whats qq mean? On Wed, May 7, 2008 at 12:51 AM, <[EMAIL PROTECTED]> wrote: > That just makes the whole idea of "offline mode" confusing. For the > longest time, before this discussion, I swore that offline mode was for > when YOU DIDN'T HAVE AN INTERNET CONNECTION. > > I qq'd. > > > > > Problem with issue is that the Steam Agreement says that Valve aren't > > obliged to provide a continual, error-free service (even though the Half > > Life 2 EULA & Requirements in no way links Steam with HL2, making it > > misleading). Not sure about the legal grounds of that kind of stuff, but > > even so, it is really, really frustrating. > > > > On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED]> > > wrote: > > > >> Yeah because Steam must Update first, or prepare to go offline. > >> > >> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote: > >> > >> > Offline mode only works when you have an internet connection. I think > >> > it is written somewhere in the documentation... > >> > > >> > On Tue, May 6, 2008 at 6:18 AM, <[EMAIL PROTECTED]> wrote: > >> > > I can't even start Steam if I don't have a net connection. :( > >> > > > >> > > > >> > > > >> > > > That description isn't actually accurate. Its perfectly possible > >> to > >> > play a > >> > > > lan game where everyone uses the same steam ID, all in online > >> mode. > >> > The > >> > > > only > >> > > > time restrictions kick in are when you try to join an internet > >> game. > >> > > > Because > >> > > > of this, I don't think "copy protection" is the reason for > >> offline > >> > mode's > >> > > > lameness. Similarly, the 5 friends all playing at once issue you > >> > describe > >> > > > would work fine on online mode. The only caveat is that only one > >> of > >> > you > >> > > > can > >> > > > be logged into friends at a time. > >> > > > > >> > > > On the other hand, I don't have an alternative suggestion for why > >> it > >> > > > doesn't > >> > > > work... :-P > >> > > > > >> > > > ----- Original Message ----- > >> > > >> Message: 4 > >> > > >> Date: Tue, 6 May 2008 07:56:02 +0100 > >> > > >> From: Adam Buckland <[EMAIL PROTECTED]> > >> > > >> Subject: Re: [hlcoders] Offline Mode... > >> > > >> To: Discussion of Half-Life Programming > >> > > >> <hlcoders@list.valvesoftware.com> > >> > > >> Message-ID: <[EMAIL PROTECTED]> > >> > > >> Content-Type: text/plain; charset=US-ASCII; format=flowed; > >> delsp=yes > >> > > >> > >> > > >> I agree, there's been a number of times that I've been offline > >> and > >> > > >> wanted to work on my mod, but the sdk base refuses to load into > >> the > >> > > >> debugger if you're offline. > >> > > >> > >> > > >> On the other hand, I can see why Valve don't want it to work. > >> With > >> > > >> other games you have to put a cd into the drive to play the > >> game. > >> > The > >> > > >> idea of this is to ensure that only one user cab use the > >> software > >> at > >> > > >> any one time, keeping to the one user license > >> > > >> > >> > > >> With steam, where you don't have to put a cd in, they have to > >> ensure > >> > > >> only one computer is logged into a particular steam account at > >> any > >> > one > >> > > >> moment. When steam is online, it can tell when an account is > >> > accessed > >> > > >> by two computers at one. But in offline mode, they don't. What > >> would > >> > > >> stop me giving my HL2 cd to five of by friends, along with my > >> > account > >> > > >> information, and making them all use offline mode, so we could > >> all > >> > > >> play at once? > >> > > >> > >> > > >> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: > >> > > >> > >> > > >>> I was more than slightly annoyed when my net connection died > >> during > >> > > >>> last > >> > > >>> weekend and I couldn't open Steam to test my mod. > >> > > >>> > >> > > >>>> So I'm sitting here at work trying to fire up Steam on my > >> laptop > >> > (no > >> > > >>>> active > >> > > >>>> net connection). It comes up (expectedly) with a dialog > >> prompting > >> > > >>>> me to > >> > > >>>> start in offline mode, and when I click it, I get an error > >> message > >> > > >>>> saying > >> > > >>>> 'Steam cannot connect to the network' and that 'This operation > >> > > >>>> cannot be > >> > > >>>> completed in offline mode'. > >> > > >>>> > >> > > >>>> Is there ANY chance we can ***maybe*** get some at least > >> better > >> > error > >> > > >>>> messages for Offline Mode, or even some better support? Its > >> really > >> > > >>>> bloody > >> > > >>>> frustrating trying to do anything without a net connection (or > >> > > >>>> behind a > >> > > >>>> firewall) with this kind of crappy offline mode support. I > >> know > >> > I'm > >> > > >>>> not > >> > > >>>> the > >> > > >>>> only person who is continually pissed off about this kind of > >> > > >>>> support. Even > >> > > >>>> decoupling the SDK from Steam could be a nice start. Is there > >> > > >>>> anything > >> > > >>>> that > >> > > >>>> can actually be done to make our lives the slightest bit > >> easier? > >> > > >>>> > >> > > >>>> I mean, how hard is it to actually code a decent offline > >> mode... > >> > > >>>> > >> > > >>>> -- > >> > > >>>> Matt Stafford (Wraiyth) > >> > > >>>> http://www.wraiyth.com > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> > archives, > >> > > > please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > >> > > > > >> > > > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> > >> -- > >> Gear Dev > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders