quick question...
The sdk made this batch file to start a mod a friend is working on
@"c:\program files\valve\steam\steamapps\xero9\half-life
2\hl2.exe" -dev -game "c:\program
files\valve\steam\steamapps\SourceMods\SoF" -allowdebug %1 %2 %3 %4 %5 %6 %7
%8 %9
Since it will be using the hl2mp.exe
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds_linux digest..."
Why is it that most digesters seem to have such an extraordinarily tough
time with this simple concept?
--
Eric (the Deacon remix)
___
To u
You banned me also... prick!
Sometime ago Jay Vasallo fragged away:
What a prick. He is banned from my servers now. Thanks for the heads up.
=o)
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 12:16 PM
Subject: hlds_linux digest, Vol 1 #4120 - 3 msgs
Se
What a prick. He is banned from my servers now. Thanks for the heads up.
=o)
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 12:16 PM
Subject: hlds_linux digest, Vol 1 #4120 - 3 msgs
Send hlds_linux mailing list submissions to
hlds_linux@list.valvesoftw
get tons of this message in the servers console.
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
it appears allway when a sound is clientside triggered
any suggestions?
___
To unsubscribe, edit your list preferences, or vi
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> Subject: [hlds_linux] VAC on Source
>
> VAC is coming to Source, and it will be an updated VAC with additional
> anti-cheat functionality. We're working on this now.
>
> - Alfred
Nice, just taken a little long to get a respose... Do I dare ask about C
Hi,
I've created a small pidfile preload hack for you.
http://svn.nomi.cz/svn/tomi/dedtools/head/css_hlds/srcds_pidfile.c
Try it...
--
.-Tomáš Janoušek a.k.a. Liskni_si-.
: NOMI team, developer, http://tomi.nomi.cz/ [EMAIL PROTECTED] :
' JID:[EMAIL PROTECTED], ICQ#1618
--
"+hltv_port" and "+clientport" still not working.
"-hltv_port" "-clientport" doesn't work too.
--
DjoDjo
On Fri, Dec 17, 2004 at 05:24:43PM -0800, Alfred Reynolds wrote:
> Also note that the correct syntax for specifying the ip and port to bind
> to for the server now is:
>
> -port -ip
>
>
Will plugins receive some vac related events / callbacks?
Or even expose functionality so the community may enhance it?
Alfred Reynolds wrote:
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
___
Also note that the correct syntax for specifying the ip and port to bind
to for the server now is:
-port -ip
For example:
-port 27040 -ip 127.0.0.1
Note that +port and +ip will also work but shouldn't be used as their
use is deprecated.
- Alfred
Original Message
From: [EMAIL PROTECTE
Hi Eric :-)
i have forgott to try -port !!
thx a lot
- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 2:39 PM
Subject: Re: [hlds_linux] RE: [hlds] Counter-Strike Source update
In a bold display
In a bold display of creativity, ranger wrote:
my server ist starting with the right IP, but he uses the Port 27016.
Hostport in the server.cfg or +hostport 27060 is not working for me.
Try using "-port 27060" instead.
--
Eric (the Deacon remix)
___
To un
PiTaGoRaS
Sent: 17 December 2004 12:57
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] RE: [hlds] Counter-Strike Source update (temp fix)
That's why I warned about multihomed servers. If you have only one public
interface per server, that would do the trick.
--
PiTaGoRaS
Mariusz Zielinski escribió
;[EMAIL PROTECTED]>
> Sent: Friday, December 17, 2004 10:07 AM
> Subject: Re: [hlds_linux] RE: [hlds] Counter-Strike Source update
> (temp fix)
>
>
> Ok, I've been able to at least start my servers and are working
> fine.
>
> To sort the 127.0.0.1 issue, just use the old
That's why I warned about multihomed servers. If you have only one public
interface per server, that would do the trick.
--
PiTaGoRaS
Mariusz Zielinski escribió (Fri, 17 Dec 2004 13:16:34 +0100):
> --
> On Friday 17 December 2004 11:07, PiTaGoRaS wrote:
> [...]
>> To sort the 127.0.0.1 issue, ju
Do I need to edit the localhost ip or add another line ? TIA
B
- Original Message -
From: "PiTaGoRaS" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 10:07 AM
Subject: Re: [hlds_linux] RE: [hlds] Counter-Strike Source update (temp fix)
Ok
--
On Friday 17 December 2004 11:07, PiTaGoRaS wrote:
[...]
> To sort the 127.0.0.1 issue, just use the old /etc/hosts trick and assign
> the ip address you need to the machine hostname. For example, our test
> server looks like
>
> 192.168.2.101 XGALinux
>
> So srcds will use that IP instead of 1
Ok, I've been able to at least start my servers and are working fine.
To sort the 127.0.0.1 issue, just use the old /etc/hosts trick and assign the
ip address you need to the machine hostname. For example, our test server looks
like
192.168.2.101 XGALinux
So srcds will use that IP in
ing for me.
I am using Debian 3.1 Sarge.
thx
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 12:36 AM
Subject: [hlds_linux] RE: [hlds] Counter
gt;; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 12:36 AM
Subject: [hlds_linux] RE: [hlds] Counter-Strike Source update
If you have a problem with the update then run the update tool again.
There is a bug with the update process causing some files to be deleted,
If you have a problem with the update then run the update tool again.
There is a bug with the update process causing some files to be deleted,
running the tool again will cause them to be re-downloaded.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
tubesock wrote:
> Sorry to come in mid-discussion, but does CD work with Source now?
>
> Thanks,
> Tube
>
Unfortunately not, we've been talking about it, and if we can get enough
time set aside for the coders, we'll try to implement it.
---
Mike "DaiTengu" Miller
Operations Director: United Adm
Sorry to come in mid-discussion, but does CD work with Source now?
Thanks,
Tube
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DarK
Sent: Monday, December 13, 2004 5:02 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re: When will the "nosteam"
nd hope they give up
after a while.
GL just the same.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DarK
Sent: Monday, December 13, 2004 8:02 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re: When will the "nosteam" hacks be fixed?
Hahaha!
Hahaha! Your pain?
Mate it's everyone, not just you. We are implementing cheating-death now.
I'm sick of not getting any response on the mailing lists or when personally
emailing VALVe staff about cheats etc...
Just give up, its as if they want it to happen... I guess if they can get
everyone che
Who will need to buy any games again, if many haven't even bought it in
the first place?
That is my main concern. :( I have long been against cheating death but
will end up being forced to install it.
On Tue, 2004-12-14 at 12:02 +1100, DarK wrote:
> Hahaha! Your pain?
> Mate it's everyone, not jus
Glenn said:
Hate to tell you this, but that is not the maps directory of any HL2DM
server I run. It looks suspiciously like my old HL1DM server's maps
directory however.
The "game" to install to install HL2 Deathmatch is actually "hl2mp", so
beware of installing the wrong item.
--
Yeah, I t
--
On Thursday 09 December 2004 14:37, Eric (Deacon) wrote:
> In a bold display of creativity, [EMAIL PROTECTED] wrote:
> > It is my right to know an ETA for some things
>
> The German constitution must have some very interesting language in it
> if it leads you to believe you have some sort of "ri
That's the way he is, has always been and will always be.
Just ignore him.
Tom
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 09, 2004 11:41 AM
Subject: Re: [hlds_linux] RE: CS:S cheats
[EMAIL PROTECTED] schrieb am 09.12.
[EMAIL PROTECTED] schrieb am 09.12.04 15:00:56:
>
> In a bold display of creativity, [EMAIL PROTECTED] wrote:
> > It is my right to know an ETA for some things
>
> The German constitution must have some very interesting language in it
> if it leads you to believe you have some sort of "right to kno
Europäer marchiert imm Feindersland
und singt ein Teufelslied
Wo wir sind da ist immer vorne
Und der Teufel der lacht noch dazu. Ah! Ah! Ah!
Stop attacking the germans. Most allied retards made their constituion.
Eric (Deacon) wrote:
In a bold display of creativity, [EMAIL PROTECTED] wrote:
It is m
In a bold display of creativity, [EMAIL PROTECTED] wrote:
It is my right to know an ETA for some things
The German constitution must have some very interesting language in it
if it leads you to believe you have some sort of "right to know an ETA".
Seriously, you don't. But I think Valve knows it'
Eric, sometimes I wish you just stop writing due to the fact, you like it
reading yourself... Maybe some percentages of your mails are helpful,
but for me (reading only -> the exception proves the rule) it isn't.
I'm a guy running ONLY 4 different servers with a lot of gameservers
on it for differ
Peter Holcroft scribed:
VALVe is not allowed to convert your installation to a STEAM bought cd key
either.
