We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser
Team Fortress 2
- Added support for running VR mode on the Oculus Rift
-
al Message-
>> >>> From: hlds-boun...@list.valvesoftware.com
>> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> >>> Sent: Friday, February 22, 2013 11:15 AM
>> >>> To: Half-Life dedicated Linux server mailin
> >>>
> >>>
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> >>> Sent: Friday, February 22, 2013 11:
;>> -Eric
>>>
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>>> Sent: Friday, February 22, 2013 11:15 AM
>>> To: Half-Life de
nux server mailing list; Half-Life dedicated
>> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> When you say "- Improved performance for the Linux version", I ass
M
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> When you say "- Improved performance for t
dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
When you say "- Improved performance for the Linux version", I assume that's
for the Linux client?
Saint K.
-O
When you say "- Improved performance for the Linux version", I assume that's
for the Linux client?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, February 22, 2013 7:42
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client cras
tware.com
> > Date: Thu, 14 Feb 2013 22:24:34 +0000
> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> >
> > We've released mandatory updates for Team Fortress 2, Day of Defeat:
> Source, and Half-Life 2: Deathmatch. The notes for the updates ar
annou...@list.valvesoftware.com'
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
"Added new Linux promo item"
Does anyone know what it is/will be? Hopefully some kind of ingame penguin
:)
> From: er...@valvesoftware.com <mailto:er...@valv
eb 2013 22:24:34 +0000
> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
> and Half-Life 2: Deathmatch. The notes for the updates are below.
>
> -Eric
>
> --
valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Thu, 14 Feb 2013 22:24:34 +0000
> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> >
> > We've released mandatory updates for Team Fortress 2, Da
hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
> and Half-Life 2: Deathmatch. The notes for the updates are below.
>
> -Eric
>
> --
>
> Source
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to the audio system
- Updated controller
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters f
Sorry, we forgot part of the notes:
- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger
-Eric
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability
Team Fortress 2
- Australian Chr
Craft hats are pretty much way less than 99c on the actual trading market
so the crafting limitation is pointless now anyway.
On Thu, Nov 29, 2012 at 11:19 PM, James Haikin wrote:
>- Cosmetic items purchased in the store moving forward can be used in
> crafting
>
> This seems like a terrible
And those hats were also available individually. Are they no longer?
-James
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The 99 cent hats were in the starter bundle
- Class starter bundles now contain a Name Tag instead of a class-specific
hat
> On Thu, Nov 29, 2012 at 5:19 PM, James Haikin wrote:
>
>>- Cosmetic items purchased in the store moving forward can be used in
>> crafting
>>
>> This seems like a te
Buying seal mask for 99 cents.
On Thu, Nov 29, 2012 at 5:19 PM, James Haikin wrote:
>- Cosmetic items purchased in the store moving forward can be used in
> crafting
>
> This seems like a terrible idea: I buy a bunch of 99c hats, then
> craft-rebuild them into other things that are potential
- Cosmetic items purchased in the store moving forward can be used in
crafting
This seems like a terrible idea: I buy a bunch of 99c hats, then
craft-rebuild them into other things that are potentially worth more.
-James
___
To unsubscribe, edit your
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for
I can't get anything mvm working.
On 10/27/2012 8:24 AM, Todd Pettit wrote:
Has anyone gotten the new MVM map to work successfully on linux since the
update?
___
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visit
Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
My MvM server starts lagging badly the moment the first wave starts. I had no
issue running my MvM before on our dedicated server. Does anyone else have this
issue?
2012/10/27 Ro
ver mailing
> list
> *Subject:* Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> My MvM server starts lagging badly the moment the first wave starts. I had
> no issue running my MvM before on our dedicated server. Does anyone else
> have this issue?
>
> 2012/10
PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
My MvM server starts lagging badly the moment the first wave starts. I had no
issue running my MvM before on our dedicated server. Does anyone else have this
issue?
2012/10
t;>
> >> ----- Original Message -
> >> From: "T Marler"
> >> To: "Half-Life dedicated Win32 server mailing list"
> >>
> >> Sent: Friday, October 26, 2012 8:15:43 PM
> >> Subject: Re: [hlds] Mandatory TF2, DoD:S, a
03:19
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> Here is the issue:
>>
>> https://forums.alliedmods.net/showthread.php?t=199068
>>
>> - Original Message -
&
Merasmus just spun the wheel for the crash card.
