Re: [Audyssey] sod

2007-01-11 Thread SHAUN EVERISS
f8 will give you the list of messages. when you walk into a message it will be announced. At 08:10 a.m. 11/01/2007, you wrote: >Hi, > >Also in SOD, how do you hear the messages? > >Josh > >- Original Message - >From: "nicol" <[EMAIL PROTECTED]> >To: "Audyssey Blind gaming Gamers discussion

Re: [Audyssey] techno shock

2007-01-11 Thread SHAUN EVERISS
what is the link to the game? A few have the gma engine. So someone may have just got a deal. At 02:23 a.m. 12/01/2007, you wrote: >Well, either someone bought David's engine (there already are a few folks >who did so and are developing their games with it now) or they just coded >Technoshock to

Re: [Audyssey] techno shock

2007-01-11 Thread SHAUN EVERISS
I tried this game. I couldn't work it. At 03:14 a.m. 12/01/2007, you wrote: >while it has potential, I have noticed some of the sounds have not only been >taken from sod, but alien outback, troopenum and I dare say more will follow >as soon as I delve deeper in the game. >- Original Message -

Re: [Audyssey] danger city

2007-01-11 Thread SHAUN EVERISS
if this is your work system, then you can't do some things for a reason. If this is a shared system you may concider making yourself another account. If this is not, you may concider just reformatting and reloading things as you wish. At 07:18 a.m. 12/01/2007, you wrote: >Please guys, tell me why

[Audyssey] coolquiz

2007-01-11 Thread SHAUN EVERISS
Hi. from tidbits there is a site that has gaming quizzes and such on it www.coolquiz.com. I will have to wait a bit before I can go there due to fan issues on the laptop. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMA

[Audyssey] back for a bit

2007-01-12 Thread shaun everiss
Hi all. This message is to tell you guys that I got bored being offline. I am back for 2 days. Lets hope the fan does not attempt to die like it has done or is trying to do. If it does do this again I'm not going to be happy, since the network card then decides to drop and the processer goes slow

Re: [Audyssey] New Game Podcast on Blind Cool Tech

2007-01-12 Thread shaun everiss
I'm still testing with that guy. The sounds are mostly sorted although it took a load of audio demos and such to satisfy me. There is still a bit of the superliam soundscheme but its getting there. On the superliam note, I think I found some of the sfx existing in a sound ideas library. In that c

Re: [Audyssey] tecnoshock

2007-01-13 Thread shaun everiss
where do you get techno shock from? At 10:03 p.m. 13/01/2007, you wrote: >HI all >I just downloaded tecno shock and I'm also very excited to try out this >game. I read something in the manual which I don't understand which I need >clarity on. >Begin quote >Use the Control + down arrow to drop a c

Re: [Audyssey] tecnoshock

2007-01-13 Thread shaun everiss
ants to steal others' >ideas, except for ivan but he rectified his mistake. >Oh btw I downloaded an alpha release of dragon warriors but it didn't work. >It gave some sort of error when I pressed enter on the file. >Where did you guyhs heard the first time of tekno shock? >---

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread shaun everiss
Well some of us are moving to c# dotnet. I have everything I just am to lazy to bother currently. At 04:50 a.m. 14/01/2007, you wrote: >do most of you use visual basic6 for game creation or does c++ work better >for that sort of thing? > >Josh > >- Original Message - >From: "Charles Rivar

[Audyssey] technoshock

2007-01-13 Thread shaun everiss
Hi guys. This game is interesting. Its like sod but not. NO actual game story. YOu are either a prisioner escaping or a soldier and either this is some bad thing that has gone wrong or a terrorist type thingy. I have mannnaged to reach the computer room and have the code. But now what. What do I d

Re: [Audyssey] more than one mod? was jedi quake

2007-01-13 Thread shaun everiss
You just run the qmod file. its all automatic and everything is in its own folder. I don't think there is a limit. At 06:43 a.m. 14/01/2007, you wrote: >Speaking of mods, how do I install more than one mod, and how do I keep the >AQ program from installing them in the wrong directory? >Ken Downey

Re: [Audyssey] tecnoshock

2007-01-13 Thread shaun everiss
You really want it. Well its in beta. And its not complete. Its still got superliam sounds in it and some of the sfx that are currently in the game are not good. Compared to the good stuff we have here it sounds like an old arcade machine. Also it crashes loads. And if you don't unload your screen

[Audyssey] back for now

2007-01-13 Thread shaun everiss
Hi. Looks like I will be back on list for testing and other things for the time being. At some time in this year, The system will be away probably for a week or so. For now I'm not sure if or when this will happen. For now I am accepting new projects, and old testing can continue. __

Re: [Audyssey] Monty penalties.

