yea he was replying to something else though, don't confuse that ;)
- Bruce "Bahamut" Andrews
Kenneth Kellam wrote:
Valve image: +1
lol :)
Alfred Reynolds wrote:
We are working on it.
- Alfred
Ooks Server wrote:
And, Valve, we know you don't owe us anything, but you know it
wouldn't hurt
any and w
lol
Is it April the 1st already?/
On Mon, 11 Oct 2004 21:53:31 -0700, Cool Hand <[EMAIL PROTECTED]> wrote:
> At 10/11/2004 - 07:48 PM, Lyme Marionette wrote:
>
> >It is along the same lines as telling someone to press ctrl-alt-del.
> >Alt-F4 closes a application.
>
> But that doesn't really
Valve image: +1
lol :)
Alfred Reynolds wrote:
We are working on it.
- Alfred
Ooks Server wrote:
And, Valve, we know you don't owe us anything, but you know it
wouldn't hurt
any and would actually help your image quite a bit if you would let your
people post here occaisonally with a "Yeah, we're wor
We are working on it.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bobby Sent:
Monday, October 11, 2004 8:13 PM To: [EMAIL PROTECTED]
Subject: [hlds] CS:S freezing a lot, HELP US Valve!!
> Ok, Now its not fun, The CS:S servers are freezing at 1
At 10/11/2004 - 08:20 PM, James Nine wrote:
floods server with debug commands
That seems to be slightly less than desired behavior in a dedicated game
server. Sounds more like a built-in DoS tool. I guess that didn't come up
in beta?
Regards,
Cool Hand
At 10/11/2004 - 07:48 PM, Lyme Marionette wrote:
It is along the same lines as telling someone to press ctrl-alt-del.
Alt-F4 closes a application.
But that doesn't really explain why the server came down & booted me out.
Regards,
Cool Hand
___
To unsub
It is along the same lines as telling someone to press ctrl-alt-del.
Alt-F4 closes a application.
Cool Hand wrote:
I was just playing on a CS:Source server and somebody typed into chat
"Hey,
somebody hold down the ALT key and then hit F1 thru F12, it does
something
cool!" Within a few seconds,
--
--
[ Picked text/plain from multipart/alternative ]
F10 is quit, we all know that. The Alt Key + another key probably started
Microsoft Help or Alt-F4 to shut windows down but didn't because Steam was
running... or maybe it was the over packet use.
---Original Message---
From: [EMAIL
That's the thing... I'm using Win2K. My router is not UPnP capable. I have no
forwarded ports. The router drops everything inbound unless initiated from within.
Unless there are gremlins doing strange and wondrous things, I don't know what's going
on here.
-Original Message-
From: Alfre
Sounds logical I suppose. Never really thought of it in this light. NAT does
allow outgoing connections and masks them with a unique port of it's own
choosing. Just seemed odd at first but I guess I get the picture. Thanks for
the clarification.
Guess you can teach an old dog new tricks.
Ray S.
-
floods server with debug commands
- Original Message -
From: "Cool Hand" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 9:51 PM
Subject: [hlds] ALT+FKey Exploit?
I was just playing on a CS:Source server and somebody typed into chat
"Hey,
somebody hold down the A
Ok, Now its not fun, The CS:S servers are freezing at 100% CPU all the
time.
LOGS are BLANK when they freeze.
Server 2003
-Bobby
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I am noticing the same thing with my source servers as well, just started
happening within the last 24-36 hrs. Dunno if this is related to the other
email about the ALT + F1-F12 possible exploit, but it is definitely worth
investigating.
- K2
Cool Hand <[EMAIL PROTECTED]> wrote:
> At 10/11/2004
I may be way off track here, but if I understand what you are doing, you
started an HL server on a box with a connection to the Internet, and you did
not specify that it be a LAN server only. If your NAT setup allows outgoing
ports to be opened, then everyone in the outside world now has access to
I hate to state the obvious, but I think that maybe Valve is aware of these
problems, and might actually be doing something about it.
