As the author of the public "dynamicslots" plugin on sourcemod, I would
like to point out a few things.
1) The reason I published this mod.
Many people were already doing this before I released it and I wanted
everyone to have an equal playing field.
It seemed reasonable to me that server owners
I just checked the newest beta, and it appears to be missing the
symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so.
I believe all plugins currently rely on this and must be recompiled to
be compatible with the new changes.
How do I get the newest SDK to recompile? Whenever I try
Has anyone noticed a hundreds of lines per second spam like this in the console?
DataTable warning: player: Out-of-range value (85129.50) in
SendPropFloat 'm_flLastDamageTime', clamping.
I believe it may be tied to 20-30% higher CPU usage.
___
To u
It is still a major problem and has been since the protocol switch
nearly a year ago.
I believe no one even knew about it until I mentioned it 4 months
afterwards, when I started tracking the appearance of servers on the
master list and finding random ones disappearing after every steam
downtime.
We have also seen the same problem on random stock servers since MvM.
On Fri, Aug 24, 2012 at 1:44 PM, Chris Oryschak wrote:
> One of my servers locked up/crashed with the following message in the
> console. Not sure if anyone else has gotten this but just bringing it up
> for Fletcher/Valve. T
I just checked up on a server using a lot of cpu and I am seeing the
screen spamming hundreds of these lines per second.
Out-of-range value (67323.054688) in SendPropFloat
'm_flLastDamageTime', clamping.
On Mon, Aug 20, 2012 at 6:57 PM, Russell Smith
wrote:
> That's the symptom I see in game as
I accidentally replied to a thread instead of making one. I got the
same error on multiple servers. This was the stack trace for the Valve
employees.
#0 0xf6bdb9ed in Sys_Error_Internal(bool, char const*, char*) () from
orangebox/bin/engine.so
#1 0xf6bdbaa0 in Sys_Error(char const*, ...) () from
Is anyone getting this error randomly even on servers that aren't running MvM?
Host_Error: Overflow error writing string table baseline ServerMapCycleMvM
#0 0xf6bdb9ed in Sys_Error_Internal(bool, char const*, char*) () from
orangebox/bin/engine.so
#1 0xf6bdbaa0 in Sys_Error(char const*, ...) ()
Is anyone getting messages like this randomly?
Game server authentication: FAILURE!
Cannot locate owner's steam account
And in status.
account : not logged in (Cannot locate owner's steam account)
On Thu, Aug 2, 2012 at 5:34 PM, Doctor McKay wrote:
> If it was in TF Beta first, it wouldn't
If you turn off tf_mm_servermode you cannot change your region.
It will keep saying.
Setting 'sv_region 255 ' due to tf_mm_servermode
On Sun, Jul 22, 2012 at 5:32 AM, Eli Witt wrote:
> Considering that you never see the "game name" column when you're using
> quickplay, you're wrong.
>
>
> On Su
It doesn't auto reconnect without rebooting. I asked for this feature
back in April after I created a script to monitor these problems and
found out that Steam down-times caused them. I have manually noticed
these problems happening ever since the switch to Steam based
heartbeat last fall.
If you
_GAMEDLL flag from this command it will prevent
> clients from being able to execute it (via SourceMod or some other plugin)
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 18 June 2012 09:19, bottige...@gmail.com wrote:
>
>> I am wondering why a client can repeate
I am wondering why a client can repeatedly spam a command like
listdeaths and cause the server to lockup with thousands of lines that
don't even show up in the client.
It looks like this:
63266.50 : TF_CLASS_SNIPER at (4690,4135,568) caused 174 damage to
TF_CLASS_MEDIC with TF_WEAPON_SNIPERRIFLE
Wed, May 23, 2012 at 8:32 PM, Bruno Garcia wrote:
> http://store.steampowered.com/stats/?snr=1_4_4__10
>
> Quite indeed.
> Always check Steam powered stats before posting on forums and mailing lists
> :)
>
> On Thu, May 24, 2012 at 12:16 AM, bottige...@gmail.com > wrote:
>
valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Tuesday, May 08, 2012 10:57 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Reconnect to steam command?
>
> It is continuing to happen
at 9:37 AM, Invalid Protocol
wrote:
> How do you send a disconnect callback on Steam_BGetCallback?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Tues
software.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Friday, April 20, 2012 1:29 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Reconnect to steam command?
>
> It doesn't work
her application.
