I've suspected for a while now that we were headed for "pay to Play". Maybe
they are planning on cornering the marked on in game ads to pay for the
future R&D of their mods?
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Saturd
Dan, I think you have a valid argument. Makes sense to me.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Saturday, January 21, 2006 12:54 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] In-game ad's
At 01:55 PM 1/20/2
At 01:55 PM 1/20/2006 -0600, you wrote:
>why can't the keep advertising out of games, i mean its on EVERYTHING else.
[...]
>i mean its not a bad idea, it would just totally take away from the game.
>maybe like an ad in the motd.. but thats all.
I suspect it won't take away from the game a
At 02:37 PM 1/20/2006 -0800, you wrote:
>its there game no one should be able to slap some advertisements in their
>work that they freakin put their time into.
amx_csay "Server hosting courtesy of BigCorp www.bigcorp.com"
is advertising, and a lot of servers do that every five minutes.
Va
It's nice to see some actual help going on in here instead of the normal
steam and server slams:-)
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Saturday, January 21, 2006 12:31 AM
To: hlds@list.valvesoftware.com
Subject: RE
At 09:39 AM 1/20/2006 +, you wrote:
>I'd be interested in your thoughts on what this guy is talking about and
>whether he actually has a clue or not.
He thinks that by watching a demo he can use the physics of
reaction time to determine if a player is reacting too quickly. There
are
Thanks to all!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, January 20, 2006 9:41 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Can't spare the bandwidth?
The size is limited by the networking system (which is des
Just do this..
Open motd.txt, remove everything, add this:
CStrike MOTD
http://yoursite.com/motd.html";>
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Good tip thanks,
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, January 20, 2006 11:40 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Can't spare the bandwidth?
One way to overcome th
Just use the motd.txt to point to a webpage containing the motd you want.
A lot more than 1.5k here.
http://bbreg.atouk.com/game_server/motd.htm
>
>Does anyone know why they limit the size of the server welcome page
>(motd.txt) to 1.5K? This really puts a creative damper on the whole
>greeting
One way to overcome this is to replace the contents of the motd with an
address:
http://www.example.com/motd.html
Which will make the game load that web page as the motd, which can be any
size from experience.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
The size is limited by the networking system (which is designed around
small, extremely low latency events, not large text files). Rather than
putting the html document in the MOTD itself just put a HTTP URL in the
file (and nothing else) and the client will load that.
- Alfred
Visitor Rodgers wr
Does anyone know why they limit the size of the server welcome page
(motd.txt) to 1.5K? This really puts a creative damper on the whole
greeting.
My in-game welcome page is a scaled down version of the link below.
Thanks,
Chorizo Omelet
Come and play! http://gs1.ender.us
We also have experienced the lag and mouse problems running Ventrilio. It
is so unpredictable that we won't run ventrilio during the game.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Friday, January 20
Top stuff guys, thanks a lot!
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Saturday, 21 January 2006 11:04 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: Servers losing VAC, gettin beyond a joke...
Thanks for
This is a multi-part message in MIME format.
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Does anyone know of a PHP script that could monitor the amount of players in my
server??
--
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wow screaming and moaning actually worked! :)
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I think constructive screaming and moaning often is ok ;).
Will as always thank Alfred, no idea if the fix will work (as there's maybe
some people still with mid game drops, but it will at least separate issues
if so and help those to be isolated
I'll add that IANL but do do consulting in the IP arena. Also, if a
"rentee", ie a game hosting company, were to provide servers with such
advertising in place or require it as part of some discount, it would be a
different issue all together. I'm also only speaking about how the law works
here in
Thanks for everyone that responded to my request, the information that I
got allowed me to track down the problem. There is a bug on startup that
can cause a server to go insecure that we are working on a fix for (if
the server fails to connect to the VAC2 backend on its first attempt
then the serv
You could say the same about "renting" game servers in general and not just
ads. But both can be explained away as not "Actually" charging for the game
and it's materials. Same with selling account to MMORPGs being about
selling your time invested.
