;
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Can we have th
re.com>
>> [mailto:hlds-boun...@list.valvesoftware.com
>> <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds]
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Can we have the sv_tags we need to run for the special halloween server
configs, etc
We've released a mandatory update for TF2. The update notes are below. The new
version is 3043315.
-Eric
- Fixed a display issue some players were having with the World Traveler hat
and their map stamp purchases
- The sales data was correct. This
We've released a mandatory update for TF2. The update notes are below. The new
version is 3032525.
-Eric
- Fixed a security issue related to the replay system (thanks to Nathaniel
Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a
We've released a mandatory update for TF2. The update notes are below. The new
version is 3019029.
-Eric
- Fixed generic bomb entities (in the Invasion maps) damaging teammates when
shot with an arrow
- Fixed infinite money exploit related to refunding
Hit sounds broken for anyone else?
On 10/8/2015 9:43 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 3019029.
-Eric
- Fixed generic bomb entities (in the Invasion maps) damaging teammates
sday, October 06, 2015 8:44 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are b
I tested it last night. The pass/coin tracks kills on the four new maps on
both community servers and Valve servers.
On Tue, Oct 6, 2015 at 6:04 PM, Ryan Durkee wrote:
> Does the invasion pass only track stats on official servers like the Gun
> Mettle Pass did, or will it
We've released a mandatory update for TF2. The update notes are below. The new
version is 3013627.
-Eric
- Invasion Community Update has arrived!
- Check out the blog post for more information:
http://www.teamfortress.com/post.php?id=18730
- Fixed
Does the invasion pass only track stats on official servers like the Gun
Mettle Pass did, or will it also track stats on community servers running
the maps during the event?
On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith wrote:
> We've released a mandatory update for TF2.
We've released a mandatory update for TF2. The update notes are below. The new
version is 3004224.
-Eric
- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any
remaining contracts. Contracts
We've released a mandatory update for TF2. The update notes are below. The new
version is 2989131.
-Eric
- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
-
We've released a mandatory update for TF2. The update notes are below. The new
version is 2959078.
-Eric
- Added the DeutschLAN 2015 tournament medals
- Fixed a client crash related to fonts
- Fixed a client crash for users who had model quality set to low
We've released a mandatory update for TF2. The update notes are below. The new
version is 2941077.
-Eric
- Fixed a security issue related to map loading (thanks to Nathaniel Theis for
this report)
- Fixed a client crash related to custom HUDs
- Fixed a
Nice timing guys. Biggest TF2 Lan of the year and you release this?
On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The update notes are below. The
new version is 2941077.
-Eric
-
We've released a mandatory update for TF2. The update notes are below. The new
version is 2939028.
-Eric
- Added Collection Trade-Ups!
- Check out the blog post for more information:
http://www.teamfortress.com/post.php?id=18161
- Added Map Stamps and
Hey, while we're at it.
Can we remove amy2...@sefernsa.com from the mailing list?
As gudlookin' as that chicks pics are getting these spam emails is really
annoying
On Tue, Aug 18, 2015 at 9:11 PM, Ross Bemrose rbemr...@gmail.com wrote:
As long as we're talking about bugs and stuff, the Sandman
I've noticed I only receive messages from her when I reply to the HLDS
Win32 list
On Wed, Aug 19, 2015 at 6:45 PM, Rudy Bleeker rblee...@gmail.com wrote:
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
Well i got 4 mails from it, each one more lewd and lewd. I think it was
really targeted and sent by human, not a bot.
-ics
Rudy Bleeker kirjoitti:
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query
in:all from:amy2...@sefernsa.com
returned nothing for me in Gmail.
On Wed, Aug 19, 2015 at 6:00 PM, N-Gon ngongamedes...@gmail.com wrote:
Hey, while
We've released a mandatory update for TF2. The update notes are below. The new
version is 2927789.
-Eric
- Fixed an issue with the Festive Revolver not drawing correctly
- Updated the materials for the Australium Minigun
- PASS Time update
- Fixed
We've released another mandatory update for TF2. The update notes are below.
The new version is 2926419.
Apologies for any inconvenience this second update today may cause.
-Eric
- Updated LODs for the revolver
- Updated PASS Time
- Fixed a client
As an aside...
