Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, On 25/05/11 21:18, Roman Grigoriev wrote: Hi, found some bug when I try to run osgviewer many times on my config after 2 or 3 smooth runs I got black screen and osgviewer simply hangs. tried with all drivers 260 270 275 x86 - same thing. -I tried 2.9.11 - works fine. I've recently

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, saw now you included ubuntu nvidia in the subject... What specific GPU though? jp On 26/05/11 08:29, J.P. Delport wrote: Hi, On 25/05/11 21:18, Roman Grigoriev wrote: Hi, found some bug when I try to run osgviewer many times on my config after 2 or 3 smooth runs I got black screen and

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread Roman Grigoriev
Hi, I tested developer releases so starting from 2.9.12 this thing happens my config g++4.5.2 and tested with 260 270 and even beta 275 drivers on quadro 4200m and nvidia ion2 and 8600mgt Thank you! Cheers, Roman -- Read this topic online here:

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread Alberto Luaces
Roman Grigoriev writes: I tested developer releases so starting from 2.9.12 this thing happens my config g++4.5.2 and tested with 260 270 and even beta 275 drivers on quadro 4200m and nvidia ion2 and 8600mgt It happened to me just once yesterday, the rest of the time worked fine. I'm running

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, On 26/05/11 09:20, Alberto Luaces wrote: Roman Grigoriev writes: I tested developer releases so starting from 2.9.12 this thing happens my config g++4.5.2 and tested with 260 270 and even beta 275 drivers on quadro 4200m and nvidia ion2 and 8600mgt It happened to me just once yesterday,

[osg-users] Unit tests - osg testing procedure

2011-05-26 Thread Ariel Hutterer
Hi: Osg have some unit tests? How you test osg before release a version? Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to make attenuation of Points?

2011-05-26 Thread Robert Osfield
Hi Nan, On Wed, May 25, 2011 at 8:43 PM, Nan WANG nan.c...@gmail.com wrote: After reading the GL_POINT_DISTANCE_ATTENUATION docs...i tried with osg there's no GL_POINT_DISTANCE_ATTENUATION  definition in GL.h only: GL_POINT_SMOOTH GL_POINT_SIZE GL_POINT_SIZE_RANGE

Re: [osg-users] VBO incosistencies between 2.8 and 2.912

2011-05-26 Thread Robert Osfield
Hi Dimi, Thanks for the further explanation about what you've been testing, this is useful. The large number of changes to BufferObject/VBO support is due to a revamp to make it more flexible and robust... which it mostly achieves but clearly you've found a flaw in new code. From your

Re: [osg-users] How to make attenuation of Points?

2011-05-26 Thread Nan WANG
Thanks alot Robert~ I will come to you if I have some questions regarding Points~ Thanks ... Thank you! Cheers, Nan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39739#39739 ___ osg-users mailing

Re: [osg-users] How to represent Scene Graph as a flow chart ?

2011-05-26 Thread Robert Osfield
Hi Sanat, You can use the dot plugin to write out a .dot file for the scene graph and then use the 3rd party application dot from graphviz to convert this to an image. http://www.graphviz.org/ The OSG's present3D application has a code segment that support for visualizing scene graphs by

[osg-users] Plugins finding/loading issue on Mac OS X (imageio and FBX)

2011-05-26 Thread Alessandro Terenzi
Hi, I want to port some apps from OSG 2.9.6 to the latest developer release (2.9.14)...so I've built OSG's frameworks and osgviewer.app and everything went fine on Windows, but I'm getting some troubles with plugins loading on Mac OS X (10.5). In osgviewer.cpp I added the following line:

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread Robert Osfield
Hi Romand and J.P, Since I updaged to Kubuntu 11.04 I too am getting intermittent X11 when opening up the viewer, the window resize when pressing 'f' has also broken. Frustratingly I can't reproduce it today so far... When I do get a crash on start up I get a warning from X11, and when I say

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, On 26/05/11 09:29, J.P. Delport wrote: Hi, On 26/05/11 09:20, Alberto Luaces wrote: Roman Grigoriev writes: I tested developer releases so starting from 2.9.12 this thing happens my config g++4.5.2 and tested with 260 270 and even beta 275 drivers on quadro 4200m and nvidia ion2 and