OK, time for Ook to get long winded lol.
Given Valves history of not comunicating very well with us, I believe this
is indeed the case. Valve reads these message
I was just playing on a CS:Source server and somebody typed into chat "Hey,
somebody hold down the ALT key and then hit F1 thru F12, it does something
cool!" Within a few seconds, I got dropped, the server connection timed
out, and the server is now listed as "Not Responding" in the server
browser
UPnP actually sounds like what is being used there. WinXP does support that along with
most routers these days.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 12:51 PM
Subject: RE: [hlds] NAT transparency with listen
Hmm, yes. Kiddies making up new terms. Wonderful joy... ;)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 03:49 PM
Subject: RE: [hlds] NAT transparency with listenservers
>I don't see the term "NAT transparency" any
There are none... the server just pegs the cpu @ 100% stuck in some
endless deadlocked loop.
[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
where r the error logs?
--
___
___
To u
--
[ Picked text/plain from multipart/alternative ]
where r the error logs?
--
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http://list.valvesoftware.com/mailman/listinfo/hlds
At 10/11/2004 - 03:17 PM, Bobby wrote:
Yes, all mine were froze all over the place using 100% cpu
-Bobby
Same here.
Regards,
Cool Hand
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Yes, all mine were froze all over the place using 100% cpu
-Bobby
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When hlds or a listen server is started, it sends and outgoing packet using
local port 27015 (assuming you did not manually change this). If the port
is not forwarded to the box, it will get translated by the router, so that
it presents a different port number to the outside world. What a some peo
Yeah I was channeling the hlds gods last night...sorry if it interfered. :P
-Original Message-
From: Kenneth Kellam [mailto:[EMAIL PROTECTED]
Sent: Monday, October 11, 2004 5:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:S weird crashes last night
Same thing is happening on my se
Same thing is happening on my servers. Seems to "freeze" and peg one of
the processors @ 100% right after a disconnect usually.
[EMAIL PROTECTED] wrote:
Not Really MY Cs:s Server Crashed A couple of Times. NO error nothing Just
Froze. Timed out on the steam list but still running or still looked
Here is the public link:
http://www.cisco.com/en/US/tech/tk648/tk361/technologies_tech_note09186a0080094831.shtml
If you scroll to the bottom there are more NAT links than you can poke
a stick at, which is why I probably bookmarked this page so long ago.
On Tue, 12 Oct 2004 07:09:41 +1000, Whispe
I knew that, but figured it was best if people learnt the NAT
Transparency that AgentHH was talking about had nothing to do with the
common use within the Networking Profession.
Funnily enough the first google hit for "NAT Transparency" takes you Cisco
Also, glad to see your still alive Alfred! :
I don't see the term "NAT transparency" anywhere on that page
(http://www.cisco.com/warp/public/556/nat-cisco.shtml for non-registered
users). The only NAT-T I know of is NAT-Traversal, an extension to IPSec
to allow it to work in NAT'd environments (which has nothing to do with
CS:S servers).
- A
Bah, if your on this list you should have your own! >:)
On Mon, 11 Oct 2004 13:25:27 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Whisper wrote:
>
> > /Macaulay Culkin Face!!!
> >
> > More info on NAT can be found here:
> > http://www.cisco.com/warp/customer/556/nat-cisco.shtml
>
> You forgot to inc
Whisper wrote:
/Macaulay Culkin Face!!!
More info on NAT can be found here:
http://www.cisco.com/warp/customer/556/nat-cisco.shtml
You forgot to include your Cisco account info so we can log in and look
at that. Please post your username and password. =]
--
- m0gely
http://quake2.telestream.com/
Q
/Macaulay Culkin Face!!!
More info on NAT can be found here:
http://www.cisco.com/warp/customer/556/nat-cisco.shtml
Cheers
On Mon, 11 Oct 2004 10:51:00 -0700, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> I am not sure what "NAT transparency" is but HL2 doesn't implement it.