Meeeasmus, CRSH CARD!!! *Evil Laughter*
___
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>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
>> Sent: 27 October 2012 03:19
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM
: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Here is the issue:
https://forums.alliedmods.net/showthread.php?t=199068
- Original Message -
From: "T Marler"
To: "Half-Life dedicated Win32 server mail
e.com] On Behalf Of Todd Pettit
> Sent: 27 October 2012 03:19
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> Here is the issue:
>
> https://forums.alliedmods.net/showthread.php?t=199068
>
> ---
Here is the issue:
https://forums.alliedmods.net/showthread.php?t=199068
- Original Message -
From: "T Marler"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Friday, October 26, 2012 8:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
so anyone seen a fix for this?
- Original Message -
From: "Bjorn Wielens"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Friday, October 26, 2012 7:36:36 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I can second this on a
eply-To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> Anyone else having trouble with metamod not loading? I get this error in
> the metalog:
> Could not find path for: bin/libtier0.so
>
iling list
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Anyone else having trouble with metamod not loading? I get this error in the
metalog:
Could not find path for: bin/libtier0.so
- Original Message -
From: "T Marler"
To: "Half-Life de
ing list"
, "Half-Life dedicated Win32 server mailing
list" , "hlds_annou...@list.valvesoftware.com"
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
quot; , "hlds_annou...@list.valvesoftware.com"
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
-
ot;hlds_annou...@list.valvesoftware.com"
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
-
"Half-Life dedicated Linux server mailing list"
, "Half-Life dedicated Win32 server mailing
list" , "hlds_annou...@list.valvesoftware.com"
Sent: Friday, October 26, 2012 7:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mand
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world
at a reduced resolution. ("mat_viewp
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display
Team Fortress 2
- Added new promo items
- Fixed ha
> - Original Message -
>>>> From: "wickedplayer494 ."
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>
>>>>
>>>> Sent: Thursday, September 6, 2012 6:12:54 PM
>>>> Subject: Re: [hlds] Man
-
From: "wickedplayer494 ."
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, September 6, 2012 6:12:54 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
released
Some custom maps are like that for some reason (map maker
negligence?) when there
t; To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thu, 06 Sep 2012 4:46 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> The performance improvements include causing everyone on all my servers
> who rarely
At least now Its only every 5 minutes instead of all the time.
Sent from my android device.
-Original Message-
From: Daniel Barreiro
To: Half-Life dedicated Win32 server mailing list
Sent: Thu, 06 Sep 2012 4:46 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Pettit wrote:
>
>> It happened on Barnblitz
>>
>> - Original Message -
>> From: "wickedplayer494 ."
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com>
>> Sent: Thursday, Septembe
> hlds@list.valvesoftware.com>
> Sent: Thursday, September 6, 2012 6:12:54 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Some custom maps are like that for some reason (map maker negligence?)
> when there's adequate space in HU and the e
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Thursday, September 6, 2012 6:12:54 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Some custom maps are like that for some reason (ma
It happened on Barnblitz
- Original Message -
From: "wickedplayer494 ."
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, September 6, 2012 6:12:54 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Some custom maps ar
en again after the level
> changed.
>
> - Original Message -
> From: "wickedplayer494 ."
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Thursday, September 6, 2012 5:57:23 PM
> Subject: Re
: "Half-Life dedicated Win32 server mailing list" <
hlds@list.valvesoftware.com >
Sent: Thursday, September 6, 2012 5:39:22 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Yeah, can you fill us in on a little details of what the performance
improvements were?
Thanks
m>
> Sent: Thursday, September 6, 2012 5:39:22 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Yeah, can you fill us in on a little details of what the performance
> improvements were?
>
>
> Thanks
> ___
] Mandatory TF2, DoD:S, and HL2:DM updates released
Yeah, can you fill us in on a little details of what the performance
improvements were?
Thanks
___
To unsubscribe, edit your
Um teleporters self destruct now for no apparent reason.
