Hi Robert,
>> server...
> By GE do you mean Google Earth?
Yep...
> by default generates OpenGL compressed textures which results in much
> much large tiles and poorer paging over the web - but much better
> performance when loading from a local disk. osgdem as it stands is
> focused on local di
Hm. osg::Sequence nodes support OpenFlight Group record animations, and
OpenFlight supports a "backwards" flag. However, upon closer inspection of
the OpenFlight loader, I see that the backwards flag is essentially
ignored...
Sorry, no help here. Maybe others will weigh in.
-Paul
>
> Hi,
>
Hi,
I'm looking for a geode collision detection. I don't see one in OSG. Or
am I missing it?
I have used the one from UNC in the past. It takes a polygon soup and
detects collisions. Is there a very fast way to grab a list of triangles
from a geode? Or is it best to grab it once, cache it, and t
Hey everyone,
I'm new (in the past couple months) to OSG and to this list, and I was
hoping someone could point me in the right direction on this question:
How do I best go about getting two views into a scene to display
side-by-side in a window so a stereo monitor can display it properly?
I need
Hi,
A simple question- is there any reason the simulation time can't go
backwards?
The current sequence node only supports time going forward, or stopped,
which made sense in OSG 1.
Now that it's using the simulation time in OSG 2, it would be nice if I
could run the sequence nodes back and fort
Let me second Gordon's irritation with this exception. I don't think
you've truly lived in the .NET world unless you've pulled your hair out
over this issue at least once.
On a possibly more helpful note... most times when I've seen this error
with osgDotNet it's been because I didn't have the co
Hi Robert,
With 2.1.6 I'm seeing an unresolved symbol error in the osgTerrain
wrapper library using VS 2005. osgTerrain::CompositeLayer::clear is
declared in the header but never defined.
-Mike
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Beh
Robert,
On Monday 20 August 2007 12:07:05 Robert Osfield wrote:
> Curious, no one else as been complaining that its this slow. Perhaps
> they think its normal... perhaps there is something else particular
> with your system/OS.
>
> What is the hardware and OS version you have?
I must admit that
HI
What we have found is that if you have any release mixed with debug
dll's/libs, you will get this issue
Also if your using an assembly reference in a project you will get issues as
stupid Microsoft do not allow
you change this sanely between debug and release
Also all assemblies need to be in
Hi Robert,
thanks for the answer. I see there is may a thread safe problem in one
plugin. first i have to find
the plugin cause the problem. I guess it's the ive plugin because i am
reading IVE files, but i am
not sure.
/regards
2007/8/20, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Adrian,
>
>
2007/8/20, Robert Osfield <[EMAIL PROTECTED]>:
>
> On 8/20/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> > > What you say performance problem, what do you mean? Database paging
> > > is slow, or does the app have a low framerate?
> >
> > in fact nearly starivation effect, the database paging is rea
I've just converted a C# app (see my Visual Studio
information below) to OSG using the OsgDotNet
wrappers. When I tried to run it the first time I got
a FileNotFoundException (see below). The exception is
thrown in main when it tries to create the first Form.
I can't figure out why this exceptio
I'm missing something about the clip planes.
Attached is a file (clip2.osg), which has two ClipNodes, each with a
line below.
The two ClipNodes use the same plane number, with different positions.
I'd have thought that re-using the same plane number was OK, since each
line is below a differ
Hi Serge,
On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
> Here is my path, simplified for the tests :
> Path=C:\WINDOWS\system32;C:\WINDOWS
>
> Note that if I change my path to :
> Path=C:\WINDOWS\system32;C:\WINDOWS;
> (there is a ";" at the end)
> It works without having to create an osgPlu
Hi Adrian,
Putting serializers into osgDB is the wrong thing to do, as I did
quite a bit of work a year or so back to avoid the need for this - its
architected to support multi-threaded read calls.
Not all plugins are thread safe though and do require serializers so
its here I'd suggest you look
On 8/20/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> > What you say performance problem, what do you mean? Database paging
> > is slow, or does the app have a low framerate?
>
> in fact nearly starivation effect, the database paging is really slow, one
> slice paged in in 3-7second !
Curious, no
Hi Robert,
> I don't know how you the threading model to something other than
> SingleThreaded, as there is threading model event handler registered.
The default osgViewer::Viewer settings should work fine.