> Check that your rou
Not Really MY Cs:s Server Crashed A couple of Times. NO error nothing Just
Froze. Timed out on the steam list but still running or still looked like
it was still running
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bobby
Sent: Monday, October 11,
All my CS:S servers in 5 different states all crashed last night, weird
huh/?
-Bobby
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I am not sure what "NAT transparency" is but HL2 doesn't implement it.
Check that your router isn't port forwarding or that WinXP isn't using
UPnP to request an open port.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Sunday,
Here is a very nice tutorial on how to use ipsec policies as a firewall:
http://vtwug.w2k.vt.edu/pdf/w2k_ipsec_firewall.pdf
With the command line ipsecpol tool, it's as easy as iptables under
linux.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m
They existed before and after Steam and didn't take days to generate
keys. I had some players on my server using them under won and again
under steam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, October 11, 2004 11:29 AM
To:
There were plenty of CD key gens that worked offline but none that
were of any practical use if you wanted to generate CD keys that
worked online!
Certainly nothing like the flood of STEAM_ID's we have to deal with
now, which are all illegitamate!
On Mon, 11 Oct 2004 11:28:46 -0400, Napier, Kevi
Meh, it's all screwed. To get a STEAMID you need a valid email
address. Your steamid will be the same for all games you play on
STEAM. If you happen to purchase more then one version of Half-Life or
it's related games that give you access to half life, both will remain
locked in your account and
if you refering back to the late 90's yes;
I know of know working generator prior to the steam switch. There were
plenty of buteforcers, but they took days or more to get a few working keys.
-Original Message-
From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
Sent: Monday, October 11, 200
What does one need to get a Steam ID?
Just an Email right?
So there is the hole.
Get banned? Just get a new free email and a new Steam account and ID number.
Maybe Steam is allowing old WON cd keys to be added to multiple steam
accounts
What gives?
-Original Message-
From: [EMAI
No ... WON was cracked by the CD Key generators.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, October 11, 2004 7:34 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY ><
...correct me if I'm
Hence me being a complete nub when it comes to games that started out as
WW2 games :/
Might go read up on it, but chances are if it's based on a "previous"
war it's just going to be the same as all the current ww2 games with a
few different models and nations :/
- Bruce "Bahamut" Andrews
Napier, K
cool - thanks for the help - the uni have 129.234.*.* and i need to
limit so f'wall could be the best option and just block out unwanted IP's.
Bruce "Bahamut" Andrews wrote:
Easy way? Use a firewall and block everyone except the select range of
IP's you wish you let access your server.
- Bruce "Ba
Bruce, you might want to read up on a game before you comment on it. bf2 is
not wwII, but I'll stop cause after all this is the hlds list. :)
-Original Message-
From: Bruce "Bahamut" Andrews [mailto:[EMAIL PROTECTED]
Sent: Monday, October 11, 2004 11:42 AM
To: [EMAIL PROTECTED]
Subject: R
Oh, I forgot that this is the Windows HLDS mailing list so I will
assume that in fact you are using the Windows HLDS!
On Tue, 12 Oct 2004 00:42:40 +1000, Whisper <[EMAIL PROTECTED]> wrote:
> Dude, if its a Windows box (2K, XP Pro or 2003) use ipsec or the
> router to only allow access from specif
Dude, if its a Windows box (2K, XP Pro or 2003) use ipsec or the
router to only allow access from specific subnet(s)
If you have a Linux Box the same result is just as easily achieveable,
but you would have to talk to a Linux expert about which was the
easiest/best method.
An AMX Plugin seems lik
My kind of stupidity 'eh? Looks like VALVe 'n me have something in
common >:D
- Bruce "Bahamut" Andrews
Whisper wrote:
Bruce appears to think I only started Valve bashing since the STEAM_ID
problem reared its ugly head.
