Re: [osg-users] Tonight found OpenSceneGraph3.3.2DEV Release is perfect support D3D9 originally!

2014-06-27 Thread LearningOSG LearningOSG
hello Chris Hanson, currently is updating website,after while you can goto look at and download all is there. cheers Learned osg five months 2014-06-27 11:22 GMT+08:00 Chris Hanson : > Ok. Could you maybe explain what exactly it is you're doing and how you're > running in D3D9.0? Because this

Re: [osg-users] Access vertexes of a 3D model in the vertex shader

2014-06-27 Thread ying song
Hi Sebastian , I'm sorry for the confusion. The distortion value is a function of position, and it's for per vextex. It won't changed over time. To be more details, the distortion function will calculate the pixel coordinates based on the passing vertex positions. Thanks! Ying -

Re: [osg-users] Change the camera rotation axis

2014-06-27 Thread Andrés Barrionuevo
Hi Nick, I am reading the code. Thanks for your help!!! :D ... Cheers, Andrés -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59978#59978 ___ osg-users mailing list osg-users@lists.openscenegraph.o

Re: [osg-users] Promoting Drawable from being subclassed from osg::Object to osg::Node

2014-06-27 Thread Pjotr Svetachov
I was trying to save a file to .ive format today but that failed with the message: "Unknown node in Group::write(), className()=Geometry" So right now it looks like it's impossible to write to .ive files. While osgt/osgb files work I looked at the code and noticed that the osg::Drawable does not

[osg-users] two separte camera and manipulator

2014-06-27 Thread Jérôme Béchu
Hi, I am new with OpenSceneGraph, I try to have two camera, one main, and second one follow a node in my scene. The idea is when i move the node with a manipulator i move the second camera in the same time. If you want my drity source code, go to pastbin and add u3eC0eBi to the url. So my idea

[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Today,when updating the www.osg3d.org website encounter some problem,so i upload the full sourcecode version first,this package include all the tools and source code needed. the download URL is: http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip size:1.1G cheers Learned osg five months __

[osg-users] Render to texture,processing, make it displayed

2014-06-27 Thread Hao Wang
Hi, I use the Render to texture method to get a float image, then I need to process the image to make the data is in the range of 0-255, after that I want to display the image. But I don't know how to handle it,is there anyone know how do it? Thank you. Thank you! Cheers, Hao

Re: [osg-users] two separte camera and manipulator

2014-06-27 Thread Trajce Nikolov NICK
Hi >The idea is when i move the node with a manipulator i move the second camera in the same time. You can attach NodeCallback to the second Camera (Camera::setUpdateCallback) that will follow the node moved by the main Camera. In your callback you do something like: camera->setViewMatrixAsLookA

[osg-users] [build] OSG built for BlackBerry10 (QNX) crashes after start

2014-06-27 Thread Giuseppe Amaro
Hi, I would like to develop Apps with OSG and Qt for BlackBerry10 devices. I've built OSG for BlackBerry10 using the CMake GUI and the ARM toolchain which is provided by the BlackBerry Native SDK. In CMake, I added the include path and the library of GDAL which I also built from source

Re: [osg-users] [build] OSG built for BlackBerry10 (QNX) crashes after start

2014-06-27 Thread Robert Osfield
HI Guiseppe, I haven't heard of others tackling Blackberry with the OSG yet, so your working right on the bleeding edge so discovering new problems that will need to worked through. The ApplicationUsage singleton is initialized by the first call to it's instance() method, perhaps multi-threaded s

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
I'm downloading it for about 2.5 hours now. Too curious into the ongoing show. 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG : > Today,when updating the www.osg3d.org website encounter some problem,so i > upload the full sourcecode version first,this package include all the tools > and sour

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
me too :) Nick On Fri, Jun 27, 2014 at 4:05 PM, michael kapelko wrote: > I'm downloading it for about 2.5 hours now. Too curious into the ongoing > show. > > > 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG > : > >> Today,when updating the www.osg3d.org website encounter some problem,so >

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-06-27 Thread Robert Osfield
HI Glenn et. al, I have been looking into the CompositeVIew/View focus issue and have resolved it by adding a render order sort into list of Cameras that have Viewport that enclose the current mouse position. The last Camera rendered will be the topmost one so can be taken as the one that gets fo

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Jan Ciger
On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK wrote: > me too :) > > Nick > That's over a 1.1GB of compressed source code? Does it contain the entire Windows source code too or what? If someone could mirror the material on a faster server I would also have a look, but even on our very fas

Re: [osg-users] Promoting Drawable from being subclassed from osg::Object to osg::Node