>
> -Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Friday, April 20, 2012 5:52 AM
> To: Half-Life dedicated Linux server mailing list
> Subject
;
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> bottige...@gmail.com
>> Sent: Tuesday, April 10, 2012 10:07 PM
>> To: Half-Life dedicated Linux server mailing list
>
I think I may have asked this before, but no one had a solution.
What does this mean and how do you fix it?
Dropped playername from server(ERROR! Reliable snaphsot overflow.)
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few seconds, probably to a different
>> CM server, maybe using a different protocol (TCP instead UDP).
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> bott
Is there a command to reconnect to Steam?
Sometimes a server will lose connection to the item server or
quickplay, and it will not reconnect until the server is rebooted.
Changing maps does not help.
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Have you checked to see if you have any blocking database calls when a
player connects?
On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe
wrote:
> Do you have downloads on you server? If not then idk, could be anything
> unless you give us some more info
> --
> Sent from my Android phone with K-9
That doesn't help if people want to DOS the server. They don't need to
play recordings.
On Fri, Mar 9, 2012 at 5:53 PM, m33crob wrote:
> Perhaps you could try eliminating "most/some" voice spam
> with sv_allow_voice_from_file 0.
>
> On Fri, Mar 9, 2012 at 3:55 PM, Robert Paulson wrote:
>
>> If mu
I just saw one of these freezes while looking at the console.
I don't have TV or Replays enabled. I will be turning off
sv_parallel_sendsnapshot.
#0 0xf705e9aa in ?? ()
#1 0xf7040d06 in ?? ()
#2 0xf704c914 in ?? ()
#3 0xf704f0a4 in ?? ()
#4 0xf703b3d9 in ?? ()
#5 0xf6c68d15 in CNetChan::Com
As you already know, OpenVZ does not give swap space to containers.
This means that your container memory size needs to be large enough to
hold the maximum VSZ, not RSS, that Xen and regular systems use. VSZ
on srcds is usually double the size of RSS usage.
For those of you that are more technica
This is related to server administration. Some people use Steam groups
to make administrators.
Many people are also running TF2 websites that use Steam openid, and
if that is compromised, then impersonation can occur which results in
scams.
On Tue, Nov 8, 2011 at 12:05 PM, msleeper wrote:
> This
How do I log in again?
I reset my token after seeing this: "not logged in (Incorrect
identity token)", but it hasn't reconnected by itself.
On Wed, Nov 2, 2011 at 4:07 PM, msleeper wrote:
> Would it be possible to add the trending status to the status command
> output? Or is that only calculate
So are you all saying if the token has a quote inside, it will cause problems?
I have a token with 1 double quote in the middle, and another with 2
double quotes right next to each other.
Am I supposed to reset those?
On Sat, Oct 29, 2011 at 6:35 AM, Roman Hatsiev wrote:
> I would also suggest
I don't mind using a forum.
There is a website called i3d.net that is scraping these discussions
and leaking emails to spammers.
http://forum.i3d.net/hlds-valve-linux-newsletter/
On Mon, Oct 24, 2011 at 5:44 PM, Frank wrote:
> I agree...but when the link to sign-up is spread around to every Tom
Can we have a guideline as to what constitutes as cheating or abusing
the gift drop system?
I have opened several private 12 slot servers for my community to farm
gifts. Some of the players are also using wireframe mode and material
mods for the gift. Will my servers be penalized for this?
On Fri
have broken that.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Thursday, October 13, 2011 11:52 AM
> To: Half-Life dedicated Linux server ma
27;t.
>
> On Thursday, 13 October 2011, bottige...@gmail.com
> wrote:
>> Looks very nice.
>>
>> Can you make the name column longer so it never displaces the columns
> after it?
>>
>> On Wed, Oct 12, 2011 at 11:27 PM, John
> wrote:
>>> I like it.
Looks very nice.
Can you make the name column longer so it never displaces the columns after it?
On Wed, Oct 12, 2011 at 11:27 PM, John wrote:
> I like it. You could also do as they did with GoldSrc, and call the
> formatted "status" output "stat" instead, and retain the existing behavior
> for
If you guys have a lock up, you should try using GDB. Here is a mini tutorial.
1. type ps uax and grab the pid number of your srcds_linux
2. type sudo gdb
3. type attach pid_number_of_srcds_linux
4. type bt
5. copy and paste the results somewhere
6. type c
7. wait for a second
8. press crtl+c
9. r
Oh is that what happened? I've been seeing a lot of 10-20 people
dropping at the same time for (No Steam Login) recently.
