Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-11 Thread Erik-jan Riemers
i assume you disabled sprays too? if you got 10k sprays in your folder it also brings it to it knees performance wise. If you can install it, i normally use "iotop" to see big troublemakers (although you might not see the other guys since its a vps) As comparison, updating 15 servers on a normal h

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread Yun Huang Yong
On 11/04/2014 11:30 AM, pilger wrote: @yun What if they guarantee *my VPS* will have the 100 IOPS? You've reached the limits of my knowledge :] BTW I neglected the read ops before. I don't have useful data for a single TF2 instance (I typically run ~4 TF2 servers per VPS) but one of my VPS b

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread pilger
@Weasels Yeap. Got replays disabled for a while as long as logging. Though it is a feature our community misses and we can't afford to have it disabled for the long run. But yeah, the stuttering gets considerably better with replays and logging off. I don't think I got what you said about storage,

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread Yun Huang Yong
You can't tell from that number alone. Same as on the CPU dimension your provider can sell 100 IOPs to 30 customers on a disk subsystem that might provide, for examples sake, 800 IOPs. Theoretically it limits the damage one customer could do but overall the system is still oversold - what happe

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread Weasels Lair
Hmm, I'd say try disabling re-plays for a while and see if that makes any different. That might generated a lot of ("unnecessary") traffic and storage I/O on an ad-hoc basis. If that makes things better, than that might indicate you need storage I/O (i.e. find a host that uses all solid-state sto

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread pilger
Any idea of how many IOPS would be needed for hosting a decent srcds with replays enabled!? I've had one host offering me 100 but I'm not really sure how is that converted to latency. I know it isn't a direct relation, but I think it might depend on the hardware specs. Anyways, I just wonder if 10

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread Yun Huang Yong
+1 SSD might help, but only might. If you think about the underlying machines they are limited on the dimensions of CPU, RAM, and disk. If the provider uses SSD that would generally improve the disk performance but if that means they then cram more customers onto the box because they have mor

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread Rick Dunn
Wow that's some pretty ridiculous I/O lag. It's pretty obvious the VPS you have isn't intended for anything I/O intensive (or has too much I/O intensive stuff on it already). I'd recommend moving to a VPS provider that has fully virtualized containers rather than the para-virtualized ones you hav

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread pilger
Did a ioping instead. I believe it does the trick of measuring. Here's what I got: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > *4.0 kb from . (ext4 /dev/ploop48624p1): request=1 time=283 us4.0 kb from > . (ext4 /dev/ploop48624p1): r

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread pilger
I'm afraid I can't use iostat on a VPS. Shows me a "Cannot find disk data" warning and dies. Googled it a bit and found a bunch of "iostat doesn't work from inside containers" and "it would be a security issue if you could have that kkind of access to physical drivers from inside a virtual machine"

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-09 Thread Yun Huang Yong
Try watching: $ iostat -x 1 You want to pay attention to the r_await/w_await which are the average read and write times respectively, in milliseconds. If any of those numbers goes above 15 you will get the stuttering you describe. Basically it indicates that the underlying disk(s) can not

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-09 Thread Eli Witt
I used to rent a VDS from John before my needs exceeded what I could get with VDS (and the desire to own my own hardware), and I'll speak from experience that NFO's VDS' perform like bare hardware as far as is possible by virtualization. I used to run an active 24 slot tf2 server, and before that

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-09 Thread John
On 4/9/2014 10:48 AM, pilger wrote: Could that be related to the problem? I've googled it briefly and found it has something to do with disk i/o. Is that correct!? The problem is caused by slow disk!? Yes, delays can be caused by slow I/O. Slow I/O can be a problem with virtualization because

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-09 Thread pilger
Hey guys, Switched to Ubuntu 13 x86 and things got a little better but the hiccups are still there. I've noticed the "wa" value of top varies a bit during the hiccups. Here's what I have observed: [image: Inline images 1] Could that be related to the problem? I've googled it briefly and found i

Re: [hlds_linux] [hlds] DDOS Prevention with IPV6

2014-03-27 Thread Weasels Lair
Personally, I find the best way to deal with DoS attacks (as well as unruly players and similar issues) is http://steamcommunity.com/sharedfiles/filedetails/?id=242584425 ... more alcohol. It doesn't really prevent the behavior. But, it makes you not care as much. On Wed, Mar 26, 2014