-Original Message-
From: [EMAIL PROTECT
It seems To be individual players but if he had a voice program like
ventirlo running we have notices when someone joins the voice server it will
lag the client it affects the mouse more then anything cuases what feels
like lag.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTEC
Are all players effected by the lag at the same time or does it happen
to individual players?
- Alfred
Tom French wrote:
> Ever since the last update, we have had admins and players complaining
> of some new type of lag.
>
> A player seems to be walking, but gets stuck in a positional time
> warp
Ever since the last update, we have had admins and players complaining
of some new type of lag.
A player seems to be walking, but gets stuck in a positional time warp.
They are in this position for some
10 to 30 seconds. They cannot move in any position, and sometimes they
are warped backwards to
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its there game no one should be able to slap some advertisements in their
work that they freakin put their time into. Valve will stop it stupid ass
subway with there fat ass jared
On 1/20/06, Napier, Kevin <[EMAIL PROTECTED]> wrote:
>
> Agree wi
http://www.shacknews.com/ja.zz?comments=40309
if you read the Above story Doug Lombardi says
At no time did Valve grant permission nor discuss these advertisements with
Engage. As such, this is now a legal matter. Advertising or any other
commercial use of our games requires our written permiss
Agree with that Big Time!
I call bullshit as to "they should stop it", if the server op can make a few
bucks by adverting in the game so the hell what. Frankly I think valve's just
pissed they were so stupid as to not implement such support for this directly
into game.. it could have been a ma
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if random kids are doing it who cares but if server operators are ent
editing OFFICIAL maps and placing huge decals in it then hell no valve
should stop it
On 1/20/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
>
> Why shouldn't operators be able to
Why shouldn't operators be able to make money on their servers? Is what I
meant to say :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Friday, January 20, 2006 4:18 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] In-game ad's
I think you misunderstood...
This article was about server operators advertising. Doesn't seem to be
about random players coming into a server and advertsing. Why should server
operators be able to make money on their server. Is advertising on your
server any worse than charging people for admi
They are using a plugin that adds graphics to various places in the game.
It's vary similar to the "ad" graphic that ManiMod puts in the game. Also
note that a LOT of competitive gaming clans are sponsored and do some fun
things with their servers and with their websites.
To be honest it's sort o
why can't the keep advertising out of games, i mean its on EVERYTHING else.
theres advertising usually it games starting up, on the box, theres ads on
tv, magazines, cars. Businesses will stop at nothing to get there product
seen, while the food quality goes down... I hope valve stops this, I don'
We have had a few people in our server doing it. We end up
kicking/banning them. They tend to be annoying players anyways.
Chris K wrote:
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As a CS:S server owner/operator, I thought this article was of interest and
thought I would pass it alon
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As a CS:S server owner/operator, I thought this article was of interest and
thought I would pass it along. I have never seen in-game ad's but would not
be opposed to it. The idea of making a few bucks is tempting also, but I
gather from this artic
ouch.. :)
(dude at least he acknowledged the issue, I mean I know that doesn't mean jack
but it beats pure silence, I feel your comments but ease up just a tad
raynester.)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Thursday, Ja
--
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We run multiple source dedicated servers on our windows boxes, and haven't
experienced any VAC dropping since we made sure that every server instance
on a box has a unique -sport set (none use the default port) even when the
instances are tied to
I also did a clean HLDS install with the update tool on Wednesday night US
central time around midnight and it took an extremely long time. If I
remember correctly 4-5 hrs on a Mb network connection. It normally only
takes about 20 min.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:
My first servers on that night sat at the "Updating
Steam to ver 45" message without bringing down a
single file for at least 3-4 hours also.
I tried a few restarts during that time to see if it
was just hung but that didn't do anything.
Finally near the end of the 4 hours I did a restart
again w
I think I'll pay them a visit. It might have been a rogue admin, I've had to
fire a few admins from time to time because they just won't follow server
rules. There aren't many of us OP4 servers left, we don't need rogue servers
:(
- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTE
OK, I wrote a crappy little compilebasic program that will check every 10
seconds and monitor a source server for secure status and log it.