- Will be awarded going forward on a case-by-case basis to those who report
major economy-breaking bugs or remote-code-execution bugs, and provide
detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
I
I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this.
They were never used against any community servers. At one point, I needed
to confirm that a crash issue worked
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.
Anybody know off-hand the easiest way to disable short circuit? Perhaps a
sourcemod plugin?
- Peter
___
To unsubscribe, edit your list preferences, or view the list archives,
As long as we're talking about bugs and stuff, the Sandman and Wrap
Assassin can steal the ball from a distance.
On 8/18/2015 9:07 PM, N-Gon wrote:
You can also walk right into enemy spawns it seems...
On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com
We've released a mandatory update for TF2. The update notes are below. The new
version is 2925737.
-Eric
- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information
(http://www.teamfortress.com/post.php?id=17833)
-
- Fixed a crash caused by a client sending malformed network data to the
server
(thanks to Nathaniel Theis for this report and test case)
There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason
#DEFLATEGATE
On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.
Anybody know off-hand the easiest way to disable short circuit? Perhaps a
sourcemod plugin?
- Peter
You can also walk right into enemy spawns it seems...
On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:
#DEFLATEGATE
On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 2892090.
-Eric
--
- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
and 3s
On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.com wrote:
When using the wrangler, guns have infinite ammo. They go to zero and
then keep firing, when repaired, it fills an unseen
When a sapper is knocked off of a level 3 sentry, the sentry becomes a
level 1 until you redeploy it. It retains rockets and the 128dps, but
has the level 1 look and hitbox.
On Thu, Jul 23, 2015 at 9:00 PM, A Fearts joewatshis...@gmail.com wrote:
I have seen this happen too with The Wrangler.
Subject: Re: [hlds] Mandatory TF2 update released
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and
3s
On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.commailto:gabe.klinefel...@gmail.com wrote:
When using the wrangler, guns have infinite
We've released another mandatory update for TF2. The notes for the update are
below. The new version is 2892667.
We apologize for any inconvenience this second update may have caused.
-Eric
--
- Fixed a client crash related to the spectator GUI
- Fixed sentry guns having
When using the wrangler, guns have infinite ammo. They go to zero and then
keep firing, when repaired, it fills an unseen pool of ammo, making me
think that ammo just goes down past zero.
On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory
I have seen this happen too with The Wrangler.
On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.com wrote:
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
and 3s
On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 2879786.
-John
--
- Fixed an issue with Unusual Revolvers where the unusual effect would
sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
-
If you stand on the opposite side of where the payload cart falls into the
pit (but far back enough where you're just outside of the squared off
area), then start a high-five taunt, if you kill yourself some part of your
body or weapon falls through the ground triggering the event.
It's pretty
I made a video demonstrating the map exploit a few days ago
https://youtu.be/w-zJzjklujI
On Jul 8, 2015 4:37 PM, N-Gon ngongamedes...@gmail.com wrote:
If you stand on the opposite side of where the payload cart falls into the
pit (but far back enough where you're just outside of the squared off
I've been able to do it on my server without fail.
It doesn't end the round but it makes it so the offense team only needs to
cap the second to last point to win the round
On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen ceo.eol...@gmail.com wrote:
Just FYI - I believe the taunt bug on payload maps was
On death, the weapon doesn't drop where your weapon bone is, but there's
another way to drop your weapon. That's not fixed.
On Wed, Jul 8, 2015 at 1:23 PM, N-Gon ngongamedes...@gmail.com wrote:
I've been able to do it on my server without fail.
It doesn't end the round but it makes it so the
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 2870030 Konsole output .
- John
-
- Revolver and Pistol Killstreak Kits now properly work on decorated
weapons
- Rescue Ranger bolts now properly heal friendly
Just FYI - I believe the taunt bug on payload maps was either
re-introduced, or not entirely fixed, as we've had someone do it twice so
far today on pl_badwater.
Apparently you can do some sort of taunt and/or kill yourself via the Kill
or Explode command on the last point of Badwater and it will
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 2865874.
- John
-
- Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
- Vaccinator - Übercharge penalty no longer applies during setup time
-
Hooray! One step in the right direction indeed. Now to consider the other
suggested changes in relation to Quickplay please :) (particularly that
modified screenshot with the main menu UI changed to offer choices of what
type of server to join via quickplay). Thanks TF2 team for listening to us.
There's still some decent community servers out there. Just have to look
for these nuggets.
On 04.07.2015 16:37, AJ DeTorrice wrote:
I actually really dislike that valve decided to remove their servers
from the server browser. Nine times out of ten, I don't want to play
your terrible 24/7
You are just finding every reason to call this change bad.
With the thousands of valve servers flooding the list, and now flooding
the Show Servers option, the chances you joining a server you just
left are slim. Even if this option wasn't changed, the history tab would
still be broken, and
Would you say the same thing if the situation was reversed and they took
away the community servers?
No. I didn't think so.
On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote:
You had over 2 years of time to find a Valve server and add that to
favorites. How many do you have in
: [hlds] Mandatory TF2 update released
Would you say the same thing if the situation was reversed and they
took away the community servers?
No. I didn't think so.
On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net
mailto:i...@ics-base.net wrote:
You had over 2 years of time to find a Valve
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Saturday, July 04, 2015 5:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Keep in mind I think this is also a wise step with this new contract system.
Valve
However I have to say the server browser itself has some severe
performance issues and takes a lot of CPU to sort just a silly few servers
(even now with just a handful of community servers its slow).
It also seems to buffer data so that I have to press refresh at least
twice, otherwise I
Same here. I enjoyed going to Valve servers and now, there is only the
quickplay option available which takes forever.
On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice
thatcompanythatownsyourcomp...@gmail.com wrote:
I actually really dislike that valve decided to remove their servers from
the
You had over 2 years of time to find a Valve server and add that to
favorites. How many do you have in favorites? Look in the mirror if you
have 0 or cant find any.
-ics
AJ DeTorrice kirjoitti:
I actually really dislike that valve decided to remove their servers
from the server browser.
You don't have to worry about that. Check this out:
tf_matchmaking_retry_cooldown_seconds = 300
- Time to remember quickplay join attempt, and apply scoring penalty to
rejoin the same server
On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org wrote:
I never bothered to add
No. I will give you that.
Then the best solution would be to include a checkbox for Valve servers. So
those who want to see them can and those who don't... don't.
On Sat, Jul 4, 2015 at 7:48 AM, Floul flo...@looccraft.com wrote:
It doesn't help that it sorts through around 700 servers each
All you have to do is click Play Multiplayer, and instead of clicking
Join Game, click Show Servers. You will get a nice full list of valve
ran servers(assuming you have the Official checkbox checked, which it
is by default).
Refer to these screenshots if you are unsure how to do that:
If we had a monopoly over the quickplay defaults, sure. That be pretty
awesome.
On Sat, Jul 4, 2015 at 11:10 AM, Phillip Vector t...@mostdeadlygame.com
wrote:
Would you say the same thing if the situation was reversed and they took
away the community servers?
No. I didn't think so.
On Sat,
It might save overhead for clients, but certainly not valve.
From our tests valve servers are not being reported by the master
server, so your client does not actually get any data about them. The
performance goes down as more servers are populated in your list, apply
a filter early(under 1k
...@list.valvesoftware.com] *On Behalf Of *Phillip Vector
*Sent:* Saturday, July 04, 2015 11:11 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Would you say the same thing if the situation was reversed and they took
away the community servers
gameplay changing plugins
How to kill alternative gamemodes/mods. (Which BTW is how any valve game
other than halflife was created)
On 04.07.2015 18:09, Andreas Grimm wrote:
I would just toggle the default Quickplay option for „Gameserver host“
from „Official server“ to „Any server“.
I shouldn't have to look for them. If I want a pure vanilla experience,
then I should be able to get it. I have yet to find one community server
that offers this (Not even advertising text lines on their server).
On Sat, Jul 4, 2015 at 7:56 AM, Matthias InstantMuffin Kollek
proph...@sticed.org
:* Saturday, July 04, 2015 10:48 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
It doesn't help that it sorts through around 700 servers each time
Phillip Vector wrote
Same here. I enjoyed going to Valve servers and now
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Would you say the same thing if the situation was reversed and they took away
the community servers?
No. I didn't think so.
