Heh, yeah, but they often go way the hell overboard with 6" fans stuck all in
and on the case and liquid nitrogen running through the system or whatever :)
I'm just looking for a good fan/heatsink combo I can trust to quietly keep the
CPU at optimal temps. No overclocking, $45 fan clusters, etc.
No problem, they have a lot of HSF reviews for standard uses.
Also check out http://www.coolerguys.com/
They have a large selection of cooling gear of all sorts.
I've purchased several fans, HSFs, and HDD coolers there.
Take a look at the 80mm Delta Fans, they push 65cfm each.
:)
-
Funny, Halfd (http://www.halfd.org) has been around a lot longer and does
the same thingin fact, even more...
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Todd @ dotcalm : friendly computer solutions"
I must say, sometimes I'm just an idiot, but I am getting older, so give me
that ...
Maybe some others have done this, but I'm the only one that will admit to
it ...
I only installed the 11071108.exe forgetting completely to update the
mod ... I was under the false assumption that 1108 wa
> How many of you have HLDS1108 running with no problems. For that
> matter,
Well, I did the upgrade on 2 out of 3 servers yesterday and they promptly
went down. Then we all figured out there was a Metamod issue and yesterday
evening I updated the metamod. Funny thing though -- all three serve
ok for those of you that dont know the bug is
caused byt mianly ATI cards.. and the opengl cheat so if your using cheat
and wanna play get rid of cheat.
obviouslyt.. if you hav a ti card all you can do
for now is try direct 3d.. but valve will be releasing a update patch soon
to combat t
Does anyone have any info on the new svars that control the chat system?
Noc.
dude .. half the keys on your keyboard apperas to be bad.. =)
..or did you just type too fast?
// Daniel
That which is overdesigned, too highly specific, anticipates outcome;
the anticipation of outcome guarantees, if not failure, the abcense
of grace. - Willam Gibson
-Original Mes
HLDS LISTSERV FAQ & RULES v1.7
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.
Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
flame
My server is running good, but I'm getting an error on the server console
screen that keeps repeating as long as there are clients connected. It
reads:
NET_SendPacket ERROR: WSAEADDRNOTAVAIL
and keeps repeating every second or so. Other than that it's running up
and running and clients may jo
I guess Valve is taking the Microsoft approach for their products. Get the
updates that fix this problem and cause this problem. When will Valve get
it. Stop releasing Version to verion updates and come out with one big
patch to fix all the problems. They are rushing things a bot. I know for
I got these from tabbing thru all the HL client console commands:
sv_voicecodec "voice_miles"
sv_voiceenable "1"
sv_alltalk "0"
I may have missed some, and I can only speculate on what they do.
-Kyle "HeK" McCulloch
- Original Message -
From: "Noctaire" <[EMAIL PROTECTED]>
To: <[EMAI
It worked fine for me under linux
David Hammon wrote:
>
> A few more tests revealed this: It appears that I can run the proxy on
> another computer just fine. But if I try to run the proxy on the same
> computer as the server, it fails the authentication. Any ideas on how
> to get this to wor
I do believe the update file for linux 3108 is there, but I'm wondering if
the full 3108 file is out there.
Jay.
Yeah, mines running fine now. I'm still getting an error on server startup:
WARNING: UDP_OpenSocket: port 27015 setsockopt IP_MULTICAST_LOOP:
WSAENOPROTOOPT
I have no idea what is causing it. But I've been running for 12 hours (knock
on wood) with no problems otherwise. Don't know if voice is w
hehe, i was typing in lesson from college when i typed the previous e-mail.
I was bored nothing to do so i terminalled onto my home pc and wrote a
e-mail regarding what i knew about the Client Drop Bug.. sorry if i
offendedJ/K
Dan
- Original Message -
From: "Daniel Brandt" <[EMAIL
You can safely ignore this message. The hltv proxy is true multicast aware
but your machine/network is not, so it's just going to use a normal udp
socket. No big deal.
