I might've spoken a bit too soon on this - the servers do still get up
into the high nineties CPU usage and stay there for a while - it seems
like after they've been running for a while their overall CPU usage
drifted back up to about the same as before the patch. This might be
the first ever case
ast that's what I've noticed.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Friday, May 02, 2008 4:45 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
> ser
phyrin Zey
Sent: Friday, May 02, 2008 4:45 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] Linux srcds performance unacceptable
srcds performance on linux has gone down to two-patches-ago (not
counting the patches between g
srcds performance on linux has gone down to two-patches-ago (not
counting the patches between goldrush and now) levels for me with
today's patch (though the goldrush map in particular still runs 10%
higher than something like dustbowl) and I hear windows servers got a
similar bump
Yay valve! Keep
Neph try it with 24 slots
I have 2 24 slot private servers running on a similar rig. Admittedly they
dont get a huge amount of traffic (due to what their used for) but t runs
absolutely fine (this is on Ubuntu 7.10 even)
On 4/30/08, localhost <[EMAIL PROTECTED]> wrote:
>
>
> On Tue, 29 Apr 2008 2
On Tue, 29 Apr 2008 20:38:51 -0700, "Nephyrin Zey" <[EMAIL PROTECTED]>
wrote:
(snip)
> Because the game still doesn't support
> multithreading
I'm not so sure. We are also noticing bad performance, running ONE 24
player server on a dual-core AMD 3800. I have two monitors, and have
gkrellm run
; - Original Message -
> > From: "Nephyrin Zey" <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > ; "Half-Life dedicated Linux server mailing
> > list" <[EMAIL PROTECTED]>
> >
u
> >> nowhere.
> >>
> >> Threatening Valve is not an intelligent or beneficial life choice.
> >>
> >> Revert, repent and play.
> >>
> >>
> >>
> >>
> >> - Original Message -
> >>
<[EMAIL PROTECTED]>
>> To: "Half-Life dedicated Win32 server mailing list"
>> ; "Half-Life dedicated Linux server mailing
>> list" <[EMAIL PROTECTED]>
>> Sent: Tuesday, April 29, 2008 8:38 PM
>> Subject: [hlds] Linux srcds performance
"Half-Life dedicated Linux server mailing
> list" <[EMAIL PROTECTED]>
> Sent: Tuesday, April 29, 2008 8:38 PM
> Subject: [hlds] Linux srcds performance unacceptable
>
>
> > Dear VALVe:
> >
> > With the newest patch, my dual core 2.4GHz conroe xe
OMG really come on Please explain how a 32 player
TF2 server is a "Hacked server"
Please don't start this war up once more this will be the 5th one now
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Tue, 29 Apr
> 2008 21:14:53 -0700> S
t; <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
; "Half-Life dedicated Linux server mailing
list" <[EMAIL PROTECTED]>
Sent: Tuesday, April 29, 2008 8:38 PM
Subject: [hlds] Linux srcds performance unacceptable
> Dear VALVe:
>
> Wit
At 11:38 PM 4/29/2008, Nephyrin Zey wrote:
>Dear VALVe:
>
>With the newest patch, my dual core 2.4GHz conroe xeon can no longer
>run a server on each core. Because the game still doesn't support
>multithreading, this means i can't run servers at all without maxing
>out a core. With 32-players on th
Dear VALVe:
With the newest patch, my dual core 2.4GHz conroe xeon can no longer
run a server on each core. Because the game still doesn't support
multithreading, this means i can't run servers at all without maxing
out a core. With 32-players on the server the FPS drops below 100 and
while it sti
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