Glad to know we're not the only ones; its 3 hours since the release and
unfortunately updating via hlds tool still takes a long time (at least 30
minutes now and still not finished) downloading updates.
Not sure if that's because I am in Australia and we're having to download
from overseas for thi
Nice work; just queried qstat myself and immediately saw local Australian
servers instead of the American one's I usually start to see :)
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Thur
If you're not after a game control panel (why not out of interest?), you may
want to check out GameMon - http://mammoth.com.au/resources/ which may be
what you're after.
It's a watchdog program that simply monitors servers and gives you some nice
options.
'GameMon is a simple application for Wind
You will need to use VS, but the dumps most likely won't help without
symbols.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Monday, 15 March 2010 10:36 AM
To: Half-Life dedicated Win32
Is it even running a map?
Type 'status' in the console and double check its supposedly online etc.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, 3 March 2010 1:07 PM
To: Half-L
Is there a setting that enables server admins/GSPs to disable the ability to
remotely upload eventscripts (without FTP even being on), or prevent their
execution?
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf O
on the server unfortunately" huff.
>
>
> -Python
>
> -Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, February 14, 2010 4:59 PM
> To: 'Half-L
erver unfortunately" huff.
-Python
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
Armstrong
Sent: Sunday, February 14, 2010 4:59 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subjec
We've experienced this with other source based games when we listed 'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.
Remove this command from your server.cfg if its present, just execute it
once on the command line.
Regards,
Andrew
-Original
Hey all,
Just an FYI there was a L4D2 update released a short while ago which appears
to have a server update too, I didn't see it announced:
http://store.steampowered.com/news/3217/
Left 4 Dead 2
* Changed rules for ghost placement in Scavenge Mode
* Player controlled Special
Awesome work L4D team, thanks!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32
Sent: Tuesday, 10 November 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Av
Are you sure it's not the bot players showing up ('Smoker', etc)? That
happens on L4D #1 too.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
syate...@cfl.rr.com
Sent: Thursday, 29 October 2009 2:00 PM
To: Hal
Okay I just got it working for me; make sure you're not setting a 'password'
(oops) and also make sure 'status' says your running a map (+map on the
command line).
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
Anyone else not able to query a L4D2 demo server using the L4D1/TF2 query
protocols? Just an observation.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, 28 October 2009 2:06 PM
To
Nor would I. There is no interface setup to do the hooks SourceMod wants, so
they do it by hooking directly in to code (which changes when an update is
released).
Either live with it (and learn to wait for SM updates) or ditch SourceMod.
- Andrew
-Original Message-
From: hlds-boun...@li
Are you able to view the console output of the server? That should help.
Perhaps your trying to load a map that does not exist, or you are missing a
necessary +ip argument to bind to a specific IP.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...
Try updating again, we received the file after updating a while later.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Tuesday, 18 August 2009 1:09 PM
To: Half-Life dedicated Win32 serve
Nice changes, thanks l4d team!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, 17 July 2009 10:20 AM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com';
'hlds_annou...@list
You can just try updating your servers again; if they are already up to date
it won't do anything.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer
Sent: Wednesday, 15 July 2009 2:11 PM
To: Half-L
The plugin requires sourcemod, which seems to really stuff up the servers
(weird SI spawn locations that are out of bounds, multiple AI hunters
running around, etc - just stupid problems that make the game unplayable).
Could Valve *please* look at and acknowledge this problem in a reply to this
em
I tried to play this map last night, initially I was kicked from the game
(while trying to join the server directly) with a 'String table differs'
error.
I deleted the copy of the map I had (from a short while ago - it was in vpk
format) and then installed the one the server suggested, and I got i
Yeah its frustrating.
This is the thread I was referring to earlier,
https://forums.alliedmods.net/showthread.php?t=85395&page=4
Neph posted towards the end of that thread saying the bug was fixed, perhaps
it was only for TF2.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesof
Agreed.
Neph had a plugin to skip the stats upload during map change (the supposed
cause to the timeout problem), but he posted on his forum that it was no
longer necessary a while ago because Valve had fixed the problem, however I
don't believe that to be the case.
I was playing in the last few
Even when running normal RO servers? There's only
\redorchestra\System\steam_appid.txt, not
\redorchestra\DarkestHour\System\steam_appid.txt
Thanks,
Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Se
Possibly a bad RAM stick in your server, you should run a memory test.
Memory leaks don't cause these errors, they would just end up consuming 100%
of your RAM and end up throwing an 'out of memory' error.
If it was an invalid pointer being accessed it would be an access violation
error instead.
This may be a symptom of the problem, but I notice (as of right now) two of
our populated servers are reporting 3/4 players (numplayers = 2, maxplayers
= 4) through a query response.
However, the player list portion of the query response lists (confrication,
Zoey, Louis, Raven) - There's two bot n
Does anyone know whether this issue was resolved in the DLC release?
Thanks!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong
Sent: Sunday, 19 April 2009 4:52 PM
To: 'Half-Life dedicated Win32 s
Some of these replies come off as a bit rude.
Thanks for the heads up as always Jason.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, 21 April 2009 10:12 AM
To: 'Hal
my L4D servers since having this installed for the
past couple months.
On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
wrote:
> Hi everyone,
>
>
>
> I read a while back that TF2 had a timeout on map change bug, where
players
> would be dropped from the server with a &
Hi everyone,
I read a while back that TF2 had a timeout on map change bug, where players
would be dropped from the server with a 'Timeout' message, which was later
fixed (According to the Steam website, early March 09).
We've noticed several times some of our Left 4 Dead servers will drop a
You will find that many providers that run hundreds of game servers (for
free) often have a 'code of conduct' that is written out and enforced by
teams of game admins (just regular players, but have formally been recruited
and joined the admin team).
- Andrew
-Original Message-
From: hlds
If you have a quad core machine, and hlds/srcds is single threaded (which I
believe it is), then you're just about reaching your 25% maximum CPU usage
(100% of one core) for that server.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valves
I havent been following this convo, but I noticed that when you are dead as
a survivor, you can see infected team chat.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Wednesday, 25 March 2009 3:
Check out http://teamfortress.com/
"One of the things we've been thinking about for a while now is how to
improve the player experience around finding a server to play on"
.
"After kicking around some proposals, we came up with a simple system built
around the theory that player time on
You don't actually need to use any of this - You can run multiple servers
out of the same install already.
The only real gotcha is that addons are auto-loaded when each server starts,
so you need to explicitly unload them if you want them disabled, which
doesn't always work.
- Andrew
-Origin
> Andrew
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Friday, 6 March 2009 5:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Win
Thanks for the heads up Jason
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, 6 March 2009 9:34 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_an
server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors
Yep, it shows it as being secure.
-Matt
On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
wrote:
> Is your server VAC secured though Matt? Type 'status' and
lso, did you try -ip 0.0.0.0 ?
>
> 2009/3/5 Andrew Armstrong
>
> > The server only has one IP, and that's the public one. I tried starting
> it
> > without +ip as well, but the same error occurred.
> >
> > - Andrew
> >
> >
rver, an I did not use anything in
>> the 2702x range.
>>
>> I know its not a good solution, but its worth a try.
>>
>> Andrew Armstrong wrote:
>>
>>
>>> Hi,
>>>
>>>
>>>
>>> We are experiencing some problem
Hi,
We are experiencing some problems trying to run a few Team Fortress 2
servers on a new Windows Server 2008 64bit machine.
While the server attempts to start, the following error messages appear in
the server console:
--
WARNING: NNET_OpenSocket: bind: WSAEINVAL
steamservice.cpp
No scout update for a few :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SmOoThEm
Sent: Thursday, 19 February 2009 1:06 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [OT] TF2 Announcer
This update was just released.
Updates to the Orange Box Engine have been released. The updates will be
applied automatically when your Steam client is restarted. The specific
changes include:
Orange Box Engine
* Updated the engine to report SteamIDs using the Steam_0 format instead
of Steam
Hi,
I just wanted to ask whether there were plans to migrate the IDs to the new
format for all existing games (such as CS/Hl1 based games and their mods)?
Any info would be appreciated; myself and others no doubt store these IDs
for some reason or another and it would be good to know whethe
down, please read
this wikipedia article: http://en.wikipedia.org/wiki/SteamID
The article should give you an understanding as to how a steamid is
constructed and why valve are making these apparent changes.
Regards
Matthew Bancroft
2009/2/17 Andrew Armstrong :
> Could someone please clar
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I will demonstrate with my own ultra 1337 steamid:
STEAM_0:1:1133750 --> STEAM_1:1:1133750
Andrew Armstrong wrote:
> Could someone please clarify what exactly has changed in the STEAM ID
> format, and whether thi
Could someone please clarify what exactly has changed in the STEAM ID
format, and whether this affects existing banned.cfg entries for STEAM IDs?
Thanks!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin
Sent: Tue
I think the forum system could work well if it is moderated appropriately.
The main concern with this discussion seems to be that a lot of noise will
be generated from letting 'everyone' in to the forum.
If someone wants to know how to setup a server; why not let them in and find
out how to do so
"Unlessthere was a usergroup on the forums devoted to Server Admins...in
which, a Valve employee could send an email to that usergroup so that
everyone gets a "no-reply" email informing us of the update. I just thought
of that. Might be a good idea."
This already exists, its hlds_announce@ - S
I think forums have an advantage over a mailing list (having been on this
list for many years) in that newcomers can find answers to questions already
answered, and other handy reference material can be kept around for others
to read.
One of the main benefits I found from being on this list howeve
It was definitely there before, strange.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: Tuesday, 10 February 2009 11:56 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hl
One option is to normalize the data before you add it to the database in a
format that's easier to work with.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Tuesday, 3 February 2009 2:50 PM
To: 'Half-
I thought the CPU Load (%) icon (like ping) in some games was always pretty
neat.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Tuesday, 20 January 2009 11:20 AM
To: Half-Life dedicated Win32 server
Hi,
Just passing on something I noticed on the Steam forums, apparently there
should be an updated patch for L4D this week.
".the patch should be out this week."
Source: http://forums.steampowered.com/forums/showthread.php?t=784064
Cheers,
Andrew
__
I think the only way you can join a Steam group is via the web interface at
steamcommunity.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
mu...@anbservers.net
Sent: Tuesday, 6 January 2009 9:28 AM
To: Half-Life ded
That's one of many problems with the lobby setup at the moment (steam group
servers don't show up at all or only a handful do, dedicated servers aren't
found even though there are many free, etc) - lots of things need work :(
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[m
Hi,
I just wanted to re-enforce a few outstanding issues that myself and a few
others have experienced with regards to trying to play a game of Left4Dead.
I want to keep this short and sweet. These problems are experienced in-game,
and are caused by backend/server issues I assume.
1)
6 or 7 times more code to handle a redirect? I think you're doing something
wrong.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: Monday, 24 November 2008 11:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] S
You may want to post this on the Steam Community Discussion forum - a few of
the steam community web devs read that site, you're probably more likely to
get a bit of help from there instead of this (server oriented) list.
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PR
Hi,
I'm sure this is problem has probably been identified, but if not, here's a
quick recap.
Last night I went and 'Played with friends on Steam Group server' and hosted
a lobby.
When the lobby was full, I went to launch the game. The 'searching for
dedicated server' screen appeared num
hough it could be
>>> openserverbrowser related), my remaining passworded server will
>>> let me
>>> connect from the server browser, puts me into a lobby that lasts
>>> about 3
>>> seconds, loads a map and crashes my client.