Yahn
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 9:36 A
I've had no problems with crashing servers. I updated the metamod.dll, too, of
course. The only one that crashes routinely is the 32-player DoD server that
crashes ever 4th or 5th map...
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: Noctaire [mailto:[EM
OK... We've been told this several times before. Good idea, I
guess, but please pay more attention to the list...
Eric (the Deacon remix)http://www.firekite.com
-Original Message-From: Dan
[mailto:[EMAIL PROTECTED]]Sent: Thursday, September 20, 2001
7:55 AMTo: [EMAIL PRO
Lmao...the Ass_of_Ace speaks forth. You've obviously no idea what's really
going on out here in the magical land of computers, do you? Little updates are
not preferable and are the way MS works? Hehehehehe, let me catch my breath :D
Eric (the Deacon remix)
http://www.firekite.com
> -Ori
Sup hound,
in step 3 you might want to modify it to reflect that admin mod site
is back up, but that there is a backup forum on united admins. L8r
-Ryan
-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 7:36 AM
To: [EMAIL PROTECTED]
OK, how do I make my machine/network multicast aware?
- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 10:01 AM
Subject: RE: Who has HLDS 1108 running with no problems?
>
> You can safely ignore this message. The
Make sure you save all you .cfg files before installing. As a good rule of
thumb you should keep all your config files backed up somewhere.
-Original Message-
From: Jay Anstiss [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 7:01 PM
To: [EMAIL PROTECTED]
Subject: Re: Who h
Done. Thanks!
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 10:42 AM
Subject: RE: [ADMIN] ** HLDS Listserv FA
even has 2 speeds
http://www.lowes.com/Lowes/product/productdetail.asp?PRODUCT_ID=37759-01
6317-10255
-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 12:53 AM
To: [EMAIL PROTECTED]
Subject: RE: motherboard for 1U case
Heh, yeah, but
This could be due to your video card. Which one are you using?
If you are using ATI, switch to direct3d mode and try again. A problem was
posted by erik johnson yesterday that ati radeon cards were having some
problems.
If you are using an nvidia, uninstall your wallhack and try again.
-Or
I needed to test RAM on a couple of machines today, and since it is not in
the budget to buy a hardware simm tester w/attachments, I searched and
found an amazing offer from Simmtester.com . A FREE program called "Doc
Memory". You will need to make a bootable DOS floppy and copy the Doc
hi,
many players of my servers said that the Headshot are too easy on cs 1.3 ...
anyone have this problem ?
Guillaume.
~~~
Rent Ur counter strike server for 90$ / month
http://www.serveur-heberge.com/cs
Clients were not able to communicate by voice to other teams in hldm. I
then set to sv_alltalk 1 (sv_alltalk 0 was default). Now it seems that the
clients cant turn off/mute anyones voice
Any suggestions
WORST EVER VIRUS (CNN announced)
> > >
> > > PLEASE SEND THIS TO EVERYONE ON YOUR CONTACT LIST !!
> > >
> > > A new virus has just been discovered that has been classified by
> > > Microsoft as the most destructive ever! This virus was discovered
> > > yesterday afternoon by McAfee and no vaccine
Yep getting the same reports. Headshots galore.
- Original Message -
From: "Guillaume LACHENAL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 7:57 PM
Subject: Head shot
>
> hi,
>
> many players of my servers said that the Headshot are too easy on cs 1.3
This is due to the reworked hit boxes, so I belive everyone will experence
this.
-Kyle 'HeK' McCulloch
- Original Message -
From: "Guillaume LACHENAL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 1:57 PM
Subject: Head shot
>
> hi,
>
> many players
Did you see the HLTV-ReadMe.txt file that came with the update?
You can also try this:
www.slipgate.de/projects/hltv_faq.html
-Eric
-Original Message-
From: Husayn ibn al-Samarqandi
[mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 11:28 AM
To: [EMAIL PROTECTED]
Subject: Re
> I guess Valve is taking the Microsoft approach for their products. Get
the
> updates that fix this problem and cause this problem. When will Valve get
> it. Stop releasing Version to verion updates and come out with one big
> patch to fix all the problems. They are rushing things a bot. I
yeah, but can you then select to talk with everyone or team? Basically I
want to be able to talk smack to everyone, but talk strategy with my team.
