Re: [hlds] Left 4 Dead 2 / Left 4 Dead updates released

2010-10-05 Thread Andrew Armstrong
Glad to know we're not the only ones; its 3 hours since the release and unfortunately updating via hlds tool still takes a long time (at least 30 minutes now and still not finished) downloading updates. Not sure if that's because I am in Australia and we're having to download from overseas for thi

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Andrew Armstrong
Nice work; just queried qstat myself and immediately saw local Australian servers instead of the American one's I usually start to see :) - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thur

Re: [hlds] Windows Control Panel

2010-04-07 Thread Andrew Armstrong
If you're not after a game control panel (why not out of interest?), you may want to check out GameMon - http://mammoth.com.au/resources/ which may be what you're after. It's a watchdog program that simply monitors servers and gives you some nice options. 'GameMon is a simple application for Wind

Re: [hlds] MDMPs

2010-03-14 Thread Andrew Armstrong
You will need to use VS, but the dumps most likely won't help without symbols. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, 15 March 2010 10:36 AM To: Half-Life dedicated Win32

Re: [hlds] Map name not showing up in browser?

2010-03-02 Thread Andrew Armstrong
Is it even running a map? Type 'status' in the console and double check its supposedly online etc. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, 3 March 2010 1:07 PM To: Half-L

Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Andrew Armstrong
Is there a setting that enables server admins/GSPs to disable the ability to remotely upload eventscripts (without FTP even being on), or prevent their execution? - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf O

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
on the server unfortunately" huff. > > > -Python > > -Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Sunday, February 14, 2010 4:59 PM > To: 'Half-L

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
erver unfortunately" huff. -Python -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, February 14, 2010 4:59 PM To: 'Half-Life dedicated Win32 server mailing list' Subjec

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
We've experienced this with other source based games when we listed 'exec banned.cfg' in our server config file, when the banned.cfg contained hundreds of ban entries. Remove this command from your server.cfg if its present, just execute it once on the command line. Regards, Andrew -Original

[hlds] Left 4 Dead 2 Update Released

2009-12-09 Thread Andrew Armstrong
Hey all, Just an FYI there was a L4D2 update released a short while ago which appears to have a server update too, I didn't see it announced: http://store.steampowered.com/news/3217/ Left 4 Dead 2 * Changed rules for ghost placement in Scavenge Mode * Player controlled Special

Re: [hlds] Left 4 Dead Update Available

2009-11-09 Thread Andrew Armstrong
Awesome work L4D team, thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32 Sent: Tuesday, 10 November 2009 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Av

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Andrew Armstrong
Are you sure it's not the bot players showing up ('Smoker', etc)? That happens on L4D #1 too. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of syate...@cfl.rr.com Sent: Thursday, 29 October 2009 2:00 PM To: Hal

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Andrew Armstrong
Okay I just got it working for me; make sure you're not setting a 'password' (oops) and also make sure 'status' says your running a map (+map on the command line). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Andrew Armstrong
Anyone else not able to query a L4D2 demo server using the L4D1/TF2 query protocols? Just an observation. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, 28 October 2009 2:06 PM To

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Andrew Armstrong
Nor would I. There is no interface setup to do the hooks SourceMod wants, so they do it by hooking directly in to code (which changes when an update is released). Either live with it (and learn to wait for SM updates) or ditch SourceMod. - Andrew -Original Message- From: hlds-boun...@li

Re: [hlds] DoD:S issue

2009-09-15 Thread Andrew Armstrong
Are you able to view the console output of the server? That should help. Perhaps your trying to load a map that does not exist, or you are missing a necessary +ip argument to bind to a specific IP. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Andrew Armstrong
Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 serve

Re: [hlds] Left 4 Dead Update Released

2009-07-16 Thread Andrew Armstrong
Nice changes, thanks l4d team! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, 17 July 2009 10:20 AM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list

Re: [hlds] Valve's secret update

2009-07-14 Thread Andrew Armstrong
You can just try updating your servers again; if they are already up to date it won't do anything. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Wednesday, 15 July 2009 2:11 PM To: Half-L

Re: [hlds] Timeout On Mapchange

2009-07-12 Thread Andrew Armstrong
The plugin requires sourcemod, which seems to really stuff up the servers (weird SI spawn locations that are out of bounds, multiple AI hunters running around, etc - just stupid problems that make the game unplayable). Could Valve *please* look at and acknowledge this problem in a reply to this em