On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker wrote:
> It has nothing to do with your DX level.
>
> Failure code 1 is EAuthSessionResponseUserNotConnectedToSteam, and 8 is
> k_
One of my servers just crashed right after this message.
Bad SetLocalOrigin(-nan,-nan,nan) on tf_projectile_pipe_remote
Does know what the problem might be or how to fix this?
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That is false by every study known. Here is an example
http://w3techs.com/technologies/overview/operating_system/all
The main motivation for game programmers not to make Linux servers is
because they don't feel like programming on Linux when they are much
more comfortable on Windows since that's w
Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?
Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people
1.
ldd dedicated.so
linux-gate.so.1 => (0xf76e5000)
libsteam_api.so => not found
libtier0.so => not found
libvstdlib.so => not found
libm.so.6 => /lib32/libm.so.6 (0xf75f9000)
libdl.so.2 => /lib32/libdl.so.2 (0xf75f5000)
libpthread.so.0 => /
Can anyone confirm if the Dr. G weapons still crash the server?
On Tue, Aug 2, 2011 at 11:57 AM, ics wrote:
> If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or
> even more.
>
> If it's a dud once again, then...
>
> -ics
>
> 2.8.2011 21:55, John Marbury kirjoitti:
>>
>>
Thank you Mr. Dunn, I applaud your decision.
May I be so bold as to suggest the same logic be applied to releases
future releases like the Dr. G weapons and the half Zatoichi?
On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn
wrote:
> I apologize, but it doesn't look like we will be releasing an upd
Same spam here. I can't use the console because it is spamming so fast.
On Fri, Jul 29, 2011 at 2:38 PM, Bajdechi "Nightbox" Alexandru
wrote:
> Not crash related:
>
> Bad SetLocalOrigin(-16386.201172,-2882.779785,321.771881) on tf_flame
> Bad SetLocalOrigin(-16392.369141,-4863.104492,25.681862) o
How many of you without replays and with Dr. G weapons enabled have
had crashes __not__ during mapchange?
On Fri, Jul 29, 2011 at 1:42 PM, Michael Johansen wrote:
>
> Im not even running any anti-cheats or any of that sorts except DAF and i
> haven't had any crashes. None of my servers are runni
So can people generate f2p accounts and bomb a competitor's server?
On Fri, Jul 29, 2011 at 11:14 AM, doc wrote:
> The reputation Valve keeps on the backend was explained by them in
> some blog post but in short whenever someone joins your server, you
> lose points. Then for every minute they are
Can someone try this update with the new weapons enabled and let us
know if there are any crashes?
On Thu, Jul 28, 2011 at 12:52 PM, Jason Ruymen wrote:
> Updates to Team Fortress 2 are now available. The specific changes include:
>
> - Fixed a damage calculation in the Mantreads on Linux server
I typed mapcycle and the console said
Unknown command "mapcycle"
On Tue, Jul 26, 2011 at 8:39 PM, 1nsane <1nsane...@gmail.com> wrote:
> As did I. This could be quite useful.
>
> On Tue, Jul 26, 2011 at 11:36 PM, Tony Paloma wrote:
>
>> Today I learned there is a randommap command.
>>
>> -Orig
I just got this crash in my logs.
Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
'"player_object_array"' changed.
srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned
long)(size) >= (unsigned long)(nb)' failed.
PreMinidumpCallback: updating dump comment
On Fri, Jul 22, 2011
Will this crash-fix update be "optional" as they usually are?
Because if it is, then nemrun won't work because it only upgrades when
the update is required.
On Fri, Jul 22, 2011 at 2:22 AM, Michael Johansen wrote:
>
> The srcds_linux process started to use 100% CPU and locked me out of SSH. The
How about raising the limit for tf2?
On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
wrote:
> Do want
>
> On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY wrote:
>
>> Hi Valve,
>>
>> We love playing Half-Life 2 Deathmatch Source but we can only play as 16
>> players. Can you upgrade the limit to 32 pl
What is the performance penalty if I disable this benchmark?
