[hlds] Re: [hlds_linux] Mandatory CS:S, DoD:S, HL2:DM, and HLDM:S updates released

2021-07-03 Thread Kyle Sanderson
just stepping through gdb with them. For reference if anyone else is running Connect.ext, here's the patch (from 4~ years ago): https://github.com/asherkin/connect/commit/f557476d6bc0dca7f4c94a3718ec63d4ab15b5db Kyle. On Fri, 2 Jul 2021, 13:43 Eric Smith - erics at valvesoftware.com (via

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Kyle Sanderson
d keeping all the other games vulnerable doesn't help anyone. I'm happy to spend an hour reviewing the changeset or whatever it takes to help this stuff land. Kyle. On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel wrote: > > "Removed the disconnect REASON from the message when playe

[hlds] am I unsubscribed? Source 1 patching schedule.

2021-04-18 Thread Kyle Sanderson
ets that can be relayed from the server to disconnect clients which is pretty crazy in 2021 (we're 18~+ years into this). Can I help(?). Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Kyle Sanderson
e toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's why we took the fork up beyond AMX. Let us know my friend, Kyle. On Mon, Nov 16, 2020 at 6:13 PM Ook wrote: > > I'll set it up and post the error - it causes the linux server to crash > on startup. I vag

[hlds] Re: [hlds_linux] Thanks for everything

2020-11-16 Thread Kyle Sanderson
;s another where the T is in all black clothing) was always a fan favourite, Kim (I think that's what the model name was - but I may have brain rot) helped normalize HL2 models and standardize Half-Life in Source for Counter-Strike across the ecosystem. Thanks for hanging around my friend - all

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Kyle Sanderson
> Metamod appears to not work with the latest update, not sure if there will be > any metamod updates for the new server binary or not. Can you describe this in more detail? are you running metamod-am? If you can give me STR I can try to help further. Kyle. On Mon, Nov 16, 2020 at 6:04

[hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Kyle Sanderson
ddresses on us which broke a shit ton of games - if there's a hard coded address against this it's possible you were impacted when they made a trivial (to them) move. Were you able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Be

Re: [hlds] Putting it out here

2020-11-16 Thread Kyle Sanderson
can help us out Milton with who the current mail-admin is? There's like 150 email that's just attention-seeking about not shipping amd64 binaries for the steam client, which is ridiculous to begin with as GCFs are long gone and it's raw disk-thrashing files. Best, Kyle. On Mon, Nov

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-27 Thread Kyle Sanderson
Do you have any update on the network exploits presently working against every other Source1 game. We're also seeing an uptick in ancient spray/rce attacks against players as well (which doesn't impact the server beyond distribution). Kyle. On Mon, Apr 27, 2020 at 5:23 PM Eric Smith

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-15 Thread Kyle Sanderson
Does this exploit not work on any other Source engine game? There's a published write-up here https://gist.github.com/BenCat07/c861b5436d82e05fab43dc74aaf4b585 so I'm quite curious why other games (CS:S) have not been patched. Kyle. On Tue, Apr 7, 2020 at 6:24 PM John Schoenick

[hlds] Re: CEF broken in Valve games

2019-02-13 Thread Kyle Sanderson
Any update on this team? I'm unclear on if I should start emailing hl3team and similar so let me know how we can resolve this simple regression. I think some users have already mailed song requests in but I haven't heard back on those either. Kyle. On Mon, 7 Jan 2019, 19:21 Kyle Sand

[hlds] Re: CEF broken in Valve games

2019-01-07 Thread Kyle Sanderson
New year same bug :-(. Team, Any luck with resolving this one-liner? Kyle. On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson wrote: > > Still broken team 2 months later :( As a result I have horrible UX now > as users need to click into a visible window for audio to > automatically

[hlds] Re: CEF broken in Valve games

2018-12-21 Thread Kyle Sanderson
, `command_line->AppendSwitchWithValue("autoplay-policy", "no-user-gesture-required");`. More than happy to commit this myself; alternatively please let me know when someone internally can resolve this easy issue :-). Kyle. On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson wrote: >

[hlds] Re: CEF broken in Valve games

2018-11-09 Thread Kyle Sanderson
Any update on this team? On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson wrote: > > Any update on this team? > > Kyle. > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson wrote: > > > > Long time no mail. > > > > As industry leaders like Google uni

