MSX Web Server & Atari WebServer

2000-06-05 Thread dudducat
A friend of mine sent to me this mail (something is in italian, but take a look to the link): > dual Xeon o IA-64 Manno', il vero vincitore e' l'Atari 800XL (all hail, discordia), che puo' comodamente essere usato come web server, vedi http://kl.net/atari/ Dalle FAQ: Subject: 13.18) How

Re: VERY STRANGE BUG !!!

2000-06-05 Thread Alex Wulms
] > With the help of Maarten and Jose Morente I fixed the bug at last. ] > Indeed the MSX-MIDI was generating interrupts every 5ms and my program was ] > expecting it at 16/20 ms. ] > ] > Instead of switching hooks, I fixed the bug with a simple lookup ] > in the vdp status register, to check if t

Re: Spectravideo network interface

2000-06-05 Thread andre . vandun
Probably it's a RS485 bus network adapter. andre MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can

Re: Spectravideo network interface

2000-06-05 Thread jpgrobler
Hi the link http://home1.swipnet.se/~w-16418/ looks very promising but some of the links internal is dead. I mailed the author a while ago but got no response. JP Grobler MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without

Re: Spectravideo network interface

2000-06-05 Thread jpgrobler
I went to the spectravideo site http://home1.swipnet.se/~w-16418/ a while ago. Some of the links (ex schematics / software) are dead. I mailed the author but got no response. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (

Re: VERY STRANGE BUG !!!

2000-06-05 Thread Ricardo Bittencourt
Laurens Holst wrote: > > Instead of switching hooks, I fixed the bug with a simple lookup > > in the vdp status register, to check if the interrupt was indeed a VIRQ: > > > > IN A,(99h) > > AND A > > RET P > > Does that work??? Of course it works! Try by yourself! > I think the VDP sta

Re: Falcom and Square music (was: games)

2000-06-05 Thread Rieks W. Torringa
Pablo wrote: >I liked Ys II more. It's a matter of style, >really. But I love DS6 music anyway. :) It can be a matter of style, but apart from that, I tend to look at the composition of a song. Might be a bad habit, but I was brainwashed completely by Robert and Johnny, both MSX music composers

Re: Spectravideo network interface

2000-06-05 Thread Manuel Soler
Hi everyone, The following webpage hosts lots of info on hardware developed by Spectravideo: http://home.swipnet.se/~w-16418/hardware_index.htm (be it MSX or not). I find it important because what we have been able to learn from Hans Otten scan from the SVI Xpress Service manual is confirmed in t

MSX Z380 Web, and 4 KB MSX1 Game contest.

2000-06-05 Thread Daniel Zorita
Spain, June 5th 2000 Hello, friends. Only to say that here in Spain, we organized a game programming contest. It is of 4KB game for MSX1 !!! You can check the web at: http://teleline.terra.es/personal/dzorita/iindex.html It also contains the LPE-Z380 MSX card information. (This is the offici

Spectravideo network interface

2000-06-05 Thread Hans Otten
Hi, I scanned and ocr'ed the info about the SVI network interface Manuel Soler is experimenting with. As you can see, it requires a Master Station. It looks like the references to 'printers' are correct! A pity that the Master Station never appeared in the stores. And without that the SVI-709 is

Re: games

2000-06-05 Thread Peter Meulendijks
> I didn't question the use/develpment of an RPG-engine, nor the actual > number of games sold. I wanted to state that thinking that 4 out of 5 > MSX-ers have a tR is rather optimistic > > 'Nuf said > Eric Ok, sorry. misunderstood. P. MSX Mailinglist. To unsubscribe, send an em

Re: games

2000-06-05 Thread Peter Meulendijks
> > The books are called "De eerste wet van de magie" up to "Ziel van het Vuur" > (the 6th book). I must warn you: each book is several centimeters (about 8 > or 10cm) thick. > > They're written by Terry Goodkind. Hmmm. don't know them either, but I'll take a look. You've read The Wheel of Time

Re: Tape Emulation (was Re: games)

2000-06-05 Thread Albert Beevendorp
Sorry, this is all I got... Fortunately, I read this message using a news-reader as well, so I still am able to reply on this message: At 12:18 2-6-00 -0300, you wrote: >On Fri, 02 Jun 2000 16:58:13 +0200, Albert Beevendorp wrote: > > >>It's not: if I have a game (e.g.) that uses the cassettepor

Falcom and Square music (was: games)

2000-06-05 Thread Pablo Vasques Bravo-Villalba
"Rieks W. Torringa" wrote: > >It depends. Final Fantasy VIII, imho, have only > >a few nice tunes. I could say the same for Ys V > >(I was really disappointed at this). However, > I agree about FF8. But I think Ys V has GREAT > background music. I liked Ys II more. It's a matter of style, really.