BTW, anyone save that link for headphones from the hl update? I need to buy
some good headphones with a microphone. Thanks.
-Original Message---
Did you check this out hound? How about a link to verify?
-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 12:09 PM
To: [EMAIL PROTECTED]
Subject: [OT] WARNING: Virtual Card Virus
WORST EVER VIRUS (CNN announced)
> > >
> > > PLEASE SEND
Don't send virus hoax's. It's a waste of time.
See:
http://www.symantec.com/avcenter/venc/data/virtual.card.for.you.html
"HoundDawg" <[EMAIL PROTECTED]> wrote:
>
>WORST EVER VIRUS (CNN announced)
>> > >
>> > > PLEASE SEND THIS TO EVERYONE ON YOUR CONTACT LIST !!
>> > >
>> > > A new virus has ju
Thanks. I am in fact using an ATI card.
No wallhacks here.
I missed Erik's post.
Kerry
Ryan McCullough <[EMAIL PROTECTED]> wrote:
>
>This could be due to your video card. Which one are you using?
>
>If you are using ATI, switch to direct3d mode and try again. A problem was
>posted by erik john
All the hallmarks of a hoax virus alert. Please do not send it to everyone
in the address book. Let this chain stop here.
-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: 20 September 2001 20:09
To: [EMAIL PROTECTED]
Subject: [OT] WARNING: Virtual Card Virus
WORST E
what is the purpose of this stuff anyways? clog the net with more useless
bits and my inbox with more junk mail? I reply to about 5 of these a week
from people in the manner you did Kerry.
I had to start sending out an email rules to people who I gave my email addy
to. Basically I told them that
The clients are stuck talking/lisening to everyone i think. I went in
myself and could not click on the voice column like i had in other servers
to mute someone. Many people had expressed desire to talk to everyone in a
teamplay ffa server but would like option to mute non teammates as necessar
Sorry, didn't have time to go searching... just forwarding it on. Either
way, everyone is aware and knows [to great relief] that it's a hoax. Thanks
for the link and info!
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message
You don't need to worry about using "sv_voicecodec". You should leave that
one set to its default value.
"sv_voiceenable" will allow you to completely turn off the voice feature for
your server. The default value is 1, but if you set it to 0 the players on
your server will not be able to use
I'm able to run HLTV in a multicast stream. So what I'm trying
to figure out is, does each spectator connected require there own
bandwidth? I have 2 twenty player servers on a T1 and it's pretty
much maxed out already. Thanks..
Lee Latham
http://www.theville.org
ummm, the real virus is this:
> > > > PLEASE SEND THIS TO EVERYONE ON YOUR CONTACT LIST !!
and you've been infected Hound :)
no real virus report would EVER tell you to send the report on to everyone
else.
- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED
People who are finding that their shots that have been landing on heads are
actually *counting* as headshots. Be happy for it :)
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: Guillaume LACHENAL [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2
Ryan: it seems to be all or nothing, which is frustrating. I'd like to set it
so that voicecomm while alive is to teammates only, while after dying, everyone
can chat back and forth, voice version of mm1, basically. Unfortunately there
doesn't seem to be a setting for that. Valve?
Eric (the D
Guys,
I'm switching my servers over to friendly fire, and I remember there was a
java calculator that was floating around that figured out the value of this
srv var..
Currently I have it (mp_teamplay) at 11 (ff on) but would like to do mirror
damage etc, is there any good links to this calculat
Are there any plans to have a config where sv_alltalk would be set to 0 for live
players but set to 1 for *dead* players?
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: Eric Smith [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 2:53 PM
> To
> You don't need to worry about using "sv_voicecodec". You should leave
that
> one set to its default value.
>
> "sv_voiceenable" will allow you to completely turn off the voice feature
for
> your server. The default value is 1, but if you set it to 0 the players
on
> your server will not be ab
Yeah, but it doesn't move enough air. They really need to list the CFM
rating...
