Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread ics
; [mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen Sent: Wednesday, October 28, 2015 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Can we have th

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
re.com> >> [mailto:hlds-boun...@list.valvesoftware.com >> <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen >> Sent: Wednesday, October 28, 2015 4:52 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds]

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Ross Bemrose
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Wednesday, October 28, 2015 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Can we have the sv_tags we need to run for the special halloween server configs, etc

[hlds] Mandatory TF2 update released

2015-10-21 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 3043315. -Eric - Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases - The sales data was correct. This

[hlds] Mandatory TF2 update released

2015-10-15 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 3032525. -Eric - Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report) - Fixed the Taunt: Burstchester using a

[hlds] Mandatory TF2 update released

2015-10-08 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 3019029. -Eric - Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow - Fixed infinite money exploit related to refunding

Re: [hlds] Mandatory TF2 update released

2015-10-08 Thread Kevin C
Hit sounds broken for anyone else? On 10/8/2015 9:43 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 3019029. -Eric - Fixed generic bomb entities (in the Invasion maps) damaging teammates

Re: [hlds] Mandatory TF2 update released

2015-10-07 Thread Ross Bemrose
sday, October 06, 2015 8:44 PM > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Subject: [hlds] Mandatory TF2 update released > > We've released a mandatory update for TF2. The update notes are b

Re: [hlds] Mandatory TF2 update released

2015-10-07 Thread Jordan Olling
I tested it last night. The pass/coin tracks kills on the four new maps on both community servers and Valve servers. On Tue, Oct 6, 2015 at 6:04 PM, Ryan Durkee wrote: > Does the invasion pass only track stats on official servers like the Gun > Mettle Pass did, or will it

[hlds] Mandatory TF2 update released

2015-10-06 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 3013627. -Eric - Invasion Community Update has arrived! - Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18730 - Fixed

Re: [hlds] Mandatory TF2 update released

2015-10-06 Thread Ryan Durkee
Does the invasion pass only track stats on official servers like the Gun Mettle Pass did, or will it also track stats on community servers running the maps during the event? On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith wrote: > We've released a mandatory update for TF2.

[hlds] Mandatory TF2 update released

2015-10-01 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 3004224. -Eric - The Gun Mettle Campaign has officially ended - Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts

[hlds] Mandatory TF2 update released

2015-09-24 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 2989131. -Eric - Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals - Added an "Unusual Effect" checkbox for the Steam Workshop import tool -

[hlds] Mandatory TF2 update released

2015-09-10 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 2959078. -Eric - Added the DeutschLAN 2015 tournament medals - Fixed a client crash related to fonts - Fixed a client crash for users who had model quality set to low

[hlds] Mandatory TF2 update released

2015-08-28 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 2941077. -Eric - Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report) - Fixed a client crash related to custom HUDs - Fixed a

Re: [hlds] Mandatory TF2 update released

2015-08-28 Thread Lucas Wagner
Nice timing guys. Biggest TF2 Lan of the year and you release this? On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 2941077. -Eric -

[hlds] Mandatory TF2 update released

2015-08-27 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 2939028. -Eric - Added Collection Trade-Ups! - Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18161 - Added Map Stamps and

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread N-Gon
Hey, while we're at it. Can we remove amy2...@sefernsa.com from the mailing list? As gudlookin' as that chicks pics are getting these spam emails is really annoying On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote: As long as we're talking about bugs and stuff, the Sandman

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread N-Gon
I've noticed I only receive messages from her when I reply to the HLDS Win32 list On Wed, Aug 19, 2015 at 6:45 PM, Rudy Bleeker rblee...@gmail.com wrote: They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread ics
Well i got 4 mails from it, each one more lewd and lewd. I think it was really targeted and sent by human, not a bot. -ics Rudy Bleeker kirjoitti: They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the query

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread Rudy Bleeker
They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the query in:all from:amy2...@sefernsa.com returned nothing for me in Gmail. On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote: Hey, while

