Re: [hlds_linux] Anyone good with perl scripting?

2007-09-22 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Not entirely sure what exactly you are wanting, but I'm guessing maybe something like ... my $params = join(" ",@ARGV); $params =~ m/\-ip +(\S+) +-port +(\S+) +-pass +(\S+) +-command +(.+)/; my $ipaddress = $1; my $port = $2; my $pass = $3; my

Re: [hlds_linux] HLDS Server FPS will not go over 250 frames per second

2007-09-09 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Isn't it sys_ticrate for hlds_run (and tickrate for srcds ?), and hasn't there been a problem for a long time using pingboost of 3 and high frequency kernel (try changing it to 2 to test). On 9/9/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > Sho

Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend

2007-06-23 Thread Ian mu
>>>>> Temporarely this is solved with -pingboost 2-3 option on startline > >>>>> > >>> and > >>> > >>>>> that helped a bit but spikes still occur. > >>>>> > >>>>> Let it be noted that in 2

Re: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend

2007-06-22 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think as ever it may be useful if people list a bit more info to enable Valve to isolate if they haven't already (a couple of mails have been more specific about specs etc). Maybe list all the usual stuff, hardware, server settings, mods etc. T

Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend

2007-06-19 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Quick test. Try turning pure off and see if it helps, one clan found this fixed their lag problems, might be similar. On 6/19/07, Alex / ch4os <[EMAIL PROTECTED]> wrote: > > hi back, > > this is update related, your hardware should be ok. > we su

Re: [hlds_linux] Server Lag. Looking for some input.

2007-03-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Looks to me from the cpu usage you're probably overloading them. On 3/23/07, Deacon - Digital Gaming eXtreme <[EMAIL PROTECTED]> wrote: > > My servers lag. It doesn't get more simple than that. This has been an > on-going issue w/ my systems fo

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-07 Thread Ian mu
From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Ian mu > Sent: Wednesday, December 06, 2006 7:07 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Rcon commands via bash scripts > > -- > [ Picked text/plain from multipart/alternative ] >

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, I'm guessing if you want to do multiple words as the command you maybe need to quote them like... screen -S hl_27501 -X -p0 eval "stuff 'changelevel de_dust'^m" //the addition of the ' ' if its hard to see, can't test it here properly a

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-06 Thread Ian mu
t; -----Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Ian mu > Sent: Wednesday, December 06, 2006 4:54 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Rcon commands via bash scripts > > -- > [ Picked text/plain

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-06 Thread Ian mu
] > Tlf: 22170020 / Mob 9699 > Faks: 22178218 > Web: www.novanett.no > > > -Original Message----- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Ian mu > Sent: Wednesday, December 06, 2006 4:40 PM > To: hlds_linux@list.valvesoftware.com > Su

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-06 Thread Ian mu
s to a screen? :) > > Med vennlig hilsen: > Andreas Kang Schøyen > It konsulent > NovaNett IT A/S > Adr: Grønland 14, 0188 Oslo > E-post: [EMAIL PROTECTED] > Tlf: 22170020 / Mob 9699 > Faks: 22178218 > Web: www.novanett.no > > > -Original Message- &g

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Are you able to use "screen" for the process? If so you could just send a message via screen to the console (saves having to worry about rcon code/issues). Ian On 12/6/06, Andreas Kang Schøyen <[EMAIL PROTECTED]> wrote: > > Hello! > > Is there

Re: [hlds_linux] Rcon commands via bash scripts

2006-12-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Btw, alternately I think there may be some php rcon classes, but don't have a link at hand. On 12/6/06, Ian mu <[EMAIL PROTECTED]> wrote: > > Are you able to use "screen" for the process? If so you could just send a

Re: [hlds_linux] Doors at Tickrate 100

2006-12-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I kinda agree with this, most of the pro ut2k4 clans we have set theirs up at 40 even. Whatever, I personally would trade a clamped 66tick (i.e by the engine) than having a whole host of servers set at 33, 66, 75, 100 etc, of which some can't han

