Re: [hlds] [TF2] Time out at map change

2008-12-04 Thread Ben B
Lot of vanilla server reporting this problem, has to be a srcds issue. For me, it happens so rarely, it would be hard to tell if disabling or changing anything helps. It happened to me when the server was changing to gravelpit. On Mon, Dec 1, 2008 at 2:02 AM, Zover Mirklo [EMAIL PROTECTED]

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Robby Thrash
The group server behavior needs to be fixed. It's fine if you want a 24/7 mapcycle server, but it'd be a lot nicer if you could create a lobby for it when it's empty (without having to know the sv_search_key, and when you use sv_search_key, when you return to the lobby after beating the campaign,

[hlds] Server crashing on certain custom TF2 maps?

2008-12-04 Thread Brandished
Meant to ask this a while, but one of the server admins for the TF2maps.net server reoported server crashing in custom maps that have no info_observer_point entities (for example cp_lazytown, ctf_snowfort, cp_wolf, cp_snowbridge, achievementbox, cp_orange_x, cp_orange_cross2, among others). 

Re: [hlds] Server crashing on certain custom TF2 maps?

2008-12-04 Thread Arg!
Ive had something like this where (sometimes) if a player suicides (or explodes) on a custom map it will crash the server. Happens more often than not but not always. Only on custom maps. On Fri, Dec 5, 2008 at 9:32 AM, Brandished [EMAIL PROTECTED] wrote: Meant to ask this a while, but one of

[hlds] Left 4 Dead Update Available

2008-12-04 Thread Jason Ruymen
A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive this update. The specific changes include: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable - Versus mode is now locked to Normal difficulty - Difficulty on

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread tgnwells
Some good, good stuff. :D Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive this update. The specific changes include: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable - Versus

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Why no exclusive settings to close server. That's so crappy. 2008/12/5 tgnwells [EMAIL PROTECTED] Some good, good stuff. :D Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive this update. The specific changes include: -

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread msleeper
So I said this before and I guess it went overlooked. Are you refering to making sv_steamgroup_exclusive 1 make it so that ONLY people of a Steam group can join a server? Because if so, I think they already did this. My servers with _exclusive set to 1 only let people in the Group join - even

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Nicholas Hastings
Still doesn't add the map line to the output of the status command on Windows-based servers. :-( Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive this update. The specific changes include: - Finding a dedicated server when

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Seth Kinast
Excellent list of issues addressed. Easily hits 90% of my complaints with trying to find a decent unmodded game by nuking difficulty changes and the sv_cheats unintentional reset. Thanks. On Thu, Dec 4, 2008 at 5:53 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for Left 4 Dead is

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Eric van Beesten
list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3665 (20081204) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Formologic23
Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
So why do i have non community members joining my server? 2008/12/5 msleeper [EMAIL PROTECTED] So I said this before and I guess it went overlooked. Are you refering to making sv_steamgroup_exclusive 1 make it so that ONLY people of a Steam group can join a server? Because if so, I think they

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread msleeper
Oh great here we go, another 200 thread long I'm never supporting Valve again! email chain. On Thu, 2008-12-04 at 16:46 -0800, Formologic23 wrote: Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread msleeper
Not sure what to tell you, post your server.cfg? On Fri, 2008-12-05 at 01:48 +0100, Flubber wrote: So why do i have non community members joining my server? 2008/12/5 msleeper [EMAIL PROTECTED] So I said this before and I guess it went overlooked. Are you refering to making

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Don't worry i guess once again sourcemod plugin devevlopper will correct the stupidity of this valve update once more... On our server we were starting to do some impossible lvel versus since hard is too easy to go through. 2008/12/5 Formologic23 [EMAIL PROTECTED] Why on earth would you lock

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Formologic23
No dude, it's not, grow up. I love Valve games, and almost play them exclusively. I was stating as to why I didn't want to support THIS PARTICULAR GAME. I didn't say that I wasn't going to play it. You should learn to read instead of taking the English language out of context. I pay for servers

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Well i love valve, i played tf2 for 1500+ hours/ hosting multiple servers who are filled 24/7, i think they are one of the greatest multiplayer studio but since they don't listen and focus on their mistake yes i'm pissed of, i had so much hope in this update that i discovered that they don't care

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread msleeper
Wait, so does this mean I can do something like: -- autoexec.cfg -- sv_cheats 1 z_common_limit 200 z_health 300 other_cheat_commands_to make_zombies_stronger sv_cheats 0 -- eof -- And the changes will not be reversed when sv_cheats gets turned back off? On Thu, 2008-12-04 at 15:53 -0800, Jason

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Steve
The key word is incorrectly So it should now work as expected. msleeper wrote: Wait, so does this mean I can do something like: -- autoexec.cfg -- sv_cheats 1 z_common_limit 200 z_health 300 other_cheat_commands_to make_zombies_stronger sv_cheats 0 -- eof -- And the changes will not

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread bl4nk
Get SourceMod, and make a plugin request. Formologic23 wrote: Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread bl4nk
To explain a bit more than Steve did, no. There was a glitch where turning cheats off would set some cvars to improper values (smoker tongue-miss to 15 seconds, spawn distance for zombies to greater than 10 meters, etc), and this patch fixed that (they now reset to their proper values).

