"but what's the solution
for groups (like I mentioned above) who only invite people who visit their
servers and give them a chance to be part of a community of group."
For me that's the definition of spamming as much as random invites.
As ICS we don't used bots or mass invites, our group count aro
Same thing happens to us this afternoon while playing melee only.
Le 4 mai 2013 à 15:52, martin v a écrit :
> So I was having some issues with players equipment stuck in mid-air (more
> often than before steampipe).
> Today i was doing something on our testing server and with my v-ce
> superviso
You ll be shock but some people actually use motd for message of the
day and server info. I can t imagine HTML here when you can t do
anything to stop or go back to menu.
Le 6 avr. 2013 à 21:47, Ryan Walmsley a écrit :
> Why no HTML if there is? How else am I meant to put an advert there?
>
>
>
Each year with the number of multiplayer game which are released, people
are quitting tf2. This year there's half a dozen good mp games (Chivalry,
Natural Selection, Borderland 2) even crappy FPSlike the COD series are
taking people from TF2 server. And during the first quarter of every new
year be
5Th
2012/8/15 Vader_666
> 4th
>
> 2012/8/15 Giovanni Harting
>
> > Third.
> >
> > 2012/8/15 Dr. McKay
> >
> > > I second this request.
> > >
> > >
> > > Dr. McKay
> > > http://www.doctormckay.com
> > >
> > > On Aug 15, 2012, at 10:11 AM, "Frank" wrote:
> > >
> > > > Is there any chance at
Server being linked to Steam Account, i'd say it's linked somehow.
2011/11/8 msleeper
> This is not relevant to server administration.
>
> On Tue, Nov 8, 2011 at 1:07 AM, m33crob wrote:
> > Hello Valve,
> >
> > I'd like to request notification via these mailing lists once/if Valve
> > makes a
I'm updating manually actually, and i never stop my servers for updating,
only once it's done. We never had a problem on our Linux Servers.
2011/8/25 Jay Singh
>
> You can accomplish this using nemrun. You have separate files in another
> folder. When an update comes out, you update the separate
Same here, i'd like to know. And i hope even rejection will be reply , by
"courtesy".
Flubber
www.canardpc.com
2011/8/4 Eric Riemers
> Any time span on a reply then, i prefer not to mail too often.
>
> -Original Message-
> From: hlds_linux-bou
117Mo for a mac crash. Hmmm
2011/7/27 Bajdechi "Nightbox" Alexandru
> crash fixes ?
>
> 2011/7/28 Jason Ruymen
>
> > Updates to Team Fortress 2 are now available. The specific changes
> > include:
> >
> > - Fixed a Mac client crash triggered after selecting a team.
> > - Fixed a couple of repl
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's the
one in charge of the Star Wars Update.
2011/7/21 E3pO
> YOUR UPDATE IS BROKEN. GO FIX IT.
>
> On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen >wrote:
>
> > Required updates for Team Fortress 2 are now available. The spe
Nothing about the replay playercount bug
2011/7/8 Jason Ruymen
> Required updates for Team Fortress 2 are now available. The specific
> changes include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client
> cheats
>
nother story all together :)
>
> On Tue, 5 Jul 2011 17:33:58 +0200, Flubber wrote:
> > Well it's important to have accès for admin you don't want to give the
> > rcon,
> > so it's a necessity i'll say.
> >
> > 2011/7/5 Eric Riemers
> >
Well it's important to have accès for admin you don't want to give the rcon,
so it's a necessity i'll say.
2011/7/5 Eric Riemers
>
> I never want to kick people playing just because a admin comes and joins..
> i really hate that. (and did when i was a regular player, i actually didn't
> go to th
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity
Reserve Slots wich is geat if you have to manage a big community.
http://forums.alliedmods.net/showthread.php?t=93053&highlight=immunity
2011/7/5 Alexander Bienzeisler
> http://forums.alliedmods.net/**showthread.php?t=723
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting
26/24...
2011/7/5 Jeff Sugar
> This is exactly what we do on our server. It works fine :) Tons of
> quickplay
> people being sent our way even now.
>
>
> On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold >wrote:
>
> > Hi All,
>
My server with replay still report 24/25, i have to change
sv_visiblemaxplayers to 24 in order to correct it.
2011/7/1 Claudio Beretta
> HLDS updater has this feature too:
> Steam.cfg
> PreferredContentServerIDs = "id1 id2 id3"
> where idX should be the valve content server ID as seen on
> http:
Agreed, and that's a shame.
2011/6/24 lwf
> http://www.teamfortress.com/freetoplay/faq.php
>
> "Q. Won’t going Free to Play mean more griefers and cheaters?
> We’re increasing our focus on making sure that hostile players can’t
> ruin your fun. Specifically, we’ll be keeping a close eye on playe
There's also the possibility of basing the kick on the veteran medals.
2011/6/24 Ronny Schedel
> Nothing at all. Thats the downside of all free games, the tons of cheaters.
>
> > So what's to stop/prevent hackers from creating a new steam account and
> > rejoining our servers now that TF2 is fre
You keeding, we got VAC, the most powerful tools against cheating. :D
2011/6/24 Octo
> I always felt like we saw a surge in cheaters and griefers directly after a
> super cheap sale of TF2. Now that TF2 has went Free to Play is there going
> to be anything to try to limit how many steam account
Since the game can't buy bought anymore, valve will never release such a
cvar, it will be stupid. Now we are in a tf2 with password server access
that's it.
2011/6/24 clad iron
> My guess...
> a cvar (date to be announed) that will not allow free players to join
> servers with the cvar set.
> Wo
And, please don't push it at 2.am in europe for once.
2011/6/23 Eric Riemers
> With warning in advance i mean more than the usual -10 minutes before it
> gets out..
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.co
Hello,
I got a strange server behaviour since tonight,, we haven't change anything
on the server since yesterday evening and it seems we can't get on the
server. I tried to remove mm:s/sourcemod. But it's not coming from them
obiouvlsy. Any ideas?
> Client "[FUCA] Flub
haviors, constantly, for the past two
> days. The server has not been restarted or had any config changes made, so
> it seems to randomly pick which bug it wants to roll with on each
> mapchange.
>
>
>
> On Mon, May 9, 2011 at 4:52 AM, Flubber wrote:
>
> > We are using an e
We are using an external server for the replay, and experiencing no lag for
now.
Anyway to have a full 24 server without modifying the maxplayers to 25?
2011/5/9 Joshua Smith
> Just wanted to say i'm experiencing the same issues as well, debian lenny
> x64.
>
> On Sun, May 8, 2011 at 1:27 PM, ic
I deactivate all votes, and fixed the problem, anyway sourcemod votes based
on % of players requested it, which my players prefer.
Thanks anyway.
2011/4/15 ics
> sv_vote_issue_nextlevel_choicesmode 0 - no more crashes.
>
> -ics
>
>
> 15.4.2011 22:22, Flubber kirjoitti:
>
&g
We keep having crash on our unix servers :
L 04/15/2011 - 21:20:04: "EXxxTrEmE.44 [Fr]<22>"
killed "Panda â Banane<33>" with
"tf_projectile_pipe_remote" (attacker_position "-775 -4438 192")
(victim_position "-1280 -4524 192")
L 04/15/2011 - 21:20:07: World triggered "Round_Start"
PreMinidumpCallb
We also got Frontier running since it's first release, never heard (except
at the very beginning) any complains but for the old PC owner.
2011/3/9 ics
> We run our own servers on different cores & machines and i speak from my
> personal experience + our community that i've heard and seen them sa
A lot of people on our server, complain about TF2, crashing (have to switch
steam to english, to limit the number of crash) others are complaining about
extreme lagging, since the update.
2010/7/14 Shane Arnold
> Solution: specify these in the commandline or in a server cfg file
> (+motdfile and
I had 4 servers who were full non stop now those are empty almost 100% each
day, the remove/setmaster fix worked partially. What the fuck valve is doing
not fixing this.
2010/3/6 Ronny Schedel
> I hope so.
>
>
> - Original Message -
> From: "[Don] - Luigi"
> To:
> Sent: Saturday, March
Same here... Thx Valve
2010/1/28 DrGamez
> I'm getting the same issues, unsure of what the problem could be.
>
> Start Line: ./srcds_i486 -game tf +map cp_gravelpit -port 27015 +ip
> 66.150.214.212 +maxplayers 24 -autoupdate -debug
>
> Error:
>
> L 01/28/2010 - 07:08:21: server cvars end
> L 01/
nks to
> all those that helped and I'm sorry to all those that got their panties in a
> wad because this wasn't HLDS related.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Beha
I have to agree with Zuko mumble is way superior to TS (even to the ingame
com system) last time in L4D the voice was coming in mumble before the
ingame stream. And 1.2 release is an excellent work regarding the quality of
the voice reproduction.
2009/12/19 Zuko
> 1. What does this have to do wi
Geez, let's restart the discussion for the release of L4D, oh sorry it's the
same game just modded...
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It's really a shame that valve didn't fix this known bug, not every one like
to play dustbowl for the 13751 times.
2009/10/23 ics
> As it seems that some custom particle effects in some maps break the
> actual smoke, fire etc effects in-game in the next map after that and
> stay broken untill ga
Is it possible to allow people to vote thru the "call vote menu" for a
custom campaign or start a game on a community server on a specific map from
a lobby?
