Im just trying to work out how to get the 12v12 that was promised prior to
the update.
On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey <[EMAIL PROTECTED]>wrote:
> > link for plugins that allow for all players?
> >
>
> It's not public. I suggest you give three team mode a chance before
> anyone publ
> link for plugins that allow for all players?
>
It's not public. I suggest you give three team mode a chance before
anyone publicly releases one, valve implemented it for a reason. It
really should be cvar togglable, but nobody would give it a chance!
- Neph
Sounds good.
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in the target path for the srcds.exe file you need to indicate which game
you are planning to host on the server.
i.e. -game cstrike
On Wed, Aug 20, 2008 at 4:09 PM, Charles Chang <[EMAIL PROTECTED]> wrote:
> I'm not sure what batch file you are referring to. The only batch file
> in the directio
> I simply don't care anymore. Valve, the tag system as it is now is still
> broke. The only way it's going to work is to take the tags out of the
> hands of the server admins and make it automated.
According to who?
There's no more incentive to lie about your server. People who lie
will just get
I should also note that it's possible that there were players on the
server who had not patched their clients, so perhaps this problem will
clear itself up in a few hours.
Ryan
On Wed, Aug 20, 2008 at 7:49 PM, Ryan Mannion <[EMAIL PROTECTED]> wrote:
> After today's patch, I'm still seeing mass (i
After today's patch, I'm still seeing mass (isolated to one team,
right when the round begins) timeouts affecting ~10 players at a time
on my servers. Anyone else experiencing this?
Ryan
On Wed, Aug 20, 2008 at 6:56 PM, SakeFox <[EMAIL PROTECTED]> wrote:
> same...took about 3-4mins just to get to
Having had just played on this server for 5 minutes, It struck me as
vanilla gameplay, but not a vanilla server.
I had to wait for respawns, and I got Crits.
I can't prove either, but I've had no dealings with CircleX and I'm
unlikely to, given they appear to be on the wrong side of the atlan
The tag system is awesome. All the servers that I manage use it. People can
now actually search for my servers.
You are broken.
On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church
<[EMAIL PROTECTED]>wrote:
> LOL
>
> Log in man. I was playing Steel when that happened. Look at your player
> log an
Circle-x servers are anything but vanilla...
> Date: Wed, 20 Aug 2008 21:48:35 -0400> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] The new tagging system> >
> I'd call my servers vanilla as well. Valve classifies them that way too, >
> but we do run all-talk a
is there a section for server admins that does not have all the rant that
this one does. I run a server and would like to find a place that makes it
easier to find information that i need.
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When you get the 100% crits with the KGB, it adds a point to the Supreme
Soviet count (get ubered 50 times).
Guess the game things you got critcharged
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with sourcemod this makes it hard for them to do that. there are many
plugins that will modify the game, but will not trigger anything to
force the tags.
you can turn weapon crits off with a cvar and that will force a tag on
the server, however you can get a SM plugin to do the same this that
Stop playing on servers like that... It's simple.
On Wed, Aug 20, 2008 at 9:51 PM, Nephyrin Zey <[EMAIL PROTECTED]>wrote:
> Also the admin thing - if admins are abusing their powers on a server,
> that's not valve's problem :-P
>
> - Neph
>
> On Wed, Aug 20, 2008 at 7:43 AM, bl4nkeh <[EMAIL PROTE
LOL
Log in man. I was playing Steel when that happened. Look at your player
log and you will see that I was on.
You have instant respawn on. I'm not making crap up. Tell me, what tags
do you have on?
Either case, you are still advertising your server as vanilla with
instant respawn on. Anyone
same...took about 3-4mins just to get to the first file...but went
quicker then yesterday hehe
Nephyrin Zey wrote:
> I've had longer DLs too, their servers might just be getting hammered a lot.
