Re: [hlds_linux] Calling out the idiot at EA for throttling group invites

2014-01-22 Thread Flubber
"but what's the solution for groups (like I mentioned above) who only invite people who visit their servers and give them a chance to be part of a community of group." For me that's the definition of spamming as much as random invites. As ICS we don't used bots or mass invites, our group count aro

Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-04 Thread Flubber Flubber
Same thing happens to us this afternoon while playing melee only. Le 4 mai 2013 à 15:52, martin v a écrit : > So I was having some issues with players equipment stuck in mid-air (more > often than before steampipe). > Today i was doing something on our testing server and with my v-ce > superviso

Re: [hlds_linux] motd during map load

2013-04-06 Thread Flubber Flubber
You ll be shock but some people actually use motd for message of the day and server info. I can t imagine HTML here when you can t do anything to stop or go back to menu. Le 6 avr. 2013 à 21:47, Ryan Walmsley a écrit : > Why no HTML if there is? How else am I meant to put an advert there? > > >

Re: [hlds_linux] TF2 empty servers

2012-11-19 Thread Flubber
Each year with the number of multiplayer game which are released, people are quitting tf2. This year there's half a dozen good mp games (Chivalry, Natural Selection, Borderland 2) even crappy FPSlike the COD series are taking people from TF2 server. And during the first quarter of every new year be

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Flubber
5Th 2012/8/15 Vader_666 > 4th > > 2012/8/15 Giovanni Harting > > > Third. > > > > 2012/8/15 Dr. McKay > > > > > I second this request. > > > > > > > > > Dr. McKay > > > http://www.doctormckay.com > > > > > > On Aug 15, 2012, at 10:11 AM, "Frank" wrote: > > > > > > > Is there any chance at

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread Flubber
Server being linked to Steam Account, i'd say it's linked somehow. 2011/11/8 msleeper > This is not relevant to server administration. > > On Tue, Nov 8, 2011 at 1:07 AM, m33crob wrote: > > Hello Valve, > > > > I'd like to request notification via these mailing lists once/if Valve > > makes a

Re: [hlds_linux] Updating without stopping servers?

2011-08-24 Thread Flubber
I'm updating manually actually, and i never stop my servers for updating, only once it's done. We never had a problem on our Linux Servers. 2011/8/25 Jay Singh > > You can accomplish this using nemrun. You have separate files in another > folder. When an update comes out, you update the separate

Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-04 Thread Flubber
Same here, i'd like to know. And i hope even rejection will be reply , by "courtesy". Flubber www.canardpc.com 2011/8/4 Eric Riemers > Any time span on a reply then, i prefer not to mail too often. > > -Original Message- > From: hlds_linux-bou

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Flubber
117Mo for a mac crash. Hmmm 2011/7/27 Bajdechi "Nightbox" Alexandru > crash fixes ? > > 2011/7/28 Jason Ruymen > > > Updates to Team Fortress 2 are now available. The specific changes > > include: > > > > - Fixed a Mac client crash triggered after selecting a team. > > - Fixed a couple of repl

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-21 Thread Flubber
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's the one in charge of the Star Wars Update. 2011/7/21 E3pO > YOUR UPDATE IS BROKEN. GO FIX IT. > > On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen >wrote: > > > Required updates for Team Fortress 2 are now available. The spe

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-07 Thread Flubber
Nothing about the replay playercount bug 2011/7/8 Jason Ruymen > Required updates for Team Fortress 2 are now available. The specific > changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client > cheats >

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
nother story all together :) > > On Tue, 5 Jul 2011 17:33:58 +0200, Flubber wrote: > > Well it's important to have accès for admin you don't want to give the > > rcon, > > so it's a necessity i'll say. > > > > 2011/7/5 Eric Riemers > >

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers > > I never want to kick people playing just because a admin comes and joins.. > i really hate that. (and did when i was a regular player, i actually didn't > go to th

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity Reserve Slots wich is geat if you have to manage a big community. http://forums.alliedmods.net/showthread.php?t=93053&highlight=immunity 2011/7/5 Alexander Bienzeisler > http://forums.alliedmods.net/**showthread.php?t=723

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting 26/24... 2011/7/5 Jeff Sugar > This is exactly what we do on our server. It works fine :) Tons of > quickplay > people being sent our way even now. > > > On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold >wrote: > > > Hi All, >

