In the near future we will see only mails like this: Wtf? Omfg, he lol'd coz I qq'd.
> http://www.urbandictionary.com/define.php?term=qq > > On 7 May 2008, at 22:04, Nick wrote: > >> whats qq mean? >> >> On Wed, May 7, 2008 at 12:51 AM, <[EMAIL PROTECTED]> wrote: >>> That just makes the whole idea of "offline mode" confusing. For the >>> longest time, before this discussion, I swore that offline mode was >>> for >>> when YOU DIDN'T HAVE AN INTERNET CONNECTION. >>> >>> I qq'd. >>> >>> >>> >>>> Problem with issue is that the Steam Agreement says that Valve >>>> aren't >>>> obliged to provide a continual, error-free service (even though >>>> the Half >>>> Life 2 EULA & Requirements in no way links Steam with HL2, making it >>>> misleading). Not sure about the legal grounds of that kind of >>>> stuff, but >>>> even so, it is really, really frustrating. >>>> >>>> On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED] >>>> > >>>> wrote: >>>> >>>>> Yeah because Steam must Update first, or prepare to go offline. >>>>> >>>>> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote: >>>>> >>>>>> Offline mode only works when you have an internet connection. I >>>>>> think >>>>>> it is written somewhere in the documentation... >>>>>> >>>>>> On Tue, May 6, 2008 at 6:18 AM, <[EMAIL PROTECTED]> wrote: >>>>>>> I can't even start Steam if I don't have a net connection. :( >>>>>>> >>>>>>> >>>>>>> >>>>>>>> That description isn't actually accurate. Its perfectly possible >>>>> to >>>>>> play a >>>>>>>> lan game where everyone uses the same steam ID, all in online >>>>> mode. >>>>>> The >>>>>>>> only >>>>>>>> time restrictions kick in are when you try to join an internet >>>>> game. >>>>>>>> Because >>>>>>>> of this, I don't think "copy protection" is the reason for >>>>> offline >>>>>> mode's >>>>>>>> lameness. Similarly, the 5 friends all playing at once issue you >>>>>> describe >>>>>>>> would work fine on online mode. The only caveat is that only one >>>>> of >>>>>> you >>>>>>>> can >>>>>>>> be logged into friends at a time. >>>>>>>> >>>>>>>> On the other hand, I don't have an alternative suggestion for >>>>>>>> why >>>>> it >>>>>>>> doesn't >>>>>>>> work... :-P >>>>>>>> >>>>>>>> ----- Original Message ----- >>>>>>>>> Message: 4 >>>>>>>>> Date: Tue, 6 May 2008 07:56:02 +0100 >>>>>>>>> From: Adam Buckland <[EMAIL PROTECTED]> >>>>>>>>> Subject: Re: [hlcoders] Offline Mode... >>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>> <hlcoders@list.valvesoftware.com> >>>>>>>>> Message-ID: <[EMAIL PROTECTED]> >>>>>>>>> Content-Type: text/plain; charset=US-ASCII; format=flowed; >>>>> delsp=yes >>>>>>>>> >>>>>>>>> I agree, there's been a number of times that I've been offline >>>>> and >>>>>>>>> wanted to work on my mod, but the sdk base refuses to load into >>>>> the >>>>>>>>> debugger if you're offline. >>>>>>>>> >>>>>>>>> On the other hand, I can see why Valve don't want it to work. >>>>> With >>>>>>>>> other games you have to put a cd into the drive to play the >>>>> game. >>>>>> The >>>>>>>>> idea of this is to ensure that only one user cab use the >>>>> software >>>>> at >>>>>>>>> any one time, keeping to the one user license >>>>>>>>> >>>>>>>>> With steam, where you don't have to put a cd in, they have to >>>>> ensure >>>>>>>>> only one computer is logged into a particular steam account at >>>>> any >>>>>> one >>>>>>>>> moment. When steam is online, it can tell when an account is >>>>>> accessed >>>>>>>>> by two computers at one. But in offline mode, they don't. What >>>>> would >>>>>>>>> stop me giving my HL2 cd to five of by friends, along with my >>>>>> account >>>>>>>>> information, and making them all use offline mode, so we could >>>>> all >>>>>>>>> play at once? >>>>>>>>> >>>>>>>>> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: >>>>>>>>> >>>>>>>>>> I was more than slightly annoyed when my net connection died >>>>> during >>>>>>>>>> last >>>>>>>>>> weekend and I couldn't open Steam to test my mod. >>>>>>>>>> >>>>>>>>>>> So I'm sitting here at work trying to fire up Steam on my >>>>> laptop >>>>>> (no >>>>>>>>>>> active >>>>>>>>>>> net connection). It comes up (expectedly) with a dialog >>>>> prompting >>>>>>>>>>> me to >>>>>>>>>>> start in offline mode, and when I click it, I get an error >>>>> message >>>>>>>>>>> saying >>>>>>>>>>> 'Steam cannot connect to the network' and that 'This >>>>>>>>>>> operation >>>>>>>>>>> cannot be >>>>>>>>>>> completed in offline mode'. >>>>>>>>>>> >>>>>>>>>>> Is there ANY chance we can ***maybe*** get some at least >>>>> better >>>>>> error >>>>>>>>>>> messages for Offline Mode, or even some better support? Its >>>>> really >>>>>>>>>>> bloody >>>>>>>>>>> frustrating trying to do anything without a net connection >>>>>>>>>>> (or >>>>>>>>>>> behind a >>>>>>>>>>> firewall) with this kind of crappy offline mode support. I >>>>> know >>>>>> I'm >>>>>>>>>>> not >>>>>>>>>>> the >>>>>>>>>>> only person who is continually pissed off about this kind of >>>>>>>>>>> support. Even >>>>>>>>>>> decoupling the SDK from Steam could be a nice start. Is there >>>>>>>>>>> anything >>>>>>>>>>> that >>>>>>>>>>> can actually be done to make our lives the slightest bit >>>>> easier? >>>>>>>>>>> >>>>>>>>>>> I mean, how hard is it to actually code a decent offline >>>>> mode... >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> Matt Stafford (Wraiyth) >>>>>>>>>>> http://www.wraiyth.com >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Gear Dev >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> >>>> >>>> -- >>>> Matt Stafford (Wraiyth) >>>> http://www.wraiyth.com >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders