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> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gus
> Sent: Thursday, December 28, 2006 8:42 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] CrossBow_Bolt: Stick Out More...
>
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e.com
Subject: [hlcoders] CrossBow_Bolt: Stick Out More...
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Hi all, am trying to figure how to get the CrossBow_Bolt to stick out
more from the wall when shot. Anybody know the answer to this?
Gus
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CannonFodder's StudioCompiler
http://www.chaosincarnate.net/cannonfodder/studiocompiler.php
There's another version of it at
http://www.forum.ecct2.com/lofiversion/index.php/t3.html
(Some people reported problems on this one but give it
I'm glad to help!
Adam
--- Gus <[EMAIL PROTECTED]> wrote:
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> Adam, yes this worked for me. All I did was
> decompile default
how did you decompile the model?
On 12/28/06, Gus <[EMAIL PROTECTED]> wrote:
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Adam, yes this worked for me. All I did was decompile defaul
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Adam, yes this worked for me. All I did was decompile default
crossbow_bolt and edited QC as you stated...here's
what I edited/added...
*
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Hi Joel,
It stays stuck there normally and disapears after a few seconds...
Gus
Joel R. wrote:
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All the hl2 models are in the sdk - look up the path
[EMAIL PROTECTED]
--- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
wrote:
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> erm.
>
> if i remember correctly.. isn't the visual effect of
> the crossbow bolt being
> stuck somewhere done on
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erm.
if i remember correctly.. isn't the visual effect of the crossbow bolt being
stuck somewhere done on the client?
it has nothing to do with that origin..
it sends an event to create a client side bolt, and constrain it to
something.
On 12/
Wouldn't he have to decompile the model to get the qc file?
On 12/28/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
You can always try and pull back on the crossbow bolts
$origin in the QC file, and then recompile the model.
The hit box will then be moved along with the model
its self - so
You can always try and pull back on the crossbow bolts
$origin in the QC file, and then recompile the model.
The hit box will then be moved along with the model
its self - so when it hits the wall, the model will
not sink as deep.
Adam
--- "Joel R." <[EMAIL PROTECTED]> wrote:
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Does the bolt disappear when it hits the wall or does it stay stuck there
for about 2 seconds?
If it disappears try commenting this in that same else block
//AddEffects( EF_NODRAW );
On 12/28/06, Gus <[EMAIL PROTECTED]> wrote:
>
> This is a cryp
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Hi Joel, I gave this solution a try but didn't get results. here's what
I did...I also
increased the 10 to as high 19 but still no results.
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Take a look at its BoltTouch function.
Scroll till you find this
EmitSound( "Weapon_Crossbow.BoltHitWorld" );
In the else section of this if
if ( ( hitDot < 0.5f ) && ( speed > 100 ) )
{
// blah blah ignore
}
else
{
SetAbsOrigin( GetAbsOrigin() +
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Hi all, am trying to figure how to get the CrossBow_Bolt to stick out
more from the wall when shot. Anybody know the answer to this?
Gus
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