Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA Beta 16 Released! Do I have to have montazooma's revenge to upgrade? That was consumed in a hard drive crash ages ago. ]Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Michael, No, you don't have to have the software. We should have your order information on file on one of our backups. On 11/7/10, Mike Reiser blindgu...@gmail.com wrote: Do I have to have montazooma's revenge to upgrade? That was consumed in a hard drive crash ages ago. ]Mike ---

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the cross-platform engine ready only to find it doesn't work on Windows, and have had to roll the Windows versions back to beta 13 and

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! When it's ready. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:40 AM Subject

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 07, 2010 1:42 PM Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! Hi Brian, Lol...if you read tehe question correctly, whenit's ready doesn't quiteanswer it. Best Regards, Hayden

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Richard, Oh, you are missing quite a lot. first of all there are 22 rooms on level 1 not 20 so there are two rooms you missed. Then, there is level 2, which is also in the demo, which you havent' even explored yet. The spikes aren't until level 2

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! Oh I read the question right. He asked if it would be out soon. I said it'll be out when it's ready. After all, even Thomas can't say when it'll be released, though my guess is well after the side scroller. We are the Knights who say

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
: Re: [Audyssey] MOTA Beta 16 Released! How much is this bad boy gonna cost? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 November 2010 11:20 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Bet I know where that hint leads... wonder how we are going to kill that sucker. At 01:20 PM 07/11/2010, you wrote: S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread shaun everiss
willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: Hi Will, Unfortunately, no. The 3d version is falling further and further behind

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
have to buy both separeately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, November 07, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Muhammed Deniz
Grait! No more blue screan! Ha hh! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 9:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Bryan Peterson
Cool. I'm about to download it now. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 3:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers,

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Charles Rivard
Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Mauricio Almeida
i believe it is pretty evident it is public. mauricio almeida -Mensagem original- De: Charles Rivard woofer...@sbcglobal.net Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 6 de Novembro de 2010 18:42 Assunto: Re: [Audyssey] MOTA Beta 16 Released! Just to make sure

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Thomas Ward
Hi Charles, Yes, by all means. Once I make a public announcement like this it is official You can tell anyone you want. Cheers! On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote: Just to make sure, although I think I already know: OK to let the blind gaming community know about this

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Charles Rivard
Thought so. Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 8:00 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Charles, Yes, by all

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-05 Thread Thomas Ward
Hi Hayden, Okay, but after this we really really need to get back on topic. This is way off topic. Smile. The name Bash is an achronim for Born Again Shell. Unlike Dos that has a single user interface, a common shell environment you might say, different brands of Unix like BSD, Solaris, Sco,

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Bryan Peterson
' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:01 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, If I may ask, what prompted your change to Linux? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Thomas Ward
Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both

Re: [Audyssey] MOTA two jumping distances

2010-11-04 Thread dark
I'm sorry Phil, but that stil doesn't cover the variables for me, sinse obviously jumping is more a matter than short or long. i personally liked your idea about step counts, sinse then, we could despense with the battiers, but have an equally good way of knowing where the edge was, thus

Re: [Audyssey] MOTA two jumping distances

2010-11-04 Thread Charles Rivard
Rather than having two separate key combinations, how about just jumping distances determined by the number of right arrow taps in a given amount of time while the key to indicate that you are jumping instead of walking or running is held down? I would think that would be more intuitive, plus,

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, November 03, 2010 7:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999

Re: [Audyssey] MOTA suggestion

2010-11-04 Thread Bryan Peterson
It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:20 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Jim Kitchen
Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for the discussion of dos and linux. Not sure if the list is still around. I haven't been on it for 10 years or so. BFN - Original Message - Hi Hayden, To start with I actually first heard about Linux

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Thomas Ward
Hi Jim, Nope. I don't recall ever being on that list. If you say it was about 10 years ago I was too busy with college classes to do much with mailing lists etc. On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Thomas Ward
Hi, The Linux shell environment isn't that difficult really. A book on bash shell commands would go a long way to explaining it. In fact I prefer the Linux terminal window over the Windows command prompt because it has features such as automatic completion, the ability to redo last command,

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Hayden Presley
: [Audyssey] MOTA Beta 16 Changes Hi, The Linux shell environment isn't that difficult really. A book on bash shell commands would go a long way to explaining it. In fact I prefer the Linux terminal window over the Windows command prompt because it has features such as automatic completion

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-03 Thread Thomas Ward
Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-02 Thread Charles Rivard
: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-02 Thread Hayden Presley
gamers@audyssey.org Sent: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out