2009/7/18 Ronny Schedel
> There is a problem with this update and with forked servers. After a
> campaign ends, the forks stop responding a
I got a lot of "not connected server" today, and i've seen those logs line
too any time, if they record right in the logs i can send it, if you still
need them.
2009/6/16 FPSB | Goerge
> i looked at the logs from that time, and I don't see any of those messages.
> It's the right time because cha
Cos taht's the most important thing to do. Valve doesn't even check if the
new gun shoot thru door before releasing an update, and they'll bother
checking everyone location.
2009/5/24 Andreas Grimm
> then valve could check their position ... if their x y z coordinates didn't
> change for a while
Is there any day you don't do maintenance?
2009/4/1 Kevin J. Anderson
> Thank you. Could we get such notifications to the lists as well? That
> would be excellent if so.
>
> Kevin Anderson
>
> Burton Johnsey wrote:
> > We are performing some server maintenance and apologize for the
> inconven
tive mod, disable it and test to make sure its
> not that causing issues.
>
> On Wed, Feb 25, 2009 at 8:29 PM, Flubber wrote:
>
> > Still got the seg fault error, it's getting ridiculous.
> >
> > 2009/2/25 Ronny Schedel
> >
> > > The serv
Still got the seg fault error, it's getting ridiculous.
2009/2/25 Ronny Schedel
> The server was running fine for 5 hours and crashed now. How can I disable
> the spy?
>
>
> - Original Message -
> From: "Tony Paloma"
> To: "'Half-Life dedicated Linux server mailing list'"
>
> Sent: Wed
Not everyone i guess since there is still the seg fault, report 1 month ago.
2009/2/18 Ryan Devonshire
> Did Valve actually *listen* to the requests of the community?
>
> I can't believe it.
>
> A. Eijkhoudt wrote:
> > Andrew Armstrong wrote:
> >
> >> This update was just released.
> >> Thanks V
./srcds_run: line 352: 2948 Segmentation fault $HL_CMD
Here we go again, Can't valve fix the actual bug instead of adding useless
functions to Cvar.
2009/2/17 Ronny Schedel
> Does this update fix the lag issue in TF2?
>
> >A required update for Team Fortress 2, along with an optional upda
Just use cbaseserver extensions from pRED :
http://forums.alliedmods.net/showthread.php?t=72322
Reserved slots with no wasting, just a pure pleasure, got a 150 slot
reserved players, and i never get a problem.
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; -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber
> Sent: Tuesday, February 03, 2009 7:48 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team For
A few people myself include feels that the spy cloaked is draining much
faster, does any of you guys saw it too?
2009/2/3 Steven Sumichrast
> Update ran fine for me -- I ran it a few hours late, but still.
>
> (I wish the darn server would notice it has no players on it and just
> do the restart
Well you're lucky, my 5 tf2 are looping for 2h and nothing happens. Kudos
Valve.
2009/1/29 Ben B
> this is awfully funny. I let it keep auto restarting for around 5 hours,
> which had to have been hundreds of starts, then it finally started up
> correctly, and is running now. O_o
>
> On Wed, Ja
Santa was not really generous, i asked for working l4d servers with bug
fixes, all i got was a euro conversion rate that sucks. Snif
Merry Noël to you guys.
2008/12/25 Jonass
> Marry christmas from Strasbourg !
>
>
> Arg! a écrit :
> > She's a nightmare, you have to spend all this money on her,
Just fnished another campaign on expert and no achievement given, it's so
boring to have to do the same shit again and again.
2008/12/5 <[EMAIL PROTECTED]>
> Hi Chris,
>
> If I stop a server with the quit command (via rcon or netconport console),
> it doesn't seem to come back up. If I kill it,
Won't it go back to the first map of a vs campaign once the players finish
the first part?
2008/11/23 Neil Smith <[EMAIL PROTECTED]>
> Thanks AnAkin
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: 23 November 2008 09:10
> To: Ha
There is no "2" settings in sv_steamgroup_exclusive it's 0 or 1.
2008/11/19 ksu. deadeye <[EMAIL PROTECTED]>
> Good to know. :)
>
> Have you have any luck with "sv_steamgroup_exclusive" at all? Ideally I'd
> like it set to "2"...but after reading through some forums, I'm not even
> sure it works.
It's been one year i wonder why valve didn't fix this for TF2.
2008/11/18 Arg! <[EMAIL PROTECTED]>
> Especially since srcds_run script gets overwritten on every update. Perhaps
> this fix could be added into the script that gets updated on valves side so
> we dont have to fix it each time!
>
> Su
;>
> >>> I thought this was already there. You could make your own lobby with
> >>> your own settings and, using the sv_search_key..and now the group
> >>> thingy, you should be able to have that game played on your own server.
> >>> Perha
I asked for that feature days ago, no response.
