If the hardcoded and new IP's are known, you could apply destination NAT on the
local machine to work around this issue.
Saint K.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Kyle Sanderson
Sent: 17 November 2020 01:03
To: Half-Life dedicated Linux s
It's dead, Jim.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Sammi
Sent: 30 April 2020 22:24
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Subject: Re: [hlds_linux] Thanks for everything
Sorry to see you go. Though the writing was on th
Now I could be entirely mistaken, but wasn't multi-core support added as
requirement like the longest time ago?
Saint K.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Benjamin Anderson
Sent: 08 April 2020 00:26
To: hlds_linux@list.valvesoftware.com
Su
The tools of the greedy strike again.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Eric Flenner
Sent: 10 May 2019 05:49
To: csgo_serv...@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Major Exploit
s.
Cheers all,
Saint K.
From: Richard Green
To:
Sent: 10/27/2016 8:02 AM
Subject: [hlds] The End
After years of watching our community dwindle to no more than a group of
friends it’s time to put the last nail in the coffin, Simiancage.org has been
around since pre 2004
unt : logged in
Based on our different results, it would seem that these vars still do
something (although maybe being "logged in" doesn't mean anything anymore).
- Dave
On Fri, Jul 8, 2016 at 9:39 AM, Saint K. wrote:
> Thanks for that.
>
> Just curious though, does the
08, 2016 3:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mildy confused
Your server appears to be logged in. The api returns your IP when I query it
with your reported steam id.
http://puu.sh/pUANh/482fae028e.png
On 7/8/2016 9:12 AM, Saint K. wrote:
> Thanks for your reply.
ven't seen any official materials on the subject, but there was a message
on the list earlier that seemed to indicate that tf_server_identity commands
were no longer functional. I'd be willing to bet that casual mode only requires
sv_setsteamaccount.
On 7/8/2016 8:48 AM, Saint K. wrot
Hey guys,
I am mildly confused on what should be configured these days for the system
that used to be named "quickplay".
Does this still apply?
Remember, for now you will need to login to both your Steam gameserver account
and also your TF account. The two accounts are not related. The TF acco
Looks like debian users need to upgrade;
x@mrblue:~$ ldd --version
ldd (Debian EGLIBC 2.13-38+deb7u10) 2.13
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Wednesday, March 16, 2016 6:15
Any chance we can get a player count back at the scoreboard? It's a bit
annoying that on servers with a higher than 24 slot count you cannot workout
anymore how many people are in a team.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_
Would you like to start an emotional supportgroup?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Monday, July 20, 2015 5:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [h
Anyone else seeing crashes like these on mvm_ghost_town after the most recent
update?
f642c000-f6c2c000 rw-p 00:00 0
f6c2c000-f6c49000 r-xp 08:01 3542425
/lib/i386-linux-gnu/libtinfo.so.5.9
f6c49000-f6c4b000 r--p 0001c000 08:01 3542425
Just a headsup, it seems that spammers have found a new way to spam us. They'll
pull random (old) messages from the HLDS archives and reply to those directly
to your mailbox, including the original [hlds_linux] subject line.
The content of the mail will be a reply such as "Saint K.:
Does srcds still do this?
My servers don't benchmark @ start, but I can't recall either that I've set
that option somewhere...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D3vilfish
Sent: Saturday, Sep
] invalid SSL cert for cdn.akamai.steamstatic.com
Use steamcdn-a.akamaihd.net instead of cdn.akamai.steamstatic.com
30.08.14, 21:10, "Saint K." ":
>
> Hi,
>
> I know this hasn't anything to do with HLDS, however, I thought I'd give it a
> shot anyway.
>
that part of the website isn't secured.
Currently we're looking at caching the content locally on our webserver, and
then present it from there. However, I think it would suit VALVe if they'd
replace the certificate by a cert signed by a proper CA.
Cheers,
Saint K.
_
m.
No idea where the root cause has been, but it's solved now.
Thanks anyhow for the suggestions!
Cheers,
Saint K.
David Parker , 6/16/2014 8:50 PM:
Hi Saint K,
Do you perhaps have different server configs on these servers? On my FoF
server, sv_pure and sv_pure_kick_clients were both set
how to fix this? I am not sure where the sv_pure mode
message comes from. Sv_pure is not specified in any cfg file.