Re: [hlds_linux] [hlds] DDOS Prevention with IPV6

2014-03-26 Thread pilger
Mike, great link! Would there be any similar thread but focusing on Linux? _pilger On 26 March 2014 13:03, Mike Vail wrote: > We use many plugins to minimize attacks. Here's a great read for you. I > think you'll find the list covers just about all of the plugins you'll need. > > > > https:/

Re: [hlds_linux] [hlds] Steam down (in North America anyway)

2014-03-13 Thread Ross Bemrose
It came back up in North America right before you posted this. On 3/13/2014 4:22 PM, Sebastián Medina wrote: Down in Latin América South Enviado desde mi iPhone El 13-03-2014, a las 16:57, Weasels Lair > escribió: Even Valve's own Steam Statistics page (http:/

Re: [hlds_linux] [hlds] Advertise a server using account ID

2014-03-06 Thread Weasels Lair
I concur on all those points. Of course, load-balancer's might have better or a wider variety of session-handling options. So, maybe not throw them out entirely. In any event, the point being this is where the "if implemented properly" part of my original reply comes into play - always gives mys

Re: [hlds_linux] [hlds] Advertise a server using account ID

2014-03-06 Thread Erik-jan Riemers
Something like this would be nice if it actually was used more, only a few sip tools actually use this. Even modern browsers don't even have support for this on _http level. (if they did, you can throw away your load balancers) 2014-03-06 23:20 GMT+01:00 Weasels Lair : > > From: Andre Müller >

Re: [hlds_linux] [hlds] Advertise a server using account ID

2014-03-06 Thread Weasels Lair
> From: Andre Müller > Date: Thu, Mar 6, 2014 at 2:50 AM > Subject: Re: [hlds] Advertise a server using account ID > To: Half-Life dedicated Win32 server mailing list < h...@list.valvesoftware.com> > > Please read this http://en.wikipedia.org/wiki/SRV_record or > other better articles where srv is

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-27 Thread Robert Paulson
I hope someone at Valve at least looks at the declining player count and the gametracker rankings. I know they don't take server owner opinions seriously, but the numbers speak for themselves. It is sad that a few people feel the need to defend this decision so much that they lie about things like

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-26 Thread dan
On 27/02/2014 02:51, Robert Paulson wrote: 1) TF2 has fewer players after community servers were removed by default on January 28th. Player count is the most unbiased measure and the facts show more was lost than was gained. Your one personal experience isn't going to change that. The number of

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-26 Thread 1nsane
Funny thing about that. They never competed equally. Valve servers always had the advantage and yet community were still more popular despite that. At the minimum valve servers got new players for the first 8 hours of their gameplay. The cvar still exists: tf_matchmaking_noob_hours_played 8.0 On

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-26 Thread Robert Paulson
I'm tired of repeating myself to people who only read the last email written. So I will address the most common arguments in one post that can be copy and pasted every time. 1) TF2 has fewer players after community servers were removed by default on January 28th. Player count is the most unbiased

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-26 Thread dan
On 25/02/2014 02:24, Weasels Lair wrote: Actually, if you plot that over the last 12 months, and throw some other games in for comparison ... it doesn't look related at all. That's unsurprising since it's been previous related to every other time he's posted saying the game is dying in the pa

Re: [hlds_linux] [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Rudy Bleeker
On Wed, Feb 26, 2014 at 5:53 PM, Dondon Tudtud wrote: > You said you're already using +exec for something else, can't you just put > the login commands on that cfg file instead? Or do you use that cfg file for > more than one server? Indeed, my homebrew startup script exec's a config file dependi

Re: [hlds_linux] [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Kyle Sanderson
> second config file that I exec isn't actually executed. Even if that's true, you can have a server specific config file that calls down to the template :P not the other way around. Kyle. On Wed, Feb 26, 2014 at 9:44 AM, Rudy Bleeker wrote: > On Wed, Feb 26, 2014 at 5:39 PM, Asher Baker wrote:

Re: [hlds_linux] [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Yes, I am pretty sure that server.cfg is too late. I believe that autoexec.cfg is early enough and works. (Right? Others on this mailing list almost certainly know better than me.) I think you could also use something like "+exec credentials.cfg". -Original Message- From: hlds-boun..