The STEAM_ID problem is just a long line of unproffesional mistakes
made by p
bleh, the battlefield community in Australia (argueably) has more tards
in it then the Counter-Strike one so I've no idea why they'd be looking
forward to a BF game more then CS though if they're more interested in
WW2 games, then good for 'em. I personally wouldn't be too happy with
the TF2 wait,
Easy way? Use a firewall and block everyone except the select range of
IP's you wish you let access your server.
- Bruce "Bahamut" Andrews
Matthew White wrote:
Hi I am running a dedicated HL server for a LAN at University and we need to
restrict access to the server via MAC address preferably or
Bruce appears to think I only started Valve bashing since the STEAM_ID
problem reared its ugly head.
The STEAM_ID problem is just a long line of unproffesional mistakes
made by people you would think would know better.
I mean I define intelligence as somebody who can learn from other
peoples mist
by IP yes; by mac no.
-Original Message-
From: Matthew White [mailto:[EMAIL PROTECTED]
Sent: Monday, October 11, 2004 10:31 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Server limiting plugin
Hi I am running a dedicated HL server for a LAN at University and we need to
restrict access to the
Hi I am running a dedicated HL server for a LAN at University and we need to
restrict access to the server via MAC address preferably or just limit it to
a set number of IP's. Is there a plugin for adminmod/amx that will allow me
to do this? Ideally something that can be set on one server and then
Actually Ray alot of fellow tfc users I know have absolutely no interest in
cs:source; and little interest in hl2 single player. They may very well pay
for a tfc2 if it ever materializes and is not full of bugs. Until then I
know quite a few that are waiting for bf2.
-Original Message-
F
IMHO, I think that the main point to see here is that Ragnarok Online "DID"
something about the problem and Valve has done "NOTHING"! No public
announcement, no acknowledgement, no fix, no attempts even. They just pocket
the money and turn their monitors away from this list and the issues with
thei
yeah I know, just that my point was surprisingly that auth scheme lasted
quite a long time with minimal fixes.
-Original Message-
From: Bruce "Bahamut" Andrews [mailto:[EMAIL PROTECTED]
Sent: Monday, October 11, 2004 8:43 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ARGH, THEY CRACKED CS:
What? so we should lower our expectations? :)
I mean come on, you'd be killing our favorite past time if we didn't sit
here and throw stones (many of them valid) at Valve. :P
-Original Message-
From: Bruce "Bahamut" Andrews [mailto:[EMAIL PROTECTED]
Sent: Monday, October 11, 2004 8:34
heh, authentication wise won was 'working', though it was ultimately
flawed in a number of ways which you can find more details about on
www.google.com
The update we are looking for may not be as easy as you would like to
believe, depending on how they have the STEAM system setup at the moment
it m
You guys (not specifically you) are really bagging VALVe out too much
over this. I mean, the only reason I sent the information to this list
was so server operators could effectively ban these twits, not so we
could all sit around and poke fun at VALVe and whatever they may or may
not have anticip
...correct me if I'm wrong, but won was working just fine for the most part.
Yes, if you build it they will likely crack it, that's the software
business. But you know one of the points of steam was so valve could
'quickly' resolve these issues with small updates. This issue has been
around sinc
"" But...can they do it again? ""
Not likely at this point. (I wish them luck though.)
-Original Message-
From: Ooks Server [mailto:[EMAIL PROTECTED]
Sent: Sunday, October 10, 2004 12:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY ><
_
Not a single person I know.
-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Sunday, October 10, 2004 2:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY ><
Who in their right mind would ever submit their credit card details to
a Valve su
While the solutions are good, Valve could make something like MS did(a good
idea actually OMG!) with SUPS, that would make it much easier.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, October 10, 2004 8:07 PM
To: [EMAIL PROTECTED]
Just for curiosity's sake, check the UPnP settings on both machines.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding
Sent: Monday, October 11, 2004 2:04 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: RE: [hlds] NAT transparency with
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