- Original Message -
From: "Essay Tew Phaun"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, September 6, 2012 5:39:22 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
Yeah, can you fill us in on a little details of what the performance
improvements were?
Thanks
___
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Can we get a CS:S sync for those performance improvements?
Thanks,
Kyle.
On Thu, Sep 6, 2012 at 2:12 PM, Eric Smith wrote:
> We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
> updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements
Team Fortress 2
- Added the Fall 2012 key to the Mann Co. store
- Fixed The Escape Plan no
I too have the same bug :(
Date: Thu, 16 Aug 2012 14:19:49 +0100
From: m...@winckle.co.uk
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I have the same bug as Jeremy.
On 16 August 2012 03:51, Lord_Jeremy Xavier wrote:
My linux servers
n End of Reality. ONe server has
> gone from
> >>>>> 40.39% to 40.42% in 15 minutes.
> >>>>>
> >>>>> On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir
> >>>>> wrote:
> >>>>>>
> >>>>>> Is the
>>>> wrote:
> >>>>>>
> >>>>>> Is the update failing for anyone else? Looks like th update servers
> are
> >>>>>> crashing under load...Neither my client or server will update as
> the Valve
> >>>>&g
Aug 15, 2012 at 8:31 PM, Damir Butmir
>>>>> wrote:
>>>>>>
>>>>>> Is the update failing for anyone else? Looks like th update servers are
>>>>>> crashing under load...Neither my client or server will update as the
>>>>&
servers are
>>>>> crashing under load...Neither my client or server will update as the Valve
>>>>> update servers keep going down
>>>>>
>>>>> > From: er...@valvesoftware.com
>>>>> > To: hlds_li...@list.valvesoftware.com; hlds@l
will update as the
>>>> Valve update servers keep going down
>>>>
>>>> > From: er...@valvesoftware.com
>>>> > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
>>>> hlds_annou...@list.valvesoftware.com
>>>
gt; To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> > Date: Thu, 16 Aug 2012 01:01:26 +
>>>
>>> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
Looking at my updater, I can see why. Every file in the sound/vo
directory appears to be downloading again into sound/vo/mvm/mght
I seriously doubt MvM has intel briefcases, payload carts, and control
points to need the associated class sound files for them:
28:1024.64% downloading
./o
software.com;
>>> hlds_annou...@list.valvesoftware.com
>>> > Date: Thu, 16 Aug 2012 01:01:26 +
>>>
>>> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>> >
>>> > We've released a mandatory update to TF2.
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709
- Original Message -
From: "Danh Pham"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, August 15, 2012 10:34:20 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, an
e.com;
>> >> hlds_annou...@list.valvesoftware.com
>> >> Date: Thu, 16 Aug 2012 01:01:26 +
>> >
>> >> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>> >>
>> >> We've released a mandatory update to
Several other people can verify the close to 1 GB claim. It's a massive one.
On Wed, Aug 15, 2012 at 8:33 PM, Ross Bemrose wrote:
> According to my client, which showed it in the downloads area for a
> brief moment, this update is nearly 1GB.
>
> But yes, my server updater lost connection 40% t
ist.valvesoftware.com
>> > Date: Thu, 16 Aug 2012 01:01:26 +
>> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>> >
>> > We've released a mandatory update to TF2. The notes for the TF2 update are
>> > below. There are shared e
ve
>> update servers keep going down
>>
>> > From: er...@valvesoftware.com
>> > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> > Date: Thu, 16 Aug 2012 01:01:26 +
>>
>> > Subject: [hld
annou...@list.valvesoftware.com
> >> Date: Thu, 16 Aug 2012 01:01:26 +
> >
> >> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> >>
> >> We've released a mandatory update to TF2. The
; the same thing as pre-loading a pre-ordered game, except for one that is
> already released.
>
> It seems to me the technology is already there?
>
>
> - Original Message -
> From: David Weitz
> Date: Wednesday, August 15, 2012 7:24 pm
> Subject: Re: [hld
u, 16 Aug 2012 01:01:26 +
> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released a mandatory update to TF2. The notes for the TF2
update are below. There are shared engine changes that affect DoD:S
and HL2:DM.