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Flubber
My server with replay still report 24/25, i have to change sv_visiblemaxplayers to 24 in order to correct it. 2011/7/1 Claudio Beretta > HLDS updater has this feature too: > Steam.cfg > PreferredContentServerIDs = "id1 id2 id3" > where idX should be the valve content server ID as seen on > http:

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Flubber
Agreed, and that's a shame. 2011/6/24 lwf > http://www.teamfortress.com/freetoplay/faq.php > > "Q. Won’t going Free to Play mean more griefers and cheaters? > We’re increasing our focus on making sure that hostile players can’t > ruin your fun. Specifically, we’ll be keeping a close eye on playe

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Flubber
There's also the possibility of basing the kick on the veteran medals. 2011/6/24 Ronny Schedel > Nothing at all. Thats the downside of all free games, the tons of cheaters. > > > So what's to stop/prevent hackers from creating a new steam account and > > rejoining our servers now that TF2 is fre

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-23 Thread Flubber
You keeding, we got VAC, the most powerful tools against cheating. :D 2011/6/24 Octo > I always felt like we saw a surge in cheaters and griefers directly after a > super cheap sale of TF2. Now that TF2 has went Free to Play is there going > to be anything to try to limit how many steam account

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-23 Thread Flubber
Since the game can't buy bought anymore, valve will never release such a cvar, it will be stupid. Now we are in a tf2 with password server access that's it. 2011/6/24 clad iron > My guess... > a cvar (date to be announed) that will not allow free players to join > servers with the cvar set. > Wo

Re: [hlds_linux] heads up

2011-06-22 Thread Flubber
And, please don't push it at 2.am in europe for once. 2011/6/23 Eric Riemers > With warning in advance i mean more than the usual -10 minutes before it > gets out.. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.co

[hlds_linux] Players can't join (userid "x" not found)

2011-06-22 Thread Flubber
Hello, I got a strange server behaviour since tonight,, we haven't change anything on the server since yesterday evening and it seems we can't get on the server. I tried to remove mm:s/sourcemod. But it's not coming from them obiouvlsy. Any ideas? > Client "[FUCA] Flub

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Flubber
haviors, constantly, for the past two > days. The server has not been restarted or had any config changes made, so > it seems to randomly pick which bug it wants to roll with on each > mapchange. > > > > On Mon, May 9, 2011 at 4:52 AM, Flubber wrote: > > > We are using an e

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Flubber
We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smith > Just wanted to say i'm experiencing the same issues as well, debian lenny > x64. > > On Sun, May 8, 2011 at 1:27 PM, ic

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
I deactivate all votes, and fixed the problem, anyway sourcemod votes based on % of players requested it, which my players prefer. Thanks anyway. 2011/4/15 ics > sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. > > -ics > > > 15.4.2011 22:22, Flubber kirjoitti: > &g

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: "EXxxTrEmE.44 [Fr]<22>" killed "Panda â Banane<33>" with "tf_projectile_pipe_remote" (attacker_position "-775 -4438 192") (victim_position "-1280 -4524 192") L 04/15/2011 - 21:20:07: World triggered "Round_Start" PreMinidumpCallb

Re: [hlds_linux] pl_frontier

2011-03-09 Thread Flubber
We also got Frontier running since it's first release, never heard (except at the very beginning) any complains but for the old PC owner. 2011/3/9 ics > We run our own servers on different cores & machines and i speak from my > personal experience + our community that i've heard and seen them sa

Re: [hlds_linux] Team Fortress 2 Update Available

2010-07-14 Thread Flubber
A lot of people on our server, complain about TF2, crashing (have to switch steam to english, to limit the number of crash) others are complaining about extreme lagging, since the update. 2010/7/14 Shane Arnold > Solution: specify these in the commandline or in a server cfg file > (+motdfile and

Re: [hlds_linux] cannot find my server in global list

2010-03-09 Thread Flubber
I had 4 servers who were full non stop now those are empty almost 100% each day, the remove/setmaster fix worked partially. What the fuck valve is doing not fixing this. 2010/3/6 Ronny Schedel > I hope so. > > > - Original Message - > From: "[Don] - Luigi" > To: > Sent: Saturday, March