On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 wrote:
> just put in the end of .bashrc for every user you start servers with
> -
> Best regards,
>
> Fug1t1v3
> Onlyskill.eu - Game Servers Hosting
> CSS Servers Administrator
> Game Hostin
Hello this recent post about Garry's Mod and vehicles reminded me of
another crash. Using any TF2 Bots will cause an error message like
this after a few hours:
*** glibc detected *** ./srcds_linux: malloc(): smallbin double linked
list corrupted
This has been happening ever since the Hatless upda
You have a X5675 with only 2gb ram? If you are on a vps your host is
probably stuffing the node.
On Fri, Jun 17, 2011 at 8:43 PM, Chris Oryschak wrote:
> What would cause a blank gap in net_graph 4 like this:
>
> http://imageshack.us/photo/my-images/818/netgraphgap.jpg/
>
>
>
> It's happening to
/server.so(+0x79d583)[0xf3f32583]
/home/bottiger/steam/server1/orangebox/tf/bin/server.so(+0x69a65f)[0xf3e2f65f]
On Thu, May 26, 2011 at 9:20 AM, bottige...@gmail.com
wrote:
> Correction:
>
> "The reason I'm sure that it is a TFBot problem is because none of my
> other servers _
I don't think this works, or if it does, it's not the only bot crash.
I just got another GLIBC error freeze on a server with bots and this
plugin enabled.
On Wed, May 18, 2011 at 10:59 AM, 1nsane <1nsane...@gmail.com> wrote:
> Goodjob, as always.
>
> On Tue, May 17, 2011 at 10:18 PM, Nephyrin Zey
ount or less than the amount of
> cores i would use taskset.
>
> /Chris
>
> Sent from my iPhone 4
>
> Den 21/05/2011 kl. 04.56 skrev "bottige...@gmail.com" :
>
>> I have 2 questions:
>>
>> 1. What is the minimum CPU to run 2 32-slot TF2 servers o
I have 2 questions:
1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical
core with almost no hiccups (I know they are unavoidable when there
are 10 sentries on the screen firing etc.)? I know someone that has an
i7 860, and it still seems to have a few gaps and interpolation error
but I could guarantee
> you the number of players would drop immediately. Without a doubt.
>
> On Monday, 16 May 2011, bottige...@gmail.com wrote:
>> Not to defend Valve, but they are in the business of making money.
>>
>> Why do they let the community test patches ins
Not to defend Valve, but they are in the business of making money.
Why do they let the community test patches instead of testing it out
themselves? Because they would have to hire testers which would
increase their costs.
http://techcrunch.com/2011/02/15/valve-makes-more-money-per-employee-than-go
I posted this way back on April 17th. Got the usual me-toos and no
comment from Valve.
I figured out very quickly that bots were causing it so I removed them.
On Sun, May 15, 2011 at 1:09 PM, 1nsane <1nsane...@gmail.com> wrote:
> Yes, I noticed this first sometime after the big "bug fix" update.
It was possible to get 33 slot by kicking SourceTV, but now that will
crash the server if you kick it with replays enabled.
I don't understand why the player limit can't be lifted.
On Mon, May 9, 2011 at 6:59 PM, clad iron wrote:
> will the extra slot that is taken, be fixed to automatically adj
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Monday, May 09, 2011 4:16 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
>
> While these fixes are being done, can yo
ll, debian
>>>> lenny
>>>> x64.
>>>>
>>>> On Sun, May 8, 2011 at 1:27 PM, ics wrote:
>>>>
>>>>> There is no problem is no one is aware of the issues. I find SPUF among
>>>>> wiki unreliable as on wiki they get to
ent disk or
> same filesystem.
>
> -ics
>
> 8.5.2011 12:36, frostschutz kirjoitti:
>>
>> On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote:
>>>
>>> Unable to rename
>>>
>>> /home/bottiger/steam/server1/orangebox/tf/replay/ser
I confirm this.
I am using local server replays on Linux on a dedicated 7200 RPM hard
drive with nothing else running and getting massive lag spikes. TF2
refuses to use /dev/shm or a tmpfs folder with 777 permissions. It
prints lines like this:
Unable to rename
/home/bottiger/steam/server1/orange
No update is better than a buggy update.
On Thu, May 5, 2011 at 6:43 PM, DontWannaName! wrote:
> I think 7pm is a little late for a game update, but a game update is better
> than no update. That said, an update before gamer's come home from work
> would be ideal. Instead, users are coming home t
I'm guessing this update has a lot of bugs since it hasn't been released yet.
I hope Valve does the right thing and delays this update by another
week if it turns out to be buggy.
