esoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> >> to be a
> >> > bug.
> >> >
> >> >
> >
for "true" regional
>> dynamic
>> > weapon pricing within the next week.
>> >
>> > -Original Message-
>> > From: t [mailto:[EMAIL PROTECTED]
>> > Sent: Wednesday, November 01, 2006 8:43 PM
>> > To: hlds@list.valvesoftware.com
>
gt;> > Sent: Wednesday, November 01, 2006 8:43 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: RE: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > Incase anyone hasn't noticed, you can't
ot; regional
> >> dynamic
> >> > weapon pricing within the next week.
> >> >
> >> > -Original Message-
> >> > From: t [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:43 PM
> >> > To: hlds@list.v
they should be releasing Euro, Yen,
Dollar,
> Franc, Pound, Lira, and Peso conversion tables for "true" regional
dynamic
> weapon pricing within the next week.
>
> -Original Message-
> From: t [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:43 P
releasing Euro, Yen, Dollar,
> Franc, Pound, Lira, and Peso conversion tables for "true" regional dynamic
> weapon pricing within the next week.
>
> -Original Message-
> From: t [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:43 PM
> To: hlds@lis
ot; regional dynamic
weapon pricing within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can&
:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Has any notice on dust2 it limits teams to 10 per team. It is a stock
server no addons running. STock install??
- Original Message -
From: "Matt Albiniak" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 01, 2006 8:39 PM
Subject: Re: [hlds] Counter-Strike: Source
RE: [hlds] Counter-Strike: Source update released
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I s
e default value?
>
> -Original Message-
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's
ON!
Enjoy~
On 11/1/06, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] C
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I should have post-it noted this. What'
I knew I should have post-it noted this. What's the command to
enable/disable this?
On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool. The chang
--
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
> Sent: September 12, 2006 1:46 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> So... any VAC updates?... Looking for some more too :) Thanks.
Telling people that VAC is updated is like telling bank robbers you upgraded
your alarm system.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
Sent: September 12, 2006 1:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.
Ian
On 9/12/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
> --
> [ Pick
So... any VAC updates?... Looking for some more too :) Thanks.
Jason Ruymen wrote:
Required updates to Counter-Strike: Source have been released. If your
Linux server supports automatic updates, then you will be automatically
updated. Otherwise please run hldsupdatetool to receive this update.
--
[ Picked text/plain from multipart/alternative ]
Thankyou,
We can start our Ladder again.
On 9/13/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Required updates to Counter-Strike: Source have been released. If your
> Linux server supports automatic updates, then you will be automatically
>
Thanks.
On 8/30/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
Updates to Counter-Strike: Source have been released. These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool. This update includes the following changes:
Counter-Strike: Source
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.
The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin in
Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356
bobby35ny wrote:
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the r
und similar? Who has the power to resolve the issue? Perception
trumps reality every time.
-Original Message-
From: Chris McCoy [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 1:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
You
Ridiculous. I'm all for stirring the pot but hard crashes are the
result of failure... not success.
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update rel
to break.
There's an alternative and you know it, so stop complaining.
> --__--__--
>
> Message: 2
> From: "[DumB]TeXas" <[EMAIL PROTECTED]>
> To:
> Subject: RE: [hlds] Counter-Strike: Source update released
> Date: Sun, 27 Aug 2006 20:25:38 +0200
> R
Sent: 27. august 2006 18:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve'
e meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.
- Original Message -
From: "bobby35ny" <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE
t;[EMAIL PROTECTED]> wrote:
>
> Oooh - I smell fresh flame bait LOL
>
> ;)
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Sunday, August 27, 2006 1:06 PM
> To: hlds@list.valvesoftware.com
>
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.
The community should tell the mod makers to stick to the rules.
I wish
Oooh - I smell fresh flame bait LOL
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain
to be a reasonable approach. Neither myself
> or anyone's else is suggesting that Valve alter their code to fit third
> parties... just let the third parties know that the change will break
> their code and give them a few days before the update release to fix the
> problem. I'
ROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 27. august 2006 17:17
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Importance: Low
Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about any
: Sunday, August 27, 2006 9:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Some of us do not have a choice of using these plugins. People have
asked
nicely over and over again that Valve merely communicate with the four
or
five main plugin develop
suggesting before, should not cost valve much
money, time or resources and will help the hl/hl2 community a lot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 27. august 2006 15:12
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
how much
>> would come from other market avenues.
>>
>> I might not be right, but this is what I would think happens at Valve
>> when they are planning their updates?
>>
>> Regards,
>> Adam
>>
>> -----Original Message-
>> From: [EMAIL PROT
edit your gameinfo.txt
- Original Message -
From: "Dave Williams" <[EMAIL PROTECTED]>
To:
Sent: Friday, August 25, 2006 6:26 PM
Subject: Re: [hlds] Counter-Strike: Source update released
> i haven't finished catching up yet but my server is reporting metamod is
&
iginal Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released
i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the up
Not valves problem that people who build off of their code and it breaks
when the code is changed.
-Original Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update
gt; Metamod, etc?
>
> Regards,
> Adam "fLAiL" Sando.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Friday, 25 August 2006 12:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Sou
the end valve wouldn't
>> be this
>> great if there were no people interested in running game servers out
>> there
>> and coding plugins and mods. Spending some extra time, effort and
>> money to
>> make life a bit easier for those could be a good idea. ;)
>>
zer
Sent: 25. august 2006 15:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
This is a tough issue, on both sides. Both Adam and Alfred make good
points, in defense of Valve - however, it would be interesting to hear from
the developers of such mods as
Counter-Strike: Source update released
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though
--
[ Picked text/plain from multipart/alternative ]
You have to measure the tradeoff. Do you want a plugin that can record stats
and maybe do map votes (using an ESC menu that no one sees to use for
voting)? Or do you want a plugin that does all the things you're used to
using in Mani at the price
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said the
Well said. :)
Hard coding offsets is bad, generally, unless you are lazy.
At 01:55 AM 8/25/2006, Alfred Reynolds wrote:
The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use
be right, but this is what I would think happens at Valve
> when they are planning their updates?
>
> Regards,
> Adam
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
> Sent: Friday, 25 August 2006 1:57 PM
> T
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said they
have any legal ob
their games playable - such as
proper admin tools.
TeX. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 25. august 2006 05:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Just remember Tex, Va
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
> Sent: 25. august 2006 04:50
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> link-
> please let me know if your server stays up without a crash for more
> than 2 rou
. Not unless you want 1 update per year perhaps? ;)
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
lf Of Link Pankratz
Sent: 25. august 2006 04:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Just as an addendum to my last post, the slay command *does* work with
the new gametypes.txt but I have *not* tested everything else. I have
also not experience
04:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
link-
please let me know if your server stays up without a crash for more
than 2 rounds or 60 minutes. ours isn't, even without mani. :(
On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
> J
ed?
Btw - these errors are after implementing the new gametypes.txt
Regards,
Adam "fLAiL" Sando
-Original Message-
From: Adam Sando
Sent: Friday, 25 August 2006 12:45 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] Counter-Strike: Source update released
I'
yer im seeing this on some "funnmap maps" eg rats.
- Original Message -
From: "Adam Sando" <[EMAIL PROTECTED]>
To:
Sent: Friday, August 25, 2006 12:44 PM
Subject: RE: [hlds] Counter-Strike: Source update released
I'm finding my server only seems to b
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 25 August 2006 12:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain from multipart/alternative ] Mani is fixed afaik
Its just a chan
on this list have already tried disabling
Metamod, etc?
Regards,
Adam "fLAiL" Sando.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 25 August 2006 12:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike:
Matt
Been through 3 map changes now without a hitch and right at 60 minutes.
Running on 2003 Server with MANI, Beetles, SMM as well as SharedBans.
All custom maps are in place thought a switch to them has not happened
as yet.
Link
Matt Albiniak wrote:
link-
please let me know if your server s
link-
please let me know if your server stays up without a crash for more
than 2 rounds or 60 minutes. ours isn't, even without mani. :(
On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
Just as an addendum to my last post, the slay command *does* work with
the new gametypes.txt but I have *n
Just as an addendum to my last post, the slay command *does* work with
the new gametypes.txt but I have *not* tested everything else. I have
also not experienced the server dying with the player.