Re: v9938 smooth scrolling (RPG) engine.

2000-06-05 Thread Albert Beevendorp
At 21:26 4-6-00 +0200, you wrote: > > At 12:32 4-6-00 +0200, you wrote: > > >I tried to put multiple characters on the screen with my smooth scrolling > > >engine. However, it appeared that it could only display one character >within > > >the time limit. So at this point, development on the v9938

Still wanted: authors for MCCW! Especially game reviewers!

2000-06-05 Thread Manuel Bilderbeek
Hi there! We're still looking for authors for MCCW! We are especially looking for game or other software reviewers! Please mail to [EMAIL PROTECTED] No experience required! -- Grtjs, Manuel ((m)ICQ UIN 41947405) PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/) PPS: Visit my home pa

Re: games

2000-06-05 Thread Maarten van Strien (cs^tbl)
I don't know how much feedback this will give: but can you all change the topic to "games (development)" for _technical_ discussions about the engine (sprites/gfx, object-properties etc., movement, tools, the coders etc. etc. ) and the topic "games (discussions)" for all others (TR yes/no, FF

Re: games

2000-06-05 Thread Rieks W. Torringa
>It depends. Final Fantasy VIII, imho, have only >a few nice tunes. I could say the same for Ys V >(I was really disappointed at this). However, I agree about FF8. But I think Ys V has GREAT background music. >Final Fantasy VI and Ys II both have top-notch >music! I love Falcom music, don't get

Re: games

2000-06-05 Thread Rieks W. Torringa
>The books are called "De eerste wet van de magie" up to "Ziel van het Vuur" >(the 6th book). I must warn you: each book is several centimeters (about 8 >or 10cm) thick. >They're written by Terry Goodkind. Yes, I heard of those titles. Haven't read them yet, but heard many good things about th

RE: games

2000-06-05 Thread Rieks W. Torringa
>I am sorry to disagree with all of this, but if you sell anything, you >can't expect that the buyer will msg you saying "ooohh... that is awesome!" It's different with the MSX-scene. Different with the Dutch one, anyway. >Forget about games... imagine you are selling shoes... and you put a tag

Re: YSII eternal!

2000-06-05 Thread Rieks W. Torringa
Sander wrote: >Indeed, it's expensive. But maybe our Japanese expert Rieks can tell us >if it's a CD-ROM and a DVD, or if you have the choice... >Makes a big difference to me, you know... I haven't read about it on the Falcom-page (yet), but what I understood was that there are both a CD-ROM and

Re: YSII eternal!

2000-06-05 Thread Rieks W. Torringa
Sandy wrote: >Price (Japanese-yen) >a fixed price of > 7,980 yen:Ys2 eternal special Package CD-ROM or DVD-ROM > 4,600 yen:shipping and handling > >12,580 yen:total (that's Dfl: 281,- :)) I think 4600 yen is far too much for shipping and h

Re: Top 100 MSX games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Maarten ter Huurne wrote: > > Hey, Akira used the ZX Spectrum font in the > > title graphic. It would be nicer if he used > > the MSX 6x8 font... :) > Different MSX models have different fonts. For example, the Sony MSX2s > have a dot in the zero, while the Philips have a slash through the zero.

