O rly? Sorry, couldn't resist :)
2008/5/8 Ronny Schedel <[EMAIL PROTECTED]>: > > In the near future we will see only mails like this: > > Wtf? Omfg, he lol'd coz I qq'd. > > > > http://www.urbandictionary.com/define.php?term=qq > > > > On 7 May 2008, at 22:04, Nick wrote: > > > >> whats qq mean? > >> > >> On Wed, May 7, 2008 at 12:51 AM, <[EMAIL PROTECTED]> wrote: > >>> That just makes the whole idea of "offline mode" confusing. For the > >>> longest time, before this discussion, I swore that offline mode was > >>> for > >>> when YOU DIDN'T HAVE AN INTERNET CONNECTION. > >>> > >>> I qq'd. > >>> > >>> > >>> > >>>> Problem with issue is that the Steam Agreement says that Valve > >>>> aren't > >>>> obliged to provide a continual, error-free service (even though > >>>> the Half > >>>> Life 2 EULA & Requirements in no way links Steam with HL2, making it > >>>> misleading). Not sure about the legal grounds of that kind of > >>>> stuff, but > >>>> even so, it is really, really frustrating. > >>>> > >>>> On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED] > >>>> > > >>>> wrote: > >>>> > >>>>> Yeah because Steam must Update first, or prepare to go offline. > >>>>> > >>>>> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote: > >>>>> > >>>>>> Offline mode only works when you have an internet connection. I > >>>>>> think > >>>>>> it is written somewhere in the documentation... > >>>>>> > >>>>>> On Tue, May 6, 2008 at 6:18 AM, <[EMAIL PROTECTED]> wrote: > >>>>>>> I can't even start Steam if I don't have a net connection. :( > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> That description isn't actually accurate. Its perfectly possible > >>>>> to > >>>>>> play a > >>>>>>>> lan game where everyone uses the same steam ID, all in online > >>>>> mode. > >>>>>> The > >>>>>>>> only > >>>>>>>> time restrictions kick in are when you try to join an internet > >>>>> game. > >>>>>>>> Because > >>>>>>>> of this, I don't think "copy protection" is the reason for > >>>>> offline > >>>>>> mode's > >>>>>>>> lameness. Similarly, the 5 friends all playing at once issue you > >>>>>> describe > >>>>>>>> would work fine on online mode. The only caveat is that only one > >>>>> of > >>>>>> you > >>>>>>>> can > >>>>>>>> be logged into friends at a time. > >>>>>>>> > >>>>>>>> On the other hand, I don't have an alternative suggestion for > >>>>>>>> why > >>>>> it > >>>>>>>> doesn't > >>>>>>>> work... :-P > >>>>>>>> > >>>>>>>> ----- Original Message ----- > >>>>>>>>> Message: 4 > >>>>>>>>> Date: Tue, 6 May 2008 07:56:02 +0100 > >>>>>>>>> From: Adam Buckland <[EMAIL PROTECTED]> > >>>>>>>>> Subject: Re: [hlcoders] Offline Mode... > >>>>>>>>> To: Discussion of Half-Life Programming > >>>>>>>>> <hlcoders@list.valvesoftware.com> > >>>>>>>>> Message-ID: <[EMAIL PROTECTED]> > >>>>>>>>> Content-Type: text/plain; charset=US-ASCII; format=flowed; > >>>>> delsp=yes > >>>>>>>>> > >>>>>>>>> I agree, there's been a number of times that I've been offline > >>>>> and > >>>>>>>>> wanted to work on my mod, but the sdk base refuses to load into > >>>>> the > >>>>>>>>> debugger if you're offline. > >>>>>>>>> > >>>>>>>>> On the other hand, I can see why Valve don't want it to work. > >>>>> With > >>>>>>>>> other games you have to put a cd into the drive to play the > >>>>> game. > >>>>>> The > >>>>>>>>> idea of this is to ensure that only one user cab use the > >>>>> software > >>>>> at > >>>>>>>>> any one time, keeping to the one user license > >>>>>>>>> > >>>>>>>>> With steam, where you don't have to put a cd in, they have to > >>>>> ensure > >>>>>>>>> only one computer is logged into a particular steam account at > >>>>> any > >>>>>> one > >>>>>>>>> moment. When steam is online, it can tell when an account is > >>>>>> accessed > >>>>>>>>> by two computers at one. But in offline mode, they don't. What > >>>>> would > >>>>>>>>> stop me giving my HL2 cd to five of by friends, along with my > >>>>>> account > >>>>>>>>> information, and making them all use offline mode, so we could > >>>>> all > >>>>>>>>> play at once? > >>>>>>>>> > >>>>>>>>> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: > >>>>>>>>> > >>>>>>>>>> I was more than slightly annoyed when my net connection died > >>>>> during > >>>>>>>>>> last > >>>>>>>>>> weekend and I couldn't open Steam to test my mod. > >>>>>>>>>> > >>>>>>>>>>> So I'm sitting here at work trying to fire up Steam on my > >>>>> laptop > >>>>>> (no > >>>>>>>>>>> active > >>>>>>>>>>> net connection). It comes up (expectedly) with a dialog > >>>>> prompting > >>>>>>>>>>> me to > >>>>>>>>>>> start in offline mode, and when I click it, I get an error > >>>>> message > >>>>>>>>>>> saying > >>>>>>>>>>> 'Steam cannot connect to the network' and that 'This > >>>>>>>>>>> operation > >>>>>>>>>>> cannot be > >>>>>>>>>>> completed in offline mode'. > >>>>>>>>>>> > >>>>>>>>>>> Is there ANY chance we can ***maybe*** get some at least > >>>>> better > >>>>>> error > >>>>>>>>>>> messages for Offline Mode, or even some better support? Its > >>>>> really > >>>>>>>>>>> bloody > >>>>>>>>>>> frustrating trying to do anything without a net connection > >>>>>>>>>>> (or > >>>>>>>>>>> behind a > >>>>>>>>>>> firewall) with this kind of crappy offline mode support. I > >>>>> know > >>>>>> I'm > >>>>>>>>>>> not > >>>>>>>>>>> the > >>>>>>>>>>> only person who is continually pissed off about this kind of > >>>>>>>>>>> support. Even > >>>>>>>>>>> decoupling the SDK from Steam could be a nice start. Is there > >>>>>>>>>>> anything > >>>>>>>>>>> that > >>>>>>>>>>> can actually be done to make our lives the slightest bit > >>>>> easier? > >>>>>>>>>>> > >>>>>>>>>>> I mean, how hard is it to actually code a decent offline > >>>>> mode... > >>>>>>>>>>> > >>>>>>>>>>> -- > >>>>>>>>>>> Matt Stafford (Wraiyth) > >>>>>>>>>>> http://www.wraiyth.com > >>>>>>>> > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>>>>> please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>>> please visit: > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>> > >>>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>> > >>>>> > >>>>> -- > >>>>> Gear Dev > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>> > >>>> > >>>> -- > >>>> Matt Stafford (Wraiyth) > >>>> http://www.wraiyth.com > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders