Hello.
Apparently this is still disabled in CS:S (for good reason). The
ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the
same problem there as well. Can we please have the ConVar
(sv_noroundstats) added back to the CS:GO
CCSGameStats::UploadRoundStats function?
Here's the sam
Thank you for releasing a bug fix update on the weekend. It is much
appreciated.
Furthermore thank you for making it required as most servers would not
bother otherwise.
On Sat, Sep 17, 2011 at 7:18 PM, Jason Ruymen wrote:
> A required update for Counter-Strike: Source is now available. The
> s
didn't this exact same thing happen with tf2 a few years ago? Seems like
Deja vu all over again.
On 9/17/2011 7:26 PM, Tony Paloma wrote:
And for the technical folks on these lists, UploadRoundStats will still be
called, it just won't do anything. As always, if you're having any problems,
pos
And for the technical folks on these lists, UploadRoundStats will still be
called, it just won't do anything. As always, if you're having any problems,
post about it on the list. If you were running a server plugin to disable stats
reporting, please remove it as it should no longer be necessary.
lol.
Thanks,
Kyle.
On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen wrote:
> A required update for Counter-Strike: Source is now available. The
> specific changes include:
>
> - Disabled stats reporting on both the client and the server by default
> until the reporting problems are solved
>
> Jaso
steam server sucks
Le 30/10/2010 00:09, Jason Ruymen a écrit :
A required update for Counter-Strike: Source is now available. The specific
changes include:
- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another p
Yay. More updates. :D
On Wed, Oct 6, 2010 at 9:35 PM, Formologic23
wrote:
> Fantastic...
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Wednesday, October 06, 2010 7:25 PM
> To: 'Half-Lif
Fantastic...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 06, 2010 7:25 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; '
Admit, I sold this top dollar!
On Aug 25, 2010 6:16 PM, "Allan Button" wrote:
Ne,
This means valve will have to put some effort in to fixing the alt+tab bug
that's in every source game. My guess is this bug will be around for years.
Enjoy the free hacks!
Allan
-Original Message-
Fro
-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Wednesday, August 25, 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Released
No one will abuse that, trust ne ;-/
On Aug 24, 2010 9:20 PM, "gmail" wrote:
Make alt+tab
Map c
No one will abuse that, trust ne ;-/
On Aug 24, 2010 9:20 PM, "gmail" wrote:
Make alt+tab
Map change cs_office to de_nuke
Return in game and have a free whall hack
http://img245.imageshack.us/g/denuke0002a.jpg/
nice update
(ati 5870 + catalyst 10.7 + seven 64)
-Message d'origine-
De
Make alt+tab
Map change cs_office to de_nuke
Return in game and have a free whall hack
http://img245.imageshack.us/g/denuke0002a.jpg/
nice update
(ati 5870 + catalyst 10.7 + seven 64)
-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.c
Whenever there is an engine update, it affects CSS, TF2 and DODS but it
is not required untill a mandatory update arrives to any of these games.
This time it was required only for CSS, not for TF2 and DODS so there is
no need to update your TF2 and DODS servers, untill an update arrives
for the
i thought it was a client side update for tf2/css/dods, since it said
'engine'
and css was the only one that had a server side change.
On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! wrote:
> Im guessing its optional for all other games.
>
> On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen >wrote:
Im guessing its optional for all other games.
On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen wrote:
> A required update for Counter-Strike: Source has been released. Please use
> hldsupdatetool to receive the update. The specific changes include:
>
> Engine:
> - Tuned thread initialization to im
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of "hacks" your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided
rs and the downtime will
be minutes rather than hours or days.
Chris.
U75CLAN
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs
Sent: 12 December 2006 03:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released
s,
Chris Barnett
U75CLAN.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: 12 December 2006 10:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released
--
[ Picked text/plain from multipart/alternative
PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Counter-Strike: Source Update Released> Date: Tue, 12 Dec 2006 09:15:56
> +0100> > --> [ Picked text/plain from multipart/alternative ]> VALVe has no
> obligation what-so-ever to even support server plugin
Yawn.