>>>
>>&g
Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play
on Steam Group Server' screen, it goes to a find lobby screen instead of one
with the 'create lobby' button.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
I think I'm seeing this too.
I'm a member of a steam group, and it has 28 servers associated with it.
Most servers are either full, or have 3/4 players on them.
Yet I do not see any servers/games listed when I go 'play on a steam group
server'.
I double checked via the server console that sv_st
Sv_steamgroup is found in the server, not the client.
Visit your Steam Group admin page (the Settings tab) on steam community, and
you will see an 'ID' field. This is what you set for sv_steamgroup on your
server/s.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTE
That sounds great.
A feature I think that would be neat would be to have two other options on
the GUI where appropriate:
* Join Group Chat Room
* View Group Profile
This may help bring group members a bit closer together by allowing them to
quickly chat with one another and then join a game toget
Hi,
Just thought I would point out after figuring this out myself a while later,
if you set sv_search_key to a non-blank value for your server, then that
server is HIDDEN from all players unless they have the same search key set
on their client.
So regular players who do not set a search ke
Yeah, being able to associate servers with a Steam Community Group some how
would be neat.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Saturday, 8 November 2008 12:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re
That fixed our problem, thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of raydan
Sent: Friday, 7 November 2008 6:28 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Demo Updated Released
let me try
2008/11/7 bl4n
Pretty sure you just provide a direct url like http:///banner.png - FTP
probably isn't supported.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Barker
Sent: Friday, 7 November 2008 1:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] l4
While I agree that these concerns are valid and of importance (to GSPs,
rental customers and players alike); I think it it's also important we see
how the entire system plays out in the context of the game before condemning
it too quickly.
As a player, I would prefer to be able to indicate a prefe
In all seriousness it sounds like that's there by accident
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, 6 November 2008 8:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead -Matchmak
My understanding is that the dedicated servers are transparent, you don't
know about them as players.
Players join a lobby system, create a room/play with friends, and then when
the game starts, are sent to a dedicated server within a pool - that server
is removed from the pool while a game is in
Yeah, the query used for CS 1.6 now is definitely NOT the same as CS: Source
(and TF2, etc) and so a few tools have stopped working.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thorsten Huber
Sent: Tuesday, 4 November 2008 6:44 AM
To: hlds@list.valveso
An important part of traditional dedicated servers and the client/server
model (pick a server to join, etc) I think is important as it also creates a
place for friends to gather and play together.
I can understand the L4D matchmaking process will be different because games
run for hours, and no on
I'm sure there's a bazillion things going on at Valve HQ about this game, so
I think they are busy :]
Putting servers online before the game's released though would certainly be
handy to get most of that stuff out of the way so we can play it too! :)
-Original Message-
From: [EMAIL PROTEC
You can always run hldsupdatetool without parameters to see a list of game
names to install
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dallas Behling
Sent: Saturday, 11 October 2008 5:55 AM
To: 'Half-Life dedicated Win32 server mailing list'
What about the map you are running? Perhaps try installing the server to a
new directory entirely and starting a server up (no mods, no config changes,
etc) of say TF2 on one of the stock maps.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
Sent
Besides moving to some form of game server management system, an easier less
technical way may be to simply make an 'update configs' batch file that
allows you to copy a single config file to all servers at once.
Eg, create an 'update.bat' file and type the appropriate copy commands:
copy default.
I think if you're that worried about player server queries sucking up your
bandwidth, you shouldn't be running bandwidth intensive game servers to
begin with.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Wednesday, 16 July 2008 1:44
We definitely see TF2 servers leaking memory.
Our server graphs show that when the server first starts (around 6am) memory
usage remains constant.
As soon as players join the server, memory begins to rise as they remain on
the server.
