Craig Moore wrote:
On another note, we'd also like to see lots of more pressing things
fixed such as the memory leaks. But, why bother when people still buy
the game, regardless?
You have a point. However, although I am not a hardcore C/C++
programmer myself, I do know that memory leaks can be
: "Craig Moore" <[EMAIL PROTECTED]>
To:
Sent: Monday, November 21, 2005 1:47 PM
Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
All I'm saying is I doubt that's high on their priority list. Don't
turn this in to a flame war. I wasn't attac
you want to complain about memory leaks or other such problems, do it
> through the proper channels.
>
> Dagok
>
>
> - Original Message -
> From: "Craig Moore" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, November 21, 2005 1:10 PM
> Subject: Re: [hlds_li
Do they change the URL every once in a while? If not, there are
probably several other servers out there leeching from it. I had a
redirect server for sounds, and I saw a lot of clients requesting maps
and such that I didn't have on my server on a regular basis. Of
course, I just removed the vhost
AIL PROTECTED]>
To:
Sent: Monday, November 21, 2005 1:10 PM
Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
On another note, we'd also like to see lots of more pressing things
fixed such as the memory leaks. But, why bother when people still buy
the game, regar
amic Estimated
> Download Times and Download Speed displays.
>
> Dagok
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To:
> Sent: Monday, November 21, 2005 12:43 PM
> Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
>
Would also like to see the download box be updated with dynamic Estimated
Download Times and Download Speed displays.
Dagok
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Monday, November 21, 2005 12:43 PM
Subject: Re: [hlds_linux] Re: banner.gif support (was: A public
EVIL INCARNATE
c'mon give it back to us good guys that provide community servers
T
- Original Message -
From: "Ben Kennish" <[EMAIL PROTECTED]>
To:
Sent: Monday, November 21, 2005 8:26 PM
Subject: Re: [hlds_linux] Re: banner.gif support (was: A publ
Derek Evan Mart wrote:
So this explains why my banner doesn't appear during map downloads. I
was beginning to wonder if I changed something on my end. What are the
details on this issue? Was it really disabled/broke? Will it be
reenabled/fixed?
Apparently it will never be re-enabled!!
BOO!
* Ben Kennish ([EMAIL PROTECTED]) [051117 15:32]:
> service as the company I work for would consider providing this. This
> would be particularly true if Valve re-enabled support for banner.gif!
So this explains why my banner doesn't appear during map downloads. I
was beginning to wonder if I cha
Our GSP provides a central web server for its customers to use as their
sv_downloadurl.
I'm not any one host could provide enough bandwidth to cope with having one
global resource.
But from their perspective it is a good sales tool for attracting new
customers, particularly with Source servers g
>Message: 3
>From: "doomed999" <[EMAIL PROTECTED]>>
>
>From all my times using it, it exec it at map change...Though it maybe in
>conjunction with a plugin. If it doesn't work let me know and I will see
>what plugin I use that makes it an alias...
K sounds good, i'll prolly mess with the server t
Mike Beane wrote:
Is that true? A short while ago Alfred pointed out to me that I had
"log on" in my server.cfg and it need only go in my autoexec.cfg. I've
since removed it and the issue has been corrected based on the
server.cfg still being read at the map start.
It's true for HLDS. SRCDS
Is that true? A short while ago Alfred pointed out to me that I had
"log on" in my server.cfg and it need only go in my autoexec.cfg. I've
since removed it and the issue has been corrected based on the
server.cfg still being read at the map start..
Or better perhaps, about when did that behavio
devin812 wrote:
Hmm interesting.. what does the Cvar mapchangecfgfile do?
More specifically when does it exec the .cfg file it specifies?
A while ago, the server.cfg was exec'd at each map change, while the
autoexec.cfg was only exec'd at startup. Valve decided to make the
server.cfg exec onl
initiated connections.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Steve Dalberg
> Sent: 11 November 2005 08:59
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Re: srcds with multiple ip address
>
> K1l
K1ll3rD wrote:
> Replying packets will use the same NIC as the packet came in from for it's
> gateway.
