Re: [hlds_linux] Re: Lets see who the Thief was....

2024-03-11 Thread Ben Daniels
Can you guys please just start another mailing list for all this soapboxing that only intrests a single digit number of people? On Mon, 11 Mar 2024, 09:42 StealthMode Hu, wrote: > Marcel. > > Please stop. > > I abandoned that Christian Name years ago. 2017 to be exact. > > I am not Christian. An

Re: [hlds_linux] sv_lan 0 busted?

2014-03-18 Thread Ben K.
Try a changelevel after you've set it to 0. Foo Bar wrote: Hi, A friend and I are trying to connect to each other's listen servers for testing, over the Internet. We create a server, set sv_lan 0, but receive "LAN servers are restricted to local clients (class C).". We're seeing this in HL2DM

[hlds_linux] glibc reports memory corruption in TF2 Beta server during initial map load

2013-03-22 Thread Ben L. (Nightgunner5)
glibc reports memory corruption in the TF2 Beta server during the initial map load. debug.log isn't particularly helpful: -- CRASH: Fri Mar 22 14:02:07 CDT 2013 Start Line: ./srcds_linux -debug -game tf End of Source crash report

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread Ben Sixtyfour
$2000 for a server? How is that even possible? On Sep 14, 2012 1:01 PM, "Steve Tomaszewski" wrote: > Server admins rarely make money. Do you know how much time, effort, and > money we use making a game server for the public to enjoy? Every single one > of my servers costs 2k each. > > -Origin

Re: [hlds_linux] TF2 server crashes, SteamCMD, etc.

2012-08-22 Thread Ben Sixtyfour
You need to create steam_appid.txt in the same folder as srcds_run (should be orangebox folder) and have it contain "440" On Aug 22, 2012 2:51 PM, "Magnus Ringdahl" wrote: > Hi, > I have an odd issue with my TF2 server. > When I run it I get: > > Executing dedicated server config file server.cfg

Re: [hlds_linux] set up cs go server ?

2012-08-22 Thread Ben Sixtyfour
Well this is the Linux mailing list. And in Windows you should use e:\ instead of e:/ On Aug 22, 2012 6:07 AM, "Andrew K." wrote: > Ran it in windows2k8. > > On 8/22/2012 9:04 AM, Ben Sixtyfour wrote: > >> Why did you use e:/ in Linux? >> On Aug 22, 2012 6:02

Re: [hlds_linux] set up cs go server ?

2012-08-22 Thread Ben Sixtyfour
Why did you use e:/ in Linux? On Aug 22, 2012 6:02 AM, "Andrew K." wrote: > Be warned, I had SteamCMD wipe a whole driving while installing the CS:GO > dedicated server, not sure what happened still trying to figure it out. > The following commands were used. > > > > force_install_dir e:/ > app_

Re: [hlds_linux] TF2 clean install missing steam_appid.txt ?

2012-08-22 Thread Ben Sixtyfour
ike a "bug" as currently that file > is missing and not everybody is aware that such file is required in > order to have a server that works in non-lan mode ;) > > > Il 22/08/2012 12:57, Ben Sixtyfour ha scritto: > > I just added a steam_appid.txt containing "

Re: [hlds_linux] TF2 clean install missing steam_appid.txt ?

2012-08-22 Thread Ben Sixtyfour
I just added a steam_appid.txt containing "440" and now everything works swimmingly. On Aug 22, 2012 2:11 AM, "Marco Padovan" wrote: > Already tried. Didn't work > > I added those files manually > Il giorno 22/ago/2012 09:14, "Daniel" ha scritto: > > > Add -verify_all and -retry to the command l

Re: [hlds_linux] Lagg on new TF2 Update

2012-03-28 Thread Ben Doan
3/28/2012 10:19 PM, Ben Doan wrote: > >> I'm was definitely seeing lag on my servers. >> >> On Wed, Mar 28, 2012 at 10:55 PM, Aaron "DJ Zyrphon" Thompson< >> rmesc...@gmail.com> wrote: >> >> Probably steam. I've been having issues