Re: [hlds] L4D Custom Campaigns + Versioning Issue

2009-07-12 Thread Andrew Armstrong
I tried to play this map last night, initially I was kicked from the game (while trying to join the server directly) with a 'String table differs' error. I deleted the copy of the map I had (from a short while ago - it was in vpk format) and then installed the one the server suggested, and I got i

Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Andrew Armstrong
Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395&page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun...@list.valvesof

Re: [hlds] Timeout On Mapchange

2009-07-05 Thread Andrew Armstrong
Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Andrew Armstrong
Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Se

Re: [hlds] Referenced Memory

2009-05-04 Thread Andrew Armstrong
Possibly a bad RAM stick in your server, you should run a memory test. Memory leaks don't cause these errors, they would just end up consuming 100% of your RAM and end up throwing an 'out of memory' error. If it was an invalid pointer being accessed it would be an access violation error instead.

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Andrew Armstrong
This may be a symptom of the problem, but I notice (as of right now) two of our populated servers are reporting 3/4 players (numplayers = 2, maxplayers = 4) through a query response. However, the player list portion of the query response lists (confrication, Zoey, Louis, Raven) - There's two bot n

Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-24 Thread Andrew Armstrong
Does anyone know whether this issue was resolved in the DLC release? Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, 19 April 2009 4:52 PM To: 'Half-Life dedicated Win32 s

Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Andrew Armstrong
Some of these replies come off as a bit rude. Thanks for the heads up as always Jason. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, 21 April 2009 10:12 AM To: 'Hal

Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-18 Thread Andrew Armstrong
my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong wrote: > Hi everyone, > > > > I read a while back that TF2 had a timeout on map change bug, where players > would be dropped from the server with a &

[hlds] Left 4 Dead: Map timeout issue?

2009-04-18 Thread Andrew Armstrong
Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop a

Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Andrew Armstrong
You will find that many providers that run hundreds of game servers (for free) often have a 'code of conduct' that is written out and enforced by teams of game admins (just regular players, but have formally been recruited and joined the admin team). - Andrew -Original Message- From: hlds

Re: [hlds] net_splitpacket_maxrate

2009-04-02 Thread Andrew Armstrong
If you have a quad core machine, and hlds/srcds is single threaded (which I believe it is), then you're just about reaching your 25% maximum CPU usage (100% of one core) for that server. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valves

Re: [hlds] l4d sv_alltalk convar

2009-03-24 Thread Andrew Armstrong
I havent been following this convo, but I noticed that when you are dead as a survivor, you can see infected team chat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Wednesday, 25 March 2009 3:

[hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Andrew Armstrong
Check out http://teamfortress.com/ "One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on" . "After kicking around some proposals, we came up with a simple system built around the theory that player time on

Re: [hlds] symlink multiple servers

2009-03-09 Thread Andrew Armstrong
You don't actually need to use any of this - You can run multiple servers out of the same install already. The only real gotcha is that addons are auto-loaded when each server starts, so you need to explicitly unload them if you want them disabled, which doesn't always work. - Andrew -Origin

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
> Andrew > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR > Sent: Friday, 6 March 2009 5:48 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Win

Re: [hlds] Team Fortress 2 Update Coming

2009-03-05 Thread Andrew Armstrong
Thanks for the heads up Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, 6 March 2009 9:34 AM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_an

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Yep, it shows it as being secure. -Matt On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong wrote: > Is your server VAC secured though Matt? Type 'status' and

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
lso, did you try -ip 0.0.0.0 ? > > 2009/3/5 Andrew Armstrong > > > The server only has one IP, and that's the public one. I tried starting > it > > without +ip as well, but the same error occurred. > > > > - Andrew > > > >

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
rver, an I did not use anything in >> the 2702x range. >> >> I know its not a good solution, but its worth a try. >> >> Andrew Armstrong wrote: >> >> >>> Hi, >>> >>> >>> >>> We are experiencing some problem

[hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL steamservice.cpp

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Andrew Armstrong
No scout update for a few :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SmOoThEm Sent: Thursday, 19 February 2009 1:06 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] [OT] TF2 Announcer

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Andrew Armstrong
This update was just released. Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine * Updated the engine to report SteamIDs using the Steam_0 format instead of Steam

[hlds] Valve: Plans to migrate all Steam IDs to the new format?