This is referenced in RFC 1122 as Strong End Station Model, check you OS
on how to implement Strong ES model, as it varies from platform to
platform... Still, this will not work on the same subn
812
Sent: Thursday, November 10, 2005 9:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
>From: "doomed999" <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
>Try running a diff
>From: "doomed999" <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
>Try running a diff server.cfg for when you have the rotation running and
>when you don't...
>ex... make a server1.cfg and have it set for your non rotati
ama
Sent: Thursday, November 10, 2005 6:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Specifying Log file size CS 1.6
>Dude, set the time limit of the map to several hours
>but only have the
>map
>you want in rotation. Why is this so hard to
>understand?
>Dude, set the time limit of the map to several hours
>but only have the
>map
>you want in rotation. Why is this so hard to
>understand? There's no
>reason
>to have one round last all that time.
I already have a rotation and server configuration
setup when a time limit is in place, i'd rather ma
mber 2005 11:38
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Re: srcds with multiple ip address
>
> Multiple Internet providers is supported by the kernel, have
> a look at:
>
> http://lartc.org/howto/lartc.rpdb.multiple-links.html
>
>
> Replying packe
Sent: Wednesday, November 09, 2005 11:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Specifying Log file size in 1.6
>3. Re: Specifying Log file size in 1.6 (m0gely)
>4. Re: Specifying Log file size in 1.6 (kama)
> Send the server a 'log off' then tar.gz
oblem lately. I though i did and it gave me problems, as soon as you start
using NAT with IP rule, it get complicated.
Thanks
K
- Original Message -
From: "James Tucker" <[EMAIL PROTECTED]>
To:
Sent: Thursday, November 10, 2005 4:21 AM
Subject: RE: [hlds_linux] Re: srcds wit
at should be solved on the MAC layer,
however, I still don't see the point.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Dan Sorenson
> Sent: 09 November 2005 21:07
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds
On Wed, 9 Nov 2005, devin812 wrote:
> Thanks for the code and how to archive my logs, but the problem is that with
> a one map server the log file grows to 4-5MB per day, and over the course of
> a few days the server starts to lag, all I want it to to is create a new log
> file every 1-2 MB, is
ospf.. or BGP with a private AS. You could even do some crazy port
forwarding stuff with ipfw :)
At 04:06 PM 11/9/2005, Dan Sorenson wrote:
One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to multiple
IP's? You'd need somethin
>3. Re: Specifying Log file size in 1.6 (m0gely)
>4. Re: Specifying Log file size in 1.6 (kama)
> Send the server a 'log off' then tar.gz the log file, then send 'log on'
> again. You could do that on a monthly basis and make a script easily
> enough to automate it.
>
> Actually he just ne
One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to multiple
IP's? You'd need something that forces it to answer a packet
addressed to IP 1.2.3.4 from interface ip 1.2.3.4 and use the
1.2.3.1 router as the default gateway. Other
Hi,
If I understand you correctly, you are saying you want to share the server load
among 3 ISPs at once? I don't think you can do that. You are asking the server
to look on 3 different connections, at once, and somehow magically merge them.
It probably wont even listen to that suggestion, it
> Nope, at least once monthly we push gigs back and forth between boxes on
> the network for backup and updates, mostly using ftp because of wget's
> limitations on file size. None of which fail. Even if, the steam
> updater is file by file isn't it?
I assume that for those transfers, traffic is
--
[ Picked text/plain from multipart/alternative ]
how man ports do you have closed? i know on the valve forums some people
where talking about it not working, then when they opened alot of ports it
worked. maybe let it sit over night and see if it go's i dont know what else
to tell you or anyone
On Oct 30, 2005, at 11:03 AM, Eric (Deacon) wrote:
In a bold display of creativity, Joseph Laws wrote:
LOL :) I think we're on the same wavelength here, however you'd
think a
patch would be tested before release instead of needing another patch
within a few hours. Am I right?
