Re: [hlds_linux] Left 4 Dead is now available

2008-11-17 Thread Pete
I love up people! Thank you for all your time and great thinking ^_^ 2008/11/18 Jason Ruymen <[EMAIL PROTECTED]>: > Left 4 Dead is now available, which also means that the demo is no long > available. So if you would like to run a dedicated server, please run > hldsupdatetool with the game para

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread Crazy Canucks
Thanks, that is clearly what is going on, now that I look at it closely. The problem is I am using fixed positioning for the graphics and I'm having a hard time figuring out how to shift them. Changing the position doesn't seem to make a difference, and neither does adding padding. Drek Guy

[hlds_linux] Left 4 Dead is now available

2008-11-17 Thread Jason Ruymen
Left 4 Dead is now available, which also means that the demo is no long available. So if you would like to run a dedicated server, please run hldsupdatetool with the game parameter with "left4dead". Jason ___ To unsubscribe, edit your list preference

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Milton Ngan
Forking will share data with the parent. It typically uses a copy on write mechanism. So unless you modify the data, it will be shared between the parent and all the children. It isn't shared like threads where there is a single copy of the data. M. -Original Message- From: [EMAIL PROT

[hlds_linux] What Gives? L4D Still can't connect to group server

2008-11-17 Thread William Stillwell - KI4SWY
 I can't get this to work, and just don't understand why.. server.cfg hostname "blah blah blah" rcon_password "blah blah blip"sv_steamgroup "XX" sv_steamgroup_exclusive "1" startup cmd line:screen -A -m -d -S auser ./srcds_run -console -ip 999.999.999.999 +sv_pure 2 +map l4d_dem_hospital02_su

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Guy Watkins
Ok, cool. So, why is -fork 5 better than running 5 separate servers? I thought there was a performance benefit, but I don't think you would get any with fork(). Threads share a data segment. I can see where this could help. Can also be a major headache! Guy } -Original Message- } Fro

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Guy Watkins
Ok, cool. So, why is -fork 5 better than running 5 separate servers? I thought there was a performance benefit, but I don't think you would get any with fork(). Threads share a data segment. I can see where this could help. Can also be a major headache! Guy } -Original Message- } Fro

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Chris Green
L4d with -fork mode isn't using threads - it's using processes via the fork() system call. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Monday, November 17, 2008 7:25 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Guy Watkins
If you click the link you will see this: A free evaluation copy of a pre-installed virtual-disk image for creating a MOSIX virtual cluster on Linux and/or Windows computers was released. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ste

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Guy Watkins
I don't think threads are supported by mosix. I don't think you can use mosix like you think. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 7:36 PM } To: 'Half-Life dedicated Linux server m

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Guy Watkins
If you click the link you will see this: A free evaluation copy of a pre-installed virtual-disk image for creating a MOSIX virtual cluster on Linux and/or Windows computers was released. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ste

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Guy Watkins
I don't think threads are supported by mosix. I don't think you can use mosix like you think. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 7:36 PM } To: 'Half-Life dedicated Linux server m

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread gameadmin
...which is why it's that colour :D our normal logo is black-on-white: http://www.127001.org/localhost.jpg > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of bl4nk > Sent: 18 November 2008 02:57 > To: Half-Life dedicated Linux server maili

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread bl4nk
Yeah, that would work. The thing with yours is that the background of the image blends in with the background of the page, so the pushing of 1x1 pixels isn't necessary. For those that don't have a background the color as their image (ones where the image isn't a static color), pushing it that 1

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread Guy Watkins
I found this. I hope it helps. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of bl4nk } Sent: Monday, November 10, 2008 3:44 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] L4D - host.txt and motd.txt }

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread gameadmin
This is (a copy of) what we do: http://games.127001.org/banner.php The reason it's a copy is that we scan our apache logs for status 200 (OK) on the real version of the file... http://www.127001.org/mrtg/graph_90.html ...to give us a rough approximation of how many clients we're seeing. The banne

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Steve
Amazing!! does this tech stand any chance of making an appearance on the win32 side? > I can't say I have tried it, but in theory, you should be able to run one > forked L4D server across a giant network of machines, including load > balancing, including live migration of server instances across

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread Guy Watkins
I found this. I hope it helps. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of bl4nk } Sent: Monday, November 10, 2008 3:44 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] L4D - host.txt and motd.txt }

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread Guy Watkins
Someone has said the graphics need to be shifted by 1 pixel, both directions I think. Like Left and up, or right and down. But I don't recall which direction. Check the archives for the past 2 weeks, maybe only 1 week. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- }

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread Guy Watkins
Someone has said the graphics need to be shifted by 1 pixel, both directions I think. Like Left and up, or right and down. But I don't recall which direction. Check the archives for the past 2 weeks, maybe only 1 week. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- }

Re: [hlds_linux] Child motd/host files?

