Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
; the same time it would prevail a success and actually give merit to >> established servers. >> A better idea would be allowing servers in the list to be sorted by >> their >> score and not just by names, pings, players, etc. This way no one is >> de-listed and the same e

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
be sorted by >> their >> score and not just by names, pings, players, etc. This way no one is >> de-listed and the same effect is obtained for the players. >> >> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!! >> >> >> >> -Original Message- >&

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
e and not just by names, pings, players, etc. This way no one is > de-listed and the same effect is obtained for the players. > > TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!! > > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
If if is a global problem and not only a server problem then it would not matter because every server would be penalised for it and since a rank will only mean anything when compared to other servers it should not matter. On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote: > Hmm

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
it would work, because then the bad guys will just use another one when they get delisted or low ranked. On Fri, Mar 13, 2009 at 12:21 AM, Donnie Newlove wrote: > Sounds very interesting indeed! They just have to make sure it is > absolutely impossible to fake that statistics or it will b

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
Sounds very interesting indeed! They just have to make sure it is absolutely impossible to fake that statistics or it will be much, much worse instead and that might not be very easy. Maybe we can even get rid of faked players and even tags while they are at it? I believe they would have to or hack

Re: [hlds] sv_pure 2 - sprays working?

2009-03-12 Thread Donnie Newlove
Sprays only or does it all enable all the fun wallhacks as well? On Thu, Mar 12, 2009 at 11:50 PM, Chris wrote: > Really, so sprays wont work after first map change - that's odd behaviour, > could be what im noticing. > > Another bug for Valve :) > > On Thu, Mar 12, 2009 at 10:03 PM, Arg! wrote:

Re: [hlds] [L4D] Server Browser List Custom Tab

2009-03-12 Thread Donnie Newlove
Not really a problem. L4D defaults to having alltalk on and that is enough to put a server in the custom tab. Being empty also makes it custom if I'm not mistaken. It would be best if Valve just removed the custom tab and moved the tags field to the Internet tab. It’s a shame the browser is not sup

Re: [hlds] Group Banning And You

2009-03-11 Thread Donnie Newlove
-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove wrote: > http://steamcommunity.com/groups/Get-legit Cheating s

Re: [hlds] A question of ethics

2009-02-26 Thread Donnie Newlove
ther and wish the spam fest just to > end and the mailing list go back to what it was intended for > > Donnie Newlove wrote: >> How many of you who look down on msleepers truly horrible and >> unforgivable acts against the community that threaten to ruin the very >> core of

[hlds] A question of ethics

2009-02-26 Thread Donnie Newlove
How many of you who look down on msleepers truly horrible and unforgivable acts against the community that threaten to ruin the very core of everything we hold dear have ever used a fake client plugin? What do you think players find more annoying, not being able to join one out of a hundred commun

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Donnie Newlove
It's a very fine line you are walking, but I fully believe it's your right to do it. And please, even if you personally don’t like it, don’t be so negative. What would have happened if he just did it quietly? Now he shared the plugin, list of bans and most importantly of all, the information that

Re: [hlds] Half-Life, matan nov has invited you to open a Google mail account

2009-02-25 Thread Donnie Newlove
DELETED!! On Tue, Feb 24, 2009 at 11:28 PM, msleeper wrote: > Total useless status of mailing list: Achieved. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/lis

[hlds] The overloaded Steam Forums were not an issue anymore?

2009-02-23 Thread Donnie Newlove
Or what was it that I heard in the "shut down the mailing list" thread? There is not even a new game coming out, it's just the daily scout update info that is later than it used too be and already the forums goes between being slow, not loading at all and even give database errors. ___

Re: [hlds] Group Banning And You

2009-02-22 Thread Donnie Newlove
ouseofhacks > http://steamcommunity.com/groups/MultihackAdminTeam > > On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove > wrote: >> Both these groups are owned by the same guy and he is one of the most >> active ones. I don't know for sure because I could not find anything >&