Re: [Audyssey] MOTA suggestion

2010-11-02 Thread Hayden Presley
: Monday, November 01, 2010 7:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Hayden Presley
Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Bryan Peterson
...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-01 Thread william lomas
i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title On Oct 29, 2010, at 4:52 PM, Charles Rivard wrote: Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-01 Thread Thomas Ward
Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Bryan Peterson
: [Audyssey] MOTA Beta 16 Changes Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Hayden Presley
: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Bryan Peterson
No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Dark, No problem. It seams my last post confused a lot of people as to the status of things right now, and I didn't make myself clear. A lot of people are unaware of the fact since December or so I have been writing the majority of the Genesis Engine and MOTA on a Linux system, and then porting

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden, Well, right now I'm aiming for 10initial levels for 1.0, but I hope to add a few more in a future update. Eventually, perhaps 12 levels in all when the game is finally completed. On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I thought there were 10 levels in

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden, Well, the two engines are fairly close. Most of the classes are the same, and others are similar enough that only miner changes are required. As I mentioned earlier the two engines, the Windows version that uses DirectX and the Linux version that uses SFML, were to a large part

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark
Hi tom. I freely admit that while I have a reasonable theoretical knolidge of what does what, both from playing games, reading articals and chats with my friend who has an msc in computer science and currently works as a professional software designer, I am a lot less clear on

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Bryan Peterson
Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it.

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Charles Rivard
Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess that should work out in the long run. It is good, though, that you have found where that blue screen bug was. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Zachary Kline
Hi Thomas, Is it perhaps worth reporting the bug you've found to the sfml developers? I would absolutely hate to have to go through the extra work of maintaining two separate versions of the game engine unless there was absolutely no chance of getting the underlying problem in the cross

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Charles, Yeah, you could say that. I'm very unhappy of having to go back to DirectX to support Windows XP, Vista, and Windows 7, but if that is the most stable way of resolving the problem that's what I have to do. Managing to engines is definitely not my idea of fun, but if I want to support

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Phil Vlasak
Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Zack, Oh, I intend on reporting my findings to the SFML developers as I think they need to investigate this problem further. As I have mentioned several times the game doesn't crash like this on Linux at all. In fact beta 16 runs extremely good on Linux. Recompile it for Windows using MinGW

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Phil, Sure. All of the contact information etc is right on the sfml-dev.org website. I've got plans to e-mail the guy who started SFML and see if he can figure out why SFML tends to cause Windows to blue screen where I don't get so much as a seg fault on Linux with beta 16. On 10/29/10, Phil

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread dark
Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread shaun everiss
true dark but the way I see it in order to be going foreward in game development as a hole we need to develop the tech to do it not the crappy backward tech that all us blind people do. I know it sounds harsh but we need to catch up with the sighted in any way we can and for a bit we were

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Hayden Presley
:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Hayden Presley
: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Charles Rivard
Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz
: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
Subject: Re: [Audyssey] MOTA suggestion Win xp with servis pack 2 or 3. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz
. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 4:27 PM Subject: Re: [Audyssey] MOTA suggestion That could be part of the problem. In the requirements, you should be using service pack 3

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
gamers@audyssey.org Sent: Sunday, October 24, 2010 10:59 AM Subject: Re: [Audyssey] MOTA suggestion I don't think so. I have not had any problems with the older versions. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Hayden Presley
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Saturday, October 23, 2010 12:34 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
list' gamers@audyssey.org Sent: Saturday, October 23, 2010 9:11 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Lori Duncan
I don't think it does Phil, I tried it earlier and the harpy didn't move from the room she was in. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 10:22 PM Subject: Re: [Audyssey] MOTA suggestion

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Lori, That is not what I meant. When you are one step in the room you can check the distance to the creature. Say it is 10 feet. When you step out of the room you can't check its distance. But when you step one step back is the creature still 10 feet away, or is it closer? --- Gamers

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense in the past that meant inserting a large gap in your footstep sounds. Best

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I honestly don't see what real purpose that would serve. We are the Knights who say...Ni! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 9:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
- From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
list gamers@audyssey.org Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 11:04 AM Subject: Re: [Audyssey] MOTA suggestion If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
Enemies don't follow you though. We are the Knights who say...Ni! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 8:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Ryan Strunk
, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Peter, In MOTA enemies can not follow you to a different room. In many respects the game is similar to a lot of classic side-scrollers where enemies are placed in a specific room or area and can't leave it. So closing a door would have no effect on that aspect of the game. On 10/23/10, peter

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think it's a bug. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 12:29 PM Subject: Re: [Audyssey] MOTA suggestion Hi, though I think

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution for that problem as we speak. As for closing doors and replacing statues I have to agree with others on this issue and wonder why you find it

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 1:24 PM Subject: Re: [Audyssey] MOTA suggestion Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
, October 23, 2010 1:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause

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