Link
[DumB]TeXas wrote:
Well 1.1.0zi does 'work', as in; it will start and everything will appear t
s they are! Remember that in the end valve wouldn't be
> this
> > great if there were no people interested in running game servers out
> there
> > and coding plugins and mods. Spending some extra time, effort and money
> to
> > make life a bit easier for those coul
It appears that I am functional again after a gametypes.txt update from
MANI. URL is
http://www.mani-admin-plugin.com/index.php?option=com_smf&Itemid=26&topic=940.0
I have not fully tested everything. Just a cautionary note.
Also, I'm not thrilled about the radar update but that's just a persona
age-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and
My 2 cents...
TeX.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
rumor is 1.1.0zi works, but the beta series is
--
[ Picked text/plain from multipart/alternative ]
models are fuxored - like bf2 - ppl report seeing ct skin on t ppl and vice
versa
also r_redsky 0 (sp) now works on sv_cheats 0
lol
On 8/25/06, Hackmett <[EMAIL PROTECTED]> wrote:
>
> btw, same for beetle, crashes after some seconds :(
>
> Hack
btw, same for beetle, crashes after some seconds :(
Hackmett
> --
> [ Picked text/plain from multipart/alternative ]
> The joy of not being on the Mani update merry-go-round :)
>
> On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>>
>> rumor is 1.1.0zi works, but the beta series is having tro
don't you have a wiki to go update or something :D
On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
The joy of not being on the Mani update merry-go-round :)
On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> rumor is 1.1.0zi works, but th
--
[ Picked text/plain from multipart/alternative ]
The joy of not being on the Mani update merry-go-round :)
On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> rumor is 1.1.0zi works, but the beta series is having trouble. i'm
> running 1.2betaN rc2, and it's definitely having trouble.
>
>
rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.
On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
Does Mani have a fix out yet?
Link
Matt Albiniak wrote:
> fyi - breaks mani-admin-plugin. please keep your hands and
Yes we had to turn off mani. Server crash. And no slay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: August 24, 2006 7:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
fyi - breaks
Does Mani have a fix out yet?
Link
Matt Albiniak wrote:
fyi - breaks mani-admin-plugin. please keep your hands and feet inside
the car at all times..
On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off
Thanks guys
fyi - breaks mani-admin-plugin. please keep your hands and feet inside
the car at all times..
On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off
Thanks guys
On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Up
--
[ Picked text/plain from multipart/alternative ]
My 1 man campaign paid off
Thanks guys
On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Updates to Counter-Strike: Source have been released. Unless your are
> running a Linux server that auto-updates, please hldsupdatetool to get
> the
Sh! Lol, seems to have fixed the HLSW issue for me as well...
Good news.
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
Problems that go away by themselves can come back by themselves :)
___
To unsubscribe, edit your
t;[EMAIL PROTECTED]>
> To:
> Sent: Thursday, April 20, 2006 7:05 AM
> Subject: RE: [hlds] Counter-Strike: Source update released
>
>
> > Um, nothing changes with respect to rcon and logging... And no one ever
> > managed to tell me what the problem actually was
All hail the bug fairies! :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, April 20, 2006 7:05 AM
Subject: RE: [hlds] Counter-Strike: Source update released
Um, nothing changes with respect to rcon and logging... And no one ever
t; to get server logs in HL2DM...Thanks Alfred
>
> I'm a happy bunny again :)
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, April 20, 2006 12:29 AM
> Subject: RE: [hlds] Counter-Strike: Source up
AM
Subject: RE: [hlds] Counter-Strike: Source update released
Update announcements to this list only refer to server updates. This
update is both a client and server update (which is the typical case).
- Alfred
___
To unsubscribe, edit your list preferen
--
[ Picked text/plain from multipart/alternative ]
Nice fix. It addresses the problem and goes easy on the server plugins. :)
On 4/19/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> It means that the value of this cvar isn't saved automatically to the
> config.cfg any more.
>
> - Alfred
>
>
PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Donnerstag, 20. April 2006 01:29
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] Counter-Strike: Source update pending
It means that the value of this cvar isn't saved automatically to the
config.cfg any more.
- A
19, 2006 7:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> Update announcements to this list only refer to server updates. This
> update is both a client and server update (which is the typical case).
>
> - Alfred
>
> B
--
[ Picked text/plain from multipart/alternative ]
Since my gameinfo.txt for my server was left in tact, im going to guess its
purely client.