2007-01-13 Thread shaun everiss
remakes are just cool At 07:23 a.m. 14/01/2007, you wrote: >ah... buyt i've been trained in sidescrollers. i wana try these remakes. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http:

Re: [Audyssey] Dragon Warrior

2007-01-13 Thread shaun everiss
we need more of those. At 07:20 a.m. 14/01/2007, you wrote: >Hello List. my buddy Ivan, is looking for beta testers to beta test his > Dragon Warrior game. I am going to be testing it, and to subscribe to the > list, like I did, send a blank message to [EMAIL PROTECTED] >Then put join in the

[Audyssey] wii

2007-01-13 Thread shaun everiss
Hi. has anyone beaten the wii game? I am close but um which box has the stuff you need at the end. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_a

Re: [Audyssey] tecno shock

2007-01-13 Thread shaun everiss
Yeah thats as far as I got. anyone got a walkthrough for the whole game, even better has anyone recorded playing the entire game, that would rock. At 07:35 a.m. 14/01/2007, you wrote: >can someone please give me a walkthrough of the first level? i get the axe, >kill the robot, now what do i do? i

Re: [Audyssey] lite battles

2007-01-13 Thread shaun everiss
are you people looking for testers? At 05:59 a.m. 14/01/2007, you wrote: >Hello Josh, >Light battles is renamed to jedi quest, as you can read on our news page. >It is under a slow development, due to the fact that we have to rewrite it >from scratch. >It'll use a full 3d environment, so it'll be

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread shaun everiss
Well if you get the express stuff. You will need to get a few things. First the docs. www.empowermentzone.com/vbnetdoc.zip www.empowermentzone.com/cnetdoc.zip www.empowermentzone.com/prog_doc.zip in addition you can get www.empowermentzone.com/html_doc.zip and www.empowermentzone.com/vb6_doc.zip Th

Re: [Audyssey] Dragon Warriors

2007-01-13 Thread shaun everiss
not sure how he gets the file so small. Anyway the origional extracter had issues. At 01:54 p.m. 14/01/2007, you wrote: >oh is this the same slowed down compressed thing? he tried to upload it to >my ftp also. > >damien > > > > >- Original Message - >From: "Liam Erven" <[EMAIL PROTECTED]> >

Re: [Audyssey] light-tech interactive intro sound

2007-01-13 Thread shaun everiss
I wouldn't say as good as others here but ok I guess. At 03:04 p.m. 14/01/2007, you wrote: >is he good at that sort of thing? making little intro jingles for games? > >Josh > >- Original Message - >From: "x-sight interactive" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Saturd

Re: [Audyssey] lite battles

2007-01-13 Thread shaun everiss
just send your test apps to [EMAIL PROTECTED] At 05:14 p.m. 14/01/2007, you wrote: >if you are, I'd like to beta test it. > >Josh > >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" &g

[Audyssey] technoshock things

2007-01-13 Thread shaun everiss
Hi all. Found the lift. Now I also found mosquito. where is the weapon to kill it. Also if you try to use an item more than once, eg the toilet it explodes into a hazard. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMA

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
well it aint java, its autoit i think. At 09:06 p.m. 14/01/2007, you wrote: >Hi Dark, >Considering Ivan's age, something of 15 or so, it wouldn't surprise me >if he wasn't using the name Dragon Warriors from Dragon Slayer Games and >Super Liam from L-Works to make himself sound like a game develo

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
Hi. Its not warior, its wariors. Not one but many. At 08:27 p.m. 14/01/2007, you wrote: >Hi thom. > >Dragon warrior is indeed the name of a turn based fighting game from >Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. >I assumed that the name of Ivans game was a co-i

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
this game is going to be free as I understand it. on the record, the guy is a bit lazy, the only reason I bother with him at all is because I have no life to speak of and just sit around playing sfx, reading e texts and playing games and therefore am bored and the lose, do I suck or what, At 03:

Re: [Audyssey] tecno shock

2007-01-14 Thread shaun everiss
I doodled with the saved games. There are loads of levels, although i doodled with a saved story2. you will need to get keys and such. This thing maybe like doom, which what sod is also bassed on but its not writen with the gma engine. Maybe it uses a few sfx, but not many this game is hard. I don

[Audyssey] superliam modifications and game mods

2007-01-14 Thread shaun everiss
hmm he is weird and things. Speaking about superliam and other things, I am rather bored now, so does anyone have an idea of what game mod of sl I should do. A wile ago there was a incomplete mario game. I have several sound libs I can get sfx from to make the mod. You run the same program just th

Re: [Audyssey] dragon worriors

2007-01-14 Thread shaun everiss
use getright or other downloader, I do that on stubern sites. also sites that only get a part of a file and then ie says its completed At 02:55 a.m. 15/01/2007, you wrote: >NO, but the message I'm getting is not only a cannot find server sometimes. >I right click on the name of the pot cast and the

Re: [Audyssey] wii

2007-01-14 Thread shaun everiss
I lost the site but its the same place you get world of legends from, well its download server that is. I lost the site though. At 02:23 a.m. 15/01/2007, you wrote: >what wii game? erm? where can i get this? > > >___ >Gamers mailing list .. Gamers@audyss

Re: [Audyssey] game sounds and empire at war

2007-01-14 Thread shaun everiss
I could probably do that if its allowed. At 02:25 a.m. 15/01/2007, you wrote: >Hi, > >Ok, well this was very interesting and it's game-related so I thought I'd >tell you about it. Ok, well I downloaded empire at war demo. And I installed >the game on my computer. And I went into the game folder a

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread shaun everiss
thats all you need. if you read yesterdays mail I posted you will find some refferences from empowermentzone I posted for programming refferences. At 03:22 a.m. 15/01/2007, you wrote: >does the vb-xpress come with help files or some sort of built-in reference >guide? >If I would have known this s

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
For the record if I want to mod stuff I would always ask for permition first and maybe the origional sfx so I knew where everything went and or sent what I think some stuff should go and send the modified things to the developer or something. At 03:53 a.m. 15/01/2007, you wrote: >even if you us

Re: [Audyssey] game programming visual basic xpress

2007-01-14 Thread shaun everiss
look at my msg I posted yesterday on that subject. At 04:08 a.m. 15/01/2007, you wrote: >Hi, > >I looked at the features. It seems like vb-xpress will do what I want. So, >now that I can delete vb6pro off my computer since it's technically not mine >anyway, where can I get vb-xpress, and the help

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
that would rock thanks for sharing the sfx with us. I would like this thanks again man. At 03:58 a.m. 15/01/2007, you wrote: >ok. Since the files or rather the files are spread across three or four >folders I'll upload them a folder at a time in zip files. and then I'll >paste the links here. I'l

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
josh can you send me the meg programs off list. I would also be interested in all those sfx. please put them on www.mediafire.com since sendspace and my isp don't like eachother. thanks loads. At 03:16 a.m. 15/01/2007, you wrote: >Hi, > >I'm happy to report the meg-extractor tool worked good! I no

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
yeah sorry about my last messages. some of us have got a bit lax At 07:41 a.m. 15/01/2007, you wrote: >does anyone want to think about how totally illegal this is? Of course not. >I'm starting to get annoyed. > >- Original Message - >From: "david" <[EMAIL PROTECTED]> >To: "Gamers Discussio

Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!

2007-01-14 Thread shaun everiss
carl have you actually completed the game in which case I think some of us including me would like some spoilers. At 07:39 a.m. 15/01/2007, you wrote: >Hi all, >If any of you have reached technoshock story 4, then you know how twisted it >is. Be ready for multiple things coming at you at once, de

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
you can good sfx libraries for next to nothing, I have loads. At 06:46 a.m. 15/01/2007, you wrote: > Josh, please understand, I don't say this to flame you or put you on the >spot, as I really feel your intentions are good, but this is exactly the >sort of thing you've been talking about doing

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
thats a point. At 08:26 a.m. 15/01/2007, you wrote: >I can agree with you, but in order to make Star Wars and Star Trek games, >you must use the sound effects relating to those trademarks. You can't just >design them yourself. Otherwise, it won't be star wars or star trek. >Unfortunately, Lucas

