Indeed, after hearing of the test setup valve had for it a bit back
tbh I would scrub hl2dm. I've actually been on some hosts that run
them just to see and confirmed they don't monitor their servers
properly. We scrubbed them a fair few months back after extensive
testing. If anyone hosts hl2dm alo
Whisper wrote:
Actually I thought that it was as much a server limitation as it is a
client limitation.
The client only has to receive one set of data and send whatever the
client does, a server has to send "hopefully" identical data to every
player as well as cope with multiple inputs simultaneous
K. Mike Bradley wrote:
This is why we almost never see any servers set for more than 40 players.
You have to have a top notch PC and bandwidth for each client to go much
beyond that.
Kindly read what I said. If a physical machine has 200 slots total on
it, meaning 10 game server processes at 20 sl
2005 1:17 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Switching from Linux to Windows
>
> K. Mike Bradley wrote:
>
> > Even with 200 separate servers the client side requirements would be
> > un-doable.
>
> I don't get what you mean. The cl
] Switching from Linux to Windows
K. Mike Bradley wrote:
> Even with 200 separate servers the client side requirements would be
> un-doable.
I don't get what you mean. The client is only going to care about the
server it's connected too. If that server has 16 slots in it, then it
Fair enough
I think some people will agree with me though that my interpretation
was not unreasonable.
Would you care to clarify what you meant?
Cheers
On Thu, 03 Mar 2005 13:35:27 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Whisper wrote:
>
> > I think the client is going to "CARE" when the ser
Whisper wrote:
I think the client is going to "CARE" when the server they are
connected to starts running at 100% CPU utilisation constantly and the
client is only receiving 10 updates a second
This is a server side resource issue, Mike was commenting on client
resources. He said "client side requ
I think the client is going to "CARE" when the server they are
connected to starts running at 100% CPU utilisation constantly and the
client is only receiving 10 updates a second (if that, they are more
than likely going to be lagged to hell) and the they cannot shoot let
alone hit anything or bare
K. Mike Bradley wrote:
Even with 200 separate servers the client side requirements would be
un-doable.
I don't get what you mean. The client is only going to care about the
server it's connected too. If that server has 16 slots in it, then it's
no different than any other 16 slot server, even if
Even with 200 separate servers the client side requirements would be
un-doable.
Trim Trim Trim ... Snip Snip!
Please trim your posts. He meant 200 slots across several servers.
Which I would like to see proof of still.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
_
Kevin Cantrell wrote:
My expectations are to run 1 main 24 man Clan source
server that is perfect in everyway.
and run two 24/7 (custom map) 18 man servers(with 4
reserve slots. < I redirect a full server using
mani-mod to my Main source server.
so a total of 3 servers with 52 players max.
OMG I
Couldn't help myself, stupid replies get stupid answers ;)
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To:
Subject: RE: [hlds] Switching from Linux to Windows
Date: Wed, 2 Mar 2005 12:43:02 -0800
That language is not appropriate o
Kevin Cantrell wrote:
Wargod, I will try the things you mentioned.
but keep in mind I am not running a dual Zeon box,
I have Dual P4 1ghz.
Pentium IV's started out at 1.3GHz and are not dual proc compatible. If
you're running dual 1GHz Intel then they are PIII's. The only SMP
compatible Pentium I
esday, March 02, 2005 12:54 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Switching from Linux to Windows
Look kid. Show a screen. Second, I run all of 4 CS servers so you have no
basis to even comment on what I do or do not run on the machines since you
have zero idea what you're talking
can
say that too with an open mind cuz your claims are insane. I don't even
think dual 280 Opterons could do that load but if anything could it'd be
them.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Wednesday, March 02, 2005
That language is not appropriate on this list.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philipp G.
Sent: Wednesday, March 02, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
Why don'
Why don't you go play hide and go fuck yourself.
From: wArgOd <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
Date: Wed, 02 Mar 2005 12:06:19 -0500
m0gely wrote:
P.S. Don't cuss at me.
we're all fools when it comes down to it, especially you, Mr. Robinett.
From: "Shane Robinett" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To:
Subject: RE: [hlds] Switching from Linux to Windows
Date: Wed, 2 Mar 2005 11:36:53 -0500
This is a multi-part m
Thats why I think warg0ds got the wrong end of the stick, the original
question was for a single 2800+ xp, nothing to do with duals, and no
one has said you can only run 3 or 4 servers on a dual cpu machine.
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One of my boxes is a dual 1gh PIII, and with a TFC full at 20 cpu usage on
one processor is around 50%, FLF full at 16 that processor is around 50-60%.
That's running with increased FPS, if I let them run at the default cpu
usage is about 1/4 of that.
- Original Message -
From: "Kevin Cantr
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
thx for all replies. When i read the last messages, i mean
i could run 4x16 full Slots with Windows 2003 Web Edition on a Athlon XP
2800+/1GB-DDRAM.
thx
- Original Message -
From: ran
m0gely wrote:
P.S. Don't cuss at me. I only disagree.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
I only cuss at Ray because he holds a grudge against me and my bro's.
;-)
If and when I get a full load while I am watching I will take a screenie.
Fact is, servers are seldom
I bet if he ran Gentoo, he could handle those 358 players :P
/me puts on flame-repellant suit
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http://www.W00t.net <http://www.w00t.net/> - Hot Sex Searc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, March 02, 2005 12:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Switching f
wArgOd wrote:
what you don't see is how i am not dead in the water when i have 200+
players.
I think this and any box would crack and creak under this sort of load
should many of the servers get to capacity. Tweaking services &
settings, etc. is fine but it doesn't automatically offer you 4 fold t
K. Mike Bradley wrote:
> I don't see how a server with 200 players could possibly work in the
real
world considering the average persons home PC.
