Re: [hlds_linux] Policy of truth

2012-01-04 Thread Jesse Porter
Thank you fletch and I look forward to Valve's next Depeche Mode themed policy! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Policy of truth

2012-01-04 Thread James Puckett
Great news On Wed, Jan 4, 2012 at 4:13 PM, doc wrote: > One month? Fletch we now have tasted blood you must chum the water with > these servers. > > BLOOD FOR THE HAT GOD > > On Wed, Jan 4, 2012 at 4:10 PM, Fletcher Dunn > wrote: > > > >* Preventing IP addresses from logging a TF gameserver > >

Re: [hlds_linux] Policy of truth

2012-01-04 Thread doc
One month? Fletch we now have tasted blood you must chum the water with these servers. BLOOD FOR THE HAT GOD On Wed, Jan 4, 2012 at 4:10 PM, Fletcher Dunn wrote: > >* Preventing IP addresses from logging a TF gameserver > >account, which excludes them from quickplay. > > * Delisting IP addresse

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Fletcher Dunn
>* Preventing IP addresses from logging a TF gameserver >account, which excludes them from quickplay. > * Delisting IP addresses from the master server (server browser and > Quick Match system) for one month. Just to clarify: the time for both bans is one month. Unless we see additional irregul

Re: [hlds_linux] Policy of truth

2012-01-04 Thread 1nsane
Seems to be a TF2 only thing at the moment. And with TF2 being a free game non-steam is a non-issue. On Wed, Jan 4, 2012 at 5:44 PM, daniel jokiaho wrote: > next step then.. delist nosteam servers i hope > On 4 Jan 2012 23:36, "Eric Riemers" wrote: > > > Thanks for this, if I see with "status" -

Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Mart-Jan Reeuwijk
Oh, yes, finally its found :D thnx for putting up with the madhouse :) > > From: Fletcher Dunn >To: "Half-Life dedicated Linux server mailing list >(hlds_linux@list.valvesoftware.com)" ; >"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Fletcher Dunn
>Thanks for this, if I see with "status" -> account: logged in, does this mean >that >my servers are ok, as in.. if it is delisted or anything will that show up >there? >Because sometimes you wonder if it is still working :) If you are blocked from signing in, the status message will changes to i

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Bruno Garcia
Looks like Fletcher borrowed Gabe's Ban Hammer. Good job mate! *claps* On Wed, Jan 4, 2012 at 7:52 PM, Eric Riemers wrote: > Nevermind :) cl_gameserver_list to the rescue, standing => good. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun

Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Bruno Garcia
I couldn't be happier Fletcher, If this gets finally fixed, I will be able to play counter-strike: source! I appreciate your and valve's work on this kind of things. Lets see if people can stop saying 'Valve f* up' and start saying 'Valve cares' or 'Valve is fixing that' Thanks again. On Wed

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Eric Riemers
Nevermind :) cl_gameserver_list to the rescue, standing => good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: woensdag 4 januari 2012 23:35 To: 'Half-Life dedicated Linux server mailing

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread ics
Look into server console, usually it says something like this: Connection to Steam servers successful. (this one right after server has started up) VAC secure mode is activated. Connection to Steam servers lost. VAC secure mode is activated. Connection to Steam servers lost. VAC secure

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Kyle Sanderson
Thanks Fletch! On 01/04/2012, Eric Riemers wrote: > Thanks for this, if I see with "status" -> account: logged in, does this > mean that my servers are ok, as in.. if it is delisted or anything will that > show up there? Because sometimes you wonder if it is still working :) > > -Original Mes

Re: [hlds_linux] Policy of truth

2012-01-04 Thread daniel jokiaho
next step then.. delist nosteam servers i hope On 4 Jan 2012 23:36, "Eric Riemers" wrote: > Thanks for this, if I see with "status" -> account: logged in, does this > mean that my servers are ok, as in.. if it is delisted or anything will > that > show up there? Because sometimes you wonder if it

Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Russell Smith
Glad to hear that. Thanks for the update, Fletch. On 1/4/2012 2:24 PM, Fletcher Dunn wrote: I wanted to pass on the news that we believe we have identified the cause of the steam auth timeouts that cause groups of players to all get disconnected drop at once. (No, we had not forgotten about

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Eric Riemers
Thanks for this, if I see with "status" -> account: logged in, does this mean that my servers are ok, as in.. if it is delisted or anything will that show up there? Because sometimes you wonder if it is still working :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [ma

[hlds_linux] Steam auth timeouts

2012-01-04 Thread Fletcher Dunn
I wanted to pass on the news that we believe we have identified the cause of the steam auth timeouts that cause groups of players to all get disconnected drop at once. (No, we had not forgotten about it!) The details of the bug are pretty complicated, but essentially if a client dropped from S

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread daniel jokiaho
How to check easy if servers lost connection to steam? On 4 Jan 2012 23:08, "Ronny Schedel" wrote: > Check if your servers lost the connection to Steam, if so, try restarting. > I don't think they delist L4D servers. > > > -Ursprüngliche Nachricht- From: Peter Reinhold > Sent: Wednesday,

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread ics
Look, this issue has been on the table for over 2 weeks now. It has nothing to do with Steam's outages in the past 10 hours. L4D2 servers are still empty no matter what i do or others do who have the same issue. The past updates (2nd latest i believe) did something that causes problems for som

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Ronny Schedel
Check if your servers lost the connection to Steam, if so, try restarting. I don't think they delist L4D servers. -Ursprüngliche Nachricht- From: Peter Reinhold Sent: Wednesday, January 04, 2012 11:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Peter Reinhold
On 04.01.2012 21:54, Ronny Schedel wrote: The issue was today for some hours only, now all our servers are filled up again. Seems to be a temporary issue today. Not temporary here, all my forks are still empty. /Peter ___ To unsubscribe, edit your

Re: [hlds_linux] Remove gift drops in CS:S?

2012-01-04 Thread Oskar Levin
Thanks :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För DarthNinja Skickat: den 4 januari 2012 22:09 Till: Half-Life dedicated Linux server mailing list Ämne:

Re: [hlds_linux] Policy of truth

2012-01-04 Thread DontWannaName!
Well that is good news, however a month is a very liberal punishment for groups that have been doing this for 3 years. Sent from my iPhone 4 On Jan 4, 2012, at 1:15 PM, Fletcher Dunn wrote: > Today the Team Fortress team took action to bring certain server operators > into compliance with ou

Re: [hlds_linux] Policy of truth

2012-01-04 Thread ics
Can everyone see the APPLAUSE light turned on? Clap yer hands! -ics 4.1.2012 23:15, Fletcher Dunn kirjoitti: Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced "honest server policy". Examples of server modifications that

[hlds_linux] Policy of truth

2012-01-04 Thread Fletcher Dunn
Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced "honest server policy".  Examples of server modifications that resulted in this policy include: * Running bots and trying to make them appear that they were human players * Run

Re: [hlds_linux] Remove gift drops in CS:S?

2012-01-04 Thread DarthNinja
mp_holiday_nogifts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread John Marbury
Server issues are temporary, worthless emails are forever. On Wed, Jan 4, 2012 at 3:54 PM, Ronny Schedel wrote: > The issue was today for some hours only, now all our servers are filled up > again. Seems to be a temporary issue today. > > ___ To unsubs

[hlds_linux] Remove gift drops in CS:S?

2012-01-04 Thread Oskar Levin
Hi all! Is there a way to remove the Christmas present drops in CS:S? They have a tendency to block certain rotating objects on our minigame maps. Best regards Oskar Levin os...@dataviruset.com ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Ronny Schedel
The issue was today for some hours only, now all our servers are filled up again. Seems to be a temporary issue today. -Ursprüngliche Nachricht- From: Kalen Orchard Sent: Wednesday, January 04, 2012 9:15 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Left 4 Dead 1

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Kalen Orchard
We've been having issues with our L4D2 server not showing up under SteamGroup Servers. It shows up in the steam server browser, and users can connect directly, so there's a workaround; but setting up games without a lobby is a right pain. At the end of the campaign, it dumps all the players into

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread ics
L4D1 servers are fine still for me but the L4D2 ones i run stay empty no matter what i do. They used to be full every evening, all the time. Even L4D2 got much more players now during holidays. -ics 4.1.2012 21:26, Peter Reinhold kirjoitti: On 04.01.2012 19:06, Ronny Schedel wrote: our L4D

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread doc
OCCUPY VALVE THEY'VE GIVEN US THE TOOLS TO RUN SERVERS TOO LONG IT'S TIME WE STRIKE BACK AGAINST THE HAND THAT FEEDS (also can you trim your messages it gets kind of gross looking after a while) On Wed, Jan 4, 2012 at 11:00 AM, Rick Payton wrote: > If Valve only wanted players on their own serv

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Peter Reinhold
On 04.01.2012 19:06, Ronny Schedel wrote: our L4D 1 & 2 servers losing the Steam connection and don't receive any players anymore. What happend? L4D works fine, but L4D2 has been empty since around 17th of december (we've had a small debate about this here earlier, maybe check the archives)

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Eric Riemers
That l4d2 doesn't get any players is been going on for some time now. L4d1 on the other hand is working just fine here, have players on it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Rick Payton
If Valve only wanted players on their own servers, then why would they release the server software all of us to run extra servers? We are basically free server infrastructure and admins for their games, and you toss about that they're trying to sabotage us? You sir, are stupid. Or I fail at ge

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Brent Veal
Steam has been going down for me personally quite a bit for the past couple of hours. Maybe it's related. On Wed, Jan 4, 2012 at 10:06 AM, Ronny Schedel wrote: > Hi, > > our L4D 1 & 2 servers losing the Steam connection and don't receive any > players anymore. What happend? > > Best regards > >

[hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread Ronny Schedel
Hi, our L4D 1 & 2 servers losing the Steam connection and don't receive any players anymore. What happend? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesof

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread doc
Yes but how can we TRUST Valve? Maybe they are trying to hurt our quickplay servers so theirs work better the more you know occupy valve On Wed, Jan 4, 2012 at 8:44 AM, Yuki wrote: > This isn't hard. Run it on 24 players with replay enabled, and you will > get

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Fletcher Dunn
This question is already answered by the FAQ. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 I increased the max number of players above 24. Will that cause my server to not receive quickplay matches? Not entirely. The quickplay system looks at the max reported number of play

Re: [hlds_linux] srcds_linux Cannot paste UTF-8 Chars

2012-01-04 Thread doc
Where are you doing the server query where it does not give ID? Without it then you are kind of stuck with the player. There are options if you have SourceMod, they do some fuzzy name checking so if the player's name has any bit of normal "readable" ascii then you can type that and have him kicked

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Yuki
This isn't hard. Run it on 24 players with replay enabled, and you will get 24 players with replay enabled. On 04/01/2012 16:16, daniel jokiaho wrote: so when running with replay enabled i should start my server with 25 slots or normal 24 slots. I want to have 24 player slots and also replay.

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread 1nsane
24. It will add the extra slot itself. If you start it with 25 you'll end up having 26 and a scoring penalty. On Wed, Jan 4, 2012 at 11:16 AM, daniel jokiaho wrote: > so when running with replay enabled i should start my server with 25 slots > or normal 24 slots. > > I want to have 24 player sl

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread daniel jokiaho
so when running with replay enabled i should start my server with 25 slots or normal 24 slots. I want to have 24 player slots and also replay. On 4 Jan 2012 16:49, "Mart-Jan Reeuwijk" wrote: > Welcome to the world of statements and exceptions: > > Statement "x" applies, with the exception for "y

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Mart-Jan Reeuwijk
Welcome to the world of statements and exceptions: Statement "x" applies, with the exception for "y" and/or "z", but those do not apply if "w" is true. The assignment is to put the different statements in the right slots for "x", "y", "z" and "w". With lack of parts to fill in, those parts of t

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Michael Johansen
I don't troll, I state the information on the Steam website is not true. > From: eliw...@gmail.com > Date: Wed, 4 Jan 2012 10:09:17 -0500 > To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Replay - quickplay scoring penality > > If you already know that the r

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Eli Witt
If you already know that the replay system uses sv_visiblemaxplayers and ignores the maxplayers value, why are you complaining? Don't complain just for complaining's sake. Valve has extremely clearly stated that there is exactly zero penalty for running replays, more than once, don't troll the mai

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Mart-Jan Reeuwijk
replay and STV take each a slot, either compensate by having more slots, or have it lower (ie: 22 player server) to keep it on the number 24 if you find that important. the 1-2 more users above the 24 isn't going to hurt you much, and the difference is prolly neglectable. And probably these 2

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Michael Johansen
I know I already know the answer, but why does then Steam say that increasing maxplayers gives a small penality? I know it is the sv_visiblemaxplayers which it looks at, but I am still worried about not getting 100% of the QuickPlay traffic I can get. > From: psycho...@alliedmods.net > Date: W

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Nicholas Hastings
Technically, yes. They increase max players, but they do not count in the player count that quickplay uses. On Jan 4, 2012, at 9:41 AM, Michael Johansen wrote: > > Well, why does it increase maxplayers? I think its misleading information, > the info provided by the Steampowered support site.

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Michael Johansen
Well, why does it increase maxplayers? I think its misleading information, the info provided by the Steampowered support site. > From: psycho...@alliedmods.net > Date: Wed, 4 Jan 2012 09:40:33 -0500 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Replay - quickplay scoring pe

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Steven J. Sumichrast
sv_visiblemaxplayers 24 I have three servers all getting replay traffic just fine. Steven J. Sumichrast On Jan 4, 2012, at 8:37 AM, Michael Johansen wrote: > > Hi guys, > I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled > for the most traffic. However, having rep

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Nicholas Hastings
Replay and SourceTV do not count toward that limit. On Jan 4, 2012, at 9:37 AM, Michael Johansen wrote: > > Hi guys, > I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled > for the most traffic. However, having replay on (-replay in startup cmd) sets > maxplayers to 25

[hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Michael Johansen
Hi guys, I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled for the most traffic. However, having replay on (-replay in startup cmd) sets maxplayers to 25, and Steampowered's "wiki" says that INCREASING the maxplayers above 24 gives a "small" penality.How do I make repl

Re: [hlds_linux] srcds_linux Cannot paste UTF-8 Chars

2012-01-04 Thread Mart-Jan Reeuwijk
srcds console: type: status get list of players, see steamID32 sm_kick "#*steamID32here*" done > > From: Marcel >To: hlds_linux@list.valvesoftware.com >Sent: Wednesday, 4 January 2012, 10:15 >Subject: [hlds_linux] srcds_linux Cannot paste UTF-8 Chars > >Hi, >

[hlds_linux] srcds_linux Cannot paste UTF-8 Chars

2012-01-04 Thread Marcel
Hi, If I want to kick a player who has some special chars in his name it doesn't work because I cannot paste or write utf-8 chars like "¿" into the console. Pasting that char to the plain bash console works great but srcds seems to reject it. Is there a way to kick these players anyway by na