[hlds] Re: CEF broken in Valve games

2018-10-31 Thread Kyle Sanderson
Any update on this team? Kyle. On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson wrote: > > Long time no mail. > > As industry leaders like Google uniformly destroy the web as per > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes > , this has impacted M

[hlds] CEF broken in Valve games

2018-10-25 Thread Kyle Sanderson
https://areweponyyet.com/ added a click-through last night. Can we please toggle the preference off to restore this functionality? The last thing I want to do is pop-up a window that people have to click in-to which would disrupt their game. Kyle. ___ To

[hlds] Re: [hlds_linux] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-07-25 Thread Kyle Sanderson
Thanks John, appreciate it. Kyle. On Tue, Jul 24, 2018 at 3:06 PM John Schoenick wrote: > > A mandatory update for Counter-Strike: Source, Day of Defeat: Source, > Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source > SDK 2013 Base has been made available. The pat

[hlds] Re: [hlds_linux] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-06-27 Thread Kyle Sanderson
Fantastic news! I hate to even propose this, but would it be possible to wait until after the Canadian long weekend (and subsequently the 4th for you folks)? This is historically peak for "gaming". Something like July 10th? Kyle. On Wed, 27 Jun 2018, 15:45 John Schoenick, w

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-06 Thread Kyle Sanderson
It's nothing new, if you stop sending usercmds you can bypass one-time triggers. If you send too many and they're not using OnTouch or similar then you can skip over traps and other things like that. Even if they're using OnTouch, it's still far from perfect. Kyle. On Sun,

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Kyle Sanderson
New gamedata should be out shortly. On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson wrote: > Seems like it broke sourcemod for now, though that was kinda expected. > > On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith > wrote: >> >> We've released a mandatory update for Team Fortress 2. The new version

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Kyle Sanderson
gt; > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > Alfred Reynolds > Wednesday, November 16, 2016 1:20 PM > > All g

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Kyle Sanderson
tion doesn't have to scale, and is purely a legacy crutch for these old third party goldsrc/Source games to still function. Kyle. On 16 Nov 2016 10:05 am, "Alfred Reynolds" wrote: > The Master servers have been moved to new IP addresses, you can use the > hl2master.steampowered.

Re: [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-07-28 Thread Kyle Sanderson
Do you have any sort of time frame on this John? Are we looking at another month? Two months? 6 months? one year? Thanks, Kyle. On Tue, Jun 21, 2016 at 4:56 PM, John Schoenick wrote: > It is, but not in the next month or so. We'll let you know when it is > imminent. > > Fr

[hlds] Constant Steam Auth Ticket has been cancelled on Level change in Day of Defeat: Source

2016-03-24 Thread Kyle Sanderson
root issue. Please take a look at this: it's terrible. Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-15 Thread Kyle Sanderson
> I wonder how much time gets wasted in total for the majority due these > security measurements for trading, so a small percentage can continue to > happily click every link they get. /me. Thanks, Kyle. On Wed, Jan 13, 2016 at 5:00 AM, ED-E wrote: > Gift Wraps have been secretly

[hlds] [DiD:S] Suicide Grenade Running

2015-12-21 Thread Kyle Sanderson
76459 Plugin is crude, but it should do the trick... Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2015-12-17 Thread Kyle Sanderson
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We still have some players on Macs, only a couple on Linux. On 17 Dec 2015 2:30 p.m., "Eric Smith" wrote: > We've released a mandatory update for TF2. This is the Tough Break Update. > The update notes are below. The new versio

Re: [hlds] [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Kyle Sanderson
r the last few hours show this. Kyle. On 13 Oct 2015 9:12 p.m., "zAfLu - Dennis" wrote: > OK fyi: > > Using the same phone number on 2 accounts is not working. > "This phone number is already associated with a different Steam account. > Adding this phone number to yo

Re: [hlds] [L4D] No security issue fixes?

