Can you guys please just start another mailing list for all this soapboxing
that only intrests a single digit number of people?
On Mon, 11 Mar 2024, 09:42 StealthMode Hu,
wrote:
> Marcel.
>
> Please stop.
>
> I abandoned that Christian Name years ago. 2017 to be exact.
>
> I am not Christian. An
Try a changelevel after you've set it to 0.
Foo Bar wrote:
Hi,
A friend and I are trying to connect to each other's listen servers for
testing, over the Internet.
We create a server, set sv_lan 0, but receive "LAN servers are restricted
to local clients (class C).".
We're seeing this in HL2DM
glibc reports memory corruption in the TF2 Beta server during the
initial map load. debug.log isn't particularly helpful:
--
CRASH: Fri Mar 22 14:02:07 CDT 2013
Start Line: ./srcds_linux -debug -game tf
End of Source crash report
$2000 for a server? How is that even possible?
On Sep 14, 2012 1:01 PM, "Steve Tomaszewski"
wrote:
> Server admins rarely make money. Do you know how much time, effort, and
> money we use making a game server for the public to enjoy? Every single one
> of my servers costs 2k each.
>
> -Origin
You need to create steam_appid.txt in the same folder as srcds_run (should
be orangebox folder) and have it contain "440"
On Aug 22, 2012 2:51 PM, "Magnus Ringdahl"
wrote:
> Hi,
> I have an odd issue with my TF2 server.
> When I run it I get:
>
> Executing dedicated server config file server.cfg
Well this is the Linux mailing list. And in Windows you should use e:\
instead of e:/
On Aug 22, 2012 6:07 AM, "Andrew K." wrote:
> Ran it in windows2k8.
>
> On 8/22/2012 9:04 AM, Ben Sixtyfour wrote:
>
>> Why did you use e:/ in Linux?
>> On Aug 22, 2012 6:02
Why did you use e:/ in Linux?
On Aug 22, 2012 6:02 AM, "Andrew K." wrote:
> Be warned, I had SteamCMD wipe a whole driving while installing the CS:GO
> dedicated server, not sure what happened still trying to figure it out.
> The following commands were used.
>
>
>
> force_install_dir e:/
> app_
ike a "bug" as currently that file
> is missing and not everybody is aware that such file is required in
> order to have a server that works in non-lan mode ;)
>
>
> Il 22/08/2012 12:57, Ben Sixtyfour ha scritto:
> > I just added a steam_appid.txt containing "
I just added a steam_appid.txt containing "440" and now everything works
swimmingly.
On Aug 22, 2012 2:11 AM, "Marco Padovan" wrote:
> Already tried. Didn't work
>
> I added those files manually
> Il giorno 22/ago/2012 09:14, "Daniel" ha scritto:
>
> > Add -verify_all and -retry to the command l
3/28/2012 10:19 PM, Ben Doan wrote:
>
>> I'm was definitely seeing lag on my servers.
>>
>> On Wed, Mar 28, 2012 at 10:55 PM, Aaron "DJ Zyrphon" Thompson<
>> rmesc...@gmail.com> wrote:
>>
>> Probably steam. I've been having issues
I'm was definitely seeing lag on my servers.
On Wed, Mar 28, 2012 at 10:55 PM, Aaron "DJ Zyrphon" Thompson <
rmesc...@gmail.com> wrote:
> Probably steam. I've been having issues witj friends and steamcommunity.
> Anyone else having problems?
>
> Sent from my MOTOBLUR™ smartphone on AT&T
>
> -
If I understand it correctly, Turbo mode allows you to over-clock your
active cores when other cores are idle.
With Speed Step, your cores would normally operate a lower speed, like 50%,
and increase on demand.
With Turbo, your cores would normally operate at 100% but if one of them
isn't needed i
On Tue, Aug 31, 2010 at 4:46 AM, Craig H wrote:
> In actual response to the original question, Ubuntu is fine, I find it a
> lot
> easier to use than a lot of other distributions. As for your question about
> x86 or x64, if your box can run the 64-bit version there really isn't much
> of a reason
An alternative to setting up a whole VPN is to use Single Packet
Authentication to protect the port in question.
http://cipherdyne.org/fwknop/
Works with iptables to dynamically open the port for a specific IP address
only after that IP has authenticated by sending a special cryptographic
packet.
It probably wasn't intentional spam. When you sign up for any website these
days they always want to mail out invites to your entire address book.
On Wed, Aug 25, 2010 at 9:38 AM, Anthony Mattson wrote:
> You suck, spammer.
>
> Anthony Mattson
> A+ N+ MCP
> This message sent from my mobile device
What we should be doing is pushing our ISPs to support IPv6 so that all
devices will have static addresses again. No need for NAT.