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
I think tom has the same issue not that I am defending ivan or anything I am not. But the same goes for stfc and other trek and starwars. I know all trek sfx or some of said sfx came free off the net. not sure about other stuff. At 08:07 a.m. 15/01/2007, you wrote: >I've never understood why some

Re: [Audyssey] tecno shock

2007-01-14 Thread shaun everiss
thats the issue though, I enter the lift and i go up but when I exit the lift I don't go anywhere. At 07:39 a.m. 15/01/2007, you wrote: >You have to dodge it and reach the elevator as far as I can tell. >- Original Message - >From: "nicol" <[EMAIL PROTECTED]> >To: "Audyssey Blind gaming

Re: [Audyssey] tecno shock

2007-01-14 Thread shaun everiss
also I did mannaged to get to story2 once but you need keys and things. At 07:39 a.m. 15/01/2007, you wrote: >You have to dodge it and reach the elevator as far as I can tell. >- Original Message - >From: "nicol" <[EMAIL PROTECTED]> >To: "Audyssey Blind gaming Gamers discussion list" >Sen

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
this brings up an interesting thing. Is there a book or something maybe a tutorial about designing your own sfx. At 08:34 a.m. 15/01/2007, you wrote: >Earlier, Liam wrote: >> does anyone want to think about how totally illegal this is? Of course >> not. >> I'm starting to get annoyed. >end quote >

Re: [Audyssey] visual basic express

2007-01-14 Thread shaun everiss
what? does this mean i have got the express version for nothing? if this is true then I'm going to throw in the towel and quit and delete all my vb x stuff. And save disk space. At 11:00 a.m. 15/01/2007, you wrote: >Hello Josh, >Jaws doesn't support vb 2005, it means by default no vb 2005 scripts

Re: [Audyssey] tecno shock

2007-01-14 Thread shaun everiss
that game is real good except I never have won it. At 10:55 a.m. 15/01/2007, you wrote: >Karl, that game you are discussing, is this the game where you have to eat >the miskeeto? >- Original Message - >From: "Karl" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Sunday, January

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
good point rob. I know also from talking to tom that emailing for permition doesn't always work. Firstly some of the licencing fees are totally out of our price range. And secondly you do not always get a responce and most of the time you don't get any responce at all. At 08:48 a.m. 15/01/2007, yo

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
If you can't buy them you have to ask for them I suppose. But there is no starwars sfx libraries or trek libraries out. Its a pitty that there are no trek or starwars libs otherwise I'd be snapping em up. At 09:12 a.m. 15/01/2007, you wrote: >So, if you cannot buy them, swipe them?? Somehow, I do

Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread shaun everiss
hmm there is good attention and bad attention and well you want the former I think. At 10:29 a.m. 15/01/2007, you wrote: >Dark. He is getting attention, but not the kind he likes. trust me. > >- Original Message - >From: "Dark" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: S

Re: [Audyssey] Ivan's bologna

2007-01-14 Thread shaun everiss
yeah he is bad news. So yeah I'm not supporting him really. In fact I hardly pay any attention to him. At 08:51 a.m. 15/01/2007, you wrote: >tell you somethin', he emailed me too, asking to be a beta tester for a new >piece of software i was creating. i told him no way, he said he'd changed, >etc,

Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread shaun everiss
so do I. If this guy does change if that ever happens maybe just maybe we may see him make something. I have the tools but I am rather lazy. and I know that. Funny that, I get all these ideas and never bother. At 10:20 a.m. 15/01/2007, you wrote: >Yvonne: > >His parents are going to be receiving a

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
I forgot what happened when tom asked for the things. Tom do you remember what happened with that, I know there was and still is licencing issues around the games. At 10:12 a.m. 15/01/2007, you wrote: >but would paramount and Lucas arts give permission to use their sounds in >games that only blin

Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread shaun everiss
the sounds are put inside the game. However tell you peoples what. I asked for the game so I could diddle with the sfx if the names are the same, I will let people know. At 12:21 p.m. 15/01/2007, you wrote: >Here's a sure way of finding out. If anyone on the list has the game, look >at the sound

Re: [Audyssey] Technoshot

2007-01-14 Thread shaun everiss
there is a switch sky. you pull it, you heard me playing. At 01:18 p.m. 15/01/2007, you wrote: >Hello Folks, I have just downloaded the game, and an wondering how do I >unblock the high voltage door after I destroy the robot prison guard? Thanks, >Sky >