I think that problems arised for me mostly because I played with
osgFoxViewer & multiple
On 8/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> HI Serge,
>
> What is your PATH currently set to?
>
>
Here is my path, simplified for the tests :
Path=C:\WINDOWS\system32;C:\WINDOWS
Note that if I change my path to :
Path=C:\WINDOWS\system32;C:\WINDOWS;
(there is a ";" at the end)
It wor
may you still know this page, may not:
www.ompf.org
=> http://ompf.org/forum/viewtopic.php?t=567
2007/8/20, Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>
> Hello Marcus,
>
> > have you ever considered the possibility to support ray tracing
> rendering as
> > an alternative to OpenGL?
> > Is there al
Hello
Still working on putting a shader into an .osg model file, not a full
program, and following examples in OSG can do a basic Fragment color or
texture combo. No Vertex code seemed to work or just do from in a Model
file.
Quick questions
1) anyone get a Vertex shader to work inside an obj
Hi robert,
there is an other problem i currently have with the database pager. In fact
we have to protect our readNodeFile
otherwise we run into threading issues. The method is not thread safe at
all, so we have to protect it as you
did in database pager, in common application it work as expected,
2007/8/20, Robert Osfield <[EMAIL PROTECTED]>:
>
> HI Adrian,
>
> What you say performance problem, what do you mean? Database paging
> is slow, or does the app have a low framerate?
in fact nearly starivation effect, the database paging is really slow, one
slice paged in in 3-7second !
W.r.t
HI Adrian,
What you say performance problem, what do you mean? Database paging
is slow, or does the app have a low framerate?
W.r.t change the thread priority, would it be appropriate to just
apply the use of default when under WIn32 and on a single core system?
In fact on a multi-core system o
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Hello,
Joan Slottow wrote:
> The isos2_2 and vectors datasets I generated using a user's data. He
> has been gone from UCLA for many years however, and I cannot ask for
> his permission. Therefore, I really don't want it to be widely
> disseminated.
hi robert,
i am using the osgDB::DatabasePager in i have a perf. issue using a paged
DB. i did following test:
(1) on Multi Core
(a) Task Manager let 2> CPU affined to the viewer process
(b) Task Manager just one CPU affiend -> perf problem
(2) single core
-> perf problem
than i added
pa
HI Serge,
What is your PATH currently set to?
Robert.
On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
> On 8/20/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
> > Hello Serge,
> >
> > > After an INSTALL build, all my dlls are put into the same target
> directory,
> > > there is no more an
Hello Serge,
> I have reverted the Robert's modification and tried a INSTALL build (after
> deleting CMakeCache files), and there is no osgPlugins-version directory. I
> need Robert's modified file to get it, and I use the SVN version. My CMake
> version is 2.4.
That's weird, as I also use the SV
On 8/20/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
>
> Hello Serge,
>
> > After an INSTALL build, all my dlls are put into the same target
> directory,
> > there is no more an osgPlugins-version directory (it is the CMAKE
> default
> > behaviour under Windows).
>
> No, the default behaviour
-- Forwarded message --
From: Robert Osfield <[EMAIL PROTECTED]>
Date: Aug 20, 2007 5:02 PM
Subject: Re: [osg-users] Color vs. B&W images as textures
To: Yefei He <[EMAIL PROTECTED]>
Hi Yefei,
I don't have available time to investigate right now, but I can
suggest you look at src
Hello Marcus,
> have you ever considered the possibility to support ray tracing rendering as
> an alternative to OpenGL?
> Is there already someone playing with this?
I am doing some raytracing using OSG as part of my Masters thesis
work. I am not using it as an alternative to OpenGL to render
Hi, Robert,
Attached are two jpeg files. I have verified that the jpeg loader
identifies the file "blank.gray.jpg" to have internalFormat and
pxielFormat of GL_LUMINANCE, and the file "blank.color.jpg" to be
GL_RGB. The former image causes all subsequent images to show up as
gray scale whe
On 8/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> A while back an engineer from Linden labs popped on the OSG mailing
> list, six months to a year ago mentioning using a Firefox related
> renderer for HTML and OpenGL integration. I can't remember the exact
> post, or the lib used, but perh
I wanted to have a html render just for editing and displayin annotations so
i wont be needing heavy engines like the one proposed ... can u suggest some
simple library ??
