O rly?

Sorry, couldn't resist :)

2008/5/8 Ronny Schedel <[EMAIL PROTECTED]>:

>
> In the near future we will see only mails like this:
>
> Wtf? Omfg, he lol'd coz I qq'd.
>
>
> > http://www.urbandictionary.com/define.php?term=qq
> >
> > On 7 May 2008, at 22:04, Nick wrote:
> >
> >> whats qq mean?
> >>
> >> On Wed, May 7, 2008 at 12:51 AM,  <[EMAIL PROTECTED]> wrote:
> >>> That just makes the whole idea of "offline mode" confusing. For the
> >>> longest time, before this discussion, I swore that offline mode was
> >>> for
> >>> when YOU DIDN'T HAVE AN INTERNET CONNECTION.
> >>>
> >>> I qq'd.
> >>>
> >>>
> >>>
> >>>> Problem with issue is that the Steam Agreement says that Valve
> >>>> aren't
> >>>> obliged to provide a continual, error-free service (even though
> >>>> the Half
> >>>> Life 2 EULA & Requirements in no way links Steam with HL2, making it
> >>>> misleading). Not sure about the legal grounds of that kind of
> >>>> stuff, but
> >>>> even so, it is really, really frustrating.
> >>>>
> >>>> On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED]
> >>>> >
> >>>> wrote:
> >>>>
> >>>>> Yeah because Steam must Update first, or prepare to go offline.
> >>>>>
> >>>>> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>> Offline mode only works when you have an internet connection. I
> >>>>>> think
> >>>>>> it is written somewhere in the documentation...
> >>>>>>
> >>>>>> On Tue, May 6, 2008 at 6:18 AM,  <[EMAIL PROTECTED]> wrote:
> >>>>>>> I can't even start Steam if I don't have a net connection. :(
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> That description isn't actually accurate. Its perfectly possible
> >>>>> to
> >>>>>> play a
> >>>>>>>> lan game where everyone uses the same steam ID, all in online
> >>>>> mode.
> >>>>>> The
> >>>>>>>> only
> >>>>>>>> time restrictions kick in are when you try to join an internet
> >>>>> game.
> >>>>>>>> Because
> >>>>>>>> of this, I don't think "copy protection" is the reason for
> >>>>> offline
> >>>>>> mode's
> >>>>>>>> lameness. Similarly, the 5 friends all playing at once issue you
> >>>>>> describe
> >>>>>>>> would work fine on online mode. The only caveat is that only one
> >>>>> of
> >>>>>> you
> >>>>>>>> can
> >>>>>>>> be logged into friends at a time.
> >>>>>>>>
> >>>>>>>> On the other hand, I don't have an alternative suggestion for
> >>>>>>>> why
> >>>>> it
> >>>>>>>> doesn't
> >>>>>>>> work... :-P
> >>>>>>>>
> >>>>>>>> ----- Original Message -----
> >>>>>>>>> Message: 4
> >>>>>>>>> Date: Tue, 6 May 2008 07:56:02 +0100
> >>>>>>>>> From: Adam Buckland <[EMAIL PROTECTED]>
> >>>>>>>>> Subject: Re: [hlcoders] Offline Mode...
> >>>>>>>>> To: Discussion of Half-Life Programming
> >>>>>>>>> <hlcoders@list.valvesoftware.com>
> >>>>>>>>> Message-ID: <[EMAIL PROTECTED]>
> >>>>>>>>> Content-Type: text/plain; charset=US-ASCII; format=flowed;
> >>>>> delsp=yes
> >>>>>>>>>
> >>>>>>>>> I agree, there's been a number of times that I've been offline
> >>>>> and
> >>>>>>>>> wanted to work on my mod, but the sdk base refuses to load into
> >>>>> the
> >>>>>>>>> debugger if you're offline.
> >>>>>>>>>
> >>>>>>>>> On the other hand, I can see why Valve don't want it to work.
> >>>>> With
> >>>>>>>>> other games you have to put a cd into the drive to play the
> >>>>> game.
> >>>>>> The
> >>>>>>>>> idea of this is to ensure that only one user cab use the
> >>>>> software
> >>>>> at
> >>>>>>>>> any one time, keeping to the one user license
> >>>>>>>>>
> >>>>>>>>> With steam, where you don't have to put a cd in, they have to
> >>>>> ensure
> >>>>>>>>> only one computer is logged into a particular steam account at
> >>>>> any
> >>>>>> one
> >>>>>>>>> moment. When steam is online, it can tell when an account is
> >>>>>> accessed
> >>>>>>>>> by two computers at one. But in offline mode, they don't. What
> >>>>> would
> >>>>>>>>> stop me giving my  HL2 cd to five of by friends, along with my
> >>>>>> account
> >>>>>>>>> information, and making them all use offline mode, so we could
> >>>>> all
> >>>>>>>>> play at once?
> >>>>>>>>>
> >>>>>>>>> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
> >>>>>>>>>
> >>>>>>>>>> I was more than slightly annoyed when my net connection died
> >>>>> during
> >>>>>>>>>> last
> >>>>>>>>>> weekend and I couldn't open Steam to test my mod.
> >>>>>>>>>>
> >>>>>>>>>>> So I'm sitting here at work trying to fire up Steam on my
> >>>>> laptop
> >>>>>> (no
> >>>>>>>>>>> active
> >>>>>>>>>>> net connection). It comes up (expectedly) with a dialog
> >>>>> prompting
> >>>>>>>>>>> me to
> >>>>>>>>>>> start in offline mode, and when I click it, I get an error
> >>>>> message
> >>>>>>>>>>> saying
> >>>>>>>>>>> 'Steam cannot connect to the network' and that 'This
> >>>>>>>>>>> operation
> >>>>>>>>>>> cannot be
> >>>>>>>>>>> completed in offline mode'.
> >>>>>>>>>>>
> >>>>>>>>>>> Is there ANY chance we can ***maybe*** get some at least
> >>>>> better
> >>>>>> error
> >>>>>>>>>>> messages for Offline Mode, or even some better support? Its
> >>>>> really
> >>>>>>>>>>> bloody
> >>>>>>>>>>> frustrating trying to do anything without a net connection
> >>>>>>>>>>> (or
> >>>>>>>>>>> behind a
> >>>>>>>>>>> firewall) with this kind of crappy offline mode support. I
> >>>>> know
> >>>>>> I'm
> >>>>>>>>>>> not
> >>>>>>>>>>> the
> >>>>>>>>>>> only person who is continually pissed off about this kind of
> >>>>>>>>>>> support. Even
> >>>>>>>>>>> decoupling the SDK from Steam could be a nice start. Is there
> >>>>>>>>>>> anything
> >>>>>>>>>>> that
> >>>>>>>>>>> can actually be done to make our lives the slightest bit
> >>>>> easier?
> >>>>>>>>>>>
> >>>>>>>>>>> I mean, how hard is it to actually code a decent offline
> >>>>> mode...
> >>>>>>>>>>>
> >>>>>>>>>>> --
> >>>>>>>>>>> Matt Stafford (Wraiyth)
> >>>>>>>>>>> http://www.wraiyth.com
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives,
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> Gear Dev
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> --
> >>>> Matt Stafford (Wraiyth)
> >>>> http://www.wraiyth.com
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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