>
> On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp <[EMAIL PROTECTED]> wrote:
>
>> Is it meor are t
My servers have a plugin that causes them to instantly reboot (instead
of on map change) when a plugin comes out, but for the last 3 patches
or so they've failed to do so. I thought maybe the master server just
wasn't getting updated quickly enough, but my master-server-based
update checker finds t
I agree that we need a way to filter against tags as well as for them.
If your server is doomed to fail while properly tagged, maybe nobody
wants to play on your server? There's no more blaming
not-being-on-the-first-tab for that... and lying to people wont fix it
anymore.
- Neph
On Wed, Aug 20,
I believe this might just create more problems later when we have to decide
what is vanilla and what is not vanilla. Therefore I want Valve to add the
following feature and the tagging system would be able to work out very
well.
http://forums.steampowered.com/forums/showthread.php?t=716145
On Th
we've never had instant respawn or no-crits enabled, we've run default
servers since the beginning. you can check hlsw and see what plugins we
are running and what respawn and crit settings we have. you just choose
to make up a story about my server and didn't realize I belonged to this
list.
I've had longer DLs too, their servers might just be getting hammered a lot.
On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp <[EMAIL PROTECTED]> wrote:
> Is it meor are the downloads taking longer and longer to start. I've
> never had a problem before last night's update.
>
> Aaron
>
> -Origin
Also the admin thing - if admins are abusing their powers on a server,
that's not valve's problem :-P
- Neph
On Wed, Aug 20, 2008 at 7:43 AM, bl4nkeh <[EMAIL PROTECTED]> wrote:
> The respawning in arena isn't a glitch. It's a plugin that the servers
> have. They just hook the player_death event a
*sighs*
All-talk? Seriously? That's Vanilla?
I give up.
Anthal wrote:
> I'd call my servers vanilla as well. Valve classifies them that way too,
> but we do run all-talk and custom maps.
>
> ___
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I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom maps.
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Vanilla to me is standard rules of play. Maps don't matter IMHO.
Instant respawn is NOT part of the rules of play IMHO as well.
That's the issue. Perhaps I'm coming down to hard on a server owner who
advertises Vanilla with Instant Respawn on by calling him an ass, but I
can also see several ow
Is it meor are the downloads taking longer and longer to start. I've
never had a problem before last night's update.
Aaron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
Sent: Wednesday, August 20, 2008 6:38 PM
To: 'Half-Life dedicated
Runt he srcds command line from the console and nothing, no windows no error
messages nothing.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
Sent: Wednesday, August 20, 2008 9:38 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject
Woo... Heavy & Arena update. Now with less crashes!
On Wed, Aug 20, 2008 at 9:20 PM, Jason Ruymen <[EMAIL PROTECTED]>wrote:
> A required update for Team Fortress 2 has been released. Please use
> hldsupdetool to receive it. The specific changes include:
>
> - Fixed an invalid skin crash on TF w
That's the problem with "vanilla". I'd call my server vanilla, but we
do run custom maps, so others wouldn't.
On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> and why isnt it vanilla? because it goes to 25/24 when someone with a
> reserved slot joins? or that it ha
It wasn't vanilla because it was instant respawn (that I can prove) and
no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see
1 crit anything).
So no. It isn't vanilla.
If you advertise Vanilla, turn off instant respawn and (if it's off)
turn on crits.
GOOD DAY SIR!
[EMAIL
Beats me last 2 updates I've had to fully re-install TF2 it will not launch
nor does it show an error message.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 9:30 PM
To: Half-Life dedicated Win32 server mailing l
Why would you have to re-install?
Don Williams wrote:
> For more work? Ok Thanks for more work!
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
> Sent: Wednesday, August 20, 2008 9:21 PM
> To: Half-Life dedicated Win32 server mailing
and why isnt it vanilla? because it goes to 25/24 when someone with a
reserved slot joins? or that it has hlstatsx? vanilla to me means that
the gameplay is the same as valve intended with respawn times, team size
etc. so why are you calling me an ass?
Leonard L. Church wrote:
> I just got o
Indeed, thanks for getting this stuff fixed so promptly. I bet the valve
guys dont sleep for a week after each major patch.