Here we go again.
Spotta.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 12 December 2006 08:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released
--
[ Picked text/plain from multipart
hould be "Wanted : patch testing
service" !!!
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Counter-Strike: Source Update Released> Date: Mon, 11 Dec 2006 22:41:25
> -0500> > It breaks Source Metamod, at least on 2 of our s
slap feature in Source)...
Cheers,
Newbie
-Original Message-
From: "Wim Barelds" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Date: Tue, 12 Dec 2006 09:15:56 +0100
Subject: Re: [hlds] Counter-Strike: Source Update Released
--
[ Picked text/plain from multipart/
Yep. Did that last time everything broke!
Spotta
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of john @
GamersCoalition
Sent: 12 December 2006 03:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released
Also upgrade
;t boot with the MM
> startup line in there (with all plugins disabled in the MM config). Got
> the
> new version now and it seems to be running good.
>
> Artie
>
> - Original Message -
> From: "Dan E" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, Dece
: Monday, December 11, 2006 10:59 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released
> Updates always replace the gameinfo.txt file, so you
> have to remember to put the GameBin line back in there
> so that MM loads correctly after an update. And Bailo
> released it
t; - Original Message -
> From: "{MDA} Spotta" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, December 11, 2006 6:12 PM
> Subject: RE: [hlds] Counter-Strike: Source Update
> Released
>
>
> > Does it break mani?!?!?!
> >
> > Sorry!
> >
&g
Oh sweet, glad to hear they fixed it so quick.
- Original Message -
From: "john @ GamersCoalition" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 11, 2006 10:25 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released
> Also upgrade to mms 1.3d.
>
> O
r.
> >
> >
> > --- {MDA} Spotta <[EMAIL PROTECTED]>
> wrote:
> >
> > > Balls
> > >
> > > I run that too.
> > >
> > > =]
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> >
;
To:
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released
> Does it break mani?!?!?!
>
> Sorry!
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
>
--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
> Balls
>
> I run that too.
>
> =]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dan E
> Sent: 11 December 2006 23:43
> To: hlds@list.valvesoftware.com
> Subjec
>
> =]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dan E
> Sent: 11 December 2006 23:43
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source Update
> Released
>
> It broke C
Balls
I run that too.
=]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released
It broke CSSDM.. again. Yay. I fear the day that
It broke CSSDM.. again. Yay. I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.
--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
> Does it break mani?!?!?!
>
> Sorry!
>
> Spotta
>
> -Original Message-
> From: [EMAIL PRO
Does it break mani?!?!?!
Sorry!
Spotta
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Coun
--
[ Picked text/plain from multipart/alternative ]
Yup, a mapchange sorted it for our servers aswell.
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
cheers roman will try it. thanks for the info
Roman Hatsiev wrote:
> Just in case if anyone is interested in something else apart from
> taunting Valve, here is small tip about mp_dynamicpricing.
>
> Seems like this cvar is checked when server loads map. Its default
> value is 1 so when server loa
Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.
Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads first map dynamic prices are still
there even if you've got mp_dynamicpri
I stand corrected and exonerated at the same time... lol!
-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
One mistake, they bought the first one
s for "true" regional
dynamic
weapon pricing within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn&
gt;
> > >>>> Why is valve/steam /whoever is "them" ruining a perfectly good
> game
> > >>>> with these "features"?
> > >>>>
> > >>>>
> > >>>> J. Laws - Hi-Definition Gaming wrote:
> >
---
From: David Williams [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community ju
I had jelly on my toast this morning instead of butter, and Mani kept working
fine. :)
-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
>>>>
> >>>> J. Laws - Hi-Definition Gaming wrote:
> >>>>
> >>>>> That's probably intentional, they should be releasing Euro, Yen,
> >>>>>
> >>>> Dollar,
> >>>>
> >>>>&
If the Beta can do that, imagine what the finished product can do. :)~
-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 6:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain
-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 9:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Why is valve/steam /whoever is "them" ruining a perfectly good game
with these "features"?