Are you say
In a bold display of creativity, Joseph Laws wrote:
LOL :) I think we're on the same wavelength here, however you'd think a
patch would be tested before release instead of needing another patch
within a few hours. Am I right?
Are you saying it wasn't tested? You think they do a full system t
LOL :) I think we're on the same wavelength here, however you'd think a
patch would be tested before release instead of needing another patch
within a few hours. Am I right?
Eric (Deacon) wrote:
In a bold display of creativity, Joseph Laws wrote:
EA is worse, of course. However, I'm not su
In a bold display of creativity, Joseph Laws wrote:
EA is worse, of course. However, I'm not sure if EA releases two
patches in one day: one to patch the game, one to patch what they broke
in the patch earlier in the day.
Exactly. That second patch would be released another two or three
mont
EA is worse, of course. However, I'm not sure if EA releases two
patches in one day: one to patch the game, one to patch what they broke
in the patch earlier in the day.
Eric (Deacon) wrote:
In a bold display of creativity, Joseph Laws wrote:
You're right, I can't think of another game crea
In a bold display of creativity, Joseph Laws wrote:
You're right, I can't think of another game creator that makes people
pay to beta test their software instead of making sure it works in-house
first...
I can't tell if that's sarcastic or not, but if not, you need to get out
more. Have you ev
You're right, I can't think of another game creator that makes people
pay to beta test their software instead of making sure it works in-house
first...
James Tucker wrote:
I'd just like to say, and this is to no one in particular...
If you have never been involved in a large scale software dev
I'd just like to say, and this is to no one in particular...
If you have never been involved in a large scale software development then you
can have no idea what it is like to
release updates as frequently as Valve do.
It is the very players the updates are aimed at, as there is not another
dev
Would it be the first time? As far as I can tell, my CS:S still has a
memory leak and I've seen at least one release where we actually had
to update again to fix a problematic update. I wonder what the rest of
the gaming industry thinks about the involved parties.
On 10/28/05, [EMAIL PROTECTED] <[
I am still very confused by how Valve could release a
VAC2 update without including all platforms. What has
it been 4 months now and no 64bit version of va2.
Here is the press release from Valve on March 7, 2003
announcing 64bit support for Counter-Strike.
http://collective.valve-erc.com/index.ph
No, we don't. I think that's why most GSP's will start pushing COD2,
Quake4 and F.E.A.R. instead of relying on VALVe to get their act
together. The people playing the game are just as frustrated as those
who host it, perhaps a drop of players is just the medicine.
[EMAIL PROTECTED] wrote:
As
Hi
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, October 28, 2005 11:25 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs
&
Saint K. wrote:
U people should go and have a church meeting sunday...
LOL :)
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
As you should have read about it in the digest, Alfred already gave a statement
about this:
"When it's done."
We all don't want a binary that causes problems after release, or do we?
;-)
hlds_linux@list.valvesoftware.com schrieb am 28.10.05 04:26:26:
>
> Will Vac 2 ever be released on AMD64
U people should go and have a church meeting sunday...
- Original Message -
From: "-=LE=- Doomed" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 28, 2005 10:07 AM
Subject: Re: [hlds_linux] Re: VAC Banning
Maybe you dont know what an addiction can do??? Let me expla
steambans.com
To:
Sent: Thursday, October 27, 2005 11:30 PM
Subject: [hlds_linux] Re: VAC Banning
On 10/25/05, Gary <[EMAIL PROTECTED]> wrote:
>> Putting cheaters on MSNBC isn't going to help anything, just like
>> tossing people with drug addictions in prison. It's
On 10/25/05, Gary <[EMAIL PROTECTED]> wrote:
> >> Putting cheaters on MSNBC isn't going to help anything, just like
> >> tossing people with drug addictions in prison. It's a waste of
> >> resources, time and money.