On Thu, Aug 21, 2008 at 11:21 AM, James McKenna <[EMAIL PROTECTED]> wrote:
> Or we could try going "Thanks!"
>
> Thanks!
>
> On Wed, Aug 20, 2008 at 5:52 PM, Don Williams <[
For more work? Ok Thanks for more work!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, August 20, 2008 9:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update
Or we could try going "Thanks!"
Or we could try going "Thanks!"
Thanks!
On Wed, Aug 20, 2008 at 5:52 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> Great I got to re-install everything again.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Wednesday, August 20
A required update for Team Fortress 2 has been released. Please use
hldsupdetool to receive it. The specific changes include:
- Fixed an invalid skin crash on TF weapons
- Fixed a viewmodel related crash when switching classes away from Medic
- Fixed not getting the Arena team menu after watchi
yeah, the gameplay mode is good imo, coz you have to be more careful not to
die, as mentioned, like permanent sudden death. But it would be much nicer
if everyone could play at the same time, instead of having to wait.
link for plugins that allow for all players?
On Thu, Aug 21, 2008 at 11:06 AM,
The problem comes in when servers put in ALL tags.
Valve, this didn't solve much. Seriously. Either a blacklist on the
client side needs to be applied or the ability to filter OUT the tags we
don't want (though that would mean that no one would put any tags).
*sigh* This didn't solve much unles
oh im not sure how it works everywhere else, but in Australia the big gaming
operations, (multiple servers etc) are all run by the telco's and ISPs, or a
division thereof.
On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey <[EMAIL PROTECTED]>wrote:
> (telcos?)
>
> > but this is going to be the same p
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
they are listing all the tags including vanilla, but it truly is not.
Gheez... What asses.
Arg! wrote:
> but this is going to be the same problem we have before, if the telcos dont
> put the vanilla tags in for their servers,
Arena servers make one team sit out, and divide people into three
teams. A 32x server will have 11 man teams (32/3 =~ 10.6), so it'll be
11v11 with 10 sitting out. in 24x, it'll be 8v8 with 8 sitting out.
There are ways to trick it into having two teams with plugins, though
i'd give the three-team
(telcos?)
> but this is going to be the same problem we have before, if the telcos dont
> put the vanilla tags in for their servers, then the list will be corrupted
> and useless for searching.
>
What?
If you want to advertise your vanilla-ness, obviously you'll tag
yourself. Wasn't it all the v
Great I got to re-install everything again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Wednesday, August 20, 2008 8:36 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] TF2 update
We'll be releas
but this is going to be the same problem we have before, if the telcos dont
put the vanilla tags in for their servers, then the list will be corrupted
and useless for searching.
On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
<[EMAIL PROTECTED]>wrote:
> Really? Are the custom server admins goi
We'll be releasing a mandatory TF2 update in about an hour that fixes
some crash problems.
-Eric
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Order the tags column just as you would order maps or server names, surely?
>>The problem with using no tags is there isn't a way (that I've found so
>>far)
>>to have it only display servers with no tags. You either get all the
>>servers listed or servers with tags you've added to your filter.
Really? Are the custom server admins going to argue this point?? Seriously?
Put the Vanilla tag on please. Thank you.
Arg! wrote:
> you can have no filters and sort by tags!
>
> On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
>
>> The problem with using no tags is there
you can have no filters and sort by tags!
On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> The problem with using no tags is there isn't a way (that I've found so
> far)
> to have it only display servers with no tags. You either get all the
> servers listed or servers wi
I've only checked the arena maps out, not the gameplay yet.
But surely as they are so small, the games really will be over quite
quickly?
So the wait is minimal? It should just make you try harder, like it did for
me on CS:S.
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The problem with using no tags is there isn't a way (that I've found so far)
to have it only display servers with no tags. You either get all the
servers listed or servers with tags you've added to your filter.