2015-10-13 Thread Kyle Sanderson
There is indeed a Mac GUI bug where the menu res is terribly low. Beyond that I don't think there's anything else? I wouldn't wait for Security updates for L4D(2); they're forever vulnerable. Portal 2 even to this day says Trading is coming soon, the engine forks are dead. Ky

Re: [hlds] Optional TF2 update released

2015-10-13 Thread Kyle Sanderson
Just so we're clear, you guys were only using this to fake player counts on your servers? Where's the negative impact here? This sounds like a much needed change to prevent scumbaggery. Kyle. On 13 Oct 2015 6:14 a.m., "N-Gon" wrote: > Back when I ran servers I used to us

Re: [hlds] [hlds_linux] IPv6 - Bumped

2015-10-06 Thread Kyle Sanderson
Any update on this? Thanks, Kyle. On Wed, May 4, 2011 at 11:00 AM, Milton Ngan wrote: > Just to let everyone know. I am currently working on deploying IPv6 network > infrastructure for Valve's network. This is not a promise that support is > coming, but rather to point out tha

Re: [hlds] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-16 Thread Kyle Sanderson
Flawless. Thanks John. Kyle. On Wed, Sep 16, 2015 at 3:30 PM, John Schoenick wrote: > Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: > Deathmatch Updates Released have been released. The major changes are below. > > - John > > - > &

Re: [hlds] [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-08 Thread Kyle Sanderson
Yes, we're roughly 11 months behind. I believe all your addons will have to be recompiled as well, as per 9? months ago. Kyle. On 8 Sep 2015 3:21 am, "Denis Eliseev" wrote: > Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM > with that update?

Re: [hlds] [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Kyle Sanderson
Good news. Thanks, Kyle. On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith wrote: > We've released a beta update for the Source SDK Base 2013 Multiplayer depot. > The updated depots include several security fixes. The name for the beta > branch is "beta_test". If you'r

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Kyle Sanderson
is not wise. > Well you don't have to run valves code. http://www.valvesoftware.com/SOURCE_InfoSheet.pdf You do realize this is actually sold as a product, right? For a time when you became a partner you were given access to mainline TF; obviously this is no longer a thing. Kyle. On Th

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Kyle Sanderson
being back from Quake... Sync the games that are still being sold for money. Valve doesn't care about your workstation, your server, anything that runs their completely vulnerable code. Don't play on servers that aren't yours; use SourceMod to secure your servers. Kyle. On 3 Se

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
ssue is one thing, exacerbating it against unprotected community servers is another. Kyle. On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson wrote: >> - Fixed a crash caused by a client sending malformed network data to the >> server > (thanks to Nathaniel Theis for this report and tes

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
sure what reason there is to leave these games completely vulnerable for this long. Kyle. On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The update notes are below. The > new version is 2925737. > > -Eric > > -

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread Kyle Sanderson
Preventing maps from being malicious. I have an older extension that offers more filtering then what's provided. https://forums.alliedmods.net/showthread.php?t=184270 On Tue, Jun 2, 2015 at 3:12 PM, E. Olsen wrote: > Awesome news on the custom map front. > > Could you elaborate a bit on exactly w

Re: [hlds] Optional TF2 update released

2015-05-18 Thread Kyle Sanderson
Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith wrote: > We've released an optional update for Team Fortress 2. Dedicated servers do > not need to download the

Re: [hlds] Mandatory Team Fortress 2 update released

2015-04-29 Thread Kyle Sanderson
https://github.com/ValveSoftware/Source-1-Games/issues/1069 Any idea? Kyle. On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith wrote: > We’ve released a mandatory update for TF2. The notes for the update are > below. The new version number is 2698188. > > > > -Eric > > >

Re: [hlds] Mandatory TF2 update released

2015-02-02 Thread Kyle Sanderson
Any chance at an OrangeBox sync? It's about that time of the year again ;-). Thanks, Kyle. On 27 Jan 2015 13:40, "Eric Smith" wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version nu

Re: [hlds] [hlds_linux] TF2 srcds CPU experiences

2014-09-23 Thread Kyle Sanderson
> virtualize out all the services You're going to incur more then a double hit from this. The workloads are vastly different as well. Kyle. On Tue, Sep 23, 2014 at 3:13 PM, Ryan Stecker wrote: > Thanks for the info! > >>Is there value in running one giant box, rather t

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Kyle Sanderson
I seem to remember HPE testing changes to de_dust on temporary 'official' servers with a build-id appendage. It may be worth continuing that idea in TF as the pattern continues. Kyle. On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith wrote: > We've released a mandatory update for

Re: [hlds] [hlds_linux] New SteamID format for TF2

2014-08-26 Thread Kyle Sanderson
Not to be the guy to be against updating, but if there aren't any fixes for any of the show stoppers that are out there (like the parallel sending functions crashing all over the place / looping forever); why update at all? Thanks, Kyle. On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith wrote:

Re: [hlds] "Missing map maps/map_name.bsp, disconnecting" error

2014-07-09 Thread Kyle Sanderson
itten, if not entire implementation rethought. Thanks, Kyle. On Wed, Jul 9, 2014 at 7:52 PM, Emil Larsson wrote: > The CS:GO map workshop system being tweaked and ported to other Source > engine games (Especially TF2) would be so very awesome and handles updates > much better than the old

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-25 Thread Kyle Sanderson
Are you allowing anything crazy broken like the new stock TF2 taunts? Thanks, Kyle. On Wed, Jun 25, 2014 at 6:13 PM, Peter Jerde wrote: > We've been having upwards of half of our players all crash at the same time, > seemingly at random. > > He have some funky plug

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Kyle Sanderson
If you don't use SDKTools you should be okay until it's fixed. Thanks, Kyle. On Wed, Jun 18, 2014 at 6:42 PM, Raul Vieira wrote: > I'm having. The server only launches without sourcemod > > > 2014-06-18 22:38 GMT-03:00 Chris Oryschak : > >> Anyone else hav

Re: [hlds] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-19 Thread Kyle Sanderson
They're released independently. Kyle. On 18 May 2014 03:35, "Jesse Oak" wrote: > Is it right to assume this applies to sdk base 2013 multi player as well? > On May 15, 2014 6:10 PM, "Eric Smith" wrote: > >> We've released mandatory updates for TF2,

Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-12 Thread Kyle Sanderson
Do you have any minidumps or Accelerator/Throttle installed? Thanks, Kyle. On Mon, May 12, 2014 at 12:18 AM, Mike Vail wrote: > Someone on this list said they was able to load Sourcebans with MM:S and SM > working using the latest snapshots. I took a chance and installed MM:S and >

Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread Kyle Sanderson
backed out before the weekend. There's a great deal of CS:S maps that we, along with many other servers, unfortunately host that are over 250M compressed with bz2. Uncompressed they're surpassing 500M, primarily due to the fact assets can't be shipped and mounted via versioned VPKs. Regard

Re: [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Kyle Sanderson
time). There should be lots of Linux client fixes all around, though. Hope this helps, I'm sure someone else can compile a more complete list. All in all, I'm still pretty happy with it :) Kyle. On Sun, Apr 20, 2014 at 1:45 PM, Dominik Friedrichs wrote: > If anyone has a record

Re: [hlds] How Do I Create sv_setsteamaccount

2014-02-27 Thread Kyle Sanderson
e a webpage as well. For TF2 your appid would be 440, CS:S 240, etc. It's the game appid, not the server appid. To get your key, you need to go to https://steamcommunity.com/dev/apikey . Hope this helps, Kyle. On Thu, Feb 27, 2014 at 4:30 PM, Violent Crimes wrote: > I tried following the t

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Kyle Sanderson
> second config file that I exec isn't actually executed. Even if that's true, you can have a server specific config file that calls down to the template :P not the other way around. Kyle. On Wed, Feb 26, 2014 at 9:44 AM, Rudy Bleeker wrote: > On Wed, Feb 26, 2014 at 5:39 PM, As

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-15 Thread Kyle Sanderson
being doubly hooped is the worst. Kyle. On Sat, Feb 15, 2014 at 10:48 AM, Mike Vail wrote: > So this week for the first time since I started running Valve servers almost > 10 years ago, I began getting ddos attacked on one of my servers. The > datacenter null-routed the IP, which is typi

Re: [hlds] GetServersAtAddress Steam API broken

2014-01-30 Thread Kyle Sanderson
It's done by hand to prevent the message from hitting servers on optional updates. There haven't been many, which is probably why this is forgotten. Kyle. On 30 Jan 2014 11:41, "Andre Müller" wrote: > The last year I had two times (could not remind exactly) issues with t

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2014-01-13 Thread Kyle Sanderson
the problem suddenly became), I don't believe there's anything I can do. It looks like most of the functions were inlined somewhere along the way (presumably to make this more difficult; or I'm looking in the wrong places), so I've given up for now. Kyle. On Mon, Jan 13, 2014 at

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2014-01-04 Thread Kyle Sanderson
ng regression in the slightest, though. Kyle. On Fri, Jan 3, 2014 at 1:50 PM, ics wrote: > I have to pop in here and say that this doesn't work in CSGO so does it > really work with TF2? Right now i have a CSGO server where there are 19/24 > players and every player gets "

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
>and your server contains bots. No bots (not even STV). > totally based on the visible max. Ah, so I'm presuming that's the case too with the GMS (the actual field is ignored)? I'll try gaming our queries to Steam and see if that declines in user reports. Thanks, Kyle.

