Re: [hlds] 32spawns

2006-04-12 Thread Saint K.
Thanks for your replies, but i was more after the pre-made ent files whitch you can import using ripent. I always used this website: http://www.joe.to/cstrike/ents/ But the pre-made ent arnt on the website anymore :( Im for now only after cs_italy with 32 spawns, so if anyone has it i'd really

[hlds] Issues with Bots.

2006-04-12 Thread Charlie Mitchell
I just added AMX 2005 mod to my server, and now my CZ Bots will not load. Anyone have any IDeas? -- Charlie Mitchell [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] 32spawns

2006-04-12 Thread kyle
-- [ Picked text/plain from multipart/alternative ] ok, I get what you need now but using ripent to import the entity files is the slower and more tedious way to do that. If you open the map in BSPedit, in the left pane you'll see the name of your map and in the right pane you ll see all of the

Re: [hlds] Issues with Bots.

2006-04-12 Thread Hell Phoenix
Switch to AMXX =D Charlie Mitchell wrote: I just added AMX 2005 mod to my server, and now my CZ Bots will not load. Anyone have any IDeas? -- Charlie Mitchell [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-12 Thread Scott Tuttle
Maybe they should run 8 busy servers on a dual proc system. I am sure they can afford it. Farm out admin to people that are responsible and actually test their system in a real world environment... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

RE: [hlds] Issues with Bots.

2006-04-12 Thread Jason O. Washburn
I have had the same problem for a while. I've tried all the work arounds but they still will not load. I just gave up and ran one server with bots and no AMX and the other without bots and AMX. If anyone is doing it I sure would like to know how they worked around it. Jason -Original

Re: [hlds] Issues with Bots.

2006-04-12 Thread Hell Phoenix
Seriously though why are you still using AMX? The project is practically dead. AMXX runs so much faster and the help and support for it FAR surpasses AMX. Check this out: http://www.amxmodx.org/bench/ Pretty crazy. Its pretty easy to port AMX scripts to AMXX too if you cant find something

RE: [hlds] hpb_bots, anyone?

2006-04-12 Thread Edward Luna
The Bots don't give me any trouble... very stable. I have found that config'ing the Bots to leave if real players come in can sometimes cause problems, so I stopped doing it. My Bots stay in all the time (unless a vote to kick boots them out). -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] hpb_bots, anyone?

2006-04-12 Thread ooksserver
What maps do you run? - Original Message - From: Edward Luna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 13, 2006 9:34 AM Subject: RE: [hlds] hpb_bots, anyone? The Bots don't give me any trouble... very stable. I have found that config'ing the Bots to

Re: [hlds] Issues with Bots.

2006-04-12 Thread Charlie Mitchell
Now does AMXX have all the fun plugins like AMX did? On 4/12/06, Hell Phoenix [EMAIL PROTECTED] wrote: Seriously though why are you still using AMX? The project is practically dead. AMXX runs so much faster and the help and support for it FAR surpasses AMX. Check this out:

RE: [hlds] Server shows as insecure

2006-04-12 Thread L.o.D.
://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1485 (20060412) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- [ 07.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list

RE: [hlds] hpb_bots, anyone?

2006-04-12 Thread Edward Luna
My server is a Valve server so I mostly run old school Valve maps but I've never had a problem with custom maps. This is a HL1 TeamPlay server. Boot_camp, Crossfire, Gasworks, etc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 12, 2006 12:44

RE: [hlds] Server shows as insecure

2006-04-12 Thread Edward Luna
: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1485 (20060412) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- [ 07.gif of type image/gif deleted ] -- ___ To unsubscribe, edit

RE: [hlds] Server shows as insecure

2006-04-12 Thread L.o.D.
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Re: [hlds] hpb_bots, anyone?

2006-04-12 Thread ooksserver
What is your server name? I'd like to drop by and play with the bots and see how they do. - Original Message - From: Edward Luna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 13, 2006 10:21 AM Subject: RE: [hlds] hpb_bots, anyone? My server is a Valve server

RE: [hlds] hpb_bots, anyone?

2006-04-12 Thread Edward Luna
IP addy 68.194.120.163:27015 I was just there... the Bots are angry today... lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 12, 2006 2:00 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hpb_bots, anyone? What is your server name?

Re: [hlds] Issues with Bots.

2006-04-12 Thread Hell Phoenix
Yes they do. Take a look at the forums. They actually have more because teh community is MUCH more helpfull. Like I said, if you cant find something that you already have its not hard to port it to AMXX. They both use the Pawn (formerly called small) language. A few of the functions are

Re: [hlds] Issues with Bots.

