RE: [hlds] Re: CEF broken in Valve games

2019-02-13 Thread Matt Haynie
significantly higher quality) voice chat. It will still be a step down in quality, and may require more server resources, but given how many times you’ve pinged this mailing list without an official response, it probably isn’t happening. Matt From: Kyle Sanderson<mailto:kyle.l...@gmail.com>

Re: [hlds] I think my TF2 is broken

2016-11-13 Thread Matt Haynie
Please stop using this mailing list for this purpose. We are not interested in purely subjective opinions about the game. On Thu, Nov 10, 2016 at 7:34 PM, Tyler Bramfield wrote: > Oh I forgot. My game also keeps putting me into games that are just > ending. I love

Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-21 Thread Matt Adams
Works ok with the newest dev snapshot of metamod and 1.5 sourcemod snapshot. Sent from my iPhone On Dec 21, 2012, at 10:22 AM, Albert Davis davis.alb...@gmail.com wrote: Sourcemod broken again after this update? Also, the tf_weapon_criticals 1 isn't turning on crits? I was using a plugin but

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Matt Adams
Would having additonal tags like increased maxplayers on a 32 person server disqualify the server from the Halloween quickplay? On 10/26/2012 12:40 PM, Fletcher Dunn wrote: Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general

Re: [hlds] Are your TF2 Servers Empty in California Today?

2012-10-02 Thread Matt Adams
My server isn't in California, but I'm having problems getting people in. Even when I have 12+ regulars in we haven't seen many new people joining in the past week or two. Before that it was filling up almost nightly with no problems. Nothing has changed on my end that would effect my server's

Re: [hlds] Odd player issue

2012-08-18 Thread Matt nguyen
i hope so soon! On Sat, Aug 18, 2012 at 4:07 AM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: When is this update coming out On 18/08/2012 09:09, Todd Pettit wrote: The limit is 100. - Original Message - From: Ross Bemrose rbemr...@gmail.com To: tmar...@shaw.ca,

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Matt Adams
Agreed Sent from my iPhone On Aug 17, 2012, at 12:59 PM, Valentin G. nextra...@gmail.com wrote: That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Matt Adams
Is there a performance increase in setting tickrate back to 100 now? Sent from my iPhone On Aug 16, 2012, at 9:19 AM, AnAkIn anakin...@gmail.com wrote: Because my GSP never removed it. Doesn't change the fact that it wasn't supposed to come back. 2012/8/16 Dominik Friedrichs

Re: [hlds] TF MvM hosting questions

2012-08-15 Thread Matt Adams
So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of

Re: [hlds] TF MvM hosting questions

2012-08-15 Thread Matt Adams
matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM

Re: [hlds] Tutorials for setting up MvM Server?

2012-08-15 Thread Matt Adams
Fletcher posted this earlier.. The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps:

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Matt Adams
So am I correct in assuming that once the server changes to a MvM map that it becomes locked to 6 players in a server? If this is the case what happens when a full 24 player pvp map switches to a mvm map? On 8/14/2012 1:52 AM, Fletcher Dunn wrote: MvM matchmaking will be restricted to 6

Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2updatereleased

2012-08-03 Thread Matt Adams
Same thing happened to me. I took the quickplay beta cvar out of the cfg and rebooted. Within 10 minutes the server was full. On 8/2/2012 11:49 PM, Todd Pettit wrote: Well that explains where all my traffic went. I am not sure what this was supposed to really fix but this is the first time in

Re: [hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread Matt Corep
no hyperthreading on I can use all the cores your saying wouldn't matter if its even or odds. What if you have lets say 10 servers running is an example and wouldn't that effect your 1 core per server, if you only have 7 as i see. On Fri, Sep 16, 2011 at 9:44 PM, John Gibson

Re: [hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread Matt Corep
...@nuclearfallout.netwrote: On 9/16/2011 7:28 PM, Matt Corep wrote: no hyperthreading on I can use all the cores your saying wouldn't matter if its even or odds. Yes, Matt, that's correct. If you have hyperthreading turned off, you don't have to worry about using all odd numbers or all even