Re: [hlds_linux] [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Also, remember that the command line string can be accessed by other processes running on the box. Be aware of that when deciding whether to specify your logon credential there. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Se

Re: [hlds_linux] [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Mart-Jan Reeuwijk
Nice Tony, thnx. I'd change only after a week or 2 or maybe a month, to allow the ppl that aren't online that much (weekends only etc) to have it too. Comm's worked long enough to get ppl to favorite the server, that extra couple weeks would not change much. Must allow first to get all ppl to p

Re: [hlds_linux] [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Weasels Lair
Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail wrote: > I just got a Ste

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-25 Thread Robert Paulson
would work for > both > > > > of us? I think having a notification/box pop up upon opening the > > > quickplay > > > > after having play X hours with default filters set - to alert the > user > > if > > > > they wish to expand their search fil

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-25 Thread Erik-jan Riemers
wish to expand their search filter to find community servers as > well > > > as valve servers (with an easy yes/no button). > > > > > > Sent from Blackberry. > > > From: ics > > > Sent: Wednesday, 19 February 2014 19:44 > > > To: Half-Life dedicated L

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-24 Thread Weasels Lair
gt; after having play X hours with default filters set - to alert the user if > > they wish to expand their search filter to find community servers as well > > as valve servers (with an easy yes/no button). > > > > Sent from Blackberry. > > From: ics > > Sent: Wedn

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-24 Thread Robert Paulson
erver mailing list > Reply To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers > > > Valve did nice job of alienating players from community servers. 2/4 of > the 24 slot servers i run are now dead in the water

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-21 Thread Abdulrahman Abdulkawi
list Reply To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers Valve did nice job of alienating players from community servers. 2/4 of the 24 slot servers i run are now dead in the water. -ics Erik-jan Riemers kirjoitti: &

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-19 Thread ics
Valve did nice job of alienating players from community servers. 2/4 of the 24 slot servers i run are now dead in the water. -ics Erik-jan Riemers kirjoitti: Mine already died, only custom servers are still doing fine. Everything but stock.. after +- 6 years of having a successful stock server

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-19 Thread Erik-jan Riemers
Mine already died, only custom servers are still doing fine. Everything but stock.. after +- 6 years of having a successful stock server it has now died completely. 2014-02-19 17:39 GMT+01:00 Invalid Protocol < invalidprotocolvers...@gmail.com>: > Very few players use the server browser or chang

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-19 Thread Invalid Protocol
Very few players use the server browser or change the default settings when looking for playing a classic game (not prop-hunt, saxon, custom maps etc...). Now Quickplay sends almost all players to Valve servers. I doubt that many community servers running classic maps / gameplay will survive. On

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-18 Thread Robert Paulson
This isn't really a big deal. As I predicted, just about no one uses quickpick. Only 5% of our players now are from quickplay and 1% use quickpick. I am sure everyone here using Doctor McKay's plugin can confirm this. Being the default for play now is too much of an advantage and there's not enou

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-18 Thread Fletcher Dunn
Subject: Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers If any other option has "Don't care" chosen, the "Gameserver Host" option will be interpreted as "Don't care". I've already informed Valve and they are aware of this. Dr. McK

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-16 Thread Doctor McKay
If any other option has "Don't care" chosen, the "Gameserver Host" option will be interpreted as "Don't care". I've already informed Valve and they are aware of this. Dr. McKay www.doctormckay.com On Sun, Feb 16, 2014 at 4:12 AM, Paul wrote: > I agree, othrewise that kind of makes the whole i

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-16 Thread Paul
I agree, othrewise that kind of makes the whole idea unfair to communities and players if that's how they intended it to be (when opting to go to a community server). On 15 February 2014 19:06, Abdulrahman Abdulkawi wrote: > Valve servers are showing up when searching for "Community Servers". >

[hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-15 Thread Abdulrahman Abdulkawi
Valve servers are showing up when searching for "Community Servers". If this is "how it's meant to be", then that needs to be changed - If we don't get listed in 'Valve servers' option, then Valve Servers shouldn't get listed for "Community Servers". All other filters are 'default'.