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
Is that the visible max, or the actual max? We only recently removed sv_visiblemaxplayers as a result from this about a week and a half ago; no improvement. Kyle. On Thu, Dec 26, 2013 at 5:15 PM, Fletcher Dunn wrote: > "full" should mean that the player count in the ping >= the

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
7;s that return true from IsClientFullyAuthenticated should be part of the list; right? Kyle. On Thu, Dec 26, 2013 at 4:56 PM, Fletcher Dunn wrote: > The server browser queries the server and then checks the numbers from the > ping against authenticated player counts from Steam. If there is a &

[hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
is easily fixable, as Steam's actual up time is around 80%. Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] Mandatory TF2 update coming

2013-12-15 Thread Kyle Sanderson
ould be February or later. Kyle. On Sun, Dec 15, 2013 at 10:20 AM, Peter Lindblom wrote: > louloubizou skrev 2013-12-15 18:16: > >> where is the sync update for CS:S, DoD:S, and HL2:DM ? >> >> 2013/12/6 Eric Smith >> >>> We're working on a mandatory up

Re: [hlds] Sound Folder

2013-12-09 Thread Kyle Sanderson
file), as to a permanent solution I haven't a clue. I don't believe servers can fix this. Kyle. On Mon, Dec 9, 2013 at 4:57 PM, Albert Davis wrote: > This is still in the root of the TF folder correct? I have some sounds that > are in an admin_plugin folder and when I try to play them in

Re: [hlds] Mysterious text-chat "gag"?

2013-11-28 Thread Kyle Sanderson
Reloading basecomm when the bug occurs should determine if it's a plugin or not (sm plugins reload basecomm). Thanks, Kyle. On Thu, Nov 28, 2013 at 9:37 PM, Infamous Weasel wrote: > Anybody else seeing times where their players are effectively "gagged" from > using in-

Re: [hlds] Mandatory TF2 update released

2013-11-26 Thread Kyle Sanderson
With how it works at the moment, you can't do an online content update. Both the client and server have to have matching content versions. If I had to guess, "- Fixed missing backpack material for the Australium Force-a-Nature" is what caused this to be required. Regards, Kyle.

Re: [hlds] Family Sharing Ban Bypass.

2013-11-09 Thread Kyle Sanderson
owever, it should be fairly easy to compile for other platforms. Huge thanks to the SteamWorks guys for the release on Thursday. https://forums.alliedmods.net/showthread.php?p=2058917 Thanks, Kyle. On Fri, Oct 25, 2013 at 10:58 PM, IBIS Customer Service < ibis.serv...@gmail.com> wrote: > H

Re: [hlds] Petition

2013-11-09 Thread Kyle Sanderson
present in TF as well. They're pretty easy to avoid, sv_tags is usually set (if not overflowed). I know we don't play games like that, so if you're in NA at least you have a low latency alternative ;) Kyle. ___ To unsubscribe, edit your lis

Re: [hlds] Mandatory TF2 update released

2013-11-06 Thread Kyle Sanderson
Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty big issue for communities. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman

Re: [hlds] [hlds_linux] Is there a way to prevent players Bypassing SteamID and IP Bans?

2013-11-02 Thread Kyle Sanderson
There was supposed to be a SteamWorks update this (last) week, but it looks like the target was missed. Any new information would be appreciated. Thanks, Kyle. On Sat, Nov 2, 2013 at 3:48 PM, Support wrote: > There seems to be an issue resolving people being able to sneak into > server

Re: [hlds] Mandatory TF2 update released

2013-10-30 Thread Kyle Sanderson
( const Ray_t &, unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith wrote: > There was a typo in the last line of the n

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Kyle Sanderson
MM:S, try https://forums.alliedmods.net/showthread.php?t=186830 It's a hack, and TF2 has problems with using already free'd edicts (lol). However, if you don't run anything broken like TF Gungame, it should do the trick for this specific crash. Kyle. I dug in and noticed that even with 2

Re: [hlds] Family Sharing Ban Bypass.

2013-10-25 Thread Kyle Sanderson
t is used now. A public engine function would be appreciated to get the owner's account id (or rendered SteamID, as to conform with everything else). Unless if I'm neglecting something major, this should resolve the exploit for everyone as clients are updated to support sending the supposed

Re: [hlds] Family Sharing Ban Bypass.