I fail to see how putting people in prison who choose to hurt themselves and
thems
Will Vac 2 ever be released on AMD64 bit ? It is very harsh for a 64 bit
machine to run 32 bit servers on it as it takes huge amounts of cpu usage
and it is very inefficient.
___
To unsubscribe, edit your list preferences, or view the list archives, p
I agree, if people would moderate the posts and ban problem people who
post useless and often rude stuff, this would solve 80% of the problems.
-Smurf
From: "JCHost.net - Support" <[EMAIL PROTECTED]>
To:
Subject: RE: [hlds_linux] GSP only list
Date: Fri, 14 Oct 2005 02:54:32 -0500
Reply-To: hld
team servers." from 26.09.
Since this Time my server is insecure!
Arris
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--__--__--
Message: 7
, please immediately delete it and any copies of it from your
system and notify us via e-mail [EMAIL PROTECTED]
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Cc:
Sent: Sunday, October 09, 2005 2:26 PM
Subject: [hlds_linux] RE: [hlds] VAC Secure mode
Okay, things are back up and running again.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Sunday, October 09, 2005 12:27 PM To:
hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE
We are working on it, some of the servers wanted to sleep in this
morning.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA
Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC Secure mode
>
tober 07, 2005 5:58 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg
We released a fix early this week that sounds like it may solve this problem
you say. If it does not please send me the details of the problem OFFLIST.
- A
To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re:
hlds_linux digest, Vol 1 #4684 - 1 msg
> I can confirm this, if indeed this is what your refering to. I was on
> my
> server when a player that everyone was accusing of hacking stated "Im
> not
> hacking, but I c
ber 07, 2005 3:23 AM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg
--
On Thu, 6 Oct 2005 09:54:33 -0700 (PDT)
Some Llama <[EMAIL PROTECTED]> bubbled:
FYI there seems to be a new exploit in the wild, it
causes all connected players to crash and discconect
on a linux server run
--
On Thu, 6 Oct 2005 09:54:33 -0700 (PDT)
Some Llama <[EMAIL PROTECTED]> bubbled:
> FYI there seems to be a new exploit in the wild, it
> causes all connected players to crash and discconect
> on a linux server running CS 1.6, server does NOT
> crash nor does it record what is happening in the lo
Ok I just read through the past mailing list errors
and I see this is known and being worked on... sorry
for the lack of due diligence ;) i know there is a
reason i joined the mailing list.. now if I can just
figure that out... =P
--- Some Llama <[EMAIL PROTECTED]> wrote:
> Ok my bad i just foun
Ok my bad i just found out this was fixed in the
october 3rd update, thing is it still caused people on
my server to crash and I know i had the update...
So I tried updating my server and it did update the
linux version from 21 to 23, now when i start the
server it crashes with:
./hlds_run: line 4
FYI there seems to be a new exploit in the wild, it
causes all connected players to crash and discconect
on a linux server running CS 1.6, server does NOT
crash nor does it record what is happening in the logs
(from my initial review).
I was in game when it happened, it looks to be an
exploit that
--
Hi!
On Wed, 05 Oct 2005 16:10:25 +0200
hardy alias Frank Hartung <[EMAIL PROTECTED]> bubbled:
> hello,
>
> YES - the actual binaries are crashing the hl1-hlds-process with
> segmentation errors!
Same here!
Kernel: 2.6.14-rc2
gcc: 3.3.6
libc: 2.3.5
> I notice that by the following SUSE-kern
x27;d mention it.
-Pete
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hardy alias
Frank Hartung
Sent: Wednesday, October 05, 2005 9:10 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Half-Life 1: Engine update released
Importance: High
hello,
YES - the actual binaries are crashing the hl1-hlds-process with
segmentation errors!