Re: [hlds] Required Update for Red Orchestra 2 Released

2011-09-15 Thread Matt Corep
When do we get confirmation on the people who applied for RSP status? On Thu, Sep 15, 2011 at 7:30 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Red Orchestra 2 has just been released. Servers must update to maintain compatibility with clients. To recap what is

[hlds] BRINK Dedicated Server Update

2011-08-03 Thread Matt 'Anti' Lowe
updates will go out, to give you time to prepare your servers. We'll send another e-mail to the group once the deployment begins. Thanks, Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] BRINK Dedicated Server Update

2011-08-03 Thread Matt 'Anti' Lowe
Hey, The server update will be live any second now. Thanks, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt 'Anti' Lowe Sent: 03 August 2011 15:52 To: hlds@list.valvesoftware.com Subject: [hlds] BRINK Dedicated Server Update Hi

Re: [hlds] BRINK Dedicated Server Update

2011-08-03 Thread Matt 'Anti' Lowe
I believe they are * Founders' Tower - mp/founders.entities * Labs - mp/labs.entities Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: 03 August 2011 19:33 To: Half-Life dedicated Win32 server

Re: [hlds] Brink crashing a lot!

2011-05-25 Thread Matt 'Anti' Lowe
/forumdisplay.php?f=40) where we're trying to consolidate information about this, so by all means post there if you have more info you can provide. Thanks, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour Sent: 25 May 2011 17:21 To: Half

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Matt 'Anti' Lowe
is reserved for the use of HL based games only then apologies, I can definitely avoid posting here in future and setup our own list. Cheers, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: 24 May 2011 07:34 To: tmar...@shaw.ca; Half

[hlds] Brink dedicated server 1.3.3 update

2011-05-23 Thread Matt 'Anti' Lowe
that will be released later. Unfortunately this patch requires new media hence the large size of the update, we're aiming to reduce the number of these going forwards. Thanks, Matt Matt 'Anti' Lowe | Associate Producer [cid:image001.gif@01CC196C.6EDD21D0] Splash Damage Ltd | http://www.splashdamage.com PO Box

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-23 Thread Matt 'Anti' Lowe
Hey, The new server should now be available. The client patch will go out in the next hour or so. Thanks, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt 'Anti' Lowe Sent: 23 May 2011 17:11 To: 'Half-Life dedicated Win32 server

[hlds] Brink dedicated server update shortly

2011-05-13 Thread Matt 'Anti' Lowe
, so the servers will have to be updated if they are to support the newer client version that will be released later. Thanks, Matt Matt 'Anti' Lowe | Associate Producer [cid:image001.gif@01CC118D.464241B0] Splash Damage Ltd | http://www.splashdamage.com PO Box 830 | Bromley BR1 9WZ inline

Re: [hlds] Brink dedicated server update shortly

2011-05-13 Thread Matt 'Anti' Lowe
(like the client patches we do). It should only be this one where you folks will suffer the larger download. Thanks, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: 13 May 2011 17:37 To: Half-Life dedicated Win32 server

Re: [hlds] Brink dedicated server update shortly

2011-05-13 Thread Matt 'Anti' Lowe
Hi folks, The new server is only partially deployed across the Steam network but it is now live, so you should be able to grab it. Thanks, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour Sent: 13 May 2011 17:57 To: Half-Life

Re: [hlds] Brink dedicated server update shortly

2011-05-13 Thread Matt 'Anti' Lowe
The client update that brings the game version in line with the new dedicated server version is now live as well. Thanks, Matt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt 'Anti' Lowe Sent: 13 May 2011 18:39 To: Half-Life dedicated

Re: [hlds] Team Fortress 2 Update Released

2010-12-07 Thread Matt Hoffman
http://store.steampowered.com//treasurehunt/ Check the right side of the page. On Tue, Dec 7, 2010 at 6:02 PM, Josh Bost dislexs...@dislexsick.com wrote: I'm not seeing any info about TF2 hats on the Steam Store's Great Steam Treasure Hunt page... care to elaborate? -Dislexsick :) On Wed,

Re: [hlds] Team Fortress 2 Beta?

