I have found http://code.google.com/p/osgswig/ to bind osg to python, i
did not try yet. I would like to know if someone use it on linux.
I would like feedback
Cedric
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ased build system which probably
> solves quite a lot of problems. There is also one big issue I am facing
> with one of the headers in core OSG. You might stumble upon the same
> thing, there are three const variables in osg::Vec3f which use the C++
> style of declaration and are not s
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to add new data type to animate."
>
> Does this mean you can inject OSG data type into the library, so that
> you don't have Vector/Matrix/Quat duplication?
>
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>>>> place.
>>>>
>>>>>> Hence couple of questions:
>>>>>>
>>>>>>
>>>>>> 1. Will there be an official
>>>>>>
>> osg-user-meeting?
>>
>>>>>> 2. Which date and time?
>>>>>>
>>>>>> 3. Which location?
>>>>>>
>>>>>>
>>>>>> Paul, maybe you can clarify this ;-)
>>>>>>
>>>>>>
>>>>>> Best regards,
>>>>>> Art
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Lesen Sie Ihre E-Mails jetzt einfach
>>>>>>
>> von
>>
>>>> unterwegs.
>>>>
>>>>>> www.yahoo.de/go
>>>>>>
>>>>>>
>> ___
>>
>>>>>> osg-users mailing list
>>>>>> osg-users@lists.openscenegraph.org
>>>>>>
>>>>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
>
>>>>>> negraph.org
>>>>>>
>>>>>
>> ___
>>
>>>>> osg-users mailing list
>>>>> osg-users@lists.openscenegraph.org
>>>>>
>>>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>>>>
>>>> --
>>>> Serge Lages
>>>> http://www.tharsis-software.com
>>>>
>> ___
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>>>>
>>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>>>
>>> Lesen Sie Ihre E-Mails auf dem Handy.
>>> www.yahoo.de/go
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>>>
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>
> === message truncated ===>
> ___
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>
>
>
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Sure i will come :)
David Callu wrote:
> Hi Cedric,
>
> Yes it is, I'm like you (I not follow the course and I live at Paris),
> and I will come.
>
> See you soon.
> David Callu
>
> 2008/4/1, Cedric Pinson <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]
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ng as you can throw at it. Stable
>> releases only come out a few times a year so please help make
>> this a great one.
>>
>> Many thanks for your help,
>> Robert.
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>
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>
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wait a week or two to
make a 2.4.1 maybe there will be some others minors changes, and it
will be a good reason to make a 2.4.1
what do you think ?
Robert Osfield wrote:
> On Sat, Apr 26, 2008 at 1:08 AM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
>
>> Ooops
ge from the SVN tag then you will be
> fine. Updating the .zip file is a bit more
> awkward as I'll need to learn how to use the tools supported on the
> server for upload files.
>
> Robert.
>
> On Sat, Apr 26, 2008 at 11:21 AM, Cedric Pinson <[EMAIL PROTECTED]> wrote
archive version with the same number of
the release, It could avoid doubt about data version to use
Cedric Pinson wrote:
> I make gentoo package from the .zip file but it's not a problem i can
> use my patch right now and if you planned to update the zip archive
> 2.4.0, i will remove
I have updated gentoo package for osg-2.4 you cand find instruction
http://www.plopbyte.net/#gentoo-packages
Cedric
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e updated the downloads page to point to your
> gentoo-package page. BTW, there is no mention of the version number
> on this page, it might be worth adding it to make it clear which
> version of the OSG that you'd be grabbing.
>
> Robert.
>
> On Sat, Apr 26, 2008 at 3
You are right i added informations with version and how to install
specific version
Cedric
Robert Osfield wrote:
> Hi Cedric,
>
> On Sat, Apr 26, 2008 at 6:30 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
>
>> Hi Robert,
>> In gentoo system when you install a p
i/osg-users-openscenegraph.org
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J-S
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ike to know what Robert
thinks. Was anything started on this? What were your plans?