2006-04-12 Thread Charlie Mitchell
Thx On 4/12/06, Hell Phoenix [EMAIL PROTECTED] wrote: Yes they do. Take a look at the forums. They actually have more because teh community is MUCH more helpfull. Like I said, if you cant find something that you already have its not hard to port it to AMXX. They both use the Pawn (formerly

[hlds] Counter-Strike Source update immanent

2006-04-12 Thread Alfred Reynolds
There will be a required update released for Counter-Strike: Source in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the GSG9 and Arctic. - Alfred ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
All terrorists appear as Guerrilla and all counter-terrorists appear as GIGN no matter what is selected. Alfred Reynolds wrote: An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
I don't see that on the handful of servers I sampled. Make sure you are joining an updated server. - Alfred Stuart Stegall wrote: All terrorists appear as Guerrilla and all counter-terrorists appear as GIGN no matter what is selected. Alfred Reynolds wrote: An update to Counter-Strike:

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Andreas Grimm
Same here -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Stuart Stegall Gesendet: Mittwoch, 12. April 2006 22:52 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Counter-Strike: Source update released All terrorists appear as Guerrilla and

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Andreas Grimm
Im server admin and got the same problem ... Update is up to date and on all servers (linux and windows) and the models are only Guerrilla and GIGN -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Mittwoch, 12. April 2006

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I tried it on an updated server + I created one with 12bots. No matter what I got just the two models. (I even used mani mod to FORCE a model on the bots and still they show up as GIGN and

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I get this on a local started ingame server. Alfred Reynolds wrote: Remove any plugins you have and see if that fixes the problem. - Alfred Andreas Grimm wrote: Im server admin and got the same

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
Remove any plugins you have and see if that fixes the problem. - Alfred Andreas Grimm wrote: Im server admin and got the same problem ... Update is up to date and on all servers (linux and windows) and the models are only Guerrilla and GIGN -Ursprüngliche Nachricht- Von: [EMAIL

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
After playing a couple of rounds on a server I saw the same effect also. We will look into it. It doesn't appear to be related to plugins, what seem to be vanilla servers had the same bug. - Alfred Alfred Reynolds wrote: Remove any plugins you have and see if that fixes the problem. -

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread milchworld
seems to be cl_minmodels 1 default now !? Alfred Reynolds schrieb: Remove any plugins you have and see if that fixes the problem. - Alfred Andreas Grimm wrote: Im server admin and got the same problem ... Update is up to date and on all servers (linux and windows) and the models are only

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Andreas Grimm
I got only mani's admin plugin installed. I deactivated it and the problem is still the same with a standard css server without any plugins running -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Mittwoch, 12. April 2006

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Andreas Grimm
it seems so ... With cl_minmodels 0 it works ... But i had to type it in console first -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von milchworld Gesendet: Mittwoch, 12. April 2006 23:21 An: hlds@list.valvesoftware.com Betreff: Re: [hlds]

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Scott Long
Hi Alfred, I am running two SRCDS instances on Fedora Core 3. I am seeing the same problem after removing the plugins. Both are showing to be at version 1.0.0.28. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday,

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
So it looks like some servers are forcing cl_minmodels to one, and when you join servers after that you only see the two models. The work around for now is to manually reset that cvar. - Alfred milchworld wrote: seems to be cl_minmodels 1 default now !? Alfred Reynolds schrieb: Remove any

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
It seems as though cl_minmodels 1 is default or it related to something else. I delete my settings and still a named I used from cs1.6 2 years ago still comes up as my name. Alfred Reynolds wrote: So it looks like some servers are forcing cl_minmodels to one, and when you join servers after

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Andreas Grimm
Alfred, are you sure that the cl_minmodels 1 didnt come due that update? Because i never played on servers where that value is forced by a plugin and it worked with the releases of the models before, too. On my servers are a lot of players with the models problem. -Ursprüngliche

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Scott Long
Hi Alfred, Stupid question, but should the cvar in the config be cl_minmodels 6 ?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 12, 2006 2:33 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds]

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] It should be set to 0 if you want it off. On 4/13/06, Scott Long [EMAIL PROTECTED] wrote: Hi Alfred, Stupid question, but should the cvar in the config be cl_minmodels 6 ?? -Original Message- From: [EMAIL PROTECTED]

[hlds] New update for models issue?

2006-04-12 Thread bobby
Will there be another update tonight for models issue or will update be on another day? -Bobby -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.384 / Virus Database: 268.4.1/309 - Release Date: 4/11/2006 ___ To

Re: [hlds] New update for models issue?

2006-04-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] When the first new models were released, custom models wouldn't show up unless cl_minmodels was set to 1 so plugins like Mani and VIP Mod forced that setting on clients. With this update, models won't show right if cl_minmodels is 1. The custom

[hlds] Lags after todays update

2006-04-12 Thread Hackmett
Hi, just tried out the new de_dust (it is terrible bad work, after 2 minutes i deactivated hdr because I had no sunglasses available) Problem is that the game is lagging since the update. Box is an A64 @ 2400MHz, only 20 players were playing, tickrate is 50, cpu usage 30% mods: mani + matties

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Yes it is, as far as I know. On 4/13/06, Scott Long [EMAIL PROTECTED] wrote: Hi Josh thanks. So is this a client cvar that we can set in the server config? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Scott Long
Ok well I set that cvar in my server config, the map changed and players are still complaining of this problem. The cvar I have is: cl_minmodels 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joshua Handelsman-Woolf (DogGunn) Sent: Wednesday, April

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Oh sorry my bad - I read read the question :( You can only set the command from the client's console. :( On 4/13/06, Scott Long [EMAIL PROTECTED] wrote: Ok well I set that cvar in my server config, the map changed and players are still

