Hi,
I got a (sporadic) MS VC Runtime Error (MS VS 2008, Config RelWithDebInfo) in
OSG 2.9.9 as follows. The file was created with:
Code:
osgconv abc.dae abc.ive -O compressed
Callstack of the runtime error:
Code:
>
> osgdb_iverd.dll!ive::DataInputStream::DataInputStream(std::basic
Hi,
I use VRJuggler and OSG to create an application on a VR system and I want to
use osgWidget. But VRJuggler uses osgUtil::SceneView instead of osgViewer, I
wanted to know if it is possible to use osgWidget with osgUtil::SceneView?
Thank you!
Cheers,
lucie
--
Read this topic
Thank very much!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31959#31959
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
Hi,
I'm not very experienced with shaders and I'm trying to write a reflection
shader for the cubemap exemple.
I tried to compute the normals and so on, but I don't get the result I'm
expecting.
Do have someone a shader (and the modified c++ source code) that is working in
this demo ?
Thanks
Thank very much!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31960#31960
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
If you build your models in Maya, you can try the Maya2OSG exporter in
http://maya2osg.sourceforge.net
Texture coordinates and texture transformations are exported to OSG file.
Best regards,
Javier Taibo.
On Thu, Sep 23, 2010 at 12:10 AM, John Kush wrote:
> Hi,
>
> I'm loading a sphe
Hi,
Is this the correct way to do it?
Remove all textures from a StateSet:
ss->getTextureAttributeList().clear();
ss->getTextureModeList().clear();
Remove all texture coordinates from a Geometry:
geometry->getTexCoordArrayList().clear();
--
Joakim Simonsson
Hi Giulio,
On Wed, Sep 22, 2010 at 5:41 PM, Giulio De Vecchi
wrote:
> Hi,
> in my application I have a numerical module that create 3d objects and their
> meshing (triangulation). What I would like to do is to render these objects
> in the fastest possible way. Something like:
> - write in a
Hi Florian,
Does the problem exist when using models form the standard
OpenSceneGraph-Data set? i.e.
osgconv cow.osg cow.ive -O compressed
I have just done this test on my Linux system and it works fine, and
I'm able to run "osgviewer cow.ive" just fine.
FYI, very little has changed with the .i
"Giulio De Vecchi" writes:
> Hi,
> in my application I have a numerical module that create 3d objects and
> their meshing (triangulation). What I would like to do is to render these
> objects in the fastest possible way. Something like:
> - write in a raw array the list of the vertex of the t
Hi Joakim,
I have never personally attempted to do these specific steps, but I
guess it should work if non const get methods for the containers are
available. Have you tried it?
Robert.
On Thu, Sep 23, 2010 at 9:04 AM, Joakim Simonsson wrote:
>
> Hi,
>
> Is this the correct way to do it?
>
> R
Hi,
the current Code 2.9.9 uses daeReader::findInvertTransparency to determine
transparency inversion. I am currently facing issues with missing transparancy
on some of the objects I am exporting from SketchUp. Though I dought this is
the issue, I was wondering if daeReader::findInvertTransp
I compiled OpensceneGraph 2.9.9 (Visual Studio 2010, x64), and tried the
following command
osgconv cow.osg cow.osgb
osgviewer cow.osgb
The cow.osgb file is created but it is not possible to read it in again. The
error message is
InputStream: Failed to read from stream. At osg::Group osg::Group os
On Thu, 23 Sep 2010 10:22:30 +0200, Robert Osfield
wrote:
Hi Joakim,
I have never personally attempted to do these specific steps, but I
guess it should work if non const get methods for the containers are
available. Have you tried it?
Yes, it is the non-const get methods. It seems to w
Hi John,
Thanks for the testing, I've just reproduced this regression. I will
dig into see where things went wrong.
Robert.
On Thu, Sep 23, 2010 at 9:49 AM, John Ivar Haugland
wrote:
> I compiled OpensceneGraph 2.9.9 (Visual Studio 2010, x64), and tried the
> following command
>
> osgconv cow.