J. Law
>>>> with these "features"?
>>>>
>>>>
>>>> J. Laws - Hi-Definition Gaming wrote:
>>>>
>>>>> That's probably intentional, they should be releasing Euro, Yen,
>>>>>
>>>> Dollar,
>>>
; J. Laws - Hi-Definition Gaming wrote:
>>>>>
>>>>>> That's probably intentional, they should be releasing Euro, Yen,
>>>>>>
>>>>> Dollar,
>>>>>
>>>>>> Franc, Pound, Lira, and Peso conversion tables for "true&qu
esoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> >> to be a
> >> > bug.
> >> >
> >> >
> >
for "true" regional
>> dynamic
>> > weapon pricing within the next week.
>> >
>> > -Original Message-
>> > From: t [mailto:[EMAIL PROTECTED]
>> > Sent: Wednesday, November 01, 2006 8:43 PM
>> > To: hlds@list.valvesoftware.com
>
gt;> > Sent: Wednesday, November 01, 2006 8:43 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: RE: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > Incase anyone hasn't noticed, you can't
ot; regional
> >> dynamic
> >> > weapon pricing within the next week.
> >> >
> >> > -Original Message-
> >> > From: t [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:43 PM
> >> > To: hlds@list.v
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> Hi-Definition Gaming
> Sent: Wednesday, November 01, 2006 9:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> And what is the default value?
>
> -Original Message-----
> From: M
releasing Euro, Yen, Dollar,
> Franc, Pound, Lira, and Peso conversion tables for "true" regional dynamic
> weapon pricing within the next week.
>
> -Original Message-
> From: t [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:43 PM
> To: hlds@lis
ot; regional dynamic
weapon pricing within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can&
:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Has any notice on dust2 it limits teams to 10 per team. It is a stock
server no addons running. STock install??
- Original Message -
From: "Matt Albiniak" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 01, 2006 8:39 PM
Subject: Re: [hlds] Counter-Strike: Source
RE: [hlds] Counter-Strike: Source update released
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I s
e default value?
>
> -Original Message-
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's
ounter-Strike: Source update released
I knew I should have post-it noted this. What's the command to
enable/disable this?
On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update for Counter-Strike: Source has just been released.
> Unless your running a Linux server th
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I should have post-it noted this. What'
I knew I should have post-it noted this. What's the command to
enable/disable this?
On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool. The chang
--
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
> Sent: September 12, 2006 1:46 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> So... any VAC updates?... Looking for some more too :) Thanks.
Telling people that VAC is updated is like telling bank robbers you upgraded
your alarm system.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
Sent: September 12, 2006 1:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.
Ian
On 9/12/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
> --
> [ Pick
So... any VAC updates?... Looking for some more too :) Thanks.
Jason Ruymen wrote:
Required updates to Counter-Strike: Source have been released. If your
Linux server supports automatic updates, then you will be automatically
updated. Otherwise please run hldsupdatetool to receive this update.
--
[ Picked text/plain from multipart/alternative ]
Thankyou,
We can start our Ladder again.
On 9/13/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Required updates to Counter-Strike: Source have been released. If your
> Linux server supports automatic updates, then you will be automatically
>
Thanks.
On 8/30/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
Updates to Counter-Strike: Source have been released. These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool. This update includes the following changes:
Counter-Strike: Source
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.
The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin in
Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356
bobby35ny wrote:
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the r
und similar? Who has the power to resolve the issue? Perception
trumps reality every time.
-Original Message-
From: Chris McCoy [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 1:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
You
Ridiculous. I'm all for stirring the pot but hard crashes are the
result of failure... not success.
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update rel
to break.
There's an alternative and you know it, so stop complaining.
> --__--__--
>
> Message: 2
> From: "[DumB]TeXas" <[EMAIL PROTECTED]>
> To:
> Subject: RE: [hlds] Counter-Strike: Source update released
> Date: Sun, 27 Aug 2006 20:25:38 +0200
> R
Sent: 27. august 2006 18:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve'
e meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.
