significantly higher quality) voice chat. It will still be a step down
in quality, and may require more server resources, but given how many times
you’ve pinged this mailing list without an official response, it probably isn’t
happening.
Matt
From: Kyle Sanderson<mailto:kyle.l...@gmail.com>
Please stop using this mailing list for this purpose. We are not interested
in purely subjective opinions about the game.
On Thu, Nov 10, 2016 at 7:34 PM, Tyler Bramfield
wrote:
> Oh I forgot. My game also keeps putting me into games that are just
> ending. I love
Works ok with the newest dev snapshot of metamod and 1.5 sourcemod snapshot.
Sent from my iPhone
On Dec 21, 2012, at 10:22 AM, Albert Davis davis.alb...@gmail.com wrote:
Sourcemod broken again after this update? Also, the tf_weapon_criticals 1
isn't turning on crits? I was using a plugin but
Would having additonal tags like increased maxplayers on a 32 person
server disqualify the server from the Halloween quickplay?
On 10/26/2012 12:40 PM, Fletcher Dunn wrote:
Hello!
Here are some details for how to configure your server to receive quickplay
traffic.
First, the general
My server isn't in California, but I'm having problems getting people
in. Even when I have 12+ regulars in we haven't seen many new people
joining in the past week or two. Before that it was filling up almost
nightly with no problems. Nothing has changed on my end that would
effect my server's
i hope so soon!
On Sat, Aug 18, 2012 at 4:07 AM, AeroliteGaming.com
ad...@aerolitegaming.co.uk wrote:
When is this update coming out
On 18/08/2012 09:09, Todd Pettit wrote:
The limit is 100.
- Original Message -
From: Ross Bemrose rbemr...@gmail.com
To: tmar...@shaw.ca,
Agreed
Sent from my iPhone
On Aug 17, 2012, at 12:59 PM, Valentin G. nextra...@gmail.com wrote:
That 3-value cvar would be a great idea.
On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote:
Fletcher, if that three-value variable is possible, it would be much
Is there a performance increase in setting tickrate back to 100 now?
Sent from my iPhone
On Aug 16, 2012, at 9:19 AM, AnAkIn anakin...@gmail.com wrote:
Because my GSP never removed it. Doesn't change the fact that it wasn't
supposed to come back.
2012/8/16 Dominik Friedrichs
So if I'm understanding this correctly will TF2 have a lobby similar to
the L4D lobby where 6 people will join and start the search for a
server? If that is correct I remember using the
ms_force_dedicated_server command back in L4D one to force matchmaking
to point to a certain server. Of
matchmaking pool you wish your server to be in.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams
Sent: Wednesday, August 15, 2012 6:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM
Fletcher posted this earlier..
The update is going live any second now.
To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file. (More details on this file
will follow.)
* Set tf_mm_servermode 2 (or 0)
* Boot the server on one of the MvM maps:
So am I correct in assuming that once the server changes to a MvM map
that it becomes locked to 6 players in a server? If this is the case
what happens when a full 24 player pvp map switches to a mvm map?
On 8/14/2012 1:52 AM, Fletcher Dunn wrote:
MvM matchmaking will be restricted to 6
Same thing happened to me. I took the quickplay beta cvar out of the cfg
and rebooted. Within 10 minutes the server was full.
On 8/2/2012 11:49 PM, Todd Pettit wrote:
Well that explains where all my traffic went. I am not sure what this was
supposed to really fix but this is the first time in
no hyperthreading on I can use all the cores your saying wouldn't matter if
its even or odds.
What if you have lets say 10 servers running is an example and wouldn't that
effect your 1 core per server, if you only have 7 as i see.
On Fri, Sep 16, 2011 at 9:44 PM, John Gibson
...@nuclearfallout.netwrote:
On 9/16/2011 7:28 PM, Matt Corep wrote:
no hyperthreading on I can use all the cores your saying wouldn't matter
if its even or odds.
Yes, Matt, that's correct. If you have hyperthreading turned off, you don't
have to worry about using all odd numbers or all even
When do we get confirmation on the people who applied for RSP status?