Re: [hlds_linux] Doors at Tickrate 100

2006-12-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] On the coke test of being able to tell the difference (haven't tested on a lan, but guessing not referring to that), anyone we've tested to see if they can tell the difference have never been able to (decent players, with a few not even being able

Re: [hlds_linux] Source Engine Update Released

2006-11-30 Thread Ian mu
---------- > > - Marcel > > > Ian mu schrieb: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hiya, just not sure yet if this has been fixed yet, and whether to > update > > our servers? > > > > Tia, Ian > > > >

Re: [hlds_linux] Source Engine Update Released

2006-11-30 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, just not sure yet if this has been fixed yet, and whether to update our servers? Tia, Ian On 11/30/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Actually, I managed to reproduce this, we will have a fix ASAP. > > Alfred Reynolds wrot

Re: [hlds_linux] Is finding a file called /var/run/console/root:1 bad?

2006-11-27 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I'd be tempted to do some digging in the other logs like /var/log/auth.log and others for things around the same time and see if anythings there, fairly hard to tell if its a problem or not just from that alone. On 11/27/06, TwoEyedHuman <[EMAIL

Re: [hlds_linux] Periodical laod spikes and very bad performance

2006-11-16 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Still check the bits mentioned, like half duplex and dma on hard drive. Although its only evident with hlds, it could still be thats the only app on there which will highlight the problem rather than it being the actual cause of the problem itself

Re: [hlds_linux] server hardware

2006-11-15 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] It is however very good at making rcon stats cpu value very nice and lower than reality ;). (oops never said that) On 11/15/06, William Warren <[EMAIL PROTECTED]> wrote: > > keep in mind that logical cpu isn't actually a cpu. it's a fake one > j

Re: [hlds_linux] server hardware

2006-11-15 Thread Ian mu
2 threads 50/50 on > the very same CPU. > > or maybe I'm totally wrong on this HT thing... > > > Ian mu wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Your'e missing the point still a bit, with ht you don't have 100% global > c

Re: [hlds_linux] server hardware

2006-11-15 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Your'e missing the point still a bit, with ht you don't have 100% global cpu to play with in the first place, you only have 50% plus the benefit of ht. The o.s essentially doesn't realise 2 of the cpu's are virtual and can't be used to their full

Re: [hlds_linux] server hardware

2006-11-15 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Yup, be wary of that gotchya, the two HT virtual cpu's don't really count for much (we still find it helps a bit for a situation like lots of small servers though), maybe 10% if lucky, so basically we base everything on just two main cpu's. On 11

Re: [hlds_linux] Problem with losses

2006-11-15 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Other one worth a double check is dma on the hard drive, can check with hdparm /dev/hdx (if its ide, guessing it maybe is from spec) and check its set to 1. Have seen a few boxes that have a few errors and it turns off. On 11/15/06, Whisper <[EMA

Re: [hlds_linux] Server config

2006-11-13 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Illogical. Why would someone complaining of high cpu usage with a setting of 1000 tick get advice that AMDs are duff as they are capped lower. If anything you may want to lower it a bit within reason. Memory "may" be fine, check it with the "free

Re: [hlds_linux] server hardware

2006-11-13 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] 20-26% boost over other distros? You're either on crack, or your previous setup was _extremely_ badly implemented. If anyones looking for a redhat derivative for severs, may as well try Centos which is Redhat Enterprise exactly (just legally have

Re: [hlds_linux] srcds performance

2006-11-04 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Sorry if any confusion, I was _only_ relating the kernel settings to the comment earlier about comparing server fps, not cpu, meaning you will get a lower max fps, and thats not an issue with valve (or with Linux, as you could recompile or a use a

Re: [hlds_linux] srcds performance

2006-11-04 Thread Ian mu
stall SNMP on the Windows box and start graphing > CPU/RAM usage (I have a few months graphs from the Ubuntu installation). > > If I find a glaring difference I'll put them up for comparison. > > -Scott > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto

Re: [hlds_linux] srcds performance

2006-11-04 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Not too sure which Ubuntu ver you were using, but thought I'd just mention that I "think" some of the later ones, especially server cd ver (just going off what I was told, not verified by myself) have their kernel frequency low. Maybe something li

Re: [hlds_linux] Background process?