Re: Top 100 MSX games

2000-06-05 Thread Manuel Bilderbeek
> Ehrm.. So you say that different MSX models can have different character > sets > which is exactly what Maarten said... Maarten said that (all) Sony MSX2's have a dot in the zero. That is not true. Only German versions of Sony MSX2's (and in fact all MSX computers) have that. Grtjs, Manuel (

Re: Top 100 MSX games

2000-06-05 Thread Eric . Boon
Manuel: >(Maarten ter Huurne:) >> Different MSX models have different fonts. For example, the Sony MSX2s >> have a dot in the zero, while the Philips have a slash through the zero. > > That is not true. The MSX's with a DIN characterset (like the Sony HB-F700D) > have a dot in the zero. Int

Re: games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Daniel Jorge Caetano wrote: > Using 7Mhz, I have not noticed any difference between TurboR and my 2+ (at 7Mhz) > when playing Valis II, Xak, Xak 2, Xak 3, Fray... This happens because 3.57Mhz > is not enough to put VDP on its limit. But 7Mhz is. So, TR will benefit only > from paralel processing (

Re: games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Patriek Lesparre wrote: > Square's music is also overrated... On the internet everyone wants the > newest Square MP3's, while every sane person would know Falcom music (or > even Konami) is far better. (is it not?) It depends. Final Fantasy VIII, imho, have only a few nice tunes. I could say the

Re: Top 100 MSX games

2000-06-05 Thread Manuel Bilderbeek
> Different MSX models have different fonts. For example, the Sony MSX2s > have a dot in the zero, while the Philips have a slash through the zero. That is not true. The MSX's with a DIN characterset (like the Sony HB-F700D) have a dot in the zero. International characterset has a slash. See MSX

Re: basic usrdefs

2000-06-05 Thread a.beevendorp
Manuel Bilderbeek <[EMAIL PROTECTED]> schreef in nieuwsbericht <[EMAIL PROTECTED]>:ðÐÁ^ÀÐÁ^˜ÐÁ^pÐÁ^`ÐÁ^0ÐÁ^... > > > > Thanks for the next subject I'm gonna do for the next issue, Manuel. I could > > get pretty angry on the way you just "blabbed" about a new course :( > > > > Oh, sorry, I didn't

Re: Top 100 MSX games

2000-06-05 Thread Maarten ter Huurne
On Mon, 05 Jun 2000, Pablo Vasques Bravo-Villalba wrote: > Hey, Akira used the ZX Spectrum font in the > title graphic. It would be nicer if he used > the MSX 6x8 font... :) Different MSX models have different fonts. For example, the Sony MSX2s have a dot in the zero, while the Philips have a sl

Re: Top 100 MSX games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Rafael Lima wrote: > Ok, MSX TOP 100 is on-line Hey, Akira used the ZX Spectrum font in the title graphic. It would be nicer if he used the MSX 6x8 font... :) []s, -Parn (ICQ#1693182) /| | | |\ \| ___ |/ http://parn.cjb.net/ \/ - \/ Parn's Music Station | | Game Musi

Re: games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Rafael Lima wrote: > >You're insane! > I hear "you're insane!" or something like that many times when I say that, > but I don't change my opinion, I don't like Final Fantasy, for me it's still > the most overrated game ever! Maybe you played the wrong Final Fantasy, but, as they say, "taste is ta

Re: games

2000-06-05 Thread Maarten ter Huurne
On Mon, 05 Jun 2000, Laurens Holst wrote: > > If the size of the song exceeds 16K, fitting MBWAVE music in a 128K game > > will become very hard. And maybe 2 bytes is optimistic, it could be 3 > > (because you also have to store the sample number). > > It will greatly decrease the replayer-size,

Re: games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Laurens Holst wrote: > > In this > > case, I mainly aim at the MSX users still willing to spend money at an MSX > > fair to buy new games... Not the ones stored somewhere in the garden shed! > > And then again, why is everybody so afraid of developing Turbo R software? > And what about the emulato

Re: games

2000-06-05 Thread Pablo Vasques Bravo-Villalba
Laurens Holst wrote: > It's kind of an unlikely scenario. The invisible-enemies version will > probably be there before the visible-enemies version. So an visible-only > engine is highly unlikely... > But anyways, it's best to have it flexible. Agreed. :) (fighting weaklings) > If the experience

Re: games

2000-06-05 Thread Manuel Bilderbeek
> > The first part is not that long... You can at least finish that one I > think. > > Actually, the first part was merely the release of the master disk. We added > some gameplay otherwise people wouldn't be interested. The actual game start > with part 2, bit it does continue where part 1 ended

Re: games <- This list is getting crowded! Keep it down a bit, please!