I don't see why Valve have to go out of their way to make sure you don't try
to bypass the CD check though. Accidentally break the check on hl2.exe
please Valve.
Or, just give Vivendi the midd
In a bold display of creativity, Jeremy Brooking wrote:
Eric (Deacon) pissed:
Is that random, or are you doing that kind of thing deliberately?
No one is crucifying Alfred, you may be a valve fanboi but theres a lot
of us who arent.
Heh, OK, mister Runonsentence, you can simply write off any differ
Eric (Deacon) pissed:
Directly of Alfred? I don't know. Never? Every hour on the hour?
Seems like you're dodging the point of your crucifying Alfred for not
delivering your information to you as desired in a private email, when
it's highly possible that it's unreasonable to expect such an answer
There is NO VAC yet because the source server code still isnt dont yet, There
are many other issues that they are trying to fix before they worry abour VAC.
My guess is that something they had to change in the code is forcing them to
redu VAC to make it fully compatible with source again. Has any
In a bold display of creativity, Jeremy Brooking wrote:
Immediate? Snap to attention? Umm how long have these same question been
being asked?
Directly of Alfred? I don't know. Never? Every hour on the hour?
Seems like you're dodging the point of your crucifying Alfred for not
delivering your inf
: 08 December 2004 10:34
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] RE: CS:S cheats
--
Eric (Deacon) - Tue, Dec 07 2004 19:20:52 -0600:
> Doesn't Alfred still live in New Zealand and deal almost exclusively
> with server stuff? I think it's highly possible that he gets quite a
&g
For sure, this one is our "hero". Is he still empleyed at Valve? ;-
For all who like to have nice dreams: he is still planning the big one,
the VAC2 which will catch every single cheater and ban 20.000 accounts per
month :D
[EMAIL PROTECTED] schrieb am 08.12.04 11:37:52:
>
> --
> Eric (Deacon
--
Eric (Deacon) - Tue, Dec 07 2004 19:20:52 -0600:
> Doesn't Alfred still live in New Zealand and deal almost exclusively
> with server stuff? I think it's highly possible that he gets quite a
> few emails like this, and it's also highly possible that he may honestly
> have no info on VAC. It's
Eric (Deacon) dribbled out:
In a bold display of creativity, Jeremy Brooking wrote:
Expecting someone at VALVe to be able to give out an answer as
reasonable as the question was, isnt too left field for you?
How many employees does Valve have? How many different projects? You
demand immediate an
In a bold display of creativity, Jeremy Brooking wrote:
Expecting someone at VALVe to be able to give out an answer as
reasonable as the question was, isnt too left field for you?
How many employees does Valve have? How many different projects? You
demand immediate answers from someone who's neve
Eric (Deacon) wrote:
Doesn't Alfred still live in New Zealand and deal almost exclusively
with server stuff? I think it's highly possible that he gets quite a
few emails like this, and it's also highly possible that he may honestly
have no info on VAC. It's also highly possible that, assuming he
...
- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 07, 2004 5:32 PM
Subject: Re: [hlds_linux] RE: Retail CD Required
In a bold display of creativity, Eric (Deacon) wrote:
Granted, we don't do silly thi
In a bold display of creativity, Eric (Deacon) wrote:
Granted, we don't do silly things that only serve to piss people off,
like requiring the original installation media to be in the drive any
time they wish to use our software, but still...
By the way, can you imagine if every vendor tried to pul
In a bold display of creativity, Nelson Marques wrote:
I own all those games, and personally, under the legislation in my
country, I can do whatever I want with a product that I bought. From the
moment I bought it, it's mine to do whatever I decide with it, and the
EULA has not much weight in court
In a bold display of creativity, Jeremy Brooking wrote:
The same amount of time it took for him to type that out, would have
been the same amount of time it would have taken to give information,
answer your question, dirrect you to someone who can answer your question.
Even if he has no idea, is he
> --
> On Tue, 07 Dec 2004 04:49:11 -0500 (EST)
> [EMAIL PROTECTED] bubbled:
>
> $ export MALLOC_CHECK_=0
> $ ./srcds_run -game cstrike +maxplayers 16 +map de_dust
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Auto-restarting the server on crash
>
> Console initialized.
