In the near future we will see only mails like this:

Wtf? Omfg, he lol'd coz I qq'd.


> http://www.urbandictionary.com/define.php?term=qq
>
> On 7 May 2008, at 22:04, Nick wrote:
>
>> whats qq mean?
>>
>> On Wed, May 7, 2008 at 12:51 AM,  <[EMAIL PROTECTED]> wrote:
>>> That just makes the whole idea of "offline mode" confusing. For the
>>> longest time, before this discussion, I swore that offline mode was
>>> for
>>> when YOU DIDN'T HAVE AN INTERNET CONNECTION.
>>>
>>> I qq'd.
>>>
>>>
>>>
>>>> Problem with issue is that the Steam Agreement says that Valve
>>>> aren't
>>>> obliged to provide a continual, error-free service (even though
>>>> the Half
>>>> Life 2 EULA & Requirements in no way links Steam with HL2, making it
>>>> misleading). Not sure about the legal grounds of that kind of
>>>> stuff, but
>>>> even so, it is really, really frustrating.
>>>>
>>>> On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED]
>>>> >
>>>> wrote:
>>>>
>>>>> Yeah because Steam must Update first, or prepare to go offline.
>>>>>
>>>>> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>>> Offline mode only works when you have an internet connection. I
>>>>>> think
>>>>>> it is written somewhere in the documentation...
>>>>>>
>>>>>> On Tue, May 6, 2008 at 6:18 AM,  <[EMAIL PROTECTED]> wrote:
>>>>>>> I can't even start Steam if I don't have a net connection. :(
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> That description isn't actually accurate. Its perfectly possible
>>>>> to
>>>>>> play a
>>>>>>>> lan game where everyone uses the same steam ID, all in online
>>>>> mode.
>>>>>> The
>>>>>>>> only
>>>>>>>> time restrictions kick in are when you try to join an internet
>>>>> game.
>>>>>>>> Because
>>>>>>>> of this, I don't think "copy protection" is the reason for
>>>>> offline
>>>>>> mode's
>>>>>>>> lameness. Similarly, the 5 friends all playing at once issue you
>>>>>> describe
>>>>>>>> would work fine on online mode. The only caveat is that only one
>>>>> of
>>>>>> you
>>>>>>>> can
>>>>>>>> be logged into friends at a time.
>>>>>>>>
>>>>>>>> On the other hand, I don't have an alternative suggestion for
>>>>>>>> why
>>>>> it
>>>>>>>> doesn't
>>>>>>>> work... :-P
>>>>>>>>
>>>>>>>> ----- Original Message -----
>>>>>>>>> Message: 4
>>>>>>>>> Date: Tue, 6 May 2008 07:56:02 +0100
>>>>>>>>> From: Adam Buckland <[EMAIL PROTECTED]>
>>>>>>>>> Subject: Re: [hlcoders] Offline Mode...
>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>> <hlcoders@list.valvesoftware.com>
>>>>>>>>> Message-ID: <[EMAIL PROTECTED]>
>>>>>>>>> Content-Type: text/plain; charset=US-ASCII; format=flowed;
>>>>> delsp=yes
>>>>>>>>>
>>>>>>>>> I agree, there's been a number of times that I've been offline
>>>>> and
>>>>>>>>> wanted to work on my mod, but the sdk base refuses to load into
>>>>> the
>>>>>>>>> debugger if you're offline.
>>>>>>>>>
>>>>>>>>> On the other hand, I can see why Valve don't want it to work.
>>>>> With
>>>>>>>>> other games you have to put a cd into the drive to play the
>>>>> game.
>>>>>> The
>>>>>>>>> idea of this is to ensure that only one user cab use the
>>>>> software
>>>>> at
>>>>>>>>> any one time, keeping to the one user license
>>>>>>>>>
>>>>>>>>> With steam, where you don't have to put a cd in, they have to
>>>>> ensure
>>>>>>>>> only one computer is logged into a particular steam account at
>>>>> any
>>>>>> one
>>>>>>>>> moment. When steam is online, it can tell when an account is
>>>>>> accessed
>>>>>>>>> by two computers at one. But in offline mode, they don't. What
>>>>> would
>>>>>>>>> stop me giving my  HL2 cd to five of by friends, along with my
>>>>>> account
>>>>>>>>> information, and making them all use offline mode, so we could
>>>>> all
>>>>>>>>> play at once?
>>>>>>>>>
>>>>>>>>> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
>>>>>>>>>
>>>>>>>>>> I was more than slightly annoyed when my net connection died
>>>>> during
>>>>>>>>>> last
>>>>>>>>>> weekend and I couldn't open Steam to test my mod.
>>>>>>>>>>
>>>>>>>>>>> So I'm sitting here at work trying to fire up Steam on my
>>>>> laptop
>>>>>> (no
>>>>>>>>>>> active
>>>>>>>>>>> net connection). It comes up (expectedly) with a dialog
>>>>> prompting
>>>>>>>>>>> me to
>>>>>>>>>>> start in offline mode, and when I click it, I get an error
>>>>> message
>>>>>>>>>>> saying
>>>>>>>>>>> 'Steam cannot connect to the network' and that 'This
>>>>>>>>>>> operation
>>>>>>>>>>> cannot be
>>>>>>>>>>> completed in offline mode'.
>>>>>>>>>>>
>>>>>>>>>>> Is there ANY chance we can ***maybe*** get some at least
>>>>> better
>>>>>> error
>>>>>>>>>>> messages for Offline Mode, or even some better support? Its
>>>>> really
>>>>>>>>>>> bloody
>>>>>>>>>>> frustrating trying to do anything without a net connection
>>>>>>>>>>> (or
>>>>>>>>>>> behind a
>>>>>>>>>>> firewall) with this kind of crappy offline mode support. I
>>>>> know
>>>>>> I'm
>>>>>>>>>>> not
>>>>>>>>>>> the
>>>>>>>>>>> only person who is continually pissed off about this kind of
>>>>>>>>>>> support. Even
>>>>>>>>>>> decoupling the SDK from Steam could be a nice start. Is there
>>>>>>>>>>> anything
>>>>>>>>>>> that
>>>>>>>>>>> can actually be done to make our lives the slightest bit
>>>>> easier?
>>>>>>>>>>>
>>>>>>>>>>> I mean, how hard is it to actually code a decent offline
>>>>> mode...
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Matt Stafford (Wraiyth)
>>>>>>>>>>> http://www.wraiyth.com
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Gear Dev
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Matt Stafford (Wraiyth)
>>>> http://www.wraiyth.com
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>
> _______________________________________________
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> please visit:
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> 


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