On Sat, Aug 14, 2010 at 10:04 PM, Carl wrote:
> You're thinking of NAT.
>
> Sent from my telnet.
>
>
>
> Guy Watkins wrote:
>
>> If not for dhcp, we would have run o
can legitimately blame on them.
> On Fri, Jul 30, 2010 at 7:06 PM, Ben Mendis
> wrote:
>
> > What kind of system administrators don't know how to set-up a cron job?
> >
> >
> > On Fri, Jul 30, 2010 at 7:40 PM, ics wrote:
> >
> > > Milt
What kind of system administrators don't know how to set-up a cron job?
On Fri, Jul 30, 2010 at 7:40 PM, ics wrote:
> Milton here on this list from Valve has previously stated that they run
> around 40 instances per machine. Overall there are somewhat 2500-3000
> servers total from Valve to L4D
Most of us also have compilers, but I'm still unclear on the terms under
which the source code was made available to us.
On Sat, Jul 24, 2010 at 2:53 AM, ics wrote:
> Many of us have Linux on our systems and same kind of thoughts.
>
> -ics
>
> 24.7.2010 8:04, Logan Rogers-Follis kirjoitti:
>
>
ns.
Especially since your servers apparently worked prior to the update, this
looks like a regression and I hope the devs fix it.
On Wed, Jul 21, 2010 at 6:34 PM, Joshua Smith wrote:
> Ben,
>
> I'm running debian lenny amd64, i mentioned it towards the bottom of the
> first post but
Just out of curiosity, which Linux distro are you running that you can use
mixed case in the username?
On Wed, Jul 21, 2010 at 5:59 PM, Joshua Smith wrote:
> Steven,
>
> By username I mean a linux username for a linux user.
>
> If I try to run the server as a user with the first letter of the
>
f mani-admin (i think it was them) had
> > part of the Sourcecode hosted elsewhere. Valve kindly asked them to
> > remove it. Most likely you cannot do that. Then again, this game is free
> > of charge so it might be a tad different. E-mail Steam support and ask
> them.
> >
e part I'm concerned about. Am I allowed to host the code on a
public repository server (eg, github.com)?
>
> -ics
>
> 20.7.2010 16:10, Ben Mendis kirjoitti:
>
> It looks like the source code is included with the SDK. Now the next
>> question is, what software license ap
n I would be in complete agreement
> that
> > > the
> > > community could do that.
> > >
> > > Not certain they'd really WANT to do that.
> > >
> > > But they could do that.
> > >
> > > ~Katrina
> > >
Linux for this game themselves. Perhaps for this reason, the
> sourcecode was released along the game. They want to see how much community
> people can do.
>
> -ics
>
> 20.7.2010 8:00, Richard GrosJean kirjoitti:
>
> Pretty please. :'-(
>>
>> On Tue
On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan wrote:
> Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux.
>
I think I speak for a lot of admins when I say that this is a little
disappointing. I hope Linux support is added soon.
>
> -Original Message-
> From: hlds_li
Looks like the file probably has DOS (CRLF) line-endings instead of UNIX
(LF) line endings. There are dozens of tools that can do the conversion for
you.
On Mon, Jul 19, 2010 at 5:27 PM, jimbomcb wrote:
> Anyone else getting
>
> "./srcds_run: /bin/sh^M: bad interpreter: No such file or directory
On Sat, Jul 10, 2010 at 12:26 PM, Erik Southworth wrote:
> On Sat, Jul 10, 2010 at 10:42 AM, ics wrote:
>
> > Why don't you specify a path, other than . or ./blabla? Like
> > /home/user/server/hl2mp into the -dir option.
> >
> > -ics
> >
> > 10.7.2010 13:42, Jesse Molina kirjoitti:
> >
> >
> >>
all mine updated with little trouble. linux and windows
On Thu, Jun 10, 2010 at 4:04 PM, EVAgames Community
wrote:
> Somehow, since TF2 release, update tool started downloading A LOT client
> files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand,
> that client.dll is needed to
r with the hardware I have (Intel X5400 and X5500
> processors)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
> Sent: Saturday, January 02, 2010 2:45 AM
> To: Half-
I'm downloading l4d2 and tf2 real slowly now, in the past, it's only taken
less than 5 minutes.
i was wondering if there's a way to change the download location
the server itself isn't having problems, i did a download test and got over
90 Mbit/second
_
i re-downloaded without the -dir param.
but now when i run the l4d2 server, the whole system crashes.
It's x64, maybe x32 would be better?