On Thu, Sep 15, 2011 at 7:30 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required update for Red Orchestra 2 has just been released. Servers must
update to maintain compatibility with clients. To recap what is
updates will go out, to give
you time to prepare your servers.
We'll send another e-mail to the group once the deployment begins.
Thanks,
Matt
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
Hey,
The server update will be live any second now.
Thanks,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt 'Anti' Lowe
Sent: 03 August 2011 15:52
To: hlds@list.valvesoftware.com
Subject: [hlds] BRINK Dedicated Server Update
Hi
I believe they are
* Founders' Tower - mp/founders.entities
* Labs - mp/labs.entities
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: 03 August 2011 19:33
To: Half-Life dedicated Win32 server
/forumdisplay.php?f=40) where we're trying
to consolidate information about this, so by all means post there if you have
more info you can provide.
Thanks,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour
Sent: 25 May 2011 17:21
To: Half
is reserved for the use of HL based games only then apologies, I
can definitely avoid posting here in future and setup our own list.
Cheers,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: 24 May 2011 07:34
To: tmar...@shaw.ca; Half
that will be released
later. Unfortunately this patch requires new media hence the large size of the
update, we're aiming to reduce the number of these going forwards.
Thanks,
Matt
Matt 'Anti' Lowe | Associate Producer
[cid:image001.gif@01CC196C.6EDD21D0]
Splash Damage Ltd | http://www.splashdamage.com
PO Box
Hey,
The new server should now be available. The client patch will go out in the
next hour or so.
Thanks,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt 'Anti' Lowe
Sent: 23 May 2011 17:11
To: 'Half-Life dedicated Win32 server
, so the servers will have to be
updated if they are to support the newer client version that will be released
later.
Thanks,
Matt
Matt 'Anti' Lowe | Associate Producer
[cid:image001.gif@01CC118D.464241B0]
Splash Damage Ltd | http://www.splashdamage.com
PO Box 830 | Bromley BR1 9WZ
inline
(like the client patches we do). It should only be this one where you
folks will suffer the larger download.
Thanks,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: 13 May 2011 17:37
To: Half-Life dedicated Win32 server
Hi folks,
The new server is only partially deployed across the Steam network but it is
now live, so you should be able to grab it.
Thanks,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour
Sent: 13 May 2011 17:57
To: Half-Life
The client update that brings the game version in line with the new dedicated
server version is now live as well.
Thanks,
Matt
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt 'Anti' Lowe
Sent: 13 May 2011 18:39
To: Half-Life dedicated
http://store.steampowered.com//treasurehunt/
Check the right side of the page.
On Tue, Dec 7, 2010 at 6:02 PM, Josh Bost dislexs...@dislexsick.com wrote:
I'm not seeing any info about TF2 hats on the Steam Store's Great Steam
Treasure Hunt page... care to elaborate?
-Dislexsick :)
On Wed,
May I refer you to Jason's email to this list:
A Team Fortress 2 Beta is now available. If you would like to run a
dedicated server for it, please run hldsupdatetool and use the game name
'tf_beta'. Please visit this thread on the Steam forums for all of the
details and to post any suggestions,
http://forums.alliedmods.net/showthread.php?p=642578
Supposedly this one works, as instead of preventing the command
they're using, it limits the number of sentries/exits/etc.
On Sun, Oct 17, 2010 at 10:56 AM, [MP] Oh Noes!
ohn...@maxpowergaming.xfactorservers.com wrote:
Do you know how this
Unfortunately, this sounds like a very inaccurate way of balance. What
happens when people's stats are mucked up from idling or farming, and
the have 50,000 points as medic and 500 hours as scout from sitting in
an idle server?
Glad to see a replacement for the default balancer though.
On Thu,
I'm pretty sure there's an option in TCAdmin to block certain cvars
from being used... at least, it can send angry emails and shut down
servers for not having a password set for a 'private' server. You might
be able to set it up to look for something in addition to sv_password?
On
Upset that Valve removed the penetration from the Sydney Sleeper.
(The Sydney Sleeper no longer penetrates targets.) :(
Ambassador also used to have it before they removed it, and it was a
skill/luck based thing. I very rarely saw a double kill/hit from it
but when you did it left you feeling
, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle infl...@gmail.com wrote:
anyone been able to get the update that can link it? sitting here waiting
20min on 3 different servers, just retrying every 30 seconds
On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:
Upset
Stuck at school, how's trading work?
