[osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread elekis
hi all I have a little probleme, I have two node who represent two differents things, and I would like to render one, and afer pushing a touch, changing on other something like that //init osg::Group* root = new osg::Group(); osg::Group* root2 = new osg::Group(); viewer.setSceneData( root

Re: [osg-users] shadows with shaders

2007-02-08 Thread Adrian Egli
i would be interested in 2007/2/8, Zach Deedler [EMAIL PROTECTED]: Hello osg users/developers, Are there any plans to do shadows using shaders? I know hardware shadowing is supported on newer video cards. Zach ___ osg-users mailing list

Re: [osg-users] Render problem - Terrain not cutting off polygon going through it

2007-02-08 Thread Robert Osfield
HI Jason, Did you disable depth test for this pyramid? If so don't this is why you can see it through the terrain. Robert. On 2/7/07, Jason [EMAIL PROTECTED] wrote: Attached file: help.JPG Here is the terrain and my pyramid. The tip of the pyramid is actually near the center of the terrain,

Re: [osg-users] Node tag field

2007-02-08 Thread Robert Osfield
HI Bill, On 2/7/07, Bill Prendergast [EMAIL PROTECTED] wrote: Is user data safe for general use? Yes, the usage you see of it in the OpenFlight load is what I'd classify as general use. If you don't want to overwrite existing UserData simply check for it and then emit a warning that you are

Re: [osg-users] CVS performance test

2007-02-08 Thread Robert Osfield
Hi Zach, Thanks for the feedback. The debugger problem is odd, osgViewer is just C++ with a bit of Win32 code in the GraphicsWindowWin32.cpp implementation. I wonder if they build options are have a an error that is throwing off the VS7 compiler/debugger. Perhaps its just down to bugs in VS7.

Re: [osg-users] CVS performance test

2007-02-08 Thread Robert Osfield
Hi Chuck, On 2/7/07, Chuck Cole [EMAIL PROTECTED] wrote: Once the viewer locks up, I have to kill the process. The display no longer responds to key presses or mouse movements. Also, I disabled hyperthreading and I got the same results (locks up on first press of 'm'). I'll rebuild the

[osg-users] set vertex attribute

2007-02-08 Thread UnSeal
Hi all. If I have vertex shader with attribute attribute vec3 vTangent; How can I set this attribute in OSG? ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] disable sorting

2007-02-08 Thread Robert Osfield
Hi Terry, On 2/8/07, Terry Welsh [EMAIL PROTECTED] wrote: I think I could get a good performance boost rendering shadow maps if I didn't sort anything. Since shadow texels are either on or off with no medium gray, I shouldn't matter what order in which geometry is rendered. Is there a way I

Re: [osg-users] Trying to understand GL command execution in FramebufferObject.cpp (trying to track down visual corruption bug in my app)

2007-02-08 Thread Robert Osfield
Hi Eric, You OpenGL code looks wrong, you shouldn't unbind the FBO then do glReadPixels as this will mean that you are reading from the main frame buffer not the FBO. If you look at the RenderStage.cpp RenderStage::drawInner you'll see the where is unbinds the FBO: if (fbo_supported) {

Re: [osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread Rafa Gaitan
Hi elekis You can use an osg::Switch node on top of your two scenes: osg::Switch *switchRoot = new osg::Switch() ... your nodes... switchRoot-addChild(root); switchRoot-addChild(root2); switchRoot-setSingleChild(0); ... When you want change to the root2 scene only do:

Re: [osg-users] A fix to create nice debuggable libraries

2007-02-08 Thread Robert Osfield
Hi Gazi, I'm a bit confused. I do debugging on the OSG all the time with gdb under Linux and don't have to just through any hoops. What I do is install links to the libs when I first build the OpenThreads/Producer/OpenSceneGraph using: make instlinks Then any time after I just go to a local

Re: [osg-users] OpenThreads pthreads mutex type

2007-02-08 Thread Robert Osfield
Hi Andy, OpenThreads doesn't at present have support to reentrant/recusive mutexs so the behavior you've come across is expected, I need it in the OSG a while back so implementated the osgDB::ReentrantMutex. In general you shouldn't need ReenetrantMutex's, but in some cases they are the only

Re: [osg-users] shadows with shaders

2007-02-08 Thread Robert Osfield
Hi Zach, On 2/8/07, Zach Deedler [EMAIL PROTECTED] wrote: Hello osg users/developers, Are there any plans to do shadows using shaders? I know hardware shadowing is supported on newer video cards. Many shadow effects are implemented with shaders, the osgdepthshadow example is based on GLSL.

