Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Ben Kennish
Craig Moore wrote: On another note, we'd also like to see lots of more pressing things fixed such as the memory leaks. But, why bother when people still buy the game, regardless? You have a point. However, although I am not a hardcore C/C++ programmer myself, I do know that memory leaks can be

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dagok
: "Craig Moore" <[EMAIL PROTECTED]> To: Sent: Monday, November 21, 2005 1:47 PM Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...) All I'm saying is I doubt that's high on their priority list. Don't turn this in to a flame war. I wasn't attac

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
you want to complain about memory leaks or other such problems, do it > through the proper channels. > > Dagok > > > - Original Message - > From: "Craig Moore" <[EMAIL PROTECTED]> > To: > Sent: Monday, November 21, 2005 1:10 PM > Subject: Re: [hlds_li

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4756 - 16 msgs

2005-11-21 Thread Craig Moore
Do they change the URL every once in a while? If not, there are probably several other servers out there leeching from it. I had a redirect server for sounds, and I saw a lot of clients requesting maps and such that I didn't have on my server on a regular basis. Of course, I just removed the vhost

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dagok
AIL PROTECTED]> To: Sent: Monday, November 21, 2005 1:10 PM Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...) On another note, we'd also like to see lots of more pressing things fixed such as the memory leaks. But, why bother when people still buy the game, regar

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
amic Estimated > Download Times and Download Speed displays. > > Dagok > > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Monday, November 21, 2005 12:43 PM > Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...) >

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dagok
Would also like to see the download box be updated with dynamic Estimated Download Times and Download Speed displays. Dagok - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Monday, November 21, 2005 12:43 PM Subject: Re: [hlds_linux] Re: banner.gif support (was: A public

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread trunky
EVIL INCARNATE c'mon give it back to us good guys that provide community servers T - Original Message - From: "Ben Kennish" <[EMAIL PROTECTED]> To: Sent: Monday, November 21, 2005 8:26 PM Subject: Re: [hlds_linux] Re: banner.gif support (was: A publ

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Ben Kennish
Derek Evan Mart wrote: So this explains why my banner doesn't appear during map downloads. I was beginning to wonder if I changed something on my end. What are the details on this issue? Was it really disabled/broke? Will it be reenabled/fixed? Apparently it will never be re-enabled!! BOO!

[hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Derek Evan Mart
* Ben Kennish ([EMAIL PROTECTED]) [051117 15:32]: > service as the company I work for would consider providing this. This > would be particularly true if Valve re-enabled support for banner.gif! So this explains why my banner doesn't appear during map downloads. I was beginning to wonder if I cha

[hlds_linux] Re: hlds_linux digest, Vol 1 #4756 - 16 msgs

2005-11-18 Thread col
Our GSP provides a central web server for its customers to use as their sv_downloadurl. I'm not any one host could provide enough bandwidth to cope with having one global resource. But from their perspective it is a good sales tool for attracting new customers, particularly with Source servers g

Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-11 Thread devin812
>Message: 3 >From: "doomed999" <[EMAIL PROTECTED]>> > >From all my times using it, it exec it at map change...Though it maybe in >conjunction with a plugin. If it doesn't work let me know and I will see >what plugin I use that makes it an alias... K sounds good, i'll prolly mess with the server t

Re: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-11 Thread m0gely
Mike Beane wrote: Is that true? A short while ago Alfred pointed out to me that I had "log on" in my server.cfg and it need only go in my autoexec.cfg. I've since removed it and the issue has been corrected based on the server.cfg still being read at the map start. It's true for HLDS. SRCDS

Re: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-11 Thread Mike Beane
Is that true? A short while ago Alfred pointed out to me that I had "log on" in my server.cfg and it need only go in my autoexec.cfg. I've since removed it and the issue has been corrected based on the server.cfg still being read at the map start.. Or better perhaps, about when did that behavio

Re: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-11 Thread m0gely
devin812 wrote: Hmm interesting.. what does the Cvar mapchangecfgfile do? More specifically when does it exec the .cfg file it specifies? A while ago, the server.cfg was exec'd at each map change, while the autoexec.cfg was only exec'd at startup. Valve decided to make the server.cfg exec onl

RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-11 Thread James Tucker
initiated connections. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Steve Dalberg > Sent: 11 November 2005 08:59 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Re: srcds with multiple ip address > > K1l

Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-11 Thread Steve Dalberg
K1ll3rD wrote: > Replying packets will use the same NIC as the packet came in from for it's > gateway. This is referenced in RFC 1122 as Strong End Station Model, check you OS on how to implement Strong ES model, as it varies from platform to platform... Still, this will not work on the same subn

RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread doomed999
812 Sent: Thursday, November 10, 2005 9:39 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6 >From: "doomed999" <[EMAIL PROTECTED]> >Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6 >Try running a diff

RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread devin812
>From: "doomed999" <[EMAIL PROTECTED]> >Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6 >Try running a diff server.cfg for when you have the rotation running and >when you don't... >ex... make a server1.cfg and have it set for your non rotati

RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread doomed999
ama Sent: Thursday, November 10, 2005 6:45 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Specifying Log file size CS 1.6 >Dude, set the time limit of the map to several hours >but only have the >map >you want in rotation. Why is this so hard to >understand?

[hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread Some Llama
>Dude, set the time limit of the map to several hours >but only have the >map >you want in rotation. Why is this so hard to >understand? There's no >reason >to have one round last all that time. I already have a rotation and server configuration setup when a time limit is in place, i'd rather ma

RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread James Tucker
mber 2005 11:38 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Re: srcds with multiple ip address > > Multiple Internet providers is supported by the kernel, have > a look at: > > http://lartc.org/howto/lartc.rpdb.multiple-links.html > > > Replying packe

RE: [hlds_linux] Re: Specifying Log file size in 1.6

2005-11-10 Thread ray
Sent: Wednesday, November 09, 2005 11:52 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Specifying Log file size in 1.6 >3. Re: Specifying Log file size in 1.6 (m0gely) >4. Re: Specifying Log file size in 1.6 (kama) > Send the server a 'log off' then tar.gz

Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread K1ll3rD
oblem lately. I though i did and it gave me problems, as soon as you start using NAT with IP rule, it get complicated. Thanks K - Original Message - From: "James Tucker" <[EMAIL PROTECTED]> To: Sent: Thursday, November 10, 2005 4:21 AM Subject: RE: [hlds_linux] Re: srcds wit

RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread James Tucker
at should be solved on the MAC layer, however, I still don't see the point. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Dan Sorenson > Sent: 09 November 2005 21:07 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds

Re: [hlds_linux] Re: Specifying Log file size in 1.6

2005-11-10 Thread kama
On Wed, 9 Nov 2005, devin812 wrote: > Thanks for the code and how to archive my logs, but the problem is that with > a one map server the log file grows to 4-5MB per day, and over the course of > a few days the server starts to lag, all I want it to to is create a new log > file every 1-2 MB, is

Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-09 Thread Gary
ospf.. or BGP with a private AS. You could even do some crazy port forwarding stuff with ipfw :) At 04:06 PM 11/9/2005, Dan Sorenson wrote: One thought on this, how will the box choose the proper route back to the client if the srcds server is bound to multiple IP's? You'd need somethin

[hlds_linux] Re: Specifying Log file size in 1.6

2005-11-09 Thread devin812
>3. Re: Specifying Log file size in 1.6 (m0gely) >4. Re: Specifying Log file size in 1.6 (kama) > Send the server a 'log off' then tar.gz the log file, then send 'log on' > again. You could do that on a monthly basis and make a script easily > enough to automate it. > > Actually he just ne

[hlds_linux] Re: srcds with multiple ip address

2005-11-09 Thread Dan Sorenson
One thought on this, how will the box choose the proper route back to the client if the srcds server is bound to multiple IP's? You'd need something that forces it to answer a packet addressed to IP 1.2.3.4 from interface ip 1.2.3.4 and use the 1.2.3.1 router as the default gateway. Other

[hlds_linux] Re: srcds with multiple ip address

2005-11-08 Thread stalker333
Hi, If I understand you correctly, you are saying you want to share the server load among 3 ISPs at once? I don't think you can do that. You are asking the server to look on 3 different connections, at once, and somehow magically merge them. It probably wont even listen to that suggestion, it

[hlds_linux] Re: steam updater tool keeps locking

2005-11-01 Thread Dave Dodd
> Nope, at least once monthly we push gigs back and forth between boxes on > the network for backup and updates, mostly using ftp because of wget's > limitations on file size. None of which fail. Even if, the steam > updater is file by file isn't it? I assume that for those transfers, traffic is

[hlds_linux] Re: steam updater tool keeps locking (or just stops

2005-10-31 Thread Jesse Garcia
-- [ Picked text/plain from multipart/alternative ] how man ports do you have closed? i know on the valve forums some people where talking about it not working, then when they opened alot of ports it worked. maybe let it sit over night and see if it go's i dont know what else to tell you or anyone