Do you trade with specific people or is it I want X and willing to
give up Y for it?
Does it put a message in chat when you trade and what you traded with/for?
On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com wrote:
Disabled plugins, servers
This is interesting... Looks like a beachball... (The Model)
24th may bring trading and ...volleyball gamemode? Heh.
On Fri, Aug 20, 2010 at 10:16 PM, Lane Eckley l...@hypernia.com wrote:
Looks like a small update:
Checking bootstrapper version ...
Updating Installation
Updating 'Team
I'm inclined to agree with MarkP, as the crafting server is down right now..
Not that I craft very often so this could be a common occurrence.
On Tue, Aug 17, 2010 at 10:08 AM, DontWannaName! ad...@topnotchclan.comwrote:
A morning update is rare, sounds good!
Sent from my iPhone 4
On Aug
Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.
On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:
Jason, Thanks so much for the update.
Will you good folks over at Valve ever give advanced notice of these
Just be incredibly alert and carry the tesla coil as point.
On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote:
Yeah, I tried using asw_camera_shake 0 last night and none of my players
had the camera lag, so yay for that.
The facehugger level still needs some
infinite ammo exploit
- Fixed XP exploit
On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote:
update just came out?
On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman
lord.matt.hoff...@gmail.com
wrote:
Just be incredibly alert and carry the tesla coil as point
Another: When using an ammo kit, get down to 1 kit and then tap reload.
Tada, full ammo kit! :D
On Tue, Jul 20, 2010 at 10:00 PM, DarthNinja darthni...@darthninja.comwrote:
Just wanted to report a very annoying bug to you guys:
Bug:
Player's camera spins out of control
Steps:
Load up the
Miami?
On Mon, Jul 19, 2010 at 1:58 PM, Lane Eckley l...@hypernia.com wrote:
I feel bad for you guys, grabbing it at 2.0MB/s :P
-Lane
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent:
250 Kb/s :s... I could play the jump-around-content-servers game some more
but sometimes I just lose it and it's like blah.
On Mon, Jul 19, 2010 at 2:00 PM, Michael Krasnow mnk...@gmail.com wrote:
wow finally got it goin at 1mb/s! from washington DC, go capital!
On Mon, Jul 19, 2010 at 4:57
That's wrong on both accounts.
On Mon, Jul 12, 2010 at 8:36 PM, M33CROB ad...@phoenixrisingtf2.com wrote:
Doesn't Valve update/optimize community maps before they ship them out. I
was under the impression that Valve purchases community maps and the
original creator has nothing to do with
He was talking about it in chat, basically he was running about 1600
edicts... Limit's 2048. Add in players, particles, game logic and all that
runtime such and he was going over the 2048 limit, thus causing crashes.
On Mon, Jul 12, 2010 at 10:22 PM, Justin Shumate halflife...@gmail.comwrote:
Having this issue. Can't auto-join on anything, servers showing 23/24 and
then reporting full, etc.
On Fri, Jul 9, 2010 at 12:11 PM, Andre Coelho andre.du...@gmail.com wrote:
Mine was working fine yesterday
André Coelho
lensitives.com.br http://www.lensitives.com.br
Cel. +5521 8836.7622
My
Did you guys consider he could be testing something on Valve's side or the
mailinglist side, and this is done on purpose?
On Fri, Jul 9, 2010 at 10:46 PM, Alinay Gomez alin...@hotmail.com wrote:
Look what you have done Bryn Moslow (b...@valvesoftware.com).
Maybe you should tell your team
Engine update.
On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote:
Tf2 was updated as well. Waiting for news on that.
On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com
wrote:
Very good, and thank you for the effort. I have a feeling you will see
I think the other flaw in this warning system besides what Voogru pointed
out is the lack of accounting for SourceTV. (To my knowledge)
On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador karlicio...@gmail.com wrote:
What happens to the servers with real 33rd slots? :o
2010/7/2 Spencer 'voogru'
I haven't looked at the map, nor tried it, but this sounds somewhat like the
displacement crash that was introduced in OB. Mappers have yet to track down
an exact cause but it's either power of 4 displacements or vertex density
that causes the game to crash when you step on them.
