Why? Leaping a pit is its own reward; you don't die.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, October 16, 2010 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
al
d be at the same
position.
Kevin
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch
Actually they don't.
We are the Knights who say...Ni!
- Original M
Hi,
Woops, I screwed up. I am getting confused with the two games being talked
about. Of course they do.
Kevin
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming pa
Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch
> Actually they don't.
> We are the Knights who say...Ni!
> - Original Message -
> From: "Karl
Actually they don't.
We are the Knights who say...Ni!
- Original Message -
From: "Karl Belanger"
To: "'Gamers Discussion list'"
Sent: Saturday, October 16, 2010 9:10 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Speaking of vanishing platform
appear anywhere in the room, but both of them always appear together.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 16, 2010 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming
Lowe
Sent: Sunday, October 17, 2010 10:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
That would be majorly awesome
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 10:29
That would be majorly awesome
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 10:29 AM
Subject: Re: [Audyssey] Q9 upcoming patch
awesome! also he could throw bombs at you and you need to av
al Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch
You know, I think if the boss was made much harder it would be awesome.
have him shoot fireballs at the player or something. come on
refore
I'd personally be against it.
Beware the Grue!
Dark.
- Original Message -
From: "Shane Lowe"
To: "Lori Duncan" ; "Gamers Discussion list"
Sent: Sunday, October 17, 2010 2:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch
and how about the ani
ss casts a spell and
suddenly demons spawn out of nowhere to guard the boss's back? I'd totally
enjoy that.
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 10:19 AM
Subject: Re: [Audyssey] Q9 upcoming
I actually think having him fly would be a good idea and you've to shoot him
down.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch
You know, I think if the bos
"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Hi Philip how about giving players a couple more shields when the game
first starts? Also maybe a few more fortune fields in the Death w
and how about the animals can hit each other?
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Yes i like those ideas Michael, especially getting those wolv
That would be a little to much to remember don't you think?
- Original Message -
From: "Michael Feir"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 10:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Having different sounds for special ite
Mabee you could duck attacks with the down arrow.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 6:48 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I dunno, I don't consider that dodging, I consider it get
Yes that would be awesome!!
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 6:04 PM
Subject: Re: [Audyssey] Q9 upcoming patch
How about the ability to replay endings? Also I don't know if you
yes Same here
Mabee sence you are putting the 4th wepon in the game you can make a 5th
wepon to make getting the cheets more of a goal.
- Original Message -
From: "Ryan Conroy"
To:
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I
Hmmm I like the elliment of surprise and not knowing what you'll get.
- Original Message -
From: "Michael Feir"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 3:39 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Having different sounds for special
Yes I like being able to jump for something over a pit.
- Original Message -
From: "Ryan Strunk"
To: "'Philip Bennefall'" ; "'Gamers Discussion list'"
Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch
What about super fast walking or running for a cheat? Also unlimmited
shields and the normal invincible to monsters cheat.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 11:39 PM
Subject: Re: [Audyssey] Q9 upcoming
Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch
If Philip goes with the food and drinks idea, perhaps they could be
stored in an inventory for later consumption? Not only could
Yes i like those ideas Michael, especially getting those wolves, maybe the
bares could trample them if hurt and enraged.
- Original Message -
From: "Michael Feir"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Saturday, October 16, 2010 10:25
Hi Philip how about giving players a couple more shields when the game first
starts? Also maybe a few more fortune fields in the Death world. You could
also have the boss having a dying speach about how he'd get even with q-9
and the old "I'll be back" stuff, as at the moment he seems to die t
uot;
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I agree ryan items appearing over pits deffinately adds variety and
challenge to the game., it's also similar to many mainstream games where
you'd have to grab items over dangerous drops.
If any chan
amers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
hmmm you can jump and randomly get stuff.
or not.
if the item or rather when it disapears it falls in the pit you hear
it dropping then it explodes.
At 12:33 p.m. 17/10/2010, you wrote:
>Personally I like items appearing over pits.
hmmm you can jump and randomly get stuff.
or not.
if the item or rather when it disapears it falls in the pit you hear
it dropping then it explodes.
At 12:33 p.m. 17/10/2010, you wrote:
Personally I like items appearing over pits. It adds challenge.