Re: [hlds_linux] [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-15 Thread Weasels Lair
Well, changing the IP address might provide "temporary" relief from a denial of service attack. But, if your servers are being specifically targeted, then sooner or later whoever is doing that is going to notice and look-up your servers new IP address and start hitting that. Of course, if its not

Re: [hlds_linux] [hlds] Fwd: TF2 "lost connection to the item server"

2014-02-15 Thread Weasels Lair
I see reports from other users and other players that this is still an on-going issue today. However, my servers seem fine at the moment. The only thing I did recent that I suspect had any influence on my why servers seem fine currently the procedure from this post: http://forums.steampowered.co

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Ross Bemrose
It has to be run either in the server command line (not recommended), autoexec.cfg, or in another cfg file you execute from the command-line using +exec. On 2/8/2014 9:33 PM, Jason wrote: so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what point in the server.cfg file this would be.anywhere? Just as long as it's not in the autoexec.cfg file? On Sat, Feb 8, 2014 at 9:29 PM, Jason wrote: > ics helped me -- had to put the "

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
ics helped me -- had to put the "appid" and "key" inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out t

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Dondon Tudtud
Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics wrote: > If you use the chrome tool, https://chrome.google.com/ > webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm > fm/related?hl=en do this: > > REQUEST https a

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread ics
If you use the chrome tool, https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440&key=keyhere POST and send keyhere sho

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread oGre
I did a little writeup: http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/ -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se Den 8 feb 2014 18:59 skrev "Jason" : > Is there a step by step guide out there yet for server owners to great

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Rick Dunn
I have to agree here. The game is called "TEAM" Fortress 2. A 6-engi stack like that is easily countered by a good demo/medic combo, or something as simple as one good spy. Whenever I see shenanigans like that I usually get my team to stop derping around long enough to put together one good tact

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread dan
On 07/02/2014 20:23, Valentin G. wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg If you force classes you don't create good players, you just hide a good indicator the server isn't worth playing on. If they're happy, leave them to it, and pla

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Saint K.
, 2014 12:42 AM To: 'Half-Life dedicated Win32 server mailing list' Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon Yes! The token is essentially login credentials (combination a

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
Yes! The token is essentially login credentials (combination account and password). If you use the same token, you are asking all the servers to login to the same account. But only one server can be on an account at a time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
;> > > > >>> > We're still testing the next TF2 update, so it will not be > released > > > until > > > >>> > tomorrow. > > > >>> > > > > >>> > -Eric > > > >>> > > > > >>

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
gt; > > wrote: > > > > > >> > > > > > >>> Awesome. Testing is good.Thanks for the heads up. > > > > > >>> > > > > > >>> > > > > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Doctor McKay
> > > >>> Awesome. Testing is good.Thanks for the heads up. > > > > >>> > > > > >>> > > > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith < > > er...@valvesoftware.com> > > > > >>> wr

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
;> > > > >>> > We're still testing the next TF2 update, so it will not be > released > > > until > > > >>> > tomorrow. > > > >>> > > > > >>> > -Eric > > > >>> > > > > >>

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread ics
ling list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of stori

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
gt; > > >>> > -Eric > >>> > > >>> > > >>> > -Original Message- > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletc

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
; > >>> > > > >>> > -Eric > > >>> > > > >>> > > > >>> > -Original Message- > > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > >>> > hlds_linux-boun...@list.v

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Valentin G.
oftware.com [mailto: >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >>> > Sent: Wednesday, February 05, 2014 4:01 PM >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >>> > Linux server mailing list

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Kyle Sanderson
hlds_linux-boun...@list.valvesoftware.com [mailto: >> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >> > Sent: Wednesday, February 05, 2014 4:01 PM >> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >> >

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Andrew DeMerse
inux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > > Sent: Wednesday, February 05, 2014 4:01 PM > > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated > > Linux server mailing list (hlds_linux@list.valvesoftware.com) > > Subject: Re: [hlds_l

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
ist.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, February 05, 2014 4:01 PM > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated > Linux server mailing list (hlds_linux@list.valvesoftware.com) >

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Eric Smith
PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Availabl