If you have a server that is chronic in losing VAC status while still
running (Case 2 only) then email me your server IP address and port and
I'll start mon
I think he may be on to something. I will have to look at it and see though
first hand:-)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti
Sent: Friday, January 20, 2006 3:40 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] "Interesting"
Ok - thanks guys
The calculations all seemed a bit out of whack and I thought human
reaction time was a damn site quicker than 1 second, but not something I
know a great deal about, so thought I would ask the question.
I hope you don't mind I quoted your responses in a reply. I did not
edit
> > Can I also use to thwart crappy cvar blocking plugins?
>
> Such as?
Er... 'Cvarblock' :) - http://justbi0.de/cb/
As such, I don't mind servers blocking certain cvars, but the problem
with Cvarblock is that the blocks remain *after* I disconnect from the
server and I have to restart the game t
Can I also use to thwart crappy cvar blocking plugins?
Such as?
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We get both Kevin
We reboot our servers every 24 hours at around 5am, and some of them won't
go secure.
Later on we will reboot the ones that did not come up as VAC Secure, and
they wil come up as VAC Secure.
At some random time in the future b
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Too true! I doubt there's be much to see anyway apart from the same message
when it can't connect on startup though, at least thats "more" replicable as
I seem to get that quite frequent.
Like others, happy to help with any tracing/debugging if n
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There is nothing wrong with a reaction time based analysis.
A human would be random, aimbots would tend to be the opposite.
But you would need a large data sample to be sure you were not generating a
false positive.
100ms is generally considere
Whisper wrote:
Does that answer your question?
So basically if I'm reading you correctly.
He's :
a) got the calculations wrong
b) using the wrong figures to make the calculations in the first place.
c) You can't actually make these kind of calculations based on
"travel" times, because
There is a tremendous difference between:
Case 1: a server being unable to acquire VAC on startup and
Case 2: a server "losing VAC" while running.
The title of this thread might be misleading which makes it hard to talk
about what the real problem is.
If you have consistant problems getting you
He is pretty clueless:
Bullet trajectory - Bullets are calculated by line of sight and are assumed
to be instant (not calculated for speed).
Working out reaction times - Good method for falsely accusing innocent
people. Reaction time is not a good indicator of a hack since it varies from
person t
This article assumes guilt if the victim gets killed within a specific short
time of being visually spotted.
It does not take into account the fact that the sniper has:
1. hundreds or perhaps thousands of hours of repetitive experience under
identical situations,
2. likely has trained his reflex
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A watched VAC enabled server never goes insecure :(
On 1/20/06, Ian mu <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Have this mainly on windows (pretty sure we've had it on linux as well,
> just
> less cs
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Heh
Well on a 66 tickrate server each tick = 15.15ms not 1.51ms so all his maths
is going to be incorrect and he will be attributing far faster reflex times
than what people are actually doing.
On a 100 tickrate server its 10ms which is as about
When a server comes up if for some reason the Steam servers do not respond
VAC mode is disabled. In the console you see the message, "Could not
establish connection to Steam Server".
Then is says something similar to .. "VAC secure mode not activated".
Then VAC is off for as long as the server is
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Have this mainly on windows (pretty sure we've had it on linux as well, just
less css servers on it).
Notice it more on a restart, server starts up, goes secure for a few secs,
then message unable to contact (steam/valve/auth servers whatever it
http://foxhoundclan.co.uk/forum/viewtopic.php?t=523
I'd be interested in your thoughts on what this guy is talking about and
whether he actually has a clue or not.
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> [ Picked text/plain from multipart/alternative ]
> You can type this in console once you're in game "alias name echo namechange
> blocked", this can be used for protecting yourself of having admins bind
> your keys aswell "alias bind echo bind altering blocked".
Hey, that's a really smart idea!
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