Re: [osg-users] set vertex attribute

2007-02-08 Thread Robert Osfield
On 2/8/07, UnSeal [EMAIL PROTECTED] wrote: Hi all. If I have vertex shader with attribute attribute vec3 vTangent; How can I set this attribute in OSG? osg::Geometry has various set array methods, including vertex attributes, but there isn't yet support for naming attributes. The naming of

Re: [osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread Robert Osfield
Hi, With osgProducer::Viewer you'd be best toggling the using a Switch. With osgViewer::Viewer it can handle a setSceneData/getSceneData() without problems. Robert. On 2/8/07, elekis [EMAIL PROTECTED] wrote: hi all I have a little probleme, I have two node who represent two differents

Re: [osg-users] A fix to create nice debuggable libraries

2007-02-08 Thread RJ
Hi Robert, I am also doing some debugging on OSG. I am debugging osgdem source code of which i am able to see in ddd debugger. But as soon as i want to go the function of osgTerrain dataset through osgdem code i am not able to do so. I have compiled OSG using make debug option and then i am just

Re: [osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread elekis
thnaks, thats works, except in my code it's setSingleChildOn(0); (he didn't recognize without On) a++ On 2/8/07, Rafa Gaitan [EMAIL PROTECTED] wrote: Hi elekis You can use an osg::Switch node on top of your two scenes: osg::Switch *switchRoot = new osg::Switch() ... your nodes...

Re: [osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread elekis
On 2/8/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi, With osgProducer::Viewer you'd be best toggling the using a Switch. With osgViewer::Viewer it can handle a setSceneData/getSceneData() without problems. what is the difference between osgProducer and osgViewer?? whitch is the best?

Re: [osg-users] A fix to create nice debuggable libraries

2007-02-08 Thread Robert Osfield
make instlinks Simple creates symbolic links from the installed directories to the orignal built libs. On 2/8/07, RJ [EMAIL PROTECTED] wrote: Hi Robert, I am also doing some debugging on OSG. I am debugging osgdem source code of which i am able to see in ddd debugger. But as soon as i want to

Re: [osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread Robert Osfield
Hi Elikis, On 2/8/07, elekis [EMAIL PROTECTED] wrote: what is the difference between osgProducer and osgViewer?? whitch is the best? Do a search for discussions in th osg-users archives about osgViewer over the past two months, there is huge amount of discussion on it. osgViewer is new

[osg-users] BIND_PR_PRIMITIVE question

2007-02-08 Thread werner . lindgard
Hello. Recently we have tried to make a few very simplified houses in our application. In order to create the houses we used QUAD_STRIPS for the walls. Normals are created for the walls and point out of the house. The problem we see is that when creating the normals, only the first one is

Re: [osg-users] BIND_PR_PRIMITIVE question

2007-02-08 Thread Robert Osfield
Hi Werner, BIND_PER_PRIMITIVE will require a normal per quad, even when its in a strip. BIND_PER_PRIMITIVE_SET will require a norm pwer primitive set. BIND_PER_PRIMITIVE will force the OSG down on to OpenGL slow paths as non of the fast paths support this type of usage so I wouldn't recommend

Re: [osg-users] BIND_PR_PRIMITIVE question

2007-02-08 Thread werner . lindgard
So splitting each quad in the quad strip down to single primitives/Quads and creating a normal pr. vertex would be faster even though it creates more data? Werner. ___ Werner Lindgård, Programmerer Telephone +47 67 81 70 00 Direct line +47 67

Re: [osg-users] BIND_PR_PRIMITIVE question

2007-02-08 Thread Robert Osfield
The most efficient way is to use per vertex normals, even though it means more data. On 2/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: So splitting each quad in the quad strip down to single primitives/Quads and creating a normal pr. vertex would be faster even though it creates more