On Mon, Jun 28,
can go to the players list and see how many people
there are. It's a little bit clunky, but functions well.
I would always be interested in anything better, and would be willing to
try out anything free. :)
-- Matt
On 5/21/2010 5:26 PM, Niels Meijer wrote:
Willing to pay
. :)
Anyway, I think what I'm trying to say is 'be careful', and that the
person probably doesn't deserve to be booted from the list. I just hope
they have learned something from this.
-- Matt
___
To unsubscribe, edit your list preferences, or view
Matt: Wouldn't they see the emails coming in/being replied to in their
own inbox? (Thus tipping them off that something is up)
On Mon, May 17, 2010 at 7:02 PM, Sam Horn supersammyfl...@gmail.com wrote:
Subject: [hlds] (no subject)
Move to trash
- Sam
On 18 May 2010 06:44, Olly oli
from gmail accounts.
-- Matt
On 5/17/2010 9:10 PM, Matt Hoffman wrote:
Matt: Wouldn't they see the emails coming in/being replied to in their
own inbox? (Thus tipping them off that something is up)
On Mon, May 17, 2010 at 7:02 PM, Sam Hornsupersammyfl...@gmail.com wrote:
Subject: [hlds
Or how they fixed some weapons (Flaregun, Huntsman, etc) only spawning
with half the proper clip size in Arena... Right?
On Fri, May 7, 2010 at 11:25 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:
You forgot the Bit about the Parenting entities, like how you fixed that..
Right?
From:
I think the reason they need an admin account is so that they are able
to install the software for you. I doubt they are going to let you
screw it up, and chances are that they don't have the time or people to
support you if you manage to mess something up trying to install. They
probably
There's some of us who just lurk in the chat curious as to what's
going on with the servers, but don't actually run one...
On Wed, May 5, 2010 at 3:51 PM, Jake Eisenman ad...@oneskylitnight.org wrote:
Maybe something like if you want to join, you have to specify your
server IP and the email
Zip of the changed files for windows servers (19MB):
http://files2.games.on.net/tf2/tf2_2010050600.zip
I'll leave it up for a few hours.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory
Yep, crashing on every server I connect to. (As a client obviously)
On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote:
So you got everything serverwide working, but it seems like anyone Jo
has updated the client will crash when they try to connect.
Sent from my iPod
.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice,
there is.
___
To unsubscribe, edit your list preferences, or view the list
As far as I know, everyone did. They are looking into it right now.
On Thu, Apr 29, 2010 at 8:06 PM, mfan michael.fan...@gmail.com wrote:
I wish the soldier badges worked. Got weekend warrior, playing since beta.
Tom Grant wrote:
Wish the engy exploit was saved as a cheat. Had a lot of fun
Engy exploit still works, they only actually fixed the spy build
exploit. Also, crashing involving recent snapshots of SM is tied, as
far as I can tell, to a plugin's use of the ChangeClientTeam() function,
which means that the simple team balancer plugin, and likely teamswitch
and gscramble
and steam ID removed to protect the guilty.)
When such a log entry appears there are lots of comments straight after of
server weirdness. I was just in one of my servers then when it restarted after
the above message.
Anyone else seen this?
--
Matt Lyons
Content Administrator, games.on.net
, Matt Lyons wrote:
Over the last few days I've had a couple of my servers experience weird
behaviour, pausing, restarting or outright crashing.
Notes:
- Servers are using the beta update from a few days ago.
- Servers are using latest version of SM/Meta Mod running kac and rcon_lock
- rcon
the
exploit. Its either regressed or didn't fully capture the problem.
I've grabbed the latest kac and rolled it out, will see if that stops it.
Course I wont know until someone tries it again.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
If you delist your server from the master server, then you are no longer
able to join your server with mm_dedicated_force_servers or
sv_search_key from a lobby, and would also cause your server to not show
up as a steam group server. You would have to already have all the
people who are going
If your IP address is being incorrectly listed its not Valve's fault.