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread msleeper
Damn. Thanks as always bl4nk. On Thu, 2008-12-04 at 21:22 -0500, bl4nk wrote: To explain a bit more than Steve did, no. There was a glitch where turning cheats off would set some cvars to improper values (smoker tongue-miss to 15 seconds, spawn distance for zombies to greater than 10

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Seth Kinast
The most noticeable things that the sv_cheats fix changes are the melée cooldown (that isn't even a cvar anymore AFAIK) and the only-3-bossinfected-at-a-time-so-one-is-stuck-spawning-for-minutes problem. On Thu, Dec 4, 2008 at 8:22 PM, bl4nk [EMAIL PROTECTED] wrote: To explain a bit more than

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Kevin Kolk
I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Jimbosk2 Leatherwood
Well I dont usually post my thoughts. Due to the fact so many use this and abuse it. I have several servers for L4D and one that is password set on it for my members only. The one with the password on it was for advance VS mod. We play on Advance or Expert, We have had nothing but fun the past

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread tgnwells
If you want to fight zombies who deal 20 dmg in one hit, you should play campaign. The point of Versus mode is that you're playing against other players, not the computer controlled infected. And if you want players to play at the difficulty THEY want, you probably wouldn't have changed the

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Karl Weckstrom
Totally agree. I see my early decision to pull all my L4D servers was the correct one. I won't play the game either, and would gift this turd if I could. I think time will ultimately show people that this linear console hack isn't worth supporting in the long run. Just my opinion.

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Richard Eid
In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread msleeper
Don't forget your parting gift on the way out. On Thu, 2008-12-04 at 22:11 -0500, Karl Weckstrom wrote: Totally agree. I see my early decision to pull all my L4D servers was the correct one. I won't play the game either, and would gift this turd if I could. I think time will ultimately

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Steve Stifler
Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread SakeFox
i don't like stopping for red lights. there a complete waste of our time. This is something that is forced upon us and it shouldn't be. We should have the right to chose what is restricted to us. Who's with me? lets all just start ignoring them and complain that they should be removed for

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Aaron A. Maricic
In regards to Fixed lagouts/spikes after level transition ... I updated my server this evening and we still experienced this issue. On the airport campaign, we got the timeout countdown in the top right corner of the screen and could only continue once it hit about 5 seconds before

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Karl Weckstrom
I agree that the game should be played the way it was designed. TF2 is a difficult game these days. It was designed to be a 24 player game with a respawn timer, but has been convoluted into, well, a load of mud. I honestly wish Valve would have taken a heavier-handed approach. I can't tell you

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread msleeper
Clan and competitive players are not the only ones who want communities. Go tell that to TheVille or my home F7Lans. Some people just want to have their own servers on to play with their friends, and THAT is the point of hosting a server. What is so hard to accept about the If you are on a modded

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread SakeFox
about the second part of your email about the don't like it leave, well this is a little different for L4D. When you create a server especially for versus you don't have a choice what server you goto. it just randomly finds one and sends you on your way. If the mods get as bad as they are with

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Brad
Agreed with OP. On Thu, Dec 4, 2008 at 10:04 PM, DontWannaName! [EMAIL PROTECTED]wrote: Ummm... They are hosting a lot of servers in Seattle and DC. They are there to provide gamers an alternate official server that is setup the way it was made to be. Im sure they will be going international

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Dr.Stinglock
I thought only vanilla/pure servers were allowed in the matchmaking process? (unless the leader specifies sv_search_key that is.) If this isn't the case then I'm sure it will solve most peoples complaints about lobbys putting them on modded/non pure serevrs. As any custom/modded server should be

Re: [hlds] Server crashing on certain custom TF2 maps?

2008-12-04 Thread sixtysixnorth
Been seeing this too, crashes more often than not for me when I was testing yesterday. Took off all mods...same thing. Anyone have any idea for a fix? -- Message: 3 Date: Fri, 5 Dec 2008 10:00:37 +1100 From: Arg! [EMAIL PROTECTED] Subject:

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Coldorak
And with steam group servers, I'd like to be able to choose if friends from group members can join OR NOT I hate when I'm organizing a 8 players versus and some of my friends can't join as friends of other players were able to join and I don't know them Cold On Thu, Dec 4, 2008 at 10:24 PM,

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Alican Çubukçuoğlu
I totally agree with OP. This change is totally unfair. Some people wants to play normal, some wants to play hard. Why do what normal mode players want and take away other players' fun? If you don't like mods, if you don't like hard mode or anything else you can always host your own server. If you