2010-12-02 Thread Matt Hoffman
May I refer you to Jason's email to this list: A Team Fortress 2 Beta is now available. If you would like to run a dedicated server for it, please run hldsupdatetool and use the game name 'tf_beta'. Please visit this thread on the Steam forums for all of the details and to post any suggestions,

Re: [hlds] TF2 Engineer building exploit

2010-10-17 Thread Matt Hoffman
http://forums.alliedmods.net/showthread.php?p=642578 Supposedly this one works, as instead of preventing the command they're using, it limits the number of sentries/exits/etc. On Sun, Oct 17, 2010 at 10:56 AM, [MP] Oh Noes! ohn...@maxpowergaming.xfactorservers.com wrote: Do you know how this

Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Matt Hoffman
Unfortunately, this sounds like a very inaccurate way of balance. What happens when people's stats are mucked up from idling or farming, and the have 50,000 points as medic and 500 hours as scout from sitting in an idle server? Glad to see a replacement for the default balancer though. On Thu,

Re: [hlds] sys_ticrate in TCAdmin

2010-10-11 Thread Matt Stanton
I'm pretty sure there's an option in TCAdmin to block certain cvars from being used... at least, it can send angry emails and shut down servers for not having a password set for a 'private' server. You might be able to set it up to look for something in addition to sv_password? On

Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Matt Hoffman
Upset that Valve removed the penetration from the Sydney Sleeper. (The Sydney Sleeper no longer penetrates targets.) :( Ambassador also used to have it before they removed it, and it was a skill/luck based thing. I very rarely saw a double kill/hit from it but when you did it left you feeling

Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Matt Hoffman
, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle infl...@gmail.com wrote: anyone been able to get the update that can link it? sitting here waiting 20min on 3 different servers, just retrying every 30 seconds On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Upset

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Matt Hoffman
Stuck at school, how's trading work? Do you trade with specific people or is it I want X and willing to give up Y for it? Does it put a message in chat when you trade and what you traded with/for? On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com wrote: Disabled plugins, servers

Re: [hlds] Team Fortress 2 Update Released

2010-08-20 Thread Matt Hoffman
This is interesting... Looks like a beachball... (The Model) 24th may bring trading and ...volleyball gamemode? Heh. On Fri, Aug 20, 2010 at 10:16 PM, Lane Eckley l...@hypernia.com wrote: Looks like a small update: Checking bootstrapper version ... Updating Installation Updating 'Team

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Matt Hoffman
I'm inclined to agree with MarkP, as the crafting server is down right now.. Not that I craft very often so this could be a common occurrence. On Tue, Aug 17, 2010 at 10:08 AM, DontWannaName! ad...@topnotchclan.comwrote: A morning update is rare, sounds good! Sent from my iPhone 4 On Aug

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Matt Hoffman
Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Matt Hoffman
Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Matt Hoffman
infinite ammo exploit - Fixed XP exploit On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote: update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Just be incredibly alert and carry the tesla coil as point

Re: [hlds] Alien Swarm is now available

2010-07-20 Thread Matt Hoffman
Another: When using an ammo kit, get down to 1 kit and then tap reload. Tada, full ammo kit! :D On Tue, Jul 20, 2010 at 10:00 PM, DarthNinja darthni...@darthninja.comwrote: Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the

Re: [hlds] alien swarm released

2010-07-19 Thread Matt Hoffman
Miami? On Mon, Jul 19, 2010 at 1:58 PM, Lane Eckley l...@hypernia.com wrote: I feel bad for you guys, grabbing it at 2.0MB/s :P -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent:

Re: [hlds] alien swarm released

2010-07-19 Thread Matt Hoffman
250 Kb/s :s... I could play the jump-around-content-servers game some more but sometimes I just lose it and it's like blah. On Mon, Jul 19, 2010 at 2:00 PM, Michael Krasnow mnk...@gmail.com wrote: wow finally got it goin at 1mb/s! from washington DC, go capital! On Mon, Jul 19, 2010 at 4:57