Thanks,
J-S
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dont care.
What do you think ?
Cedric
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Thanks,
Robert.
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lt; bb->getBoundingBox()._max << std::endl;
updateProjection(cam, sceneSize);
_camera->setPostDrawCallback(new PSDrawCallback(_image.get()));
_needUpdate = false;
}
}
traverse(node,nv);
}
};
and the postdrawcallback core
void PSDrawCallback::operator () (osg
What do you use to have a robust solution ? maybe i should just use
something different than fbo ?
Cedric
J.P. Delport wrote:
Hi,
Cedric Pinson wrote:
Hi,
I would like to know if other found some strange issue with multi
threaded, and render slave camera to fbo.
Yes, there have been
re
abusing OSG (not using the library correctly, not setting dynamic
correctly, not blocking correctly...) or whether it is a bug.
jp
Cedric Pinson wrote:
What do you use to have a robust solution ? maybe i should just use
something different than fbo ?
Cedric
J.P. Delport wrote:
Hi,
Cedric Pin
s that I think most people are unsure whether they are
abusing OSG (not using the library correctly, not setting dynamic
correctly, not blocking correctly...) or whether it is a bug.
jp
Cedric Pinson wrote:
What do you use to have a robust solution ? maybe i should just use
something different than
@lists.openscenegraph.org>
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then http://osgcal.sourceforge.net/?
The site there hasn't been touched since May 2007, I'm hoping there's
a more recent version.
-Mark
On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
There is only osgCal to a
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't done in a way that osgversion picks up.
Robert.
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Hi,
There is a new release of animtk, you can find a full description on the
website at http://animtk.plopbyte.net/#[[release%200.0.8]]
Animtk is an animation library for openscenegraph, have a look and dont
hesitate to report.
Cedric
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g list
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i would like different opinions
Cheers,
Cedric
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s custom TerrainTechnique
implementations, this would allow one to integrate external techniques
but reuise the osgTerrain::TerrainTile data structure, so even in
theory allow you to use VPB generated database with a tool like
libmini.
Robert.
On Tue, Aug 19, 2008 at 8:11 PM, Cedric Pinson <[EMAIL PROTEC
bluemarble_00.tiff -l 3 -d
dems/E020N40.TIF -d dems/E020N90.TIF -o puget.ive
Anyone has already see that with those dem files ?
And if others people has some recommendation about which set of data
that works great.
Thank you
Cedric
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here a screenshoot of the issue
http://www.plopbyte.net/tmp/Screenshot.jpg
Cedric
Cedric Pinson wrote:
Hi,
I generated earth planet with GTOP030 dem files, but when i view the
result i have the sea higher than the land.
Like if the water were not positioned correctly in the dem.
My files
rote:
Hi John,
This sounds like a GDAL bug. Would it be possible for you to provide
links to the problematic data. I'd guess the GDAL team might like to
look at it as well.
Robert.
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images and elevations. But with using this data you must do some fixes
by using gdal_vrt. If you will use these data and have any problem
about creating whole earth database I can help you.
Best Regards.
Ümit Uzun
2008/8/31 Cedric Pinson <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>
@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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noticed that there is a new way to set the layer
in terrain, so i suggest to tag the r927 that works with osg2.6
Cheers,
Cedric
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release,
or OSG-2.8. VPB isn't yet in feature freeze so it's difficult to put
a date for the 1.0 release. My hope it that we'd be able to get it
out the door this month.
Robert.
On Mon, Sep 1, 2008 at 1:45 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Hi,
I tried the l
you can create bigger one with
comfort.
May it be easy. Best Regards.