Re: [hlds_linux] Lagg on new TF2 Update

2012-03-28 Thread Ben Doan
I'm was definitely seeing lag on my servers. On Wed, Mar 28, 2012 at 10:55 PM, Aaron "DJ Zyrphon" Thompson < rmesc...@gmail.com> wrote: > Probably steam. I've been having issues witj friends and steamcommunity. > Anyone else having problems? > > Sent from my MOTOBLUR™ smartphone on AT&T > > -

Re: [hlds_linux] newer xeon / i7 cpus: turbo mode enabled or disabled?

2010-09-01 Thread Ben Mendis
If I understand it correctly, Turbo mode allows you to over-clock your active cores when other cores are idle. With Speed Step, your cores would normally operate a lower speed, like 50%, and increase on demand. With Turbo, your cores would normally operate at 100% but if one of them isn't needed i

Re: [hlds_linux] Linux Distribution and Kernel

2010-08-31 Thread Ben Mendis
On Tue, Aug 31, 2010 at 4:46 AM, Craig H wrote: > In actual response to the original question, Ubuntu is fine, I find it a > lot > easier to use than a lot of other distributions. As for your question about > x86 or x64, if your box can run the 64-bit version there really isn't much > of a reason

Re: [hlds_linux] ip spoofing

2010-08-25 Thread Ben Mendis
An alternative to setting up a whole VPN is to use Single Packet Authentication to protect the port in question. http://cipherdyne.org/fwknop/ Works with iptables to dynamically open the port for a specific IP address only after that IP has authenticated by sending a special cryptographic packet.

Re: [hlds_linux] Idar Lund invited you to Dropbox

2010-08-25 Thread Ben Mendis
It probably wasn't intentional spam. When you sign up for any website these days they always want to mail out invites to your entire address book. On Wed, Aug 25, 2010 at 9:38 AM, Anthony Mattson wrote: > You suck, spammer. > > Anthony Mattson > A+ N+ MCP > This message sent from my mobile device

Re: [hlds_linux] STEAM_0:0:1

2010-08-14 Thread Ben Mendis
What we should be doing is pushing our ISPs to support IPv6 so that all devices will have static addresses again. No need for NAT. On Sat, Aug 14, 2010 at 10:04 PM, Carl wrote: > You're thinking of NAT. > > Sent from my telnet. > > > > Guy Watkins wrote: > >> If not for dhcp, we would have run o

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ben Mendis
can legitimately blame on them. > On Fri, Jul 30, 2010 at 7:06 PM, Ben Mendis > wrote: > > > What kind of system administrators don't know how to set-up a cron job? > > > > > > On Fri, Jul 30, 2010 at 7:40 PM, ics wrote: > > > > > Milt

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ben Mendis
What kind of system administrators don't know how to set-up a cron job? On Fri, Jul 30, 2010 at 7:40 PM, ics wrote: > Milton here on this list from Valve has previously stated that they run > around 40 instances per machine. Overall there are somewhat 2500-3000 > servers total from Valve to L4D

Re: [hlds_linux] Alien Swarm Linux Server?

2010-07-24 Thread Ben Mendis
Most of us also have compilers, but I'm still unclear on the terms under which the source code was made available to us. On Sat, Jul 24, 2010 at 2:53 AM, ics wrote: > Many of us have Linux on our systems and same kind of thoughts. > > -ics > > 24.7.2010 8:04, Logan Rogers-Follis kirjoitti: > >

Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21

2010-07-21 Thread Ben Mendis
ns. Especially since your servers apparently worked prior to the update, this looks like a regression and I hope the devs fix it. On Wed, Jul 21, 2010 at 6:34 PM, Joshua Smith wrote: > Ben, > > I'm running debian lenny amd64, i mentioned it towards the bottom of the > first post but

Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21

2010-07-21 Thread Ben Mendis
Just out of curiosity, which Linux distro are you running that you can use mixed case in the username? On Wed, Jul 21, 2010 at 5:59 PM, Joshua Smith wrote: > Steven, > > By username I mean a linux username for a linux user. > > If I try to run the server as a user with the first letter of the >

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
f mani-admin (i think it was them) had > > part of the Sourcecode hosted elsewhere. Valve kindly asked them to > > remove it. Most likely you cannot do that. Then again, this game is free > > of charge so it might be a tad different. E-mail Steam support and ask > them. > >

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
e part I'm concerned about. Am I allowed to host the code on a public repository server (eg, github.com)? > > -ics > > 20.7.2010 16:10, Ben Mendis kirjoitti: > > It looks like the source code is included with the SDK. Now the next >> question is, what software license ap

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Ben Mendis
n I would be in complete agreement > that > > > the > > > community could do that. > > > > > > Not certain they'd really WANT to do that. > > > > > > But they could do that. > > > > > > ~Katrina > > >

Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
Linux for this game themselves. Perhaps for this reason, the > sourcecode was released along the game. They want to see how much community > people can do. > > -ics > > 20.7.2010 8:00, Richard GrosJean kirjoitti: > > Pretty please. :'-( >> >> On Tue

Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan wrote: > Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux. > I think I speak for a lot of admins when I say that this is a little disappointing. I hope Linux support is added soon. > > -Original Message- > From: hlds_li

Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
Looks like the file probably has DOS (CRLF) line-endings instead of UNIX (LF) line endings. There are dozens of tools that can do the conversion for you. On Mon, Jul 19, 2010 at 5:27 PM, jimbomcb wrote: > Anyone else getting > > "./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

Re: [hlds_linux] "./steam -command update" too stupid to install anywhere but "-dir ." ?

2010-07-10 Thread Ben Mendis
On Sat, Jul 10, 2010 at 12:26 PM, Erik Southworth wrote: > On Sat, Jul 10, 2010 at 10:42 AM, ics wrote: > > > Why don't you specify a path, other than . or ./blabla? Like > > /home/user/server/hl2mp into the -dir option. > > > > -ics > > > > 10.7.2010 13:42, Jesse Molina kirjoitti: > > > > > >>

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Ben B
all mine updated with little trouble. linux and windows On Thu, Jun 10, 2010 at 4:04 PM, EVAgames Community wrote: > Somehow, since TF2 release, update tool started downloading A LOT client > files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand, > that client.dll is needed to

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-06 Thread Ben B
r with the hardware I have (Intel X5400 and X5500 > processors) > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B > Sent: Saturday, January 02, 2010 2:45 AM > To: Half-

[hlds_linux] ./steam change content servers?

2010-01-03 Thread Ben B
I'm downloading l4d2 and tf2 real slowly now, in the past, it's only taken less than 5 minutes. i was wondering if there's a way to change the download location the server itself isn't having problems, i did a download test and got over 90 Mbit/second _

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-02 Thread Ben B
i re-downloaded without the -dir param. but now when i run the l4d2 server, the whole system crashes. It's x64, maybe x32 would be better? On Fri, Jan 1, 2010 at 3:03 PM, Ben B wrote: > Distributor ID: Ubuntu > Description:Ubuntu 9.10 > Release:9.10 > Coden

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-01 Thread Ben B
inal Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B > Sent: Friday, January 01, 2010 11:52 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] L4D2 Segfault On Start > >

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-01 Thread Ben B
here's what happens if I try to run srcds_i486 directly... the files are present, i don't have any clue why it's not seeing them $ Failed to open bin/dedicated_i486.so (tier0_i486.so: cannot open shared object file: No such file or directory) On Fri, Jan 1, 2010 at 12:35 PM, Ben

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-01 Thread Ben B
32stdc++ which might not > be present by default, > > # apt-get install lib32stdc++6 > > 2010/1/1 Ben B > > > l4d1 does the same thing, im starting to think im missing a required > > package > > > > On Thu, Dec 31, 2009 at 11:46 PM, Ben B > wrote: > &