2013-10-22 Thread Kyle Sanderson
yone using your products protect ourselves against this new `feature`. Thanks, Kyle. On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson wrote: > Today, we're seeing a ton of banned, griefing players using VPNs and > throw-away Steam accounts to bypass server bans. The problem already

Re: [hlds] Family Sharing Ban Bypass.

2013-10-20 Thread Kyle Sanderson
sure this isn't isolated to CS:S, or my servers. There are many others running community servers, some probably not even using Source that are impacted by this. The native Steam Exploit seems to be getting abused quite heavily. The theoretical is now the present, Kyle. On Fri, Oct 18, 2013 a

[hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Kyle Sanderson
server operators can get the primary holder AccountID, or glue the Primary User's accountid onto launched games. The former would be nice to preserve the idea of different accounts, but this is a pretty significant problem for everyone going forward... Kyle.

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-27 Thread Kyle Sanderson
erred to the new, in limbo server. Now they just charge everyone $20 per /29 block to move. I'm sure there are other horrible providers, that still do the former. Thanks, Kyle. On Thu, Sep 26, 2013 at 11:33 PM, ics wrote: > upgrading hardware doesn't always mean IP change. We

Re: [hlds] [hlds_linux] Recurring player clip issue on Windows TF2 servers?

2013-09-25 Thread Kyle Sanderson
uture engines. If the client duck hack view is reset on spawn, it should be the fix. The fix I'd like is proper wall/prop detection so clients will stop getting stuck in walls. But that's a different OrangeBox bug, that wasn't present in EP1 either. Kyle. On 2013-09-25 7:18 AM, "Gam

[hlds] Fwd: [Csgo_servers] steamcmd update release

2013-09-23 Thread Kyle Sanderson
-- Forwarded message -- From: Taylor Sherman Date: Mon, Sep 23, 2013 at 5:09 PM Subject: [Csgo_servers] steamcmd update release To: "csgo_serv...@list.valvesoftware.com" < csgo_serv...@list.valvesoftware.com> Hi everyone, ** ** We've updated steamcmd today (as well as the

Re: [hlds] Mandatory TF2 update released

2013-09-18 Thread Kyle Sanderson
't reproduce it, but it seems related to this change... Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory Counter-Strike: Source update released

2013-09-16 Thread Kyle Sanderson
Thanks for the Sync! On Mon, Sep 16, 2013 at 4:52 PM, Eric Smith wrote: > We've released a mandatory update for Counter-Strike: Source. The notes for > the update are below. The new version is 1909615. > > -Eric > > -- > > - Fixed clients not being able to load custom pla

[hlds] Should we really not restore the size?

2013-09-12 Thread Kyle Sanderson
using a VSP to do so? I don't really see a point in them being exposed to end users if we can't do anything about it. They're only hurting people who try to use their server console. Kyle. PS: Looking at the asm, it does look like SetSize should be called... ___

Re: [hlds] TF2 server crash when hostname is >63 chars

2013-08-29 Thread Kyle Sanderson
Hostname used to overflow into another string (sv_tags), whether the overflow was actually fixed or not is beyond me. That plugin leaks all of its TraceRay and Menu handles. I don't suggest running it on a production server. Kyle. On Thu, Aug 29, 2013 at 4:02 PM, Peter Jerde wrote: >

Re: [hlds] Mandatory TF2 update released

2013-08-27 Thread Kyle Sanderson
Have you tried copying the libraries in question from another server install (Counter-Strike: Source)? Thanks, Kyle. On Tue, Aug 27, 2013 at 8:41 PM, Albert Davis wrote: > That's great for you, for everyone, we need a fix, and gloating about > working, kind of lame. > > >

Re: [hlds] Idle Servers Dead

2013-07-18 Thread Kyle Sanderson
idle, just make sure you're using your GPU. Thanks, Kyle. On Thu, Jul 18, 2013 at 6:59 PM, Harsh Baid wrote: > With Valve's new policy that says people can no longer idle on a server to > gain items, does this mean that all idle se

Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-12 Thread Kyle Sanderson
> are we the testers for these products or are there actual testers looking at > these things before they are released to the public? What Custom, Third-Party SourceMod plugins are you running? Thanks, Kyle. On Thu, Jul 11, 2013 at 9:58 PM, Valve Monkey wrote: > same here. sourcemo

Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Kyle Sanderson
Is this a required or optional update? Thanks, Kyle. On Mon, May 20, 2013 at 9:10 PM, Eric Smith wrote: > This error was fixed in TF2 today. We'll release the fix for the other > games tomorrow morning. > > -Eric > > > On May 20, 2013, at 6:00 PM, "Raimond

Re: [hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread Kyle Sanderson
We're been running with 75000 this whole time. Maybe we should bump it up again. Thanks, Kyle. On Fri, May 17, 2013 at 1:14 PM, Peter Jerde wrote: > So for a long time I've had occasional bits of server choke on my servers, > even though I have my rate cranked up to 10.