Ümit Uzun
2008/9/1 Cedric Pinson <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>
Hi Ümit Uzun
If you tell me that the problem does not appear with those
map, i will
with the goereferenced infos
Cedric
Cedric Pinson wrote:
I tried with the small jpg and it works. I tried with the big one and
with the vrt below it works. I will split it with a geotiff like the
bluemarble notation A1 A2 ...
srtm_ramp2.world.86400x43200.vrt:
Gray
MSB
0
2
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write a shadowmap
technic that allow that.
thank you guys for the suggestions
Cedric
Cedric Pinson wrote:
Thanks for the answer,
ok but in this case object that cast shadow will cast shadow on
itself, or i miss something ?
Maybe it's ok for my current work, but i would like to know
ready part of the ShadowMap RTT, and thus, where it casts its
shadows has no effect on performance (at least as far as I know,
perhaps I'll learn something new...).
Hope this helps,
J-S
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ly simpler to derive some other class from
StandardShadowMap.
Cheers,
Wojtek
- Original Message ----- From: "Cedric Pinson"
<[EMAIL PROTECTED]>
To: "OpenSceneGraph Users"
Sent: Wednesday, September 03, 2008 10:56 AM
Subject: Re: [osg-users] Shadow Map
Hi guys,
because every packet generated on
the client side after a normalize + a pokerchips the result is something
like [1,5000]
Would it be possible the chips value are not sent to the clients ?
Cedric
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Index
oops sorry bad mailing list
Cedric Pinson wrote:
Hi,
Here a patch to add a packet in client side (pokerexplain.py). This
packet translate the player bet and player amount into chips stack
unit. Like bet2pot, or player2bet packet. So now each
poker_player_chips sent to the client is
text
the text is behind the camera
so maybe it does not help for the
_seatNumber->setCharacterSizeMode(osgText::Text::SCREEN_COORDS) mode.
here the video http://www.plopbyte.net/tmp/osgText.ogg
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_
Oops sorry, i fixed the permission.
Robert Osfield wrote:
Hi Cedric,
I get an "403 Forbidden" error on accessing your file:
http://www.plopbyte.net/tmp/osgText.ogg
Robert.
On Fri, Sep 5, 2008 at 11:33 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Hi guys,
Strange
Hi Robert,
I think to implement a clod technique for osg, i did not check all clod
technique yet. My first candidate to evaluate is libmini. Would you have
some advise about clod technique to use ? Ideally i would like to plug
it to osgTerrain.
Cheers,
Cedric
Cedric Pinson wrote:
Thank you
raph containing TerrainTile, to provide the
default TerrainTechnique to use, this way you wouldn't need to have
the ReadCallback, you could just set the terrain technique on the
Terrain, and all its children would then use it.
Robert.
On Sat, Sep 13, 2008 at 4:55 PM, Cedric Pinson <[
g list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Hi,
anyone knows if the source distribution has been changed from the first
2.6.0 release ? I mean with the same filename ?
Cheers,
Cedric
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sh that.
And I may have been mistaken, it looks like the ViewDependentShadow
techniques use the receivesShadow mask as well. I've never checked if
it works, but I assume it does :-)
J-S
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htt
ter control over shadow application in your scene.
So with those suggestions I think you can get the result you want. If
not, perhaps I've misunderstood what you were trying to accomplish.
Hope this helps,
J-S
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firm this of
course, and it would depend on the scene you're rendering.
J-S
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e I suggest above.
Robert.
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is hosted on a mercurial repository
http://hg.plopbyte.net/animtk
see more on http://www.plopbyte.net
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lists are displayed, but
one is for development (animtk-commits) and the other (Animtk-devs) seems
like a patch sending list only.
El Jueves 23 Octubre 2008ES 22:25:18 Cedric Pinson escribió:
Hi all,
I am happy to release a new version of animtk, Animtk is an animation
toolkit for
Hi Robert,
Robert Osfield wrote:
Hi Cedric,
On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Animtk should compile with osg-2.6 release, i did not test with the svn so i
would need to update the code to work with the svn version.
Thanks f
ation :)
Just tell me how do you prefer we proceed. I will start to change the
code for osg style first.