Hi Jordi,
I think the problem is in this line of code in your vertex shader:
vec4 pos= gl_Vertex+
vec4(texture1D(texturePos,(float(gl_InstanceID)/nInstances)).xyz,0.);
I think that texels are placed in the [0..1] range using their centers
and not the left edge as your code assumes. That means
Hi Juan,
+0.5 did the trick! Anyway I will make tests with texelFetch1D and TBO's
looking for a better performance. Thank you for the tips.
Muchas gracias!!
2010/9/23 Juan Hernando
> Hi Jordi,
> I think the problem is in this line of code in your vertex shader:
>
> vec4 pos= gl_Vertex+
> vec4(
Thanks a lot!
Giulio
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31973#31973
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-op
Hi Robert,
thanks for the quick reply.
For now, I am suspecting memory exhaustion since I just got the following crash
as well (call stack does not seem to be very complete any more...).
What speaks for this, it doesn't happen alle of the time...
The scene graph has 7e6 vertices, Physical RAM
Hi Dženan,
I don't know if it is still of interest for you. If not, maybe someone else
can profit. Here is my solution for turning the camera arround the scene:
osg::Vec3 achse;
osg::Matrix rotation_matrix(view->trackball->getRotation());
if (orientation == Horizontal) {
ac
Hello Lucie,
I use VRJuggler and OSG to create an application on a VR system and I want to
use osgWidget. But VRJuggler uses osgUtil::SceneView instead of osgViewer, I
wanted to know if it is possible to use osgWidget with osgUtil::SceneView?
I don't think anyone has done it yet. osgWidget::
Hi,
In fact, I succeed to display widgets with osgUtil::SceneView replacing the
first parameter "osgViewer::View" by 0 in osgWidget::WindowManager. I use my
application in an immersive system (two screens) but my problem is that the
widgets appears in each window representing each screen of my
Hi,
OK, this works for me, I could do a submission at some point.
My knowledge is:
1. invert for Google SketchUp <= 7.0
2. don't invert for Google SketchUp >= 7.1
3. findInvertTransparency does not always yield correct results
Something along the lines (code for determining version not included):
Hello Lucie,
In fact, I succeed to display widgets with osgUtil::SceneView replacing the first
parameter "osgViewer::View" by 0 in osgWidget::WindowManager. I use my
application in an immersive system (two screens) but my problem is that the widgets
appears in each window representing each sc
I did a further bit of testing, and it seems to be a driver-related problem.
On the single ATI machine (winXP) I have available osgviewer runs fine under
application verifier. On my main development machine (Vista64, FX2700M) I am
able to get osgviewerd.exe to pass Application Verifier if I drop
9On Thu, 2010-09-23 at 09:30 +0200, lucie lemonnier wrote:
> Hi,
>
> I use VRJuggler and OSG to create an application on a VR system and I want to
> use osgWidget. But VRJuggler uses osgUtil::SceneView instead of osgViewer, I
> wanted to know if it is possible to use osgWidget with osgUtil::Scen
Hi Jeremy,
In fact, I had always lamented the WindowManager's need for a View
pointer, but I needed to use it for picking and so it developed thusly.
I can look at replacing this dependency with manually running an
intersector from the camera. If this is the only need for a View, it
should b
On Thu, 2010-09-23 at 10:32 -0400, Jean-Sébastien Guay wrote:
> Hi Jeremy,
>
> > In fact, I had always lamented the WindowManager's need for a View
> > pointer, but I needed to use it for picking and so it developed thusly.
>
> I can look at replacing this dependency with manually running an
> i
Hi @ all,
i have a question about the use of a plugin after it was build.
Do I have to rebuild OSG in some manner or how do I notify
OSG that there´s a plugin?
In my case I need the collada PlugIn.
Thanks in advance.
Cheers,
Tomas
--
Read this topic online here:
http://forum.op
Paul,
Thanks so much. That helps point me in the right direction. Hopefully
adding the code will be straight forward.
-B
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
> Sent: Wedne
Hi,
Thank you Jean-Sébastien for your devices.
Indeed, I put the WindowManager's ortho camera under the root of my scene
graph. With VRJuggler, I can't access to the cameras because the cameras aren't
included in the scene graph. So I don't know how to do this.