Please trim your posts. He meant 200 slots across several servers.
Which I would like to see proof of still.
--
- m0gely
http://quake2.telestream.com/
2005 12:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Switching from Linux to Windows
LOL...I can't resist this one. :D Your fresh out of high school here kid?
They teach you that in home room. Flaming aside, you can't POSSIBLY host 200
slots on that server with what your s
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
Subject: Re: [hlds] Switching from Linux to Windows
damn ray, all your shit is at theplanet. everybody can save some bucks and
hassle by going directly to theplanet.com can't they.
Well first off the planet rents
e-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 2. mars 2005 06:48
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Switching from Linux to Windows
>
> LOL...I can't resist this one. :D Your fresh out of high sch
something about cuz it's obviously not HLDS hosting by a long
shot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 01, 2005 11:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
what
something about cuz it's obviously not HLDS hosting by a long
shot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 01, 2005 11:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
what an
Wow wargod, can you cry ANYMORE tonight. Act your age perphaps?
Zack
wArgOd wrote:
damn ray, all your shit is at theplanet. everybody can save some bucks
and hassle by going directly to theplanet.com can't they.
you don't have anything original do you?
all talk. you are a worthless middleman lee
On 2/03/2005 5:21 p.m., wArgOd wrote:
what an impressive pile of feces you are.
what you don't see is how i am not dead in the water when i have 200+
players.
So make a screenshot and prove it... since it's clear from the first one
that the half-full 32 player and the half-full 16 player are by
damn ray, all your shit is at theplanet. everybody can save some bucks
and hassle by going directly to theplanet.com can't they.
you don't have anything original do you?
all talk. you are a worthless middleman leech pissed off because your
value proposition is drying up fast as we, the intellige
iot when you made the claim and you just proved it to every HLDS
operator in this list. GG!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 01, 2005 8:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to W
at least your reply, if very unqualified, is coherent. unlike the
dumbasses who want more than a flame war.
Ian mu wrote:
Well done in managing to evade anything that will possibly help the
original poster when others are trying to advise about what will help
on a single processor setup where the
what an impressive pile of feces you are.
what you don't see is how i am not dead in the water when i have 200+
players.
nor do you have enough comprehension of my server's capabilities to
comprehend load balancing.
nor do you know shit about clocks or the "importance" of the clock
display to
nd you just proved it to every HLDS
operator in this list. GG!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 01, 2005 8:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
Ian mu wrote:
Well done in managing to evade anything that will possibly help the
original poster when others are trying to advise about what will help
on a single processor setup where there's less chance of aggregating
like you are.
Kinda familiar :), another simple setup that works by the law of
averages of
Ian mu wrote:
hehe yeah I'd be interested in the tuning ;). Would be even more
interested in the IPs so can see how full they are and test them :).
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List Keeper wrote:
> Something just doesn't smell right about
> that.NâÂÂÃÃrÂâyÃbÂ*.ÂXÂÂÅÃ}ÃÃÂÃÂÂÂÃ{
> azXÂÂÂÃâ+ÃÂâ^jÃÂÅÃÂâÃiÃÃbÂÃÃâÃÂÂÃpjÂÅÂoÃj)fjÃÅÃbÂÃ?âWl
>
+++ATH
NO CARRIER
--
ironchef
http://www.dexworld.org/
hehe yeah I'd be interested in the tuning ;). Would be even more
interested in the IPs so can see how full they are and test them :).
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K2 wrote:
Curious as to what your minrate and maxrate settings are to be able to host
that many players on the same machine at once. And I think I speak for a lot
of people reading ;)
- K2
I just want to see proof that all those servers are running and well
populated at the same time. You can run
01, 2005 11:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
Ian mu wrote:
>Altho windows does seem a bit better with cs/css and you'll probably
>get a bit more mileage, but not that much I think. I think 5*16 slot
>servers (assuming th
wArgOd <[EMAIL PROTECTED]> wrote:
> Ian mu wrote:
>
>> Altho windows does seem a bit better with cs/css and you'll probably
>> get a bit more mileage, but not that much I think. I think 5*16 slot
>> servers (assuming they can all get full at same time sometimes) will
>> still be a bit too much rea
Ian mu wrote:
Altho windows does seem a bit better with cs/css and you'll probably
get a bit more mileage, but not that much I think. I think 5*16 slot
servers (assuming they can all get full at same time sometimes) will
still be a bit too much really. If only say 3 are typically full you
may get a
That surprises me. What P4 CPU speed is
it? I'm also surprised he doesn't have more RAM, and not using
Win2003.
- Original Message -
From:
ranger
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 01, 2005 2:32
PM
Subject: Re: [hlds] Switching
5 x 16 Servers is pushing it on any single CPU
Well maybe not if you are using strict HLDS defaults, but as soon as
you fiddle with it to improve the clients experience, you are going to
get slapped.
But then again only you know whether the probability of all 5 servers
being full at the same time
Hi,
thx for your reply. I have seen yesterday a
Windows-Server (P4 HT, 1 GB RAM,
1 MB Cache) with Windows 2000. He has 26 Slots CS
1.6/War3FT, then 20
full Slots Superheromod and !! 10 full Slots 1.6. I
also connects to his full 26
Slots WC3/CS 1.6 Server. The pings were very
stable, 20-35
Altho windows does seem a bit better with cs/css and you'll probably
get a bit more mileage, but not that much I think. I think 5*16 slot
servers (assuming they can all get full at same time sometimes) will
still be a bit too much really. If only say 3 are typically full you
may get away with it. J
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