On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote:
You
I actually really dislike that valve decided to remove their servers from
the server browser. Nine times out of ten, I don't want to play your
terrible 24/7 server with class limits. There definitely needs to be a
toggle to include valve servers in the server browser. IMO, quickplay takes
too long
It doesn't help that it sorts through around 700 servers each time
Phillip Vector wrote
Same here. I enjoyed going to Valve servers and now, there is only the
quickplay option available which takes forever.
On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice
I never bothered to add them to favorites. I simply used the history tab
to pick a Valve server with the map of choice. Now my history tab is
empty and while I can use Quickplay/Show servers to pick a certain map,
I cant right click there to View server info in order to find out if
thats the
Thanks to 1nsane, I guess that feature invalidates my point.
I have to disagree regarding the thousands of servers Kevin mentioned
though. Once you filter for a specific map and decent latency,
especially at awkward times of day, it usually comes down to 3 or less
Valve servers for me.
It might save overhead for clients, but certainly not valve.
True, but I doubt it would take a very robust set of load-balanced servers
to handle the load (and it's not like Valve's having profitability issues).
Heck, we recently built a new co-located server with a xeon 1271, 32GB of
ram, and
You're out of the loop dude, Valve servers were not there for a day,
they were returned few hours ago.
-ics
Alexander Corn kirjoitti:
Now my history tab is empty
Did you even check? Valve servers are/were still listed in the history
tab. The change merely added a condition to the Internet
Now my history tab is empty
Did you even check? Valve servers are/were still listed in the history tab.
The change merely added a condition to the Internet tab's master server
query to not return any servers with the 'valve' tag.
Official MvM servers aren't listed on the master server *at all*,
Yes, I'm aware. I just felt the need to call out misinformation.
On Sat, Jul 4, 2015 at 6:24 PM, ics i...@ics-base.net wrote:
You're out of the loop dude, Valve servers were not there for a day, they
were returned few hours ago.
-ics
Alexander Corn kirjoitti:
Now my history tab is empty
Hey there. I'm a normal client who once helped operate a TF2 server.
During the period where Valve servers weren't showing up on the server
browser, I couldn't see any of the past Valve servers I had been to in the
history tab, either.
On Sat, Jul 4, 2015 at 3:19 PM, Alexander Corn
: [hlds] Mandatory TF2 update released
It doesn't help that it sorts through around 700 servers each time
Phillip Vector wrote
Same here. I enjoyed going to Valve servers and now, there is only the
quickplay option available which takes forever.
On Sat, Jul 4, 2015 at 7:37 AM, AJ
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 2863548.
-Eric
--
- Temporarily limited OS X clients to medium texture quality to resolve random
crashes while work is done on a permanent fix
- Fixed a random crash that
- Valve official quickplay and matchmaking servers are no longer listed in
the server browser
Well this was certainly a pleasant surprise. :) This obviously only applies
to the ingame server browser. I'd like to see it applied to Steam server
browser, though I think players might prefer a Include
- Valve official quickplay and matchmaking servers are no longer listed
in the server browser
This is great to hear! Like Matthias said, this is one step in the right
direction.
Thanks.
On 7/3/2015 11:30 PM, Matthias InstantMuffin Kollek wrote:
Finally one step in the right direction.
But
If you SUICIDE, it's not supposed to retain the charge from your current
death. That's right in the patch notes.
However, I (and likely others) thought this meant it would store 0%.
Then again, if it did that, then medics could just suicide to make sure
any enemy medics that picked it up
Finally one step in the right direction.
But it's only one step. Way more is needed to get back onto the road the
communities have on before the quickplay changes.
On 04.07.2015 05:24, Emil Larsson wrote:
- Valve official quickplay and matchmaking servers are no longer
listed in the server
I think players might prefer a Include valve server toggle in the server
browser too for those who want to use the server browser to look for valve
servers.
I'm quite confident the percentage of players that use the server browser
to connect to a Valve server would be less than 1% of
OMG! OMG!!
They listened to you guys! OMFG!
- Valve official quickplay and matchmaking servers are no longer listed in
the server browser
On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update
The medigun is bugged.
Gaberoll anyhow medigun is bugged
Gaberoll when suiciding it retains the uber charge from your previous
death, not your current death
Gaberoll that is to say, I die with 70% uber
Gaberoll the medigun has 70% uber
Gaberoll later, I have 40 charge
Gaberoll and suicide for
Are there any plans on making fuzzy matching work for the names of
workshop maps and not just their workshop ID numbers?