Cheers,
Saint K.
sv_pure must be specified on the command line to function properly. sv_pure
mode not changed
Unknown command "sv_client_interpolate"
Server logging ena
Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K.
_
Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K.
_
Afaik clients only sync their favo data with the id's once every 12 or 24 hours.
pilger , 20/3/2014 2:26 PM:
Hey guys,
I have some doubts.
Picture this scenario:
1. I have one server running fine for a couple of months under the same
IP:PORT;
2. I go and create a gamesever a
Try a changelevel after you've set it to 0.
Foo Bar wrote:
Hi,
A friend and I are trying to connect to each other's listen servers for
testing, over the Internet.
We create a server, set sv_lan 0, but receive "LAN servers are restricted
to local clients (class C).".
We're seeing this in HL2DM
Running gameservers on today's virtualization is no problem whatsoever. It all
depends on the amount of resources you assign to a VM.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pilger
ccount and
password). If you use the same token, you are asking all the servers to login
to the same account. But only one server can be on an account at a time.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07,
Ah, thanks!
Cheers,
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Saturday, November 02, 2013 9:21 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
I've tested all of our MVM servers, on none of them canteens are working.
You can equip them, you can buy stuff, just can't activate them for usage.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
Scrap that, it's not working on *any* MVM map.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Saturday, November 02, 2013 4:55 PM
To: 'Half-Life dedicated Linux serv
For some reason we can't use canteens anymore on our MVM servers at
mvm_ghost_town
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, November 01, 2013 10:43 PM
To:
We're still seeing crashes on the Halloween map.
0 server_srv.so!CTFPlayerShared::OnAddHalloweenGhostMode() + 0xf2
1 server_srv.so!CTFPlayer::Spawn() + 0x100f
2 server_srv.so!CTFPlayer::ForceRespawn() + 0x4f5
3 server_srv.so!CTFPlayer::HandleCommand_JoinClass(char
Out of interest, why are there so much VALVe servers online?
What have we done so wrong the past decades that we've hosted servers that
VALVe now "hijacks" all player traffic?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:
Our servers kept filling up until this morning crashes again (EU time).
After it they've pretty much been empty. Guessing we went on the negative side
of the quickplay score because of all the full server crashing.
Ah well... :)
-Original Message-
From: hlds_linux-boun...@list.valvesoft
Apparently so. The other mails came in a little late.
Saint K.
Saint K. , 31/10/2013 12:56 PM:
We're still seeing crashes on our servers.
Anyone else experiencing them?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux
We're still seeing crashes on our servers.
Anyone else experiencing them?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 31, 2013 2:33 AM
To: Half
ours.
30.10.2013, 17:12, "Saint K." :
> Does anyone know a workaround for the crashes by any chance?
>
> Saint K.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
&g
Does anyone know a workaround for the crashes by any chance?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 30, 2013 3:17 AM
To: Half-Life dedicated Win32
It's VALVe time, it could as well be somewhere around February 2014 =)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Monday, October 28, 2013 9:59 PM
To: Half-Life dedicated Linux server mailing
Please ignore.
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Got a source to confirm these claims?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saul Rennison
[saul.renni...@gmail.com]
Sent: 16 July 2013 10:21
To: Half-Life dedicated Linux server
same here.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of ics [i...@ics-base.net]
Sent: 16 July 2013 06:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
The closest we can come to reproducing this is having a very long stalemate
with 24-ish people, timelimit ran out and suddendeath melee only kicking in.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com
(no SM/MM).
On Mon, Jul 15, 2013 at 9:31 AM, Saint K. wrote:
> Hi,
>
> From a few updates back (somewhere like 2 months ago) we have a problem at
> our MVM servers that it reports the wrong player count.
>
> This happened when players are present at the server during a mapchange. I
If you do "status" on the server the player count is incorrect as well, however
you do see al the players and their steamid's listed.
Cheers,
Saint K.
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Btw, I am seeing these crashes both on our "normal" server as well as on the
MvM server.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net]
Sen
Program terminated with signal 11, Segmentation fault.
#0 0xed659fdf in ?? ()
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net]
Sent: 12 July 2013 18:26
Saint K.
[sai...@specialattack.net]
Sent: 11 July 2013 15:04
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
The quick-fix thing was a coincidence.
Somehow our server keeps crashing near the end of the cp_process map. The
The quick-fix thing was a coincidence.
Somehow our server keeps crashing near the end of the cp_process map. The other
new map it plays through nicely. The crash occurs each time near the end of
process but I can't figure out how to replicate it.