Re: [hlds_linux] L4D2 Segfault On Start

2009-12-31 Thread Ben B
l4d1 does the same thing, im starting to think im missing a required package On Thu, Dec 31, 2009 at 11:46 PM, Ben B wrote: > lt crashes with a full startup line (ip port map blah) it should run > srcds_i486 without needing any params other than game. > > ive downloaded the

Re: [hlds_linux] L4D2 Segfault On Start

2009-12-31 Thread Ben B
wrote: > Try binding to an IP in your startup line. Also none of my L4D2 servers > have that core truncate error. Perhaps you have a corrupted install? > > On 1/01/2010 1:07 PM, Ben B wrote: > > Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run > -game > &

[hlds_linux] L4D2 Segfault On Start

2009-12-31 Thread Ben B
Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run -game left4dead2, i get in instant segfault. the debug doesn't make any sense, so I tried removing all files, and re-downloading the files here is the debug Segmentation fault (core dumped) BFD: Warning: /home/goerge/l4d2/core

Re: [hlds_linux] Team Fortress 2 Update Released

2009-12-10 Thread Ben B
seems the crashing stop once i disabled hltv On Thu, Dec 10, 2009 at 9:06 PM, Guy Watkins wrote: > Well, at least it is not Friday! For me anyway. > > } -Original Message- > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > } boun...@list.valvesoftware.com] On Behal

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ben Jensz
Ours didn't for the last update on the weekend thats for sure, I had to login on Saturday morning and update them. It doesn't seem to auto-update servers running in forked mode which is how we run all of our L4D/L4D2 servers. Nikolay Shopik wrote: > On 08.12.2009 6:03, Be

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ben Jensz
Its always a balance between getting fixes out asap and artificially delaying them to be more "convenient" for a particular segment. Some of the updates do fix things that would allow some users to play the game properly (e.g. crash bugs) and those things obviously should take a higher priorit

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Ben B
more specifically, disabling pRed's cbase extension for pre-connect admin checking fixes it. On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! wrote: > Removing metamod fixes the connect problem. > > On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey > wrote: > > > Why not just have a IClientResource AP

[hlds_linux] L4D2 server performance

2009-11-21 Thread Ben Jensz
en't tried using the 5530s for any other games as yet, but the performance increase that we've observed on L4D2 is quite impressive. Its also nice to see that Valve have been able to keep the Linux server CPU load about the same with L4D2 as it was with L4D. / Ben

Re: [hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Ben B
well you guys are being dumb, he obviously wants useful convars for a l4d server. such as hostname "my shitty server" // the name of your pos server rcon_password "urmomishot" // for rcon sv_steamgroup 1337 // your group id sv_steamgroup_exclusive "0" // only allow lobbies to connect where th

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Ben B
punkbuster is shotty and a pain in the ass to maintain. i hope all games ditch the crap that is punkbuster. On Sat, Nov 7, 2009 at 1:48 PM, Saul Rennison wrote: > Punkbuster VAC > > Thanks, > - Saul. > > > 2009/11/7 Frédéric Fortier > > > > > No, from what I understood, they just took VAC i

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Ben Jensz
that the cpu's where maxed out. > > Running on linux debian, but if i hear these story's then it should be > able to do more no? > > On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz wrote: > >> The night that Nick is referring to was when the Survival pack was >

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Ben Jensz
The night that Nick is referring to was when the Survival pack was released. We were running 320 instances of Left 4 Dead across 5 IBM HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the servers had players on them. All of the cores were running at 90+% CPU usage for a few ho

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Ben B
i assume it'd be similar to l4d. it doesn't look that different from l4d from the media On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker wrote: > Hello, > > Does anyone how the server hardware requirements and resource usage for > L4D2 will compare to L4D? If I can run 6 L4D forks on my server

