Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Robert Paulson
> It's not as if your server is providing a once-in-a-lifetime experience, and unless you're running some custom mods I can't speak for everyone but not everyone running ads just throws up a server with sourcemod and expects to have their server fees paid for them. > Because of YOU PEOPLE wanting

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
It does feel like the people who run these ads or nag for donations resent their players. "Because of YOU PEOPLE wanting to play on MY SERVERS I now need to find some way to pay for them, the nerve of you kids. Because you're too stupid to type !ads and click on ads to help me out, I will now insta

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Erik-jan Riemers
It is not an issue. I run 50 servers because I can (and yes also modded servers) I *don't* need pinion to survive, we have done just fine without them in the past. Like it or not, donating people come and go and even if you have success in people donating, at some point they will stop donating (mov

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Nerdboy
It's more the constant "they're too stupid to"/"spuf is too stupid to" On Apr 4, 2013 2:15 PM, "Cameron Munroe" wrote: > Yeah that was uncalled for nerdboy. Just because someone has ads doesn't > mean they don't care about there players. You should know better. > > Nerdboy wrote: > > >Wow Frank

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Cameron Munroe
Yeah that was uncalled for nerdboy. Just because someone has ads doesn't mean they don't care about there players. You should know better. Nerdboy wrote: >Wow Frank you really don't think much of your patrons do you? >On Apr 4, 2013 2:02 PM, "Frank" wrote: > >> I enjoy running TF2 servers, I h

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Frank
What kinda comment is that? Sure I give my players a great gaming experience on well managed and fast servers, I said this in the very post you quoted. Them watching a few seconds of an add to help pay for them isn't me asking the Devil for the world but many kids and those such as yourself seem to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Cameron Munroe
Thus why I asked if anyone was making a profit. I'm not running servers to make a profit but the ads due lower the cost so that I have an extra 100$ in my pocket for me. Gordon Reynolds wrote: >But there might be the real crux of the issue. Do you need 50 servers? If >you cannot comfortably af

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Nerdboy
Wow Frank you really don't think much of your patrons do you? On Apr 4, 2013 2:02 PM, "Frank" wrote: > I enjoy running TF2 servers, I have a decent job to support them but me > putting some ads on them so you only view when you join (this is how I had > them setup) then why should that shame on m

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Frank
I enjoy running TF2 servers, I have a decent job to support them but me putting some ads on them so you only view when you join (this is how I had them setup) then why should that shame on me for trying to at least recover the costs of running them. I'm not talking about a profit, I'm lucky to brea

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
But there might be the real crux of the issue. Do you need 50 servers? If you cannot comfortably afford these video game servers, then why are you asking your users to pitch in money (in the form of bugging them with ads) to cover your costs? It's not as if your server is providing a once-in-a-life

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Erik-jan Riemers
You mean those few that still had the guts to force it on with the chance of it crashing the clients? But for the sake of sharing: About +- 50 servers (css/l4d(2)/nd/tf2) in the high period (no forced motd times) 400 ish dollars a month Then they enforced that "must have completion ratio of xx in

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Cameron Munroe
Proper use of ad plugins isn't bad in anyway shape or form. However, ads for the sake of more and more ads becomes a slight problem. I really don't think any server operator should force ads other then for join and map changes. Otherwise you just are creating a mess. Same with people who put 10

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread David Fountain
MOTDs are useful I don't think they should just be forced on the player either. But it's funny valve cares about us advertising yet goldsrc games have advertisements all over the stock maps lol SavSin On Apr 4, 2013 11:43 AM, "Gordon Reynolds" wrote: > But as we've found out before, how do you d

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
But as we've found out before, how do you delist them? Just hope they play nice and use the 'ads' tag? Or wait for enough people to understand that this behavior (triggering near-malware on a client's machine for profit) isn't good, and hope the user blacklists them enough times? If you're going t

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Nomaan Ahmad
Delisting them is better choice than disabling motd after the first view. On 4 April 2013 19:32, Gordon Reynolds wrote: > If people cannot be trusted to run a server for a free game without > blasting users with ads then I hardly doubt they will play nice and put the > proper tags in place info

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
If people cannot be trusted to run a server for a free game without blasting users with ads then I hardly doubt they will play nice and put the proper tags in place informing people that they are about to blast you with ads. On Thu, Apr 4, 2013 at 6:50 AM, Jake Forrester wrote: > Why not just re

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread Gordon Reynolds
It's it's a beta. It's not some "second TF2" in which you can gain TWICE THE NUMBER OF HATS : It's to root out problems and bugs, and playtest with new ideas. I can't believe that someone would actually need some "incentive" to help beta test. If you don't want to beta test, then don't run

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread ics
Does these changes to Linux binaries have something to do with player movement data? I'm not sure if it's just this patch or something else but i'm seeing things like demoman doing targe rush and warping from the place he started from to the near end. Same goes for some players which go through

Re: [hlds_linux] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-04 Thread bRAINKILLA
Is it somehow possible to enable debug on the hltv-server ? i'm using the hltv for ages to record every map that is played on the server - but since the 'new cs' it constantly dies every day at least once and the bash only shows 'Segmentation fault' Am 03.04.2013 01:58, schrieb Alfred Reynolds: >

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread 1nsane
No they won't learn. They can not learn. That will just make them play the same thing over and over without variation, get bored, and move on to another game. And Pinion servers will likely become official for places like Australia just like in CS:GO. On Thu, Apr 4, 2013 at 10:28 AM, Doctor McK