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 1:20 PM
> To: [EMAIL PROTECTED]
> Subject: RE:
I also came across a client command that listed all voice bans. Is there a
feature to ban ppl from the voice comms only? I also wonder what the
voice_recordtofile and voice_inputfromfile client commands do, or rather,
how to properly use them.
Thanks,
-Kyle McCulloch
- Original Message
The rules for how voice communication is handled are in the game .dll, so
each mod can write it's own set of rules. By using "sv_alltalk 1", you're
choosing to ignore the game .dll rules and just forward the voice stream to
everyone in the server.
What you're describing would need to be changed
There's nothing like that right now...
-Eric
-Original Message-
From: Noctaire [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 1:53 PM
To: [EMAIL PROTECTED]
Subject: Re: New svars for chat?
> You don't need to worry about using "sv_voicecodec". You should leave
that
>
The rules for how voice communication is handled are in the game .dll, so
each mod can write it's own set of rules. By using "sv_alltalk 1", you're
choosing to ignore the game .dll rules and just forward the voice stream to
everyone in the server.
What you're describing would need to be changed
> What you're describing would need to be changed in the game .dll rules,
> which is something we can look into for the next release.
That would certainly be a good idea, imho... Love the work done so far! I've
always been a fan of voice comm (BC, even RW, etc), but having it built-in
really h
Ok, I just had the survey thing at the end of the 1107-1108 client upgrade
installer blow chunks. It just hung, and I had to kill it manually with the
W2K task manager. I waited on it for over 60 seconds, and watched the
activity LEDs on my hubnut'n.
So, does this mean the install complete
At 05:04 PM 9/20/2001, Eric Hall wrote:
>Lmao...the Ass_of_Ace speaks forth. You've obviously no idea what's really
>going on out here in the magical land of computers, do you? Little
>updates are
>not preferable and are the way MS works? Hehehehehe, let me catch my
>breath :D
man stop this
At 04:25 PM 09/20/2001 -0500, you wrote:
>Ok, I just had the survey thing at the end of the 1107-1108 client upgrade
>installer blow chunks. It just hung, and I had to kill it manually with the
>W2K task manager. I waited on it for over 60 seconds, and watched the
>activity LEDs on my hubnu
Survey and all worked fine for me...
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: Stan Hoeppner [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 4:26 PM
> To: [EMAIL PROTECTED]
> Subject: Client 1107-1108 installer froze when attempting to
oh... come on, this is a hoax. again.
and if there are still people executing attachments, they deserve nothing else.
btw. one cannot destroy a harddisk by software. just the logical structure.
and if the partition table (sector 0) is gone, one can restore that with
some effort...
At 07:09 PM 9
There is some configuration at the end. I did the survey and that worked
correctly, but the instal "blew chunks" at the voice configuration. In your
sierra.inf set PatchVersion=1.1.0.7 and run the installer again and dont do
the survey.
-Original Message-
From: Stan Hoeppner [mailto:[EMA
Seems anyone in my users.ini is dropped between maps ... I'm going to
install the latest posted at adminmod (cause it says it fixes some minor
bugs, but doesn't go into detail) and see if this fixes it ... I have
installed the latest metamod.dll ... Regular ol' clients seem unaffected ...
When I run my server, simple map changes like
de_dust to cs_italy or any other map that is default with
counter-strike,
Hlds just exits. Does any one know why and
how I can prevent this from happening in the future? I have admin-mod
running on
1.0.0.3 on Windows, but if I use rcon it works
fin
>
>PLEASE HELP!
>
>This letter was composed by a little boy in Balaklavia who is dying from
>lung cancer due to second hand smoke and drunk driving. Please forward this
>letter to as many people as you can, so that this little starving boy with
>no arms can get one last wish...To annoy as many p
Did
you realy mean 1.0.0.3 version of HL? If so, I am going to assume you are
running a lan server of some sort. I would recommend updating to a newer
version.
-Original Message-From: Mark W.