2009-02-16 Thread Andrew Armstrong
Hi, I just wanted to ask whether there were plans to migrate the IDs to the new format for all existing games (such as CS/Hl1 based games and their mods)? Any info would be appreciated; myself and others no doubt store these IDs for some reason or another and it would be good to know whethe

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Andrew Armstrong
down, please read this wikipedia article: http://en.wikipedia.org/wiki/SteamID The article should give you an understanding as to how a steamid is constructed and why valve are making these apparent changes. Regards Matthew Bancroft 2009/2/17 Andrew Armstrong : > Could someone please clar

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Andrew Armstrong
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I will demonstrate with my own ultra 1337 steamid: STEAM_0:1:1133750 --> STEAM_1:1:1133750 Andrew Armstrong wrote: > Could someone please clarify what exactly has changed in the STEAM ID > format, and whether thi

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Andrew Armstrong
Could someone please clarify what exactly has changed in the STEAM ID format, and whether this affects existing banned.cfg entries for STEAM IDs? Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Tue

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Andrew Armstrong
I think the forum system could work well if it is moderated appropriately. The main concern with this discussion seems to be that a lot of noise will be generated from letting 'everyone' in to the forum. If someone wants to know how to setup a server; why not let them in and find out how to do so

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Andrew Armstrong
"Unlessthere was a usergroup on the forums devoted to Server Admins...in which, a Valve employee could send an email to that usergroup so that everyone gets a "no-reply" email informing us of the update. I just thought of that. Might be a good idea." This already exists, its hlds_announce@ - S

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Andrew Armstrong
I think forums have an advantage over a mailing list (having been on this list for many years) in that newcomers can find answers to questions already answered, and other handy reference material can be kept around for others to read. One of the main benefits I found from being on this list howeve

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Andrew Armstrong
It was definitely there before, strange. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Tuesday, 10 February 2009 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hl

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Andrew Armstrong
One option is to normalize the data before you add it to the database in a format that's easier to work with. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Tuesday, 3 February 2009 2:50 PM To: 'Half-

Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Andrew Armstrong
I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server

[hlds] Left 4 Dead Update Possibly This Week

2009-01-12 Thread Andrew Armstrong
Hi, Just passing on something I noticed on the Steam forums, apparently there should be an updated patch for L4D this week. ".the patch should be out this week." Source: http://forums.steampowered.com/forums/showthread.php?t=784064 Cheers, Andrew __

Re: [hlds] Steam browser protocol

2009-01-05 Thread Andrew Armstrong
I think the only way you can join a Steam group is via the web interface at steamcommunity.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: Tuesday, 6 January 2009 9:28 AM To: Half-Life ded

Re: [hlds] L4D feature request / tweak

2009-01-03 Thread Andrew Armstrong
That's one of many problems with the lobby setup at the moment (steam group servers don't show up at all or only a handful do, dedicated servers aren't found even though there are many free, etc) - lots of things need work :( -Original Message- From: hlds-boun...@list.valvesoftware.com [m

[hlds] Left4Dead: Noticable Lobby Issues

2008-12-14 Thread Andrew Armstrong
Hi, I just wanted to re-enforce a few outstanding issues that myself and a few others have experienced with regards to trying to play a game of Left4Dead. I want to keep this short and sweet. These problems are experienced in-game, and are caused by backend/server issues I assume. 1)

Re: [hlds] Steam Community URLs and XML

2008-11-24 Thread Andrew Armstrong
6 or 7 times more code to handle a redirect? I think you're doing something wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: Monday, 24 November 2008 11:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] S

Re: [hlds] Steam Community URLs and XML

2008-11-24 Thread Andrew Armstrong
You may want to post this on the Steam Community Discussion forum - a few of the steam community web devs read that site, you're probably more likely to get a bit of help from there instead of this (server oriented) list. Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PR

[hlds] Bug Report: Matchmaking Lobby is not finding servers, even when servers are available

2008-11-18 Thread Andrew Armstrong
Hi, I'm sure this is problem has probably been identified, but if not, here's a quick recap. Last night I went and 'Played with friends on Steam Group server' and hosted a lobby. When the lobby was full, I went to launch the game. The 'searching for dedicated server' screen appeared num

Re: [hlds] Steam community group features

2008-11-14 Thread Andrew Armstrong
hough it could be >>> openserverbrowser related), my remaining passworded server will >>> let me >>> connect from the server browser, puts me into a lobby that lasts >>> about 3 >>> seconds, loads a map and crashes my client. >>> >>&g

Re: [hlds] Steam community group features

2008-11-14 Thread Andrew Armstrong
Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson

Re: [hlds] Steam community group features

2008-11-14 Thread Andrew Armstrong
I think I'm seeing this too. I'm a member of a steam group, and it has 28 servers associated with it. Most servers are either full, or have 3/4 players on them. Yet I do not see any servers/games listed when I go 'play on a steam group server'. I double checked via the server console that sv_st

