A friend of mine sent to me this mail (something is in italian, but take a
look to the link):
> dual Xeon o IA-64
Manno', il vero vincitore e' l'Atari 800XL (all hail, discordia), che puo'
comodamente essere usato come web server, vedi
http://kl.net/atari/
Dalle FAQ:
Subject: 13.18) How
] > With the help of Maarten and Jose Morente I fixed the bug at last.
] > Indeed the MSX-MIDI was generating interrupts every 5ms and my program was
] > expecting it at 16/20 ms.
] >
] > Instead of switching hooks, I fixed the bug with a simple lookup
] > in the vdp status register, to check if t
Probably it's a RS485 bus network adapter.
andre
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Hi
the link http://home1.swipnet.se/~w-16418/ looks very promising but
some of the links internal is dead. I mailed the author a while ago
but got no response.
JP Grobler
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I went to the spectravideo site http://home1.swipnet.se/~w-16418/ a
while ago. Some of the links (ex schematics / software) are dead. I
mailed the author but got no response.
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and put "unsubscribe msx [EMAIL PROTECTED]" (
Laurens Holst wrote:
> > Instead of switching hooks, I fixed the bug with a simple lookup
> > in the vdp status register, to check if the interrupt was indeed a VIRQ:
> >
> > IN A,(99h)
> > AND A
> > RET P
>
> Does that work???
Of course it works! Try by yourself!
> I think the VDP sta
Pablo wrote:
>I liked Ys II more. It's a matter of style,
>really. But I love DS6 music anyway. :)
It can be a matter of style, but apart from that, I tend to look at the
composition of a song. Might be a bad habit, but I was brainwashed
completely by Robert and Johnny, both MSX music composers
Hi everyone,
The following webpage hosts lots of info on
hardware developed by Spectravideo:
http://home.swipnet.se/~w-16418/hardware_index.htm
(be it MSX or not).
I find it important because what we have been
able to learn from Hans Otten scan from the SVI
Xpress Service manual is confirmed in t
Spain, June 5th 2000
Hello, friends.
Only to say that here in Spain, we organized a game programming contest.
It is of 4KB game for MSX1 !!!
You can check the web at:
http://teleline.terra.es/personal/dzorita/iindex.html
It also contains the LPE-Z380 MSX card information.
(This is the offici
Hi,
I scanned and ocr'ed the info about the SVI network interface Manuel Soler
is experimenting with.
As you can see, it requires a Master Station. It looks like the references
to 'printers' are correct! A pity that the Master Station never appeared in
the stores. And without that the SVI-709 is
> I didn't question the use/develpment of an RPG-engine, nor the actual
> number of games sold. I wanted to state that thinking that 4 out of 5
> MSX-ers have a tR is rather optimistic
>
> 'Nuf said
> Eric
Ok, sorry. misunderstood.
P.
MSX Mailinglist. To unsubscribe, send an em
>
> The books are called "De eerste wet van de magie" up to "Ziel van het
Vuur"
> (the 6th book). I must warn you: each book is several centimeters (about 8
> or 10cm) thick.
>
> They're written by Terry Goodkind.
Hmmm. don't know them either, but I'll take a look. You've read The Wheel of
Time
Sorry, this is all I got... Fortunately, I read this message using a
news-reader as well, so I still am able to reply on this message:
At 12:18 2-6-00 -0300, you wrote:
>On Fri, 02 Jun 2000 16:58:13 +0200, Albert Beevendorp wrote:
>
> >>It's not: if I have a game (e.g.) that uses the cassettepor
"Rieks W. Torringa" wrote:
> >It depends. Final Fantasy VIII, imho, have only
> >a few nice tunes. I could say the same for Ys V
> >(I was really disappointed at this). However,
> I agree about FF8. But I think Ys V has GREAT
> background music.
I liked Ys II more. It's a matter of style,
really.
At 21:26 4-6-00 +0200, you wrote:
> > At 12:32 4-6-00 +0200, you wrote:
> > >I tried to put multiple characters on the screen with my smooth scrolling
> > >engine. However, it appeared that it could only display one character
>within
> > >the time limit. So at this point, development on the v9938
Hi there!
We're still looking for authors for MCCW! We are especially looking for
game or other software reviewers! Please mail to [EMAIL PROTECTED] No
experience required!