Re: [hlds] ey

2009-02-20 Thread Donnie Newlove
There is a Windows list now? On Fri, Feb 20, 2009 at 2:03 PM, Maximilian L. wrote: > That´s obviosly the Windows mailing list. Nice that another n00b is > prooved Windows user :) > And now could the spaming be stoped please. I think that´s in the sense > of all others here. > Thanks. >> Lets make

Re: [hlds] Group Banning And You

2009-02-18 Thread Donnie Newlove
lets these people >> thrive. >> >> Also, I didn't say I was going to ban Karl's spammy group. I said I >> banned him because he decided to be on the friends list of a hacker that >> got posted here. His group is "huge" because he - self admittedly - has

Re: [hlds] Group Banning And You

2009-02-18 Thread Donnie Newlove
be handled. I can understand why > some ban lists require proof beyond some kind of reasonable doubt. But what's > reasonable doubt these days? It seems kind of arbitrary and open to > interpretation... > > > > -Original Message----- > From: hlds-boun...@list

Re: [hlds] Group Banning And You

2009-02-18 Thread Donnie Newlove
playing CS:S, maybe the game with most cheaters ever, does not have much in common with the average TF2 player. On Wed, Feb 18, 2009 at 1:17 PM, Justin wrote: > Ya know eventually your gonna ban every gamer playing tf2? > > On Wed, Feb 18, 2009 at 6:17 AM, Donnie Newlove > wrot

Re: [hlds] Group Banning And You

2009-02-18 Thread Donnie Newlove
/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove wrote: > Both these groups are owned by the same guy and he is one of the most > active ones. I don't know for sure because I could not find anything > about it, but it seems that ROLEX/GodLike is just another cheater,

Re: [hlds] Group Banning And You

2009-02-18 Thread Donnie Newlove
ide from some dumb kid as a group image, I don't see > anything in particularly wrong with this group. > > Are these groups owned by owners of other groups? Or something of that > nature? > > > On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: >> Having update

Re: [hlds] Group Banning And You

2009-02-18 Thread Donnie Newlove
roups? Or something of that > nature? > > > On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: >> Having updated SourceBans to the latest version I wonder what I would >> ever need to ban groups from the web interface, but after looking >> around for an hour at th

Re: [hlds] Group Banning And You

2009-02-17 Thread Donnie Newlove
like "proof" and "reasonable cause", and > being on the friends list of the Officers of the g0ts group apparently > isn't good enough for them. > > Nice list, I'll have a look through them and probably add a few. > > On Wed, 2009-02-18 at 02:37 +0100,

[hlds] Group Banning And You

2009-02-17 Thread Donnie Newlove
Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am als

Re: [hlds] [OT]SteamId Differnt in L4D Then TF2

2009-02-14 Thread Donnie Newlove
Touché. On Fri, Feb 13, 2009 at 3:27 PM, Karl Weckstrom wrote: > You just did :) > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove > Sent: Friday, February 13, 2009 5:51

Re: [hlds] [OT]SteamId Differnt in L4D Then TF2

2009-02-13 Thread Donnie Newlove
Do not spam the list please. On Thu, Feb 12, 2009 at 5:07 PM, Robert Whelan wrote: > el oh el, yes.. we've all noticed it (where have ya been hiding?). > > :p > > > > > > From: "mu...@anbservers.net" > To: Half-Life dedicated Win32 server mailing list > > Sent:

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Donnie Newlove
All this sounds awfully complicated when could just keep the mailing list. It has worked fine for years, why could it not continue to do so? On Tue, Feb 10, 2009 at 4:02 AM, Aaron Rapp wrote: > WellI thought a little farther on the idea, and it could be as follows: > > - We set up moderators

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-09 Thread Donnie Newlove
It's down again. On Fri, Feb 6, 2009 at 2:48 AM, Patrick Shelley wrote: > Thats tongue in cheek right? > > Sleeper, you put the guy on to a train of thought that will benefit him - to > have a check around before asking on the list. God knows i look about all > the time, and if, if i cant anythin