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Weasels Lair
I use cfg/autoexec.cfg for stuff like that , with very little on the command-line. old-school! > Re: [hlds] Important changes to TF2 coming soon > > 1nsane Thu, 06 Feb 2014 12:50:44 -0800 > > Yeah... easy enough for me to do. But what about > those who might not have full control over their > star

Re: [hlds_linux] [hlds] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread PolyQuad
dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] [hlds_announce] Important changes to TF2 coming soon Personally, as a player, I would like to see 100% crits ("allcrits"?) in addition to "nocrits", as well as "me

Re: [hlds_linux] [hlds] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Personally, as a player, I would like to see 100% crits ("allcrits"?) in addition to "nocrits", as well as "melee_only". Of course for some servers (like mine) melee is vote on/off thing - not enabled 100% of the time. But, when it changes the tag does get dynamically updated properly. > [...] >

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Ross Bemrose
By the way, for those of you who haven't read the new Quickplay FAQ, these are now forbidden on QuickPlay servers: * Giving or selling gameplay advantages * Modifying player economy items (read: weapons, items, cosmetics) On 2/5/2014 7:01 PM, Fletcher Dunn wrote: TF quickplay changes: next TF

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are cap

Re: [hlds_linux] [hlds] GetServersAtAddress Steam API broken

2014-01-29 Thread Fletcher Dunn
This will be fixed later today. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Wednesday, January 29, 2014 8:07 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hl

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2014-01-13 Thread Kyle Sanderson
> Sure hope someone finally looks into this. I played around a bit about a week ago (finally). When the Steam queries were off by four, the Server queries were off by two. There were 64 players connected, 4 not fully in-game (presumably transferring). Considering how new (and prevalent the problem

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2014-01-04 Thread Kyle Sanderson
Unfortunately, I haven't had the resources to hack on this. It's still very much a problem with players reporting they're hitting it near daily. What seemed to temporarily halt the reports is to disconnect them with a custom message (printing slots). That doesn't fix the queuing regression in the s

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
I'd start my investigation by confirming that the raw ping from your server is correct and what you want it to be (using hlsw or something similar). Original message From: Kyle Sanderson Date:2013/12/26 5:25 PM (GMT-08:00) To: Fletcher Dunn ,Half-Life dedicated Linux server mai

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
>and your server contains bots. No bots (not even STV). > totally based on the visible max. Ah, so I'm presuming that's the case too with the GMS (the actual field is ignored)? I'll try gaming our queries to Steam and see if that declines in user reports. Thanks, Kyle. On Thu, Dec 26, 2013 at

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
The server browser doesn't know anything about the actual max, it is totally based on the visible max. -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, December 26, 2013 5:19 PM To: Fletcher Dunn; Half-Life dedicated Linux server mailing list; Half-Lif

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
Is that the visible max, or the actual max? We only recently removed sv_visiblemaxplayers as a result from this about a week and a half ago; no improvement. Kyle. On Thu, Dec 26, 2013 at 5:15 PM, Fletcher Dunn wrote: > "full" should mean that the player count in the ping >= the max player count

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
That logic is the same for any game. There may be some weird edge case if the max player count is less than the total number of currently connected players (humans + bots) and your server contains bots. -Original Message- From: Fletcher Dunn Sent: Thursday, December 26, 2013 5:16 PM To

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
"full" should mean that the player count in the ping >= the max player count in the ping. -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, December 26, 2013 5:14 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server ma

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Kyle Sanderson
There may be logic missing from cstrike if being full is the case (or missing from the GMS, if it's implemented there). My C++ classes, CheckValve, and the collection of PHP querying classes from xPaw all show the server as being full from the old masters. It may also not be staying full (just und

Re: [hlds_linux] [hlds] Bitches got a problem

2013-12-19 Thread Weasels Lair
I got 99 problems, but HLDS ain't one http://i.imgur.com/V8kFqe3.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-12-19 Thread Weasels Lair
Is that version number correct? Shows version will be: "8008135" Prior number was: "2055377" ??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li

Re: [hlds_linux] [hlds] Mysterious text-chat "gag"?

