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The days of Bind being the only DNS server on the net are long gone and many
people don't have access to their zone records beyond being able to change A
records and possibly the odd PTR or their MX. I'd favour the adding of a cvar
to the game
yes it doesnt work. the "sv_minrate" -> 3500 is set by YOUR client. you
can only see the value with "rcon sv_minrate".
Whisper schrieb:
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sv_minrate does not work
Cheers & Thanks
On 1/23/07, Neil Rajani <[EMAIL PROTECTED]> wrote:
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Ever heard of cable? 100Mb/s speed, and DHCP all the way.
> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request:
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007
> 23:22:11 -0800> > Wait, you have a 30/5... an
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It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.
Wish they had it near Chicago.
On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
>
> Wait, you have a 30/5... and you can't pony up for static IP's? I hope
Wait, you have a 30/5... and you can't pony up for static IP's? I hope you're
getting a good deal on that pipe.
-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
- Original Message
From: Dan E <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22,
This is a multi-part message in MIME format.
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Hello,
I was wondering if we could possibly be able to have some sort of RCON
functionality for SourceTV. I think everyone has been watching a match
when one kid comes on and starts spamming the chat w
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Regardless of whether or not it is possible, it is probably better for an admin
to specify what domain would be preferred for a backup on that server. I know
I use a nice home connection for my server (30mbit/5mbit), but if I ever lost
power f
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I agree that this would be a good feature. I remember running a host at home
before I got into game servers, and I used a No-IP domain so people could
connect to my server. Unfortunately I didn't know at the time that it wasn't
saved by domain, an
That's actually trivial to implement with standard BIND. I suggest you pick up
an O'Reilly book and RTFM before you're quick to shoot down a good idea.
-Mike-
-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
- Original Message
From: Andreas Grimm <[EMAIL PROTECTED]>
To:
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Oh
Okies then
Your stuffed. :)
On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> i know how DNS works ... but how do u want to resolve something like this
> with reverse DNS ?
>
> two gameservers on one machine:
>
> gameserver1:
> - ip:
i know how DNS works ... but how do u want to resolve something like this
with reverse DNS ?
two gameservers on one machine:
gameserver1:
- ip: 1.2.3.4:27015
- for domain: mydomain1.com:27015
gameserver2:
- ip: 1.2.3.4:27014
- for domain: mydomain2.com:27014
good luck with DNS only ... u need a
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steam:// is already registered by Steam itself bookmarking your favorite
servers is possible using your internet browser.
You can create bookmarks with your web browser to connect to any servers:
Examples: urls can be used as well
steam: -appl
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I think you need to do a look up on how DNS works. :D
On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> and how does a steam client while browsing the serverlist know what domain
> a
> server have ?
> or what about when the server got 10 d
and how does a steam client while browsing the serverlist know what domain a
server have ?
or what about when the server got 10 domains which have a route to that
machine ? how does the steam client know, which one is the correct one for
that gameserver ?
adding a server from the browser into the
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I don't think we need another cvar, we only need the STEAM Browser to save
the domain name as well as the IP.
When the IP fails, it will use the domain name as a backup.
Sound good?
On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> yes,
yes, players can add a server with its domain, but the steam client saves
only the IP.
but what i wanted is a feature, that the steam client saves both (when the
server got a domain saved in config), so that if the server is not reachable
with its IP, the steam client can check the saved domain to
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sv_minrate does not work
Cheers & Thanks
On 1/23/07, Neil Rajani <[EMAIL PROTECTED]> wrote:
>
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> Hi, in my server config, i have set some new server variables regarding
> rates from the 2nd
Not sure since we've yet to try this with srcds based servers, but I believe
the support for domain names already exists. For example if your server can
be resolved to a domain, then a player can add the server based on the
domain name, not the IP. In other words, you should be able to advertise th
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I'd like your sugestion tied into the 'Content Provided By' area during
conection also. I host my own content yet I can't pimp it. We dont need an area
to put a logo, valve could use there own mod specific logos instead of the
nuclear fallout b
Hello,
at first sorry for my bad english :)
this is a feature request for dedicated server and steam client to valve.
I would like to have a server cvar called "sv_serverdomain" for example.
Saved into server.cfg like the following line:
sv_serverdomain "mydomain.com"
So, when a player adds thi
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Hi, in my server config, i have set some new server variables regarding rates
from the 2nd most recent valve update:
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_maxupdaterate 100
sv_maxcmdrate 100
sv_minrate 15000
sv_ma
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el oh el, some people - do it yourself as displayed on every message.
John A Frazier <[EMAIL PROTECTED]> wrote: Please remove my name from this list.
- Original Message -
From: "Edward Luna"
To:
Sent: Monday, January 22, 2007 6:42 AM
Sub
Please remove my name from this list.
- Original Message -
From: "Edward Luna" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 22, 2007 6:42 AM
Subject: RE: [hlds] Follow-up: srcds.exe application error
"If for some reason you wish to do this off list, I understand, and ask
that you plea
Maybe his fix is a download and run this program which could be something
malicious. I would be hard pressed to take the advice very seriously if it
HAD to be done off the list. :/
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
> Sent: Mo
"Isn't mutual problem solving precisely what this list is for?"
Yes, I agree. But his original post eluded to him wanting to use a different
venue however. I personally prefer to share the knowledge via the list, but
am grateful to get a fix for this problem by whatever means.
-Original M
"If for some reason you wish to do this off list, I understand, and ask that
you please post your email once more for me."
Isn't mutual problem solving precisely what this list is for?
-Original Message-
From: RMaioroff [mailto:[EMAIL PROTECTED]
Sent: Monday, January 22, 2007 9:29 AM
To:
First allow me to apologize for this post not being a direct reply to the
thread. Valves mailman list manager is misbehaving for me, so a follow-up
thread is the cleanest way for me to reply.
Thanks for the suggestions / heads-up on the stats disabling. Unfortunately
GMOD10 is far less stable than
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