2006-10-31 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Few different options... screen -Sdm somename ./srcds_run blah blah(dm = detached mode, screen -R somename will put u back in the session, ctrl-ad detach you) thats my preferred way. ./srcds_run blah blah & (make sure you use exit to quit se

Re: [hlds_linux] sys_ticrate 1000 and pingboost 3

2006-10-19 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I may be wrong (don't run hlds any more), but wasn't pingboost not required with later kernels with faster kernel frequency, or was I mistaken. Thought always pingboost was there for the old 2.4 based kernels that had the 50hz timer. Whatever I'd

Re: [hlds_linux] server Brwoser

2006-09-25 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Would get a big vote from me, don't see why once a week a check couldn't be done on each network for physical location and store that really alongside servers. On 9/25/06, Steven Hartland <[EMAIL PROTECTED]> wrote: > > Alfred Reynolds wrote: > >

Re: [hlds_linux] Hyperthreading to do or not

2006-09-23 Thread Ian mu
ime when a ht system is quiet a bit later to test on that. On 9/23/06, Ian mu <[EMAIL PROTECTED]> wrote: > > Thanks for the stats, handy to know someone else got about that. I don't > have any none used HT setups atm to try it on without people screaming :). I > think

Re: [hlds_linux] Hyperthreading to do or not

2006-09-23 Thread Ian mu
f its the same? Just then isolates the behaviour out of a ht system. On 9/23/06, Rüdiger Meier <[EMAIL PROTECTED]> wrote: > > On Friday 22 September 2006 09:36, Ian mu wrote: > > First thing I tend to do is run something like prime95 or something > > else

Re: [hlds_linux] Hyperthreading to do or not

2006-09-22 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] There's a couple of different top versions/outputs depending on dist/version so be a bit wary. I've seen a couple where the max was 50% or 100% depending on which one. First thing I tend to do is run something like prime95 or something else that

Re: [hlds_linux] Hyperthreading to do or not

2006-09-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] It isn't 50% of a cpu, its 50% of 2 virtual cpu's (per cpu, extend to multiple cpu setups), just some think its 50% as it can look like that, you can't count one virtual cpu as one normal cpu. This is where the whole thing gets messy and you hear

Re: [hlds_linux] hlds crashes

2006-08-31 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] By the way, might also be worth looking into rsync for your script and updates, might be a handy way you can utilise it saving you some work as it can work with just updated files, archive, compress etc all in one command. On 8/30/06, Cc2iscooL <

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] We don't do 100 tick larger servers at all (although depends on your definition of large). Too many odd issues, we'll always go with what we can pretty much guarantee will be a good playable performance wih 66 tick. Personally I wish Valve would j

Re: [hlds_linux] what do these kernel messages indicate?

2006-07-18 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] It's not old in certain stable dists, its the latest. On 7/18/06, Martin Zwickel <[EMAIL PROTECTED]> wrote: > > -- > On Mon, 17 Jul 2006 13:12:40 -0500 > Jon McDermott <[EMAIL PROTECTED]> bubbled: > > > I'm seeing from 2 to 10 of these messages a

Re: [hlds_linux] Fedora Core 5

2006-07-18 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] try ./steam -command update -game cstrike -dir On 7/18/06, Gant Man <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hello, I have Fedora Core 5 installed on my machine. > > I'd like to install the HLDS on i

Re: [hlds_linux] Cpu usage

2006-07-11 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Basically I think the cpu usage for dod:s is a pain in the ass too, but ultimately I can't see Valve "fixing" that as I just think the extreme cpu usages now are part of their Valves standard of whats normal (and probably why there will never be a