-Richard Eid
On Wed, Aug 20, 2008 at 7:26 PM, Arg! <[EMAIL PROTECTED]> wrote:
> van
setting maxplayers to 36 does not work, 32 is the max so 36 forces it to be
32.
and even then, i couldnt get it to have even 10 players per team, still only
a max of 8
On Thu, Aug 21, 2008 at 6:39 AM, David Ulbrich <[EMAIL PROTECTED]>wrote:
> visable will only be 24 to users
>
> > Date: Wed, 20
vanilla == no tags, surely.
or only the gamemode tags.
Now, what we need next is to get this in the Steam server browser, not just
the in game one.
On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
indeed, upgrade your outlook express.
On Thu, Aug 21, 2008 at 6:18 AM, Ronny Schedel <[EMAIL PROTECTED]>wrote:
>
> I have a very good anti spam solution and it does not recognize any message
> as spam. So the problem must be on your end.
>
> - Original Message -
> From: "SakeFox" <[EM
Just to confirm the melee mode and sudden death melee sourcemod plugins
cause clients to crash when used.
On Thu, Aug 21, 2008 at 3:27 AM, SakeFox <[EMAIL PROTECTED]> wrote:
> i just wanted to add also that i got this crash while in sourcetv
>
> DontWannaName! wrote:
> > I have always gotten thi
server providers are going to love that.
chillicane wrote:
> i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here
> previously, it forced maxplayers to 32
>
> But even then it only allowed for 8v8 match, so i dont know whats going on
> here. Really need to get this sorted as i c
i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here
previously, it forced maxplayers to 32
But even then it only allowed for 8v8 match, so i dont know whats going on
here. Really need to get this sorted as i could include arena maps in the
normal rotation but of couse no-one wa
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
tag by default, but only if there aren't any more shenanigans with
falsifying the tag info. For example, John Doe decides to get a server
going, so he downloads it, adds some custom gameplay elements, then uses a
plug-in to
I just noticed the tagging system !!
Bye Bye Custom Tab!!
Richard Eid said all that needed to be said IMO.
Cheers VALVe !!
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mime type ok?
On 8/20/08, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
>
> Try to download and try to unzip. Looks like your files are broken on the
> webserver.
>
>
> > size of files only 60kb when bzipped
> >
> >
> > ___
> > To unsubscribe, edit your lis
visable will only be 24 to users
> Date: Wed, 20 Aug 2008 22:34:17 +0200> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Arena maps> > yes but will
> the server have 36 slots in the connect browser or will it stay> at the
> original maxplayers settings.> > 2008/
yes but will the server have 36 slots in the connect browser or will it stay
at the original maxplayers settings.
2008/8/20 David Ulbrich <[EMAIL PROTECTED]>
> So if you set the maxplayers to 36 and then that divides by 3 does that
> mean that you will have 12 people on each team?
>
> -VM
>
>
___
Try to download and try to unzip. Looks like your files are broken on the
webserver.
> size of files only 60kb when bzipped
>
>
> ___
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> please visit:
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just bzipped? or .tar.bziped? standard settings or -9 or something else?
60kb sounds like you bziped just empty directory.
David wrote / napísal(a):
> size of files only 60kb when bzipped
>
>
> ___
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size of files only 60kb when bzipped
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So if you set the maxplayers to 36 and then that divides by 3 does that mean
that you will have 12 people on each team?
-VM
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Wed, 20 Aug
> 2008 12:05:43 -0700> Subject: Re: [hlds] Arena maps> > It's not set at all in
> any con
Size of the map?
> Im setting up a sv_download url.
>
> i have it all set, map starts to dl, (bz2)
>
> and theen it says CRC error or somethin?
>
>
> Help pls.
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, August 20, 2008 11:57 AM
> Subject: hlds Diges
I have a very good anti spam solution and it does not recognize any message
as spam. So the problem must be on your end.
- Original Message -
From: "SakeFox" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, August 20, 2008 10:05 PM
Subject: Re:
What Spam? I don't see any spam :S.
On Wed, Aug 20, 2008 at 3:43 PM, Peter stadeager <[EMAIL PROTECTED]>wrote:
>
> STOP SPAMMING!