Re: [hlds_linux] Network issue

2009-06-28 Thread Ben
Duplex mis-match between your server and the switch maybe? Should be revealed with errors on RX and/or TX if you do an ifconfig eth0. FPSB | Goerge wrote: > He peoples!! > > I think my lag spiking on the server might be network related, and not > kernel. > > Any suggestions for things to check a

Re: [hlds_linux] Team Fortress 2 Update Coming

2009-05-21 Thread Ben
Everyone's Steam clients pickup the update at about the same time and start downloading it, so no doubt a lot of the Steam content servers will all get hammered again when the update comes out. The alternative is that you could talk to Valve about hosting Content servers yourself. Carl wrote

Re: [hlds_linux] Server Hardware Requirements (L4D & TF2)

2009-04-29 Thread Ben
Assuming you're talking about the old single core Xeons here, but depending on the player slots on TF2, but a machine with those specs really won't be up to scratch at all. To give you an indication, anything over 16 players on a TF2 server running on a 3.4Ghz Xeon causes noticeable in-game pe

Re: [hlds_linux] Left 4 Dead Update Released

2009-04-23 Thread Ben
It looks like running the update command over and over a few times finally picks up the extra updates on the servers that didn't get it the first time. Ben wrote: > It looks like this update isn't downloading properly all of the time. > > On 3 of our servers I've

Re: [hlds_linux] Left 4 Dead Update Released

2009-04-23 Thread Ben
It looks like this update isn't downloading properly all of the time. On 3 of our servers I've only had updates to the "left4dead linux dedicated server" come through, whereas one of the others picked up those updates AND a bunch of stuff from "Left 4 Dead base", which includes files related t

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Ben
Do you guys have an indication as to how much Survival mode is going to impact on the CPU resource usage of Left 4 Dead servers? As it currently stands, Campaign and Versus mode servers seem to use pretty close to the same amount of CPU. But with the way Survival mode will differ, if teams get

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Ben
I agree. L4D isn't as much of an issue as it appears to restart itself frequently when it goes from in-use to hibernating. But for other games like TF2, CSS etc. chucking a "0 5 * * * killall srcds_i486" into the crontab of the user running your games servers is useful, as long as the startup

Re: [hlds_linux] L4D campaign mode turning into a broken versus mode on map change

2009-04-18 Thread Ben
rom: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben > Sent: Sunday, 19 April 2009 12:24 AM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] L4D campaign mode turning into a broken versus mode on > map chang

[hlds_linux] L4D campaign mode turning into a broken versus mode on map change

2009-04-18 Thread Ben
on) doesn't show anything out of the ordinary. The first reports we had of this issue coming up were before the last patch (25th or 26th of March patch, depending on your timezone), so it wouldn't appear that it was introduced with the last patch but sometime previous to that. A

Re: [hlds_linux] 32 Slot Linux Server

2009-04-09 Thread Ben
We run a number of 32 slot TF2 servers amongst our normal 24 slot servers without any issue. Ours are run on Dual Quad Core 3Ghz (X5450) boxes with 8 instances of TF2 on them each, with a couple of 32 slot servers and the rest 24 slot servers. I haven't heard of any reports of lag problems or

Re: [hlds_linux] server.dll update today?

2009-04-01 Thread Ben B
st.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >

Re: [hlds_linux] steam down again?

2009-03-31 Thread Ben B
ance? > > Yes, February 29. > > > > :) > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ T

Re: [hlds_linux] TF2 Invisible players

2009-03-30 Thread Ben B
t; 03/30/09 > > 08:40:00 > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [TF2] fps drops

2009-03-22 Thread Ben B
i looked, now i can't help it 2009/3/22 Midnight > If you weren't looking at the stats you probably wouldn't even notice > there is any problem. > > > DontWannaName! wrote: > > Im pretty sure fps drops are normal and cant be 'fixed' > > > &