2008-11-17 Thread Chris Green
If auto-port assignment is happening, its pretty much random which child will end up with which port. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of chumly chumly Sent: Monday, November 17, 2008 6:25 PM To: hlds_linux@list.valvesoftware.com Subject: [hl

Re: [hlds_linux] MOTD Questions

2008-11-17 Thread Crazy Canucks
Just out of curiosity I double checked the motd in the regular IE browser, and the graphics didn't display any distortion. Crazy Canucks wrote: > Is there a cvar which governs the size of the motd? I seem to have come > up against a size limitation in my motd. Or is it better to create a > fr

[hlds_linux] MOTD Questions

2008-11-17 Thread Crazy Canucks
Is there a cvar which governs the size of the motd? I seem to have come up against a size limitation in my motd. Or is it better to create a frame and load the motd in that? For now I've gone with the frame. I've got four corner graphics, gifs with transparencies, 64 colours, optimized. All

[hlds_linux] Child motd/host files?

2008-11-17 Thread chumly chumly
Hi All, Does anyone know if the motd and host files can be child specific? EG: motd##.txt / host##.txt Can we have child specific cfg directories? ./left4dead/cfg##/ Also, after last demo update, server is not co-ordinating the host## port and the server## file... EG: host 01 ( port 27016 ) is

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Chris Green
I can't say I have tried it, but in theory, you should be able to run one forked L4D server across a giant network of machines, including load balancing, including live migration of server instances across multiple machines, using mosix http://www.mosix.org/, which is pretty interesting. -

Re: [hlds_linux] Left 4 Dead server files

2008-11-17 Thread Arg!
so if we preload 'l4d_full' to a directory, say './left4dead' then when the game type 'left4dead' is release we can just point our update scripts to that game with the same directory? On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent <[EMAIL PROTECTED]> wrote: > l4d_full will preload the full game, I a

Re: [hlds_linux] l4d files

2008-11-17 Thread Jonah Hirsch
They'll tell us when they're released, most likely. Just be patient. They haven't forgotten. Nick Olsen wrote: > When will the full dedicated server files be released for l4d? > I already have the l4d_full files. And from what I hear the game switch > "left4dead" will be the full files but they

[hlds_linux] Data exchange over crossed child process

2008-11-17 Thread tech
This is truly the next generation the game is going to turn. Imagine mods development, through campaigns editions constructed over the childs, swapping players between childs processes, maybe voice communication through the childs processes ... The opportunites that this system may encourage wi

[hlds_linux] l4d files

2008-11-17 Thread Nick Olsen
When will the full dedicated server files be released for l4d? I already have the l4d_full files. And from what I hear the game switch "left4dead" will be the full files but they still contain the demo files, and we be replaced when they are released. were 5 hours out from the game being released

Re: [hlds_linux] Latest L4D Updates and Issues

2008-11-17 Thread Daniel Worley
Well, scratch that. People can connect but now I get segfaults on mapchange. Who knows, I hope this is resolved by the time the game is released. On Mon, Nov 17, 2008 at 5:28 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > So, setting sv_lan to 1 fixes this problem for me, I think it's backwards

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread J T
Do a tcpdump and see what hes doing first. Then decide how to block it. On Mon, Nov 17, 2008 at 1:52 PM, Pawel <[EMAIL PROTECTED]> wrote: > Because this IP is from neostrada, polish Internet which has dynamic ip ;) > So this "haker" can reconnect and will get new IP :/ > > On Mon, Nov 17, 2008 at

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-17 Thread Marcos Zapata
also, the last update from valve of november 14th finally killed my dod server. it used to restart continuosly with assert-failed but now it just dies with: pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() == k_EClient

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Gary Stanley
At 09:38 AM 11/17/2008, Saint K. wrote: >Hi, > >I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz >machine. My issue currently is that an empty TF2 server uses already around >8% CPU load on a single core. With 5 players this rises to 25% already, and >when coming close to