Re: [hlds] New Discussion Forum

2009-02-09 Thread Donnie Newlove
At least that is some good news! Thank you very much. On Tue, Feb 10, 2009 at 12:57 AM, David Anderson wrote: > Hello! > > It's sad to see these mailing lists go down - I've been watching them > for _years_ and the quality of posting has always been higher than > typical internet forums. Some pe

Re: [hlds] Server browser bugged and messed up

2009-01-13 Thread Donnie Newlove
There is nothing quick about it. It's just a dumbed down GUI that sacrifices usefulness for pretty graphics, although I'm not sure about the new colours. Actually I am sure about the new colours; it looks like someone beat the TF2 GUI with an ugly stick. On Tue, Jan 13, 2009 at 9:02 PM, Ronny Sche

Re: [hlds] Valve It's Time To Listen And Answer! --- they don't owe you anything

2009-01-09 Thread Donnie Newlove
So where else is it possible to have a discussion? The Steam forums? Yeah, right. On Thu, Jan 8, 2009 at 10:48 PM, wrote: > Well Said > > -Original Message- >> From: "Kingsley Foreman" >> Subject: Re: [hlds] Valve It's Time To Listen And Answer! --- they >> don't owe you anything. >> >>

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Donnie Newlove
Doesn't really matter, it's just something that is easy to blame errors on. I don't remember it being such a big problem before consoles made their comeback, maybe game developers got lazier? Most bugs that have to do with different hardware and software combinations are performance problems. All

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Donnie Newlove
The problem is that they add more bugs than they fix, I don't think they test updates at all. It sad since TF2 was so polished in beta and then there has been a lot of half bad changes and a bunch of bugs. Some examples: Since the recent engi update: *Flame/backburn attack animation never stops un

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-08 Thread Donnie Newlove
There was something supposed to fix that by matchmaking team killers and griefers together while more experienced players can play in peace. But it was removed or never finished. Probably because it's hard for the game to decide if someone is a bad shot or if the one getting shot is just getting h

Re: [hlds] L4D: Cross-Platform Multiplayer

2008-11-24 Thread Donnie Newlove
I'm not sure I would like to play with console players on my PC, or vice versa. On Sun, Nov 23, 2008 at 11:53 PM, Yatin Vadhia <[EMAIL PROTECTED]> wrote: > I wish > > Regards > > Yatin > > On 23 Nov 2008, at 22:49, "Jake E" <[EMAIL PROTECTED]> wrote: > >> Is the Left4Dead multiplayer cross-platfor

Re: [hlds] VAC problems and L4D steamids

2008-11-24 Thread Donnie Newlove
Then they could just have disabled VAC, but it might be a reason. 2008/11/24 Jake E <[EMAIL PROTECTED]>: > Maybe so VAC-Banned people had a chance to play L4D without getting blocked > from most servers. > > On Mon, Nov 24, 2008 at 5:14 AM, Olly <[EMAIL PROTECTED]> wrote: > >> Apparently it's some

Re: [hlds] TF2 Hacker

2008-11-21 Thread Donnie Newlove
The length of the bans does not matter because cheaters are never banned, only their account is. It's like taking the robbers shotgun away and put it in jail for a year, five years or forever, it does not matter, because the robber is still free and will just buy or steal a new shotgun. Next day he

Re: [hlds] TF2 Hacker

2008-11-21 Thread Donnie Newlove
I can't think of a better deterrent than thread of >> >> banning from all Valve games. >> >> >> >> On Thu, Nov 20, 2008 at 4:30 PM, tgnwells <[EMAIL PROTECTED]> wrote: >> >> >> >>> That's a stupid idea. Hey, I'm vac b

Re: [hlds] TF2 Hacker

2008-11-19 Thread Donnie Newlove
Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov

Re: [hlds] Tabbed server view?