Re: [hlds_linux] [TF2] fps drops

2009-03-22 Thread Ben B
24 > > redhat, Intel(R) Xeon(R) CPU 5150 @ 2.66GHz > > -- > Żuko > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben

Re: [hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-22 Thread Ben B
-- Original Message - > From: "Ben B" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Sunday, March 22, 2009 7:10 AM > Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous > > > > With these latest updates, I can barely

Re: [hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-21 Thread Ben B
over the past few > updates. It seems to be where it's been for a long time, but I am running > Windows. Are you sure nothing else is changing in your system (kernels, > etc) > that might be causing this? > > On Sun, Mar 22, 2009 at 12:10 AM, Ben B wrote: > > > With

[hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-21 Thread Ben B
rom Ben B. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Ben B
Seems the passed 4 days, around 4:00pm valve time, I lose server connection to steam... so everyone's unlckable weapons don't work, and a lot of people are dropped with 'no steam logon' reason. Only way to get the connection back it seems is to restart the server. Anyone e

Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-13 Thread Ben B
t; > > Żuko > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >

Re: [hlds_linux] L4D no more players?

2009-03-13 Thread Ben
Type "setmaster" into your server's console, if it reports nothing then put: setmaster add 68.142.72.250:27011 setmaster add 69.28.140.246:27011 setmaster add 69.28.140.247:27011 setmaster add 72.165.61.189:27011 Into server.cfg in your cfg directory (or the bottom of the file you're using in -s

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-12 Thread Ben
We're seeing the same thing as well. It looks like something got partially fixed though, as most of our servers were showing up in the Steam group servers interface without needing to chuck the setmaster commands into server.cfg. But checking on an individual server its again reporting no mast

Re: [hlds_linux] Left4Dead: Workaround for a few problems after the patch

2009-03-12 Thread Ben
Yep, I wasn't getting much luck with forks before either. It flatly wouldn't use the setmaster add commands in the config file specified on the command line with +exec (even though it was pulling the rest of the vars from there fine). If you manually did a setmaster on an individual server's

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-11 Thread Ben
We're getting exactly the same thing on our servers. Running in forked mode or just spawning a single server has the same result, it all starts up fine, reports that it connects to the Steam servers fine, goes into secure mode and hibernates. None of the servers show up in the Steam Group they

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-08 Thread Ben B
ribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
Duno about the mobo, but it's not a virtual. It's Q9400, 4gig ram, 64 bit Centos 5.2 On Sat, Mar 7, 2009 at 11:40 AM, Gary Stanley wrote: > At 01:12 PM 3/7/2009, Ben B wrote: > >dont ask me, this is how it was when i found it. So if I compile my own > >kernel, it shou

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
dont ask me, this is how it was when i found it. So if I compile my own kernel, it should have them clocksources? On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley wrote: > At 12:47 PM 3/7/2009, Ben B wrote: > >i just have jiffies in as an available clocksource... there a way to get >

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
imenting with tsc since I've read that > >there are some recent userspace optimizations in glibc for it on x86_64 > >which may be of benefit. > > That only happens if the binaries are x86_64. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Ben B
gt; > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update Available

2009-03-05 Thread Ben
Nice, I can confirm the crash on startup under Linux is gone for us now. :) Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Gameplay changes: > - Added a duck timer that prevents duck sp

Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Ben B
osleeps. > > Lowering HZ is also good overall, it reduces cacheline bouncing and > other erratic behavior. > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Ben B
___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Pozdrawiam, > > Paweł Majewski > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Update coming for SteamID change [OFFTOPIC]

2009-02-18 Thread Ben
But since the membership of this list doesn't require you to be someone who runs servers, information that is posted on this list by Valve makes it way into gaming news sites and other various places, so information posted here isn't exclusive to this list. The gaming populace is not so smart,

Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread Ben
The reason why Valve don't reply with information all the time is all about managing expectations. Its often much better to say nothing at all until the problem is resolved, so then you're not having to deal with the expectations that saying something brings with it. If Valve were to say "yes

