So long as it's in singleplayer (maxplayers <2) whenever the console is
visible it is forcibly paused, and there is absolutely no way around it as a
mod.
The only 2 solutions are to either a) accept that it pauses and move on or
b) you -can- set maxplayers to 2 to make it multiplayer instead of
sin
You can always build your code on the multilayer code base?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 1/10/10, James Pizzurro wrote:
From: James Pizzurro
Subject: Re: [hlcoders] Prevent pause during open dev console?
To: "Discussion of Half-Life Programming"
Rec
If I remember correctly, when the game is paused, at least one of the things
that happens is host_timescale is set to 0. I'm not sure what could be done
about this though because it is all probably handled in
the inaccessible parts of the engine.
On Thu, Sep 30, 2010 at 5:04 PM, Martin Smith wrot
Still no luck, but thank you also for the feedback.
On Thu, Sep 30, 2010 at 4:39 PM, Tom Edwards wrote:
> You can run unpause (or perhaps it's pause again, as a toggle) while
> inside the console. It's probably possible to bind a key that does both
> things at once.
>
>
> On 30/09/2010 7:18, Mar
You can run unpause (or perhaps it's pause again, as a toggle) while
inside the console. It's probably possible to bind a key that does both
things at once.
On 30/09/2010 7:18, Martin Smith wrote:
Hey list,
By default, when the engine receives a toggleconsole command in a
single-player game,
Thanks for the response, but it doesn't seem to have any effect.
On Thu, Sep 30, 2010 at 3:39 PM, Stephen Swires wrote:
> sv_pausable 0, if the game is paused you need to type "pause" before
> running
> this command
>
> On Thu, Sep 30, 2010 at 7:18 PM, Martin Smith wrote:
>
> > Hey list,
> >
> >
sv_pausable 0, if the game is paused you need to type "pause" before running
this command
On Thu, Sep 30, 2010 at 7:18 PM, Martin Smith wrote:
> Hey list,
>
> By default, when the engine receives a toggleconsole command in a
> single-player game, the game is paused until the console is closed. I
Hey list,
By default, when the engine receives a toggleconsole command in a
single-player game, the game is paused until the console is closed. I'd like
to allow use of the dev console while a simulation continues running. Can
anyone think of a way to prevent this from happening?
I guess the alte
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