Re: Cast window icons

2004-08-31 Thread Thomas W.J.C. McCrystal
>When I view the cast in list mode the icons which used to be down the >left hand side are no longer there. I think this happened when I >upgraded to OS 10.3 from 10.2 but am not absolutely sure. I can live >without the icons but they were convenient things to have and I would >prefer to have t

RE: Cast window icons

2004-08-31 Thread Kerry Thompson
> I am using Director MX (9.0r383) with Mac OS 10.3.4. > > When I view the cast in list mode the icons which used to be down the > left hand side are no longer there. I think this happened when I > upgraded to OS 10.3 from 10.2 but am not absolutely sure. I can live > without the icons but they

Re: Cast window icons

2004-08-31 Thread Troy Rollins
On Aug 31, 2004, at 10:09 PM, John Waller wrote: I've looked at the Macromedia website and cannot find any obvious upgrades apart for the Xtras upgrade which I assume will not affect this situation. I have also looked at the Apple website and they have an upgrade to 10.3.5 which I will download

Cast window icons

2004-08-31 Thread John Waller
Hi, I am using Director MX (9.0r383) with Mac OS 10.3.4. When I view the cast in list mode the icons which used to be down the left hand side are no longer there. I think this happened when I upgraded to OS 10.3 from 10.2 but am not absolutely sure. I can live without the icons but they were con

Re: Theory: Multiple instances of a DXR

2004-08-31 Thread Ross Clutterbuck
Thanks Max & Jeff I'll have a play around and let you know how things go. And if the DXR needs to be read-only then I guess it'll be safer to set that attribute at projector run time than set it manually before distributing the project. Any further tips or tricks on this one list? Ross [To rem

RE: Theory: Multiple instances of a DXR

2004-08-31 Thread Pedja
That's correct...the only thing you can't do is to have external casts shared like that...but there is also a trick there. You can use the "CASTCTRL.X32" by Paul Farry([EMAIL PROTECTED]) to dynamicaly attach and detach castlibs when needed. -Original Message- From: [EMAIL PROTECTED] [mail

Re: Theory: Multiple instances of a DXR

2004-08-31 Thread Jeff Gomes
I have done so successfully with Dir 7.02, but have not tested the technique since. The trick was that the dxr file had to be set to read-only. For testing in authoring, I would have the main stage movie use Buddy API to set the MIAW dir file to read-only during its initialization routine, an

RE: Theory: Multiple instances of a DXR

2004-08-31 Thread Max Tafelmayer
> I've had problems before now sharing a DXR at runtime across multiple > instances of one projector (it wasn't an intentional thing, > just a bug > launced more than one instance of the projector and I got > moaned at), but > this does beg the question "can you run multiple instances of > a

Theory: Multiple instances of a DXR

2004-08-31 Thread Ross Clutterbuck
Hi List I've not really had the time to play with this so I thought I'd consult those more proficient than I for a head start. I'm working on a technology demonstration for a client's remote learning project that's on the horizon. One thing we've discussed for the CD-ROM element of this package

flash member state property slooooow

2004-08-31 Thread Julian Weaver
hi again, does anyone know why the member(someflashmember)state property is sometimes quick to = 4 and other times takes an eternity if it ever reaches that state. happens both in shockwave and authoring tks Julian [To remove yourself from this list, or to change to digest mode, go to htt

RE: scaling 32bit bitmap grief

2004-08-31 Thread Julian Weaver
I'll give it a try thanks julian. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Kerry Thompson > Sent: 31 August 2004 16:49 > To: [EMAIL PROTECTED] > Subject: RE: scaling 32

RE: scaling 32bit bitmap grief

2004-08-31 Thread Kerry Thompson
> I'm getting aliasing/pixelation problems scaling down 32 > bit+alpha graphics on dark backgrounds using > ratio based sprite(x).width/height > > any workarounds for this, bar literally running through a > bunch of pre-scaled members? I seem to remember running into this a couple of years ago

scaling 32bit bitmap grief

2004-08-31 Thread Julian Weaver
hi, I'm getting aliasing/pixelation problems scaling down 32 bit+alpha graphics on dark backgrounds using ratio based sprite(x).width/height and sprite(x).rect = rect(sprite(x).rect[1] + (ratioH /2) , sprite(x).rect[2] - (ratioV /2), sprite(x).rect[3] - (ratioH /2), sprite(x).rect[4] - (ratio