Some links on how you can correct/update your GeoIP listings here:
http://nanog.cluepon.net/index.php/GeoIP
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory
The same way taking the entire 225 person company to Hawaii is profitable.
:P
On Tue, Mar 30, 2010 at 6:44 PM, Steven Crothers
steven.croth...@gmail.comwrote:
I'm sure Valve will fix it immediately... once you show them how fixing the
HLDS is profitable and worth the man-hours at
will have their own plugin which will be
private, so a lot of people wouldn't be banned.
Just disallow the client side plugins, I doubt much people care about having
plugins on their LAN servers (I doubt much people even use LAN servers).
2010/3/31 Matt Hoffmanlord.matt.hoff...@gmail.com
They do run TF2 and L4D servers as far as I know.
On Mon, Mar 29, 2010 at 8:57 PM, Carl aidsf...@gmail.com wrote:
I have noticed that a lot of server admins here are somewhat displeased
with Valve's lax approach to some of the more recent server exploits.
While this may be hogwash, I think it
If you're renting a dedicated server from someone, generally the prices
are the same for windows and linux, so there's no obvious plus or minus
here.
If you want to be able to automate everything without having to buy
extra software and you have the ability to write simple shell scripts,
then
of. :)
On 3/27/2010 6:47 PM, Jake Eisenman wrote:
About write permissions, could you say set ownership of /cstrike/ (or
similar) to user1 and update w/ that user, the run with user2 ?
Sent from my iPod
On Mar 27, 2010, at 7:42 PM, Matt
Stantoninflatablesoulm...@brothersofchaos.com
wrote
Dinosaur sounds... That's what the new sound files are named.
On Mon, Mar 1, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.comwrote:
It's a Portal update. Check to see what new files there are, maybe a
drop about Portal 2 or something.
On Mon, 2010-03-01 at 18:08 -0500, Michael Krasnow
Just when I need an answer :P
Well thanks for the heads up anyways. Will this effect all of the mailing
lists? (HLDS, HLCoders, etc)
On Thu, Feb 25, 2010 at 1:32 PM, Alec Sanger eclyp...@hotmail.com wrote:
Thanks for the heads up!
Thank you,
Alec Sanger
From: b...@valvesoftware.com
Why in the world would you do that? It's a very valid tactic and one that
takes some skill to use well.
On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote:
wasn't deflecting flares deliberately removed?
On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName!
Feel free to file a bug report if you think this functionality should be
changed. It's a trivial modification.
Matt Woodrow
AlliedModders LLC
On 23/02/10 1:01 PM, Kyle Sanderson wrote:
Sorry for the terrible phrasing, the only downside to SourceMod is the lack
of menu scaling. Besides
Are they lump files? (lmp)
On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote:
Should we not see a full updated .bsp for the maps? I only have about 5
files in my update
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Isn't there also an issue in SM with clients running SM and overriding
server variables?
On Mon, Feb 22, 2010 at 11:26 AM, Michael Krasnow mnk...@gmail.com wrote:
what matt said is correct there is a vulnerability that allows rcon access.
and kyle what do you mean?
Mike
On Mon, Feb 22
I've seen this happen on some of our servers today to players though have not
experienced it 1st hand yet.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice
I didn't have to register but whatever: Copy/Paste for you, I haven't read
it.
Some of you may have had the error *Error Verifying STEAM Ticket* when
trying to join a CS: Source or TF2 server. Others are getting*Client Timed
Out: Disconnected*If you have, you know how frustrating it can be.
The
On 16/02/2010, at 11:52 AM, Peter Jerde wrote:
Gosh I wish this list were moderated.
Seriously, guys. Cut it out please.
Maybe we should switch to using the steam forums.
...
Oh wait.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
On 16/02/2010, at 3:34 PM, Mike Stiehm wrote:
come on I'm waiting for a
Sent from your mom!
Sorry, she had her mouth full.
Too far?
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory
it.
If it matters the game is CSS
qstat can dump server data to xml,csv, standard out
http://www.qstat.org/
Check the sourceforge page for a more up to date release.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between
I forget.
Sent via Twitter via the ISS.