On Fri, Jan 1, 2010 at 3:03 PM, Ben B wrote:
> Distributor ID: Ubuntu
> Description:Ubuntu 9.10
> Release:9.10
> Coden
inal Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
> Sent: Friday, January 01, 2010 11:52 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 Segfault On Start
>
>
here's what happens if I try to run srcds_i486 directly... the files are
present, i don't have any clue why it's not seeing them
$ Failed to open bin/dedicated_i486.so (tier0_i486.so: cannot open shared
object file: No such file or directory)
On Fri, Jan 1, 2010 at 12:35 PM, Ben
32stdc++ which might not
> be present by default,
>
> # apt-get install lib32stdc++6
>
> 2010/1/1 Ben B
>
> > l4d1 does the same thing, im starting to think im missing a required
> > package
> >
> > On Thu, Dec 31, 2009 at 11:46 PM, Ben B
> wrote:
> &
l4d1 does the same thing, im starting to think im missing a required package
On Thu, Dec 31, 2009 at 11:46 PM, Ben B wrote:
> lt crashes with a full startup line (ip port map blah) it should run
> srcds_i486 without needing any params other than game.
>
> ive downloaded the
wrote:
> Try binding to an IP in your startup line. Also none of my L4D2 servers
> have that core truncate error. Perhaps you have a corrupted install?
>
> On 1/01/2010 1:07 PM, Ben B wrote:
> > Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run
> -game
> &
Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run -game
left4dead2, i get in instant segfault.
the debug doesn't make any sense, so I tried removing all files, and
re-downloading the files
here is the debug
Segmentation fault (core dumped)
BFD: Warning: /home/goerge/l4d2/core
seems the crashing stop once i disabled hltv
On Thu, Dec 10, 2009 at 9:06 PM, Guy Watkins wrote:
> Well, at least it is not Friday! For me anyway.
>
> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behal
Ours didn't for the last update on the weekend thats for sure, I had to
login on Saturday morning and update them. It doesn't seem to
auto-update servers running in forked mode which is how we run all of
our L4D/L4D2 servers.
Nikolay Shopik wrote:
> On 08.12.2009 6:03, Be
Its always a balance between getting fixes out asap and artificially
delaying them to be more "convenient" for a particular segment. Some of
the updates do fix things that would allow some users to play the game
properly (e.g. crash bugs) and those things obviously should take a
higher priorit
more specifically, disabling pRed's cbase extension for pre-connect admin
checking fixes it.
On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! wrote:
> Removing metamod fixes the connect problem.
>
> On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey
> wrote:
>
> > Why not just have a IClientResource AP
en't tried using the 5530s for any other games as yet, but the
performance increase that we've observed on L4D2 is quite impressive.
Its also nice to see that Valve have been able to keep the Linux server
CPU load about the same with L4D2 as it was with L4D.
/ Ben
well you guys are being dumb, he obviously wants useful convars for a l4d
server.
such as hostname "my shitty server" // the name of your pos server
rcon_password "urmomishot" // for rcon
sv_steamgroup 1337 // your group id
sv_steamgroup_exclusive "0" // only allow lobbies to connect where th
punkbuster is shotty and a pain in the ass to maintain.
i hope all games ditch the crap that is punkbuster.
On Sat, Nov 7, 2009 at 1:48 PM, Saul Rennison wrote:
> Punkbuster VAC
>
> Thanks,
> - Saul.
>
>
> 2009/11/7 Frédéric Fortier
>
> >
> > No, from what I understood, they just took VAC i
that the cpu's where maxed out.
>
> Running on linux debian, but if i hear these story's then it should be
> able to do more no?
>
> On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz wrote:
>
>> The night that Nick is referring to was when the Survival pack was
>
The night that Nick is referring to was when the Survival pack was
released. We were running 320 instances of Left 4 Dead across 5 IBM
HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the
servers had players on them. All of the cores were running at 90+% CPU
usage for a few ho
i assume it'd be similar to l4d. it doesn't look that different from l4d
from the media
On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker wrote:
> Hello,
>
> Does anyone how the server hardware requirements and resource usage for
> L4D2 will compare to L4D? If I can run 6 L4D forks on my server
Duplex mis-match between your server and the switch maybe?
Should be revealed with errors on RX and/or TX if you do an ifconfig eth0.
FPSB | Goerge wrote:
> He peoples!!
>
> I think my lag spiking on the server might be network related, and not
> kernel.
>
> Any suggestions for things to check a
Everyone's Steam clients pickup the update at about the same time and
start downloading it, so no doubt a lot of the Steam content servers
will all get hammered again when the update comes out.
The alternative is that you could talk to Valve about hosting Content
servers yourself.