On 8/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> A while back an engineer from Linden labs popped on the OSG mailing
The isos2_2 and vectors datasets I generated using a user's data. He has been
gone from UCLA for many years however, and I cannot ask for his permission.
Therefore, I really don't want it to be widely disseminated. However, it's Ok
if you use it for testing purposes. The waves and sigmoid da
Hello Serge,
> But I
> still find this behaviour strange, why looking directly for the plugin name
> into the systems locations but not into the local directory ?
It should never look for just the plugin name. It should always
(whether it's with a directory in the PATH or in the current
direc
Hello Serge,
> After an INSTALL build, all my dlls are put into the same target directory,
> there is no more an osgPlugins-version directory (it is the CMAKE default
> behaviour under Windows).
No, the default behaviour on Windows is the same as on other platforms
- to make a bin\osgPlugins-Ve
A while back an engineer from Linden labs popped on the OSG mailing
list, six months to a year ago mentioning using a Firefox related
renderer for HTML and OpenGL integration. I can't remember the exact
post, or the lib used, but perhaps this will rig a bell with someone
else.
Robert.
___
Hi all!
I have two cameras and I want to see the same level of detail in camera
2 as in camera 1, no matter how far away the cameras are from any
objects containing LOD/PagedLOD nodes.
I'm inheriting from osgUtil::Cullvisitor. My class specialization knows
the position of camera 1 in world spa
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deepti g wrote:
> The library works only for windows , waiting for the linux version :( .. any
> other libraries ??
>
Oh, I have almost forgotten - Qt toolkit has a great support for
rendering rich text and HTML into widgets.
Jan
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deepti g wrote:
> The library works only for windows , waiting for the linux version :( .. any
> other libraries ??
You can try Konqueror (the KDE browser) - that works in Linux as well as
on a Mac (as Safari). The rendering engine should be portable.
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Robert Osfield wrote:
> Hi Jan,
>
> Thanks for the stack traces, this gives us much more of an idea what
> might be up.These are just standard blocks/mutexes so not
> directly related to OpenGL, and also by the same token unlikely to be
> relat
On 8/20/07, deepti g <[EMAIL PROTECTED]> wrote:
>
> The library works only for windows , waiting for the linux version :( ..
> any other libraries ??
>
A cross platform version has just been released (Windows, Linux, Mac), look
at the LLMozLib mailing list archive.
--
Serge Lages
http://www.magr
Try to output individual components first for debugging.
For instance output the normal x,y and z as colors.
--
Roland
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Marcus Fritzen
> Sent: maandag 20 augustus 2007 14:21
> To: osg-users@lists.
Paul Martz wrote:
> I'm not sure what specifically hurt our proposal last year. I know our
> proposal contained little in the way of curriculum and course notes. For the
> s2008 proposal, we'll have OSG books as course material, plus Bob and I will
> probably contribute some of the curriculum we've
The library works only for windows , waiting for the linux version :( .. any
other libraries ??
On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
>
> On 8/20/07, maruti borker <[EMAIL PROTECTED]> wrote:
> >
> >
> > I need to display some annotations , and the user can edit them just
> > like in w
On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
> Sorry for my poor english. :/
Your English good, its just a topic that requires one to be really
exact to be able to understand it. English and computers don't really
mix :-)
> Let's take an example, I have a PATH variable like that :
> C:/Win
Hello,
I have a quick question ;)
At the moment I am playing a little bit with lighting and material and
therefore I tried to use a shader. I set up a simple shapeDrawable
(sphere) and a vertex and fragment program. The code for the shaders I
found in a tutorial. It is posted bellow. I also en
On 8/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
> > It's building...
> >
> > But there is still something I don't understand, for the locations
> included
> > into the PATH, it looks for osgPlugins-version/ and then only the simple
> > fi
On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
>
> It's building...
>
> But there is still something I don't understand, for the locations
> included into the PATH, it looks for osgPlugins-version/ and then only the
> simple file name (that is why adding "./" to the PATH works), why it doesn't
On 8/20/07, maruti borker <[EMAIL PROTECTED]> wrote:
>
>
> I need to display some annotations , and the user can edit them just like
> in wiki .He can use diffrent fonts,colors, size etc . And to support this it
> will really be easy if i can display html in some window , as editing will
> also bec
On 8/20/07, Serge Lages <[EMAIL PROTECTED]> wrote:
> It's building...