Re: [osg-users] BIND_PR_PRIMITIVE question

2007-02-08 Thread werner . lindgard
Ok. Thanks. We will try this. Werner. ___ Werner Lindgård, Programmerer Telephone +47 67 81 70 00 Direct line +47 67 81 70 68 [EMAIL PROTECTED] ViaNova Systems AS Leif Tronstads Plass 4, P.O.Box 434 N-1302 Sandvika, Norway

[osg-users] CPU usage oddity

2007-02-08 Thread Frans Fürst
Hi all, having an eye on my cpu-usage-monitor I noticed a strange behavior while rendering a relatively simple OSG-scene with osgUtil::Viewer: when zooming out a little bit cpu-usage jumps from about 2% to 100%. There's nothing special that becomes visible so I wonder, whats the reason and -

Re: [osg-users] CPU usage oddity

2007-02-08 Thread Robert Osfield
Hi Frans, It doesn't look like anything in your scene will push the cpu usage up when zooming out, its a tiny scene so should tax the system very little. Is vysnc on? I believe this should be on by default for OSX, perhaps Stephan Huber can clarify. The other things you could look at is

[osg-users] osgviewer threading model control and stats report

2007-02-08 Thread Robert Osfield
Hi All, To help speed the process of locking down the multi-threaded stability, and hopefully provide some generally useful features, I have add two items: To osgviewer I have addd the command line options (extracted from osgviewer --help) Options: --CullDrawThreadPerContext Select

Re: [osg-users] changing the node in viewer.setDataScene

2007-02-08 Thread Paul Speed
elekis wrote: hi all I have a little probleme, I have two node who represent two differents things, and I would like to render one, and afer pushing a touch, changing on other something like that //init osg::Group* root = new osg::Group(); osg::Group* root2 = new osg::Group();

RE: [osg-users] CVS performance test

2007-02-08 Thread Chuck Cole
Robert, That's correct. I have a P4 single core CPU. With hyperthreading on, it behaves like a dual core or dual CPU machine, and with it off, it's like a single core. I've updated to the current CVS versions and I'm currently rebuilding the debug and release versions. Apparently, there

Re: [osg-users] CPU usage oddity

2007-02-08 Thread Frans Fürst
hm, ok, thank you Robert.. but that leads me to another problem: When I try to link ANY osg-Application against libosgViewer (and that's where StatsHandler is located, isn't it?) the program hangs at start. I can't even produce any output with printf() as the first command in main(). The

Re: [osg-users] A fix to create nice debuggable libraries

2007-02-08 Thread Gazi Alankus
I forgot to mention, for me make instlinks didn't show the source in gdb either. At least for OpenThreads. It was still looking for the source in ../ -Gazi On 08/02/07, Robert Osfield [EMAIL PROTECTED] wrote: make instlinks Simple creates symbolic links from the installed directories to the

Re: [osg-users] set vertex attribute

2007-02-08 Thread UnSeal
Robert Osfield wrote: On 2/8/07, UnSeal [EMAIL PROTECTED] wrote: Hi all. If I have vertex shader with attribute attribute vec3 vTangent; How can I set this attribute in OSG? osg::Geometry has various set array methods, including vertex attributes, but there isn't yet support for naming

Re: [osg-users] Render problem - Terrain not cutting off polygon going through it

2007-02-08 Thread Jason
Unfortunately no, I did not disable depth test for this pyramid. On 2/8/07, Robert Osfield [EMAIL PROTECTED] wrote: HI Jason, Did you disable depth test for this pyramid? If so don't this is why you can see it through the terrain. Robert. On 2/7/07, Jason [EMAIL PROTECTED] wrote: Attached

Re: [osg-users] CPU usage oddity

2007-02-08 Thread Robert Osfield
Hi Frans, We've seen problems mixing osgViewer and QT. It seems the default calling to XInitThreads in GraphicsWindowX11.cpp is the where cause QT to hang. I don't know why QT is sensitive in this way yet though. Making the XInitThreads call be done in a lazy way might a workaround i..e. only

Re: [osg-users] Render problem - Terrain not cutting off polygon going through it

2007-02-08 Thread Robert Osfield
On 2/8/07, Jason [EMAIL PROTECTED] wrote: Unfortunately no, I did not disable depth test for this pyramid. Is depth write disabled? Are yo drawing the pyramid under a different projection? Robert. ___ osg-users mailing list