Re: [osg-users] Unit tests - osg testing procedure

2011-05-26 Thread Robert Osfield
Hi Ariel, On Thu, May 26, 2011 at 8:51 AM, Ariel Hutterer ahutt...@gmail.com wrote: Osg have some unit tests? We've placed a set of unit tests in the osgunittests example, this doesn't test the rendering though. To test rendering I use the OpenSceneGraph/runexamples.bat script to run a range

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi Robert, On 26/05/11 10:41, Robert Osfield wrote: Hi Romand and J.P, Since I updaged to Kubuntu 11.04 I too am getting intermittent X11 when opening up the viewer, the window resize when pressing 'f' has also broken. Frustratingly I can't reproduce it today so far... When I do get a crash

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, On 26/05/11 10:53, J.P. Delport wrote: Hi Robert, On 26/05/11 10:41, Robert Osfield wrote: Hi Romand and J.P, Since I updaged to Kubuntu 11.04 I too am getting intermittent X11 when opening up the viewer, the window resize when pressing 'f' has also broken. Frustratingly I can't

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread Robert Osfield
Hi J.P, On Thu, May 26, 2011 at 10:22 AM, J.P. Delport jpdelp...@csir.co.za wrote: osgviewer --window 0 0 800 600 cow.osg Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. Scaling image 'Images/reflect.rgb' from (128,128) to

Re: [osg-users] VBO incosistencies between 2.8 and 2.912

2011-05-26 Thread dimi christop
Hi Robert, I attach the modified src file were the copying takes place in a for loop and does not invalidate the other arrays. How can all arrays share a VBO you mean, that all the arrays (vertex, normal, texcoords, colos and so on) are combined into a large array which is then assigned to the

Re: [osg-users] OSG 2.9.10 on iOS

2011-05-26 Thread Büsra Gülten
Hi, thank you, Stephan. I have to mention that I reinstalled Xcode 4.0.2 and removed Xcode 3.2.6. Then I generated a Xcode-Project with CMake 2.8.4, and now I get bugs like this one, again. In the target osgdb_qt: Movies.h: CoreAudio/CoreAudio.h: No such file or directory (several

[osg-users] Winding up to OpenSceneGraph-3.0 release

2011-05-26 Thread Robert Osfield
Hi All, I would like to go for getting OpenSceneGraph-3.0 out the door for the end of June, this gives us four weeks to test, debug and make ready. This gives us a little over four weeks to all we have to do. For a perliminary schedule I would suggest breaking the work down into two

Re: [osg-users] VBO incosistencies between 2.8 and 2.912

2011-05-26 Thread Robert Osfield
Hi Dimim On Thu, May 26, 2011 at 10:51 AM, dimi christop dimi_chris...@yahoo.com wrote: I attach the modified src file were the copying takes place in a for loop and does not invalidate the other arrays. Thanks. How can all arrays share a VBO you mean, that all the arrays (vertex, normal,

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread Magnus Kessler
On Thursday 26 May 2011 10:32:09 Robert Osfield wrote: Hi J.P, On Thu, May 26, 2011 at 10:22 AM, J.P. Delport jpdelp...@csir.co.za wrote: osgviewer --window 0 0 800 600 cow.osg Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread Robert Osfield
I just ran OpenSceneGraph/runexamples.bat and this got all the way through with only one error - osgtexture3D failed with the error: XIO: fatal IO error 11 (Resource temporarily unavailable) on X server :0.0 after 68 requests (68 known processed) with 0 events remaining. Running

Re: [osg-users] How to represent Scene Graph as a flow chart ?

