RE: [osg-users] textual description of 3dsmax models

2007-04-26 Thread Eric Maslowski
In max you can add "User Properties". Right-click on your object, go to properties, and click on "user defined" tab. These are accessible through maxscript or the SDK during the export process. Cheers E. --- Eric Maslowski Research Computer Specialist University of Michigan

RE: [osg-users] Optimal texture size

2006-12-19 Thread Eric Maslowski
n your art package (if you're using one). Cheers E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL PROTECTED] office: 734-615-9699 mobile: 734-730-9904 -Original Message- From: [EMAIL PROTECTED]

RE: [osg-users] Sun occlusion

2006-12-12 Thread Eric Maslowski
lusion HI Eric, On 12/12/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: > This really isn't noticeable unless you have very fast objects, or very low > frame rates (sub-20fps). As long as you intelligently choose your occluders > and conduct some simple tests to identify the

RE: [osg-users] Sun occlusion

2006-12-12 Thread Eric Maslowski
This really isn't noticeable unless you have very fast objects, or very low frame rates (sub-20fps). As long as you intelligently choose your occluders and conduct some simple tests to identify the above, there shouldn't be any problems. E. -Original Message- From: [EMAIL PROTECTED] [mai

RE: [osg-users] Sun occlusion

2006-12-11 Thread Eric Maslowski
Another common use of the Occlusion Query extensions is to delay the results one frame. This follows the same parallelization used for cpu-limited apps, where you grab the results from the last frame and use them on the current. This method works quite well on its own and hardly noticeable to the e

RE: [osg-users] AnimationPath - Ease In/Out

2006-11-16 Thread Eric Maslowski
ubject: Re: [osg-users] AnimationPath - Ease In/Out Hi Eric, I was thinking about this too. It looks like you can create a class that inherits from AnimationPath and override getInterpolatedControlPoint() -- Rick On 11/16/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: Hello a

[osg-users] AnimationPath - Ease In/Out

2006-11-16 Thread Eric Maslowski
Hello all, What is the recommended way for creating an ease in/out effect for AnimationPaths? I was hoping to just tweak the timeMultiplier to adjust the speed along the path. Seeing as how the timeMultiplier is applied to the entire time equation (instead of to a discreet offset amount), this wo

RE: [osg-users] How to resolve link errors?

2006-11-16 Thread Eric Maslowski
Hi Michael, When I get these sort of errors, the first thing I is check my "lib" paths to make sure they are setup correctly. I would then make sure I have included the necessary ".lib" files using either a #pragma statement or through the project settings (linker->input->additional dependencies)

RE: [osg-users] OSG and clustering

2006-10-09 Thread Eric Maslowski
I should clarify that we still use OSG for our scenegraph, VRJuggler just handles the hardware and synchronization. E. > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Eric Maslowski > Sent: Monday, October 09, 2006 15:19 >

RE: [osg-users] OSG and clustering

2006-10-09 Thread Eric Maslowski
thout recompiling. If you'd like more info on what exactly we did, just let me know. Cheers E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL PROTECTED] office: 734-615-9699 > -Original Messag

RE: [osg-users] Stereo graphics cards

2006-09-29 Thread Eric Maslowski
insists on stereo in a web browser, one other option is to do anaglyph. (red/cyan rendering) Hopefully others can chime in and give more suggestions. Good luck E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL

RE: [osg-users] simple question regarding transforms

2006-09-27 Thread Eric Maslowski
coordinate systems) Speaking of, is there a global coordinate system matrix/call I can set for OSG that would convert it from one coordinate system to the next? Previously, I just inserted a master MatrixTransform that rotated the scene into the desired coordinate system. Thanks again E. --- Eric

RE: [osg-users] simple question regarding transforms

2006-09-22 Thread Eric Maslowski
ry several times. > > Marc > > - Original Message - > From: "Eric Maslowski" <[EMAIL PROTECTED]> > To: "'osg users'" > Sent: Friday, September 22, 2006 4:48 PM > Subject: RE: [osg-users] simple question regarding transforms > &

RE: [osg-users] simple question regarding transforms

2006-09-22 Thread Eric Maslowski
ield > Sent: Friday, September 22, 2006 11:31 > To: osg users > Subject: Re: [osg-users] simple question regarding transforms > > Hi Ericm > > > On 9/22/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: > > Thanks guys and thanks for the example, Don. With some