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Erik Hollensbe
On Oct 30, 2005, at 11:03 AM, Eric (Deacon) wrote: In a bold display of creativity, Joseph Laws wrote: LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Are you say

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)
In a bold display of creativity, Joseph Laws wrote: LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Are you saying it wasn't tested? You think they do a full system t

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Joseph Laws
LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Eric (Deacon) wrote: In a bold display of creativity, Joseph Laws wrote: EA is worse, of course. However, I'm not su

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)
In a bold display of creativity, Joseph Laws wrote: EA is worse, of course. However, I'm not sure if EA releases two patches in one day: one to patch the game, one to patch what they broke in the patch earlier in the day. Exactly. That second patch would be released another two or three mont

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Joseph Laws
EA is worse, of course. However, I'm not sure if EA releases two patches in one day: one to patch the game, one to patch what they broke in the patch earlier in the day. Eric (Deacon) wrote: In a bold display of creativity, Joseph Laws wrote: You're right, I can't think of another game crea

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)
In a bold display of creativity, Joseph Laws wrote: You're right, I can't think of another game creator that makes people pay to beta test their software instead of making sure it works in-house first... I can't tell if that's sarcastic or not, but if not, you need to get out more. Have you ev

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Joseph Laws
You're right, I can't think of another game creator that makes people pay to beta test their software instead of making sure it works in-house first... James Tucker wrote: I'd just like to say, and this is to no one in particular... If you have never been involved in a large scale software dev

RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread James Tucker
I'd just like to say, and this is to no one in particular... If you have never been involved in a large scale software development then you can have no idea what it is like to release updates as frequently as Valve do. It is the very players the updates are aimed at, as there is not another dev

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Craig Moore
Would it be the first time? As far as I can tell, my CS:S still has a memory leak and I've seen at least one release where we actually had to update again to fix a problematic update. I wonder what the rest of the gaming industry thinks about the involved parties. On 10/28/05, [EMAIL PROTECTED] <[

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Michael Berkowitz
I am still very confused by how Valve could release a VAC2 update without including all platforms. What has it been 4 months now and no 64bit version of va2. Here is the press release from Valve on March 7, 2003 announcing 64bit support for Counter-Strike. http://collective.valve-erc.com/index.ph

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Joseph Laws
No, we don't. I think that's why most GSP's will start pushing COD2, Quake4 and F.E.A.R. instead of relying on VALVe to get their act together. The people playing the game are just as frustrated as those who host it, perhaps a drop of players is just the medicine. [EMAIL PROTECTED] wrote: As

RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs (OT)

2005-10-28 Thread Simon Lange
Hi > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Friday, October 28, 2005 11:25 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs &

Re: [hlds_linux] Re: VAC Banning

2005-10-28 Thread Ben Kennish
Saint K. wrote: U people should go and have a church meeting sunday... LOL :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread sirtom__
As you should have read about it in the digest, Alfred already gave a statement about this: "When it's done." We all don't want a binary that causes problems after release, or do we? ;-) hlds_linux@list.valvesoftware.com schrieb am 28.10.05 04:26:26: > > Will Vac 2 ever be released on AMD64

Re: [hlds_linux] Re: VAC Banning

2005-10-28 Thread Saint K.
U people should go and have a church meeting sunday... - Original Message - From: "-=LE=- Doomed" <[EMAIL PROTECTED]> To: Sent: Friday, October 28, 2005 10:07 AM Subject: Re: [hlds_linux] Re: VAC Banning Maybe you dont know what an addiction can do??? Let me expla

Re: [hlds_linux] Re: VAC Banning

2005-10-28 Thread -=LE=- Doomed
steambans.com To: Sent: Thursday, October 27, 2005 11:30 PM Subject: [hlds_linux] Re: VAC Banning On 10/25/05, Gary <[EMAIL PROTECTED]> wrote: >> Putting cheaters on MSNBC isn't going to help anything, just like >> tossing people with drug addictions in prison. It's

[hlds_linux] Re: VAC Banning

2005-10-27 Thread devin812
On 10/25/05, Gary <[EMAIL PROTECTED]> wrote: > >> Putting cheaters on MSNBC isn't going to help anything, just like > >> tossing people with drug addictions in prison. It's a waste of > >> resources, time and money. I fail to see how putting people in prison who choose to hurt themselves and thems

[hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-27 Thread GameWarrior Avenger
Will Vac 2 ever be released on AMD64 bit ? It is very harsh for a 64 bit machine to run 32 bit servers on it as it takes huge amounts of cpu usage and it is very inefficient. ___ To unsubscribe, edit your list preferences, or view the list archives, p

[hlds_linux] RE: GSP only list

2005-10-14 Thread stalker333
I agree, if people would moderate the posts and ban problem people who post useless and often rude stuff, this would solve 80% of the problems. -Smurf From: "JCHost.net - Support" <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] GSP only list Date: Fri, 14 Oct 2005 02:54:32 -0500 Reply-To: hld

[hlds_linux] Re: hlds_linux digest, Vol 1 #4689 - 12 msgs

2005-10-10 Thread col
team servers." from 26.09. Since this Time my server is insecure! Arris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 7

Re: [hlds_linux] RE: [hlds] VAC Secure mode

2005-10-09 Thread Britt Priddy \(PZ\)
, please immediately delete it and any copies of it from your system and notify us via e-mail [EMAIL PROTECTED] - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Cc: Sent: Sunday, October 09, 2005 2:26 PM Subject: [hlds_linux] RE: [hlds] VAC Secure mode

RE: [hlds_linux] RE: [hlds] VAC Secure mode

2005-10-09 Thread Alfred Reynolds
Okay, things are back up and running again. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, October 09, 2005 12:27 PM To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] RE

[hlds_linux] RE: [hlds] VAC Secure mode

2005-10-09 Thread Alfred Reynolds
We are working on it, some of the servers wanted to sleep in this morning. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC Secure mode >

RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread bryan
tober 07, 2005 5:58 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg We released a fix early this week that sounds like it may solve this problem you say. If it does not please send me the details of the problem OFFLIST. - A

RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread Alfred Reynolds
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg > I can confirm this, if indeed this is what your refering to. I was on > my > server when a player that everyone was accusing of hacking stated "Im > not > hacking, but I c

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread aprand
ber 07, 2005 3:23 AM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg -- On Thu, 6 Oct 2005 09:54:33 -0700 (PDT) Some Llama <[EMAIL PROTECTED]> bubbled: FYI there seems to be a new exploit in the wild, it causes all connected players to crash and discconect on a linux server run

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread Martin Zwickel
-- On Thu, 6 Oct 2005 09:54:33 -0700 (PDT) Some Llama <[EMAIL PROTECTED]> bubbled: > FYI there seems to be a new exploit in the wild, it > causes all connected players to crash and discconect > on a linux server running CS 1.6, server does NOT > crash nor does it record what is happening in the lo

[hlds_linux] Re: Linux CS 1.6 server update causing crash

2005-10-06 Thread Some Llama
Ok I just read through the past mailing list errors and I see this is known and being worked on... sorry for the lack of due diligence ;) i know there is a reason i joined the mailing list.. now if I can just figure that out... =P --- Some Llama <[EMAIL PROTECTED]> wrote: > Ok my bad i just foun

[hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-06 Thread Some Llama
Ok my bad i just found out this was fixed in the october 3rd update, thing is it still caused people on my server to crash and I know i had the update... So I tried updating my server and it did update the linux version from 21 to 23, now when i start the server it crashes with: ./hlds_run: line 4

[hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-06 Thread Some Llama
FYI there seems to be a new exploit in the wild, it causes all connected players to crash and discconect on a linux server running CS 1.6, server does NOT crash nor does it record what is happening in the logs (from my initial review). I was in game when it happened, it looks to be an exploit that

Re: [hlds_linux] Re: Half-Life 1: Engine update released

2005-10-05 Thread Martin Zwickel
-- Hi! On Wed, 05 Oct 2005 16:10:25 +0200 hardy alias Frank Hartung <[EMAIL PROTECTED]> bubbled: > hello, > > YES - the actual binaries are crashing the hl1-hlds-process with > segmentation errors! Same here! Kernel: 2.6.14-rc2 gcc: 3.3.6 libc: 2.3.5 > I notice that by the following SUSE-kern

RE: [hlds_linux] Re: Half-Life 1: Engine update released

2005-10-05 Thread Vapok
x27;d mention it. -Pete -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hardy alias Frank Hartung Sent: Wednesday, October 05, 2005 9:10 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Half-Life 1: Engine update released Importance: High

[hlds_linux] Re: Half-Life 1: Engine update released

2005-10-05 Thread hardy alias Frank Hartung
hello, YES - the actual binaries are crashing the hl1-hlds-process with segmentation errors! I notice that by the following SUSE-kernels: NOT Linux linux 2.6.5-7.151-default #1 Fri Mar 18 11:31:21 UTC 2005 i686 i686 i386 GNU/Linux ? Linux linux 2.6.5-7.193-default #1 Wed Jul 20 14:39:18