Right now, changelevel workshop/454118349 works for changing to
cp_glassworks, but changelevel glassworks doesn't.
Incidentally, for whatever reason TF2's FindMap command
The changelevel cvar is broken. Help someone! When i try to change the map
it gives me this: CModelLoader::Map_IsValid: No such map
'cp_process_final1'
2015-06-12 3:09 GMT+03:00 Eric Smith er...@valvesoftware.com:
We've released a mandatory update for TF2. The notes for the update are
below.
Just update Sourcemod to the latest snapshot (released last night), and
you'll be good to go.
On Fri, Jun 12, 2015 at 7:42 AM, epi ow...@tf.heybey.org wrote:
It seems that running TFTrue broke changelevel at first, but this has been
fixed:
http://teamfortress.tv/post/441614/tftrue
I can
https://teamfortress.tv/post/441590/tf2-update-for-6-11-15-6-12-15-utc -
Check this out! :/
2015-06-12 11:55 GMT+03:00 Alexander Kolev sashko...@gmail.com:
The changelevel cvar is broken. Help someone! When i try to change the map
it gives me this: CModelLoader::Map_IsValid: No such map
It seems that running TFTrue broke changelevel at first, but this has
been fixed:
http://teamfortress.tv/post/441614/tftrue
I can verify that fuzzy changelevel (changelevel upward) works on my
server, both stock and with sourcemod or the updated tftrue enabled.
Haven't tried any other
I am seeing one strange bug with this update.
A few of my servers have had their sv_tags completely disappear. All the
servers in question are running custom maps, and there wasn't this issue
prior to yesterday's update.
They are running the same configuration as my other servers, and are
OK (sorry for the multiple emails to the list, but I thought this is worth
knowing):
Apparently, if a server is NOT registered for quickplay, the sv_tags will
get stripped out (I never bothered with these few servers, since they were
all 100% custom maps anyway). Registering each one for
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 2827522.
-Eric
-
- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13
I thought when you subscribed to and downloaded a map on the workshop, the
BSP file ends up in your maps folder, easy to open up with a program like
GCFScape or something.
On Wed, Jun 3, 2015 at 6:30 AM, Korrey Moore ajac...@gmail.com wrote:
point_servercommand isn't a potential security risk,
They download to steamapps/workshop/440
I thought when you subscribed to and downloaded a map on the workshop, the
BSP file ends up in your maps folder, easy to open up with a program like
GCFScape or something.
On Wed, Jun 3, 2015 at 6:30 AM, Korrey Moore ajac...@gmail.com wrote:
Okay, well, that's still a folder on your computer, right?
On Wed, Jun 3, 2015 at 2:48 PM, Stephen Swires st...@swires.me wrote:
They download to steamapps/workshop/440
I thought when you subscribed to and downloaded a map on the workshop, the
BSP file ends up in your maps folder, easy to
point_servercommand isn't a potential security risk, it IS a security risk.
I've only encountered one map in the wild that actually had malicious
point_servercommand usage (zm_littlecity_v7 for CS:S) but where there's
one, there's going to be more.
If the server isn't running a plugin to
Awesome news on the custom map front.
Could you elaborate a bit on exactly what the sv_allow_point_servercommand
cvar would be used for?
On Tue, Jun 2, 2015 at 5:39 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The
That CVAR looks like it prevents custom maps using the point_servercommand
entity to send commands to the server. Malicious map authors could use it
to kick and ban people and change server settings. Sometimes it's useful
but typically seen on non-standard maps with crazy logic, and for most
Preventing maps from being malicious. I have an older extension that
offers more filtering then what's provided.
https://forums.alliedmods.net/showthread.php?t=184270
On Tue, Jun 2, 2015 at 3:12 PM, E. Olsen ceo.eol...@gmail.com wrote:
Awesome news on the custom map front.
Could you elaborate
...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matthew Hills
*Sent:* 02 June 2015 23:25
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
That CVAR looks like it prevents custom maps using
So, just tried this on my Linux TF2 test server:
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
Are srcds map downloads not working yet?
On 6/2/2015 5:39 PM, Eric Smith
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