Carl wrote
Assuming you're talking about the old single core Xeons here, but
depending on the player slots on TF2, but a machine with those specs
really won't be up to scratch at all. To give you an indication,
anything over 16 players on a TF2 server running on a 3.4Ghz Xeon causes
noticeable in-game pe
It looks like running the update command over and over a few times
finally picks up the extra updates on the servers that didn't get it the
first time.
Ben wrote:
> It looks like this update isn't downloading properly all of the time.
>
> On 3 of our servers I've
It looks like this update isn't downloading properly all of the time.
On 3 of our servers I've only had updates to the "left4dead linux
dedicated server" come through, whereas one of the others picked up
those updates AND a bunch of stuff from "Left 4 Dead base", which
includes files related t
Do you guys have an indication as to how much Survival mode is going to
impact on the CPU resource usage of Left 4 Dead servers?
As it currently stands, Campaign and Versus mode servers seem to use
pretty close to the same amount of CPU. But with the way Survival mode
will differ, if teams get
I agree.
L4D isn't as much of an issue as it appears to restart itself frequently
when it goes from in-use to hibernating. But for other games like TF2,
CSS etc. chucking a "0 5 * * * killall srcds_i486" into the crontab of
the user running your games servers is useful, as long as the startup
rom: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben
> Sent: Sunday, 19 April 2009 12:24 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] L4D campaign mode turning into a broken versus mode on
> map chang
on) doesn't show
anything out of the ordinary. The first reports we had of this issue
coming up were before the last patch (25th or 26th of March patch,
depending on your timezone), so it wouldn't appear that it was
introduced with the last patch but sometime previous to that.
A
We run a number of 32 slot TF2 servers amongst our normal 24 slot
servers without any issue. Ours are run on Dual Quad Core 3Ghz (X5450)
boxes with 8 instances of TF2 on them each, with a couple of 32 slot
servers and the rest 24 slot servers. I haven't heard of any reports of
lag problems or
st.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
ance?
>
> Yes, February 29.
>
>
>
> :)
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--
>From Ben B. (Goerge)
___
T
t; 03/30/09
> > 08:40:00
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--
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i looked, now i can't help it
2009/3/22 Midnight
> If you weren't looking at the stats you probably wouldn't even notice
> there is any problem.
>
>
> DontWannaName! wrote:
> > Im pretty sure fps drops are normal and cant be 'fixed'
> >
> &
24
>
> redhat, Intel(R) Xeon(R) CPU 5150 @ 2.66GHz
>
> --
> Żuko
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--
>From Ben
-- Original Message -
> From: "Ben B"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Sunday, March 22, 2009 7:10 AM
> Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous
>
>
> > With these latest updates, I can barely
over the past few
> updates. It seems to be where it's been for a long time, but I am running
> Windows. Are you sure nothing else is changing in your system (kernels,
> etc)
> that might be causing this?
>
> On Sun, Mar 22, 2009 at 12:10 AM, Ben B wrote:
>
> > With
rom Ben B.
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Seems the passed 4 days, around 4:00pm valve time, I lose server connection
to steam... so everyone's unlckable weapons don't work, and a lot of people
are dropped with 'no steam logon' reason. Only way to get the connection
back it seems is to restart the server.
Anyone e
t; > > Żuko
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
Type "setmaster" into your server's console, if it reports nothing then put:
setmaster add 68.142.72.250:27011
setmaster add 69.28.140.246:27011
setmaster add 69.28.140.247:27011
setmaster add 72.165.61.189:27011
Into server.cfg in your cfg directory (or the bottom of the file you're
using in -s
We're seeing the same thing as well.
It looks like something got partially fixed though, as most of our
servers were showing up in the Steam group servers interface without
needing to chuck the setmaster commands into server.cfg. But checking
on an individual server its again reporting no mast
Yep, I wasn't getting much luck with forks before either. It flatly
wouldn't use the setmaster add commands in the config file specified on
the command line with +exec (even though it was pulling the rest of the
vars from there fine). If you manually did a setmaster on an individual
server's
We're getting exactly the same thing on our servers. Running in forked
mode or just spawning a single server has the same result, it all starts
up fine, reports that it connects to the Steam servers fine, goes into
secure mode and hibernates.
None of the servers show up in the Steam Group they
ribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--
>From Ben B. (Goerge)
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Duno about the mobo, but it's not a virtual. It's Q9400, 4gig ram, 64 bit
Centos 5.2
On Sat, Mar 7, 2009 at 11:40 AM, Gary Stanley wrote:
> At 01:12 PM 3/7/2009, Ben B wrote:
> >dont ask me, this is how it was when i found it. So if I compile my own
> >kernel, it shou
dont ask me, this is how it was when i found it. So if I compile my own
kernel, it should have them clocksources?
