; the same time it would prevail a success and actually give merit to
>> established servers.
>> A better idea would be allowing servers in the list to be sorted by
>> their
>> score and not just by names, pings, players, etc. This way no one is
>> de-listed and the same e
be sorted by
>> their
>> score and not just by names, pings, players, etc. This way no one is
>> de-listed and the same effect is obtained for the players.
>>
>> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!
>>
>>
>>
>> -Original Message-
>&
e and not just by names, pings, players, etc. This way no one is
> de-listed and the same effect is obtained for the players.
>
> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto
If if is a global problem and not only a server problem then it would
not matter because every server would be penalised for it and since a
rank will only mean anything when compared to other servers it should
not matter.
On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote:
> Hmm
it would work, because then the bad guys will
just use another one when they get delisted or low ranked.
On Fri, Mar 13, 2009 at 12:21 AM, Donnie Newlove
wrote:
> Sounds very interesting indeed! They just have to make sure it is
> absolutely impossible to fake that statistics or it will b
Sounds very interesting indeed! They just have to make sure it is
absolutely impossible to fake that statistics or it will be much, much
worse instead and that might not be very easy. Maybe we can even get
rid of faked players and even tags while they are at it? I believe
they would have to or hack
Sprays only or does it all enable all the fun wallhacks as well?
On Thu, Mar 12, 2009 at 11:50 PM, Chris wrote:
> Really, so sprays wont work after first map change - that's odd behaviour,
> could be what im noticing.
>
> Another bug for Valve :)
>
> On Thu, Mar 12, 2009 at 10:03 PM, Arg! wrote:
Not really a problem. L4D defaults to having alltalk on and that is
enough to put a server in the custom tab. Being empty also makes it
custom if I'm not mistaken. It would be best if Valve just removed the
custom tab and moved the tags field to the Internet tab. It’s a shame
the browser is not sup
-Hacks
http://steamcommunity.com/groups/darkcheats
http://steamcommunity.com/groups/welovehackz
http://steamcommunity.com/groups/PureHackZ
http://steamcommunity.com/groups/hackorz
On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
wrote:
> http://steamcommunity.com/groups/Get-legit Cheating s
ther and wish the spam fest just to
> end and the mailing list go back to what it was intended for
>
> Donnie Newlove wrote:
>> How many of you who look down on msleepers truly horrible and
>> unforgivable acts against the community that threaten to ruin the very
>> core of
How many of you who look down on msleepers truly horrible and
unforgivable acts against the community that threaten to ruin the very
core of everything we hold dear have ever used a fake client plugin?
What do you think players find more annoying, not being able to join
one out of a hundred commun
It's a very fine line you are walking, but I fully believe it's your
right to do it.
And please, even if you personally don’t like it, don’t be so
negative. What would have happened if he just did it quietly? Now he
shared the plugin, list of bans and most importantly of all, the
information that
DELETED!!
On Tue, Feb 24, 2009 at 11:28 PM, msleeper wrote:
> Total useless status of mailing list: Achieved.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/lis
Or what was it that I heard in the "shut down the mailing list"
thread? There is not even a new game coming out, it's just the daily
scout update info that is later than it used too be and already the
forums goes between being slow, not loading at all and even give
database errors.
___
ouseofhacks
> http://steamcommunity.com/groups/MultihackAdminTeam
>
> On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
> wrote:
>> Both these groups are owned by the same guy and he is one of the most
>> active ones. I don't know for sure because I could not find anything
>&
There is a Windows list now?
On Fri, Feb 20, 2009 at 2:03 PM, Maximilian L. wrote:
> That´s obviosly the Windows mailing list. Nice that another n00b is
> prooved Windows user :)
> And now could the spaming be stoped please. I think that´s in the sense
> of all others here.
> Thanks.
>> Lets make
lets these people
>> thrive.
