> It's not as if your server is providing a once-in-a-lifetime experience,
and unless you're running some custom mods
I can't speak for everyone but not everyone running ads just throws up a
server with sourcemod and expects to have their server fees paid for them.
> Because of YOU PEOPLE wanting
It does feel like the people who run these ads or nag for donations resent
their players. "Because of YOU PEOPLE wanting to play on MY SERVERS I now
need to find some way to pay for them, the nerve of you kids. Because
you're too stupid to type !ads and click on ads to help me out, I will now
insta
It is not an issue. I run 50 servers because I can (and yes also modded
servers) I *don't* need pinion to survive, we have done just fine without
them in the past. Like it or not, donating people come and go and even if
you have success in people donating, at some point they will stop donating
(mov
It's more the constant "they're too stupid to"/"spuf is too stupid to"
On Apr 4, 2013 2:15 PM, "Cameron Munroe" wrote:
> Yeah that was uncalled for nerdboy. Just because someone has ads doesn't
> mean they don't care about there players. You should know better.
>
> Nerdboy wrote:
>
> >Wow Frank
Yeah that was uncalled for nerdboy. Just because someone has ads doesn't mean
they don't care about there players. You should know better.
Nerdboy wrote:
>Wow Frank you really don't think much of your patrons do you?
>On Apr 4, 2013 2:02 PM, "Frank" wrote:
>
>> I enjoy running TF2 servers, I h
What kinda comment is that? Sure I give my players a great gaming experience
on well managed and fast servers, I said this in the very post you quoted.
Them watching a few seconds of an add to help pay for them isn't me asking
the Devil for the world but many kids and those such as yourself seem to
Thus why I asked if anyone was making a profit. I'm not running servers to make
a profit but the ads due lower the cost so that I have an extra 100$ in my
pocket for me.
Gordon Reynolds wrote:
>But there might be the real crux of the issue. Do you need 50 servers? If
>you cannot comfortably af
Wow Frank you really don't think much of your patrons do you?
On Apr 4, 2013 2:02 PM, "Frank" wrote:
> I enjoy running TF2 servers, I have a decent job to support them but me
> putting some ads on them so you only view when you join (this is how I had
> them setup) then why should that shame on m
I enjoy running TF2 servers, I have a decent job to support them but me
putting some ads on them so you only view when you join (this is how I had
them setup) then why should that shame on me for trying to at least recover
the costs of running them. I'm not talking about a profit, I'm lucky to
brea
But there might be the real crux of the issue. Do you need 50 servers? If
you cannot comfortably afford these video game servers, then why are you
asking your users to pitch in money (in the form of bugging them with ads)
to cover your costs? It's not as if your server is providing a
once-in-a-life
You mean those few that still had the guts to force it on with the chance
of it crashing the clients? But for the sake of sharing:
About +- 50 servers (css/l4d(2)/nd/tf2) in the high period (no forced motd
times) 400 ish dollars a month
Then they enforced that "must have completion ratio of xx in
Proper use of ad plugins isn't bad in anyway shape or form. However,
ads for the sake of more and more ads becomes a slight problem. I really
don't think any server operator should force ads other then for join and
map changes. Otherwise you just are creating a mess. Same with people
who put 10
MOTDs are useful I don't think they should just be forced on the player
either. But it's funny valve cares about us advertising yet goldsrc games
have advertisements all over the stock maps lol
SavSin
On Apr 4, 2013 11:43 AM, "Gordon Reynolds"
wrote:
> But as we've found out before, how do you d
But as we've found out before, how do you delist them? Just hope they play
nice and use the 'ads' tag? Or wait for enough people to understand that
this behavior (triggering near-malware on a client's machine for profit)
isn't good, and hope the user blacklists them enough times?
If you're going t
Delisting them is better choice than disabling motd after the first view.
On 4 April 2013 19:32, Gordon Reynolds wrote:
> If people cannot be trusted to run a server for a free game without
> blasting users with ads then I hardly doubt they will play nice and put the
> proper tags in place info
If people cannot be trusted to run a server for a free game without
blasting users with ads then I hardly doubt they will play nice and put the
proper tags in place informing people that they are about to blast you with
ads.
On Thu, Apr 4, 2013 at 6:50 AM, Jake Forrester wrote:
> Why not just re
It's it's a beta. It's not some "second TF2" in which you can gain
TWICE THE NUMBER OF HATS :
It's to root out problems and bugs, and playtest with new ideas. I can't
believe that someone would actually need some "incentive" to help beta
test. If you don't want to beta test, then don't run
Does these changes to Linux binaries have something to do with player
movement data? I'm not sure if it's just this patch or something else
but i'm seeing things like demoman doing targe rush and warping from the
place he started from to the near end. Same goes for some players which
go through
Is it somehow possible to enable debug on the hltv-server ?
i'm using the hltv for ages to record every map that is played on the
server - but since the 'new cs' it constantly dies every day at least
once and the bash only shows 'Segmentation fault'
Am 03.04.2013 01:58, schrieb Alfred Reynolds:
>
No they won't learn. They can not learn.
That will just make them play the same thing over and over without
variation, get bored, and move on to another game.
And Pinion servers will likely become official for places like Australia
just like in CS:GO.