> _
> Få Gratis Emoticons til din messenger samtale her.
> http://emoticons.msn.com/da-dk/heroes/defaul
Im setting up a sv_download url.
i have it all set, map starts to dl, (bz2)
and theen it says CRC error or somethin?
Help pls.
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 20, 2008 11:57 AM
Subject: hlds Digest, Vol 6, Issue 48
Send hlds mailing list
I'm not sure what batch file you are referring to. The only batch file
in the directions was for auto restart of the game if it crashes. I
didn't think that batch file was necessary to run the game.
(I also tried to run the game update and it said "HLDS installation up
to date" so I know the downl
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On Wed, Aug 20, 2008 at 4:01 PM, tsuehpsyde <[EMAIL PROTECTED]> wrote:
> I love these emails so much. =)
>
> -tsuehpsyde
>
> On Wed, Aug 20, 2008 at 2:55 PM, Ro
spamming to stop spamming, brilliant! =P
tsuehpsyde wrote:
> I love these emails so much. =)
>
> -tsuehpsyde
>
> On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel <[EMAIL PROTECTED]>wrote:
>
>
>> What do you mean exactly?
>>
>>
>> - Original Message -
>> From: "Peter stadeager" <[EMAIL PRO
I love these emails so much. =)
-tsuehpsyde
On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel <[EMAIL PROTECTED]>wrote:
> What do you mean exactly?
>
>
> - Original Message -
> From: "Peter stadeager" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, August 20, 2008 9:43 PM
> Subject: [hlds] SP
Did you put the batch file in the same folder as the srcds.exe?
Charles Chang wrote:
> Ok, so now I'm having a different problem. I got cstrike downloaded
> following the directions. But when I try to run the srcds command
> nothing happens. I also tried to run the srcds.exe to see if a GUI would
What do you mean exactly?
- Original Message -
From: "Peter stadeager" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 20, 2008 9:43 PM
Subject: [hlds] SPAMMING!
STOP SPAMMING!
_
Få Gratis Emoticons til din messenger sam
2008/8/20 Peter stadeager <[EMAIL PROTECTED]>:
>
> STOP SPAMMING!
> _
> Få Gratis Emoticons til din messenger samtale her.
> http://emoticons.msn.com/da-dk/heroes/default.html
> ___
> To unsu
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On Wed, Aug 20, 2008 at 8:43 PM, Peter stadeager <[EMAIL PROTECTED]>wrote:
>
> STOP SPAMMING!
> ___
i was kinda surprised that when you turn cheats on it doesn't auto tag
Ronny Schedel wrote:
>> IMO Valve should quickly add a "auto-tagging" feature like that.
>>
>
> There is already an auto tagging system. It's working like before. If you
> change some parameters, like maxplayers, crits, r
> IMO Valve should quickly add a "auto-tagging" feature like that.
There is already an auto tagging system. It's working like before. If you
change some parameters, like maxplayers, crits, respawn times, it will
autmatically added to sv_tags.
___
T
STOP SPAMMING!
_
Få Gratis Emoticons til din messenger samtale her.
http://emoticons.msn.com/da-dk/heroes/default.html
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Ok, so now I'm having a different problem. I got cstrike downloaded
following the directions. But when I try to run the srcds command
nothing happens. I also tried to run the srcds.exe to see if a GUI would
show up but nothing happens.
Oh, could it possibly be that I don't have a server.cfg file?
Uh, that's the Steam GUI. Not SRCDS.
[EMAIL PROTECTED] wrote:
> afaik there is also an option in the srcds program that you run that lets
> you do internet OR Lan.
>
> On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang <[EMAIL PROTECTED]> wrote:
>
>
>> Thank you! I found out it was a network firewa
afaik there is also an option in the srcds program that you run that lets
you do internet OR Lan.