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-12 Thread Matt Hoffman
That's wrong on both accounts. On Mon, Jul 12, 2010 at 8:36 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Doesn't Valve update/optimize community maps before they ship them out. I was under the impression that Valve purchases community maps and the original creator has nothing to do with

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-12 Thread Matt Hoffman
He was talking about it in chat, basically he was running about 1600 edicts... Limit's 2048. Add in players, particles, game logic and all that runtime such and he was going over the 2048 limit, thus causing crashes. On Mon, Jul 12, 2010 at 10:22 PM, Justin Shumate halflife...@gmail.comwrote:

Re: [hlds] [TF2] No Auto-Join Prompt on Server Full

2010-07-09 Thread Matt Hoffman
Having this issue. Can't auto-join on anything, servers showing 23/24 and then reporting full, etc. On Fri, Jul 9, 2010 at 12:11 PM, Andre Coelho andre.du...@gmail.com wrote: Mine was working fine yesterday André Coelho lensitives.com.br http://www.lensitives.com.br Cel. +5521 8836.7622 My

Re: [hlds] Test

2010-07-09 Thread Matt Hoffman
Did you guys consider he could be testing something on Valve's side or the mailinglist side, and this is done on purpose? On Fri, Jul 9, 2010 at 10:46 PM, Alinay Gomez alin...@hotmail.com wrote: Look what you have done Bryn Moslow (b...@valvesoftware.com). Maybe you should tell your team

Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Matt Hoffman
Engine update. On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote: Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote: Very good, and thank you for the effort. I have a feeling you will see

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Matt Hoffman
I think the other flaw in this warning system besides what Voogru pointed out is the lack of accounting for SourceTV. (To my knowledge) On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador karlicio...@gmail.com wrote: What happens to the servers with real 33rd slots? :o 2010/7/2 Spencer 'voogru'

Re: [hlds] [CSS] some map cause vphysics.dll crash, proof

2010-06-28 Thread Matt Hoffman
I haven't looked at the map, nor tried it, but this sounds somewhat like the displacement crash that was introduced in OB. Mappers have yet to track down an exact cause but it's either power of 4 displacements or vertex density that causes the game to crash when you step on them. On Mon, Jun 28,

Re: [hlds] team fortress 2 updates heads-up

2010-05-21 Thread Matt Stanton
can go to the players list and see how many people there are. It's a little bit clunky, but functions well. I would always be interested in anything better, and would be willing to try out anything free. :) -- Matt On 5/21/2010 5:26 PM, Niels Meijer wrote: Willing to pay

Re: [hlds] (no subject)

2010-05-17 Thread Matt Stanton
. :) Anyway, I think what I'm trying to say is 'be careful', and that the person probably doesn't deserve to be booted from the list. I just hope they have learned something from this. -- Matt ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] (no subject)

2010-05-17 Thread Matt Hoffman
Matt: Wouldn't they see the emails coming in/being replied to in their own inbox? (Thus tipping them off that something is up) On Mon, May 17, 2010 at 7:02 PM, Sam Horn supersammyfl...@gmail.com wrote: Subject: [hlds] (no subject) Move to trash - Sam On 18 May 2010 06:44, Olly oli

Re: [hlds] (no subject)

2010-05-17 Thread Matt Stanton
from gmail accounts. -- Matt On 5/17/2010 9:10 PM, Matt Hoffman wrote: Matt: Wouldn't they see the emails coming in/being replied to in their own inbox? (Thus tipping them off that something is up) On Mon, May 17, 2010 at 7:02 PM, Sam Hornsupersammyfl...@gmail.com wrote: Subject: [hlds

Re: [hlds] Team Fortress 2 Update Available

2010-05-08 Thread Matt Hoffman
Or how they fixed some weapons (Flaregun, Huntsman, etc) only spawning with half the proper clip size in Arena... Right? On Fri, May 7, 2010 at 11:25 PM, Dominic Marciano lambda1_...@hotmail.com wrote: You forgot the Bit about the Parenting entities, like how you fixed that.. Right? From:

Re: [hlds] Mirrors

2010-05-07 Thread Matt Stanton
I think the reason they need an admin account is so that they are able to install the software for you. I doubt they are going to let you screw it up, and chances are that they don't have the time or people to support you if you manage to mess something up trying to install. They probably

Re: [hlds] Please

2010-05-05 Thread Matt Hoffman
There's some of us who just lurk in the chat curious as to what's going on with the servers, but don't actually run one... On Wed, May 5, 2010 at 3:51 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Maybe something like if you want to join, you have to specify your server IP and the email

Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Matt Lyons
Zip of the changed files for windows servers (19MB): http://files2.games.on.net/tf2/tf2_2010050600.zip I'll leave it up for a few hours. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Matt Hoffman
Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to connect. Sent from my iPod

Re: [hlds] tf2 hit boxes

2010-04-29 Thread Matt Lyons
. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Matt Hoffman
As far as I know, everyone did. They are looking into it right now. On Thu, Apr 29, 2010 at 8:06 PM, mfan michael.fan...@gmail.com wrote: I wish the soldier badges worked. Got weekend warrior, playing since beta. Tom Grant wrote: Wish the engy exploit was saved as a cheat. Had a lot of fun

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Matt Stanton
Engy exploit still works, they only actually fixed the spy build exploit. Also, crashing involving recent snapshots of SM is tied, as far as I can tell, to a plugin's use of the ChangeClientTeam() function, which means that the simple team balancer plugin, and likely teamswitch and gscramble

[hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Matt Lyons
and steam ID removed to protect the guilty.) When such a log entry appears there are lots of comments straight after of server weirdness. I was just in one of my servers then when it restarted after the above message. Anyone else seen this? -- Matt Lyons Content Administrator, games.on.net

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Matt Lyons
, Matt Lyons wrote: Over the last few days I've had a couple of my servers experience weird behaviour, pausing, restarting or outright crashing. Notes: - Servers are using the beta update from a few days ago. - Servers are using latest version of SM/Meta Mod running kac and rcon_lock - rcon

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Matt Lyons
the exploit. Its either regressed or didn't fully capture the problem. I've grabbed the latest kac and rolled it out, will see if that stops it. Course I wont know until someone tries it again. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net

Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile

2010-04-24 Thread Matt Stanton
If you delist your server from the master server, then you are no longer able to join your server with mm_dedicated_force_servers or sv_search_key from a lobby, and would also cause your server to not show up as a steam group server. You would have to already have all the people who are going

Re: [hlds] Master Server Move

2010-04-13 Thread Matt Lyons
If your IP address is being incorrectly listed its not Valve's fault. Some links on how you can correct/update your GeoIP listings here: http://nanog.cluepon.net/index.php/GeoIP -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Matt Hoffman
The same way taking the entire 225 person company to Hawaii is profitable. :P On Tue, Mar 30, 2010 at 6:44 PM, Steven Crothers steven.croth...@gmail.comwrote: I'm sure Valve will fix it immediately... once you show them how fixing the HLDS is profitable and worth the man-hours at

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Matt Stanton
will have their own plugin which will be private, so a lot of people wouldn't be banned. Just disallow the client side plugins, I doubt much people care about having plugins on their LAN servers (I doubt much people even use LAN servers). 2010/3/31 Matt Hoffmanlord.matt.hoff...@gmail.com

Re: [hlds] A Proposal

2010-03-29 Thread Matt Hoffman
They do run TF2 and L4D servers as far as I know. On Mon, Mar 29, 2010 at 8:57 PM, Carl aidsf...@gmail.com wrote: I have noticed that a lot of server admins here are somewhat displeased with Valve's lax approach to some of the more recent server exploits. While this may be hogwash, I think it

Re: [hlds] Windows or linux why

2010-03-27 Thread Matt Stanton
If you're renting a dedicated server from someone, generally the prices are the same for windows and linux, so there's no obvious plus or minus here. If you want to be able to automate everything without having to buy extra software and you have the ability to write simple shell scripts, then