>
> But there is still something I don't understand, for the locations included
> into the PATH, it looks for osgPlugins-version/ and then only the simple
> file name (that is why adding "./" to the PATH works), why it doesn't ma
On 8/20/07, SCETBUN benjamin <[EMAIL PROTECTED]> wrote:
> HI Robert,
> But if i want to deploy my application without any installation of osg? Do
> you got any solution?
Deploying you own app is up to you how you do it. All I can say is
that in your bin directory you should have a osgPlugin-vers
I need to display some annotations , and the user can edit them just like in
wiki .He can use diffrent fonts,colors, size etc . And to support this it
will really be easy if i can display html in some window , as editing will
also become easy. So is there any html support in OSG to display html ???
It's building...
But there is still something I don't understand, for the locations included
into the PATH, it looks for osgPlugins-version/ and then only the simple
file name (that is why adding "./" to the PATH works), why it doesn't make
the same thing into the local directory (first osgPlugins
Hi Robert,
Thanks for the speedy reply. I could not follow the link to the
'original list archive' on the gmane site. Actually, I have to confess
to not even noticing in my hasty navigation that above the link was
another search utility and even a set of instructions on how to use nntp
and rss
HI Robert,
But if i want to deploy my application without any installation of osg? Do
you got any solution?
2007/8/20, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Serge,
>
> What is intended to happen is that the plugins should all reside in a
> osgPlugins-version directory, both in install and whe
On 8/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> I have made this mods to the attached OsgMacroUtils.cmake.
Oopss now attached ;-)
OsgMacroUtils.cmake
Description: Binary data
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://
I have just done some investigation into the install location, its set
by OpenSceneGraph/CMakeModules/OsgMacroUtils.cmake:
IF(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib LIBRARY DESTINATION bin )
ELSE(WIN32)
INSTALL(TARGETS ${
Hi Serge,
What is intended to happen is that the plugins should all reside in a
osgPlugins-version directory, both in install and when you use it
locally in your app. The osgPlugins-version directory is there to
help prevent mixing of different versions of the OSG. osgDB now
enforces the prefixi
Hi Brede,
The slow down in performance could be down to either the OSG or
OpenGL. When stats is enabled the OSG, on hardware that supports it,
will put timing tokens into the OpenGL fifo to collect GPU stats -
this is used in the orange GPU text and bars.
The OSG' collection of stats itself isn'
Hi Robert,
Since the last changes on osgDB/FileUtils.cpp and osgDB/Registry.cpp I have
a strange behaviour with the plugins loading (I work under Windows XP and
Visual Studio 2005).
After an INSTALL build, all my dlls are put into the same target directory,
there is no more an osgPlugins-version
Hi All,
I have just tagged the 2.1.6 weekly dev release, details can found on
the DeveloperRelease wiki page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
SVN tag:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.1.6
Source tarball:
http:
Hi Garry,
The old pipermail link is broken as the original mail server no longer exists.
The new mail archive on openscenegraph.org only contains the mail
since the move as we weren't able to import the mail archive given the
circumstances of how the old mail server was pulled.
The gmane search
Robert,
Yes the continuous drop in framerate only happens when the bar graph stats
are active. The help screen doesn't have this problem. One interesting
thing is that when I remove the stats the framerate is back to normal and
when the stats are enabled again the drop continues from where it wa
Hi Gert,
On 8/20/07, Gert van Maren <[EMAIL PROTECTED]> wrote:
> I know it works but performance over the internet is just not really
> anything like GE (OSG1.2). Maybe 2.x is faster... maybe it is our web
> server...
By GE do you mean Google Earth?
Google Earth uses JPEG compression of imagery
Hi all,
have you ever considered the possibility to support ray tracing rendering as
an alternative to OpenGL?
Is there already someone playing with this?
Real time ray tracing is becoming a reality and it seems that in the
incoming years it will be the new trend. It is a naturally parallel
algori
Hi Jan,
Thanks for the stack traces, this gives us much more of an idea what
might be up.These are just standard blocks/mutexes so not directly
related to OpenGL, and also by the same token unlikely to be related
directly to the model being rendered.
The face that the hang happens in the same
Hi List,
Can anyone help me please? I am trying to use the previous
pipermail archive.
The link at http://dir.gmane.org/gmane.comp.graphics.openscenegraph.user
does not seem to be doing it for me.
I can find the archive at http://openscenegraph.net/archiver/osg-users
from the 'Documentation' par
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