>>
>> Also, I didn't say I was going to ban Karl's spammy group. I said I
>> banned him because he decided to be on the friends list of a hacker that
>> got posted here. His group is "huge" because he - self admittedly - has
be handled. I can understand why
> some ban lists require proof beyond some kind of reasonable doubt. But what's
> reasonable doubt these days? It seems kind of arbitrary and open to
> interpretation...
>
>
>
> -Original Message-----
> From: hlds-boun...@list
playing CS:S, maybe the
game with most cheaters ever, does not have much in common with the
average TF2 player.
On Wed, Feb 18, 2009 at 1:17 PM, Justin wrote:
> Ya know eventually your gonna ban every gamer playing tf2?
>
> On Wed, Feb 18, 2009 at 6:17 AM, Donnie Newlove
> wrot
/MultihackAdminTeam
On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
wrote:
> Both these groups are owned by the same guy and he is one of the most
> active ones. I don't know for sure because I could not find anything
> about it, but it seems that ROLEX/GodLike is just another cheater,
ide from some dumb kid as a group image, I don't see
> anything in particularly wrong with this group.
>
> Are these groups owned by owners of other groups? Or something of that
> nature?
>
>
> On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
>> Having update
roups? Or something of that
> nature?
>
>
> On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
>> Having updated SourceBans to the latest version I wonder what I would
>> ever need to ban groups from the web interface, but after looking
>> around for an hour at th
like "proof" and "reasonable cause", and
> being on the friends list of the Officers of the g0ts group apparently
> isn't good enough for them.
>
> Nice list, I'll have a look through them and probably add a few.
>
> On Wed, 2009-02-18 at 02:37 +0100,
Having updated SourceBans to the latest version I wonder what I would
ever need to ban groups from the web interface, but after looking
around for an hour at the steamcommunity I found that it was quite
useful for proactive banning since I now have over 1000 new bans of
known cheaters (and I am als
Touché.
On Fri, Feb 13, 2009 at 3:27 PM, Karl Weckstrom wrote:
> You just did :)
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
> Sent: Friday, February 13, 2009 5:51
Do not spam the list please.
On Thu, Feb 12, 2009 at 5:07 PM, Robert Whelan wrote:
> el oh el, yes.. we've all noticed it (where have ya been hiding?).
>
> :p
>
>
>
>
>
> From: "mu...@anbservers.net"
> To: Half-Life dedicated Win32 server mailing list
>
> Sent:
All this sounds awfully complicated when could just keep the mailing
list. It has worked fine for years, why could it not continue to do
so?
On Tue, Feb 10, 2009 at 4:02 AM, Aaron Rapp wrote:
> WellI thought a little farther on the idea, and it could be as follows:
>
> - We set up moderators
It's down again.
On Fri, Feb 6, 2009 at 2:48 AM, Patrick Shelley wrote:
> Thats tongue in cheek right?
>
> Sleeper, you put the guy on to a train of thought that will benefit him - to
> have a check around before asking on the list. God knows i look about all
> the time, and if, if i cant anythin
At least that is some good news! Thank you very much.
On Tue, Feb 10, 2009 at 12:57 AM, David Anderson wrote:
> Hello!
>
> It's sad to see these mailing lists go down - I've been watching them
> for _years_ and the quality of posting has always been higher than
> typical internet forums. Some pe
There is nothing quick about it. It's just a dumbed down GUI that
sacrifices usefulness for pretty graphics, although I'm not sure about
the new colours. Actually I am sure about the new colours; it looks
like someone beat the TF2 GUI with an ugly stick.
On Tue, Jan 13, 2009 at 9:02 PM, Ronny Sche
So where else is it possible to have a discussion? The Steam forums?
Yeah, right.
On Thu, Jan 8, 2009 at 10:48 PM, wrote:
> Well Said
>
> -Original Message-
>> From: "Kingsley Foreman"
>> Subject: Re: [hlds] Valve It's Time To Listen And Answer! --- they
>> don't owe you anything.