2000-06-05 Thread Manuel Bilderbeek
> > It would be nice if the members of the list > > - would combine some replies in one message... > That is quite hard... will require extra time, which I don't have, because > of the huge amount of messages. Bwah... Someone has to start doing it, otherwise the vicious circle is never broken.

Re: Q...

2000-06-05 Thread Manuel Bilderbeek
> I am wondering... The possibility to mark clusters as 'bad' exists in the > FAT. However, I have never seen a utility on MSX to do a 'surface scan' (as > SCANDISK puts it). Now, I can program it myself, however I need a few > details. There are some programs that can do a scan: DOSSCAN and PHYS

Re: YSII eternal!

2000-06-05 Thread Sander Zuidema
> But maybe our Japanese expert Rieks I meant, off course, our dutch Japan-expert ;) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL

RE: 3rd part: Spectravideo Network Card (SVI-709)

2000-06-05 Thread Hans Otten
I think you mean the CUC? They switched to PC's in the beginning of the nineties, no visible interest in the MSX anymore, i have never seen a CUC member here. But they were quite capable as i can see in my upgrade of the Xpress 738 to MSX2. -Original Message- From: Pierre Gielen [mailto:

Re: games <- This list is getting crowded! Keep it down a bit, please!

2000-06-05 Thread Maarten van Strien (cs^tbl)
>It's not an argument. It was a remark. But I will quit writing about this, >since the mailinglist is getting way too crowded! more than 100 messages in 2 >days... Tsk! hehe :) sorry I started it once :) my punishment: I got 163 msg too today.. \/\/ MSX Mailinglist. To unsubscribe, sen

Re: 3rd part: Spectravideo Network Card (SVI-709)

2000-06-05 Thread Pierre Gielen
> SVI-709: Network card (printer sharing > interface!) Wasn't there a very active Spectravideo Users Group in the Netherlands in the eighties? Do they still exist? Maybe some (ex-) members could shed some light on the SVI-709. BTW I've also found another unknown network interface on http://home.

Re: games

2000-06-05 Thread Eric . Boon
>> Here's my version of the RLE en/decoder in plain good old MSX-BASIC. >> Written a long time ago - *NOT TESTED* though! Normally, I don't send >> attachments to the list, but this one is smaller than some of the >> RPG mails I've seen the last few days... It can crunch and decrunch >> 1 pag

Re: games

2000-06-05 Thread Daniel Jorge Caetano
On Mon, 5 Jun 2000 11:01:43 +0200, Laurens Holst wrote: >Also, the will be more like a surprise then. And btw, I doubt it will be the >subject of discussion for a very long time. And if it is, you will get lots >of people telling you to do this and this and how they'd like to have that >done, etc

Re: Q...

2000-06-05 Thread Daniel Jorge Caetano
On Mon, 5 Jun 2000 10:44:00 +0200, Laurens Holst wrote: >> It's not so simple to rearrange the cluster table. >I suppose you mean the FAT. >It's not that hard, really. Just scan the entire disk for bad sectors and >keep up a table in which they are listed. Then try to read & recover the bad >se

Re: games <- This list is getting crowded! Keep it down a bit, please!

2000-06-05 Thread Laurens Holst
> > The turboR is a nice MSX to me (I would like to have one), and to me, the > > only disadvantage of the machine itself is the extended instruction set of > > I guess you mean: advantages? No. Disadvantage. > > the processor (MULUW/MULUB). But it's hard to get one, so it's not really an > > M

Re: games <- This list is getting crowded! Keep it down a bit, please!