--
Grtjs, Manuel ((m)ICQ UIN 41947405)
PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS: Visit my home pa
I don't know how much feedback this will give:
but can you all change the topic to "games (development)"
for _technical_ discussions about the engine (sprites/gfx,
object-properties etc., movement, tools, the coders etc. etc. )
and the topic "games (discussions)"
for all others (TR yes/no, FF
>It depends. Final Fantasy VIII, imho, have only
>a few nice tunes. I could say the same for Ys V
>(I was really disappointed at this). However,
I agree about FF8. But I think Ys V has GREAT
background music.
>Final Fantasy VI and Ys II both have top-notch
>music! I love Falcom music, don't get
>The books are called "De eerste wet van de magie" up to "Ziel van het Vuur"
>(the 6th book). I must warn you: each book is several centimeters (about 8
>or 10cm) thick.
>They're written by Terry Goodkind.
Yes, I heard of those titles. Haven't read them yet, but heard many good
things about th
>I am sorry to disagree with all of this, but if you sell anything, you
>can't expect that the buyer will msg you saying "ooohh... that is awesome!"
It's different with the MSX-scene. Different with the Dutch one, anyway.
>Forget about games... imagine you are selling shoes... and you put a tag
Sander wrote:
>Indeed, it's expensive. But maybe our Japanese expert Rieks can tell us
>if it's a CD-ROM and a DVD, or if you have the choice...
>Makes a big difference to me, you know...
I haven't read about it on the Falcom-page (yet), but what I understood was
that there are both a CD-ROM and
Sandy wrote:
>Price (Japanese-yen)
>a fixed price of
> 7,980 yen:Ys2 eternal special Package CD-ROM or DVD-ROM
> 4,600 yen:shipping and handling
>
>12,580 yen:total (that's Dfl: 281,- :))
I think 4600 yen is far too much for shipping and h
Maarten ter Huurne wrote:
> > Hey, Akira used the ZX Spectrum font in the
> > title graphic. It would be nicer if he used
> > the MSX 6x8 font... :)
> Different MSX models have different fonts. For example, the Sony MSX2s
> have a dot in the zero, while the Philips have a slash through the zero.
> Ehrm.. So you say that different MSX models can have different character
> sets
> which is exactly what Maarten said...
Maarten said that (all) Sony MSX2's have a dot in the zero. That is not true.
Only German versions of Sony MSX2's (and in fact all MSX computers) have that.
Grtjs, Manuel (
Manuel:
>(Maarten ter Huurne:)
>> Different MSX models have different fonts. For example, the Sony MSX2s
>> have a dot in the zero, while the Philips have a slash through the zero.
>
> That is not true. The MSX's with a DIN characterset (like the Sony
HB-F700D)
> have a dot in the zero. Int
Daniel Jorge Caetano wrote:
> Using 7Mhz, I have not noticed any difference between TurboR and my 2+ (at 7Mhz)
> when playing Valis II, Xak, Xak 2, Xak 3, Fray... This happens because 3.57Mhz
> is not enough to put VDP on its limit. But 7Mhz is. So, TR will benefit only
> from paralel processing (
Patriek Lesparre wrote:
> Square's music is also overrated... On the internet everyone wants the
> newest Square MP3's, while every sane person would know Falcom music (or
> even Konami) is far better. (is it not?)
It depends. Final Fantasy VIII, imho, have only
a few nice tunes. I could say the
> Different MSX models have different fonts. For example, the Sony MSX2s
> have a dot in the zero, while the Philips have a slash through the zero.
That is not true. The MSX's with a DIN characterset (like the Sony HB-F700D)
have a dot in the zero. International characterset has a slash. See MSX
Manuel Bilderbeek <[EMAIL PROTECTED]> schreef in nieuwsbericht
<[EMAIL PROTECTED]>:ðÐÁ^ÀÐÁ^ÐÁ^pÐÁ^`ÐÁ^0ÐÁ^...