[hlds] Mandatory TF2 update released

2015-08-19 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 2927789. -Eric - Fixed an issue with the Festive Revolver not drawing correctly - Updated the materials for the Australium Minigun - PASS Time update - Fixed

[hlds] Mandatory TF2 update released

2015-08-18 Thread Eric Smith
We've released another mandatory update for TF2. The update notes are below. The new version is 2926419. Apologies for any inconvenience this second update today may cause. -Eric - Updated LODs for the revolver - Updated PASS Time - Fixed a client

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
As an aside... - Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce - Well deserved congratulations to the first recipient, Nathaniel Theis I

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Nathaniel Theis
I seem to remember XMPPWocky using these exploits (he used a fuzzer to find them...) against Community Servers in the wild. I'm also pretty sure he's banned from AM because of this. They were never used against any community servers. At one point, I needed to confirm that a crash issue worked

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Peter Jerde
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse. Anybody know off-hand the easiest way to disable short circuit? Perhaps a sourcemod plugin? - Peter ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Ross Bemrose
As long as we're talking about bugs and stuff, the Sandman and Wrap Assassin can steal the ball from a distance. On 8/18/2015 9:07 PM, N-Gon wrote: You can also walk right into enemy spawns it seems... On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com

[hlds] Mandatory TF2 update released

2015-08-18 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 2925737. -Eric - Added new game mode 'PASS Time' to the TF2 Beta - Check out the blog post for more information (http://www.teamfortress.com/post.php?id=17833) -

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case) There's well over half a year of this. Please sync the remaining OrangeBox games to fix these public remote execution exploits. I'm not sure what reason

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
#DEFLATEGATE On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote: So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse. Anybody know off-hand the easiest way to disable short circuit? Perhaps a sourcemod plugin? - Peter

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
You can also walk right into enemy spawns it seems... On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote: #DEFLATEGATE On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote: So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

[hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2892090. -Eric -- - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 3s On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter gabe.klinefel...@gmail.com wrote: When using the wrangler, guns have infinite ammo. They go to zero and then keep firing, when repaired, it fills an unseen

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When a sapper is knocked off of a level 3 sentry, the sentry becomes a level 1 until you redeploy it. It retains rockets and the 128dps, but has the level 1 look and hitbox. On Thu, Jul 23, 2015 at 9:00 PM, A Fearts joewatshis...@gmail.com wrote: I have seen this happen too with The Wrangler.

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
Subject: Re: [hlds] Mandatory TF2 update released Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 3s On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter gabe.klinefel...@gmail.commailto:gabe.klinefel...@gmail.com wrote: When using the wrangler, guns have infinite

[hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We've released another mandatory update for TF2. The notes for the update are below. The new version is 2892667. We apologize for any inconvenience this second update may have caused. -Eric -- - Fixed a client crash related to the spectator GUI - Fixed sentry guns having

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When using the wrangler, guns have infinite ammo. They go to zero and then keep firing, when repaired, it fills an unseen pool of ammo, making me think that ammo just goes down past zero. On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory

Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread A Fearts
I have seen this happen too with The Wrangler. On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter gabe.klinefel...@gmail.com wrote: Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 3s On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter

[hlds] Mandatory TF2 update released

2015-07-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2879786. -John -- - Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc. -

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread N-Gon
If you stand on the opposite side of where the payload cart falls into the pit (but far back enough where you're just outside of the squared off area), then start a high-five taunt, if you kill yourself some part of your body or weapon falls through the ground triggering the event. It's pretty

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread Lunar Tide
I made a video demonstrating the map exploit a few days ago https://youtu.be/w-zJzjklujI On Jul 8, 2015 4:37 PM, N-Gon ngongamedes...@gmail.com wrote: If you stand on the opposite side of where the payload cart falls into the pit (but far back enough where you're just outside of the squared off