2008-11-10 Thread Donnie Newlove
t them off. >> >> >> On Mon, Nov 10, 2008 at 3:50 PM, Alex Smith <[EMAIL PROTECTED]> wrote: >> >>> Trying it now... Thank you. I will post back and let you know if I got it >>> to work or not >>> >>> Thanks again. >>> &

Re: [hlds] Tabbed server view?

2008-11-10 Thread Donnie Newlove
Works just fine! Try this app. http://sourceforge.net/projects/console/ On Mon, Nov 10, 2008 at 9:05 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > Hi there, > > This is the first time I start a *new* thread in a mailing list. I hope it > works. > > I have another question. Is there a way to get ta

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
Would it not be much better to use rep when matching players together instead of letting player kick players with a bad, publicly viewable rep? Automatically let teamkillers play with teamkillers and teamworkers play with teamworkers, now that would be something! To get good rep again they have to

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
Not forum rep, L4D in-game rep. Also, please do not use hotmail. All your messages get messed up by it. On Mon, Nov 10, 2008 at 9:30 PM, Alec Sanger <[EMAIL PROTECTED]> wrote: > > hmm?? are you saying there would be a connection between forum rep and the > servers? I highly doubt this is the cas

Re: [hlds] Team Fortress 2 Update Released

2008-10-23 Thread Donnie Newlove
I don't think all the same people work on TF2 and CS patches exclusively, so delaying a TF2 patch to make room for CS makes little sense. Besides, TF2 got much worse issues than this; the latest patch introduced a new bug that puts you in spectator and force you to reconnect to be able to join a te

Re: [hlds] D.I.P.R.I.P. Warm Up Update 1.0.0.4 coming today

2008-10-20 Thread Donnie Newlove
Just asking, is it not possible for you mod guys to change your update new in Steam? I noticed that ZP:S doesnt update it either, if you can do it then it would be nice if you did. :) On Mon, Oct 20, 2008 at 3:04 PM, Pawel Lekki <[EMAIL PROTECTED]> wrote: > A required update for D.I.P.R.I.P. Warm

Re: [hlds] Cross engine VAC bans, an idea for a plugin

2008-10-20 Thread Donnie Newlove
e great, but how long time will it take to check all steam accounts even once? A year maybe? > -Richard Eid > > > On Sun, Oct 19, 2008 at 5:05 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote: > >> The XML are very small and long

Re: [hlds] Cross engine VAC bans, an idea for a plugin

2008-10-19 Thread Donnie Newlove
at queries the > community pages. (Especially with the number of servers there are :p) > > > 2008/10/19 Donnie Newlove <[EMAIL PROTECTED]> > >> Thanks for the link, but I cant see how checking for bans at that site >> would be any better than at the source itself (which wil

Re: [hlds] Cross engine VAC bans, an idea for a plugin

2008-10-19 Thread Donnie Newlove
; > This is a very interesting idea, but raises some serious questions. In the > end, I guess since they are your servers, you are free to keep out anyone > you please. > > -Richard Eid > > > On Sun, Oct 19, 2008 at 1:22 PM, D

Re: [hlds] Cross engine VAC bans, an idea for a plugin

2008-10-19 Thread Donnie Newlove
It has been updated, its supposed to show VAC status for all profiles now including the private ones. On Sun, Oct 19, 2008 at 8:10 PM, Nicholas Hastings <[EMAIL PROTECTED]> wrote: > Currently it only shows ban status for profiles that are not marked Private > > Donnie Newlove w

[hlds] Cross engine VAC bans, an idea for a plugin

2008-10-19 Thread Donnie Newlove
It has come to my understanding that VAC only bans for the engine that the cheat ran under when it very clearly states that it bans from all VAC secured servers but nothing about being game or engine specific. So now that steam community show the VAC status and the profiles can be viewed as XML, w

Re: [hlds] fast dl abuse

2008-10-17 Thread Donnie Newlove
It would probably be easier and safe enough to change the url to something random every map change or controlled by a timer than having one unique url for every joining player. Using a plugin to do this and sync up with the web server would surly be the most elegant way. On Fri, Oct 17, 2008 at 11