>>
>>
Doesn't really matter, it's just something that is easy to blame
errors on. I don't remember it being such a big problem before
consoles made their comeback, maybe game developers got lazier?
Most bugs that have to do with different hardware and software
combinations are performance problems. All
The problem is that they add more bugs than they fix, I don't think
they test updates at all. It sad since TF2 was so polished in beta and
then there has been a lot of half bad changes and a bunch of bugs.
Some examples:
Since the recent engi update:
*Flame/backburn attack animation never stops un
There was something supposed to fix that by matchmaking team killers
and griefers together while more experienced players can play in
peace.
But it was removed or never finished. Probably because it's hard for
the game to decide if someone is a bad shot or if the one getting shot
is just getting h
I'm not sure I would like to play with console players on my PC, or vice versa.
On Sun, Nov 23, 2008 at 11:53 PM, Yatin Vadhia <[EMAIL PROTECTED]> wrote:
> I wish
>
> Regards
>
> Yatin
>
> On 23 Nov 2008, at 22:49, "Jake E" <[EMAIL PROTECTED]> wrote:
>
>> Is the Left4Dead multiplayer cross-platfor
Then they could just have disabled VAC, but it might be a reason.
2008/11/24 Jake E <[EMAIL PROTECTED]>:
> Maybe so VAC-Banned people had a chance to play L4D without getting blocked
> from most servers.
>
> On Mon, Nov 24, 2008 at 5:14 AM, Olly <[EMAIL PROTECTED]> wrote:
>
>> Apparently it's some
The length of the bans does not matter because cheaters are never
banned, only their account is. It's like taking the robbers shotgun
away and put it in jail for a year, five years or forever, it does not
matter, because the robber is still free and will just buy or steal a
new shotgun. Next day he
I can't think of a better deterrent than thread of
>> >> banning from all Valve games.
>> >>
>> >> On Thu, Nov 20, 2008 at 4:30 PM, tgnwells <[EMAIL PROTECTED]> wrote:
>> >>
>> >>> That's a stupid idea. Hey, I'm vac b
Well, his VAC status does not look good for him so its true that he is
a cheater, but he has probably not been caught by VAC on the Source
engine.
This plugin still does not exist yet, but when it does it will change
that, I'm looking forward to it.
http://www.vacbanned.com/plugin.php
On Thu, Nov
t them off.
>>
>>
>> On Mon, Nov 10, 2008 at 3:50 PM, Alex Smith <[EMAIL PROTECTED]> wrote:
>>
>>> Trying it now... Thank you. I will post back and let you know if I got it
>>> to work or not
>>>
>>> Thanks again.
>>>
&
Works just fine!
Try this app.
http://sourceforge.net/projects/console/
On Mon, Nov 10, 2008 at 9:05 PM, Alex Smith <[EMAIL PROTECTED]> wrote:
> Hi there,
>
> This is the first time I start a *new* thread in a mailing list. I hope it
> works.
>
> I have another question. Is there a way to get ta
Would it not be much better to use rep when matching players together
instead of letting player kick players with a bad, publicly viewable
rep?
Automatically let teamkillers play with teamkillers and teamworkers
play with teamworkers, now that would be something! To get good rep
again they have to
Not forum rep, L4D in-game rep.
Also, please do not use hotmail. All your messages get messed up by it.
On Mon, Nov 10, 2008 at 9:30 PM, Alec Sanger <[EMAIL PROTECTED]> wrote:
>
> hmm?? are you saying there would be a connection between forum rep and the
> servers? I highly doubt this is the cas
I don't think all the same people work on TF2 and CS patches
exclusively, so delaying a TF2 patch to make room for CS makes little
sense. Besides, TF2 got much worse issues than this; the latest patch
introduced a new bug that puts you in spectator and force you to
reconnect to be able to join a te
Just asking, is it not possible for you mod guys to change your update
new in Steam? I noticed that ZP:S doesnt update it either, if you can
do it then it would be nice if you did. :)
On Mon, Oct 20, 2008 at 3:04 PM, Pawel Lekki
<[EMAIL PROTECTED]> wrote:
> A required update for D.I.P.R.I.P. Warm
e great,
but how long time will it take to check all steam accounts even once?