I notice that by the following SUSE-kernels:
NOT Linux linux 2.6.5-7.151-default #1 Fri Mar 18 11:31:21 UTC 2005 i686
i686 i386 GNU/Linux
? Linux linux 2.6.5-7.193-default #1 Wed Jul 20 14:39:18
On Wed, 5 Oct 2005, William Warren wrote:
> I have noticed something similar. It racked it down the the steambans
> client of hlguard in my testing here. i think recent changes in hl1's
> code have caused other third party plugins and apps to break.
Yep. Methinks the same.
I'm getting:
L 10/
I have noticed something similar. It racked it down the the steambans
client of hlguard in my testing here. i think recent changes in hl1's
code have caused other third party plugins and apps to break.
[EMAIL PROTECTED] wrote:
On Wed, 5 Oct 2005 [EMAIL PROTECTED] wrote:
On Tue, 4 Oct 2005 [
Sent: Tuesday, September 27, 2005 6:51 AM
> Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
>
>
> > I'm sorry for not totally understanding your post Dagok, but i would
> > like to see how well you can reply to emails on this list when you
> > have not slept in
This update is optional, apply it at your leisure (but without it your
servers will incorrectly report as insecure).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, September 27, 2005 7:17 PM To:
hlds_linux@list.valve
Some people are so sensitive. I may have been abrupt with my reply, but it
was also 4:45am and I was tired.
Dagok
- Original Message -
From: "Stephen Micheals" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 27, 2005 6:51 AM
Subject: Re: [hlds_linux] Re: DoD:S
--
[ Picked text/plain from multipart/alternative ]
I for one thank you for the explanation as I was not sure what it had done
totally. Thanks.
On 9/27/05, Stephen Micheals <[EMAIL PROTECTED]> wrote:
>
> I'm sorry for not totally understanding your post Dagok, but i would
> like to see how well y
I'm sorry for not totally understanding your post Dagok, but i would
like to see how well you can reply to emails on this list when you
have not slept in over 2-3 days.
thanks for defending me aprand, its nice to see people who don't have
a thumb up their ass still exist.
On 9/27/05, Dagok <[EMAI
- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 27, 2005 7:46 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
I know what it does...did you see me asking what it does? I was suggesting
that people might want to try disabli
ROTECTED]>
To:
Sent: Tuesday, September 27, 2005 12:38 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
when its disabled most larger physics props will acts like the larger
physics props in Counter-strike Source with the odd push away effect.
On 9/26/05, Dagok <[EMAIL PROTECTED
when its disabled most larger physics props will acts like the larger
physics props in Counter-strike Source with the odd push away effect.
On 9/26/05, Dagok <[EMAIL PROTECTED]> wrote:
> You guys might want to note that sv_turbophysics has been enabled in the
> game.cfg for DOD Source. What happe
You guys might want to note that sv_turbophysics has been enabled in the
game.cfg for DOD Source. What happens when you turn it off?
Dagok
- Original Message -
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To:
Sent: Monday, September 26, 2005 11:46 PM
Subject: [hlds_
At 07:48 PM 9/26/2005 -0700, dackz <[EMAIL PROTECTED]> wrote:
>I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT
>enabled, and a 2.4.x kernel. When a round starts and everyone is near
>each other, things rubberband like crazy. Players often get stuck
>together when they're brushi
You need to put +map on your command line (like all our
games).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, September 26, 2005 3:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Day of Defeat
--
[ Picked text/plain from multipart/alternative ]
Im still stuck upgrading to v2:
[EMAIL PROTECTED] [~/hlds]# ./steam -command update -game dods -dir .
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 7
Checking/Installing 'Base
downloaded and ran...
starts, but I don't get a status when I type status in the console
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defea
| [EMAIL PROTECTED]
| Subject: [hlds_linux] RE: Day of Defeat: Source server preload
|
| The preload is only available to hldsupdatetool users, if you use the
| Steam UI to run a server you must wait until the game is fully released.
|
| - Alfred
|
| -Original Message-
| From: Alfred Reynolds
| Sent
Why is it -preload beta.
Is this a beta release or something?