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread N-Gon
I've been able to do it on my server without fail. It doesn't end the round but it makes it so the offense team only needs to cap the second to last point to win the round On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen ceo.eol...@gmail.com wrote: Just FYI - I believe the taunt bug on payload maps was

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread Nathaniel Theis
On death, the weapon doesn't drop where your weapon bone is, but there's another way to drop your weapon. That's not fixed. On Wed, Jul 8, 2015 at 1:23 PM, N-Gon ngongamedes...@gmail.com wrote: I've been able to do it on my server without fail. It doesn't end the round but it makes it so the

[hlds] Mandatory TF2 update released

2015-07-08 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2870030 Konsole output . - John - - Revolver and Pistol Killstreak Kits now properly work on decorated weapons - Rescue Ranger bolts now properly heal friendly

Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread E. Olsen
Just FYI - I believe the taunt bug on payload maps was either re-introduced, or not entirely fixed, as we've had someone do it twice so far today on pl_badwater. Apparently you can do some sort of taunt and/or kill yourself via the Kill or Explode command on the last point of Badwater and it will

[hlds] Mandatory TF2 update released

2015-07-06 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2865874. - John - - Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping) - Vaccinator - Übercharge penalty no longer applies during setup time -

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Paul
Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us.

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Matthias InstantMuffin Kollek
There's still some decent community servers out there. Just have to look for these nuggets. On 04.07.2015 16:37, AJ DeTorrice wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
You are just finding every reason to call this change bad. With the thousands of valve servers flooding the list, and now flooding the Show Servers option, the chances you joining a server you just left are slim. Even if this option wasn't changed, the history tab would still be broken, and

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread ics
: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: You had over 2 years of time to find a Valve

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Andreas Grimm
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Saturday, July 04, 2015 5:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Keep in mind I think this is also a wise step with this new contract system. Valve

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread E. Olsen
However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread ics
You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser.

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread 1nsane
You don't have to worry about that. Check this out: tf_matchmaking_retry_cooldown_seconds = 300 - Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org wrote: I never bothered to add

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
No. I will give you that. Then the best solution would be to include a checkbox for Valve servers. So those who want to see them can and those who don't... don't. On Sat, Jul 4, 2015 at 7:48 AM, Floul flo...@looccraft.com wrote: It doesn't help that it sorts through around 700 servers each

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
All you have to do is click Play Multiplayer, and instead of clicking Join Game, click Show Servers. You will get a nice full list of valve ran servers(assuming you have the Official checkbox checked, which it is by default). Refer to these screenshots if you are unsure how to do that:

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread 1nsane
If we had a monopoly over the quickplay defaults, sure. That be pretty awesome. On Sat, Jul 4, 2015 at 11:10 AM, Phillip Vector t...@mostdeadlygame.com wrote: Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat,

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
It might save overhead for clients, but certainly not valve. From our tests valve servers are not being reported by the master server, so your client does not actually get any data about them. The performance goes down as more servers are populated in your list, apply a filter early(under 1k

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread E. Olsen
...@list.valvesoftware.com] *On Behalf Of *Phillip Vector *Sent:* Saturday, July 04, 2015 11:11 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Matthias InstantMuffin Kollek
gameplay changing plugins How to kill alternative gamemodes/mods. (Which BTW is how any valve game other than halflife was created) On 04.07.2015 18:09, Andreas Grimm wrote: I would just toggle the default Quickplay option for „Gameserver host“ from „Official server“ to „Any server“.

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
I shouldn't have to look for them. If I want a pure vanilla experience, then I should be able to get it. I have yet to find one community server that offers this (Not even advertising text lines on their server). On Sat, Jul 4, 2015 at 7:56 AM, Matthias InstantMuffin Kollek proph...@sticed.org

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
:* Saturday, July 04, 2015 10:48 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread HD
To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread AJ DeTorrice
I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Floul
It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Dominik Friedrichs
I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Dominik Friedrichs
Thanks to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me.