2011-05-26 Thread Sanat Talmaki
Thanks Robert..I'll definitely take a look at that. Thanks, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39755#39755 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, On 26/05/11 11:32, Robert Osfield wrote: Hi J.P, On Thu, May 26, 2011 at 10:22 AM, J.P. Delportjpdelp...@csir.co.za wrote: osgviewer --window 0 0 800 600 cow.osg Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. Scaling

Re: [osg-users] OSG 2.9.10 on iOS

2011-05-26 Thread Stephan Maximilian Huber
Hi Büsra, can you test the attached CMakeModules on your end? They disable the QtKit-plugin and the Quicktime-plugin for Iphone(dev+sim). Place them in the folder CMakeModules. Don't forget to reconfigure your project in cmake. cheers, Stephan Am 26.05.11 11:54, schrieb Büsra Gülten: Hi,

Re: [osg-users] [solved] Using KDtree breaks rendering

2011-05-26 Thread Torben Dannhauer
Hi Robert, according to your answer, my problem can be divided into two aspects: a) There must be a part of sourcecode in osgVisual which uses KdTree b) The KdTree is corrupt/broken/wrong: Disabling the KdTree solves the problem Regarding a) I have not intended to implemented KdTree usage - I

Re: [osg-users] OSG 2.9.10 on iOS

2011-05-26 Thread Büsra Gülten
Thank you Stephan again, but The Extension 'cmake' was deactivated by an board admin, therefore this Attachment is not displayed. Cheers, Büsra -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39761#39761

[osg-users] Registering animations in BasicAnimationManager from diferent fbxs

2011-05-26 Thread Aitor Ardanza
Hi, I have a small problem. The idea I have is to have a fbx model with weighted skeleton and geometry, and then load different animations stored on another fbxs... Code: if(!m_animationManager){ m_animationManager = new osgAnimation::BasicAnimationManager;

Re: [osg-users] Missing sample applications for Android

2011-05-26 Thread Jens Grubert
Hi, unfortunately the wiki has not been updated yet. I also was not able to find the source of osgViewerGles1Android - or instructions how to modify an existing example. I just found the the test apk Could you please update the wiki as you promised back in March? Many thanks in advance.

[osg-users] Dragger Selection and osgManipulator question.

2011-05-26 Thread Miguel Lokida
Hi, I look at the osgManipulator example and since I have not found any information about Dragger and Selection I have a question about this technique. So, in the osgManipulator example, we can move, rotate... some geometries. But, What I would like to know is what is affected by theses

Re: [osg-users] OSG 2.9.10 on iOS

2011-05-26 Thread Büsra Gülten
Thank you so much Stephan, it works now :) Also thanks a lot to Ulrich for your help. Cheers, Büsra -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39765#39765 ___ osg-users mailing list

Re: [osg-users] Dragger Selection and osgManipulator question.

2011-05-26 Thread Robert Osfield
Hi Miguel, Unfortunately the original author osgManipulator doesn't pop on the mailing list too often so we are left trying to support it by reading the source code and the example. Last year I needn't to add some functionality to osgManipulator and took the opportunity to refactor it a bit to

Re: [osg-users] [build] 2.9.14 and trunk problems on lubuntu 11.04+lxde+nvidia

2011-05-26 Thread J.P. Delport
Hi, On 26/05/11 12:44, J.P. Delport wrote: Hi, On 26/05/11 11:32, Robert Osfield wrote: Hi J.P, On Thu, May 26, 2011 at 10:22 AM, J.P. Delportjpdelp...@csir.co.za wrote: osgviewer --window 0 0 800 600 cow.osg Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed,

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-26 Thread Jean-Sébastien Guay
Hi Farshid, I just added the support for normal map details in the description string. The format is the following: Normal unit amount method flip_red flip_green swap_red_green The method field can be one of the following strings: Tangent Local XYZ Screen World Try it out and let me know if

Re: [osg-users] osgexport for blender?

2011-05-26 Thread Damyon Wiese
Hi amigoface, Thanks for providing the model - I have updated the script and it works for this sample now. If you hit any more bugs let me know. I dropped the test and data folder from this tar file because they haven't changed and they are a couple of mb each. Cheers, Damyon

[osg-users] X11 cursor setting - Single- vs Multithread

2011-05-26 Thread J.P. Delport
Hi all, the attached little app crashes if I don't run it with --SingleThreaded. Can anyone on Linux check if the same happens for them? Also let me know your OSG version. ./test cow.osg thanks jp PS. adding a frame() call before the cursor change also seems to work for the default

Re: [osg-users] osgexport for blender?

