Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-29 Thread Gus
-- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Gus > Sent: Thursday, December 28, 2006 8:42 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] CrossBow_Bolt: Stick Out More... > > This is a cryptographically signed message in MIME format. > --

RE: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-29 Thread Adrian Finol
e.com Subject: [hlcoders] CrossBow_Bolt: Stick Out More... This is a cryptographically signed message in MIME format. -- Hi all, am trying to figure how to get the CrossBow_Bolt to stick out more from the wall when shot. Anybody know the answer to this? Gus -- Content-Description: S/MIME Cryptogr

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- CannonFodder's StudioCompiler http://www.chaosincarnate.net/cannonfodder/studiocompiler.php There's another version of it at http://www.forum.ecct2.com/lofiversion/index.php/t3.html (Some people reported problems on this one but give it

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Adam "amckern" Mckern
I'm glad to help! Adam --- Gus <[EMAIL PROTECTED]> wrote: > This is a cryptographically signed message in MIME > format. > -- > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Adam, yes this worked for me. All I did was > decompile default

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Nick
how did you decompile the model? On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile defaul

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default crossbow_bolt and edited QC as you stated...here's what I edited/added... *

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Joel, It stays stuck there normally and disapears after a few seconds... Gus Joel R. wrote: > -- > [ Picked text/plain from multipart/a

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Adam "amckern" Mckern
All the hl2 models are in the sdk - look up the path [EMAIL PROTECTED] --- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > erm. > > if i remember correctly.. isn't the visual effect of > the crossbow bolt being > stuck somewhere done on

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Tony "omega" Sergi
-- [ Picked text/plain from multipart/alternative ] erm. if i remember correctly.. isn't the visual effect of the crossbow bolt being stuck somewhere done on the client? it has nothing to do with that origin.. it sends an event to create a client side bolt, and constrain it to something. On 12/

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Nick
Wouldn't he have to decompile the model to get the qc file? On 12/28/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model. The hit box will then be moved along with the model its self - so

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Adam \"amckern\" Mckern
You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model. The hit box will then be moved along with the model its self - so when it hits the wall, the model will not sink as deep. Adam --- "Joel R." <[EMAIL PROTECTED]> wrote: > -- > [ Picked t

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Does the bolt disappear when it hits the wall or does it stay stuck there for about 2 seconds? If it disappears try commenting this in that same else block //AddEffects( EF_NODRAW ); On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > This is a cryp

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Joel, I gave this solution a try but didn't get results. here's what I did...I also increased the 10 to as high 19 but still no results.

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Take a look at its BoltTouch function. Scroll till you find this EmitSound( "Weapon_Crossbow.BoltHitWorld" ); In the else section of this if if ( ( hitDot < 0.5f ) && ( speed > 100 ) ) { // blah blah ignore } else { SetAbsOrigin( GetAbsOrigin() +

[hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- Hi all, am trying to figure how to get the CrossBow_Bolt to stick out more from the wall when shot. Anybody know the answer to this? Gus -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-sig