RE: [hlds] Re: In-game ad's

2006-01-20 Thread Jason O. Washburn
I've suspected for a while now that we were headed for "pay to Play". Maybe they are planning on cornering the marked on in game ads to pay for the future R&D of their mods? Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Saturd

RE: [hlds] In-game ad's

2006-01-20 Thread Jason O. Washburn
Dan, I think you have a valid argument. Makes sense to me. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Saturday, January 21, 2006 12:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] In-game ad's At 01:55 PM 1/20/2

Re: [hlds] In-game ad's

2006-01-20 Thread Dan Sorenson
At 01:55 PM 1/20/2006 -0600, you wrote: >why can't the keep advertising out of games, i mean its on EVERYTHING else. [...] >i mean its not a bad idea, it would just totally take away from the game. >maybe like an ad in the motd.. but thats all. I suspect it won't take away from the game a

[hlds] Re: In-game ad's

2006-01-20 Thread Dan Sorenson
At 02:37 PM 1/20/2006 -0800, you wrote: >its there game no one should be able to slap some advertisements in their >work that they freakin put their time into. amx_csay "Server hosting courtesy of BigCorp www.bigcorp.com" is advertising, and a lot of servers do that every five minutes. Va

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread Jason O. Washburn
It's nice to see some actual help going on in here instead of the normal steam and server slams:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers Sent: Saturday, January 21, 2006 12:31 AM To: hlds@list.valvesoftware.com Subject: RE

[hlds] Re: "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Dan Sorenson
At 09:39 AM 1/20/2006 +, you wrote: >I'd be interested in your thoughts on what this guy is talking about and >whether he actually has a clue or not. He thinks that by watching a demo he can use the physics of reaction time to determine if a player is reacting too quickly. There are

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread Visitor Rodgers
Thanks to all! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, January 20, 2006 9:41 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Can't spare the bandwidth? The size is limited by the networking system (which is des

Re: [hlds] Can't spare the bandwidth?

2006-01-20 Thread moF · Bush
Just do this.. Open motd.txt, remove everything, add this: CStrike MOTD http://yoursite.com/motd.html";> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hl

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread Jason O. Washburn
Good tip thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, January 20, 2006 11:40 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Can't spare the bandwidth? One way to overcome th

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread atouk
Just use the motd.txt to point to a webpage containing the motd you want. A lot more than 1.5k here. http://bbreg.atouk.com/game_server/motd.htm > >Does anyone know why they limit the size of the server welcome page >(motd.txt) to 1.5K? This really puts a creative damper on the whole >greeting

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread Andrew Armstrong
One way to overcome this is to replace the contents of the motd with an address: http://www.example.com/motd.html Which will make the game load that web page as the motd, which can be any size from experience. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

RE: [hlds] Can't spare the bandwidth?

2006-01-20 Thread Alfred Reynolds
The size is limited by the networking system (which is designed around small, extremely low latency events, not large text files). Rather than putting the html document in the MOTD itself just put a HTTP URL in the file (and nothing else) and the client will load that. - Alfred Visitor Rodgers wr

[hlds] Can't spare the bandwidth?

2006-01-20 Thread Visitor Rodgers
Does anyone know why they limit the size of the server welcome page (motd.txt) to 1.5K? This really puts a creative damper on the whole greeting. My in-game welcome page is a scaled down version of the link below. Thanks, Chorizo Omelet Come and play! http://gs1.ender.us

RE: [hlds] Strange new lag effect

2006-01-20 Thread Jason O. Washburn
We also have experienced the lag and mouse problems running Ventrilio. It is so unpredictable that we won't run ventrilio during the game. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Friday, January 20

RE: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Andrew Armstrong
Top stuff guys, thanks a lot! - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Saturday, 21 January 2006 11:04 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] RE: Servers losing VAC, gettin beyond a joke... Thanks for

[hlds] PHP Script.

2006-01-20 Thread moF · Bush
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of a PHP script that could monitor the amount of players in my server?? -- ___ To unsubscribe, edit your list preferences, or view the lis

RE: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Napier, Kevin
wow screaming and moaning actually worked! :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think constructive screaming and moaning often is ok ;). Will as always thank Alfred, no idea if the fix will work (as there's maybe some people still with mid game drops, but it will at least separate issues if so and help those to be isolated

RE: [hlds] In-game ad's

2006-01-20 Thread Stuart Stegall
I'll add that IANL but do do consulting in the IP arena. Also, if a "rentee", ie a game hosting company, were to provide servers with such advertising in place or require it as part of some discount, it would be a different issue all together. I'm also only speaking about how the law works here in

RE: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Alfred Reynolds
Thanks for everyone that responded to my request, the information that I got allowed me to track down the problem. There is a bug on startup that can cause a server to go insecure that we are working on a fix for (if the server fails to connect to the VAC2 backend on its first attempt then the serv