[mailto:[EMAIL PROTECTED]]Sent: Thursday, September 20, 2001
3:12 PMTo: [EMAIL PROTECTED]
kick this guy off the list, jesus. : D
- Original Message -
From: "PetitMorte" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 6:08 PM
Subject: [OT] Little Boy from Balaklavia
>
>
> >
> >PLEASE HELP!
> >
> >This letter was composed by a little boy in Bala
Yea, stupid chain letters should get someone kicked off this list.
- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 3:42 PM
Subject: Re: [OT] Little Boy from Balaklavia
>
> kick this guy off the list, jesus.
It wasn't really a chain letter. I am not saying I enjoyed seeing this here,
but this is an email making fun of chain letters. Read it through all the
way.
-Original Message-
From: -=|^| klank |^|=- [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 3:50 PM
To: [EMAIL PROTECTE
PunkBuster has support to not kick the HLTV proxy - it is currently undocumented
support. To allow HLTV to coexist with PB, get your HLTV proxy working and then type
status in your HLDS console to see what the "Player Name" of the proxy is on your
system ... for purposes of this example, I'll ass
Several Counter-Strike server administrators have reported seeing higher CPU
usage on their servers after updating to the latest version of
Counter-Strike (1.3). This increase in CPU usage is related to the fix for
the hitbox problems experienced in earlier versions of Counter-Strike.
The blend
What is the average increase? Or what is the min. cpu for a 20 player CS
game?
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>; "Cliffe (E-mail)" <[EMAIL PROTECTED]>
Sent: Thu
I don't have any specific numbers on it.
-Eric
-Original Message-
From: EnragedTech [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 4:50 PM
To: [EMAIL PROTECTED]
Subject: Re: Higher CPU Usage for CS Servers
What is the average increase? Or what is the min. cpu for a 20 pl
Is it just me or did you add some AMD support to the server? My cpu is
lower...
-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 8:08 PM
To: [EMAIL PROTECTED]
Subject: RE: Higher CPU Usage for CS Servers
I don't have any specific numbe
this must be human email virus day...
- Original Message -
From: "PetitMorte" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 3:08 PM
Subject: [OT] Little Boy from Balaklavia
>
>
> >
> >PLEASE HELP!
> >
> >This letter was composed by a little boy in Balak
lol, thanks for pointing it out. i'm so immune to these that i don't read
any further than "a little boy dying of cancer".
- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 3:56 PM
Subject: RE: [OT] Little Boy fro
Sorry I don't waste my time on lame ass emails, that go "a little boy in
Balaklavia who is dying from lung cancer " Sure it might be true, but The
HLDS admin list is not the place for this..
Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursd
Even though this isn't anything with HLDS, it's important. Everytime I join a server,
about 30 seconds later, I'm kicked into the console with the message "USERNAME
overflowed".
I replaced my player name with USERNAME, just to let you know. How do I not make it do
this?
LOl, this is one of the major bugs that My clients are having, Including
meGotta love it, cent even play a game that I payed for...
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 6:13 PM
Subject: New CS Patch Problem 1.3
>
no you REALLY need to read it :)
- Original Message -
From: "-=|^| klank |^|=-" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 5:54 PM
Subject: Re: [OT] Little Boy from Balaklavia
>
> Sorry I don't waste my time on lame ass emails, that go "a little boy
Thanks Tony! It's working fine for me!
-Ken
On Thu, 20 Sep 2001, Tony wrote:
> PunkBuster has support to not kick the HLTV proxy - it is currently undocumented
> support. To allow HLTV to coexist with PB, get your HLTV proxy working and then type
> status in your HLDS console to see what the
Fine I'll read the damn thing...
- Original Message -
From: "Buddha-Pest" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 6:27 PM
Subject: Re: [OT] Little Boy from Balaklavia
>
> no you REALLY need to read it :)
>
> - Original Message -
> From: "
ROFL
"Save-The-Starving-Little-Balaklavian-Boy-With-No-Arms Fund"
lmao
- Original Message -
From: "Buddha-Pest" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 6:27 PM
Subject: Re: [OT] Little Boy from Balaklavia
>
> no you REALLY need to read it :)
>
its a known bug with those with radeon cards, or those that are trying to
cheat /have cheats on their system.