Cheers,
Cedric
Robert Osfield wrote:
Hi Cedric,
On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Putting animtk in osg is not a big amount of work. There a
Hi Robert,
Ok i changed the code to fit the osg coding style. if you want to look at it
http://hg.plopbyte.net/animtk/file/0acae4280750
or get the repo:
hg clone http://hg.plopbyte.net/animtk
Cheers,
Cedric
Cedric Pinson wrote:
Hi Robert,
Yes i guess i would need to add export in order it
ds,
John
Cedric Pinson wrote:
Hi Robert,
Ok i changed the code to fit the osg coding style. if you want to
look at it
http://hg.plopbyte.net/animtk/file/0acae4280750
or get the repo:
hg clone http://hg.plopbyte.net/animtk
Cheers,
Cedric
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, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Ok i changed the code to fit the osg coding style. if you want to look at it
http://hg.plopbyte.net/animtk/file/0acae4280750
This looks far closer to the usual OSG style, so thanks for making the
change, it certainly makes things smoot
ld be very much appreciated.
Robert.
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http://www.
lient for people with impaired sight.
Have fun!
Robert.
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Cedric et. al,
On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson <[EMAIL PROTECTED]>
wrote:
Robert when do you plan to release osg 2.8 ?
At some point in the future ;-)
My own must have's for OSG-2.8 is a first working usable cut of the
osgVolume library. It's about one wee
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTE
Hi Robert,
Robert Osfield wrote:
Hi Cedric,
On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
I put osgAnimation in the svn osgwidget branch and i have a version to try.
I think to work with mercurial then i will get and push my change to the
osgWidget branch
thias
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ranch (but I'll still use OSG from a dev release, such as 2.7.4).
And about this... Who have rights for writing on this branch? Can I, or may I
send contribution to osg-submissions such as described in the web site?
Thanks.
Sincerly,
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[
Hi Robert
Robert Osfield wrote:
Hi Cedric,
On Tue, Nov 4, 2008 at 1:42 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
What other components are you thinking of?
there is a some examples, so i know where to put it, there is also an
animation viewer but i guess i will put
#x27;s on my spare
time...
Sincerely,
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y day...
I understand that getting a modified source of the HEAD revision is better than an older one, but
just for confirmation: is there any problem for you if I send modified sources from, say,
"HEAD-1" or "HEAD-2"?
Anyway, I'll update as much as possible.
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an pay for consulting (for example througth WebMoney). Is it real?
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* modifications as an archive of modified sources on the
"osg-submissions" list. These sources would always be made from the HEAD
revision, since I only have to update my working copy.
Is that okay for both of you?
Sincerely,
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utton images.
Robert,
can i put files in the svn osg-data ? am i allowed to do that ?
Cheers,
Cedric
Cedric Pinson wrote:
Hi All,
I commited all work of animtk in osgAnimation, so now you should be
able to compile the few example and run the osganimationviewer with
some examples files. I rem
tionmakepath)
but I don't see any other place where osganimationmakepath is used, so
I can't see why it would not be unique... Any ideas?
For now I just ignored the error and generated the project files
anyway, it's compiling now.
J-S
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hat worked. The error is gone. Could you do that please?
Thanks,
J-S
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f it makes things better.
Yep, that worked. The error is gone. Could you do that please?
Thanks,
J-S
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et itself up, or use
viewer.setUpViewInWindow(50, 50, WIDTH, HEIGHT);
so that it comes up in a sane place on the screen. (but I really
suggest to not use it, so that the user can use command-line args or
environment variables to set where the viewer will show up if he wants)
J-S
to_H-Drive/Animation_Jobs/Plopbyte/Blend/Textures/red.tga"
Could you provide these files?
What is the license associated with these models?
Cheers,
Robert.
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obs/Plopbyte/Blend/Textures/red.tga"
Could you provide these files?
What is the license associated with these models?
Cheers,
Robert.
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