On Thu, May 5, 2011 at 6:29 PM, Kyle Sanderson wrote:
> To be fair. The beta is only really gameplay related, nothin
One of my servers just crashed 2 times in a row, first one about
Prancers_Pride.mdl. I have that file but it is in lower case
"prancers_pride.mdl". Doesn't the case matter in linux?
Crash 1
QueuedLoader:: I/O Error on
/home/bottiger/steam/server1/orangebox/tf/models/player/items/pyro/Prancers_Prid
Since people are talking about implementing ipv6, I thought I'd bring
this up as a more urgent improvement.
Servers can change IPs from time to time due to a decline in quality
of the host or datacenter, or to move to better hardware at a better
price.
Unfortunately it is my experience, and proba
Just had another crash at server.so + 966df8 which is
CFilterTFTeam::InputRoundActivate. This time it didn't freeze and was
on a production server, so there are still crashes in this patch.
On Tue, Apr 19, 2011 at 1:05 PM, bottige...@gmail.com
wrote:
> No this wasn't my issue sin
t; [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: dinsdag 19 april 2011 21:29
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating
> dump comment
>
>
I just want to say that my non-test servers haven't crashed so this
isn't urgent for me.
The dump probably wasn't sent to valve so I posted it here. Though I
did hear that anything with sourcemod on the stack gets ignored even
though it is only 1 line.
On Tue, Apr 19, 2011 at 4:35 AM, Jay Singh
dicated.so(DedicatedMain+0x24)[0xb71d8a4f]
./srcds_linux[0x80488ec]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb7652bd6]
./srcds_linux[0x8048771]
On Sun, Apr 17, 2011 at 6:19 PM, 1nsane <1nsane...@gmail.com> wrote:
> Yes, I am experiencing this too.
>
> On Sun, Apr 17,
Is anyone else getting numerous freezes at "PreMinidumpCallback:
updating dump comment" often accompanied by a *** glibc detected ***?
I had a crash at what appeared to be coaching mode, but I didn't save
the stack trace as it happened before the update yesterday.
Today this is what I saw at one
My goldrush server went into an infinite loop today. I attached GDB
and paused it a few times and saved some backtraces.
This has never happened to me before so I don't believe it is a
sourcemod bug. I also don't have any plugins modifying sentry guns or
sappers which appear below.
#0 0xf3d1aa78
Did anyone get a crash like this recently after the update? SRCDS
appeared frozen and didn't restart by itself for many hours until I
manually killed it.
*** glibc detected *** ./srcds_linux: corrupted double-linked list:
0x0bf90c10 ***
=== Backtrace: =
/lib/libc.so.6(+0x6c501)[0xb75d4
tf2 would just stop. (yes client side) could be a mix of things..
>> still uncertain at this moment.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> bottige...@gmail.
I am getting these packets too.
The source address appears to be a srcds server, probably spoofed to
cause denial of service.
64.34.181.243:27015
On Thu, Mar 24, 2011 at 8:07 PM, Tony Paloma wrote:
> This is the first packet sent to servers by connecting clients. The server
> responds with a ch
One of my TF2 servers keeps on dropping 20+ players at a time with the
message (No Steam logon).
Is this a DOS attack, steam failure, or something else? I haven't lost
connection to my SSH shell or had any packet loss to the server
myself.
___
To unsubs
The pings work, but the server never responds. Here's a small python
script that demonstrates it is down.
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# this works
s.connect(('63.234.149.83', 27011))
s.send('\x4d\xff')
s.recv(1024)
# can't connect
s.connect(('72.165.61.153
My server lost connection to the master server for around 5-10
seconds, and it dropped nearly everyone on my server saying (No steam
login).
How long is the timeout on the connection to the master server? And is
it possible to make the timeout longer?
_
Can you please update the version on the master server for those of us
using nemrun?
Thank you.
On Fri, Jan 7, 2011 at 4:05 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. The specific changes
> include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> -
- How do you calculate the maximum memory srcds should use?
- Do you set anything else besides rss?
On Thu, Dec 30, 2010 at 4:28 AM, Harry Strongburg wrote:
> On Thu, Dec 30, 2010 at 01:05:51AM -0800, bottige...@gmail.com wrote:
>> I still get a memory leak when I do changelevel. Only
.
On Thu, Dec 30, 2010 at 12:46 AM, ics wrote:
> Server eats memory as the time goes by and especially if the map stays the
> same, the things get worse. Why don't you just make the map change like
> every 4 hours or so.