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-27 Thread Flubber
Same here... Thx Valve 2010/1/28 DrGamez > I'm getting the same issues, unsure of what the problem could be. > > Start Line: ./srcds_i486 -game tf +map cp_gravelpit -port 27015 +ip > 66.150.214.212 +maxplayers 24 -autoupdate -debug > > Error: > > L 01/28/2010 - 07:08:21: server cvars end > L 01/

Re: [hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Flubber
nks to > all those that helped and I'm sorry to all those that got their panties in a > wad because this wasn't HLDS related. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Beha

Re: [hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Flubber
I have to agree with Zuko mumble is way superior to TS (even to the ingame com system) last time in L4D the voice was coming in mumble before the ingame stream. And 1.2 release is an excellent work regarding the quality of the voice reproduction. 2009/12/19 Zuko > 1. What does this have to do wi

Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Flubber
Geez, let's restart the discussion for the release of L4D, oh sorry it's the same game just modded... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Custom particle effects on TF2 maps

2009-10-26 Thread Flubber
It's really a shame that valve didn't fix this known bug, not every one like to play dustbowl for the 13751 times. 2009/10/23 ics > As it seems that some custom particle effects in some maps break the > actual smoke, fire etc effects in-game in the next map after that and > stay broken untill ga

Re: [hlds_linux] Left 4 Dead Update Released

2009-07-18 Thread Flubber
Is it possible to allow people to vote thru the "call vote menu" for a custom campaign or start a game on a community server on a specific map from a lobby? 2009/7/18 Ronny Schedel > There is a problem with this update and with forked servers. After a > campaign ends, the forks stop responding a

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-16 Thread Flubber
I got a lot of "not connected server" today, and i've seen those logs line too any time, if they record right in the logs i can send it, if you still need them. 2009/6/16 FPSB | Goerge > i looked at the logs from that time, and I don't see any of those messages. > It's the right time because cha

Re: [hlds_linux] TF2 idle achivement servers

2009-05-24 Thread Flubber
Cos taht's the most important thing to do. Valve doesn't even check if the new gun shoot thru door before releasing an update, and they'll bother checking everyone location. 2009/5/24 Andreas Grimm > then valve could check their position ... if their x y z coordinates didn't > change for a while

Re: [hlds_linux] steam down again?

2009-03-31 Thread Flubber
Is there any day you don't do maintenance? 2009/4/1 Kevin J. Anderson > Thank you. Could we get such notifications to the lists as well? That > would be excellent if so. > > Kevin Anderson > > Burton Johnsey wrote: > > We are performing some server maintenance and apologize for the > inconven

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Flubber
tive mod, disable it and test to make sure its > not that causing issues. > > On Wed, Feb 25, 2009 at 8:29 PM, Flubber wrote: > > > Still got the seg fault error, it's getting ridiculous. > > > > 2009/2/25 Ronny Schedel > > > > > The serv

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Flubber
Still got the seg fault error, it's getting ridiculous. 2009/2/25 Ronny Schedel > The server was running fine for 5 hours and crashed now. How can I disable > the spy? > > > - Original Message - > From: "Tony Paloma" > To: "'Half-Life dedicated Linux server mailing list'" > > Sent: Wed

Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread Flubber
Not everyone i guess since there is still the seg fault, report 1 month ago. 2009/2/18 Ryan Devonshire > Did Valve actually *listen* to the requests of the community? > > I can't believe it. > > A. Eijkhoudt wrote: > > Andrew Armstrong wrote: > > > >> This update was just released. > >> Thanks V

Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable

2009-02-17 Thread Flubber
./srcds_run: line 352: 2948 Segmentation fault $HL_CMD Here we go again, Can't valve fix the actual bug instead of adding useless functions to Cvar. 2009/2/17 Ronny Schedel > Does this update fix the lag issue in TF2? > > >A required update for Team Fortress 2, along with an optional upda

Re: [hlds_linux] Those damn reserved slots. [TF2]

2009-02-12 Thread Flubber
Just use cbaseserver extensions from pRED : http://forums.alliedmods.net/showthread.php?t=72322 Reserved slots with no wasting, just a pure pleasure, got a 150 slot reserved players, and i never get a problem. ___ To unsubscribe, edit your list preferenc