>
> -Eric
>
> -
> > Date: Thu, 16 Aug 2012 01:01:26 +0000
>
> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> >
> > We've released a mandatory update to TF2. The notes for the TF2 update
> are below. There are sha
com
>> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Date: Thu, 16 Aug 2012 01:01:26 +0000
>
>> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> We've released a mand
-loading a pre-ordered game, except for
> one that is already released.
>
> It seems to me the technology is already there?
>
>
> - Original Message -
> From: David Weitz
> Date: Wednesday, August 15, 2012 7:24 pm
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and
re.com;
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 01:01:26 +
> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released a mandatory update to TF2. The notes for the TF2 update are
> below. There are shared engine changes that affect
riginal Message -
From: David Weitz
Date: Wednesday, August 15, 2012 7:24 pm
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list
> I have a feeling they are pushing the update as soon as it's packag
sure if I'm asking too much here.
>
>
> - Original Message -
> From: Eric Smith
> Date: Wednesday, August 15, 2012 7:03 pm
> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> To: Half-Life dedicated Linux server mailing list <
> hlds_li...
ect: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
To: Half-Life dedicated Linux server mailing list
, Half-Life dedicated Win32 server mailing
list , "'hlds_annou...@list.valvesoftware.com'"
> We've released a mandatory update to TF2. The notes for the TF2
>
We've released a mandatory update to TF2. The notes for the TF2 update are
below. There are shared engine changes that affect DoD:S and HL2:DM.
-Eric
--
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
-
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their
name too rapidly. (Defaults to 20 sec
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
- Tony
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make connect
eww, it's that guy.
On Wed, Jun 27, 2012 at 9:22 PM, Kyle Sanderson wrote:
> Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
> been an issue on every platform since launch, and it would be fantastic if
> it was included for Counter-Strike: Source as well.
>
> Thanks,
> K
Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
been an issue on every platform since launch, and it would be fantastic if
it was included for Counter-Strike: Source as well.
Thanks,
Kyle.
On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith wrote:
> We've released mandatory upd
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
Well, they claimed after CS:GO was announced and this happened, that
wouldn't occur, however it has *Shocker*. Remember, if any shared content
(materials/sounds/models) changes, CS:S will "update" as well.
To the best of my knowledge, the last real CS:S update occurred on February
9th, the rest ha
When was the last CS:S update? I cant actually remember. Why would they
even bother to update that when theres CS:GO coming up and all? Just sayin'.
On 2012/04/18 04:23, Kyle Sanderson wrote:
It's cool. For whatever reason, Valve decided to 'detach' CS:S from "The
World" (Again). Hopefully we'l
Twat
-Original Message-
Nope.avi
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It's cool. For whatever reason, Valve decided to 'detach' CS:S from "The
World" (Again). Hopefully we'll continue to get exploit fixes, even having
them delayed like it is at the moment is better then not having them at all.
Ugh Forlix lol :(
Thanks,
Kyle.
On Tue, Apr 17, 2012 at 6:02 PM, Nomaan
My bad.
On 18 April 2012 02:01, DontWannaName! wrote:
> It doesnt say CSS in the news...
>
> On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad wrote:
>
>> Well TF2, HL2DM and CSS all got the update at the same time on steam
>> client...
>>
>> ___
>> To un
It doesnt say CSS in the news...
On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad wrote:
> Well TF2, HL2DM and CSS all got the update at the same time on steam
> client...
>
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Well TF2, HL2DM and CSS all got the update at the same time on steam
client...
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CSS is a separate update I believe. Im sure it will be released later.
On Tue, Apr 17, 2012 at 5:32 PM, Dominik Friedrichs wrote:
> On 2012/04/18 01:59, Kyle Sanderson wrote:
>
>> Can we get a CS:S sync?
>>
>
> Nope.avi
>
>
>
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On 2012/04/18 01:59, Kyle Sanderson wrote:
Can we get a CS:S sync?
Nope.avi
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Can we get a CS:S sync?
Thanks,
Kyle.
On Tue, Apr 17, 2012 at 4:45 PM, Bruno Garcia wrote:
> 本地化檔案已更新
>> "Localization file has been updated"
>>
>
> Have you done research on the server exploits that have been posted this
> last few days?
> It's crucial that they are fixed.
>
>
> On Tue, Apr 17,
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