Re: [hlds_linux] Re: HL1 Segfaults

2005-10-05 Thread Husayn ibn al-Samarqandi
On Wed, 5 Oct 2005, William Warren wrote: > I have noticed something similar. It racked it down the the steambans > client of hlguard in my testing here. i think recent changes in hl1's > code have caused other third party plugins and apps to break. Yep. Methinks the same. I'm getting: L 10/

[hlds_linux] Re: HL1 Segfaults

2005-10-05 Thread William Warren
I have noticed something similar. It racked it down the the steambans client of hlguard in my testing here. i think recent changes in hl1's code have caused other third party plugins and apps to break. [EMAIL PROTECTED] wrote: On Wed, 5 Oct 2005 [EMAIL PROTECTED] wrote: On Tue, 4 Oct 2005 [

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-28 Thread Mike Norton
Sent: Tuesday, September 27, 2005 6:51 AM > Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues > > > > I'm sorry for not totally understanding your post Dagok, but i would > > like to see how well you can reply to emails on this list when you > > have not slept in

[hlds_linux] RE: Day of Defeat: Source and Source Engine update released

2005-09-27 Thread Alfred Reynolds
This update is optional, apply it at your leisure (but without it your servers will incorrectly report as insecure). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, September 27, 2005 7:17 PM To: hlds_linux@list.valve

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
Some people are so sensitive. I may have been abrupt with my reply, but it was also 4:45am and I was tired. Dagok - Original Message - From: "Stephen Micheals" <[EMAIL PROTECTED]> To: Sent: Tuesday, September 27, 2005 6:51 AM Subject: Re: [hlds_linux] Re: DoD:S

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] I for one thank you for the explanation as I was not sure what it had done totally. Thanks. On 9/27/05, Stephen Micheals <[EMAIL PROTECTED]> wrote: > > I'm sorry for not totally understanding your post Dagok, but i would > like to see how well y

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Stephen Micheals
I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who don't have a thumb up their ass still exist. On 9/27/05, Dagok <[EMAI

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread aprand
- Original Message - From: "Dagok" <[EMAIL PROTECTED]> To: Sent: Tuesday, September 27, 2005 7:46 AM Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues I know what it does...did you see me asking what it does? I was suggesting that people might want to try disabli

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
ROTECTED]> To: Sent: Tuesday, September 27, 2005 12:38 AM Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues when its disabled most larger physics props will acts like the larger physics props in Counter-strike Source with the odd push away effect. On 9/26/05, Dagok <[EMAIL PROTECTED

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Stephen Micheals
when its disabled most larger physics props will acts like the larger physics props in Counter-strike Source with the odd push away effect. On 9/26/05, Dagok <[EMAIL PROTECTED]> wrote: > You guys might want to note that sv_turbophysics has been enabled in the > game.cfg for DOD Source. What happe

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-26 Thread Dagok
You guys might want to note that sv_turbophysics has been enabled in the game.cfg for DOD Source. What happens when you turn it off? Dagok - Original Message - From: "Dan Sorenson" <[EMAIL PROTECTED]> To: Sent: Monday, September 26, 2005 11:46 PM Subject: [hlds_

[hlds_linux] Re: DoD:S Player Collision Issues

2005-09-26 Thread Dan Sorenson
At 07:48 PM 9/26/2005 -0700, dackz <[EMAIL PROTECTED]> wrote: >I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT >enabled, and a 2.4.x kernel. When a round starts and everyone is near >each other, things rubberband like crazy. Players often get stuck >together when they're brushi

RE: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Alfred Reynolds
You need to put +map on your command line (like all our games). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, September 26, 2005 3:18 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Day of Defeat

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Brandon Jank
-- [ Picked text/plain from multipart/alternative ] Im still stuck upgrading to v2: [EMAIL PROTECTED] [~/hlds]# ./steam -command update -game dods -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base

RE: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread steve
downloaded and ran... starts, but I don't get a status when I type status in the console Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Day of Defea

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread OllyF1
| [EMAIL PROTECTED] | Subject: [hlds_linux] RE: Day of Defeat: Source server preload | | The preload is only available to hldsupdatetool users, if you use the | Steam UI to run a server you must wait until the game is fully released. | | - Alfred | | -Original Message- | From: Alfred Reynolds | Sent