- Original Message -
From: "bobby35ny" <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE
x27;d be very grateful if Alfred or someone could give us some comments
> > on this. NOTE: not on the concept of "checking that it works" etc -
> > but on the possibility of having a pre-release system.
> >
> > - TeX.
> >
> > -Original Message-
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.
The community should tell the mod makers to stick to the rules.
I wish
Oooh - I smell fresh flame bait LOL
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain
to be a reasonable approach. Neither myself
> or anyone's else is suggesting that Valve alter their code to fit third
> parties... just let the third parties know that the change will break
> their code and give them a few days before the update release to fix the
> problem. I'
ROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 27. august 2006 17:17
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Importance: Low
Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about any
: Sunday, August 27, 2006 9:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Some of us do not have a choice of using these plugins. People have
asked
nicely over and over again that Valve merely communicate with the four
or
five main plugin develop
suggesting before, should not cost valve much
money, time or resources and will help the hl/hl2 community a lot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 27. august 2006 15:12
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
how much
>> would come from other market avenues.
>>
>> I might not be right, but this is what I would think happens at Valve
>> when they are planning their updates?
>>
>> Regards,
>> Adam
>>
>> -----Original Message-----
>> From: [EMAIL PROT
edit your gameinfo.txt
- Original Message -
From: "Dave Williams" <[EMAIL PROTECTED]>
To:
Sent: Friday, August 25, 2006 6:26 PM
Subject: Re: [hlds] Counter-Strike: Source update released
> i haven't finished catching up yet but my server is reporting metamod is
&
iginal Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released
i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the up
gt; Metamod, etc?
>
> Regards,
> Adam "fLAiL" Sando.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Friday, 25 August 2006 12:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Sou
gt; Metamod, etc?
>
> Regards,
> Adam "fLAiL" Sando.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Friday, 25 August 2006 12:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Sou
the end valve wouldn't
>> be this
>> great if there were no people interested in running game servers out
>> there
>> and coding plugins and mods. Spending some extra time, effort and
>> money to
>> make life a bit easier for those could be a good idea. ;)
>>
zer
Sent: 25. august 2006 15:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
This is a tough issue, on both sides. Both Adam and Alfred make good
points, in defense of Valve - however, it would be interesting to hear from
the developers of such mods as
Counter-Strike: Source update released
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though
--
[ Picked text/plain from multipart/alternative ]
You have to measure the tradeoff. Do you want a plugin that can record stats
and maybe do map votes (using an ESC menu that no one sees to use for
voting)? Or do you want a plugin that does all the things you're used to
using in Mani at the price
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said the
Well said. :)
Hard coding offsets is bad, generally, unless you are lazy.
At 01:55 AM 8/25/2006, Alfred Reynolds wrote:
The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use
be right, but this is what I would think happens at Valve
> when they are planning their updates?
>
> Regards,
> Adam
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
> Sent: Friday, 25 August 2006 1:57 PM
> T
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said they
have any legal ob
their games playable - such as
proper admin tools.
TeX. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 25. august 2006 05:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Just remember Tex, Va
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
> Sent: 25. august 2006 04:50
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> link-
> please let me know if your server stays up without a crash for more
> than 2 rou
. Not unless you want 1 update per year perhaps? ;)
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
lf Of Link Pankratz
Sent: 25. august 2006 04:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Just as an addendum to my last post, the slay command *does* work with
the new gametypes.txt but I have *not* tested everything else. I have
also not experience
04:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
link-
please let me know if your server stays up without a crash for more
than 2 rounds or 60 minutes. ours isn't, even without mani. :(
On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
> J
ed?
Btw - these errors are after implementing the new gametypes.txt
Regards,
Adam "fLAiL" Sando
-Original Message-
From: Adam Sando
Sent: Friday, 25 August 2006 12:45 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] Counter-Strike: Source update released
I'
1 - 100 of 233 matches
Mail list logo