Re: [hlds] Windows or linux why

2010-03-27 Thread Matt Stanton
of. :) On 3/27/2010 6:47 PM, Jake Eisenman wrote: About write permissions, could you say set ownership of /cstrike/ (or similar) to user1 and update w/ that user, the run with user2 ? Sent from my iPod On Mar 27, 2010, at 7:42 PM, Matt Stantoninflatablesoulm...@brothersofchaos.com wrote

Re: [hlds] Orangebox (mods) engine update

2010-03-01 Thread Matt Hoffman
Dinosaur sounds... That's what the new sound files are named. On Mon, Mar 1, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.comwrote: It's a Portal update. Check to see what new files there are, maybe a drop about Portal 2 or something. On Mon, 2010-03-01 at 18:08 -0500, Michael Krasnow

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-25 Thread Matt Hoffman
Just when I need an answer :P Well thanks for the heads up anyways. Will this effect all of the mailing lists? (HLDS, HLCoders, etc) On Thu, Feb 25, 2010 at 1:32 PM, Alec Sanger eclyp...@hotmail.com wrote: Thanks for the heads up! Thank you, Alec Sanger From: b...@valvesoftware.com

Re: [hlds] Team Fortress 2 Update Released

2010-02-23 Thread Matt Hoffman
Why in the world would you do that? It's a very valid tactic and one that takes some skill to use well. On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote: wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName!

Re: [hlds] Mani site down / DNS problem

2010-02-23 Thread Matt Woodrow
Feel free to file a bug report if you think this functionality should be changed. It's a trivial modification. Matt Woodrow AlliedModders LLC On 23/02/10 1:01 PM, Kyle Sanderson wrote: Sorry for the terrible phrasing, the only downside to SourceMod is the lack of menu scaling. Besides

Re: [hlds] Team Fortress 2 Update Released

2010-02-23 Thread Matt Hoffman
Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Mani site down / DNS problem

2010-02-22 Thread Matt Hoffman
Isn't there also an issue in SM with clients running SM and overriding server variables? On Mon, Feb 22, 2010 at 11:26 AM, Michael Krasnow mnk...@gmail.com wrote: what matt said is correct there is a vulnerability that allows rcon access. and kyle what do you mean? Mike On Mon, Feb 22

Re: [hlds] Clients timing out

2010-02-17 Thread Matt Lyons
I've seen this happen on some of our servers today to players though have not experienced it 1st hand yet. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice

Re: [hlds] Clients timing out

2010-02-17 Thread Matt Hoffman
I didn't have to register but whatever: Copy/Paste for you, I haven't read it. Some of you may have had the error *Error Verifying STEAM Ticket* when trying to join a CS: Source or TF2 server. Others are getting*Client Timed Out: Disconnected*If you have, you know how frustrating it can be. The

Re: [hlds] [OT] Website builder for your server websites

2010-02-15 Thread Matt Lyons
On 16/02/2010, at 11:52 AM, Peter Jerde wrote: Gosh I wish this list were moderated. Seriously, guys. Cut it out please. Maybe we should switch to using the steam forums. ... Oh wait. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net

Re: [hlds] [OT] Website builder for your server websites

2010-02-15 Thread Matt Lyons
On 16/02/2010, at 3:34 PM, Mike Stiehm wrote: come on I'm waiting for a Sent from your mom! Sorry, she had her mouth full. Too far? -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory

Re: [hlds] Php echo server vars (hostname, players, etc)

2010-02-14 Thread Matt Lyons
it. If it matters the game is CSS qstat can dump server data to xml,csv, standard out http://www.qstat.org/ Check the sourceforge page for a more up to date release. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between

Re: [hlds] (no subject)

2010-02-06 Thread Matt Hoffman
I forget. Sent via Twitter via the ISS. On Sat, Feb 6, 2010 at 11:10 PM, Connor the Vampire radioactivepotato...@live.com wrote: me. interesting, no? -- From: Mike Stiehm mikesti...@gmail.com Sent: Sunday, February 07, 2010 12:08 AM To:

Re: [hlds] Team Fortress 2 Update Available

2010-01-27 Thread Matt Hoffman
That is what Korn was complaining about Jeff. On Wed, Jan 27, 2010 at 5:17 PM, Jeff Sugar jeffsu...@gmail.com wrote: I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know On Wed, Jan 27, 2010