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Gary Stanley
At 09:38 AM 11/17/2008, Saint K. wrote: >Hi, > >I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz >machine. My issue currently is that an empty TF2 server uses already around >8% CPU load on a single core. With 5 players this rises to 25% already, and >when coming close to

Re: [hlds_linux] Res: Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Tony Paloma
Ideally, the automatic blocking mechanism would block per IP and not per IP/port. The problem is the attacker is using a different port rapidly in succession to pretty much circumvent the rate limit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Se

Re: [hlds_linux] Latest L4D Updates and Issues

2008-11-17 Thread Daniel Worley
So, setting sv_lan to 1 fixes this problem for me, I think it's backwards, but whatever, it's working. On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > By the way, this is the line in the console output that brought the problem > to my attention: > > [L4DMM] CMatchmakin

Re: [hlds_linux] Res: Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Chris
Do you have polish players? Find the AS for the ISP he's connecting from, or ask RIPE: http://www.db.ripe.net/whois?form_type=simple&full_query_string=&searchtext=NEOSTRADA-ADSL&submit.x=19&submit.y=7&submit=Search Then take that entire: inetnum: 83.31.0.0 - 83.31.255.255 (which is 83.31.0.0/16)

Re: [hlds_linux] The 1000fps problem

2008-11-17 Thread Gary Stanley
At 04:07 AM 11/17/2008, Daryl wrote: >Hi ! > >I'm trying to get a 1000FPS stable server, with pain.. I've followed many >recommendations on this thread like : >- RT patched kernel (from Ingo Molnar) RT helps out with scheduler latency.. >- with and without HRT Support Required at least. >- Tic

Re: [hlds_linux] The 1000fps problem

2008-11-17 Thread Gary Stanley
At 04:07 AM 11/17/2008, Daryl wrote: >Hi ! > >I'm trying to get a 1000FPS stable server, with pain.. I've followed many >recommendations on this thread like : >- RT patched kernel (from Ingo Molnar) RT helps out with scheduler latency.. >- with and without HRT Support Required at least. >- Tic

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Joseph Laws
Ban the entire /24. Pawel wrote: > Because this IP is from neostrada, polish Internet which has dynamic ip ;) > So this "haker" can reconnect and will get new IP :/ > > On Mon, Nov 17, 2008 at 10:43 PM, Steve <[EMAIL PROTECTED]> wrote: > > >> why don't you just drop the IP at your firewall? >>

[hlds_linux] Res: Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Daniel Duarte
Yes, spanish. It tells you to disable those new anti-DDoS cvars because all they do is annoy you. Don't know if you should do it though... De: Pawel <[EMAIL PROTECTED]> Para: Half-Life dedicated Linux server mailing list Enviadas: Segunda-feira, 17 de Novemb

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Pawel
Because this IP is from neostrada, polish Internet which has dynamic ip ;) So this "haker" can reconnect and will get new IP :/ On Mon, Nov 17, 2008 at 10:43 PM, Steve <[EMAIL PROTECTED]> wrote: > why don't you just drop the IP at your firewall? > > > > Ban the IP? Set up a script that checks the

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Kevin Ottalini
I've found that hlsw will do this, it's always been a little too aggressive making server queries. The CVARs listed below will help but if they don't, just ban the IP that is is the source. - Original Message - From: "Pawel" To: "Half-Life dedicated Linux server mailing list" Sent:

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Arie
Setting those variables would remove all limits on queries. That would stop the messages, but it would not fix your problem ;) Pawel wrote: > http://www.mediavida.com/vertema.php?fid=17&tid=60857 > I found the that i should set such cvars > max_queries_sec -1 > max_queries_sec_global -1 > max_que

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Steve
why don't you just drop the IP at your firewall? > Ban the IP? Set up a script that checks the serverlogs periodically for > these message and auto-ban IP's that trigger the rate limits often? > > > > Pawel wrote: >> Hi, >> >> Today in logs i found: >> >> L 11/17/2008 - 21:56:03: Traffic from 83.