A year maybe?
> -Richard Eid
>
>
> On Sun, Oct 19, 2008 at 5:05 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote:
>
>> The XML are very small and long
at queries the
> community pages. (Especially with the number of servers there are :p)
>
>
> 2008/10/19 Donnie Newlove <[EMAIL PROTECTED]>
>
>> Thanks for the link, but I cant see how checking for bans at that site
>> would be any better than at the source itself (which wil
;
> This is a very interesting idea, but raises some serious questions. In the
> end, I guess since they are your servers, you are free to keep out anyone
> you please.
>
> -Richard Eid
>
>
> On Sun, Oct 19, 2008 at 1:22 PM, D
It has been updated, its supposed to show VAC status for all profiles
now including the private ones.
On Sun, Oct 19, 2008 at 8:10 PM, Nicholas Hastings <[EMAIL PROTECTED]> wrote:
> Currently it only shows ban status for profiles that are not marked Private
>
> Donnie Newlove w
It has come to my understanding that VAC only bans for the engine that
the cheat ran under when it very clearly states that it bans from all
VAC secured servers but nothing about being game or engine specific.
So now that steam community show the VAC status and the profiles can
be viewed as XML, w
It would probably be easier and safe enough to change the url to
something random every map change or controlled by a timer than having
one unique url for every joining player. Using a plugin to do this and
sync up with the web server would surly be the most elegant way.
On Fri, Oct 17, 2008 at 11
I stand corrected, the most elegant way would of course be to only
allow downloads from hosts that are already connected or connecting to
the game server.
On Sat, Oct 18, 2008 at 1:28 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:
> You HAVE to restrict access via IP on the webserver itself. Sadly
But if you lost your original email and want to change it to a new
one, which is probably the number one reason to change email in the
first place, then you are screwed.
On Fri, Oct 17, 2008 at 4:29 AM, bl4nk <[EMAIL PROTECTED]> wrote:
> I just wanted to get word out there so people would be aware
There is a lot of these sites and there will be many more.
Just send it to valve and maybe they can block it from the chats or
something. No need to spread awareness or anything like that about
this particular site, just like cheats its an ongoing battle that will
never be completely won.
On Fri,
-- Forwarded message --
From: Jason Ruymen <[EMAIL PROTECTED]>
Date: Thu, Oct 2, 2008 at 4:36 AM
Subject: [hlds] Upcoming MOD Dedicated Servers
To: Half-Life dedicated Win32 server mailing list
, [EMAIL PROTECTED]
As most of you have probably heard, sometime tomorrow we'll be addi
http://forums.srcds.com/viewtopic/8249
There is certainly going to be a loss, but I have no idea how big or
small it is going to be.
On Fri, Oct 3, 2008 at 12:25 PM, Saint K. <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Is there anyone who has experience with running gameservers on an OS which
> is insta
I know this is not what you want to hear but if everything else fails
then I would like to put in a good word for foobar2000. It's another
music player that may or may not do the exact same thing. :)
On Tue, Sep 30, 2008 at 9:41 PM, Jake E <[EMAIL PROTECTED]> wrote:
> My problem was alot more basi
;t seem to
make much sense either.
On Tue, Sep 30, 2008 at 1:07 AM, Donnie Newlove
<[EMAIL PROTECTED]> wrote:
> I actually didn't know about that command, but it will do fine. Thanks again!
>
> On Tue, Sep 30, 2008 at 12:19 AM, Rick Payton <[EMAIL PROTECTED]> wrote:
>&g
> Log text chat?
> "log on" does it.