Re: [hlds_linux] SMP

2006-06-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] It will take very minor advantage of smp to my understanding (like I think vac may use its own thread? Can't remember all the specifics). But there isn't any major coding of the engine to take advantage of it. It will naturally run fine, just no a

Re: [hlds_linux] Very high CPU usage since HLDS Engine upgrade 35

2006-05-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Ngghh pingboost 3 and posting on an issue on cpu usage? On 5/7/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Another possible Reason: Pingboost > I'm using -pingboost 3 on my Server. > > Any other People, having Problems since v35 running

Re: [hlds_linux] Vac turning off / Server going insecure regularly

2006-05-02 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] It is, but he was asked for a read only cvar to check :). On 5/2/06, Craig Moore <[EMAIL PROTECTED]> wrote: > > I thought it was read-only, at least in the source engine since you > have to disable VAC in the start line. > > On 5/2/06, Alfred Rey

Re: [hlds_linux] Renice process bug

2006-04-21 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think you're both coming at it from opposite angles and depends what you are looking at. For example because of the way srcds has changed (until its fixed), it _may_ take 100%, however thats a specific case. If you take a game without that issue

Re: [hlds_linux] Renice process bug

2006-04-21 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Ff there's something you don't want to affect/compete with the game server (like mysql, httpd or something, anything none essential time wise, which aren't good things to run on a gaming server anyway, but some have no choice I guess), maybe posit

Re: [hlds_linux] Looking for a GSP

2006-04-12 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Think it depends on location (guessing maybe uk from your website) and specs and cost really, so ideally a bit more info. Not sure if any give root out, but personally for dedicated machines I'd tend to stick with the more well known places do you

Re: Re[4]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Ian mu
sn't matter if its hard or easy to do it can be done so its > neither here nor there. > > Yes valve could do some stuff to make securing it easier but > if you allow mods to be uploaded then it wouldn't make any > difference. > >Steve > > - Original

Re: Re[4]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Ian mu
mod come into play). On 4/6/06, Steven Hartland <[EMAIL PROTECTED]> wrote: > > Why should Valve be responsible for fixing people insecure > environments? > > There are various solutions to this but it just takes proper care > and attention to the security issues involved.

Re: Re[4]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Not allowing ftp access isn't a solution (how do people upload maps?), chroot isn't a solution, its certainly a good improvement, but you can still take down a server (whole machine) from a chrooted environment no problem, you just limit any perma

Re: Re[2]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Ian mu
arty run and also have write access to). > > - Alfred > > Ian mu wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > This is a serious risk. All they need is ftp access, and essentially > > they > > can now have ssh access. A simple one liner

Re: Re[2]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] This is a serious risk. All they need is ftp access, and essentially they can now have ssh access. A simple one liner (even as an under privileged user) can take the whole machine down (tried and tested). Only way around not letting them install

Re: [hlds_linux] server is insecure

2006-03-27 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, we're getting insecure and connection successful. I'm guessing Valve having a few probs with VAC servers at the mo or something. On 3/27/06, Tom <[EMAIL PROTECTED]> wrote: > > One server displays following message. > > "Connection to Stea

Re: [hlds_linux] Server-side, metamod-based Cheats, serious threat to fair gaming.

2006-03-27 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If I'm reading it right, I get the impression if you got the files from the metamod site you should be fine. The problem is some dodgy server admins could use an amended metamod to perform certain changes. Realistically that can only be done with

Re: [hlds_linux] exec banned.cfg: file size larger than 20MB error

2006-03-27 Thread Ian mu
uld be that i dont RC though.. :) > --- > Gamefuel > > kama wrote: > > >I believe it reports that when its empty for some reason. > > > >/Bjorn > > > >On Mon, 27 Mar 2006, Ian mu wrote: > > > > > > > >>-- > >>[ P

[hlds_linux] exec banned.cfg: file size larger than 20MB error

2006-03-27 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, just trying to understand an error getting in console exec banned.cfg: file size larger than 20MB error exec banned_user.cfg: file size larger than 20MB error Just wondering, if this normal, or something that can be ignored? Just the f