Re: [hlds] fast dl abuse

2008-10-17 Thread Donnie Newlove
I stand corrected, the most elegant way would of course be to only allow downloads from hosts that are already connected or connecting to the game server. On Sat, Oct 18, 2008 at 1:28 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote: > You HAVE to restrict access via IP on the webserver itself. Sadly

Re: [hlds] New Scam Website

2008-10-17 Thread Donnie Newlove
But if you lost your original email and want to change it to a new one, which is probably the number one reason to change email in the first place, then you are screwed. On Fri, Oct 17, 2008 at 4:29 AM, bl4nk <[EMAIL PROTECTED]> wrote: > I just wanted to get word out there so people would be aware

Re: [hlds] New Scam Website

2008-10-16 Thread Donnie Newlove
There is a lot of these sites and there will be many more. Just send it to valve and maybe they can block it from the chats or something. No need to spread awareness or anything like that about this particular site, just like cheats its an ongoing battle that will never be completely won. On Fri,

Re: [hlds] D.I.P.R.I.P. Warm Up Update 1.0.0.3 Released

2008-10-10 Thread Donnie Newlove
-- Forwarded message -- From: Jason Ruymen <[EMAIL PROTECTED]> Date: Thu, Oct 2, 2008 at 4:36 AM Subject: [hlds] Upcoming MOD Dedicated Servers To: Half-Life dedicated Win32 server mailing list , [EMAIL PROTECTED] As most of you have probably heard, sometime tomorrow we'll be addi

Re: [hlds] VMware ESX

2008-10-03 Thread Donnie Newlove
http://forums.srcds.com/viewtopic/8249 There is certainly going to be a loss, but I have no idea how big or small it is going to be. On Fri, Oct 3, 2008 at 12:25 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Hi, > > Is there anyone who has experience with running gameservers on an OS which > is insta

Re: [hlds] Client crash question

2008-09-30 Thread Donnie Newlove
I know this is not what you want to hear but if everything else fails then I would like to put in a good word for foobar2000. It's another music player that may or may not do the exact same thing. :) On Tue, Sep 30, 2008 at 9:41 PM, Jake E <[EMAIL PROTECTED]> wrote: > My problem was alot more basi

Re: [hlds] How do I get more detailed logs?

2008-09-30 Thread Donnie Newlove
;t seem to make much sense either. On Tue, Sep 30, 2008 at 1:07 AM, Donnie Newlove <[EMAIL PROTECTED]> wrote: > I actually didn't know about that command, but it will do fine. Thanks again! > > On Tue, Sep 30, 2008 at 12:19 AM, Rick Payton <[EMAIL PROTECTED]> wrote: >&g

Re: [hlds] How do I get more detailed logs?

2008-09-29 Thread Donnie Newlove
> Log text chat? > "log on" does it. > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Donnie Newlove > Sent: Monday, September 29, 2008 12:58 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How d

Re: [hlds] How do I get more detailed logs?

2008-09-29 Thread Donnie Newlove
TED]> wrote: > Try ServerChecker: > http://www.dumbclan.co.uk/downloads/serverchecker/ > > On Sun, Sep 28, 2008 at 6:12 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote: > >> I want to log the chat in TF2, how can I do that? I run metamod and >> sourcemod on Windows. >

[hlds] How do I get more detailed logs?

2008-09-28 Thread Donnie Newlove
I want to log the chat in TF2, how can I do that? I run metamod and sourcemod on Windows. Also, is there a more reliable way to restart srcds if it crashes but does not close or hangs, now I use the script from srcds.com but its not very useful in practice. Thanks! __

Re: [hlds] What is the function of rate?

2008-09-21 Thread Donnie Newlove
small amount of information you're sending to the > server, but it is a more severe problem whenever it occurs. > > /Cynips > > On Sun, Sep 21, 2008 at 2:21 AM, Donnie Newlove <[EMAIL PROTECTED]>wrote: > >> The discussion about the server browser got me thinking,

[hlds] What is the function of rate?