On Thu, Apr 4, 2013 at 10:28 AM, Doctor McK
That did wonders for CS:Go, o wait, it has pinion ads too.. :)
2013/4/4 Doctor McKay
> >but if you get an unsolicited popup every 2 minutes, my guess is that you
> would leave and go somewhere else
>
> If SPUF is anything to do by, a large portion of users are too stupid to
> locate the "Discon
>but if you get an unsolicited popup every 2 minutes, my guess is that you
would leave and go somewhere else
If SPUF is anything to do by, a large portion of users are too stupid to
locate the "Disconnect" button. And evidently, in the entire continent of
Australia, there's not one single server t
I don't know of many betas where you can keep the items you earn. This
could be negated by removing drops entirely from beta, and giving
everyone access to one of every weapon and a handful of hats, but I
imagine they want to mirror production as close as possible. The reward
is knowing how thing
Why not just require servers that run advertisements to add an "ads"
tag, then add two checkboxes to quickplay:
1) Disable servers with ads
2) Change maxplayers to 32
Much like those who were running fake clients, penalize those who are
attempting to hide their ad-based server tags by removing th
I understand why they're doing it and for the most part is for the better.
Doesn't mean I have to like it. I don't know how many times I've seen
people ask where their items were from regular TF2 or wish they had their
regular items.
Fletcher's claim that time you spent in TF2 Beta counts towards
How well does JS/JQuery/CSS work in the MOTD panel for something like tabs? or
is it better left to the classic way of doing it with separate pages and links?
From: David Fountain
To: Half-Life dedicated Linux server mailing list
Sent: Thursday, April 4, 2
Ads do botherme while I play... my opinion is I have my main motd with the
description of my server a tab for teamspeak, server rules, and membership
or donation info ..
The in game motds are available to provide information about features like
in cz I have a motd explaining how to use the hook a
Should they go that route I don't see any reason those plugins couldn't be
granted a valve-approved redirect link or community page that allows them to
remain in use, or even the "you are leaving the steam community..."
confirmation.
From: Peter Reinhold
To
On 04.04.2013 11:52, Peter Reinhold wrote:
The best solution, as I see it, would be to re-use the popup/confirm
as when you are redirected to another server.
Another possible solution (but this would take some work on Valves
side) would be for servers to have either their own page in the
com
True. But while players could disable html motd by just going to their options,
the same can't be applied to us, server administrators who now have our tasks
incleasingly difficulted. And we're not talking only about adverts, because
besides that motd is, or was, a powerful tool to display relev
Indeed.
As a (medium-sized) community we don't run pinion because we despise it as much
as the clients. That said, I completely support the right of server ops to use
ads (legitimately) in an attempt to recover operating costs. I also support the
rights of clients to block the ads, though. Ops
On Thu, Apr 4, 2013 at 1:44 PM, Frank wrote:
> They clearly listened to SPUF and all its crying over having to watch a few
> seconds of ads to support well managed servers they enjoyed playing. I'm
> surprised a few comments didn't include most of them thinking money grows on
> trees or falls from
Same with that nice feature to screenshot players (on your server) so you
know if they are cheating.. but that had less impact when it was removed.
You can always introduce a motd that cannot "call" webpages, so that you
have to present html format only. This would at least fix pages for rules
and
They clearly listened to SPUF and all its crying over having to watch a few
seconds of ads to support well managed servers they enjoyed playing. I'm
surprised a few comments didn't include most of them thinking money grows on
trees or falls from the sky like rain drops.
A lesson in simple economic
I agree the implemented solution is not acceptable when there are better
alternatives.
We use MOTD panels for 3 main things:
1. General server/community info, and a list of our other servers (default
MOTD).
2. Rules - accessed by typing "!rules". We also have a plugin that displays
this panel
On 04.04.2013 10:32, annarack wrote:
What if, after a few returns to the same server, a notification is
displayed to read the rules of the server which they must do and
agree
to to continue playing on the server.
Pretty sure that would just scare players off.
The best solution, as I see it,
Per my experience, pretty much no one reads what the motd says. Even I
press enter 3 times every time i connect to a server. This skips motd,
map info and puts me directly in a team with a player selected. Then i
change class and be done with it. I know several others that do this.
They want to
I'm not sure that giving the client a choice on whether they want to see the
MOTD or not is an answer as most will probably say no as they just want to play.
What if, after a few returns to the same server, a notification is displayed to
read the rules of the server which they must do and agree
On 04.04.2013 08:45, Valentin G. wrote:
are so many non-malicious applications for MOTDs and once again all
server
operators have to suffer because of a few malicious idiots. This
change is
not a good way to solve the problem.
I wholeheartedly agree, at least give us something else to work w
Has anyone here actually noticed that having MOTD rules actually
increased the number of rules abiding players? Having the rules pages
(in my exp) has only been used for rule disputes, which typically are
won by the one of the server admins, regardless of the rules.
On 4/4/2013 12:45 AM, Val
I'm all for kicking malicious server owners in the butt (and that plugin is
disgusting) but this MOTD limit is too harsh and very short sighted. There
are so many non-malicious applications for MOTDs and once again all server
operators have to suffer because of a few malicious idiots. This change i
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