Hi,
On 25/05/11 21:18, Roman Grigoriev wrote:
Hi,
found some bug when I try to run osgviewer many times on my config
after 2 or 3 smooth runs I got black screen and osgviewer simply hangs.
tried with all drivers 260 270 275 x86 - same thing.
-I tried 2.9.11 - works fine.
I've recently
Hi,
saw now you included ubuntu nvidia in the subject...
What specific GPU though?
jp
On 26/05/11 08:29, J.P. Delport wrote:
Hi,
On 25/05/11 21:18, Roman Grigoriev wrote:
Hi,
found some bug when I try to run osgviewer many times on my config
after 2 or 3 smooth runs I got black screen and
Hi,
I tested developer releases so starting from 2.9.12 this thing happens
my config g++4.5.2 and tested with 260 270 and even beta 275 drivers
on quadro 4200m and nvidia ion2 and 8600mgt
Thank you!
Cheers,
Roman
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Roman Grigoriev writes:
I tested developer releases so starting from 2.9.12 this thing happens
my config g++4.5.2 and tested with 260 270 and even beta 275 drivers
on quadro 4200m and nvidia ion2 and 8600mgt
It happened to me just once yesterday, the rest of the time worked
fine. I'm running
Hi,
On 26/05/11 09:20, Alberto Luaces wrote:
Roman Grigoriev writes:
I tested developer releases so starting from 2.9.12 this thing happens
my config g++4.5.2 and tested with 260 270 and even beta 275 drivers
on quadro 4200m and nvidia ion2 and 8600mgt
It happened to me just once yesterday,
Hi:
Osg have some unit tests?
How you test osg before release a version?
Thanks
Ariel
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Hi Nan,
On Wed, May 25, 2011 at 8:43 PM, Nan WANG nan.c...@gmail.com wrote:
After reading the GL_POINT_DISTANCE_ATTENUATION docs...i tried with osg
there's no GL_POINT_DISTANCE_ATTENUATION definition in GL.h
only:
GL_POINT_SMOOTH
GL_POINT_SIZE
GL_POINT_SIZE_RANGE
Hi Dimi,
Thanks for the further explanation about what you've been testing,
this is useful. The large number of changes to BufferObject/VBO
support is due to a revamp to make it more flexible and robust...
which it mostly achieves but clearly you've found a flaw in new
code.
From your
Thanks alot Robert~
I will come to you if I have some questions regarding Points~
Thanks
...
Thank you!
Cheers,
Nan
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Hi Sanat,
You can use the dot plugin to write out a .dot file for the scene
graph and then use the 3rd party application dot from graphviz to
convert this to an image.
http://www.graphviz.org/
The OSG's present3D application has a code segment that support for
visualizing scene graphs by
Hi,
I want to port some apps from OSG 2.9.6 to the latest developer release
(2.9.14)...so I've built OSG's frameworks and osgviewer.app and everything
went fine on Windows, but I'm getting some troubles with plugins loading on
Mac OS X (10.5).
In osgviewer.cpp I added the following line:
Hi Romand and J.P,
Since I updaged to Kubuntu 11.04 I too am getting intermittent X11
when opening up the viewer, the window resize when pressing 'f' has
also broken. Frustratingly I can't reproduce it today so far... When
I do get a crash on start up I get a warning from X11, and when I say
Hi,
On 26/05/11 09:29, J.P. Delport wrote:
Hi,
On 26/05/11 09:20, Alberto Luaces wrote:
Roman Grigoriev writes:
I tested developer releases so starting from 2.9.12 this thing happens
my config g++4.5.2 and tested with 260 270 and even beta 275 drivers
on quadro 4200m and nvidia ion2 and
Hi Ariel,
On Thu, May 26, 2011 at 8:51 AM, Ariel Hutterer ahutt...@gmail.com wrote:
Osg have some unit tests?