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
> > > > >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Monday, January 15, 2007 12:02 AM >Subject: Re: [Audyssey] Dragon Warriors > > >> this game is going to be free as I unde

Re: [Audyssey] superliam modifications and game mods

2007-01-14 Thread shaun everiss
15/01/2007, you wrote: >shaun, > >do you realise that that is a complete similar issue to what's being >discussed here. making mods is exactly the same as taking the executable and >putting new sounds in it. > >regards, > >damien > > > > >- O

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
? cause he'll probably just try and mod my s l >> demo or something ridiculous. >> >> - Original Message - >> From: "shaun everiss" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Sunday, January 14, 2007 6:0

Re: [Audyssey] Technoshot

2007-01-14 Thread shaun everiss
I downloaded it 3 days or so ago and I can't get far at all I really am stuck. At 02:20 p.m. 15/01/2007, you wrote: >Wow. You're taking the fun out of the game if you've just downloaded it and >are already looking for hints! Isn't part of a game's fun trying to solve >the puzzles and difficulti

Re: [Audyssey] superliam modifications and game mods

2007-01-14 Thread shaun everiss
fine then. No is the answer and so I won't create a mod in that case. At 02:00 p.m. 15/01/2007, you wrote: >No. I do not condone the creation of mods to my game. >I certainly can't stop anyone from doing it, but I do not support it. > >- Original Message - >From

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
Is it ok for me to make a pack for sl then? I understand that I can't expect liam to support my pack unless he wishes to. Or am I repeating myself. At 02:27 p.m. 15/01/2007, you wrote: >Hi, >Agreed. When you use someone elses executable even though the sounds are >changed it is still breaking the

[Audyssey] eray is gone

2007-01-14 Thread shaun everiss
Hi all. Well looks like the eray issue has started a ting here. I'm not stupid. So I have removed ivan from all contacts and got off his lists well am attempting to anyway. I see I am supporting the wrong guy. ___ Gamers mailing list .. Gamers@audyssey

[Audyssey] vstudio express

2007-01-14 Thread shaun everiss
Hi all. Is this confirmed, that vb express 2005 will not compile an exe file? If so, I'm getting rid of vb express and all the stuff that goes with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You ca

Re: [Audyssey] M.U.L.E.

2007-01-14 Thread shaun everiss
none I know of. At 03:51 p.m. 15/01/2007, you wrote: > Reading Michael Feir's post about his game idea Space Miners reminds me of >a game I want very much to produce in the next few years. > I don't know how many of you had the priveledge of playing m.u.l.e. back >in the early eighties, but it

Re: [Audyssey] Ivan the kid

2007-01-14 Thread shaun everiss
well I am about to get off his area. I have blocked him on skype and asked him not to contact me, I know who to side with. I may be bored enough to go with this for no reason but I'm not stupid. I'd rather be on the side thats dropping the nukes rather than having one dropped on me. At 03:49 p.m.

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
et the war continue safe in the knowledge that I am not on the firing line. At 04:34 p.m. 15/01/2007, you wrote: >LOL, that is pretty good Shaun. That made me laugh. > > > > > > >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: &

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
I have a few low quality sfx. As well in my collection thanks to a friend on here, I have a load of sound ideas stuff. Myself I havedesaster sfx and something called imporio sound off. Actually I don't have all these sfx loaded on my external hdd so I really should install these. At 04:29 p.m. 15

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
true. I also want to be in the development of games but can't be bothered with the programming aspect as yet. This is the reason I keep applying to beta test teams and trying to help where ever possible. At 03:38 p.m. 15/01/2007, you wrote: >Hi, >Personally, I think the latter is closest to the t

Re: [Audyssey] visual basic express

2007-01-14 Thread shaun everiss
thats good. Peopole were scaring me at the moment. I downloaded 5gb of stuff including sdks. At 05:07 p.m. 15/01/2007, you wrote: >Hi Josh, >No. Scrap VB 6. VB Express is able to compile fully working programs in >to exe files. Rob's info is out of date and is no longer true. >Believe me when I s

Re: [Audyssey] Sound design was Illegal activity

2007-01-14 Thread shaun everiss
I do have totalrecorder and soundforge on here also cdex. The issue is that the recorder I use for external recordings is not top notch. They areok for personal use but I'd never share the stuff it generates. At 07:00 p.m. 15/01/2007, you wrote: >Hi Shaun, > >shaun everiss wrote: >

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-14 Thread shaun everiss
I think the gam is real hard. karl when you finnish it, or if anyone that finnishes it could they maybe do a recording or something. At 06:50 p.m. 15/01/2007, you wrote: >Hi all, >I am now on level 5 of Technoshock. I have noticed several concepts which >haven't been used before in any audiogame.