> Attempted to creat
--
On Tue, 07 Dec 2004 04:49:11 -0500 (EST)
[EMAIL PROTECTED] bubbled:
> Quoting [EMAIL PROTECTED]:
>
> >
> I just downed my server and i rebooted my server and my copy paste
> didnt hold, so i cant show you the memory error but it said something
> like:
>
> memoryleak: memory pool 452 ..
> me
)
>9. Re: RE: CS:S cheats (Jeremy Brooking)
> 10. TFC Server Help (Chuck Wow)
> 11. Re: TFC Server Help (Lumpy)
> 12. Re: TFC Server Help (Chuck Wow)
> 13. hlds/srcds mirroring (Andrew Forsberg)
>
> --__--__--
>
> Message: 1
> Date: Mon, 6 Dec 2004 15:23:41
I agree mainly with you, but I've noticed around a company (Epic Games)
that in the first version (retail) is usually secured with SecuROM but
after the first ublic update the CD check is gone. UT was that way,
ut2004 is that way, unreal 2 the awakening is cracked for no CD, though
I own all those
e: TFC Server Help (Lumpy)
> 12. Re: TFC Server Help (Chuck Wow)
> 13. hlds/srcds mirroring (Andrew Forsberg)
>
> --__--__--
>
> Message: 1
> Date: Mon, 6 Dec 2004 15:23:41 -0500 (EST)
> Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4040 - 8 msgs
> From: &quo
--On Tuesday, December 07, 2004 8:28 AM + Peter Holcroft
<[EMAIL PROTECTED]> wrote:
I don't see why Valve have to go out of their way to make sure you don't
try to bypass the CD check though. Accidentally break the check on hl2.exe
please Valve.
Hehe. Yeah, that's certainly a bug I'm sure a lot
> VALVe is not allowed to convert your installation to a STEAM bought cd key
> either.
I don't see why Valve have to go out of their way to make sure you don't try
to bypass the CD check though. Accidentally break the check on hl2.exe
please Valve.
DarK wrote:
I emailed Alfred about it personally because I was sick of my HLDS List
messages being ignored and got this:
"I don't have any information on VAC.
- Alfred"
I understand that he maybe busy, but I asked yes and no questions.. Things that i'm sure wouldn't be hard to answer or find t
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
> Message: 12
> From: "wouter v/d Bergh" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Sun, 05 Dec 2004 21:27:21 +
> Subject: [hlds_linux] CS:S cheats
> Reply-To: [EMAIL PROTECTED]
>
> There c
> On a list of 25-100+ emails per day, with most being BS junk, it's easy to
> miss this one. Regardless, that [snippage]
Good to see that at least some folk, like you, can help keep the
hlds_linux list on topic though, innit?
Re: the cd crack. Perhaps you missed the other breaking headline abo
> If you read the mailing list more often, this has already
> been explained by
> several VALVe reps. The cd check is being required by Vivendi
> as part of the
> publishing agreement. Hence, people who bought it through steam and
> therefore had nothing to do with Vivendi don't have to deal
> with
that
crap. Copyright protection is the publishers problem.
VALVe is not allowed to convert your installation to a STEAM bought cd key
either.
- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 06, 2004 5:10
the CD is requried in by Vivendi. Not Valve. Its some contract thingy majig
On Mon, 6 Dec 2004 14:10:07 -0800, HoundDawg <[EMAIL PROTECTED]> wrote:
> > #1) VALVe isn't requiring you to use your CD/DVD to play
> > retail CSS/HL2.
> > Vivendi is. Should have bought it on Steam.
>
> Vivendi sold the
> #1) VALVe isn't requiring you to use your CD/DVD to play
> retail CSS/HL2.
> Vivendi is. Should have bought it on Steam.
Vivendi sold the retail version. Once you start installing the game, it's
all Valve's installation and Steam. It's steam's messages you see
preventing you to play without th
#1) VALVe isn't requiring you to use your CD/DVD to play retail CSS/HL2.
Vivendi is. Should have bought it on Steam.