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Morthy
Why is it -preload beta. Is this a beta release or something? - Original Message - From: "Marcel" <[EMAIL PROTECTED]> To: Sent: Monday, September 26, 2005 9:51 PM Subject: RE: [hlds_linux] RE: Day of Defeat: Source server preload Hi, Many thanks for the server prel

RE: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Marcel
@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; | [EMAIL PROTECTED] | Subject: [hlds_linux] RE: Day of Defeat: Source server preload | | The preload is only available to hldsupdatetool users, if you use the | Steam UI to run a server you must wait until the game is fully released

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] beta? Later today? You only have an hour man! But thanks for the bone. More info please. ManO On 9/26/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > The preload is only available to hldsupdatetool users, if you use the > Steam UI to run a se

[hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Alfred Reynolds
The preload is only available to hldsupdatetool users, if you use the Steam UI to run a server you must wait until the game is fully released. - Alfred -Original Message- From: Alfred Reynolds Sent: Monday, September 26, 2005 1:35 PM To: 'hlds@list.valvesoftware.com'; 'hlds_linux@list.val

[hlds_linux] Re: hlds_linux digest, Vol 1 #4645 - 13 msgs

2005-09-26 Thread Jay Vasallo
g what they do today. And seriously, I would not question Alfred's methods on Linux. The dude knows what he's doing. -- Eric (the Deacon remix) --__--__-- Message: 4 Date: Mon, 26 Sep 2005 08:49:01 +0200 From: Martin Zwickel <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Cc: [EMAIL PR

AW: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-26 Thread canu
: Montag, 26. September 2005 08:49 An: hlds_linux@list.valvesoftware.com Cc: [EMAIL PROTECTED] Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today... On Fri, 23 Sep 2005 19:32:22 +0200 "canu" <[EMAIL PROTECTED]> bubbled: > Hello Martin, > > You are s

[hlds_linux] Re: DoD:S servers up -- how?

2005-09-26 Thread stalker333
Just a note... A couple of them at least, seem to be from China? Perhaps they know something we don't? Also noticed one is named "DODS NOSTEAM". For whatever that's worth... One is hosted by dod-g.com and the other hkrs.com. One of the few I saw, was closer to home. Being hosted on a comcast ip

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-25 Thread Martin Zwickel
On Fri, 23 Sep 2005 19:32:22 +0200 "canu" <[EMAIL PROTECTED]> bubbled: > Hello Martin, > > You are saying one could send rcon messages to the server... how do > you do that? I mean if hlds is running in the background, how can I > send rcon messages to it? Qstat doesn_t have such a function, and I

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Eric (Deacon)
In a bold display of creativity, Simon Lange wrote: enough flamed kid? if u got problems write me directly, kid. Heh, buddy, I'm not the one with the problems ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Eric (Deacon) > Sent: Friday, September 23, 2005 9:55 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] RE: Mandatory Source engine update > later

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Eric (Deacon)
: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Can you stop mailing the list with "Hi", its really getting annoying and old. u are annoying... however i tolerate you. Simon ps. u ar

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Jason L. Schwab > Sent: Friday, September 23, 2005 8:55 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] RE: Mandatory Source engine update > later t

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
ubject: RE: [hlds_linux] RE: Mandatory Source engine update later today... He's editing further comments into the reply portion... just FYI > Can you stop mailing the list with "Hi", its really getting annoying and > old. > > -Original Message- > From: [EMAIL PROTECTED]

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread ironchef
Jason L. Schwab wrote: > Can you stop mailing the list with "Hi", its really getting annoying > and old. If you all would bother trimming your replies, you'd see that the content of his posts are down at the bottom. The "Hi" is just a greeting, likely inserted automatically. -- ironchef http://ww

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Michael McKoy
gt; Sent: Friday, September 23, 2005 12:56 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] RE: Mandatory Source engine update later > today... > > Hi > > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTE

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
23, 2005 12:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Looks like its released :) Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.net (forums) 4u-mobile.co.uk (ringtones logos ..) CONFIDENTIALITY NOTICE This

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
I don't see anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers Sent: Friday, September 23, 2005 12:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Looks lik

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
Can you stop mailing the list with "Hi", its really getting annoying and old. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange Sent: Friday, September 23, 2005 12:56 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Gavin Rodgers
Jason L. Schwab Sent: 23 September 2005 19:40 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... I agree. Let's try to do that. We can have a different subject line for rcon ;) -Original Message- From: [EMAIL PROTECTED] [m

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