RE: [osg-users] simple question regarding transforms

2006-09-22 Thread Eric Maslowski
MAIL PROTECTED] On Behalf Of Donald Tidrow > Sent: Friday, September 22, 2006 11:04 > To: osg users > Subject: RE: [osg-users] simple question regarding transforms > > On Fri, 2006-09-22 at 10:48 -0400, Eric Maslowski wrote: > > Hi Robert, > > Right, that's what I

RE: [osg-users] simple question regarding transforms

2006-09-22 Thread Eric Maslowski
up > the classes to fit the functionality they deliver. > > Robert. > > > On 9/22/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: > > Thanks again, Robert. > > One more quick question regarding the use/purpose of > MaxtrixTransforms. Is > there

RE: [osg-users] simple question regarding transforms

2006-09-22 Thread Eric Maslowski
, but not anywhere else. Are there other intentions or advanced uses for the MaxtrixTransform class which better demonstrate/explain the separation? Thanks again for your advice. If I have something worth sharing regarding the physics integration, I'll post it. Cheers E. --- Eric Maslowsk

RE: [osg-users] simple question regarding transforms

2006-09-21 Thread Eric Maslowski
sults of getParent() perhaps?) I would like to avoid creating duplicate MatrixTransforms, especially for scenes that may be comprised of many rigid bodies. Thanks again E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer

[osg-users] simple question regarding transforms

2006-09-21 Thread Eric Maslowski
Hello all, In line with recent discussions regarding documentation and such, what is the recommended way to grab a arbitrary node from the scenegraph and move it manually? I'm working on integrating a physics engine with OSG and I would like to simply "bind" an osg node to the physics-based obje

RE: [osg-users] OSG -- near future

2006-09-21 Thread Eric Maslowski
specifics. E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL PROTECTED] office: 734-615-9699 > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of

RE: [osg-users] OSG -- near future

2006-09-18 Thread Eric Maslowski
and the more likely they will take OSG with them into the marketplace. OSG just has to be SO easy to use/learn, people don't have any reason to use anything else. ;) So, for me, documentation is one of the things that I think would greatly benefit/expand the OSG community. My $0.02 E. ---

RE: [osg-users] Pb with Uniform Callback and VRJuggler

2006-09-08 Thread Eric Maslowski
(); m_update_visitor->setFrameStamp(m_frame_stamp.get()); We do this for all of our visitors to make sure it's operating on the same time. Good luck. E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email

RE: [osg-users] Missing Textures on Studio Max Models

2006-08-30 Thread Eric Maslowski
materials in Max, and then export again. With all that being said, you may want to look into other formats for bringing data into OSG since the 3DS file format is fairly outdated. Good luck E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max

[osg-users] ANimation Path Error Message

2006-08-02 Thread Eric Maslowski
Hello all,   Real quick question regarding AnimationPaths. Can someone tell me what the following error from OSG refers to?   *** pivot = 0 in mat_inv. ***   Thanks   E.   --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max

RE: [osg-users] OSG File Format Syntax

2006-06-30 Thread Eric Maslowski
x for ControlPoints within the OSG file, but I can just check the source to figure it out. Thanks for the quick response. Cheers E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL PROTECTED] office: 734-615

[osg-users] OSG File Format Syntax

2006-06-30 Thread Eric Maslowski
Hello,   Where can I find documentation on the OSG file format? I checked the usual spots, but I can’t seem to find any documentation on this.   Thanks,   Eric   --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer

RE: [osg-users] AnimationPathCallback not Updating

2006-06-29 Thread Eric Maslowski
imationPathCallback not Updating > > Hi Eric, > > Are you using osgProducer::Viewer or your own custom viewer code? If > the later then the most likely thing missing is a FrameStamp updated > for each frame. See osgsimple for an example of setting this up. > > Robert. &g

[osg-users] AnimationPathCallback not Updating

2006-06-29 Thread Eric Maslowski
Hello all,    I’m having some trouble getting my AnimationPathCallback to actually play. I can successfully create a path, query different time steps, etc., but when added to an AnimationPathCallback nothing happens. (I have been using “osganimate.cpp” as reference.) Here’s the basic code