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Pawel
http://www.mediavida.com/vertema.php?fid=17&tid=60857 I found the that i should set such cvars max_queries_sec -1 max_queries_sec_global -1 max_queries_window -1 That will help me? I don;t understand this language, that spanish? :P On Mon, Nov 17, 2008 at 10:26 PM, Arie <[EMAIL PROTECTED]> wrote:

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Arie
Ban the IP? Set up a script that checks the serverlogs periodically for these message and auto-ban IP's that trigger the rate limits often? Pawel wrote: > Hi, > > Today in logs i found: > > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for > exceeding rate limits > L 11/

[hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Pawel
Hi, Today in logs i found: L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding

Re: [hlds_linux] Firewall ports

2008-11-17 Thread Milton Ngan
These ports are used to communicate with steam, but they don't need to be open for inbound. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rich Adam Sent: Monday, November 17, 2008 12:40 PM To: Half-Life dedicated Linux server mailing list Subject: R

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Joseph Laws
Tickless is bad, mmkay? David A. Parker wrote: > Does anyone know whether a tickless system (dynamic ticks) is or is not > preferable? I have read some things that say to use dynamic tiks, but > threads in this list have said not to. Any definitive answer on this? > > Thanks, > Dave

Re: [hlds_linux] Firewall ports

2008-11-17 Thread Rich Adam
There seems to be a lot of 2690x ports open as well - are these used for anything in particular? >From netstat -lpa... udp 2400 0 x.x.x.x:26901 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26902 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26903 *:* 4218/srcds_i486 udp

[hlds_linux] Left 4 Dead Demo Update Available

2008-11-17 Thread Jason Ruymen
A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level trans

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Ronny Schedel
Depends on what kind of servers you want to run. My experience with tickless kernel and HLDS servers: it's a no go. Could work with SRCDS, I never tried. Best regards Ronny Schedel > Does anyone know whether a tickless system (dynamic ticks) is or is not > preferable? I have read some things

Re: [hlds_linux] The 1000fps problem

2008-11-17 Thread tuorpeZ
Same for me... What is your hardware ? Daryl a écrit : > Hi ! > > I'm trying to get a 1000FPS stable server, with pain.. I've followed many > recommendations on this thread like : > - RT patched kernel (from Ingo Molnar) > - with and without HRT Support > - Tickrate 1000 and pingboost 2 > > I've

Re: [hlds_linux] More kernel questions

2008-11-17 Thread David A. Parker
Does anyone know whether a tickless system (dynamic ticks) is or is not preferable? I have read some things that say to use dynamic tiks, but threads in this list have said not to. Any definitive answer on this? Thanks, Dave Saint K. wrote: > Hi, > > Thanks for your reply (and the

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread Richard Eid
November 17th at 9:01 PM Valve time. November 18th at 12:01 AM EST. November 18th at 5:01 AM GMT(London). http://store.steampowered.com/news/2009/ -Richard Eid On Mon, Nov 17, 2008 at 12:56 PM, J T <[EMAIL PROTECTED]> wrote: > What time is t

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread Jordy van Wolferen
http://developer.valvesoftware.com/wiki/Valve_Time On Mon, 2008-11-17 at 20:16 +0200, ics wrote: > Assuming this timetable is correct, within 11 hours from now. > http://forums.steampowered.com/forums/showthread.php?t=751397 > Valve Time.. good one :-) > > -ics > > Nicholas Hastings kirjoitti:

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread Anthal
For HL2, the release was at 3AM EST, or Midnight PST. That makes the most sense since Valve is on Pacific time. Though the Demo was released at 10AM EST, 7AM PST To be honest, only Valve knows their projected time right now, and we probably won't know until the game pops as "Available" ics

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread ics
Assuming this timetable is correct, within 11 hours from now. http://forums.steampowered.com/forums/showthread.php?t=751397 Valve Time.. good one :-) -ics Nicholas Hastings kirjoitti: > "What time is the launch? West/East/Central Midnight? " > Valve time :P > > J T wrote: > >> What time is th

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-17 Thread Didrole
This update seem to fix the modified version of the "csdos" exploit. But i've modified the "Born to be pig" exploit and it crash my local server. The connect packet (You need to connect twice on the server with this packet) : connect 48 challenge_here "\prot\2\unique\-1\raw\861078331b85a424935805c

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread Nicholas Hastings
"What time is the launch? West/East/Central Midnight? " Valve time :P J T wrote: > What time is the launch? West/East/Central Midnight? > > On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > > >> Hi guys, >> >> Anyone have a ETA on the SDK and Server Files? It's just a f

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread J T
Can't wait for crossroads. :D On Mon, Nov 17, 2008 at 9:56 AM, J T <[EMAIL PROTECTED]> wrote: > What time is the launch? West/East/Central Midnight? > > > On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > >> Hi guys, >> >> Anyone have a ETA on the SDK and Server Files? It

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread J T
What time is the launch? West/East/Central Midnight? On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > Hi guys, > > Anyone have a ETA on the SDK and Server Files? It's just a few more hours > before the game is released and I'm sure you all want to get your servers > work

Re: [hlds_linux] Firewall ports

2008-11-17 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: > Yup, that's all that needs opened. Tcp is for rcon only so depending on how > many admins you have you can lock access down to specific IPs if you want Excellent. Thank you. Jay > >> -Original Message- >> From:

Re: [hlds_linux] Firewall ports

2008-11-17 Thread gameadmin
Yup, that's all that needs opened. Tcp is for rcon only so depending on how many admins you have you can lock access down to specific IPs if you want > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Jay Deiman > Sent: 17 November 2008 17:

[hlds_linux] Firewall ports

2008-11-17 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I just fired up an l4d demo dedicated server and I've noticed that the srcds server opens quite a few ports. Exactly which ports do I need to open on my firewall to allow normal usage since I'm using the default starting point for ports (27015) and fo

Re: [hlds_linux] Strange client error after last HL1 update.

2008-11-17 Thread AnAkIn .
Everybody on the Steam Forums who removed the setinfo commands in their cfg said that it fixed it. Is your server using a plugin which put setinfo lines into people cfg? Also, I heard that if you have a / in your nick, this could be causing it. 2008/11/17 StRaT0 <[EMAIL PROTECTED]> > Hello hlds

[hlds_linux] SDK / Server Files

2008-11-17 Thread Stephan Botha
Hi guys, Anyone have a ETA on the SDK and Server Files? It's just a few more hours before the game is released and I'm sure you all want to get your servers working. www.l4dmods.com ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds_linux] HLDS Crash in debian

2008-11-17 Thread Emil Wennerdahl
Yes i know but i forget the topic and i dident know if that was good or bad. Sorry for that! //Emil > Date: Mon, 17 Nov 2008 09:02:05 -0800 > From: [EMAIL PROTECTED] > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] HLDS Crash in debian > > You already posted to the list. Give

Re: [hlds_linux] HLDS Crash in debian

2008-11-17 Thread J T
You already posted to the list. Give it some time. On Mon, Nov 17, 2008 at 8:12 AM, Emil Wennerdahl <[EMAIL PROTECTED]> wrote: > > Hello! > > I got this problem on my HLDS server > Someone knows about it ? > > But its not all the time. The server can run a wile and then it crash and > start again

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread J T
Did you also notice the server trys to kick the "Tank" and fails? I noticed this a bunch of times watching the log. This is the demo, I'm sure things will be different when the full game is released. On Mon, Nov 17, 2008 at 7:56 AM, <[EMAIL PROTECTED]> wrote: > One thing I've noticed is that bot

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Saint K.
Hi, Thanks for your reply (and the others). The kernel in question used is the 2.6.27. I compiled it using the default config file which ships with Lenny. I have played around with HZ settings, the preempt thingies, tickles etc, but nothing seems to influence the CPU load. (This is tested with a v

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Saint K.
Hi, Thanks for your reply (and the others). The kernel in question used is the 2.6.27. I compiled it using the default config file which ships with Lenny. I have played around with HZ settings, the preempt thingies, tickles etc, but nothing seems to influence the CPU load. (This is tested with a v

[hlds_linux] Strange client error after last HL1 update.

2008-11-17 Thread StRaT0
Hello hlds, After this last update (15.11.2008) some clients complain that they receive an error while connecting to some of the servers. The error is "Unknown HLTV client type" The thing is that not all the clients get this error. I`ve searched the forums for some info and all i could

Re: [hlds_linux] Netcon port binding

2008-11-17 Thread Chris Green
It's not possible now, but yes, adding the ability to set the binding ip for the netcons would be a good feature. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker Sent: Monday, November 17, 2008 8:06 AM To: Half-Life dedicated Linux server

[hlds_linux] HLDS Crash in debian

2008-11-17 Thread Emil Wennerdahl
Hello! I got this problem on my HLDS server Someone knows about it ? But its not all the time. The server can run a wile and then it crash and start again Dist : Debian -- CRASH: Mon Nov 17 16:40:14 CET 2008 Start Line: ./hlds_i686 -game cstrike +ma