Sa
Has anyone notice the server crashing with the quick-fix bug?
One of our players said he just got the bug and seconds after the server went
down.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on
the mapchange it will show 0/6, if a person joins after the mapchange it shows
1/6 while the server is actually full.
Cheers,
Saint K.
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mvm_decoy
mvm_mannworks
restart server
Good Luck !
Peter
Rudy Bleeker skrev 2013-06-12 23:53:
> That's odd... are you sure your server is using the right
> mapcyclefile? I have never run into this problem.
>
> On Wed, Jun 12, 2013 at 8:39 PM, Saint K. wrote
I applied the command "mp_mapcycle_empty_timeout_seconds" to my cfg, but now
it's randomly causing the server to switch to normal maps, rather than
switching to mbm maps.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[
That would be appreciated.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Andre Müller
[gbs.dead...@gmail.com]
Sent: 04 June 2013 14:07
To: Half-Life dedicated Linux server mailing list
] Query steam
http://wiki.teamfortress.com/wiki/WebAPI/UpToDateCheck
Cheers,
T. Giesler
2013/6/3 Saint K.
> Hi,
>
> I realize that this probably doesn't belong on this list, but I am not
> sure where else it would go.
>
> We're looking for a way to query the steam se
rs without auto update features).
Does anyone know if such thing exist, and could point me to any documentation?
Cheers,
Saint K.
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But IPv4 will be around for a long time :S wouldn't surprise me if its still
around in 50 years. (yet marginally I hope) after ppl working for over 20 years
of getting IPv6 everywhere, its sad that these upgrades aren't done faster.
>____
> From: Sai
You're joking, right?
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of lee bailey
[lee.bailey@gmail.com]
Sent: 30 May 2013 20:30
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hld
just launch your TF2 once and register a bunch of accounts?
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy
[padraig.f...@gmail.com]
Sent: 21 May 2013 13:26
To: hlds_linux@list.valvesoft
I found the option, it was disabled indeed!
Thanks for the suggestion, saves me a night of searching!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] motd
Make sure you have not disabled HTML motd on your client.
On 19 May 2013 18:04, Saint K. wrote:
> That command echo's the correct motd file, however it still presents me
> with the default text.
That command echo's the correct motd file, however it still presents me with
the default text.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad
[n0man@gmail.com]
Sen
?
Saint K.
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It was happening on mvm_bigrock.
2 of our MVM server also just stalled, which didn't happen before this latest
patch.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of ics [i..
MVM mode is well bugged.
Sentry busters keep spawning like mad, teleports destroy at round end, zappers
get attached which can't be removed, etc.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.co
Random question regarding community items. The people who create the items earn
money because of the key sales.
How about community made maps, will there ever be a financial gain for map
creators of TF2 to stimulate the creation of more pro-looking (Read: VALVe
style) maps?
Saint K
;quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.
./steamcmd.sh: line 30: 14432 Segmentation fault $DEBUGGER
"$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
Saint K.
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That worked, thanks!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 01 May 2013 18:26
To: Half-Life dedicated Linux server mailing list
Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers
[riem...@binkey.nl]
Sent: 01 May 2013
linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net]
Sent: 30 April 2013 21:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.
Thanks for that.
I am running into this issue with s
1: Failed to create directory /somedir/tf2/Steam/SteamApps
Google doesn't turn up with any results when I google that. I have tried to
remove the /Steam directory, but it recreates them and then errors out on the
same error.
Any idea what's up with that
I have kind off missed the entire discussion on SteamPipe.
Will instructions etc. be posted along with the coming update/switch?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher
The steamservers are still erroring out.
Is there anyone who can share their Linux install with me?
Cheers,
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai
: [hlds_linux] Insurgency 2 server
According to this thread
http://www.playinsurgency.com/forums/topic/539-dedicated-server-appid/ it's
just busted at the moment. Hopefully it should be fixed soon.
On Sat, Apr 27, 2013 at 12:39 AM, Saint K. wrote:
> According to the information on thei
According to the information on their forums you can install using an anon
account. However, I've also tried my own account which owns the game, still
getting the same error message.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_
Hi,
Has anyone on here managed to install an Insurgency 2 server on Linux?
The app ID's I can find 222880 and 237410 both return an error message "ERROR!
Failed to install app '237410' (No subscription)".