On 4/20/06, Bush <[EMAIL PROTECTED]> wrote:
>
> Is this both a server and client update?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto
Thx :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, April 19, 2006 7:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Update announcements to this list only refer to
Update announcements to this list only refer to server updates. This
update is both a client and server update (which is the typical case).
- Alfred
Bush wrote:
> Is this both a server and client update?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behal
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred
> Reynolds
> Gesendet: Donnerstag, 20. April 2006 01:11
> An: hlds@list.valvesoftware.com
> Betreff: RE: [hlds] Counter-Strike: Source update pending
>
> The SourceTV updates didn't make it into this release. We have a big
> set
--
[ Picked text/plain from multipart/alternative ]
Great update, nice to see some of my bugreports being put to good use :)
On 4/20/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We have released an update to Counter-Strike: Source and the Source
> Engine. Run the hldsupdatetool to get this u
"Removed FCVAR_ARCHIVE from cl_minmodels"
What does that mean ?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Donnerstag, 20. April 2006 01:11
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] Counter-Stri
Is this both a server and client update?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, April 19, 2006 7:19 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
hlds_linux@list.valvesoftware.com
Subject: [hlds] Counter-S
Alfred, what does tonight's update include
Thanks
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, April 19, 2006 7:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update pending
The SourceTV updates didn't make it into this release. We have a big set
of changes in prepation for Episode 1's release, that update will
contain the SourceTV changes.
- Alfred
Stuart Stegall wrote:
> Don't Post when you have a 102F fever. This update is obviously CS:S
> related. If this was t
Don't Post when you have a 102F fever. This update is obviously CS:S
related. If this was the possibly pending SourceTV update it would say
Source Engine Update pending and not CS:S.
Stuart Stegall wrote:
That's what i was saying .. but convoluted.
Dave Williams wrote:
Stuart Stegall wrote:
That's what i was saying .. but convoluted.
Dave Williams wrote:
Stuart Stegall wrote:
This would have to be a Source Engine update and not a Counter-Strike
Source update. So likely no sourcetv.
Dave Williams wrote:
Drew Hostetler wrote:
I'd wet myself if it was the rumored sourceTV fix/
Stuart Stegall wrote:
This would have to be a Source Engine update and not a Counter-Strike
Source update. So likely no sourcetv.
Dave Williams wrote:
Drew Hostetler wrote:
I'd wet myself if it was the rumored sourceTV fix/upgrade.
On 4/19/06, sprout <[EMAIL PROTECTED]> wrote:
any idea
This would have to be a Source Engine update and not a Counter-Strike
Source update. So likely no sourcetv.
Dave Williams wrote:
Drew Hostetler wrote:
I'd wet myself if it was the rumored sourceTV fix/upgrade.
On 4/19/06, sprout <[EMAIL PROTECTED]> wrote:
any idea on whats being fixed in
Drew Hostetler wrote:
I'd wet myself if it was the rumored sourceTV fix/upgrade.
On 4/19/06, sprout <[EMAIL PROTECTED]> wrote:
any idea on whats being fixed in this update/added?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednes
I'd wet myself if it was the rumored sourceTV fix/upgrade.
On 4/19/06, sprout <[EMAIL PROTECTED]> wrote:
> any idea on whats being fixed in this update/added?
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ; ;
> <[EMAIL PROTECTED]>
> Sent: Wednesday, April 19, 2
any idea on whats being fixed in this update/added?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, April 19, 2006 3:04 PM
Subject: [hlds] Counter-Strike: Source update pending
There will be an optional update to Counter-Stri
lients when they get todays
> > update,
> > and once it's changed back to 0 it's fine from there.
> >
> > Artie
> >
> >
> > - Original Message -
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > To:
> > Sen
plugin. It's known to lock certain cvars and
> preventing you from changing them until you restart the game completely..
>
> Newbie
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, April 13, 2006 4:07
--
[ Picked text/plain from multipart/alternative ]
Sorry, committed the cardinal sin of dragging it offtopic, will email zblock
ppl direct next time a problem comes up with it.
On 4/13/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> zBlock does n
ng them until you restart the game completely..
>
> Newbie
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, April 13, 2006 4:07 AM
> Subject: RE: [hlds] Counter-Strike: Source update released
>
>
> The c
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