-Original Message-
From: gamers-boun
also as another change.
if you leap a pit you can randomly get gems, cash, items, a sound, a
chime or something.
At 10:25 a.m. 17/10/2010, you wrote:
I can think of a few possible additions. The most basic might be
having some diamonds floating in the air to jump and grab for extra
points. Tha
Hi,
Agreed. One of the things I liked about Montezuma's Revenge before I
gave up that project do to copyrights is that a lot of items such as
juels could be in rather difficult places to get at. You might have to
climb up a rope and swing off to catch it in mid air, or a bunch of
them might be susp
Hi,
Philip was talking about fortune fields, so you would have to literarely
jump in the pit and lose to get it.
Kevin
- Original Message -
From: "Ryan Strunk"
To: "'Philip Bennefall'" , "'Gamers Discussion list'"
Date: Sat, 16
m a pit falling item thus giving players more insentive
to grab them.
Beware the grue!
Dark.
- Original Message -
From: "Ryan Strunk"
To: "'Philip Bennefall'" ; "'Gamers Discussion list'"
Sent: Sunday, October 17, 2010 12:33 AM
Sub
Personally I like items appearing over pits. It adds challenge.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch
h
Q9, since monsters follow you everywhere, this wouldn't really be possible.
everyone's gameplay experience would be similar.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 16, 2010 6:50
quot;Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch
> Hi Yohandy,
> On the contrary...it is actually possible to dodge attacks; it's just very
> difficult.
>
> B
quot;Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just very
difficult.
Best Regards,
Hayden
-Original M
stick them where the sun does not shine
if he likes! I was merely trying to make hopefully good suggestions.
Beware the Grue!
dark.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 16, 2010 11:41 PM
Su
dark
Sent: Saturday, October 16, 2010 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
Hi Philip.
just some random thoughts.
Firstly, I do agree about monsters falling into pits, sinse it seems
waay unfair really, pluss it would make tactics in fighting creat
: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 11:26 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I would say "No cheats.", because, well, that's cheating.
---
Shepherds are the best beasts!
- Original Message -
amers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
lol they don't even get over them, they just sorta walk through it which is
definitely not realistic. monsters falling into pits would definitely add
some strategy as the player could try jumping over it back and forth when
ther
ot;
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch
If Philip goes with the food and drinks idea, perhaps they could be stored
in an inventory for later consumption? Not only could there be food, but
how about some mo
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 16, 2010 5:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
I would say "No cheats.", because, well, that's cheating.
---
Shepherds are the best beasts!
- Original
peter Mahach
Sent: Saturday, October 16, 2010 5:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch
I very much agree myself.
- Original Message -
From: "Ryan Conroy"
To:
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I very much agree myself.
- Original Message -
From: "Ryan Conroy"
To:
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over th
I would say "No cheats.", because, well, that's cheating.
---
Shepherds are the best beasts!
- Original Message -
From: "peter Mahach"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Saturday, October 16, 2010 4:23 PM
Subject:
list"
Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Monsters should fall into pits if they are not careful, just as the
player, or maybe they should lose a bit of strength if they jump the pits.
Possibly, points and strength can be gained by jumping and
: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.
-- Original Message --
From: "Michael Feir"
To:
Monsters should fall into pits if they are not careful, just as the player,
or maybe they should lose a bit of strength if they jump the pits.
Possibly, points and strength can be gained by jumping and collecting
treasure or food? If there is a monster in the vicinity, it could gain
strength b
How about the ability to replay endings? Also I don't know if you have plans
for a sequel, or perhaps some paid add-on content in the future, but
something cool would be the addition of trophies. The problem I personally
find with many audio games is that once you beat them, the replayability is
I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.
-- Original Message --
From: "Michael Feir"
To: "Philip Bennefall" , "Gamers Discussion list"
Subject: Re: [Au
Hi, a few people on klango were suggesting a couple new cheats. I remember
at least 2, one suggestion for a cheat was rapid fire on the sling, and
another was longer time on deus shields.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Saturday, Octobe
I can think of a few possible additions. The most basic might be having some
diamonds floating in the air to jump and grab for extra points. That might
also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player
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