[hlds_linux] Netcon port binding

2008-11-17 Thread David A. Parker
Hello, I was wondering if it would be possible to make srcds bind to netcon ports on the IP of the server instead of 0.0.0.0. This would allow you to keep srcds more sandboxed and separated from other processes/servers running on the same box. Also, if you are running multiple L4D servers on

Re: [hlds_linux] More kernel questions

2008-11-17 Thread ics
Yes, only thing that could have increased is slight peaks on TF2 server CPU usage but overall its running as fine as before like few other servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), C2Q6600 2,4GHz. There was a email screenshot on some site where a guy asked if Valv

Re: [hlds_linux] More kernel questions

2008-11-17 Thread J T
You can't run lenny with an old kernel since you need a 2.6 kernel and during the update it would have taken the latest kernel from the apt repositories. On Mon, Nov 17, 2008 at 7:26 AM, ics <[EMAIL PROTECTED]> wrote: > We also updated to lenny from etch so we could have never glibc to run > L4D

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread gameadmin
One thing I've noticed is that bot-controlled boss zombies are counted towards the amount of players, while bot-controlled players aren't. So if there's 3 players in the game, and there's currently a smoker and a boomer running around, I see 5 players for that server when doing a "status" on the p

Re: [hlds_linux] Data exchange over crossed child process

2008-11-17 Thread Chris Green
Not sure exactly what you are asking, but yes, there is bidirectional communication between the parent process and all the children. It isn't used for much right now, but more info could be transmitted. Currently, - the parent can send concommands to all children - the parent sees the spew from a

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Jordy van Wolferen
Did you check with htop? I see tf2 is eating around 5% of the total cpu on a quad core: CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz Kernel: Stock Debian kernel: 2.6.26-1-amd64 On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: > We also updated to lenny from etch so we could have nev

Re: [hlds_linux] More kernel questions

2008-11-17 Thread ics
We also updated to lenny from etch so we could have never glibc to run L4D and i havent seen any increased performance with TF2 server on the same machine as L4D ones are. If you have old kernel or one that came along with a system, that might be the cause. -ics Jordy van Wolferen kirjoitti: >

[hlds_linux] (no subject)

2008-11-17 Thread Emil Wennerdahl
Hello! I got this problem on my HLDS server Someone knows about it ? Dist : Debian -- CRASH: Mon Nov 17 16:40:14 CET 2008 Start Line: ./hlds_i686 -game cstrike +maxplayers 17 +map cs_paintball.bsp -pingboost 2 +ip 192.168.0.198 +port 27015 -autoupdat

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Jordy van Wolferen
I have the feeling it;s debian related. I updated from etch to lenny (for l4d) and tf2 is using way more resources now. Can anyone confirm this? On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Hi, > > I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz

[hlds_linux] More kernel questions

2008-11-17 Thread Saint K.
Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish F

[hlds_linux] More kernel questions

2008-11-17 Thread Saint K.
Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish F

[hlds_linux] Data exchange over crossed child process

2008-11-17 Thread tech
Well, the new source dedicated server as a new feature: fork command line. May the engine permit data exchange between the childs processes (telnet) ? This may be a revolution. ___ To unsubscribe, edit your list preferences, or view the list archives, p

Re: [hlds_linux] Left 4 Dead server files

2008-11-17 Thread Mike Kent
l4d_full will preload the full game, I assume left4dead will become active once the final game is released. On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote: > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]> > >> I just went to check if the dedicated server files were released >> for the >> full game

Re: [hlds_linux] Left 4 Dead server files

2008-11-17 Thread Ferenc Kovacs
2008/11/16 Nick Olsen <[EMAIL PROTECTED]> > I just went to check if the dedicated server files were released for the > full game and I see 3 things. > l4d_demo > l4d_full > left4dead > > Which one is the dedicated server files for the full game? > > > __

Re: [hlds_linux] The 1000fps problem

2008-11-17 Thread Daryl
Hi ! I'm trying to get a 1000FPS stable server, with pain.. I've followed many recommendations on this thread like : - RT patched kernel (from Ingo Molnar) - with and without HRT Support - Tickrate 1000 and pingboost 2 I've posted my configuration here : http://pastebin.com/f7c4dff1e here's the