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Donnie Newlove
> Sent: Monday, September 29, 2008 12:58 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] How d
TED]> wrote:
> Try ServerChecker:
> http://www.dumbclan.co.uk/downloads/serverchecker/
>
> On Sun, Sep 28, 2008 at 6:12 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote:
>
>> I want to log the chat in TF2, how can I do that? I run metamod and
>> sourcemod on Windows.
>
I want to log the chat in TF2, how can I do that? I run metamod and
sourcemod on Windows.
Also, is there a more reliable way to restart srcds if it crashes but
does not close or hangs, now I use the script from srcds.com but its
not very useful in practice.
Thanks!
__
small amount of information you're sending to the
> server, but it is a more severe problem whenever it occurs.
>
> /Cynips
>
> On Sun, Sep 21, 2008 at 2:21 AM, Donnie Newlove <[EMAIL PROTECTED]>wrote:
>
>> The discussion about the server browser got me thinking,
The discussion about the server browser got me thinking, and I can't
figure out what rate is actually good for. Please correct if I'm
wrong, which I probably am since I cant understand why it exists.
Rate limits the upload and download speed of the client to whatever it
is set to. If the server or
What Valve should do is adding a (adjustable) limit to the amount of
connections made per second. The server browser seems to just go brute
force on whatever connection it is given, bittorrent clients is even
smarter than that and they put less strain on the network than
refreshing servers. I actua
There was actually players inside? Like, playing?
That's strange, I always leave and never come back when I'm lied to
and there is usually a bunch of players that do the same thing if I
point out that the server is hacked.
On Fri, Sep 12, 2008 at 6:37 PM, Ben B <[EMAIL PROTECTED]> wrote:
> I've b
http://forums.alliedmods.net/showthread.php?t=67885
On Tue, Sep 9, 2008 at 12:49 AM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
> 2008/9/8 Jake E <[EMAIL PROTECTED]>
>
>> what do I type in rcon?
>>
>> On Mon, Sep 8, 2008 at 5:27 PM, tsuehpsyde <[EMAIL PROTECTED]> wrote:
>>
>> > Advertisements in Man
Yes, sure. But you should probably not use arena, payload, pl and
similar, the server will add a tag for the current gametype
automatically.
On Wed, Sep 3, 2008 at 7:11 PM, <[EMAIL PROTECTED]> wrote:
> I've set my tags up as a descriptor of that which one can expect on the
> server - hlstatsx, hl
And thats why no one asked you.
On Tue, Sep 2, 2008 at 6:41 PM, wwe ewr <[EMAIL PROTECTED]> wrote:
> I am against this change i am a cs player and i think this new beta ideas our
> awful the steam name and avatar its dum my thoughts
>
>
>
>> Date: Sat, 30 Aug 2008 00:50:56 +0200
>> From: [EMAIL P
>
>> > > 2008/8/26 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>
>> > >
>> > > > Speed hackers are welcome on my server.
>> > > >
>> > > > http://www.youtube.com/watch?v=sYSMrA3J9tU
>> > > >
>>
Just in case you like to look at demos with cheaters. Its educational. :)
http://ww3.beffo.se/beffo.se-ej8fmdbiiotq-speedhacker.zip
STEAM_0:0:19807363
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.
>Regards
> Steve
> - Original Message -
> From: "Donnie Newlove" <[EMAIL PROTECTED]>
>
>
> Can you only choose between teamspeak and ventrillo?
> There is a open souce, free alternative that I think deserves more
> attention
Can you only choose between teamspeak and ventrillo?
There is a open souce, free alternative that I think deserves more
attention than it has gotten; mumble. You could try that, it will only
cost you some time.
http://mumble.sourceforge.net/
On Tue, Aug 26, 2008 at 8:04 AM, 1nsane <[EMAIL PROTECT
I believe this might just create more problems later when we have to decide
what is vanilla and what is not vanilla. Therefore I want Valve to add the
following feature and the tagging system would be able to work out very
well.
http://forums.steampowered.com/forums/showthread.php?t=716145
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