Re: [hlds] Steam community group features

2008-11-14 Thread Andrew Armstrong
Sv_steamgroup is found in the server, not the client. Visit your Steam Group admin page (the Settings tab) on steam community, and you will see an 'ID' field. This is what you set for sv_steamgroup on your server/s. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTE

Re: [hlds] Status

2008-11-10 Thread Andrew Armstrong
That sounds great. A feature I think that would be neat would be to have two other options on the GUI where appropriate: * Join Group Chat Room * View Group Profile This may help bring group members a bit closer together by allowing them to quickly chat with one another and then join a game toget

[hlds] Browser issues and sv_search_key

2008-11-08 Thread Andrew Armstrong
Hi, Just thought I would point out after figuring this out myself a while later, if you set sv_search_key to a non-blank value for your server, then that server is HIDDEN from all players unless they have the same search key set on their client. So regular players who do not set a search ke

Re: [hlds] Good idea? {L4D}

2008-11-07 Thread Andrew Armstrong
Yeah, being able to associate servers with a Steam Community Group some how would be neat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Saturday, 8 November 2008 12:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread Andrew Armstrong
That fixed our problem, thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of raydan Sent: Friday, 7 November 2008 6:28 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Updated Released let me try 2008/11/7 bl4n

Re: [hlds] l4d banner size

2008-11-06 Thread Andrew Armstrong
Pretty sure you just provide a direct url like http:///banner.png - FTP probably isn't supported. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Barker Sent: Friday, 7 November 2008 1:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] l4

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Andrew Armstrong
While I agree that these concerns are valid and of importance (to GSPs, rental customers and players alike); I think it it's also important we see how the entire system plays out in the context of the game before condemning it too quickly. As a player, I would prefer to be able to indicate a prefe

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Andrew Armstrong
In all seriousness it sounds like that's there by accident -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, 6 November 2008 8:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead -Matchmak

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Andrew Armstrong
My understanding is that the dedicated servers are transparent, you don't know about them as players. Players join a lobby system, create a room/play with friends, and then when the game starts, are sent to a dedicated server within a pool - that server is removed from the pool while a game is in

Re: [hlds] @Valve, protocol 48 issues

2008-11-03 Thread Andrew Armstrong
Yeah, the query used for CS 1.6 now is definitely NOT the same as CS: Source (and TF2, etc) and so a few tools have stopped working. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thorsten Huber Sent: Tuesday, 4 November 2008 6:44 AM To: hlds@list.valveso

Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Andrew Armstrong
An important part of traditional dedicated servers and the client/server model (pick a server to join, etc) I think is important as it also creates a place for friends to gather and play together. I can understand the L4D matchmaking process will be different because games run for hours, and no on

Re: [hlds] L4D Beta Servers?

2008-10-28 Thread Andrew Armstrong
I'm sure there's a bazillion things going on at Valve HQ about this game, so I think they are busy :] Putting servers online before the game's released though would certainly be handy to get most of that stuff out of the way so we can play it too! :) -Original Message- From: [EMAIL PROTEC

Re: [hlds] D.I.P.R.I.P. Warm Up Update 1.0.0.3 Released

2008-10-11 Thread Andrew Armstrong
You can always run hldsupdatetool without parameters to see a list of game names to install - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dallas Behling Sent: Saturday, 11 October 2008 5:55 AM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Andrew Armstrong
What about the map you are running? Perhaps try installing the server to a new directory entirely and starting a server up (no mods, no config changes, etc) of say TF2 on one of the stock maps. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak Sent

Re: [hlds] Multiple servers, same configs

2008-08-22 Thread Andrew Armstrong
Besides moving to some form of game server management system, an easier less technical way may be to simply make an 'update configs' batch file that allows you to copy a single config file to all servers at once. Eg, create an 'update.bat' file and type the appropriate copy commands: copy default.

Re: [hlds] Force a -nomaster to be listed

2008-07-15 Thread Andrew Armstrong
I think if you're that worried about player server queries sucking up your bandwidth, you shouldn't be running bandwidth intensive game servers to begin with. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Wednesday, 16 July 2008 1:44

Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Andrew Armstrong
We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant. As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at whe

Re: [hlds] DoD: S Beta Released?

2008-05-22 Thread Andrew Armstrong
Also noticed 'Counter-Strike: Source Beta' listed in the browser. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joshua Handelsman-Woolf (DogGunn) Sent: Friday, 23 May 2008 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [

Re: [hlds] srcds memory leak.