#2) I have no memory leaks in CSS. My servers never go up or down in
memory usage, always less than CS 1.6, which I have to restart daily to
avoid having it eat every last bit of R
Quoting [EMAIL PROTECTED]:
> Hold up yo, As far as Ive tested my server bans myself everytime I try to
Brute Force iT! The Brute FOrce can be exicuted through console, in game, and
even with joint effort from 3rd party apps like hlsw. Everytime I do it my
server bans my IP and i have to remote in
Hold up yo, As far as Ive tested my server bans myself everytime I try to Brute
Force iT! The Brute FOrce can be exicuted through console, in game, and even
with joint effort from 3rd party apps like hlsw. Everytime I do it my server
bans my IP and i have to remote into another box so I can remove
e bud! :P
___
Britt Priddy, MCSE, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 10:04 PM
Subject
For any Source engine game.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias Sent: Friday, December 03, 2004 7:45 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: [hlds]
Mr. Reynolds - .RES or .LST?
> Is this is used only for C
Is this is used only for CS:S ?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 6:00 PM
Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .
For custom maps that have new resources (such as models or sounds) you
need a file in the maps directory called .res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The format of
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just pulled this off the web and found a workaround for the issue. The
message is still and maybe this has been posted before, if so I apologize.
I had the exact error as you and others I have read a
On Wed, 2004-12-01 at 22:21 -0500, [EMAIL PROTECTED] wrote:
> ./steam is used if you already have a older version of steam and you want it
> to be updated to the newer version.
Ah, it all makes sense now. Thanks for the help.
Wesley H
>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 01, 2004 9:53 PM
Subject: [hlds_linux] Re: hlds_linux digest, Vol 1 #4028 - 14 msgs
> > The tool automatically upgrades itself, just run "./steam" once to make
> > it do the upgrade.
>
> I did that and it just re
: [hlds_linux] Re: hlds_linux
digest, Vol 1 #4028 - 14 msgs
> > The tool automatically upgrades itself, just run "./steam" once to
> > make it do the upgrade.
>
> I did that and it just returns the syntax description:
>
> [EMAIL PROTECTED] srcds-temp]# wget
>
Hi there,
Don't 'snip' the syntax / usage details -- you actually *have* to create
an account to do this, and then use that account to retrieve updates /
installs.
Just follow the instructions on screen.
Cheers
Andrew
> Create a Steam Account:
> {snip syntax/usage details}
>
> Hmmm... just tr
> The tool automatically upgrades itself, just run "./steam" once to make
> it do the upgrade.
I did that and it just returns the syntax description:
[EMAIL PROTECTED] srcds-temp]# wget
http://www.steampowered.com/download/hldsupdatetool.bin
[EMAIL PROTECTED] srcds-temp]# ./hldsupdatetool.bin
{sn
[ Converted text/html to text/plain ]
I could use some help on this one too, I'm having the same problem. Here is
my info:
- Restarting the server does not bring it back. It just plain doesn't work.
- OS = Red Hat 9
- I get the same "Unable to connect to remote server (my.ip.here:27015)" err
Your missing something.
- Original Message -
From: "Lazy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 27 November 2004 08:52
Subject: SV: [hlds_linux] Re: MOTD file per server how?
Steve wrote:
--
Ok motdfile from CS doesn't work in CS:S so how do w
Steve wrote:
--
Ok motdfile from CS doesn't work in CS:S so how do we set a motd per server
now? cvarlist doesn't reveal anything helpful.
Steve / K
--
I would just create a new dir for each server and symlink everything except
the config files to the original server installation. Am I
Just so everyone knows this functionality doesn't yet exist but has
been added to the TODO list.
Steve / K
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
He means one install several servers. The old HL had a motdfile cvar you
could
set telling the server which file to
ginal Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Thursday, November 25, 2004 6:17 AM
Subject: [hlds_linux] Re: MOTD file per server how?
Ok motdfile from CS doesn't work in CS:S so how do we set a
It should work. Mine did. But I had to restart server for it to take
effect.
- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Thursday, November 25, 2004 6:17 AM
Subject: [hlds_linux] Re:
Ok motdfile from CS doesn't work in CS:S so how do we set a motd per
server now? cvarlist doesn't reveal anything helpful.
Steve / K
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is address
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
They should just listen to the community and remove the CD check and let it
rely on the key. I mean it doesnt matter anyways, its already pirated. Also it
would be a good idea to de-symlink [EMAIL PRO
Tim McLennan wrote:
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Jeff Stuart
Sent: November 6, 2004 10:31 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] CS Source and HLTV
Does anyone have any documentation on how to turn on/run HLTV with CS
Crowder, Steven Dean wrote:
Seriously, that's a low blow. This is a game server list, not a place
to flame politicians.
Exactly! And its not like he needs help to look stupid.