Re: [hlds_linux] Server wont load VAC after last Update

2006-03-21 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Just to clarify, looks like its finally gone secure, so maybe there were master server problems, or it now takes longer to auth or something, but worth checking if its ok now. On 3/21/06, Ian mu <[EMAIL PROTECTED]> wrote: > &g

Re: [hlds_linux] Server wont load VAC after last Update

2006-03-21 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Nnnngggh Confirmed, vac no longer works after update on our servers as well. Hoping this one will get fixed soon before the natives get riled :). On 3/21/06, John Sheu <[EMAIL PROTECTED]> wrote: > > I, for one, welcome out new cheater overlords

Re: [hlds_linux] cpu usage>90% since last update (with nice -10)

2006-03-09 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Confirming what "issue"? Don't renice the process. There's no need unless you're running extra stuff as well, in which case simple nice positively the other app which is running. I.e on that article, there's no "problem" as such reported. If som

Re: [hlds_linux] Cpu use bug in the latest update?

2006-03-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] What tickrate are the servers running at? (apologies if it was in an earlier mail, missed it if so). Just might help to get an overall idea of what it should be able to cope with. Ian On 3/3/06, Mathias Sandahl <[EMAIL PROTECTED]> wrote: > > --

Re: [hlds_linux] Choke

2006-02-17 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Maybe it would help if you pasted the ip:port and network settings, then I'm sure someone will hop on the server and see if anything obvious seems amiss. Might just cut to the chase so to speak. On 2/17/06, Administracija <[EMAIL PROTECTED]> wrot

Re: [hlds_linux] fps problem?

2006-02-09 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, which is the remote exploit? (might be handy just so people can check if it will be an issue for them, as some people need to get others to update for them). On 2/9/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > > might I suggest everyon

Re: [hlds_linux] fps problem?

2006-02-09 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think some of the latest kernels (or dists) like fedora core have the kernel HZ dropped from 1000 down to 250 (which would give a solid 125fps). Not aware what people like Debian are doing atm, but might be worth people checking before updating

Re: [hlds_linux] fps problem?

2006-02-08 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Updated the kernel recently at all? On 2/8/06, Marcel Beringer <[EMAIL PROTECTED]> wrote: > > > Hi all, > > I am running a CS server for 24 players for over a year now, very busy, > full every evening from 18:00 to 01:00. > > I allways had around

Re: [hlds_linux] Server FPS

2006-02-07 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Never really checked bots too well in srcds so others can inform better, but bots typically take up a lot of cpu as long as they are not idle (i.e if it has to calculate movements for them, shots etc etc). Be careful when checking the cpu usage o

Re: [hlds_linux] Server FPS

2006-02-07 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If only running 2 servers on a dual cpu setup, I'd be tempted to set affinity on the processes to separate cpus with the taskset command (may need to install the rpm as not sure if it comes with fedora, but it should work fine on redhat based syst

Re: SV: [hlds_linux] AMD X2 Dualcore Processor Problems

2006-01-14 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] You can use the "taskset" command. Not all dists have it as default, but you can normally install it as rpm etc for your dist. On 1/14/06, William Warren <[EMAIL PROTECTED]> wrote: > > unfortunatly it appers youa vhe to be a coder to use this.

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If you use screen (with -c) you can send commands as well easy enough as another option. On 12/4/05, W0kk3L <[EMAIL PROTECTED]> wrote: > > Try kkrcon: http://kkrcon.sourceforge.net/ > Works like a charm. > > -W0kk3L- > > - Original Message --

Re: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Has a possible solution at the end of that thread btw in case you haven't checked it recently. On 12/3/05, Manuel Mausz <[EMAIL PROTECTED]> wrote: > > This is the same problem i mentioned in the thread "Still problems with > hlds v27". > There is

Re: [hlds_linux] Oh no a new subject line!