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Matt Stanton
We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers

Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Matt Hoffman
Zover Mirklo / izvrash...@inbox.lv He's on TPB distributing the torrents... Least the username matches his email and it's also TF2 so I gurantee it's the game guy. On Wed, Jan 13, 2010 at 3:33 PM, Marc Wustrack muffe...@googlemail.comwrote: Whose servers are nosteam? o.o 2010/1/14 Mike

Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Matt Hoffman
I don't know how to help you, but I'm curious as to your decisions on the two plugins. 1: Is that so you can show how sad of a state the drop system is based on how few hats it gives? :P 2: Why put them in a team? Nothing frustrates players more than afk people on the team, because it prevents

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Matt Hoffman
There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue

Re: [hlds] Help with Multiple IPs SRCDS

2009-12-26 Thread Matt Stanton
Yeah, I would imagine there is some sort of ipchain/iptables magic that could be performed to do some kind of NAT-like routing from the old ip address to the new one. This still won't really solve the issue of your players knowing what ip to change to. It would probably be best to use an

[hlds] L4D2 VS instant respawn exploit?

2009-12-24 Thread Matt Stanton
Is there some sort of exploit or cheat that allows people on the Infected team to instantly respawn after being killed? We were getting absolutely raped in a versus game on our own server by at least two instant respawners (I was watching the rcon logs in HLSW). If there is such a cheat, is

Re: [hlds] tf2 higher cpu usage

2009-12-19 Thread Matt Stanton
If you are not running HiResTimer or srcdsfpsboost, then you are not seeing the true amount of CPU usage in task manager (assuming a windows server). I kinda doubt that valve included any code to trip the windows high resolution timer, but if they had, you would instantly see a huge jump in

Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Matt Lyons
On 18/12/2009, at 12:27 PM, Kornholijo wrote: https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603 -k I provide two of them already. I ran the update command about 20s after the email announcement. Still haven't moved past the Updating Installation line. -- Matt Lyons

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Matt Lyons
On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote: yea ours seem to crash on the map changes aswell. Same, just changed one of mine to gorge and came back to it 2mins later and its back on its start up map dustbowl. No dump file though. -- Matt Lyons Content Administrator, games.on.net Email

Re: [hlds] More Hacking Groups

2009-12-16 Thread Matt Stanton
Haha. I'd be surprised if several of these people weren't already banned from our servers already. We put a word filter in place that basically permbans people for using a certain specific group of racist words from our servers automatically. We don't ban for cursing, as our community is

Re: [hlds] Left 4 Dead 2 Update Available

2009-12-05 Thread Matt Stanton
The bottom line is that there are a million ways to make any server insecure, and a million more ways to make a windows server insecure. ntfs will help with security if and only if your users are set up with only the permissions they should have, and only if your server is not able to be

Re: [hlds] Left 4 Dead 2 Update Available

2009-12-04 Thread Matt Stanton
One reasonable purpose to use fat32 on maybe one partition is if you dual-boot OSes or run a VM that has access to a certain partition. I can't think of one OS out there that can't read and write to fat32. Chris Holman wrote: And that's not to mention file/folder permissions, shadow copies,

Re: [hlds] Left4Dead 2 Dedicated Servers?

2009-11-15 Thread Matt Stanton
The only other things I could see you wanting to do would be adding the server to a steam group or limiting the game modes that can be played on the server. @ Sean Pushckor, whose message was not copied on this message I'm replying to: SourceMod appears to load reasonably well on the Left 4

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matt Stanton
Well, the thing is, there are two versions of harvest on the server, one that is koth_harvest_event, which is the halloween event map, then a koth_harvest_final, which is the version of harvest that doesn't have all the halloween stuff in it. I see them removing koth_harvest_event, then

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Matt Lyons
On 29/10/2009, at 5:59 AM, msleeper wrote: Why do they have to overwrite host.txt? :( motd.txt got overwritten as well. Sorry for the late reply, it's early morning here, I just woke up! -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228

  1   2   3   >