2014-06-27 Thread Robert Osfield
Thanks Pjotr, fix merged and submitted to svn/trunk. On 27 June 2014 11:16, Pjotr Svetachov wrote: > Hi Robert, > > I made a small change to DataOutputStream.cpp which makes saving Geodes > possible again. This is only half a fix as it only will save a Drawable that > is part of a Geode. But th

[osg-users] OpenSceneGraph-3.2.1 release candidate 4 released

2014-06-27 Thread Robert Osfield
Hi All, I made a bug fix to the handling of events in CompositeViewer today, and checked in a couple of fixes from users but each of these is low risk w.r.t build and runtime so I've gone ahead and checked these into the OSG-3.2 and used this as the bases for OpenSceneGraph-3.2.1 release candidate

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
I've researched deeper into my normal maps not working after fixing those shader errors that have been reported under OS X, and found out that in my pass1VS ( http://goo.gl/sT7m7n ) Tangent attribute is always (0, 0, 0). I get it from osgUtil::TangentSpaceGenerator. Any clues? Thanks. 2014-06-26

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I think this is his home DSL connection based on IP2Location report. I am 46% done (it says like 6 hours more). Let few of us download it and see what it is to not overload his upload Nick On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger wrote: > On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
Ok I got it downloaded Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls. Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway. -- Read this topic online here: htt

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
What is so big then (1.1GB)? If that was it I will cancel the download Nick On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth wrote: > Ok I got it downloaded > > Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle > OpenGL calls. > > Kind of interesting, though other then X

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread Sebastian Messerschmidt
Hi Michael, can you show the code calling the TSG and assigning the vertex attributes? Usually you will have to to a high vertex attribute like 7 or 8, since the lower numbers are mapped to the fixed function pipeline attributes. I can check my code when I'm on my development machine again. Whi

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
Here's my wrapper TSGVisitor class: http://goo.gl/Hd0WwJ And I use ID=6 for the attribute. I'll try 7 and 8. 2014-06-28 1:28 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Hi Michael, > > can you show the code calling the TSG and assigning the vertex attributes? > Usuall

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
Thomas, shoot me the file privately and I can mirror it onto my fast server if you want. And strip it down if necessary. On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > What is so big then (1.1GB)? If that was it I will cancel the download > > Nick

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
It's all the binaries and build files for osg the mesa lib, even a cmake exe in there. It's using this http://sourceforge.net/projects/gldirect/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=6#6 _

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
So, is there any original code that is worth redistributing, or is it just OSG compiled with an existing GL->DX emulator library? On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth wrote: > It's all the binaries and build files for osg the mesa lib, even a cmake > exe in there. > > It's using thi

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
I tried 7, 8, 9. 8 looked even more broken than before (looked like it was used by some predefined attribute). 7 and 9 were (0, 0, 0) again. 2014-06-28 1:34 GMT+07:00 michael kapelko : > Here's my wrapper TSGVisitor class: http://goo.gl/Hd0WwJ > And I use ID=6 for the attribute. > I'll try 7 and

[osg-users] osg 3.2.0 on WQXVGA

2014-06-27 Thread Lee Butler
Hi, I just built 3.2.0 on Windows 8.1 using Visual Studio Express 2013 and cmake 3.0.0. The machine (Lenovo X1) has a 2560x1440 (QHD) display on Intel Core i7 4400 graphics. When running: C:\> osgviewer --window 50 50 1024 768 cow.osg I get a window that takes up much more of the display th

Re: [osg-users] osg 3.2.0 on WQXVGA

2014-06-27 Thread Simon Hammett
I hit this recently and it's due to a rather peculiar assumption by MS: http://msdn.microsoft.com/en-us/magazine/dn574798.aspx Basically they've gone and broken every DPI aware program by assuming that every program without the appropriate manifest setting is wrong. Scroll done a bit and check o

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
I've deleted the binaries and am uploading the binaries. It's just osg built with all the example etc again that mesa lib. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60007#60007 ___ osg-users mai

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 4 released

2014-06-27 Thread Jolley, Thomas P
Hi Robert, Will you be putting this on the download page? Tom Jolley -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Friday, June 27, 2014 11:54 AM To: OpenSceneGraph Users Subject: [osg-users] OpenSceneGraph-

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-06-27 Thread Glenn Waldron
Robert, I was in the process of building against OSG 3.3.2 to test, but ran into issues (osgEath doesn't build against it so I need to address that). I may not be able to complete testing until later since I'm heading off on vacation. Just wanted to let you know why I had not responded. Glenn Wal

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 4 released

2014-06-27 Thread Robert Osfield
Hi Tom, I will update the webpage but not right away as I am a way from the computer for the or st of today. Robert On 27 Jun 2014 20:32, "Jolley, Thomas P" wrote: > Hi Robert, > > Will you be putting this on the download page? > > > Tom Jolley > > -Original Message- > From: osg-u