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Kyle Sanderson
You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, "DontWannaName!" wrote: > How bad is the bug? > > Sent from my iPhone 5 > > On May 17, 2013, at 11:42 AM, Fletcher Dunn > wrote: > > > There is

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-16 Thread Kyle Sanderson
ivate/hei4cdkxvbdsh6llyo1gwa http://pastie.org/private/ya17uvzlnp5gdpldpnuuw http://pastie.org/private/pmvxerm7hy2n3mqcjktqia http://pastie.org/private/qi981phaxbcpto8kczix4w Hope this helps, Kyle. On Wed, May 15, 2013 at 6:19 AM, Aridane Manuel Ojeda Sánchez < pcdriv...@gmail.com> wrote: > Onl

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Kyle Sanderson
Is there any chance we can get the shim too? CS:S has been on Steam| for two weeks longer, so any test to fix the problem would be appreciated. Thanks, Kyle. On 15 May 2013 13:45, "DragonLight" wrote: > Hey Fletcher, > > On my TF2 servers I did update all of them to the

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Kyle Sanderson
Probably horrible to do, but +1 for not using Snappy... There are definitely better/faster algorithms available. Thanks, Kyle. On Wed, May 15, 2013 at 9:57 AM, Steven Hartland wrote: > If your considering a new compression algorithm, I would strongly suggest > looking at lz4:- &

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
more vprof spikes I can now provide them. We're running with the parallel convars enabled that are known to crash. Nothing has changed besides updating to Steam|. Thanks, Kyle. On Mon, May 13, 2013 at 7:24 PM, Kyle Sanderson wrote: > It's highly possible you're running on a sup

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
f/). If the directory doesn't exist, you'll probably have to create it by hand. http://stuff.plaguefest.com/kyle/vprof.tar.xz ( tar xJvf vprof.tar.xz ) There's only TF and CS:S binaries in there. The extension can probably be independent, but this isn't intended as a fix, ra

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
aware, it kills. Thanks, Kyle. On Mon, May 13, 2013 at 2:27 PM, Essay Tew Phaun wrote: > cheat protected -_-. I do know that the server dropped down into the red > and nothing was generated. Are they stored in the vprof directory or within > the root of the game installation? > &

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
ful. Here's a vprof dump after a while (I wrote something to script most of the captures, my goodness vprof takes a long time to print). http://fpaste.org/11930/13684786/ Thanks, Kyle. On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun wrote: > Oh my god Valve, the spikes are 10x worse now,

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
ever, once con_logfile is enabled, the logging cannot be stopped until the server dies. I tried using vprof when CS:S was moved to Steam|, and got burned pretty quickly due to uptime. (I'm on Linux) Thanks, Kyle. On Mon, May 13, 2013 at 10:16 AM, Fletcher Dunn wrote: > I’m not understa

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
on an SSD. vprof needs to write files/dumps automatically to disk in order to become useful for servers. Thanks, Kyle. On 13 May 2013 10:09, "Fletcher Dunn" wrote: > Has anybody used vprof spike mode? This sort of problem is pretty much > exactly what it was designed to investig

Re: [hlds] File keep downloading each map change

2013-05-12 Thread Kyle Sanderson
Do the files exist on your fast download server? Are you able to transfer them manually? Thanks, Kyle. On Sun, May 12, 2013 at 2:16 PM, Albert Davis wrote: > I have had this problem forever, the same files, every map change keep > "downloading", I wiped my server yesterday and

Re: [hlds] Very early betas of Source engine SDK tools released

2013-05-03 Thread Kyle Sanderson
Thanks Fletcher! Kyle. On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn wrote: > This is not really gameserver admin related, but several people on this > list were asking, so I am posting here. > > ** ** > > We’ve released some very early betas of the SDK tools that hav

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