> >
> > Thanks for the next subject I'm gonna do for the next issue, Manuel. I
could
> > get pretty angry on the way you just "blabbed" about a new course :(
> >
>
> Oh, sorry, I didn't
On Mon, 05 Jun 2000, Pablo Vasques Bravo-Villalba wrote:
> Hey, Akira used the ZX Spectrum font in the
> title graphic. It would be nicer if he used
> the MSX 6x8 font... :)
Different MSX models have different fonts. For example, the Sony MSX2s
have a dot in the zero, while the Philips have a sl
Rafael Lima wrote:
> Ok, MSX TOP 100 is on-line
Hey, Akira used the ZX Spectrum font in the
title graphic. It would be nicer if he used
the MSX 6x8 font... :)
[]s,
-Parn (ICQ#1693182)
/| | | |\
\| ___ |/ http://parn.cjb.net/
\/ - \/ Parn's Music Station
| | Game Musi
Rafael Lima wrote:
> >You're insane!
> I hear "you're insane!" or something like that many times when I say that,
> but I don't change my opinion, I don't like Final Fantasy, for me it's still
> the most overrated game ever!
Maybe you played the wrong Final Fantasy,
but, as they say, "taste is ta
On Mon, 05 Jun 2000, Laurens Holst wrote:
> > If the size of the song exceeds 16K, fitting MBWAVE music in a 128K game
> > will become very hard. And maybe 2 bytes is optimistic, it could be 3
> > (because you also have to store the sample number).
>
> It will greatly decrease the replayer-size,
Laurens Holst wrote:
> > In this
> > case, I mainly aim at the MSX users still willing to spend money at an MSX
> > fair to buy new games... Not the ones stored somewhere in the garden shed!
> > And then again, why is everybody so afraid of developing Turbo R software?
> And what about the emulato
Laurens Holst wrote:
> It's kind of an unlikely scenario. The invisible-enemies version will
> probably be there before the visible-enemies version. So an visible-only
> engine is highly unlikely...
> But anyways, it's best to have it flexible.
Agreed. :)
(fighting weaklings)
> If the experience
> > The first part is not that long... You can at least finish that one I
> think.
>
> Actually, the first part was merely the release of the master disk. We added
> some gameplay otherwise people wouldn't be interested. The actual game start
> with part 2, bit it does continue where part 1 ended
> > It would be nice if the members of the list
> > - would combine some replies in one message...
> That is quite hard... will require extra time, which I don't have, because
> of the huge amount of messages.
Bwah... Someone has to start doing it, otherwise the vicious circle is never
broken.
> I am wondering... The possibility to mark clusters as 'bad' exists in the
> FAT. However, I have never seen a utility on MSX to do a 'surface scan' (as
> SCANDISK puts it). Now, I can program it myself, however I need a few
> details.
There are some programs that can do a scan: DOSSCAN and PHYS
> But maybe our Japanese expert Rieks
I meant, off course, our dutch Japan-expert ;)
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I think you mean the CUC? They switched to PC's in the beginning of the
nineties, no visible interest in the MSX anymore, i have never seen a CUC
member here. But they were quite capable as i can see in my upgrade of the
Xpress 738 to MSX2.
-Original Message-
From: Pierre Gielen [mailto:
>It's not an argument. It was a remark. But I will quit writing about this,
>since the mailinglist is getting way too crowded! more than 100 messages in 2
>days... Tsk!
hehe :) sorry I started it once :)
my punishment: I got 163 msg too today..
\/\/
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> SVI-709: Network card (printer sharing
> interface!)
Wasn't there a very active Spectravideo Users Group in the Netherlands in
the eighties? Do they still exist? Maybe some (ex-) members could shed some
light on the SVI-709.
BTW I've also found another unknown network interface on
http://home.
>> Here's my version of the RLE en/decoder in plain good old MSX-BASIC.
>> Written a long time ago - *NOT TESTED* though! Normally, I don't send
>> attachments to the list, but this one is smaller than some of the
>> RPG mails I've seen the last few days... It can crunch and decrunch
>> 1 pag
On Mon, 5 Jun 2000 11:01:43 +0200, Laurens Holst wrote:
>Also, the will be more like a surprise then. And btw, I doubt it will be the
>subject of discussion for a very long time. And if it is, you will get lots
>of people telling you to do this and this and how they'd like to have that
>done, etc
On Mon, 5 Jun 2000 10:44:00 +0200, Laurens Holst wrote:
>> It's not so simple to rearrange the cluster table.
>I suppose you mean the FAT.