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
neither it was just a thought. At 08:19 p.m. 15/01/2007, you wrote: >i won't be making a superliam mod if liam doesn't want me to. that's the >long and short of it. > >regards, > >damien > > > > >----- Original Message - >From: "shaun e

Re: [Audyssey] Ivan's bologna

2007-01-14 Thread shaun everiss
shape or form and with no ifs and buts. Eray is no longer part of my life. At 08:10 p.m. 15/01/2007, you wrote: >what about your being a moderator for him then? > >regards, > >damien > > > > >----- Original Message - >From: "shaun everiss" <[EMA

Re: [Audyssey] Sound design was Illegal activity

2007-01-14 Thread shaun everiss
IL PROTECTED]> >To: "Gamers Discussion list" >Sent: Monday, January 15, 2007 6:00 AM >Subject: [Audyssey] Sound design was Illegal activity > > >> Hi Shaun, >> >> shaun everiss wrote: >> > this brings up an interesting thing. >> > Is th

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
well if I do program the game if there is copywrited stuff in it I'm going to refference the origional makers/sites I pulled them off. That way at least there is credit in the docs or whatever else needs it. talking about licencing things, does anyone know where fresh coppies of the gnu licence,

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
well there is freedom millionaire guys. At 08:37 p.m. 15/01/2007, you wrote: >what i'm currently doing is making an accessible version of millionaire, but >me and steve both had a discussion offlist and we both decided that it might >be better to do one just for our own personal use, as celadore or

Re: [Audyssey] Ivan the kid

2007-01-15 Thread shaun everiss
Well he told me not to, however since I have cut all ties with him no more I guess I am a free man, you may fire, [EMAIL PROTECTED] At 08:22 p.m. 15/01/2007, you wrote: >please can someone give me this guy's email address so i can send him the >email sent out yesterday? i'd like to confirm to him

Re: [Audyssey] Another perspective on programming games

2007-01-15 Thread shaun everiss
I have the vb stuff but another language would be cool. What restrictions is ruby over say c#? At 08:52 p.m. 15/01/2007, you wrote: >that sounds a whole lot easier. if i remember that looks like ruby code, as >i've seen the midi scripter that emanuel borsboom wrote in ruby, and to >script midi uses

Re: [Audyssey] Sound design was Illegal activity

2007-01-15 Thread shaun everiss
cool I have a load of your stuff. At 09:07 p.m. 15/01/2007, you wrote: >they are going up soon. > >regards, > >damien > > > > >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" &

Re: [Audyssey] Another perspective on programming games

2007-01-15 Thread shaun everiss
thanks. I have c # and books to doodle with it. I started programming in pascal making console test programs for tech and then javascript which I can't really do well. I suppose I can't expect to make games in pascal can I? I origionally disreguarded this because I thought everyone used vstudio. H

Re: [Audyssey] Teckno Shock and Jaws

2007-01-15 Thread shaun everiss
try space bar At 04:13 a.m. 16/01/2007, you wrote: >Hi Simon, >I would like to have a look at techno shock but when I went to the website I >could not press enter on the download button can you help? >(ps I don't know if you remember but we wnet to school together, my last >name was Barnett). >--

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread shaun everiss
sometimes I can find a key but I get repeated hit by fire. being against a wall with fire hitting you is no fun. At 05:29 a.m. 17/01/2007, you wrote: >well I have looked everywhere for the blue and yellow keys and can't find >them. >and I keep falling off the cliff lol. >- Original Message ---

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
not sure myself but I do have the ide. Which brings up the question are there other ides one may use. I have the vstudio express, the entire image set although i may uninstall vj, vc++ and vb as I am only concentrating on vc# well will be. If the ide is that anoying I think I'm just going to can v

[Audyssey] blind bastard

2007-01-16 Thread shaun everiss
Hi all. Subject says it all almost. I know that there is a bofh game out there in zcode. I was thinking about a blind bastard. Something like you are working in some sort of company doing tech support and other such things. The company bosses decide that you are to slow or that they can't be bot