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-04 Thread Flubber
; -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber > Sent: Tuesday, February 03, 2009 7:48 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team For

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-03 Thread Flubber
A few people myself include feels that the spy cloaked is draining much faster, does any of you guys saw it too? 2009/2/3 Steven Sumichrast > Update ran fine for me -- I ran it a few hours late, but still. > > (I wish the darn server would notice it has no players on it and just > do the restart

Re: [hlds_linux] New update (crashes immediately)

2009-01-29 Thread Flubber
Well you're lucky, my 5 tf2 are looping for 2h and nothing happens. Kudos Valve. 2009/1/29 Ben B > this is awfully funny. I let it keep auto restarting for around 5 hours, > which had to have been hundreds of starts, then it finally started up > correctly, and is running now. O_o > > On Wed, Ja

Re: [hlds_linux] Marry Christmas, Happy Holidays

2008-12-25 Thread Flubber
Santa was not really generous, i asked for working l4d servers with bug fixes, all i got was a euro conversion rate that sucks. Snif Merry Noël to you guys. 2008/12/25 Jonass > Marry christmas from Strasbourg ! > > > Arg! a écrit : > > She's a nightmare, you have to spend all this money on her,

Re: [hlds_linux] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Just fnished another campaign on expert and no achievement given, it's so boring to have to do the same shit again and again. 2008/12/5 <[EMAIL PROTECTED]> > Hi Chris, > > If I stop a server with the quit command (via rcon or netconport console), > it doesn't seem to come back up. If I kill it,

Re: [hlds_linux] coop - versus mode

2008-11-23 Thread Flubber
Won't it go back to the first map of a vs campaign once the players finish the first part? 2008/11/23 Neil Smith <[EMAIL PROTECTED]> > Thanks AnAkin > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . > Sent: 23 November 2008 09:10 > To: Ha

Re: [hlds_linux] L4D Linux Group Server Connection Issues (sv_steamgroup)

2008-11-19 Thread Flubber
There is no "2" settings in sv_steamgroup_exclusive it's 0 or 1. 2008/11/19 ksu. deadeye <[EMAIL PROTECTED]> > Good to know. :) > > Have you have any luck with "sv_steamgroup_exclusive" at all? Ideally I'd > like it set to "2"...but after reading through some forums, I'm not even > sure it works.

Re: [hlds_linux] Autoupdate start option

2008-11-18 Thread Flubber
It's been one year i wonder why valve didn't fix this for TF2. 2008/11/18 Arg! <[EMAIL PROTECTED]> > Especially since srcds_run script gets overwritten on every update. Perhaps > this fix could be added into the script that gets updated on valves side so > we dont have to fix it each time! > > Su

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Flubber
;> > >>> I thought this was already there. You could make your own lobby with > >>> your own settings and, using the sv_search_key..and now the group > >>> thingy, you should be able to have that game played on your own server. > >>> Perha

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Flubber
I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > Alright guys, I had an idea for the community-based servers seeing as the > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join my > servers,

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Flubber
signed for lobby as the main way to connect and set-up, they > just need to get the balance right ^_^ give it time. > > 2008/11/18 Flubber <[EMAIL PROTECTED]>: > > That's kind of crappy each time people got to vote, since you can't > select > > who is joinin

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Flubber
That's kind of crappy each time people got to vote, since you can't select who is joining your community server once you re in, it can get messy. I don't even talk of serverrestarting on efault map when the campaign is over. 2008/11/18 Pete <[EMAIL PROTECTED]> > In the demo you could vote to chan

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Flubber
Strangest thing, i made no change on the server, this morning when i want to update the game i get : > Checking bootstrapper version ... > Segmentation fault And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same. Help !! ___ To unsu

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Flubber
We are currently 13 servers on a xen where using 16/64 parts of a quad amd quad-core but we were thinking of switching to two 8/64 because i'm not sure that srcds is handling well multiple proc, and i hope to have a larger numbrer of server this way. 2008/11/13 Paul Bowsher <[EMAIL PROTECTED]> >

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Flubber
; > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf > > Of Flubber > > Sent: 13 November 2008 10:08 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] l4d Dedicated