2000-06-05 Thread Manuel Bilderbeek
> The turboR is a nice MSX to me (I would like to have one), and to me, the > only disadvantage of the machine itself is the extended instruction set of I guess you mean: advantages? > the processor (MULUW/MULUB). But it's hard to get one, so it's not really an > MSX to program for if you want t

Re: games

2000-06-05 Thread Laurens Holst
> Here's my version of the RLE en/decoder in plain good old MSX-BASIC. > Written a long time ago - *NOT TESTED* though! Normally, I don't send > attachments to the list, but this one is smaller than some of the > RPG mails I've seen the last few days... It can crunch and decrunch > 1 page of SCR

Re: games

2000-06-05 Thread Laurens Holst
> > It was probably hardly used because the replayer didn't support it. > > One problem is that not all MBM files have the proper value filled in. That's something we should in that case ofcourse avoid. > > [about notes in MBWAVE] > > > The problem may be that the file size would increase rapid

Re: games

2000-06-05 Thread Laurens Holst
> Laurens wrote: > >As said, I think most MicroCabin games are really programmed terribly bad. > > Fray MSX2 is a masterpiece. It's fast, has great animations and gameplay That's a FACT, yes. > >Take a look at the speed of Akin and Ys II / III (all three astonashing > >pieces of programming-art

Re: games

2000-06-05 Thread Laurens Holst
> > As said, I think most MicroCabin games are really programmed terribly bad. > > Take a look at the speed of Akin and Ys II / III (all three astonashing > > pieces of programming-art) and you might understand what I mean. > > Yes, the scrolling of Ys2 and DS6 was many times better than that of X

Re: games

2000-06-05 Thread Laurens Holst
> Laurens wrote: > >I do like the idea of 'evolving' to better classes. However, I don't like > >things like creating your own characters, like a lot of PC RPGs and also > >Sorcerian have. I really hate it when I have to name my character myself, > >while I have no idea how he is named by the crea

Re: games

2000-06-05 Thread Laurens Holst
>>I think if you sell it you also get lots of feedback. And when you show it >>while it's under development (like Umax did with RoA), you get even more >>feedback and when it's a good game (like RoA, again), then people are really >>waiting for it to be finished. > > But it's not common discussio

Re: VERY STRANGE BUG !!!

2000-06-05 Thread Laurens Holst
> With the help of Maarten and Jose Morente I fixed the bug at last. > Indeed the MSX-MIDI was generating interrupts every 5ms and my program was > expecting it at 16/20 ms. > > Instead of switching hooks, I fixed the bug with a simple lookup > in the vdp status register, to check if the interrupt

Re: Q...

2000-06-05 Thread Laurens Holst
> Laurens Holst wrote: > > ... > > How to access the DISKROM, > > use entry #4010 DISKIO to read/write LOGICAL sectors (=sectors in a > partition) Info about parameters can be found on the net. > Important: one of the error codes is 'medium changed' (24 I think), then > you must retry reading the

Re: Q...

2000-06-05 Thread Laurens Holst
> It's not so simple to rearrange the cluster table. I suppose you mean the FAT. It's not that hard, really. Just scan the entire disk for bad sectors and keep up a table in which they are listed. Then try to read & recover the bad sectors, and relocate them to a 'clean' disk area by writing it

RE: games

2000-06-05 Thread The MSX Files
I am sorry to disagree with all of this, but if you sell anything, you can't expect that the buyer will msg you saying "ooohh... that is awesome!" Forget about games... imagine you are selling shoes... and you put a tag in the shoe saying: "if you like this shoe, please mail me telling so"... tha

Re: YSII eternal!

2000-06-05 Thread Sander Zuidema
Hello, > I did ask the price, but is's very expencive :(( And as far as i > understand it's a book, and the CD version or DVD version, not both. > Here's the letter i received: Indeed, it's expensive. But maybe our Japanese expert Rieks can tell us if it's a CD-ROM and a DVD, or if you have the

Re: YSII eternal!

2000-06-05 Thread Sandy Pleyte
"Rieks W. Torringa" wrote: > > Sander wrote: > >On the falcom-site (www.falcom.com) you can find information on > > > >YS II ETERNAL > > > >This is a PC-CD-ROM game including a DVD (!!), book and CD-ROM. > >You can also download an AVI (about 8Mb) which is very nice. > >Great to see how the graph

Re: games

2000-06-05 Thread Eric . Boon
Grauw: > You are talking about compressing the tilemaps??? Well, that's a good idea, > yes. Using simple RLE it will still have a nice compression rate. > > There must be some not-too-slow-but-still-quite-good algorith out there... > > And for real (drawn) images, RLE works. For the tiles howev