On Sat, Feb 6, 2010 at 11:10 PM, Connor the Vampire
radioactivepotato...@live.com wrote:
me.
interesting, no?
--
From: Mike Stiehm mikesti...@gmail.com
Sent: Sunday, February 07, 2010 12:08 AM
To:
That is what Korn was complaining about Jeff.
On Wed, Jan 27, 2010 at 5:17 PM, Jeff Sugar jeffsu...@gmail.com wrote:
I think they mean they fixed others being able to destroy them before being
stuck. you can still detonate them before hitting something, as far as i
know
On Wed, Jan 27, 2010
We've been having this issue on all four of our TF2 servers. We haven't
really figured out what causes it. Our first thought was that it is
related to the ctf_doublecross map, so we pulled it from our rotation on
the one server that used it. The problem started to manifest in other
servers
Zover Mirklo / izvrash...@inbox.lv
He's on TPB distributing the torrents... Least the username matches his
email and it's also TF2 so I gurantee it's the game guy.
On Wed, Jan 13, 2010 at 3:33 PM, Marc Wustrack muffe...@googlemail.comwrote:
Whose servers are nosteam? o.o
2010/1/14 Mike
I don't know how to help you, but I'm curious as to your decisions on the
two plugins.
1: Is that so you can show how sad of a state the drop system is based on
how few hats it gives? :P
2: Why put them in a team? Nothing frustrates players more than afk people
on the team, because it prevents
There's already http://tf2app.com/blacklist/ which is an active list. I
believe it is designed for Peer Guardian/Peer Block/etc, so I second the
option to import IP's and not have it be formatted.
On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
The issue
Yeah, I would imagine there is some sort of ipchain/iptables magic that
could be performed to do some kind of NAT-like routing from the old ip
address to the new one. This still won't really solve the issue of your
players knowing what ip to change to. It would probably be best to use
an
Is there some sort of exploit or cheat that allows people on the
Infected team to instantly respawn after being killed? We were getting
absolutely raped in a versus game on our own server by at least two
instant respawners (I was watching the rcon logs in HLSW). If there is
such a cheat, is
If you are not running HiResTimer or srcdsfpsboost, then you are not
seeing the true amount of CPU usage in task manager (assuming a windows
server). I kinda doubt that valve included any code to trip the windows
high resolution timer, but if they had, you would instantly see a huge
jump in
On 18/12/2009, at 12:27 PM, Kornholijo wrote:
https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
-k
I provide two of them already.
I ran the update command about 20s after the email announcement. Still haven't
moved past the Updating Installation line.
--
Matt Lyons
On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
yea ours seem to crash on the map changes aswell.
Same, just changed one of mine to gorge and came back to it 2mins later and its
back on its start up map dustbowl.
No dump file though.
--
Matt Lyons
Content Administrator, games.on.net
Email
Haha. I'd be surprised if several of these people weren't already
banned from our servers already. We put a word filter in place that
basically permbans people for using a certain specific group of racist
words from our servers automatically. We don't ban for cursing, as our
community is
The bottom line is that there are a million ways to make any server
insecure, and a million more ways to make a windows server insecure.
ntfs will help with security if and only if your users are set up with
only the permissions they should have, and only if your server is not
able to be
One reasonable purpose to use fat32 on maybe one partition is if you
dual-boot OSes or run a VM that has access to a certain partition. I
can't think of one OS out there that can't read and write to fat32.
Chris Holman wrote:
And that's not to mention file/folder permissions, shadow copies,
The only other things I could see you wanting to do would be adding the
server to a steam group or limiting the game modes that can be played on
the server.
@ Sean Pushckor, whose message was not copied on this message I'm
replying to:
SourceMod appears to load reasonably well on the Left 4
Well, the thing is, there are two versions of harvest on the server, one
that is koth_harvest_event, which is the halloween event map, then a
koth_harvest_final, which is the version of harvest that doesn't have
all the halloween stuff in it. I see them removing koth_harvest_event,
then
On 29/10/2009, at 5:59 AM, msleeper wrote:
Why do they have to overwrite host.txt? :(
motd.txt got overwritten as well.
Sorry for the late reply, it's early morning here, I just woke up!
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228
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