> -ics
>
> 30.12.2010 9:03, bottige...@gmail.com kirjo
Does anyone experience jerky frames after 2-3 days without changing
the map in TF2?
I have net_graph on and it shows the fps on my client as 60+, but the
whole screen seems to quiver when I move. This goes away only when I
do a changelevel on the server. Does anyone else experience this, and
if so
I've been getting crashes about once per day on my servers during peak
hours. No coredump was produced, but the minidump shows a crash at the
same location every time.
CFuncRotating::UpdateSpeed
0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471
___
To unsu
Is it possible to trigger an update for the server whenever there is
an update announcement here?
I've been using nemrun and this is the 2nd time it has failed to
detect an update.
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Never mind please disregard that.
I forgot to add the server.so offset. It is in a crash in
CGlobalEntityList::Clear.
On Tue, Dec 7, 2010 at 2:00 PM, bottige...@gmail.com
wrote:
> I just got another crash today. I don't know why I am not getting any core
> dumps, but I was able to get
, but it was on their beta
server.
http://forums.steampowered.com/forums/showpost.php?p=19266208&postcount=15
Can a Valve employee confirm this?
On Thu, Dec 2, 2010 at 12:48 AM, bottige...@gmail.com
wrote:
> I don't know what you are alluding to. Can you just say why?
>
>
Dec 1, 2010 at 1:45 AM, Kyle Sanderson
> wrote:
>
> > No idea, I've gotten the same crash on CS:S, though.
> >
> > Kyle.
> >
> > On Tue, Nov 30, 2010 at 4:37 PM, bottige...@gmail.com
> > wrote:
> >
> > > I just got a strange TF2 crash on m
I just got a strange TF2 crash on my linux server. Here is the core dump.
#0 0xb7c95cb5 in abort () from /lib32/libc.so.6
#1 0xb7c8b788 in __assert_fail () from /lib32/libc.so.6
#2 0xb02d8902 in google_breakpad::UntypedMDRVA::Copy(unsigned int, void
const*, unsigned int) () from bin/crashhandle
t tell, because in the past 15 minutes since I started the updater,
> > nothing has actually updated. (It seems like this happens during every
> > required update)
> >
> > However, it could be that the installation didn't complete. I'd retry it
> > if I were you,
Did anyone else's srcds just crash because of a missing steam.inf?
On Wed, Nov 3, 2010 at 6:16 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive the update. The specific changes include:
>
> - Fixed a bug that prevented Mac
.0 causing some more crashes then normal.
> > One of the most "bizarre" issues i had was even lag/crashes when i
> > installed the instance on a virtual ip of the box.
> >
> > Changed the instance to run on the primary ip and it runned fine.
> >
> > On W
ur hardware. Memtest86 would be a
> good
> start. Swap the hardware with a "good" server and see what happens.
>
> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of bottige...@
oing on
> the server in question?
>
> Kyle.
>
> On Tue, Oct 26, 2010 at 4:08 PM, bottige...@gmail.com
> wrote:
> > @clad
> >
> > If the plugin is in memory but not loaded into sourcemod, it isn't going
> to
> > crash the server. Typing sm plugin
y removes it from memory.
>>
>> try disabling the prophunt, and restart the server and see if there are
>> any
>> crashes.
>>
>> On Tue, Oct 26, 2010 at 2:51 AM, bottige...@gmail.com
>> wrote:
>>
>> I have sourcemod plugins, but I know they are
I have sourcemod plugins, but I know they aren't the problem because I have
another server with the same plugins and even a few more which has been up
for 5 days with 0 crashes. Well the same plugins except for the prophunt
plugin which is unloaded at the beginning of each non-prophunt map, and the
I've been getting server crashes since the last patch on one of my servers
which has had mp_idledealmethod 1.
Does anyone have any insight as to what is causing these crashes?
#0 0xb4890cdc in CBasePlayer::SetObserverTarget(CBaseEntity*) ()
from /home/lorph/steam/server1/orangebox/tf/bin/serv
I figured out the problem. Somehow my srcds installation didn't update.
I manually ran steam update -verify_all and it updated from version 178 to
version 179, and it was finally fixed.
On Sat, Oct 16, 2010 at 2:33 PM, bottige...@gmail.com
wrote:
> Sorry for the repost, but the discussi
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