We've placed a set of unit tests in the osgunittests example, this
doesn't test the rendering though. To test rendering I use the
OpenSceneGraph/runexamples.bat script to run a range
Hi Robert,
On 26/05/11 10:41, Robert Osfield wrote:
Hi Romand and J.P,
Since I updaged to Kubuntu 11.04 I too am getting intermittent X11
when opening up the viewer, the window resize when pressing 'f' has
also broken. Frustratingly I can't reproduce it today so far... When
I do get a crash
Hi,
On 26/05/11 10:53, J.P. Delport wrote:
Hi Robert,
On 26/05/11 10:41, Robert Osfield wrote:
Hi Romand and J.P,
Since I updaged to Kubuntu 11.04 I too am getting intermittent X11
when opening up the viewer, the window resize when pressing 'f' has
also broken. Frustratingly I can't
Hi J.P,
On Thu, May 26, 2011 at 10:22 AM, J.P. Delport jpdelp...@csir.co.za wrote:
osgviewer --window 0 0 800 600 cow.osg
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test
failed, requires valid graphics context.
Scaling image 'Images/reflect.rgb' from (128,128) to
Hi Robert,
I attach the modified src file were the copying takes place in a for loop and
does not invalidate the other arrays.
How can all arrays share a VBO you mean, that all the arrays (vertex, normal,
texcoords, colos and so on)
are combined into a large array which is then assigned to the
Hi,
thank you, Stephan.
I have to mention that I reinstalled Xcode 4.0.2 and removed Xcode 3.2.6. Then
I generated a Xcode-Project with CMake 2.8.4, and now I get bugs like this one,
again.
In the target osgdb_qt:
Movies.h: CoreAudio/CoreAudio.h: No such file or directory (several
Hi All,
I would like to go for getting OpenSceneGraph-3.0 out the door for the
end of June, this gives us four weeks to test, debug and make ready.
This gives us a little over four weeks to all we have to do. For a
perliminary schedule I would suggest breaking the work down into two
Hi Dimim
On Thu, May 26, 2011 at 10:51 AM, dimi christop dimi_chris...@yahoo.com wrote:
I attach the modified src file were the copying takes place in a for loop and
does not invalidate the other arrays.
Thanks.
How can all arrays share a VBO you mean, that all the arrays (vertex, normal,
On Thursday 26 May 2011 10:32:09 Robert Osfield wrote:
Hi J.P,
On Thu, May 26, 2011 at 10:22 AM, J.P. Delport jpdelp...@csir.co.za wrote:
osgviewer --window 0 0 800 600 cow.osg
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test
failed, requires valid graphics
I just ran OpenSceneGraph/runexamples.bat and this got all the way
through with only one error - osgtexture3D failed with the error:
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server :0.0
after 68 requests (68 known processed) with 0 events remaining.
Running
Thanks Robert..I'll definitely take a look at that.
Thanks,
Sanat.
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Hi,
On 26/05/11 11:32, Robert Osfield wrote:
Hi J.P,
On Thu, May 26, 2011 at 10:22 AM, J.P. Delportjpdelp...@csir.co.za wrote:
osgviewer --window 0 0 800 600 cow.osg
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test
failed, requires valid graphics context.
Scaling
Hi Büsra,
can you test the attached CMakeModules on your end? They disable the
QtKit-plugin and the Quicktime-plugin for Iphone(dev+sim). Place them in
the folder CMakeModules. Don't forget to reconfigure your project in cmake.
cheers,
Stephan
Am 26.05.11 11:54, schrieb Büsra Gülten:
Hi,
Hi Robert,
according to your answer, my problem can be divided into two aspects:
a) There must be a part of sourcecode in osgVisual which uses KdTree
b) The KdTree is corrupt/broken/wrong: Disabling the KdTree solves the problem
Regarding a)
I have not intended to implemented KdTree usage - I
Thank you Stephan again, but
The Extension 'cmake' was deactivated by an board admin, therefore this
Attachment is not displayed.
Cheers,
Büsra
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Hi,
I have a small problem. The idea I have is to have a fbx model with weighted
skeleton and geometry, and then load different animations stored on another
fbxs...