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Flubber
I must have missed some mail during the last days, so it is normal that my server launch as this : > ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip xx.x.x.x > -fork 15 +exec fork_cfg##.cfg > End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 & 47 instead of a straight 27015

Re: [hlds_linux] -fork configuration tip

2008-11-11 Thread Flubber
In each cfg, you change the log directory it should log each in its own. 2008/11/11 J T <[EMAIL PROTECTED]> > Is there anyway to log the console for each server? > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED] > >wrote: > > > Is it possible the set the port number in th

Re: [hlds_linux] L4D fork

2008-11-09 Thread Flubber
earch_key, which has the added bonus of not stopping your servers > > show > > > up in the old-style server browser. > > > > > > > > >> -Original Message- > > >> From: [EMAIL PROTECTED] [mailto:hlds_linux- > > >> [EMAIL PROTECTED] On Behalf Of Flubber &g

Re: [hlds_linux] L4D fork

2008-11-08 Thread Flubber
r used for other games...it just isn't > auto-loaded and hasn't had its full functionality added yet. > > > > Flubber wrote: > > Not yet. > > I hope valve doesn't want to let the server system has it is actually, > since > > the mailing list isn't

Re: [hlds_linux] L4D fork

2008-11-08 Thread Flubber
Not yet. I hope valve doesn't want to let the server system has it is actually, since the mailing list isn't barking anymore :). The game clearly need a real servr browser and a clean client interface to use it properly. 2008/11/9 Saint K. <[EMAIL PROTECTED]> > When you use the '-fork' option, ca

Re: [hlds_linux] l4d connection troubles

2008-11-08 Thread Flubber
Are you sure those who don't see the PW windows juste have the browser /console/server info in front of it, L4D have a strange management of windows. cf: what i have to do for connecting to our password server : http://www.youtube.com/watch?v=RPZpUHh4U0k 2008/11/8 Patrick Shelley <[EMAIL PROTECTED

Re: [hlds_linux] L4D server.cfg

2008-11-07 Thread Flubber
Got 2 normal/2hard/2impossible on launching now it's all normal, and no one come from the lobby (password prevent it). 2008/11/7 Anthal <[EMAIL PROTECTED]> > It's changeable via matchmaking, but if people just 'join' the server, > it will read from the se

Re: [hlds_linux] L4D server.cfg

2008-11-07 Thread Flubber
z_difficulty seems to reset after a campain is over. 2008/11/7 Anthal <[EMAIL PROTECTED]> > Patrick Shelley wrote: > > Can anyone share a server cfg so i can set mine up better please? > > > > Thanks, > > > > Patrick > > ___ > > To unsubscribe, edit you

Re: [hlds_linux] [hlds] As close to private servers as is possibly at the moment

2008-11-06 Thread Flubber
So you always need an admin to start a game between friends on your own server if i understand you right, that's what i guessed from the recent experience i tried, relaunching the server joining then other clan members can join. Am i right? 2008/11/7 Nick Olsen <[EMAIL PROTECTED]> > Heres what i

Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Flubber
Just tryed and i'm still unabled to join my server, even add it to the server.cfg in case the console command did not register it, it's the same can enter with connect ip:port. 2008/11/6 David A. Parker <[EMAIL PROTECTED]> > If you run cvarlist from the console, one of the cvars listed is > "sv_a

Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Flubber
will the server appear in browser if sv_public = 0? 2008/11/6 Joseph Laws <[EMAIL PROTECTED]> > Erik, a cvar would work for something like that. > > sv_public 1 = server added to region match-maker network > sv_public 0 = server not added and clients must know the ip/port and/or > passwords to jo

Re: [hlds_linux] L4D Demo CVARs cfg files

2008-11-06 Thread Flubber
No password, no direct connect. Well i loved the game so stressful with friends, but no point hosting 10 servers for strangers, i'm sure i can find some other game to run on those. 2008/11/6 Ryan Davis <[EMAIL PROTECTED]> > No privacy features though. > > sv_password is ignored. I run a private

Re: [hlds_linux] L4D Servers not connecting for anybody else?

2008-11-06 Thread Flubber
Same here 2008/11/6 Raphael Hehl <[EMAIL PROTECTED]> > same problem without forking > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Steve > Sumichrast > Gesendet: Donnerstag, 6. November 2008 16:39 > An: Half-Life dedicated Linux server ma