2005-11-28 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] It has to be done correctly for the reasons mentioned. Main thing is a simple polite "can you next time please start with a fresh mail and not reply to one and change the topic for archiving reason" should suffice really. On 11/28/05, Andrew Fors

Re: [hlds_linux] Hyperthreading

2005-11-20 Thread Ian mu
icles even heavily threaded apps suffer with HT turned > on, so I have yet to see where HT actually improves anything anywhere. > > -sb > > On 11/19/05, Ian mu <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > If i

Re: [hlds_linux] Hyperthreading

2005-11-19 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If it couldn't peak at more than 50% (of one cpu) then its setup wrong. Being unable to peak at more than 50% of 2 virtual cpu's would make perfect sense though. Depends what you were looking at. On 11/19/05, Saint K. <[EMAIL PROTECTED]> wrote: >

Re: [hlds_linux] binding steamport to ip on multihomed system

2005-11-17 Thread Ian mu
t 27015 -steamport > 27009 -tv_port 27020 -clientport 27005 -map de_dust2 -maxplayers 16 > -tickrate 100 > Again.. Thanks for the help on this.. :) > > Ian mu wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Think thats for port only, and he means

Re: [hlds_linux] binding steamport to ip on multihomed system

2005-11-17 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Think thats for port only, and he means IP, or can you set the IP with that? For us its been bugged for ages, what we have to do to get around this with steam is take down any other interfaces it could bind to, run the dedicated server, then up t

Re: [hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hmm not sure what really you're saying, I can't see 500fps being any problem at all and unrelated to erratic pings (unless the 500 is dropping significantly I would think). 500 should be fine. Just wondering, you are setting heapsize to 524,288,

Re: [hlds_linux] [OT] Quake IV server help

2005-11-08 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Have already done :) On 11/8/05, Eric (Deacon) <[EMAIL PROTECTED]> wrote: > > In a bold display of creativity, Ian mu wrote: > > Hiya, feel free to mail me off list as have setup both windows/linux Q4 > > servers and test

Re: [hlds_linux] [OT] Quake IV server help

2005-11-07 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, feel free to mail me off list as have setup both windows/linux Q4 servers and tested a fair amount on them. Ian On 11/7/05, Cory Clemmer <[EMAIL PROTECTED]> wrote: > > http://zerowing.idsoftware.com/linux/quake4/ > http://en.wikipedia.org

Re: [hlds_linux] Sickened by arrogant GSPs

2005-10-16 Thread Ian mu
he server side inside out, by > invitation, > anyone who is actually interested in that list, please e-mail me: > [EMAIL PROTECTED] , if enough people support this, I shall create > this > list. > > On 10/16/05, Ian mu <[EMAIL PROTECTED]> wrote: > > > > -- >

Re: [hlds_linux] Sickened by arrogant GSPs

2005-10-16 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Yup, the effort I've seen people like Steve put into things like Qstat which so many use I think is a fair example tbh. Seen so many people use that from GSPs to gamers in irc etc. I just don't think you can make statements like have been made. I

Re: [hlds_linux] Stable Server Setup

2005-10-16 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] What kernel version are you running? On 10/16/05, Pete Clifford [sl1ps] <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi, I've had my own dedicated box with a

Re: [hlds_linux] Sickened by arrogant GSPs

2005-10-16 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I help a GSP, we also help developers and typically may give them a free server to host their test platform on if it helps them. There's various people who work for or help GSPs here who also contribute a lot of their knowledge to the list and I s

Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-16 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I disagree that its necessarily wrong. If it's coming from the point of view of gaming/linux/hlds then I still think its valid. Some remotes may take more usage for example and I wouldn't suggest running them on a box with running game servers unl

Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-15 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] http://www.tightvnc.com/ ? On 10/15/05, Genocidal <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Wow, shut the fuck up. I'm simply asking for some help because I've really > never used linux before and I co

Re: [hlds_linux] GSP only list

2005-10-14 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Personally I think there's the odd side issue that creeps in, I've helped a couple of gsps for several years now, but get the impression some other people from some gsps that in reality they don't really want to help others in a competetive busine