___
To unsubscribe, edit your list preferences, or view the list archives, pl
Whinge less, delete more. If you're on the list, you'll have to deal
with it.
- Bruce "Bahamut" Andrews
Marcos wrote:
Oh men! You did it again! I get 7 bulk emails on my inbox with
absolutely no information. I really love that list, it's a perfect waste
of time.
_
Oh men! You did it again! I get 7 bulk emails on my inbox with
absolutely no information. I really love that list, it's a perfect waste
of time.
> Asunto: Re: [hlds_linux] RE: can this be true?
([EMAIL PROTECTED]
>
> Arr well, it gets the point across at least =)
>
> - Bru
Arr well, it gets the point across at least =)
- Bruce "Bahamut" Andrews
Crowder, Steven Dean wrote:
Seriously, that's a low blow. This is a game server list, not a place
to flame politicians.
___
To unsubscribe, edit your list preferences, or view t
LOL - yeah - that post was brain dead itself.
Alotta hate around here these days.
- Original Message -
From: "Crowder, Steven Dean" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 27, 2004 10:12 PM
Subject: [hlds_linux] RE: can this be t
Seriously, that's a low blow. This is a game server list, not a place
to flame politicians.
Date: Thu, 28 Oct 2004 10:06:35 +1000
From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] can this be true?
Reply-To: [EMAIL PROTECTED]
So chmod it to
they got the whole kicking thing working for normal HL yet? If HL2
steam is preventing hacked versions?
- Bruce "Bahamut" Andrews
Jeff Stuart wrote:
m0gely wrote:
Jeff Stuart wrote:
[EMAIL PROTECTED] wrote:
SteamStartValidatingUserIDTicket: Returned ESteamError 25
SteamStartValidatingUserIDTic
m0gely wrote:
Jeff Stuart wrote:
[EMAIL PROTECTED] wrote:
SteamStartValidatingUserIDTicket: Returned ESteamError 25
SteamStartValidatingUserIDTicket: Returned ESteamError 25
Alfred said this was most likely people using the hacked version of CSS.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q
Jeff Stuart wrote:
[EMAIL PROTECTED] wrote:
SteamStartValidatingUserIDTicket: Returned ESteamError 25
SteamStartValidatingUserIDTicket: Returned ESteamError 25
Alfred said this was most likely people using the hacked version of CSS.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-st
[EMAIL PROTECTED] wrote:
I get this at the end of the server start sequence Is this a problem or
ok?
free(): invalid pointer 0x401ced00!
The Navigation Mesh was built using a different version of this map.
couldn't exec server.cfg
Adding master server 69.28.151.178:27011
Adding master server 20
Alfred Reynolds wrote:
Can you send me the actual error string you see on the client when you
have these RCON problems ( "Connection failed (No ...)" isn't something
the engine would print). Or is this an external tool producing the
error?
A fix for a few of the active exploits is due out in the ne
InspectorGifts wrote:
thats a bug that was NEVER fixed from the beta. RCON seems to go down
alot.
I have to restart server to get it back up, and there is still nothing
stopping it from going down again. In my experiance, you only have about a
50% chance rcon will start up with the server. OLD B
Nar, I have a sense of humour, I just shouldn't reply to emails at 4am. O.o
- Bruce "Bahamut" Andrews
Jurgen van den Handel wrote:
[ Converted text/html to text/plain ]
bahamut, you got zero sense of humor, but you're a funny guy nevertheless.
L1018047.log:L 10/18/2009 - 19:00:58: "%n<82>" disconn
[ Converted text/html to text/plain ]
bahamut, you got zero sense of humor, but you're a funny guy nevertheless.
L1018047.log:L 10/18/2009 - 19:00:58: "%n<82>" disconnected
("%n timed out")
it's now 19:22 CET, so great improvement eh ? less than 22 minutes and %n is banned.
I'll try to keep it u
had a discussion with dabb, CD [lead?] coder, some 2-3 weeks ago.
[20:25] <@UA> GS: MentaL|UA: and we ended up to this point where I
can no longer find public cheats to block - damn.
[20:25] <@UA> GS: Dabb: yea... they have gone underground
[20:27] <@UA> GS: If you have any cheat which still
ut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 16, 2004 12:58 AM
Subject: Re: [hlds_linux] Re: Web based server administration
lmao, good one =)
Still, best to stop this thread before he replies and another Holy War
starts out. :/
- Bruce "B
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