On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang <[EMAIL PROTECTED]> wrote:
> Thank you! I found out it was a network firewall issue. The server needs
> 27000-27030 TCP access for the server. I am curr
It's not set at all in any config file, so it's at whatever the default is
(15?).
sv? nf? rep?
Never understood what each of those were (I've also seen "a"). I presume sv
is server variable. Google is useless.
Arena maps are working now, but I have to have a blown-out server.cfg.
I'll add
If you go to the guide, it's in the same area as setting it up to reboot
on crash, where it has the underlined portion.
You can also set -nocrashdialog and it will get rid of *most* of the
dialog box crashes.
So your command line might look like this.
srcds.exe -console -nocrashdialog -game cs
Thank you! I found out it was a network firewall issue. The server needs
27000-27030 TCP access for the server. I am currently downloading
Counter Strike Source and will purchase it on a client side to test the
local LAN game.
Do I later just add the command line you gave me as part of the
execut
tf_arena_preround_time : 10 : , "sv", "nf",
"rep" : Length of the Pre-Round time
This value is set correctly on your server, right? Just checking.
Blood Letter wrote:
> So server,cfg gets executed, then, if it's an arena map, config_arena.cfg
> gets executed.
> Any confl
You can follow this guide for the initial installation, it works well.
http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093&archive=
That error there is likely caused by a firewall blocking the connection
out to the Steam servers to retrieve the updates. I don't know what port
it
So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets
executed.
Any conflicting values are overwritten.
So the cause of the problem (stuck at waiting for players) is some setting in
server.cfg (as suspected).
What that setting is, I don't know yet...
> Date: Wed, 20 Au
Sorry, first time in this email forum.
Do I just add this command line as part of the executable for the
server?
Also, when following the directions about updating the hlds tools, I get
a "Failed to connect to any GeneralDirectoryServer, Winsock Error 10061
"Connection refused". Is this a firewa
yes. whatever is in the config_arena.cfg file will just over write your
settings when a arena map is loaded. so without it they will be your
normal settings.
Blood Letter wrote:
> So wait - you're saying we can kill off the entire config_arena.cfg?
>
> I've got 5 lines - hostname, rcon password,
So wait - you're saying we can kill off the entire config_arena.cfg?
I've got 5 lines - hostname, rcon password, max players, timelimit, server
password.
All are the same as in server.cfg.
If I completely comment out arena.cfg I should be fine?
> Date: Wed, 20 Aug 2008 12:30:53 -0500
> From:
The mailing list is more than just your conversation, remember.
It's kind of like a forum, without the website. :)
Charles Chang wrote:
> I'm not sure what you mean by normal amp to arena map. This is my first
> time setting up a Steam game server and would like to set it up for LAN
> access.
>
>
I wish, it divides maxplayers by 3 cause there are 3 teams.
- Original Message
From: Clyde cide <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 10:01:30 AM
Subject: [hlds] Arena 24 man 12 v 12 config
Hello,
I have most of the config_arena.cfg file
You can go back and forth. It works perfectly fine, just make sure in
the config_arena.cfg that you comment out any lines that won't apply to
your server (and that probably means all 3 of them.)
David Ulbrich wrote:
> So can you go from a normal amp to an arena map and then back again or you
>
Set +sv_lan 1 in the command line.
Charles Chang wrote:
> For the dedicated server, is the directions the same for setting up for
> a local LAN or do all dedicated servers have to go through the Internet?
> We have about 150 people in one office to play games and we obviously
> don't want all 150
i just wanted to add also that i got this crash while in sourcetv
DontWannaName! wrote:
> I have always gotten this crash randomly, I got it a few weeks ago. Its a
> connection problem from the server I believe, at the time the datacenter was
> DDOSed and everyone timed out.
>
>
>
>
> ___
I'm not sure what you mean by normal amp to arena map. This is my first
time setting up a Steam game server and would like to set it up for LAN
access.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich
Sent: Wednesday, August 20, 2008 10:23 AM
So can you go from a normal amp to an arena map and then back again or you can
only go arena or normal? How does this work?
-VM
_
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