Re: [hlds] Re, KF2: Feature List

2015-04-23 Thread Ahmed Kandeel
ange or the WebAdmin port? > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel > *Sent:* 23 April 2015 10:41 > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Re, KF2

Re: [hlds] Re, KF2: Feature List

2015-04-23 Thread Ahmed Kandeel
fact there are those > who chose to ruin what should be a great game play experience. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel > *Sent:* 22 April 2015 22:22 > > *To:* Half-Life dedicated

Re: [hlds] Re, KF2: Feature List

2015-04-22 Thread Ahmed Kandeel
> > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel > *Sent:* 22 April 2015 18:52 > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Re, KF2: Feature List > > > > Ah I see yes, so

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-22 Thread Ahmed Kandeel
> > > > When replying, please edit your Subject line so it is more specific than > > "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Re: Desperately Need Some Killing Floor 2 Servers Up > > (A

Re: [hlds] Re, KF2: Feature List

2015-04-22 Thread Ahmed Kandeel
te: > I’m saying add the IP to your favourites in the Steam Client. When you > launch KF2 it will appear under the favourites tab. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel > *Sent:* 22 Ap

Re: [hlds] Re, KF2: Feature List

2015-04-22 Thread Ahmed Kandeel
and it's sufficient as workaround > :) > > > > 2015-04-22 15:54 GMT+02:00 Anthony Duncan : > > You can add servers to favourites and will appear in the favourites list. > > > > On Wed, Apr 22, 2015 at 2:51 PM, Ahmed Kandeel > wrote: > > Hey guys, I was

Re: [hlds] Re, KF2: Feature List

2015-04-22 Thread Ahmed Kandeel
serverIP:serverPort' and it's sufficient as workaround > :) > > 2015-04-22 15:54 GMT+02:00 Anthony Duncan : > >> You can add servers to favourites and will appear in the favourites list. >> >> On Wed, Apr 22, 2015 at 2:51 PM, Ahmed Kandeel > > wrote

[hlds] Re, KF2: Feature List

2015-04-22 Thread Ahmed Kandeel
Hey guys, I was wondering is there somewhere we can request server features? If not, I was thinking this mailing list thread might be useful. While not strictly a server feature, is there a way to either connect via IP/Domain Name, or at least add to favourites using one? At the moment, I'm telli

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
them in the web panel to change it. On 22 April 2015 at 02:55, John Gibson wrote: > Command line arguments should override config settings. What specifically > are you trying to do on the command line that isn't working? > > Sent from my iPhone > > On Apr 21, 2015, at 9:4

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
be adding code mod support soon. What you call plugins are called > mutators in the Unreal engine, and will absolutely be supported. Unreal > mods are coded in a Java-like language called Unrealscript. > > Cheers, > > John > > > On Tuesday, April 21, 2015, Ahmed Kande

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
> think it would hurt anything. > > > On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: > > Kevin, why did you raise them? Were you seeing visible choke/interp? > > Also have any of you guys had difficulty getting the game started? My > client is tanking each time I open it. >

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C wrote: > Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
Well I have six up and I'm hitting around 32% CPU usage. I will probably launch a couple more over the coming days. On 21 April 2015 at 21:02, Brandon Mulligan wrote: > Is there a software limitation with KF2 preventing private LAN ips from > being used in the Multihome switch? > > _

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread Ahmed Kandeel
ven though it is present) and ensure you have an admin password set in PCServer-KFGame.ini. On 21 April 2015 at 20:46, Flubber wrote: > Ahmed, if any thing came up, i'll be happy to know the result, thanks. > > 2015-04-21 21:35 GMT+02:00 Ahmed Kandeel : > >> Yeah I can'

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread Ahmed Kandeel
1:58 AM, Flubber wrote: >> >> Hello, >> >> Can we set up multiple server from the same install? >> >> 2015-04-21 0:28 GMT+02:00 Jared : >> >>> Added a note about that. Thank you. >>> >>> Jared Creasy >>> Community

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT wrote: > Hello, > > Make KF2 server working with linux, and I will start 10 of them :D > Le 21 avr. 2015 20:44, "John Gibson" a > écrit : > >> Hell

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread Ahmed Kandeel
You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson wrote: > Our curren

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread Ahmed Kandeel
Is *nix support coming soon? On 15 April 2015 at 00:20, Anthony Duncan wrote: > What’s the definition for GameLength? ?Length= > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared > *Sent:* 14 April 2015 23:50 > *To:* serveradm.

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Ahmed Kandeel
@Robert That's why my post to reddit and this group has attempted to highlight the benefits to the player of community servers (and by extension the disadvantages of QP). If new players (and I agree with you) don't know the benefits, we have to try and provide the information they need! With reg

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Ahmed Kandeel
It wasn't because of ad systems why this change took place. A good several months before the changes that ruined QP, Valve made it so that players joining through QP didn't see the motd and it couldn't be forced upon them by a plugin. This change happened BEFORE the Über-update that changed the Q

[hlds] [TF2] Community Issues/Suggestions

2015-03-02 Thread Ahmed Kandeel
So I felt I ought to update you guys as to the progress of the group, (Fix Quickplay Now!) , that I launched. Currently it is at 483 members and I have had help and advice from several people read this mailing list. They'll be acknowledged shortly if

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread Ahmed Kandeel
All of you have valid points I think. *But I whole heartedly agree with Robert and E. Olsen. It is really important we stick together now more than ever.* I've made a group and lots have joined it. I can't tell which of you guys have or haven't. However I'm discussing this with several in group c

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Ahmed Kandeel
uys really care about the game. When it turns into a shitfest think about >> it and wonder why Valve wouldn't put the people in the shitfest back in >> power over parts of the TF2 community * >> >> >> On Tue, Feb 10, 2015 at 3:55 PM, Tim Anderson >> wrote: &g

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Ahmed Kandeel
uickplay is not as much to ask for as attachments because attachments >> are in direct conflict with their business model. TF2 did just fine for 8 >> years without this change. >> >> Steam groups are not a good way to grab the TF team's attention though >> because

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
t; > On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel > wrote: > >> *Okay guys, I enacted on my idea and would like some support. I've >> created a steam group <http://steamcommunity.com/groups/fixquickplay> (Fix >> Quickplay Now!) as a form of petition again

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
*Okay guys, I enacted on my idea and would like some support. I've created a steam group (Fix Quickplay Now!) as a form of petition against the changes to the Quickplay system.* With this group I'd like to show the will of the TF2 community and educat

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
In fact I have an idea that is even better than a petition if anyone would like to hear it. But I'd rather keep it out of the mailing list. On 9 February 2015 at 19:35, Ahmed Kandeel wrote: > To be honest, I doubt any of us are going to get responses. I myself as > have others ha

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Ahmed Kandeel
To be honest, I doubt any of us are going to get responses. I myself as have others have tried to bring this to the community's attention via Reddit. While support has been there, it has been too weak to bring about any major action. People who post about this on the new steam based forums for TF2

Re: [hlds] hlds Digest, Vol 43, Issue 19

2014-11-30 Thread Ahmed Kandeel
Client rate in my opinion is set wy too low for custom servers by default and unless the server owners have set sv_minrate to be higher, it won't force the client's rate to be higher. On 29 November 2014 at 00:25, Korrey Moore wrote: > Then use the server browser to find a server? Nobody is