- Original Message -
From: "Marcel" <[EMAIL PROTECTED]>
To:
Sent: Monday, September 26, 2005 9:51 PM
Subject: RE: [hlds_linux] RE: Day of Defeat: Source server preload
Hi,
Many thanks for the server prel
@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
| [EMAIL PROTECTED]
| Subject: [hlds_linux] RE: Day of Defeat: Source server preload
|
| The preload is only available to hldsupdatetool users, if you use the
| Steam UI to run a server you must wait until the game is fully released
--
[ Picked text/plain from multipart/alternative ]
beta? Later today? You only have an hour man! But thanks for the bone. More
info please.
ManO
On 9/26/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> The preload is only available to hldsupdatetool users, if you use the
> Steam UI to run a se
The preload is only available to hldsupdatetool users, if you use the
Steam UI to run a server you must wait until the game is fully released.
- Alfred
-Original Message-
From: Alfred Reynolds
Sent: Monday, September 26, 2005 1:35 PM
To: 'hlds@list.valvesoftware.com'; 'hlds_linux@list.val
g what they do today.
And seriously, I would not question Alfred's methods on Linux. The dude
knows what he's doing.
--
Eric (the Deacon remix)
--__--__--
Message: 4
Date: Mon, 26 Sep 2005 08:49:01 +0200
From: Martin Zwickel <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PR
: Montag, 26. September 2005 08:49
An: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today...
On Fri, 23 Sep 2005 19:32:22 +0200
"canu" <[EMAIL PROTECTED]> bubbled:
> Hello Martin,
>
> You are s
Just a note...
A couple of them at least, seem to be from China? Perhaps they know something we don't?
Also noticed one is named "DODS NOSTEAM".
For whatever that's worth... One is hosted by dod-g.com and the other hkrs.com.
One of the few I saw, was closer to home. Being hosted on a comcast ip
On Fri, 23 Sep 2005 19:32:22 +0200
"canu" <[EMAIL PROTECTED]> bubbled:
> Hello Martin,
>
> You are saying one could send rcon messages to the server... how do
> you do that? I mean if hlds is running in the background, how can I
> send rcon messages to it? Qstat doesn_t have such a function, and I
In a bold display of creativity, Simon Lange wrote:
enough flamed kid?
if u got problems write me directly, kid.
Heh, buddy, I'm not the one with the problems ;)
--
Eric (the Deacon remix)
___
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Hi
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Eric (Deacon)
> Sent: Friday, September 23, 2005 9:55 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] RE: Mandatory Source engine update
> later
: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update
later today...
Can you stop mailing the list with "Hi", its really getting
annoying and old.
u are annoying... however i tolerate you.
Simon
ps. u ar
Hi
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jason L. Schwab
> Sent: Friday, September 23, 2005 8:55 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] RE: Mandatory Source engine update
> later t
ubject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
He's editing further comments into the reply portion... just FYI
> Can you stop mailing the list with "Hi", its really getting annoying
and
> old.
>
> -Original Message-
> From: [EMAIL PROTECTED]
Jason L. Schwab wrote:
> Can you stop mailing the list with "Hi", its really getting annoying
> and old.
If you all would bother trimming your replies, you'd see that the
content of his posts are down at the bottom. The "Hi" is just a
greeting, likely inserted automatically.
--
ironchef
http://ww
gt; Sent: Friday, September 23, 2005 12:56 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
> today...
>
> Hi
>
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTE
23, 2005 12:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
Looks like its released :)
Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)
CONFIDENTIALITY NOTICE
This
I don't see anything.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin
Rodgers
Sent: Friday, September 23, 2005 12:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
Looks lik
Can you stop mailing the list with "Hi", its really getting annoying and
old.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Lange
Sent: Friday, September 23, 2005 12:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds
Jason L.
Schwab
Sent: 23 September 2005 19:40
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today...
I agree. Let's try to do that. We can have a different subject line for
rcon ;)
-Original Message-
From: [EMAIL PROTECTED]
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