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-14 Thread Ian mu
he latest kernel, or some adjustment that prevents the issue, but is evident in all other cases. On 10/14/05, Gary <[EMAIL PROTECTED]> wrote: > > Not an OS issue, happens on both *NIX and windows variants. > > At 02:38 PM 10/13/2005, ScratchMonkey wrote: > >--On Thursday,

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-13 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Is it possible for those with the problem to confirm what dist and kernel version on any machines that have the problem, just may help give some ideas as well? On 10/13/05, e-Plutonia <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from m

Re: [hlds_linux] CSS-Server always still insecure

2005-10-12 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] There's still the odd bit broke like -steamport from the last update. We've got 2 or 3 servers that won't go secure until they fix it (assuming thats what it is as it fixed it the first time). On 10/12/05, Mahmoud Foda <[EMAIL PROTECTED]> wrote:

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-10 Thread Ian mu
he original posters configuration. I can generate similar results on > > >a couple of non production machines, disabling HT does fix the > > >problem (it's been verified by others on this list before.) > > > > > >/ges > > > > > >At 02:05 PM

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
pu usage is around 50%. The 32 > dods maxes out 1/2 of 2.8 so by turning off HT i could gain full usage of > 2.8 for the 32 player server (possibly 40 slots) and leave the other games > in place. At least that is what I hope to achieve! > > > >From: Ian mu <[

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I know, no one has said they are multithreaded, multitasking though it can help in (no not huge amounts but the question is more is it a problem, rather than does it help loads). Now it could well be there is a specific valve issue with some setup

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
is list before.) > > /ges > > At 02:05 PM 10/6/2005, Ian mu wrote: > >-- > >[ Picked text/plain from multipart/alternative ] > >For those who think HT is the problem, can they explain why benchmarks > show > >most none-multithreaded apps run faster (albeit only

Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] For those who think HT is the problem, can they explain why benchmarks show most none-multithreaded apps run faster (albeit only slightly) ? Don't really want to turn this into a ht argument, but I'd like to see some supporting evidence of the var

Re: [hlds_linux] DOD:S issues

2005-10-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Indeed, higher the tick, higher the amount of gamestates calculated per second, higher the cpu usage. On 10/3/05, K2 <[EMAIL PROTECTED]> wrote: > > Um... 66 tickrate would use nearly twice the amount of cpu as a 33 > tickrate > server. And then 1

Re: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Which mani ver are you using, I know the old ones caused seg faults, but recent ones should be ok. On 10/1/05, JCHost.net - Support <[EMAIL PROTECTED]> wrote: > > Bah it wont allow me to attach images. Basically what is happening is I'm > getting

Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread Ian mu
PROTECTED] <[EMAIL PROTECTED]> wrote: > > Oh the server starts at 333 just fine. However, get 12 people on it during > a > scrim and it will go 30-50fps until people start leaving. Again, the > CPU never > seems to go higher than 80% so I doubt that is a limiting factor. &

Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 3

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread Ian mu
krate settings at runtime. Mani still > >shows 66 tickrate for adverts using the [TICKRATE] flag. ? Just curious > do > >I use -tickrate or +tickrate when setting? > > > >JC > > > >-Original Message- > >From: [EMAIL PROTECTED] >

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Ian mu
reached > the limit of his hardware. My comment was mostly to be quick and painless > but yet not definitive in its description but a generalized statement to > give him a rough idea of what he was actually hosting that single-threaded > application on. > > Hope that clears thin

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If he means what I think he does by 1.4, he's incorrect (unless set specifically in kernel, or a certain few dists which you don't have), so thats irrelevant (again unless I misunderstand what is being implied). HT is something people need to get

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think I can recall 100tick not being recommended for 32 slot servers, however I'm not entirely sure of the full reasoning behind that if there is enough cpu available. Could it be its hitting some cap of how much data it can send within the maxr

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