>It's not that hard, really. Just scan the entire disk for bad sectors and
>keep up a table in which they are listed. Then try to read & recover the bad
>se
> > The turboR is a nice MSX to me (I would like to have one), and to me,
the
> > only disadvantage of the machine itself is the extended instruction set
of
>
> I guess you mean: advantages?
No. Disadvantage.
> > the processor (MULUW/MULUB). But it's hard to get one, so it's not
really an
> > M
> The turboR is a nice MSX to me (I would like to have one), and to me, the
> only disadvantage of the machine itself is the extended instruction set of
I guess you mean: advantages?
> the processor (MULUW/MULUB). But it's hard to get one, so it's not really an
> MSX to program for if you want t
> Here's my version of the RLE en/decoder in plain good old MSX-BASIC.
> Written a long time ago - *NOT TESTED* though! Normally, I don't send
> attachments to the list, but this one is smaller than some of the
> RPG mails I've seen the last few days... It can crunch and decrunch
> 1 page of SCR
> > It was probably hardly used because the replayer didn't support it.
>
> One problem is that not all MBM files have the proper value filled in.
That's something we should in that case ofcourse avoid.
> > [about notes in MBWAVE]
> > > The problem may be that the file size would increase rapid
> Laurens wrote:
> >As said, I think most MicroCabin games are really programmed terribly
bad.
>
> Fray MSX2 is a masterpiece. It's fast, has great animations and gameplay
That's a FACT, yes.
> >Take a look at the speed of Akin and Ys II / III (all three astonashing
> >pieces of programming-art
> > As said, I think most MicroCabin games are really programmed terribly
bad.
> > Take a look at the speed of Akin and Ys II / III (all three astonashing
> > pieces of programming-art) and you might understand what I mean.
>
> Yes, the scrolling of Ys2 and DS6 was many times better than that of
X
> Laurens wrote:
> >I do like the idea of 'evolving' to better classes. However, I don't like
> >things like creating your own characters, like a lot of PC RPGs and also
> >Sorcerian have. I really hate it when I have to name my character myself,
> >while I have no idea how he is named by the crea
>>I think if you sell it you also get lots of feedback. And when you show it
>>while it's under development (like Umax did with RoA), you get even more
>>feedback and when it's a good game (like RoA, again), then people are
really
>>waiting for it to be finished.
>
> But it's not common discussio
> With the help of Maarten and Jose Morente I fixed the bug at last.
> Indeed the MSX-MIDI was generating interrupts every 5ms and my program was
> expecting it at 16/20 ms.
>
> Instead of switching hooks, I fixed the bug with a simple lookup
> in the vdp status register, to check if the interrupt
> Laurens Holst wrote:
> > ...
> > How to access the DISKROM,
>
> use entry #4010 DISKIO to read/write LOGICAL sectors (=sectors in a
> partition) Info about parameters can be found on the net.
> Important: one of the error codes is 'medium changed' (24 I think), then
> you must retry reading the
> It's not so simple to rearrange the cluster table.
I suppose you mean the FAT.
It's not that hard, really. Just scan the entire disk for bad sectors and
keep up a table in which they are listed. Then try to read & recover the bad
sectors, and relocate them to a 'clean' disk area by writing it
I am sorry to disagree with all of this, but if you sell anything, you
can't expect that the buyer will msg you saying "ooohh... that is awesome!"
Forget about games... imagine you are selling shoes... and you put a tag in
the shoe saying: "if you like this shoe, please mail me telling so"...
tha
Hello,
> I did ask the price, but is's very expencive :(( And as far as i
> understand it's a book, and the CD version or DVD version, not both.
> Here's the letter i received:
Indeed, it's expensive. But maybe our Japanese expert Rieks can tell us
if it's a CD-ROM and a DVD, or if you have the
"Rieks W. Torringa" wrote:
>
> Sander wrote:
> >On the falcom-site (www.falcom.com) you can find information on
> >
> >YS II ETERNAL
> >
> >This is a PC-CD-ROM game including a DVD (!!), book and CD-ROM.
> >You can also download an AVI (about 8Mb) which is very nice.
> >Great to see how the graph
Grauw:
> You are talking about compressing the tilemaps??? Well, that's a good
idea,
> yes. Using simple RLE it will still have a nice compression rate.
>
> There must be some not-too-slow-but-still-quite-good algorith out
there...
>
> And for real (drawn) images, RLE works. For the tiles howev
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