2013-11-28 Thread Kyle Sanderson
Reloading basecomm when the bug occurs should determine if it's a plugin or not (sm plugins reload basecomm). Thanks, Kyle. On Thu, Nov 28, 2013 at 9:37 PM, Infamous Weasel wrote: > Anybody else seeing times where their players are effectively "gagged" from > using in-game text-chat - even thoug

Re: [hlds_linux] [hlds] SteamCMD Left 4 Dead appid?

2013-11-13 Thread Ross Bemrose
The Content Delivery Network that HLDSUpdateTool uses has been shut down, so no, it doesn't work on HLDSUpdateTool. On 11/13/2013 1:43 PM, Sebastián Medina wrote: L4D1 still works with HLDS, L4D2 works on CMD. Enviado desde mi iPhone El 13-11-2013, a las 15:38, Ross Bemrose escribió: So, n

Re: [hlds_linux] [hlds] SteamPipe/SteamCMD conversion status for TFC and DMC?

2013-11-12 Thread Ross Bemrose
Word on the street is that hldsupdatetool no longer works on any game (servers just time out) and that SteamCMD is now required for everything. Which makes me wonder what happened with the Valve servers we never got appids for, such as Left 4 Dead and what's going on with third-party servers l

Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-11-09 Thread Kyle Sanderson
Hi Guys, I've released a SourceMod extension that exposes the newly added SteamWorks struct members to Pawn. The Extension is very simple, and in it's infancy, but my intention is to support every game and more callbacks. There's no Windows build, as I don't have MSVC. However, it should be fairly

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-07 Thread DarthNinja
It would be a lot nicer if (item) spells were permanent, but only visible with the appropriate holiday settings. On Thu, Nov 7, 2013 at 12:52 AM, N-Gon wrote: > - Fixed some items and spell attributes showing incorrect expiration times > I am not happy about this > > > On Wed, Nov 6, 2013 at 8:

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-06 Thread N-Gon
- Fixed some items and spell attributes showing incorrect expiration times I am not happy about this On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson wrote: > Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty > big issue for communities. > > Thanks, > Kyle. > ___

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-06 Thread Kyle Sanderson
Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty big issue for communities. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-10-31 Thread Erik-jan Riemers
When i had sourcemod on i believe it happens when it spawns a bot. But indeed without addons same issue. 2013/10/31 martin v > There are still a lot of server crashes on pl_hightower_event. > I've tried without addons folder and i was still crashing so this is not a > sourcemod issue. EVERY SIN

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-10-30 Thread martin v
There are still a lot of server crashes on pl_hightower_event. I've tried without addons folder and i was still crashing so this is not a sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends running other servers have the same issue - crash while in hell. 2013/10/31 Kyle Sande

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-10-30 Thread Kyle Sanderson
Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre

Re: [hlds_linux] [hlds] high five taunt crashes server

2013-10-30 Thread martin v
ks! He does great work! > > > > > > - Original Message - > > > From: "Saint K." > > > To: "Half-Life dedicated Linux server mailing list" < > > > hlds_linux@list.valvesoftware.com> > > > Sent: Wednesday, October 30,

Re: [hlds_linux] [hlds] high five taunt crashes server

2013-10-30 Thread Lambda
013/10/30 Todd Pettit > > > Friagram rocks! He does great work! > > > > - Original Message - > > From: "Saint K." > > To: "Half-Life dedicated Linux server mailing list" < > > hlds_linux@list.valvesoftware.com> > > Sent: Wednesd

Re: [hlds_linux] [hlds] high five taunt crashes server

2013-10-30 Thread Todd Pettit
Stopped mine. - Original Message - From: "martin v" To: "Half-Life dedicated Linux server mailing list" Sent: Wednesday, October 30, 2013 11:57:37 AM Subject: Re: [hlds_linux] [hlds] high five taunt crashes server There are a lot of crashes NOT RELATED to hi-5 t

Re: [hlds_linux] [hlds] high five taunt crashes server

2013-10-30 Thread martin v
To: "Half-Life dedicated Linux server mailing list" < > hlds_linux@list.valvesoftware.com> > Sent: Wednesday, October 30, 2013 9:47:07 AM > Subject: Re: [hlds_linux] [hlds] high five taunt crashes server > > Thanks! > > -Original Message- > From: hld

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