whats qq mean?

On Wed, May 7, 2008 at 12:51 AM,  <[EMAIL PROTECTED]> wrote:
> That just makes the whole idea of "offline mode" confusing. For the
>  longest time, before this discussion, I swore that offline mode was for
>  when YOU DIDN'T HAVE AN INTERNET CONNECTION.
>
>  I qq'd.
>
>
>
>  > Problem with issue is that the Steam Agreement says that Valve aren't
>  > obliged to provide a continual, error-free service (even though the Half
>  > Life 2 EULA & Requirements in no way links Steam with HL2, making it
>  > misleading). Not sure about the legal grounds of that kind of stuff, but
>  > even so, it is really, really frustrating.
>  >
>  > On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED]>
>  > wrote:
>  >
>  >> Yeah because Steam must Update first, or prepare to go offline.
>  >>
>  >> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote:
>  >>
>  >> > Offline mode only works when you have an internet connection. I think
>  >> > it is written somewhere in the documentation...
>  >> >
>  >> > On Tue, May 6, 2008 at 6:18 AM,  <[EMAIL PROTECTED]> wrote:
>  >> > > I can't even start Steam if I don't have a net connection. :(
>  >> > >
>  >> > >
>  >> > >
>  >> > >  > That description isn't actually accurate. Its perfectly possible
>  >> to
>  >> > play a
>  >> > >  > lan game where everyone uses the same steam ID, all in online
>  >> mode.
>  >> > The
>  >> > >  > only
>  >> > >  > time restrictions kick in are when you try to join an internet
>  >> game.
>  >> > >  > Because
>  >> > >  > of this, I don't think "copy protection" is the reason for
>  >> offline
>  >> > mode's
>  >> > >  > lameness. Similarly, the 5 friends all playing at once issue you
>  >> > describe
>  >> > >  > would work fine on online mode. The only caveat is that only one
>  >> of
>  >> > you
>  >> > >  > can
>  >> > >  > be logged into friends at a time.
>  >> > >  >
>  >> > >  > On the other hand, I don't have an alternative suggestion for why
>  >> it
>  >> > >  > doesn't
>  >> > >  > work... :-P
>  >> > >  >
>  >> > >  > ----- Original Message -----
>  >> > >  >> Message: 4
>  >> > >  >> Date: Tue, 6 May 2008 07:56:02 +0100
>  >> > >  >> From: Adam Buckland <[EMAIL PROTECTED]>
>  >> > >  >> Subject: Re: [hlcoders] Offline Mode...
>  >> > >  >> To: Discussion of Half-Life Programming
>  >> > >  >> <hlcoders@list.valvesoftware.com>
>  >> > >  >> Message-ID: <[EMAIL PROTECTED]>
>  >> > >  >> Content-Type: text/plain; charset=US-ASCII; format=flowed;
>  >> delsp=yes
>  >> > >  >>
>  >> > >  >> I agree, there's been a number of times that I've been offline
>  >> and
>  >> > >  >> wanted to work on my mod, but the sdk base refuses to load into
>  >> the
>  >> > >  >> debugger if you're offline.
>  >> > >  >>
>  >> > >  >> On the other hand, I can see why Valve don't want it to work.
>  >> With
>  >> > >  >> other games you have to put a cd into the drive to play the
>  >> game.
>  >> > The
>  >> > >  >> idea of this is to ensure that only one user cab use the
>  >> software
>  >> at
>  >> > >  >> any one time, keeping to the one user license
>  >> > >  >>
>  >> > >  >> With steam, where you don't have to put a cd in, they have to
>  >> ensure
>  >> > >  >> only one computer is logged into a particular steam account at
>  >> any
>  >> > one
>  >> > >  >> moment. When steam is online, it can tell when an account is
>  >> > accessed
>  >> > >  >> by two computers at one. But in offline mode, they don't. What
>  >> would
>  >> > >  >> stop me giving my  HL2 cd to five of by friends, along with my
>  >> > account
>  >> > >  >> information, and making them all use offline mode, so we could
>  >> all
>  >> > >  >> play at once?
>  >> > >  >>
>  >> > >  >> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
>  >> > >  >>
>  >> > >  >>> I was more than slightly annoyed when my net connection died
>  >> during
>  >> > >  >>> last
>  >> > >  >>> weekend and I couldn't open Steam to test my mod.
>  >> > >  >>>
>  >> > >  >>>> So I'm sitting here at work trying to fire up Steam on my
>  >> laptop
>  >> > (no
>  >> > >  >>>> active
>  >> > >  >>>> net connection). It comes up (expectedly) with a dialog
>  >> prompting
>  >> > >  >>>> me to
>  >> > >  >>>> start in offline mode, and when I click it, I get an error
>  >> message
>  >> > >  >>>> saying
>  >> > >  >>>> 'Steam cannot connect to the network' and that 'This operation
>  >> > >  >>>> cannot be
>  >> > >  >>>> completed in offline mode'.
>  >> > >  >>>>
>  >> > >  >>>> Is there ANY chance we can ***maybe*** get some at least
>  >> better
>  >> > error
>  >> > >  >>>> messages for Offline Mode, or even some better support? Its
>  >> really
>  >> > >  >>>> bloody
>  >> > >  >>>> frustrating trying to do anything without a net connection (or
>  >> > >  >>>> behind a
>  >> > >  >>>> firewall) with this kind of crappy offline mode support. I
>  >> know
>  >> > I'm
>  >> > >  >>>> not
>  >> > >  >>>> the
>  >> > >  >>>> only person who is continually pissed off about this kind of
>  >> > >  >>>> support. Even
>  >> > >  >>>> decoupling the SDK from Steam could be a nice start. Is there
>  >> > >  >>>> anything
>  >> > >  >>>> that
>  >> > >  >>>> can actually be done to make our lives the slightest bit
>  >> easier?
>  >> > >  >>>>
>  >> > >  >>>> I mean, how hard is it to actually code a decent offline
>  >> mode...
>  >> > >  >>>>
>  >> > >  >>>> --
>  >> > >  >>>> Matt Stafford (Wraiyth)
>  >> > >  >>>> http://www.wraiyth.com
>  >> > >  >
>  >> > >  >
>  >> > >  > _______________________________________________
>  >> > >  > To unsubscribe, edit your list preferences, or view the list
>  >> > archives,
>  >> > >  > please visit:
>  >> > >  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>  >> > >  >
>  >> > >  >
>  >> > >
>  >> > >
>  >> > >
>  >> > >  _______________________________________________
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>  >> archives,
>  >> > please visit:
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>  >> > >
>  >> > >
>  >> >
>  >> > _______________________________________________
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>  >> > please visit:
>  >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>  >> >
>  >> >
>  >>
>  >>
>  >> --
>  >> Gear Dev
>  >> _______________________________________________
>  >> To unsubscribe, edit your list preferences, or view the list archives,
>  >> please visit:
>  >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>  >>
>  >>
>  >
>  >
>  > --
>  > Matt Stafford (Wraiyth)
>  > http://www.wraiyth.com
>  > _______________________________________________
>  > To unsubscribe, edit your list preferences, or view the list archives,
>  > please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>  >
>  >
>
>
>
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> please visit:
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>
>

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