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Ben
You're missing the second email from Burton from a valvesoftware.com email address. Headers are exactly the same as emails you receive from Valve staff direct (up until it hits the list server anyway), so very unlikely to be forged. Guy Watkins wrote: > Good joke! Haha gmail.com :) > > } -

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Ben
I agree. Forums are not very conducive to this type of discussion at all, especially given that the user base of the forums is shared amongst those who are players of the game and have no idea about the servers (and no doubt will interject with random, pointless commentary). This mailing lis

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Ben B
; To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Ben
Gary Stanley wrote: >> >> Should be thankful that Valve even have the Linux server support that >> they do (which compared to other games, is quite good). >> >> Look at something like CoD: WaW which was meant to have Linux dedicated >> binaries. The original game and two patches >> in and no sign

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Ben
Gary Stanley wrote: > > We have a better chance of Duke Nukem Forever being released. We've > also been "begging" > for AMD64 server binaries (again?) (for re-release?) for AGES. > > Should be thankful that Valve even have the Linux server support that they do (which compared to other games, i

[hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Ben B
s there anything I can do to optimize it? -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] New update (crashes immediately)

2009-01-31 Thread Ben B
t; > > > > > > > -- > > Żuko > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] New update (crashes immediately)

2009-01-29 Thread Ben B
ted, no > (launch) crash > It's 7:30 am so no idea if the timeout at mapchange is fixed. > > Cold > > On Thu, Jan 29, 2009 at 7:00 AM, Ben B wrote: > > > i've been letting it restart for hours now, and it has not started to > work > > yet. =\ >

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
esoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
8, 2009 at 9:45 PM, Steven Sumichrast >wrote: > > > I just did the update to my TF2 running on Arch Linux, Intel > > processors. No problem here. > > > > On Wed, Jan 28, 2009 at 9:19 PM, Ben B > wrote: > > > Linux dods and tf2 servers seem to have all

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
I am on centos5, i notice some other linux servers up and running too. On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast wrote: > I just did the update to my TF2 running on Arch Linux, Intel > processors. No problem here. > > On Wed, Jan 28, 2009 at 9:19 PM, Ben B wrote: > &

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
the next time. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- >From Ben B. (Goerge) _

Re: [hlds_linux] Team Fortress 2 Update Coming Next Week

2009-01-22 Thread Ben B
preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > plea

Re: [hlds_linux] L4D server assign issues and lack of free servers

2009-01-20 Thread Ben
I really doubt its based on the server ranking at all. Today we went through and changed all of our servers to use the -fork mechanism (previously we were starting them all individually - scripted anyway). This has meant that the address of the server has changed (IP and port), as the options

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-10 Thread Ben
One thing I wouldn't mind seeing is for it to cache the benchmark results to a file that it reads from if it exists, rather than perform the benchmark everytime the server starts up. With servers that are multi-CPU/core, running this benchmark (which uses up 90+% CPU on a core for a few second

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-10 Thread Ben
Have you got sv_allow_lobby_connect_only set to 0? Thats the command you need to be using if you want to allow direct connects to your server as well as lobby joins. zshadow wrote: > Is sv_unreserve no longer working for anyone else after this update? > Running three severs here with sv_unreser

Re: [hlds_linux] CPU usage

2008-11-07 Thread Ben
We're currently running 16 servers very happily on dual quad core 3Ghz boxes (E5450s). All up 64 servers across 4 boxes currently, but we could probably amalgamate that onto 2 boxes if we really wanted, going by the CPU usage we're seeing. I'm not using the -fork option though, I'm running eve

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5769 - 11 msgs

2007-09-21 Thread Ben Wheatley
I have the same, Debian Etch 4.0. Although I haven't seen it cause any problems yet, the server still works fine. M Lenz wrote: -- [ Picked text/plain from multipart/alternative ] Is anyone getting the following errors when launching their linux server? I am running fedora core 7. Thanks!

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