Code:
if(!m_animationManager){
m_animationManager = new osgAnimation::BasicAnimationManager;
Hi,
unfortunately the wiki has not been updated yet. I also was not able to find
the source of osgViewerGles1Android - or instructions how to modify an
existing example. I just found the the test apk
Could you please update the wiki as you promised back in March?
Many thanks in advance.
Hi,
I look at the osgManipulator example and since I have not found any information
about Dragger and Selection I have a question about this technique.
So, in the osgManipulator example, we can move, rotate... some geometries.
But, What I would like to know is what is affected by theses
Thank you so much Stephan, it works now :)
Also thanks a lot to Ulrich for your help.
Cheers,
Büsra
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Hi Miguel,
Unfortunately the original author osgManipulator doesn't pop on the
mailing list too often so we are left trying to support it by reading
the source code and the example. Last year I needn't to add some
functionality to osgManipulator and took the opportunity to refactor
it a bit to
Hi,
On 26/05/11 12:44, J.P. Delport wrote:
Hi,
On 26/05/11 11:32, Robert Osfield wrote:
Hi J.P,
On Thu, May 26, 2011 at 10:22 AM, J.P. Delportjpdelp...@csir.co.za
wrote:
osgviewer --window 0 0 800 600 cow.osg
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version
test failed,
Hi Farshid,
I just added the support for normal map details in the description
string. The format is the following:
Normal unit amount method flip_red flip_green swap_red_green
The method field can be one of the following strings:
Tangent
Local XYZ
Screen
World
Try it out and let me know if
Hi amigoface,
Thanks for providing the model - I have updated the script and it works for
this sample now. If you hit any more bugs let me know.
I dropped the test and data folder from this tar file because they haven't
changed and they are a couple of mb each.
Cheers,
Damyon
Hi all,
the attached little app crashes if I don't run it with --SingleThreaded.
Can anyone on Linux check if the same happens for them? Also let me know
your OSG version.
./test cow.osg
thanks
jp
PS. adding a frame() call before the cursor change also seems to work
for the default
I just spotted another bug with dupli groups so here is a new version.
Cheers, Damyon
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osgexport-no-mercurial-20100526-r4.tar.gz
Description: GNU Zip compressed data
Hi damyon !
really appreciate !
testing ...
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J.P. Delport writes:
Can anyone on Linux check if the same happens for them? Also let me
know your OSG version.
I happens the same for me (always blocks or segfaults in several ways)
if I don't use --SingleThreaded. OSG version 2.9.14.
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Hello OSG users,
Is it possible to use international text (probably unicode) with
osgText? I just get garbled characters when I use my application which
uses osgText for the text. When using vi or other text editors I can see
the international characters normally. I am using OSG 2.8.3
Hi serges ,
i just want to know the what is the status of the magrathea engine project
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Hi Dimi,
I have merged your changes for copying the data and refactored the
main() of the example so that it uses osg::ArgumentParser to read
command line arguments which then control which implementation is
used. I cleaned up the awkward swap mechanism and renamed the file to
vbotest.cpp to
I'm running OSG under Linux, specifically Fedora 14 on MacBook Pro
hardware. I am having trouble running anything with the latest OSG trunk
svn. Symptoms: X11 crashes and restarts. Since others are not reporting
the same issue, I'm presuming that my nvidia driver is buggy. What
version(s) of
Hi Robert,
Good to see that the process is ramping up, it'll be great to have a new
stable trunk release soon!
