Re: [hlcoders] Offline Mode...

2008-05-07 Thread Nick
Hai u guise. I is luling at this offline mode stuff. I has the perfect solution 2 the offline mode, maek sure u has internets b4 u start to use it. Is solved. kthxbyes On Wed, May 7, 2008 at 9:08 PM, Matthew Dryden <[EMAIL PROTECTED]> wrote: > Oh no! I've broken the mailing list rules! > > Th

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Matthew Dryden
Oh no! I've broken the mailing list rules! Think that's awesome? I was recently introduced to LOLCODE: HAI CAN HAS STDIO? VISIBLE "HAI WORLD!" KTHXBYE I'm coding my mod in it now. rawr. Rodrigo 'r2d2rigo' Diaz wrote: > O rly? > > Sorry, couldn't resist :) > > 2008/5/8 Ronny Schedel <[EMAIL PRO

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Rodrigo 'r2d2rigo' Diaz
O rly? Sorry, couldn't resist :) 2008/5/8 Ronny Schedel <[EMAIL PROTECTED]>: > > In the near future we will see only mails like this: > > Wtf? Omfg, he lol'd coz I qq'd. > > > > http://www.urbandictionary.com/define.php?term=qq > > > > On 7 May 2008, at 22:04, Nick wrote: > > > >> whats qq mean?

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Ronny Schedel
In the near future we will see only mails like this: Wtf? Omfg, he lol'd coz I qq'd. > http://www.urbandictionary.com/define.php?term=qq > > On 7 May 2008, at 22:04, Nick wrote: > >> whats qq mean? >> >> On Wed, May 7, 2008 at 12:51 AM, <[EMAIL PROTECTED]> wrote: >>> That just makes the whole

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Adam Buckland
http://www.urbandictionary.com/define.php?term=qq On 7 May 2008, at 22:04, Nick wrote: > whats qq mean? > > On Wed, May 7, 2008 at 12:51 AM, <[EMAIL PROTECTED]> wrote: >> That just makes the whole idea of "offline mode" confusing. For the >> longest time, before this discussion, I swore that off

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Nick
whats qq mean? On Wed, May 7, 2008 at 12:51 AM, <[EMAIL PROTECTED]> wrote: > That just makes the whole idea of "offline mode" confusing. For the > longest time, before this discussion, I swore that offline mode was for > when YOU DIDN'T HAVE AN INTERNET CONNECTION. > > I qq'd. > > > > > Probl

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Nephyrin Zey
What other servers are doing this? I believe ukcs.net is running a old version of a plugin that fudges with A2S_INFO that's likely breaking it. The short answer is just treat these servers as invalid. I know my server is suppressing some SourceTV values from A2S_INFO to fix that old SourceTV port

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Tom Leighton
Have you checked its not sending 2 packets ? With the rest of the packet following? Tom Edwards wrote: > Maybe this has to do with the addition of server tags. > > Chris Allan wrote: > >> Hi all, >> >> Just been playing with A2S_INFO server query requests, following the >> documentation avai

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Alfred Reynolds
Game tags are appended to the end of the packet using the EDF flag (the wiki documents this). There isn't any intended feature that would cause this truncation, can you send me some server IP's to look at (in a personal email, don't spam the list :). - Alfred > -Original Message- > From:

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Chris Allan
On 7 May 2008, at 17:21, Tom Edwards wrote: > Maybe this has to do with the addition of server tags. Certainly possible, the server in question does indeed have: sv_tags increased_maxplayers,norespawntime,respawntimes For those interested, the code snippet and results: [EMAIL PROTECTED] ~/src

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Tom Edwards
Maybe this has to do with the addition of server tags. Chris Allan wrote: > Hi all, > > Just been playing with A2S_INFO server query requests, following the > documentation available on the Developer Community Wiki > (http://developer.valvesoftware.com/wiki/Server_Queries > ) and I've been hav

[hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Chris Allan
Hi all, Just been playing with A2S_INFO server query requests, following the documentation available on the Developer Community Wiki (http://developer.valvesoftware.com/wiki/Server_Queries ) and I've been having some problems with certain TF2 servers responding with what appears to be a trun

Re: [hlcoders] Two Questions

2008-05-07 Thread Yorg Kuijs
you could try looking around for a way to set default maxplayers higher then it won't have to be changed? unless it already changes it automatically. Also in my opinion the custom server tab can stay the hell out in mods lol, I don't think there'll be alot of mods that will have as much servers

Re: [hlcoders] GoldSrc mods crash steam when launched through the server browser

2008-05-07 Thread Adam "amckern" McKern
Thanks Tom :) Adam --- Tom Edwards <[EMAIL PROTECTED]> wrote: > There's a client beta out to fix it. > > http://forums.steampowered.com/forums/showthread.php?t=679886 > > Adam "amckern" McKern wrote: > > All mods & even half-life its self crash steam to > the > > desktop when launched via the