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread E. Olsen
It might save overhead for clients, but certainly not valve. True, but I doubt it would take a very robust set of load-balanced servers to handle the load (and it's not like Valve's having profitability issues). Heck, we recently built a new co-located server with a xeon 1271, 32GB of ram, and

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread ics
You're out of the loop dude, Valve servers were not there for a day, they were returned few hours ago. -ics Alexander Corn kirjoitti: Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Alexander Corn
Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet tab's master server query to not return any servers with the 'valve' tag. Official MvM servers aren't listed on the master server *at all*,

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Alexander Corn
Yes, I'm aware. I just felt the need to call out misinformation. On Sat, Jul 4, 2015 at 6:24 PM, ics i...@ics-base.net wrote: You're out of the loop dude, Valve servers were not there for a day, they were returned few hours ago. -ics Alexander Corn kirjoitti: Now my history tab is empty

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Jordan Olling
Hey there. I'm a normal client who once helped operate a TF2 server. During the period where Valve servers weren't showing up on the server browser, I couldn't see any of the past Valve servers I had been to in the history tab, either. On Sat, Jul 4, 2015 at 3:19 PM, Alexander Corn

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread HD
: [hlds] Mandatory TF2 update released It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ

[hlds] Mandatory TF2 update released

2015-07-03 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Emil Larsson
- Valve official quickplay and matchmaking servers are no longer listed in the server browser Well this was certainly a pleasant surprise. :) This obviously only applies to the ingame server browser. I'd like to see it applied to Steam server browser, though I think players might prefer a Include

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Gamemann
- Valve official quickplay and matchmaking servers are no longer listed in the server browser This is great to hear! Like Matthias said, this is one step in the right direction. Thanks. On 7/3/2015 11:30 PM, Matthias InstantMuffin Kollek wrote: Finally one step in the right direction. But

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Ross Bemrose
If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Matthias InstantMuffin Kollek
Finally one step in the right direction. But it's only one step. Way more is needed to get back onto the road the communities have on before the quickplay changes. On 04.07.2015 05:24, Emil Larsson wrote: - Valve official quickplay and matchmaking servers are no longer listed in the server

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread E. Olsen
I think players might prefer a Include valve server toggle in the server browser too for those who want to use the server browser to look for valve servers. I'm quite confident the percentage of players that use the server browser to connect to a Valve server would be less than 1% of

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Mike Vail
OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Gabriel Klinefelter
The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for

Re: [hlds] Mandatory TF2 update released

2015-06-15 Thread Ross Bemrose
Are there any plans on making fuzzy matching work for the names of workshop maps and not just their workshop ID numbers? Right now, changelevel workshop/454118349 works for changing to cp_glassworks, but changelevel glassworks doesn't. Incidentally, for whatever reason TF2's FindMap command

Re: [hlds] Mandatory TF2 update released

2015-06-12 Thread Alexander Kolev
The changelevel cvar is broken. Help someone! When i try to change the map it gives me this: CModelLoader::Map_IsValid: No such map 'cp_process_final1' 2015-06-12 3:09 GMT+03:00 Eric Smith er...@valvesoftware.com: We've released a mandatory update for TF2. The notes for the update are below.

Re: [hlds] Mandatory TF2 update released

2015-06-12 Thread E. Olsen
Just update Sourcemod to the latest snapshot (released last night), and you'll be good to go. On Fri, Jun 12, 2015 at 7:42 AM, epi ow...@tf.heybey.org wrote: It seems that running TFTrue broke changelevel at first, but this has been fixed: http://teamfortress.tv/post/441614/tftrue I can

Re: [hlds] Mandatory TF2 update released

2015-06-12 Thread Alexander Kolev
https://teamfortress.tv/post/441590/tf2-update-for-6-11-15-6-12-15-utc - Check this out! :/ 2015-06-12 11:55 GMT+03:00 Alexander Kolev sashko...@gmail.com: The changelevel cvar is broken. Help someone! When i try to change the map it gives me this: CModelLoader::Map_IsValid: No such map