Ramping up the use of nightly builds will certainly help
convergance so if you have machines available that might
be suitable please consider contributing to
Hi Eric,
Others including myself has see X11/GLX related errors on start up of
apps, but I haven't had X11 crash and restart, I presume you mean
though whole X11 desktop crashes and restarts rather than just an OSG
app,
For point of reference he's the details of my system - later driver
and
Hi Eric
On Thu, May 26, 2011 at 7:07 AM, Eric Sokolowsky esok@gmail.com wrote:
Is it possible to use international text (probably unicode) with osgText? I
just get garbled characters when I use my application which uses osgText for
the text. When using vi or other text editors I can see
Robert Osfield wrote:
Hi Eric,
Others including myself has see X11/GLX related errors on start up of
apps, but I haven't had X11 crash and restart, I presume you mean
though whole X11 desktop crashes and restarts rather than just an OSG
app,
Yes, this is what I mean. X11 itself crashes
Hi, Eric
I used osgText with both wstrings and normal std::strings (with utf8) in both
linux and windows. You may need to set right locale with std::setlocale to use
strings with utf8 text. On windows with msvs you can have troubles with text in
code like std::string s = smth, it depends on
Hi Jean-Sébastien,
On Thu, May 26, 2011 at 6:31 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
I tried this, and I notice it's an extra line in the material description
string. I'm wondering why you didn't just put the extra attributes at the
end of the Map ... line for the
Hi Dimi,
I have tracked down the problem to the GLBufferObject::compileBuffer()
which was not downloading all the BufferData entries when it resized
the gl buffer obejct. I also fixed the BufferObject so that when new
a BufferData enty is added to it automatically dirties the
GLBufferObjects
Hi Eric,
On Thu, May 26, 2011 at 4:21 PM, Eric Sokolowsky esok@gmail.com wrote:
Yes, this is what I mean. X11 itself crashes and restarts. One of the weird
issues is that this happens only for OSG trunk, not for OSG 2.8 svn, on the
same machine. Perhaps there is some OpenGL3+ weirdness
Hi J.P,
I have backlog of submissions to tackle and not too much X11 exertise
to through at the problem so for now I'll hang back from exploring
this issue and let yourself and the rest of the community see if you
can devine what the issue is.
This problem does sound vaguely familiar though, I
Hi Stephan,
thanks for your suggestions, I solved my problem by re-building from scratch
both OSG's frameworks and every plugin. I guess I must have messed up
something when I tried to re-build only one plugin earlier.
Thanks again.
Alessandro
On Thu, May 26, 2011 at 1:04 PM, Stephan Maximilian
Robert Osfield wrote:
Hi Eric,
On Thu, May 26, 2011 at 4:21 PM, Eric Sokolowsky esok@gmail.com wrote:
Yes, this is what I mean. X11 itself crashes and restarts. One of the weird
issues is that this happens only for OSG trunk, not for OSG 2.8 svn, on the
same machine. Perhaps there is
Hi Robert,
On Thu, May 26, 2011 at 3:15 AM, Robert Osfield robert.osfi...@gmail.comwrote:
New freatures will need to be low risk to be included, and as we
move closer to the end of Phase 1 I'll
steadily raise the bar for merging new features/feature refinements
so that only really low
Hi all,
Since 2 day I try to compil OSG, but I have this error :(
Code:
Linking CXX shared module ../../../lib/osgPlugins-2.9.15/osgdb_dicom.so
/usr/bin/ld: cannot find -lITKCommon
/usr/bin/ld:
It was published in the list, just search for it. I'm working in a better
and redesigned example and some other things for Android in OSG. The info
was not updated because I'm finishing some thing that will make me write
that page again.
Also there was a example in GLES 2 that was made by another
HI Farshid,
On Thu, May 26, 2011 at 5:21 PM, Farshid Lashkari fla...@gmail.com wrote:
Just curious, do you plan on including the new meta-data feature in 3.0?
I'm planning to do a review of the meta-data submissions once I've
merged all the low risk submissions. If I don't get to do this
Farshid Lashkari wrote:
Hi Eric
On Thu, May 26, 2011 at 7:07 AM, Eric Sokolowsky esok@gmail.com
mailto:esok@gmail.com wrote:
Is it possible to use international text (probably unicode) with
osgText? I just get garbled characters when I use my application
which uses
Hello everyone:
Recently, i have got an issue of quad buffer stereo display...I'd like to know
whether you have the same issue as I got.
In the scene, only a cow.osg model is rendered with quad buffer mode, using
osg::Displaysettings method.
Here is the code I implemented:
Code:
#include
Hi Serge,
Thanks for reporting the problems and providing the model. Here is an updated
script that properly excludes the animation update call if the mesh doesn't
have NLA tracks. It also fixes the problem with the only selected checkbox.
Seems to export and look just like the blender
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