Re: [osg-users] Performance teaser... ;-)

2007-02-08 Thread Stephan Kussmaul
Hi Robert, sorry for the delay, but I've been out of the office for a few days. Robert Osfield wrote: The second problem and outwardly more serious is that the low res tiles that come up initially are all white, and just very simple quads, and as the higher res tiles are paged in holes appear

Re: [osg-users] Performance teaser... ;-)

2007-02-08 Thread Robert Osfield
Hi Stephan, On 2/8/07, Stephan Kussmaul [EMAIL PROTECTED] wrote: We tracked down the problem and it is because of the optimization, which is done when loading the database into the OSG viewer. We have a MatrixTransform as parent of the whole scene, which moves the terrain to it's place in

[osg-users] paging performance

2007-02-08 Thread Zach Deedler
Hello osg-pagers, Anybody know if it is better to page a bunch of little files, or one large file? For example, What would generally be better? 1) 1000 2MB paged files (contained in a 10x10km grid) 2) 50 40MB paged files (contained in a 10x10km grid) My guess is 1 would be better, but not sure

Re: [osg-users] paging performance

2007-02-08 Thread Robert Osfield
Hi Zach, On 2/8/07, Zach Deedler [EMAIL PROTECTED] wrote: Anybody know if it is better to page a bunch of little files, or one large file? For example, What would generally be better? 1) 1000 2MB paged files (contained in a 10x10km grid) 2) 50 40MB paged files (contained in a 10x10km grid) My

Re: [osg-users] Performance teaser... ;-)

2007-02-08 Thread Robert Osfield
Hi Staphan, On 2/8/07, Robert Osfield [EMAIL PROTECTED] wrote: This sounds like a bug. Making the MatrixTransform dynamic will be a workaround, but a real fix will involved the FlatenStaticTransformsVisitor being away of PagedLOD's and ProxyNode's and not optimizing subgraphs with them in. A

RE: [osg-users] Debugging VS7

2007-02-08 Thread Chuck Cole
Zach, In the project settings for Core osgViewer, change the C/C++ - General - 'Debug Information Format' setting to 'Program Database for Edit Continue (/ZI)' (it is set to 'Program Database (/Zi)' by the CVS project file). This is how VS8 is setup and I believe VS7 is the same, but the exact

Re: [osg-users] Need to use Matrix3 to set a MatrixTransform (UNCLASSIFIED)

2007-02-08 Thread Robert Osfield
Hi John, You'll need to pass in the elements your 3x3 matrix one by one into the MatrixTransform's Matrix. Note, Matrix is typedef'd to Matrixd by default. See the include/osg/Matrix for its setting. Robert. On 2/8/07, Whitfield, John M. (SED/TMI) [EMAIL PROTECTED] wrote: Classification:

Re: [osg-users] Debugging VS7

2007-02-08 Thread sherman wilcox
This happens to me from time to time. Here's another thing to try, when you startup the debugger, look in the output window look for a line like so: 'osgvislib_driver_console.exe': Loaded 'C:\bsi\3rdparty\osg\OpenSceneGraph\bin\win32\osgTextd.dll', No symbols loaded. Notice the part that says

RE: [osg-users] Debugging VS7

2007-02-08 Thread Chuck Cole
Sherman, I just noticed that what I had posted earlier only worked once and I could no longer do the debugging. What you state is what finally fixed it for me. The problem, as I understand it now, is when the osgviewer.exe (application) is built, the program database file overwrites the

[osg-users] const problem - inherit from osg::Drawable

2007-02-08 Thread sherman wilcox
I need to perform some raw OpenGL operations. So I took the teapot example and used that. So far so good. Problem is that the drawImplementation function is const. Since it's const, I can't get a non-const reference to a my vector container that is a member of this class. Like so: LabelPoint

Re: [osg-users] Precision - using FBO image targets as VertexTexture

2007-02-08 Thread Markus Hein
Hi Robert, I just wonder how to debug such tings on the GPU ? Has someone played with FBO's and VertexTexture this way ? Which image-extensions (using Nvidia hardware) er best? using osg from cvs. after debugging inside of FrameBufferObject.cpp RenderStage.cpp in FrameBufferObject.cpp:

[osg-users] Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread E. Wing
By the way, if you relicense OpenThreads, I think you need to make sure every single contributor that has changes in the current code base agrees to the license change or their changes must be pulled from the source base. (I remember PhysFS went through this and it was quite an ordeal for

RE: [osg-users] Debugging VS7

2007-02-08 Thread Chuck Cole
OK. Here's the solution that I was able to find that allows debugging the osgViewer.dll and osgviewer.exe application. For the osgviewer application, set the program database filename to .\../../../bin/$(PlatformName)/osgviewerapplicationd.pdb (the current setting is without the 'application'

Re: [osg-users] const problem - inherit from osg::Drawable

2007-02-08 Thread Alan Purvis
The mutable keyword? Alan. On 8 Feb 2007, at 18:02, sherman wilcox wrote: I need to perform some raw OpenGL operations. So I took the teapot example and used that. So far so good. Problem is that the drawImplementation function is const. Since it's const, I can't get a non-const

Re: [osg-users] const problem - inherit from osg::Drawable

2007-02-08 Thread Robert Osfield
Hi Sherman, The drawImplementation is const as a hint to the developer that draw can be multi-threaded so should be a const operation. If its not const then you either have to multi-buffer, mutex or force single threaded usage. Use of mutable variable is the easiest way to get round a const.

Re: [osg-users] Precision - using FBO image targets as VertexTexture

2007-02-08 Thread Robert Osfield
Hi Markus, I'm struggling to follow what bits work and what doesn't. Is it that _image-getInternalTexureFormat() is not GL_RGBA32F_ARB? Could you modify the osgprerender example to illustrate what works and what doesn't. This might give me a chance to following whats going on Robert. On

Re: [osg-users] const problem - inherit from osg::Drawable

2007-02-08 Thread sherman wilcox
Yes, well, I feel rather silly now. Here I was looking for a much more exotic solution. Sorry for the post. ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

[osg-users] Re: Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread Robert Osfield
Hi Eric, On 2/8/07, E. Wing [EMAIL PROTECTED] wrote: You need to check with all the copyright owners, not all the contributors. If you don't add a specific note that you are a copyright owner of a particular piece of code then you can't assert rights over it. I didn't spot any copyright

Re: [osg-users] Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread andrew_lorino
I haven't had much experience dealing with these kind of issues, but maybe this can help some. The license that we (SCEA) use for the COLLADA DOM has a special clause about providing contributions that eliminates this potential copyright problem. Something similar might be able to work for OSG,

Re: [osg-users] Status of Combat Simulator Project

2007-02-08 Thread [EMAIL PROTECTED]
Our SVN server is up again at https://www.zerobar.net/csp/ If You have any further questions do not hesitate to ask. Kind regards ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users

[osg-users] Performance/quality metrics

2007-02-08 Thread Robert Osfield
Hi All, One of the challenges with optimizing modern graphics apps is that there is complex mix of parameters to paging/viewers/database/threading experiment with and also huge range of ways to measure performance/quality. Things like frame rates are often a metric that graphics developers use

RE: [osg-users] osgviewer threading model control and stats report

2007-02-08 Thread André Garneau
Hi Robert, I have started looking at this threading issue yesterday evening and here are some observations (warning: this is an on-going effort more investigation is required): * It looks like there are some threads being orphaned (but not terminated) in the NVIDIA driver (calling

RE: [osg-users] Debugging VS7

2007-02-08 Thread Shue, John
I think adding the full word application to the filename is pushing the bounds of readability. When I worked around this issue locally, I used _app instead. And the problem isn't just for osgviewer/osgViewer. It exists for all applications and examples that share names with libraries:

Re: [osg-users] osgviewer threading model control and stats report

2007-02-08 Thread Robert Osfield
HI Andre, On 2/8/07, André Garneau [EMAIL PROTECTED] wrote: I have started looking at this threading issue yesterday evening and here are some observations (warning: this is an on-going effort more investigation is required): * It looks like there are some threads being orphaned (but not

RE: [osg-users] Debugging VS7

2007-02-08 Thread Chuck Cole
I think adding the full word application to the filename is pushing the bounds of readability. When I worked around this issue locally, I used _app instead. And the problem isn't just for osgviewer/osgViewer. It exists for all applications and examples that share names with libraries:

RE: [osg-users] Debugging VS7

2007-02-08 Thread Chuck Cole
As far as readability, all that was changed was the program database filename, not the application executable filename. This file is only needed for debugging anyway and is not directly used by the debugger (i.e., the debugger doesn't ever need to open or do anything with the file; the

RE: [osg-users] osgviewer threading model control and stats report

2007-02-08 Thread André Garneau
Hi Robert, Sounds a bit odd, the osgViewer's threading should be decoupled entirely from the driver, the only thing it'll know about things is that their are makeCurrent() and releaseContext() being called, unless everytime there is makeCurrent() isn't kicking off a thread. Are you able to

[osg-users] Re: Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread Jan Ciger
On Thursday 08 February 2007, E. Wing wrote: Actually, I don't think that's true, at least in the United States. I'm not a lawyer, but I recently sat in on a class dealing with patents and copyrights for engineers (taught by a lawyer), and I think the mere act of writing automatically assigns

RE: [osg-users] Debugging VS7

2007-02-08 Thread Zach Deedler
Thanks Chuck, That didn't work for me, though. Argh. I wanna help debug this threading problem. I think VS7 is not resolving namespace between osg::View and osgViewer::View somewhere. Zach -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chuck Cole

[osg-users] Linux rpms (UNCLASSIFIED)

2007-02-08 Thread Whitfield, John M. (SED/TMI)
Classification: UNCLASSIFIED Caveats: NONE Does anyone know when the fedora linux rpms that match up with what was in CVS on 12/12/2006 or later will be available for download? Or are they already? Thanks, -John Classification: UNCLASSIFIED Caveats: NONE

Re: [osg-users] Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread Jan Ciger
Hello, On Thursday 08 February 2007, [EMAIL PROTECTED] wrote: However, if any of Your contributions are included into the Software, they will become part of the Software and will be distributed under the terms and conditions of this License. Further, if Your donated Contributions are

[osg-users] Re: Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread E. Wing
So did your lawyer say what happens in the case of modifications to an existing copyrighted body of work? If somebody changes a character? osg submission are often a couple of characters or a couple of lines of fixed code. So I think I'm weak on this, but I believe in general, each person owns

Re: [osg-users] GraphicsWindowWin32 is here! :-)

2007-02-08 Thread Brian Keener
Well I bet you thought I finally gone away but I have been trying to track down some form of info that might be helpful on this but to follow up here is some additional info. Robert Osfield wrote: I can't really comment much more, threading is heard to debug, next to impossible when you don't

[osg-users] Re: Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread E. Wing
What you mean is the Berne convention, http://www.law.cornell.edu/treaties/berne/overview.html Yeah, that looks like it. Actually, AFAIK, you cannot surrender your rights to the work. No matter what you sign away, you are still the author. However, you may sign away rights for distribution

RE: [osg-users] Debugging VS7

2007-02-08 Thread André Garneau
Hi Zach, In case you do not subscribe to the osg-submissions list, just wanted to let you know that a fix has been submitted for this issue. The issue was caused by an unowned mutex being released in the code. André -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De

[osg-users] Re: Copyright law/Relicensing OpenThreads (was Re: [osg-submissions] OS X Implementation of OpenThreads::GetNumberOfProcessors())

2007-02-08 Thread Robert Osfield
Hi Eric, On 2/8/07, E. Wing [EMAIL PROTECTED] wrote: Unfortunately, being practical about things isn't our right. Copyright is to protect the creators of works, not the users (and keep lawyers employed). I think you miss my point. If you have a wide and collection of copyright owners that

Re: [osg-users] Linux rpms (UNCLASSIFIED)

2007-02-08 Thread Robert Osfield
Hi John, The binaries associated with the OSG are typically only updated on full releases, not CVS. I dont' maintain the rpm's though so there is chance then are more up to date than 1.2, but chances are they arn't. Robert. On 2/8/07, Whitfield, John M. (SED/TMI) [EMAIL PROTECTED] wrote:

RE: [osg-users] osgviewer threading model control and stats report

2007-02-08 Thread André Garneau
Hi Robert, Curious. What happens when makeCurrent runs from the same thread? What happens on a relaseContext? In both cases, nothing; it seems to be created only on first attachment to it (i.e. only for the first wglMakeCurrent() for each thread). Doing stopThreading() and startThreading()