Re: [hlds] Mandatory TF2 update released

2015-06-12 Thread epi
It seems that running TFTrue broke changelevel at first, but this has been fixed: http://teamfortress.tv/post/441614/tftrue I can verify that fuzzy changelevel (changelevel upward) works on my server, both stock and with sourcemod or the updated tftrue enabled. Haven't tried any other

Re: [hlds] Mandatory TF2 update released

2015-06-12 Thread E. Olsen
I am seeing one strange bug with this update. A few of my servers have had their sv_tags completely disappear. All the servers in question are running custom maps, and there wasn't this issue prior to yesterday's update. They are running the same configuration as my other servers, and are

Re: [hlds] Mandatory TF2 update released

2015-06-12 Thread E. Olsen
OK (sorry for the multiple emails to the list, but I thought this is worth knowing): Apparently, if a server is NOT registered for quickplay, the sv_tags will get stripped out (I never bothered with these few servers, since they were all 100% custom maps anyway). Registering each one for

[hlds] Mandatory TF2 update released

2015-06-11 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2827522. -Eric - - Mann Co. Store summer sale is on! - Updated dedicated server 'status' command to include sv_tags - Enabled raw mouse input for Mac clients - Added OWL 13

Re: [hlds] Mandatory TF2 update released

2015-06-03 Thread Jordan Olling
I thought when you subscribed to and downloaded a map on the workshop, the BSP file ends up in your maps folder, easy to open up with a program like GCFScape or something. On Wed, Jun 3, 2015 at 6:30 AM, Korrey Moore ajac...@gmail.com wrote: point_servercommand isn't a potential security risk,

Re: [hlds] Mandatory TF2 update released

2015-06-03 Thread Stephen Swires
They download to steamapps/workshop/440 I thought when you subscribed to and downloaded a map on the workshop, the BSP file ends up in your maps folder, easy to open up with a program like GCFScape or something. On Wed, Jun 3, 2015 at 6:30 AM, Korrey Moore ajac...@gmail.com wrote:

Re: [hlds] Mandatory TF2 update released

2015-06-03 Thread Jordan Olling
Okay, well, that's still a folder on your computer, right? On Wed, Jun 3, 2015 at 2:48 PM, Stephen Swires st...@swires.me wrote: They download to steamapps/workshop/440 I thought when you subscribed to and downloaded a map on the workshop, the BSP file ends up in your maps folder, easy to

Re: [hlds] Mandatory TF2 update released

2015-06-03 Thread Korrey Moore
point_servercommand isn't a potential security risk, it IS a security risk. I've only encountered one map in the wild that actually had malicious point_servercommand usage (zm_littlecity_v7 for CS:S) but where there's one, there's going to be more. If the server isn't running a plugin to

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread E. Olsen
Awesome news on the custom map front. Could you elaborate a bit on exactly what the sv_allow_point_servercommand cvar would be used for? On Tue, Jun 2, 2015 at 5:39 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread Matthew Hills
That CVAR looks like it prevents custom maps using the point_servercommand entity to send commands to the server. Malicious map authors could use it to kick and ban people and change server settings. Sometimes it's useful but typically seen on non-standard maps with crazy logic, and for most

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread Kyle Sanderson
Preventing maps from being malicious. I have an older extension that offers more filtering then what's provided. https://forums.alliedmods.net/showthread.php?t=184270 On Tue, Jun 2, 2015 at 3:12 PM, E. Olsen ceo.eol...@gmail.com wrote: Awesome news on the custom map front. Could you elaborate

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread Weasels Lair
...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matthew Hills *Sent:* 02 June 2015 23:25 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released That CVAR looks like it prevents custom maps using

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread Ross Bemrose
So, just tried this on my Linux TF2 test server: tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map Are srcds map downloads not working yet? On 6/2/2015 5:39 PM, Eric Smith

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