When the server becomes empty, memory remains constant at whe
Also noticed 'Counter-Strike: Source Beta' listed in the browser.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Friday, 23 May 2008 3:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [
Our performance graphs for TF2 servers show a slow increase in memory usage
over time from the moment the server contains players.
Before players enter the server the memory usage remains constant.
When players leave the server (and it becomes empty) it appears the memory
usage remains the same a
I hate posts getting side tracked on this list :|
It's a very nice feature request.
If a 'config directory' was specified, eg:
Srcds.exe -console -game cstrike -configdir server2/
Then instead of srcds accessing /cstrike/addons/ it could
check /cstrike/server2/addons/ as well as
/cstrike/server
I believe if you place an IP ban (as you do when banning a normal player)
this will block RCON, server queries and connection attempts from that
address.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Olsen
Sent: Tuesday, 22 April 2008 9:40
I repeatedly get different server counts each time I refresh the server
list.
Without fail.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
The-/ I'm pretty sure Valve haven't delisted anyone yet, as the server count on
> the internet tab
Yeah.
I think the server tags thing can be made much nicer if the 'server tags'
box was simply moved to the Internet tab, just allowing it as an extra
filter.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Friday, 7 March 2008 9:55
Hi Eric,
Has it been considered that the Custom tab simply filters the Internet tab?
And let the Internet tab keep all servers (ie, servers always appear in the
Internet tab).
Otherwise now people need to look in two places to find a group of servers
they may play on.
Regards,
Andrew
-Origi
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
Just a few things I've noticed with the server tags system:
1) Clicking 'Refresh all' while I am filtering by: Team Fortress 2;
Australia - and have no text in the 'Tags' box, seems to y
Sounds good Jason!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, 29 February 2008 8:35 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Upcoming Team Fortress 2/Dedicated Server Update
This is a multi-part
This would be fantastic to fix not being able to have multiple servers, some
loading plugins and some not.
This may no longer be an issue, but I remember mani-admin related plugins
always loading themselves at startup and then being disabled via a config
file option for servers that shouldn't run
Our servers reboot daily automatically and I don't think we've observed
these symptoms if that helps.
Our graphs of the server usage (players vs memory vs cpu) show a slight rise
in memory over time but not much at all.
May be more obvious if we left a server online without rebooting it for a
few
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Hi,
Is anyone else experiencing poor performance related to the latest TF2
update?
I don't believe it's the servers themselves (at least, according to our
usage statistics, CPU and memory use is t
No crashes on our 24/7 badlands servers.
We have two dedicated to that map at the moment, both full since update
release and have had no crashes.
Both running on Windows.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Friday,
Will that be out later today/tomorrow? :)
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, 15 February 2008 10:51 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: RE: [hlds] Team Fortress
Another thought, is there a limit on the amount of tags you can have?
Or possibly better, a way to reserve a tag for use (eg, a game provider's
name).
In Battlefield 2 for example, it has a server browser that allows you to
type in some text to filter by server name.
Traditionally you have publi
Really cool.
Always interested in seeing what you guys come up with.
I think another nice use for the tag system is to be able to place in your
provider name (for us, this would be 'gamearena') so players who are only
interested in playing on some specific servers can easily filter the list,
inst
The server may not rotate when its empty; I cant recall the exact behaviour.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joseph H Harrison
Sent: Tuesday, 13 November 2007 3:05 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HLDS not switching ma
Try blocking whatever connection the tool is making? Perhaps the content
server its trying to download from is too overloaded.
You can also run with the -retry flag (I think it is) to let the update
process keep trying when it hits that error.
- Andrew
-Original Message-
From: [EMAIL PRO
Mike, could you please elaborate on how a TF2 server will be started?
Is it the same process of: srcds.exe -game tf
Or is there a new command line style? Which executable do we run, and where
will it be located?
Thanks,
Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PR
Not too sure if it's the same thing, but sometimes I'll need to hit 'Refresh
All' a few times to get the entire Steam list - it sometimes misses bunches
of servers.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, 28 Augu
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