2008-05-20 Thread Andrew Armstrong
Our performance graphs for TF2 servers show a slow increase in memory usage over time from the moment the server contains players. Before players enter the server the memory usage remains constant. When players leave the server (and it becomes empty) it appears the memory usage remains the same a

Re: [hlds] Please add the option customize bans file save location

2008-05-16 Thread Andrew Armstrong
I hate posts getting side tracked on this list :| It's a very nice feature request. If a 'config directory' was specified, eg: Srcds.exe -console -game cstrike -configdir server2/ Then instead of srcds accessing /cstrike/addons/ it could check /cstrike/server2/addons/ as well as /cstrike/server

Re: [hlds] Under attack again

2008-04-21 Thread Andrew Armstrong
I believe if you place an IP ban (as you do when banning a normal player) this will block RCON, server queries and connection attempts from that address. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Olsen Sent: Tuesday, 22 April 2008 9:40

Re: [hlds] Blacklist

2008-03-14 Thread Andrew Armstrong
I repeatedly get different server counts each time I refresh the server list. Without fail. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] The-/ I'm pretty sure Valve haven't delisted anyone yet, as the server count on > the internet tab

RE: [hlds] TF2 update coming later today

2008-03-06 Thread Andrew Armstrong
Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55

RE: [hlds] TF2 update coming later today

2008-03-06 Thread Andrew Armstrong
Hi Eric, Has it been considered that the Custom tab simply filters the Internet tab? And let the Internet tab keep all servers (ie, servers always appear in the Internet tab). Otherwise now people need to look in two places to find a group of servers they may play on. Regards, Andrew -Origi

[hlds] Server Tags Feedback

2008-02-29 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Just a few things I've noticed with the server tags system: 1) Clicking 'Refresh all' while I am filtering by: Team Fortress 2; Australia - and have no text in the 'Tags' box, seems to y

RE: [hlds] Upcoming Team Fortress 2/Dedicated Server Update

2008-02-28 Thread Andrew Armstrong
Sounds good Jason! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, 29 February 2008 8:35 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Upcoming Team Fortress 2/Dedicated Server Update This is a multi-part

RE: [hlds] A quick fix to make Source infinitely more GSP friendly

2008-02-27 Thread Andrew Armstrong
This would be fantastic to fix not being able to have multiple servers, some loading plugins and some not. This may no longer be an issue, but I remember mani-admin related plugins always loading themselves at startup and then being disabled via a config file option for servers that shouldn't run

RE: [hlds] Valve testing servers

2008-02-26 Thread Andrew Armstrong
Our servers reboot daily automatically and I don't think we've observed these symptoms if that helps. Our graphs of the server usage (players vs memory vs cpu) show a slight rise in memory over time but not much at all. May be more obvious if we left a server online without rebooting it for a few

[hlds] Poor TF2 performance with recent update?

2008-02-15 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Is anyone else experiencing poor performance related to the latest TF2 update? I don't believe it's the servers themselves (at least, according to our usage statistics, CPU and memory use is t

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew Armstrong
No crashes on our 24/7 badlands servers. We have two dedicated to that map at the moment, both full since update release and have had no crashes. Both running on Windows. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday,

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew Armstrong
Will that be out later today/tomorrow? :) - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, 15 February 2008 10:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds] Team Fortress

RE: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Andrew Armstrong
Another thought, is there a limit on the amount of tags you can have? Or possibly better, a way to reserve a tag for use (eg, a game provider's name). In Battlefield 2 for example, it has a server browser that allows you to type in some text to filter by server name. Traditionally you have publi

RE: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Andrew Armstrong
Really cool. Always interested in seeing what you guys come up with. I think another nice use for the tag system is to be able to place in your provider name (for us, this would be 'gamearena') so players who are only interested in playing on some specific servers can easily filter the list, inst

RE: [hlds] HLDS not switching maps?

2007-11-12 Thread Andrew Armstrong
The server may not rotate when its empty; I cant recall the exact behaviour. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joseph H Harrison Sent: Tuesday, 13 November 2007 3:05 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HLDS not switching ma

RE: [hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %

2007-09-16 Thread Andrew Armstrong
Try blocking whatever connection the tool is making? Perhaps the content server its trying to download from is too overloaded. You can also run with the -retry flag (I think it is) to let the update process keep trying when it hits that error. - Andrew -Original Message- From: [EMAIL PRO

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Andrew Armstrong
Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PR

RE: [hlds] Some Servers not showing up on the Steam Master Server List - Redux

2007-08-28 Thread Andrew Armstrong
Not too sure if it's the same thing, but sometimes I'll need to hit 'Refresh All' a few times to get the entire Steam list - it sometimes misses bunches of servers. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Tuesday, 28 Augu

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