On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley wrote:
> At 12:47 PM 3/7/2009, Ben B wrote:
> >i just have jiffies in as an available clocksource... there a way to get
>
imenting with tsc since I've read that
> >there are some recent userspace optimizations in glibc for it on x86_64
> >which may be of benefit.
>
> That only happens if the binaries are x86_64.
>
>
>
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>
--
>From Ben B. (Goerge)
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gt;
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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--
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Nice, I can confirm the crash on startup under Linux is gone for us now. :)
Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Gameplay changes:
> - Added a duck timer that prevents duck sp
osleeps.
>
> Lowering HZ is also good overall, it reduces cacheline bouncing and
> other erratic behavior.
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the
___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> ___
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--
>From Ben B. (Goerge)
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But since the membership of this list doesn't require you to be someone
who runs servers, information that is posted on this list by Valve makes
it way into gaming news sites and other various places, so information
posted here isn't exclusive to this list.
The gaming populace is not so smart,
The reason why Valve don't reply with information all the time is all
about managing expectations. Its often much better to say nothing at
all until the problem is resolved, so then you're not having to deal
with the expectations that saying something brings with it. If Valve
were to say "yes
You're missing the second email from Burton from a valvesoftware.com
email address.
Headers are exactly the same as emails you receive from Valve staff
direct (up until it hits the list server anyway), so very unlikely to be
forged.
Guy Watkins wrote:
> Good joke! Haha gmail.com :)
>
> } -
I agree.
Forums are not very conducive to this type of discussion at all,
especially given that the user base of the forums is shared amongst
those who are players of the game and have no idea about the servers
(and no doubt will interject with random, pointless commentary). This
mailing lis
; To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--
>From Ben B. (Goerge)
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Gary Stanley wrote:
>>
>> Should be thankful that Valve even have the Linux server support that
>> they do (which compared to other games, is quite good).
>>
>> Look at something like CoD: WaW which was meant to have Linux dedicated
>> binaries. The original game and two patches
>> in and no sign
Gary Stanley wrote:
>
> We have a better chance of Duke Nukem Forever being released. We've
> also been "begging"
> for AMD64 server binaries (again?) (for re-release?) for AGES.
>
>
Should be thankful that Valve even have the Linux server support that
they do (which compared to other games, i
s there anything I can do to optimize it?
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>From Ben B. (Goerge)
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t; >
> >
> >
> > --
> > Żuko
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ted, no
> (launch) crash
> It's 7:30 am so no idea if the timeout at mapchange is fixed.
>
> Cold
>
> On Thu, Jan 29, 2009 at 7:00 AM, Ben B wrote:
>
> > i've been letting it restart for hours now, and it has not started to
> work
> > yet. =\
>
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> >>>
> >>>
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8, 2009 at 9:45 PM, Steven Sumichrast >wrote:
>
> > I just did the update to my TF2 running on Arch Linux, Intel
> > processors. No problem here.
> >
> > On Wed, Jan 28, 2009 at 9:19 PM, Ben B
> wrote:
> > > Linux dods and tf2 servers seem to have all
I am on centos5, i notice some other linux servers up and running too.
On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast wrote:
> I just did the update to my TF2 running on Arch Linux, Intel
> processors. No problem here.
>
> On Wed, Jan 28, 2009 at 9:19 PM, Ben B wrote:
> &
the next time.
>
>
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> plea
I really doubt its based on the server ranking at all.
Today we went through and changed all of our servers to use the -fork
mechanism (previously we were starting them all individually - scripted
anyway). This has meant that the address of the server has changed (IP
and port), as the options
One thing I wouldn't mind seeing is for it to cache the benchmark
results to a file that it reads from if it exists, rather than perform
the benchmark everytime the server starts up. With servers that are
multi-CPU/core, running this benchmark (which uses up 90+% CPU on a core
for a few second
Have you got sv_allow_lobby_connect_only set to 0?
Thats the command you need to be using if you want to allow direct
connects to your server as well as lobby joins.
zshadow wrote:
> Is sv_unreserve no longer working for anyone else after this update?
> Running three severs here with sv_unreser
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s). All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxes if we really wanted, going
by the CPU usage we're seeing.
I'm not using the -fork option though, I'm running eve
I have the same, Debian Etch 4.0. Although I haven't seen it cause any
problems yet, the server still works fine.
M Lenz wrote:
--
[ Picked text/plain from multipart/alternative ]
Is anyone getting the following errors when launching their linux server? I am
running fedora core 7. Thanks!
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