- Original Message -
From: "-=|^| klank |^|=-" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 9:23 PM
Subject: Re: New CS Patch Problem 1.3
|
|
Funny, cause I have a GeForce 3 under Windows XP Pro and I know i'm not
using cheatsSo they need to fix their shitYou have seen screenshots
to prove it too...
- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September
here is a tidbit from fileplanets site
"Twenty MILLION Megabytes
ServedWhy are there long lines on the public servers? Becayse the
Half-Life and Counter-Strike updates are obscenely popular. In fact, since they
were released on Wednesday, we've served around 20 terabytes, or about
20 MILLION
Not bad...;o)
- Original Message -
From:
Scott
Cassaday
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 7:47
PM
Subject: FilePlanet
here is a tidbit from fileplanets
site
"Twenty MILLION Megabytes
ServedWhy are there long lines on the pub
LOL...I just read it :-)
- Original Message -
From: "Buddha-Pest" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 6:27 PM
Subject: Re: [OT] Little Boy from Balaklavia
>
> no you REALLY need to read it :)
>
> - Original Message -
> From: "-=|^|
I see that Alfred posted a new version of AdminMod today. Unfortunately,
the doc files in the archive are still dated 2.50e in June and/or 2.50d.
:( Does anyone have the scoop on what all this fixes? Also, has anyone
completed a successful upgrade? What variables need be accounted for when
up
man wouldnt want to pay their bandwidth bill. how the hell do they
support that it still amazes me.
kev
- Original Message -
From: "Scott Cassaday" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 10:47 PM
Subject: FilePlanet
here is a tidbit
Some of my guys have reported the same problem here... I'd love to hear the
solution (if there is one) if someone finds it before I do...
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: HL Server [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2
I'm a little "mom and pop" website hosting the cs mirror, and I transferred
over a terrabyte in the last day and a half in mirror files.
It IS amazing how they pay their Bandwidth bill.
> lol, thanks for pointing it out. i'm so immune to these that i don't read
> any further than "a little boy dying of cancer".
Hehe...the good part was that the "little boy in Balaklavia" (non-existent
country) was "dying from lung cancer due to second hand smoke and drunk
driving." I'd be int
nVidia users: stop the h4x
ATi users: RTFM (use D3D instead)
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 8:14 PM
> To: [EMAIL PROTECTED]
> Subject: New CS Patch Problem 1.
What
really irks me is that the hardware sites still insist on using Q3 for
their benchmarks for video cards... Hundreds of thousands of people would
much rather know how it performs in HL/CS/TFC.
Eric (the Deacon remix)http://www.firekite.com
-Original Message-From: Scott Ca
- Original Message -
From: "Noctaire" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 9:16 PM
Subject: AdminMod 2.50.07 is out
>
> I see that Alfred posted a new version of AdminMod today. Unfortunately,
> the doc files in the archive are still dated
well,the author and I were hoping that it would go into cs 1.3, so we held
off on releasing the server side update that was made for it. updates
include new and improved spawn points for more ballanced gameplay (teams no
longer can clash within 2 seconds) a new wad (for clients who download
als
www.lgsocentral.com
Thanks
Paladin82
Server Op-Admin, Soldier, HWG
LGSO Central - LGSO Clan Homepage
"Let God Sort'Em Out"
http://www.lgsocentral.com
News, Downloads, Message Boards,
and lot's of cool stuff
to my knowledge mp_teamplay does NOT work for CS. What MOD are u planning on
running this setting under?
Fear.
- Original Message -
From: "Tom Kiblin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 1:49 PM
Subject: mp_teamplay and
Has anyone undertaken an effort to provide a site with all the HLTV FAQ's,
a forum for HLTV discussion, and a repository for utilities and
custom map overview files?
I proclaim myself as HLTV's biggest fan here and now!
If nothing else, an FTP site for the overview files would be a great asset
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