Does anyone have any idea how to instal
d party servers can mean you end up at worlds most poorly performing
machines.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Harsh Baid
[harshbai...@gmail.com]
Sent: 13 March 2013 13:22
It's implied in your message.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad
[n0man@gmail.com]
Sent: 06 March 2013 14:10
To: Half-Life dedicated Linux server mailing
Bollocks, we run our servers in VMware and it works just fine.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad
[n0man@gmail.com]
Sent: 06 March 2013 14:04
To: Half-Life
We experience the same locks ups with just sourcemod installed, no fancy
feature plugins.
So, if you try to find the issue, I think you need to look closer at the
sourcemod core or srcds.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
When you say "- Improved performance for the Linux version", I assume that's
for the Linux client?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, Februar
And here I thought we where the only one with this problem. (also on Debian)
The crashes seem to have intensified after the last few TF2 updates, not sure
if you have noticed the same.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
One would wish every ISP implemented ip source guard, also for the sake of the
stability of their own network.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
[e...@evcz.tk]
Sent: 11 J
We've had incoming DNS query reply attacks over several Gbit/sec. Any non-pro
gaming community like ours can't defend against such floods of data.
All you can do is have your IP's null-routed and wait till the attack dies out.
Saint K.
F
Sounds dodgy
Why not share on this list?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sachin Sud
[sudsac...@gmail.com]
Sent: 11 January 2013 10:43
To: Half-Life dedicated Linux
Hi,
Does anyone know any proper software (need to be able to host it ourselves) to
organise game cups with?
Initially just knock-out cups, but preferable also the ability to create season
based tournaments.
Cheers,
Saint K.
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Tuesday, November 27, 2012 8:34:28 AM
> > Subject: Re: [hlds_linux] Incoming DoS attack
> >
> > when you have fat pipes (1gbit or 10gbit uplinks) people need fatpipes
> > too to spooffrom and take you down...
> >
> > but, IIRC, that well knonw .EU isp that allow
That's kind of pointless in case of UDP attacks, chances are very high that the
IP's simply are spoofed.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
[e...@evc
that wouldn't prevent the link from still being
>> overloaded.
>>
>> Currently a null-route is in place to stop the attack at the network boarder.
>>
>> Saint K.
>>
>> From: hlds_linux-boun...@list.valvesoftware.com
>
We have no control over the upstream network. All I can do is filter the
packets at the machine, but that wouldn't prevent the link from still being
overloaded.
Currently a null-route is in place to stop the attack at the network boarder.
Saint K.
The IP's in the dump originate from China, but as it's UDP it could very well
be spoofed.
Looking at the payload in the packets, each new packet only has 1 character
change from the previous packet.
Bruteforce, or perhaps signature scanning evasion
ttack (which is still
ongoing);
http://www.specialattack.net/downloads/dump.rar
Saint K.
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Thanks, updated the servers!
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 21 November 2012 20:12
To: Half-Life dedicated Linux server mailing list
s
for the last week just seems a bit to steep.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 19 November 2012 19:59
To: Half-Life dedicated Linux server maili
e
harmful as it is (much more random, harder to attach people to your servers),
and now we also deal with the masses of VALVe hosted servers.
Cheers,
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On
Sorry for this, send and close are 2 buttons quite close to eachother.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
[sai...@specialattack.net]
Sent: 19 November 2012 19:40
To: Half-Life
Up until a week ago our TF2 servers where filled every night.
Now every night they sit empty.
What changed? Did the reputation system reset or something?
Saint K.
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From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad
[n0man@gmail.com]
Sent: 18 November 2012 22:39
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd d
I played a game on one of the machines earlier, a brand new machine previously
doing fine, and at the time of playing was pretty much nothing but hosting the
game of 8 players I was with, we still had these lag/freezes.
Saint K.
From: hlds_linux-boun
Anyone else experiencing a great deal of lag on their servers after the last
update?
Saint K.
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Our MvM servers run off the same directory as the normal servers.
Will this have any negative effect on the normal, good running servers?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
] Killingfloor
http://list.tripwireinteractive.com/mailman/listinfo/serveradmins_list.tripwireinteractive.com
is
the listserv for Tripwire & KF
On Wed, Oct 24, 2012 at 12:09 PM, Saint K. wrote:
> Hi,
>
> Is KF still supported here, or does it have its own mailing list? (can
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