2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> Alright guys, I had an idea for the community-based servers seeing as the
> current one is ...well...not too great.
>
> I'd like my community members to be able to create lobbies and THEN join my
> servers,
signed for lobby as the main way to connect and set-up, they
> just need to get the balance right ^_^ give it time.
>
> 2008/11/18 Flubber <[EMAIL PROTECTED]>:
> > That's kind of crappy each time people got to vote, since you can't
> select
> > who is joinin
That's kind of crappy each time people got to vote, since you can't select
who is joining your community server once you re in, it can get messy. I
don't even talk of serverrestarting on efault map when the campaign is over.
2008/11/18 Pete <[EMAIL PROTECTED]>
> In the demo you could vote to chan
Strangest thing, i made no change on the server, this morning when i want to
update the game i get :
> Checking bootstrapper version ...
> Segmentation fault
And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same.
Help !!
___
To unsu
We are currently 13 servers on a xen where using 16/64 parts of a quad amd
quad-core but we were thinking of switching to two 8/64 because i'm not sure
that srcds is handling well multiple proc, and i hope to have a larger
numbrer of server this way.
2008/11/13 Paul Bowsher <[EMAIL PROTECTED]>
>
;
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Flubber
> > Sent: 13 November 2008 10:08
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] l4d Dedicated
I must have missed some mail during the last days, so it is normal that my
server launch as this :
> ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip xx.x.x.x
> -fork 15 +exec fork_cfg##.cfg
>
End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 & 47 instead of a
straight 27015
In each cfg, you change the log directory it should log each in its own.
2008/11/11 J T <[EMAIL PROTECTED]>
> Is there anyway to log the console for each server?
>
> On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED]
> >wrote:
>
> > Is it possible the set the port number in th
earch_key, which has the added bonus of not stopping your servers
> > show
> > > up in the old-style server browser.
> > >
> > >
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > >> [EMAIL PROTECTED] On Behalf Of Flubber
&g
r used for other games...it just isn't
> auto-loaded and hasn't had its full functionality added yet.
>
>
>
> Flubber wrote:
> > Not yet.
> > I hope valve doesn't want to let the server system has it is actually,
> since
> > the mailing list isn't
Not yet.
I hope valve doesn't want to let the server system has it is actually, since
the mailing list isn't barking anymore :).
The game clearly need a real servr browser and a clean client interface to
use it properly.
2008/11/9 Saint K. <[EMAIL PROTECTED]>
> When you use the '-fork' option, ca
Are you sure those who don't see the PW windows juste have the browser
/console/server info in front of it, L4D have a strange management of
windows.
cf: what i have to do for connecting to our password server :
http://www.youtube.com/watch?v=RPZpUHh4U0k
2008/11/8 Patrick Shelley <[EMAIL PROTECTED
Got 2 normal/2hard/2impossible on launching now it's all normal, and no one
come from the lobby (password prevent it).
2008/11/7 Anthal <[EMAIL PROTECTED]>
> It's changeable via matchmaking, but if people just 'join' the server,
> it will read from the se
z_difficulty seems to reset after a campain is over.
2008/11/7 Anthal <[EMAIL PROTECTED]>
> Patrick Shelley wrote:
> > Can anyone share a server cfg so i can set mine up better please?
> >
> > Thanks,
> >
> > Patrick
> > ___
> > To unsubscribe, edit you
So you always need an admin to start a game between friends on your own
server if i understand you right, that's what i guessed from the recent
experience i tried, relaunching the server joining then other clan members
can join. Am i right?
2008/11/7 Nick Olsen <[EMAIL PROTECTED]>
> Heres what i
Just tryed and i'm still unabled to join my server, even add it to the
server.cfg in case the console command did not register it, it's the same
can enter with connect ip:port.
2008/11/6 David A. Parker <[EMAIL PROTECTED]>
> If you run cvarlist from the console, one of the cvars listed is
> "sv_a
will the server appear in browser if sv_public = 0?
2008/11/6 Joseph Laws <[EMAIL PROTECTED]>
> Erik, a cvar would work for something like that.
>
> sv_public 1 = server added to region match-maker network
> sv_public 0 = server not added and clients must know the ip/port and/or
> passwords to jo
No password, no direct connect. Well i loved the game so stressful with
friends, but no point hosting 10 servers for strangers, i'm sure i can find
some other game to run on those.
2008/11/6 Ryan Davis <[EMAIL PROTECTED]>
> No privacy features though.
>
> sv_password is ignored. I run a private
Same here
2008/11/6 Raphael Hehl <[EMAIL PROTECTED]>
> same problem without forking
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Steve
> Sumichrast
> Gesendet: Donnerstag, 6. November 2008 16:39
> An: Half-Life dedicated Linux server ma
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