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Adam Sando
I am pretty sure this is a client-based command isn't it? I would have thought you would have to set this on the client machine with Mattie's or something?? Cheers, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Long Sent: Thursday, 13

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Graham Robinson
You could, but I set my cl_minmodels so that it only shows one model and I wouldn't want a server changing it without my knowledge, just because it's the way they think it should be. 2 cents. Graham On 13/04/06, Adam Sando [EMAIL PROTECTED] wrote: I am pretty sure this is a client-based

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread artiecs
I don't think it's the server's Alfred. I was seeing this problem (one model per team only) on our server immediately after the update. Found the cl_minmodels 0 fix in the steam forums, and since i've changed it to 0 I've rejoined our server several times and all the models display fine without

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] This is done by mani servers with custom models, they used to force cl_min_t and cl_min_ct to 4, and cl_minmodels to 1, now these settings will be saved into your config, however model 4 didnt use to exist before, meaning it would still use every

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
The cvar is being slammed to 1 by several 3rd party plugins (I am not sure why), and once it is set the setting stays with you until you manually change it. We are looking at ways of preventing plugins for breaking clients like this but in the meantime please review any plugins you have

[hlds] Linksys Server Issues

2006-04-12 Thread Charlie Mitchell
-- [ Picked text/plain from multipart/alternative ] Hey all, I have tried to get my CZ Server post on the web, but can never access it from another site/computer. LAN works fine. I use a Linksys WRT54G and followed the instruction from this site:

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] Somehow this was helping the manimod server plugin support custom player skins, cl_min_t and cl_min_ct used to be forced to 4 (since there weren't 4 skins back than, this wasnt an issue), now because a 4th skin exists, this issue arises. @

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Heh, someone who admits to being co-creator of zblock? Had so many fecking issues from people using zblock breaking servers its not funny. First thing we do now when there's a problem with someone screwing up a server is ask if someone has added

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] So far, i'v only seen people have problems with outdated versions of zblock, beyond that, I have yet to receive any real negative feedback. With most european leagues using it, both australian leagues using it, and next season of CAL using it's

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread artiecs
The only mod we currently have running is BeetleMod, and it's not set to change any client cvars. And i haven't played on any other servers. Seems odd that if it were something to do with BM or the SRCDS/CSS code, that it would force that change the first time i joined, but not in any subsequent

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] Could you give me the specifics of the servers you run? Since the plugin is required in several leagues and I have yet to hear a single complaint about crashing, it's likely a platform specific issue. Having more information about the systems

[hlds] Dual Xeon Issue HL1 Engine (CZ File request)

2006-04-12 Thread leo bounds
Does anyone have available the pre-march CZ files I could download somewhere ? I need the files that are current enough to be VAC secured. Someone had posted a link to some files for CS a week or so ago but I need the ones for CZ. I just need the CZ .dlls I guess and some of the engine files.

Re: [hlds] Linksys Server Issues

2006-04-12 Thread Ook
What kind of modem is your router plugged into? Is the firewall in the modem off? - Original Message - From: Charlie Mitchell [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 12, 2006 5:10 PM Subject: [hlds] Linksys Server Issues -- [ Picked text/plain from

Re: [hlds] Linksys Server Issues

2006-04-12 Thread Ook
Ahh, Comcast cable modem. I remember now. I had one of those miserable things. Got tired of it and gave it back to Comcast and went to Circuit city and bought a Linksys cable modem. End of problems. Anyhow, you need to connect to the modem itself and turn off the firewall, I seem to recall that

Re: [hlds] Linksys Server Issues

2006-04-12 Thread Charlie Mitchell
-- [ Picked text/plain from multipart/alternative ] How do I connect to it? I know with my router its an IP Address. On 4/12/06, Ook [EMAIL PROTECTED] wrote: Ahh, Comcast cable modem. I remember now. I had one of those miserable things. Got tired of it and gave it back to Comcast and went to

Re: [hlds] Linksys Server Issues

2006-04-12 Thread Ook
IIRC, you need to plug the cat 5 from a computer into the modem itself. Might have to reset the modem so it will give the computer an IP. Then connect to 192.168.0.1. That should take you to the config menu of the modem, there really isn't much you can do there but I think firewall settings is an

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Adam Sando
I have been running a Windows based server for some time, and have been running zBlock since it was first available to the public, and have not seen a single crash based on having zBlock installed, even with the very early version of the plug-in. I have also seen MANY gaming servers run by

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Nashalife | Newbie
That might be cvarblock plugin. It's known to lock certain cvars and preventing you from changing them until you restart the game completely.. Newbie - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 13, 2006 4:07 AM

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Dominick Orefice
-- [ Picked text/plain from multipart/alternative ] I've also been using zBlock (max) since its release with no issues on 5 different servers: CSS, DODS, HL2DM, HL2CTF, GES. Thanks for the great plugin. On 4/12/06, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] zBlock does not seem to cause any issues that we can attribute to zBlock, Mani on the other hand is a different story. All our competition servers run zBlock and so do all our public CSS servers. Hell, our CSS DeathMatch Servers are the most