RE: [hlds] In-game ad's

2006-01-20 Thread Stuart Stegall
You could say the same about "renting" game servers in general and not just ads. But both can be explained away as not "Actually" charging for the game and it's materials. Same with selling account to MMORPGs being about selling your time invested. -Original Message- From: [EMAIL PROTECT

Re: [hlds] Strange new lag effect

2006-01-20 Thread Munra -hlds
It seems To be individual players but if he had a voice program like ventirlo running we have notices when someone joins the voice server it will lag the client it affects the mouse more then anything cuases what feels like lag. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTEC

RE: [hlds] Strange new lag effect

2006-01-20 Thread Alfred Reynolds
Are all players effected by the lag at the same time or does it happen to individual players? - Alfred Tom French wrote: > Ever since the last update, we have had admins and players complaining > of some new type of lag. > > A player seems to be walking, but gets stuck in a positional time > warp

[hlds] Strange new lag effect

2006-01-20 Thread Tom French
Ever since the last update, we have had admins and players complaining of some new type of lag. A player seems to be walking, but gets stuck in a positional time warp. They are in this position for some 10 to 30 seconds. They cannot move in any position, and sometimes they are warped backwards to

Re: [hlds] In-game ad's

2006-01-20 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] its there game no one should be able to slap some advertisements in their work that they freakin put their time into. Valve will stop it stupid ass subway with there fat ass jared On 1/20/06, Napier, Kevin <[EMAIL PROTECTED]> wrote: > > Agree wi

Re: [hlds] In-game ad's

2006-01-20 Thread Munra -hlds
http://www.shacknews.com/ja.zz?comments=40309 if you read the Above story Doug Lombardi says At no time did Valve grant permission nor discuss these advertisements with Engage. As such, this is now a legal matter. Advertising or any other commercial use of our games requires our written permiss

RE: [hlds] In-game ad's

2006-01-20 Thread Napier, Kevin
Agree with that Big Time! I call bullshit as to "they should stop it", if the server op can make a few bucks by adverting in the game so the hell what. Frankly I think valve's just pissed they were so stupid as to not implement such support for this directly into game.. it could have been a ma

Re: [hlds] In-game ad's

2006-01-20 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] if random kids are doing it who cares but if server operators are ent editing OFFICIAL maps and placing huge decals in it then hell no valve should stop it On 1/20/06, Scott Tuttle <[EMAIL PROTECTED]> wrote: > > Why shouldn't operators be able to

RE: [hlds] In-game ad's

2006-01-20 Thread Scott Tuttle
Why shouldn't operators be able to make money on their servers? Is what I meant to say :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Friday, January 20, 2006 4:18 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] In-game ad's

RE: [hlds] In-game ad's

2006-01-20 Thread Scott Tuttle
I think you misunderstood... This article was about server operators advertising. Doesn't seem to be about random players coming into a server and advertsing. Why should server operators be able to make money on their server. Is advertising on your server any worse than charging people for admi

RE: [hlds] In-game ad's

2006-01-20 Thread Stuart Stegall
They are using a plugin that adds graphics to various places in the game. It's vary similar to the "ad" graphic that ManiMod puts in the game. Also note that a LOT of competitive gaming clans are sponsored and do some fun things with their servers and with their websites. To be honest it's sort o

Re: [hlds] In-game ad's

2006-01-20 Thread Skel
why can't the keep advertising out of games, i mean its on EVERYTHING else. theres advertising usually it games starting up, on the box, theres ads on tv, magazines, cars. Businesses will stop at nothing to get there product seen, while the food quality goes down... I hope valve stops this, I don'

Re: [hlds] In-game ad's

2006-01-20 Thread Hell Phoenix
We have had a few people in our server doing it. We end up kicking/banning them. They tend to be annoying players anyways. Chris K wrote: -- [ Picked text/plain from multipart/alternative ] As a CS:S server owner/operator, I thought this article was of interest and thought I would pass it alon

[hlds] In-game ad's

2006-01-20 Thread Chris K
-- [ Picked text/plain from multipart/alternative ] As a CS:S server owner/operator, I thought this article was of interest and thought I would pass it along. I have never seen in-game ad's but would not be opposed to it. The idea of making a few bucks is tempting also, but I gather from this artic

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Napier, Kevin
ouch.. :) (dude at least he acknowledged the issue, I mean I know that doesn't mean jack but it beats pure silence, I feel your comments but ease up just a tad raynester.) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Thursday, Ja

Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Team Pfeffer
-- [ Picked text/plain from multipart/alternative ] We run multiple source dedicated servers on our windows boxes, and haven't experienced any VAC dropping since we made sure that every server instance on a box has a unique -sport set (none use the default port) even when the instances are tied to

RE: [hlds] Re: Steam Updates

2006-01-20 Thread Jason O. Washburn
I also did a clean HLDS install with the update tool on Wednesday night US central time around midnight and it took an extremely long time. If I remember correctly 4-5 hrs on a Mb network connection. It normally only takes about 20 min. -Original Message- From: [EMAIL PROTECTED] [mailto:

[hlds] Re: Steam Updates

2006-01-20 Thread leo bounds
My first servers on that night sat at the "Updating Steam to ver 45" message without bringing down a single file for at least 3-4 hours also. I tried a few restarts during that time to see if it was just hung but that didn't do anything. Finally near the end of the 4 hours I did a restart again w

Re: [hlds] (no subject)

2006-01-20 Thread ooksserver
I think I'll pay them a visit. It might have been a rogue admin, I've had to fire a few admins from time to time because they just won't follow server rules. There aren't many of us OP4 servers left, we don't need rogue servers :( - Original Message - From: "Visitor Rodgers" <[EMAIL PROTE

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Kevin Ottalini
OK, I wrote a crappy little compilebasic program that will check every 10 seconds and monitor a source server for secure status and log it. If you have a server that is chronic in losing VAC status while still running (Case 2 only) then email me your server IP address and port and I'll start mon

RE: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Jason O. Washburn
I think he may be on to something. I will have to look at it and see though first hand:-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti Sent: Friday, January 20, 2006 3:40 AM To: hlds@list.valvesoftware.com Subject: [hlds] "Interesting"

Re: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Stephen Moretti
Ok - thanks guys The calculations all seemed a bit out of whack and I thought human reaction time was a damn site quicker than 1 second, but not something I know a great deal about, so thought I would ask the question. I hope you don't mind I quoted your responses in a reply. I did not edit

Re: [hlds] (no subject)

2006-01-20 Thread Dan Stevens (IAmAI)
> > Can I also use to thwart crappy cvar blocking plugins? > > Such as? Er... 'Cvarblock' :) - http://justbi0.de/cb/ As such, I don't mind servers blocking certain cvars, but the problem with Cvarblock is that the blocks remain *after* I disconnect from the server and I have to restart the game t

Re: [hlds] (no subject)

2006-01-20 Thread Graham M.
Can I also use to thwart crappy cvar blocking plugins? Such as? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] We get both Kevin We reboot our servers every 24 hours at around 5am, and some of them won't go secure. Later on we will reboot the ones that did not come up as VAC Secure, and they wil come up as VAC Secure. At some random time in the future b

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Too true! I doubt there's be much to see anyway apart from the same message when it can't connect on startup though, at least thats "more" replicable as I seem to get that quite frequent. Like others, happy to help with any tracing/debugging if n

Re: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] There is nothing wrong with a reaction time based analysis. A human would be random, aimbots would tend to be the opposite. But you would need a large data sample to be sure you were not generating a false positive. 100ms is generally considere

Re: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Stephen Moretti
Whisper wrote: Does that answer your question? So basically if I'm reading you correctly. He's : a) got the calculations wrong b) using the wrong figures to make the calculations in the first place. c) You can't actually make these kind of calculations based on "travel" times, because

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Kevin Ottalini
There is a tremendous difference between: Case 1: a server being unable to acquire VAC on startup and Case 2: a server "losing VAC" while running. The title of this thread might be misleading which makes it hard to talk about what the real problem is. If you have consistant problems getting you

RE: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Deadman Standing
He is pretty clueless: Bullet trajectory - Bullets are calculated by line of sight and are assumed to be instant (not calculated for speed). Working out reaction times - Good method for falsely accusing innocent people. Reaction time is not a good indicator of a hack since it varies from person t

Re: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Kevin Ottalini
This article assumes guilt if the victim gets killed within a specific short time of being visually spotted. It does not take into account the fact that the sniper has: 1. hundreds or perhaps thousands of hours of repetitive experience under identical situations, 2. likely has trained his reflex

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] A watched VAC enabled server never goes insecure :( On 1/20/06, Ian mu <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Have this mainly on windows (pretty sure we've had it on linux as well, > just > less cs

Re: [hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Heh Well on a 66 tickrate server each tick = 15.15ms not 1.51ms so all his maths is going to be incorrect and he will be attributing far faster reflex times than what people are actually doing. On a 100 tickrate server its 10ms which is as about

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Deadman Standing
When a server comes up if for some reason the Steam servers do not respond VAC mode is disabled. In the console you see the message, "Could not establish connection to Steam Server". Then is says something similar to .. "VAC secure mode not activated". Then VAC is off for as long as the server is

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Have this mainly on windows (pretty sure we've had it on linux as well, just less css servers on it). Notice it more on a restart, server starts up, goes secure for a few secs, then message unable to contact (steam/valve/auth servers whatever it

[hlds] "Interesting" post regarding "detecting players with artificial aids"

2006-01-20 Thread Stephen Moretti
http://foxhoundclan.co.uk/forum/viewtopic.php?t=523 I'd be interested in your thoughts on what this guy is talking about and whether he actually has a clue or not. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] (no subject)

2006-01-20 Thread Dan Stevens (IAmAI)
> [ Picked text/plain from multipart/alternative ] > You can type this in console once you're in game "alias name echo namechange > blocked", this can be used for protecting yourself of having admins bind > your keys aswell "alias bind echo bind altering blocked". Hey, that's a really smart idea!