Would you have other suggestions?
You have to build and its dependencies
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
Hi John, et. al,
On Thu, Sep 23, 2010 at 10:11 AM, Robert Osfield
wrote:
> Thanks for the testing, I've just reproduced this regression. I will
> dig into see where things went wrong.
I've spent the whole day chasing this problem down. Turned out to be
an issue of double setting of an id map w
hhh, thank you very much for your ultra lightspeed fast reply :D
This is what I was looking for!!!
Thanks.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31991#31991
___
osg-users mailing list
Hi,
I'm looking to write the code for a vector/a small diameter cylinder to pivot
from the bottom, and traces to different points at the top with relation to
data collected by a user interface device. Specifically I am tracking an IR LED
with OSG in a cubic set space and would like a visible ve
Hello Lucie,
Indeed, I put the WindowManager's ortho camera under the root of my scene
graph. With VRJuggler, I can't access to the cameras because the cameras aren't
included in the scene graph. So I don't know how to do this.
Would you have other suggestions?
The SceneView has a getCamera(
Hi Richard,
Here's what I would do to start:
0) Read the QuickStartGuide if you haven't already.
1) Make two Geodes, one with a Cylinder as the Drawable, and the other with a
Cone, (these are convenience classes which the osg provides) and add each Geode
as the child of a MatrixTransform or Po
Robert,
Attached is a simple stripped down app that demonstrates the problem.
The program creates two windows (2 views total). The 1st has a HUD and the
2nd doesn't. Resizing the 2nd window causes the HUD in the first window to
resize (it shouldn't). I am reliably producing this bug on my Win7
Hi,
When building 2.9.9 the following warnings/errors are generated:
1>SphereSegment.cpp
1>.\SphereSegment.cpp(1368) : warning C4091: '' : ignored on left of 'double'
when no variable is declared
1>.\SphereSegment.cpp(1368) : error C2143: syntax error : missing ';' before
'constant'
1>.\SphereS
2.8.3 and older use.
/Library/Application Support/OpenSceneGraph/PlugIns/osgPlugins-{version}/
In your case {version} will be 2.9.9.
I'm not sure that changed in 2.9.x, but I would try that.
...
Thank you!
Cheers,
David
--
Read this topic online here:
http://forum.openscenegr
I was looking at the isCurrent call and way contexts and made current and
released.
isCurrent is not virtual, and simply checks to see if the thread on which the
context was made current matches the current thread.
Every OpenGL api I've looked at provides a way to get a handle to the active
co
Robert,
I did an svn update. Yes, this did indeed fix the problem! Excellent!! Good
to have a working binary file format again :) Thanks a lot for a very nice
visualization library and all the hard work!
John Ivar Haugland
On Thu, Sep 23, 2010 at 6:15 PM, Robert Osfield wrote:
> Hi John, et.
Hi,
So this issue (and many others) arises from the GL.h file that QT installs in
place of the default windows version. Reverting to the "vanilla" GL.h file
fixes it. Does anyone understand why QT does this and are there any tips for
making QT play nice with OSG?
Thank you!
Cheers,
Erin
Hello,
I've sent this e-mail to osg-users@lists.openscenegraph.org but I didn't
receive it on the list. I'm re-sending it just in case.
Here is my problem:
When building OpenSceneGraph on OS X 10.6.4 and creating application
bundles, I have the error below, on the examples_osgviewerCocoa target.
Hi,
I've also been experiencing the fullscreen issue with nVidia cards on
Windows 7. Just wanted to let you know that I found a workaround.
When creating the OpenGL context, I changed the swap method
from WGL_SWAP_EXCHANGE_ARB to WGL_SWAP_COPY_ARB. This completely solved the
issue for me.
Hopefu
On Thursday 08 July 2010, Martin Naylor wrote:
> Hi,
> Yeah its certainly Aero...
> I two have the same issue, disabling Aero sorts its out, but mine is on a
> single screen.
> Alt-Tab will make it work as well.
> Have a look here http://www.opengl.org/pipeline/article/vol003_7/
>
> Are we using G
46 matches
Mail list logo