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread Erik-jan Riemers
That did wonders for CS:Go, o wait, it has pinion ads too.. :) 2013/4/4 Doctor McKay > >but if you get an unsolicited popup every 2 minutes, my guess is that you > would leave and go somewhere else > > If SPUF is anything to do by, a large portion of users are too stupid to > locate the "Discon

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread Doctor McKay
>but if you get an unsolicited popup every 2 minutes, my guess is that you would leave and go somewhere else If SPUF is anything to do by, a large portion of users are too stupid to locate the "Disconnect" button. And evidently, in the entire continent of Australia, there's not one single server t

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread Jake Forrester
I don't know of many betas where you can keep the items you earn. This could be negated by removing drops entirely from beta, and giving everyone access to one of every weapon and a handful of hats, but I imagine they want to mirror production as close as possible. The reward is knowing how thing

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Jake Forrester
Why not just require servers that run advertisements to add an "ads" tag, then add two checkboxes to quickplay: 1) Disable servers with ads 2) Change maxplayers to 32 Much like those who were running fake clients, penalize those who are attempting to hide their ad-based server tags by removing th

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread CG
I understand why they're doing it and for the most part is for the better. Doesn't mean I have to like it. I don't know how many times I've seen people ask where their items were from regular TF2 or wish they had their regular items. Fletcher's claim that time you spent in TF2 Beta counts towards

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Bjorn Wielens
How well does JS/JQuery/CSS work in the MOTD panel for something like tabs? or is it better left to the classic way of doing it with separate pages and links? From: David Fountain To: Half-Life dedicated Linux server mailing list Sent: Thursday, April 4, 2

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread David Fountain
Ads do botherme while I play... my opinion is I have my main motd with the description of my server a tab for teamspeak, server rules, and membership or donation info .. The in game motds are available to provide information about features like in cz I have a motd explaining how to use the hook a

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Bjorn Wielens
Should they go that route I don't see any reason those plugins couldn't be granted a valve-approved redirect link or community page that allows them to remain in use, or even the "you are leaving the steam community..." confirmation. From: Peter Reinhold To

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 11:52, Peter Reinhold wrote: The best solution, as I see it, would be to re-use the popup/confirm as when you are redirected to another server. Another possible solution (but this would take some work on Valves side) would be for servers to have either their own page in the com

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Ruben Lopes
True. But while players could disable html motd by just going to their options, the same can't be applied to us, server administrators who now have our tasks incleasingly difficulted. And we're not talking only about adverts, because besides that motd is, or was, a powerful tool to display relev

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Bjorn Wielens
Indeed. As a (medium-sized) community we don't run pinion because we despise it as much as the clients. That said, I completely support the right of server ops to use ads (legitimately) in an attempt to recover operating costs. I also support the rights of clients to block the ads, though. Ops

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Ondřej Hošek
On Thu, Apr 4, 2013 at 1:44 PM, Frank wrote: > They clearly listened to SPUF and all its crying over having to watch a few > seconds of ads to support well managed servers they enjoyed playing. I'm > surprised a few comments didn't include most of them thinking money grows on > trees or falls from

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Erik-jan Riemers
Same with that nice feature to screenshot players (on your server) so you know if they are cheating.. but that had less impact when it was removed. You can always introduce a motd that cannot "call" webpages, so that you have to present html format only. This would at least fix pages for rules and

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Frank
They clearly listened to SPUF and all its crying over having to watch a few seconds of ads to support well managed servers they enjoyed playing. I'm surprised a few comments didn't include most of them thinking money grows on trees or falls from the sky like rain drops. A lesson in simple economic

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Bjorn Wielens
I agree the implemented solution is not acceptable when there are better alternatives. We use MOTD panels for 3 main things: 1. General server/community info, and a list of our other servers (default MOTD). 2. Rules - accessed by typing "!rules". We also have a plugin that displays this panel

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 10:32, annarack wrote: What if, after a few returns to the same server, a notification is displayed to read the rules of the server which they must do and agree to to continue playing on the server. Pretty sure that would just scare players off. The best solution, as I see it,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread ics
Per my experience, pretty much no one reads what the motd says. Even I press enter 3 times every time i connect to a server. This skips motd, map info and puts me directly in a team with a player selected. Then i change class and be done with it. I know several others that do this. They want to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread annarack
I'm not sure that giving the client a choice on whether they want to see the MOTD or not is an answer as most will probably say no as they just want to play. What if, after a few returns to the same server, a notification is displayed to read the rules of the server which they must do and agree

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 08:45, Valentin G. wrote: are so many non-malicious applications for MOTDs and once again all server operators have to suffer because of a few malicious idiots. This change is not a good way to solve the problem. I wholeheartedly agree, at least give us something else to work w

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Carl
Has anyone here actually noticed that having MOTD rules actually increased the number of rules abiding players? Having the rules pages (in my exp) has only been used for rule disputes, which typically are won by the one of the server admins, regardless of the rules. On 4/4/2013 12:45 AM, Val

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Valentin G.
I'm all for kicking malicious server owners in the butt (and that plugin is disgusting) but this MOTD limit is too harsh and very short sighted. There are so many non-malicious applications for MOTDs and once again all server operators have to suffer because of a few malicious idiots. This change i