Re: [Audyssey] audio game maker

2007-01-16 Thread shaun everiss
For the record, I actually had someone do that. The real sfx are in a well incripted file. The speech english audio, well it was just plain boring At 01:42 p.m. 17/01/2007, you wrote: >Hi, > >I'd also like to see someone maybe rip the sounds from grand theft auto and >maybe make an accessible vers

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
thanks kara, I'll put this on the system to. At 03:15 p.m. 17/01/2007, you wrote: > Shaun, there is another IDE that I know of, though I don't know how it >is... It's called SharpDevelop and you can get it at: > > http://www.icsharpcode.net/OpenSource/SD/ > >I'll be checking this one out, mys

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread shaun everiss
Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id is the same. Or at least it is for me. When I first got gtc1.0, the losing ids happened as you described. This was squashed. At 09:37 p.m. 17/01/2007, you wrote: >Hi Will, >That is something that is yet to

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread shaun everiss
I have had friends who played elet force 1 and 2. I can't remember how it all went, but you meet the etherians, good guys, and this living thing called the forge and the warsoth or is it vorsoth. Its a misprogrammed computer or something electronic. It basically wants to concer you need to kill it

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: >i'm stuck, i press enter on that switch, yes, i can avoid those fi

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread shaun everiss
there is this copyright issue again josh.At 04:55 a.m. 18/01/2007, you wrote: >Hi, > >If anyone wants the sounds, music, and voices or dialog from star trek >voyager elite force, I got it. I'll put it up and give it to who wants it. >Maybe when audio game maker comes out I can make an accessible

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
thanks karl. At 05:27 a.m. 18/01/2007, you wrote: >Hi, >To get passed the fireballs, duck with control+down. >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Wednesday, January 17, 2007 1

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
at? >regards, will > >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Wednesday, January 17, 2007 8:12 AM >Subject: Re: [Audyssey] Technoshock Finally Complete! > > >>I was

Re: [Audyssey] Fw: phrogram development question : kids programming language .

2007-01-17 Thread shaun everiss
did you mean to give your code to the list? If you did then I may try to help. I have jaws but I don't know how to script. I have also hal. let me know privately if you would like help. I have loads of free time and it looks like this could be a nice project to run with. On another note, the icsha

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread shaun everiss
weird. At 02:17 p.m. 18/01/2007, you wrote: >HiShaun, >Sorry to say on my system that doesn't happen. If I nuke Windows XP my >product keys fail to work when registering any of the GMA games when XP >is finally reinstalled. > > >shaun everiss wrote: >> Tom this i

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread shaun everiss
w Game Materials can >be used >exclusively in combination with the retail version of the Program. New >Game Materials >may not be designed to be used as a stand-alone product. > >\ >shaun everiss wrote: >> there is this copyright issue again josh.At 04:55 a.m. > > >

[Audyssey] the old days are back, at least for a bit

2007-01-18 Thread shaun everiss
Hi all. After searching around local oction sites I found my new old system I will use for if games and other games with sfx. Its a toshiba sxw 3200 part of the t series and was made 2 years before my 1850. The advantages over the now broke 1850 are the 9mb addon making 13mb and the 116 mb drive

Re: [Audyssey] psycho strike some observations

2015-04-30 Thread shaun everiss
yeah this is a definately r18 and higher. Its even got the right warnings on it. You really don't want this game if you are disturbed or even if you are not I wouldn't recomend you jump straight in to it either. I'd actually start with some of the gangster choiceofgames games first to see if you

Re: [Audyssey] psycho strike some observations

2015-04-30 Thread shaun everiss
To be honest tom I am mindfull of what games I play near what family I have a religious part of the family, so I keep this game and my other adult games out of reach. When no one is home then those games are blasting out the speakers and I am killing people left right and centre. Fact is though

Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-30 Thread shaun everiss
Game disks are so yesteryear anyway. Yes you can get disks of things you download for some things but the companies do charge for them the cd is 12 bucks. The only other time I have ever ordered a cd is for extra features. Future boy is a prime example. Yes I could just get the game. But a simpl

Re: [Audyssey] psycho strike some observations

2015-04-30 Thread shaun everiss
I do think though tom that the major fact will be later on when you have a few members. Stratogys for example who you take on what mission, etc. who you leave etc. I have managed to proceed quite far but once yhou have weapons it gets harder as the enemy gets those to, factories have electric ba

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