2011-05-26 Thread Damyon Wiese
I just spotted another bug with dupli groups so here is a new version. Cheers, Damyon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39771#39771 osgexport-no-mercurial-20100526-r4.tar.gz Description: GNU Zip compressed data

Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi damyon ! really appreciate ! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39772#39772 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] X11 cursor setting - Single- vs Multithread

2011-05-26 Thread Alberto Luaces
J.P. Delport writes: Can anyone on Linux check if the same happens for them? Also let me know your OSG version. I happens the same for me (always blocks or segfaults in several ways) if I don't use --SingleThreaded. OSG version 2.9.14. -- Alberto

[osg-users] Unicode text with osg

2011-05-26 Thread Eric Sokolowsky
Hello OSG users, Is it possible to use international text (probably unicode) with osgText? I just get garbled characters when I use my application which uses osgText for the text. When using vi or other text editors I can see the international characters normally. I am using OSG 2.8.3

Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi serges , i just want to know the what is the status of the magrathea engine project -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39777#39777 ___ osg-users mailing list

Re: [osg-users] VBO incosistencies between 2.8 and 2.912

2011-05-26 Thread Robert Osfield
Hi Dimi, I have merged your changes for copying the data and refactored the main() of the example so that it uses osg::ArgumentParser to read command line arguments which then control which implementation is used. I cleaned up the awkward swap mechanism and renamed the file to vbotest.cpp to

[osg-users] OSG trunk crashing, perhaps an nvidia driver problem?

2011-05-26 Thread Eric Sokolowsky
I'm running OSG under Linux, specifically Fedora 14 on MacBook Pro hardware. I am having trouble running anything with the latest OSG trunk svn. Symptoms: X11 crashes and restarts. Since others are not reporting the same issue, I'm presuming that my nvidia driver is buggy. What version(s) of

Re: [osg-users] Winding up to OpenSceneGraph-3.0 release

2011-05-26 Thread Jean-Sébastien Guay
Hi Robert, Good to see that the process is ramping up, it'll be great to have a new stable trunk release soon! Ramping up the use of nightly builds will certainly help convergance so if you have machines available that might be suitable please consider contributing to

Re: [osg-users] OSG trunk crashing, perhaps an nvidia driver problem?

2011-05-26 Thread Robert Osfield
Hi Eric, Others including myself has see X11/GLX related errors on start up of apps, but I haven't had X11 crash and restart, I presume you mean though whole X11 desktop crashes and restarts rather than just an OSG app, For point of reference he's the details of my system - later driver and

Re: [osg-users] Unicode text with osg

2011-05-26 Thread Farshid Lashkari
Hi Eric On Thu, May 26, 2011 at 7:07 AM, Eric Sokolowsky esok@gmail.com wrote: Is it possible to use international text (probably unicode) with osgText? I just get garbled characters when I use my application which uses osgText for the text. When using vi or other text editors I can see

Re: [osg-users] OSG trunk crashing, perhaps an nvidia driver problem?

2011-05-26 Thread Eric Sokolowsky
Robert Osfield wrote: Hi Eric, Others including myself has see X11/GLX related errors on start up of apps, but I haven't had X11 crash and restart, I presume you mean though whole X11 desktop crashes and restarts rather than just an OSG app, Yes, this is what I mean. X11 itself crashes

Re: [osg-users] Unicode text with osg

2011-05-26 Thread Sergey Polischuk
Hi, Eric I used osgText with both wstrings and normal std::strings (with utf8) in both linux and windows. You may need to set right locale with std::setlocale to use strings with utf8 text. On windows with msvs you can have troubles with text in code like std::string s = smth, it depends on

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-26 Thread Farshid Lashkari
Hi Jean-Sébastien, On Thu, May 26, 2011 at 6:31 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: I tried this, and I notice it's an extra line in the material description string. I'm wondering why you didn't just put the extra attributes at the end of the Map ... line for the

Re: [osg-users] VBO incosistencies between 2.8 and 2.912

2011-05-26 Thread Robert Osfield
Hi Dimi, I have tracked down the problem to the GLBufferObject::compileBuffer() which was not downloading all the BufferData entries when it resized the gl buffer obejct. I also fixed the BufferObject so that when new a BufferData enty is added to it automatically dirties the GLBufferObjects

Re: [osg-users] OSG trunk crashing, perhaps an nvidia driver problem?

2011-05-26 Thread Robert Osfield
Hi Eric, On Thu, May 26, 2011 at 4:21 PM, Eric Sokolowsky esok@gmail.com wrote: Yes, this is what I mean. X11 itself crashes and restarts. One of the weird issues is that this happens only for OSG trunk, not for OSG 2.8 svn, on the same machine. Perhaps there is some OpenGL3+ weirdness

Re: [osg-users] X11 cursor setting - Single- vs Multithread

2011-05-26 Thread Robert Osfield
Hi J.P, I have backlog of submissions to tackle and not too much X11 exertise to through at the problem so for now I'll hang back from exploring this issue and let yourself and the rest of the community see if you can devine what the issue is. This problem does sound vaguely familiar though, I

Re: [osg-users] Plugins finding/loading issue on Mac OS X (imageio and FBX)

2011-05-26 Thread Alessandro Terenzi
Hi Stephan, thanks for your suggestions, I solved my problem by re-building from scratch both OSG's frameworks and every plugin. I guess I must have messed up something when I tried to re-build only one plugin earlier. Thanks again. Alessandro On Thu, May 26, 2011 at 1:04 PM, Stephan Maximilian

Re: [osg-users] OSG trunk crashing, perhaps an nvidia driver problem?

2011-05-26 Thread Eric Sokolowsky
Robert Osfield wrote: Hi Eric, On Thu, May 26, 2011 at 4:21 PM, Eric Sokolowsky esok@gmail.com wrote: Yes, this is what I mean. X11 itself crashes and restarts. One of the weird issues is that this happens only for OSG trunk, not for OSG 2.8 svn, on the same machine. Perhaps there is

Re: [osg-users] Winding up to OpenSceneGraph-3.0 release

2011-05-26 Thread Farshid Lashkari
Hi Robert, On Thu, May 26, 2011 at 3:15 AM, Robert Osfield robert.osfi...@gmail.comwrote: New freatures will need to be low risk to be included, and as we move closer to the end of Phase 1 I'll steadily raise the bar for merging new features/feature refinements so that only really low

[osg-users] OSG 2.9.15 and ITK-Insight

2011-05-26 Thread BARANGER Emmanuel
Hi all, Since 2 day I try to compil OSG, but I have this error :( Code: Linking CXX shared module ../../../lib/osgPlugins-2.9.15/osgdb_dicom.so /usr/bin/ld: cannot find -lITKCommon /usr/bin/ld:

Re: [osg-users] Missing sample applications for Android

2011-05-26 Thread Jorge Izquierdo Ciges
It was published in the list, just search for it. I'm working in a better and redesigned example and some other things for Android in OSG. The info was not updated because I'm finishing some thing that will make me write that page again. Also there was a example in GLES 2 that was made by another

Re: [osg-users] Winding up to OpenSceneGraph-3.0 release

2011-05-26 Thread Robert Osfield
HI Farshid, On Thu, May 26, 2011 at 5:21 PM, Farshid Lashkari fla...@gmail.com wrote: Just curious, do you plan on including the new meta-data feature in 3.0? I'm planning to do a review of the meta-data submissions once I've merged all the low risk submissions. If I don't get to do this

Re: [osg-users] Unicode text with osg

2011-05-26 Thread Eric Sokolowsky
Farshid Lashkari wrote: Hi Eric On Thu, May 26, 2011 at 7:07 AM, Eric Sokolowsky esok@gmail.com mailto:esok@gmail.com wrote: Is it possible to use international text (probably unicode) with osgText? I just get garbled characters when I use my application which uses

[osg-users] QuadBuffer crash?Do you have?

2011-05-26 Thread Nan WANG
Hello everyone: Recently, i have got an issue of quad buffer stereo display...I'd like to know whether you have the same issue as I got. In the scene, only a cow.osg model is rendered with quad buffer mode, using osg::Displaysettings method. Here is the code I implemented: Code: #include

Re: [osg-users] osgexport for blender?

2011-05-26 Thread Damyon Wiese
Hi Serge, Thanks for reporting the problems and providing the model. Here is an updated script that properly excludes the animation update call if the mesh doesn't have NLA tracks. It also fixes the problem with the only selected checkbox. Seems to export and look just like the blender