2008-09-20 Thread Donnie Newlove
The discussion about the server browser got me thinking, and I can't figure out what rate is actually good for. Please correct if I'm wrong, which I probably am since I cant understand why it exists. Rate limits the upload and download speed of the client to whatever it is set to. If the server or

Re: [hlds] Server browser shenanigans

2008-09-20 Thread Donnie Newlove
What Valve should do is adding a (adjustable) limit to the amount of connections made per second. The server browser seems to just go brute force on whatever connection it is given, bittorrent clients is even smarter than that and they put less strain on the network than refreshing servers. I actua

Re: [hlds] Fake Clients That Work on Orangebox

2008-09-12 Thread Donnie Newlove
There was actually players inside? Like, playing? That's strange, I always leave and never come back when I'm lied to and there is usually a bunch of players that do the same thing if I point out that the server is hacked. On Fri, Sep 12, 2008 at 6:37 PM, Ben B <[EMAIL PROTECTED]> wrote: > I've b

Re: [hlds] How to make console send automated messages?

2008-09-08 Thread Donnie Newlove
http://forums.alliedmods.net/showthread.php?t=67885 On Tue, Sep 9, 2008 at 12:49 AM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote: > 2008/9/8 Jake E <[EMAIL PROTECTED]> > >> what do I type in rcon? >> >> On Mon, Sep 8, 2008 at 5:27 PM, tsuehpsyde <[EMAIL PROTECTED]> wrote: >> >> > Advertisements in Man

Re: [hlds] The new tagging system

2008-09-03 Thread Donnie Newlove
Yes, sure. But you should probably not use arena, payload, pl and similar, the server will add a tag for the current gametype automatically. On Wed, Sep 3, 2008 at 7:11 PM, <[EMAIL PROTECTED]> wrote: > I've set my tags up as a descriptor of that which one can expect on the > server - hlstatsx, hl

Re: [hlds] Counter-Strike 1.6 Beta Available

2008-09-02 Thread Donnie Newlove
And thats why no one asked you. On Tue, Sep 2, 2008 at 6:41 PM, wwe ewr <[EMAIL PROTECTED]> wrote: > I am against this change i am a cs player and i think this new beta ideas our > awful the steam name and avatar its dum my thoughts > > > >> Date: Sat, 30 Aug 2008 00:50:56 +0200 >> From: [EMAIL P

Re: [hlds] I met a blatant TF2 speedhacker today

2008-08-29 Thread Donnie Newlove
> >> > > 2008/8/26 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> >> > > >> > > > Speed hackers are welcome on my server. >> > > > >> > > > http://www.youtube.com/watch?v=sYSMrA3J9tU >> > > > >>

[hlds] I met a blatant TF2 speedhacker today

2008-08-26 Thread Donnie Newlove
Just in case you like to look at demos with cheaters. Its educational. :) http://ww3.beffo.se/beffo.se-ej8fmdbiiotq-speedhacker.zip STEAM_0:0:19807363 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.

Re: [hlds] Server Bandwidth Help?

2008-08-26 Thread Donnie Newlove
>Regards > Steve > - Original Message - > From: "Donnie Newlove" <[EMAIL PROTECTED]> > > > Can you only choose between teamspeak and ventrillo? > There is a open souce, free alternative that I think deserves more > attention

Re: [hlds] Server Bandwidth Help?

2008-08-26 Thread Donnie Newlove
Can you only choose between teamspeak and ventrillo? There is a open souce, free alternative that I think deserves more attention than it has gotten; mumble. You could try that, it will only cost you some time. http://mumble.sourceforge.net/ On Tue, Aug 26, 2008 at 8:04 AM, 1nsane <[EMAIL PROTECT

Re: [hlds] The new tagging system

2008-08-20 Thread Donnie Newlove
I believe this might just create more problems later when we have to decide what is vanilla and what is not vanilla. Therefore I want Valve to add the following feature and the tagging system would be able to work out very well. http://forums.steampowered.com/forums/showthread.php?t=716145 On Th

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