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-06-27 Thread Robert Osfield
Hi Glenn, Could you or Jason post the build breaks so I know where we stand w.r.t mods to Osg or osgEath to keep things building. Robert. On 27 Jun 2014 20:52, "Glenn Waldron" wrote: > Robert, > I was in the process of building against OSG 3.3.2 to test, but ran into > issues (osgEath doesn't b

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-06-27 Thread Glenn Waldron
Sure. These were the breaks: 1) osg::Geode::DrawableList type is gone; replaced usage of iterators with getNumDrawables + getDrawable(i) (tag 3.3.2) 2) osg::Drawable::getBound() renamed to getBoundingBox(). Replaced with a polyfill function (tag 3.3.2) Also computeBound() is now computeBoundingB

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that "publicly" tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive thou

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Nick, This is only the very simple methods to provide the full(90%) convert,if not use GLSL shader parts,if you also want use GLSL shades,I know a new tool can convert GLSL to HLSL,Have some suggestions: 1.If you want to use this in OSG MT static Mode,minor osg lines changes is need. 2.

[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG, GLSL shaders could be converted to HLSL 'on the fly' via ANGLE project, cannot say if you'd take this task, but should be, in principle, very similar to what was already done: just a modified ANGLE source should be used to be combined with what was already done. Fortunately lic

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn o

[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG, >This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for >and many of them have no time to learn osg,they needed the final results,the >finished simulator that they can used directly. and f

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results.

[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG, >OSG to D3D9's convert is very simple,and i also conside this is nothing,so >never mind. ok, but you tried to sell it as a major feature and almost succeed, until others got a look. To novice that might seem like a good approach to communicate in professional community - but it is

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey, First i never wantn't to emphasize osg to d3d9 features,this is only a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg mailing lists again,one day a people named Chris Hanson in this list,say he is in 51 areas about this feature,then have following Robert's just

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG,among other feature which were mentioned was lua scripting - this is exact feature which is now developed by Robert ( in the past it was possible to script osg from other languages though, such as C# ). btw I do not blame you, just try to convey to you, that how you behave looks we

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey, Maybe make some disturb for the list members,the following things i want to emphasize: 1.The currently Lua interface and features which osg is developping haven't any relationships with OSGWARES 1.0 Beta. 2.In fact the big problems all the advanced osg develops faced is for Exam

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
>​Chris Hanson in this list,say he is in 51 areas I'm in Area 51? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG >Sergey,Now a very ideal poeple or company hired you,and give you tons of >moneys,and you get all of the offers and tell them please give me a team and >many many years?just like delta3d??? this is exactly not a question to discuss on a list which is about technical developments of

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
"hung Nevada",just the location of 51 ares,lol 2014-06-28 11:00 GMT+08:00 Chris Hanson : > >​Chris Hanson in this list,say he is in 51 areas > > I'm in Area 51? > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.opensc

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
yes,off topic,so we stop and not to continue this,let back to osg related topics. cheers Learned osg five months 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov : > Hi LearningOSG, > > >OSG to D3D9's convert is very simple,and i also conside this is > nothing,so >never mind. > > ok, but you tried to

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail sees it as different threads. And that's even more annoying that what's happening already ;) 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG : > yes,off topic,so we stop and not to continue this,let back to osg related > t

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi Michael. >Sergey, don't forget to append "Re: " when you reply strange, threading should not depend on Re: ( neither it depends in my web gmail browser ), rather it was always a good way to keep the same name for thread -according to old message lists etiquette ( it is just more difficult curr

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Nah. Looking at all the emails here, Re: is pretty much the standard. 2014-06-28 11:23 GMT+07:00 Sergey Kurdakov : > Hi Michael. > > > >Sergey, don't forget to append "Re: " when you reply > > strange, threading should not depend on Re: ( neither it depends in my web > gmail browser ), rather it

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
It turned out that I was not calling osg::Program::addBindAttribLocation to bind "Tangent" to "6". Somehow it worked fine under Linux. Now it works under OS X, too. 2014-06-28 1:58 GMT+07:00 michael kapelko : > I tried 7, 8, 9. > 8 looked even more broken than before (looked like it was used by

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-06-27 Thread Robert Osfield
Hi Glenn, On 27 June 2014 22:08, Glenn Waldron wrote: > Sure. These were the breaks: I see that you are testing 3.3.2 rather than 3.2.1. Both have the fix to the CompositeViewer event focus bug that you reported. > > 1) osg::Geode::DrawableList type is gone; replaced usage of iterators with >