Allan Skillman wrote:
> I remember that one, there was a series in Crash back in 1988-89,
> which included early designs for the Sam. Unfortunately I had to
> throw out all my old copies of Crash on pain of death (or worse)
> a while back.
Sounds rather familiar! Alyson refused to allow mine to c
Simon Cooke wrote:
> Win2k has better direct disk access support
Maybe, but only _just_ from what I can see!
> ; you have to use the IOCTL's though.
All they seem to have done is break up floppy.sys into flpydisk.sys and
fdc.sys, and create some internal I/O control codes to communicate between
Ian Collier wrote:
> imc (who already has one, but all the pages are falling out)
Heh, mine too :-) I still vividly remember how hard it was to get hold of
that book in the first place too!
Si
Andrew Collier wrote:
> HMPR (251dec) bit 7 MCNTRL
> If this bit is set when the CPU addresses high memory, then the external
> signal XMEM goes low and the Coupe looks on its expansion connector for
> memory sections C and D (addresses 32768 to 65536)
>
> This isn't enough information. I'm pretty
Edwin Blink wrote:
> or EDDAC
Are the SAMdac and EDDAC both 8-bit stereo on the same ports?
> Will you also implement a COM port ?
Would that be for a modem, or did you have something else in mind?
I did have a bit of a play with the serial port stuff, which was enough to get
it to talk to my
Chris White wrote:
> SDF for sale did i miss something !
I was thinking more of an original Pipemania disk! :-) (and any other SAM
software I can lay my hands on that's still about!)
Si
David L wrote:
> So, where can I find the latest version of the emulator?
To steal from Dan Doore's message:
"Or have a go with the Win32 port of SimCoupe...
http://www.podboy.demon.co.uk/coupe/downloads/wincoupe_alpha_080.zip
...and then get the latest snapshot EXE from Si...
http://homepage.
Chris White wrote:
> But i have a proxy server that only send mail if high priority , will have
> to look @ setting on that end
ah, you have our sympathy! At least you don't have something that tags a 50
line disclaimer to the message! ;-)
Si
David L wrote:
> It was pretty much a standard SAM format... although there was an unformated
> sector IIR
Depends whether the game refuses to run if it can't find it - probably if it's
the intended protection! An SDF image would preserve the original format and
wouldn't require any code modifica
Chris White wrote:
> saw Wayne Hay other day ( incase you don't know him he did
> Pipemania on Sam for Enigma )
> No showed him WinCoupe and he loved it , now he need a image ov Pipemania.
What sort of copy protection does it have? Simple enough for a DSK or will
it need an SDF jobbie?
Si
btw,
Ian Spencer wrote:
> I know Si hasn't included foreign keyboards yet and my system
> is German.
If your using an older EXE (named as WinCoupe.exe) then the symbols should
be in the right place, but other keys that differ from UK/US layouts may be
wrong. The newer SimCoupe.exe versions should do m
Howard Price wrote:
>
> Daveykins wrote:
> >* 380w Speakers
>
> What the hell?!! I'm not sure I want a WindowsDing to go that loud.
> You must be pretty damn deaf, man.
It's 380W PMPO tho, which is usually how they rate speaker to make them
sound better than they are. Hi-Fi speakers tend to be r
Justin Skists wrote:
> where's Horwich?
NW of Manchester, near Bolton. See:
http://uk2.multimap.com/m3/browse.cgi?scale=10&X=365000&Y=41&gride=&;
gridn=
I've been to Bolton loadsa times but I didn't know where Horwich was until I
checked too!
Si
Dave L wrote:
> Weelll... that's 2 votes for November any further ones? :)
November's fine by me...
Horwich would actually be pretty convenient too - my other half can visit
her mum while I'm at the show, as she lives just down the road :-)
Si
Dan Doore wrote:
> Si Owen and others are beavering away with SimCoupe to make it
> super-shiny, in the meantime members of this list can download
> the 0.8 alpha version from
> http://www.podboy.demon.co.uk/coupe/downloads/wincoupe_alpha_080.zip.
Also, if anyone would like to try a r
Simon Cooke wrote:
> Umm... the parallax protection was kind of... tortuous.
>
> But it might work :) E-Copy can handle it (but then, E-Copy was
> spawned from the Parallax Disk Copier :))
It's certainly a lot easier to create an image from an original disk than to
create a duplicate version of it
Dan Doore wrote:
> This has reminded me of an earlier post about the SDF format that
> Win/SimCoupe supports - was there ever a SDF-maker around?
I got e-mailed about that recently too, and the answer is 'sorta'! I did
write some bits of program to do it, but it was only enough for me to know
it
Dave Laundon wrote:
> Things I've been testing with that now seem to work -
> Big on-screen scrolly in Mnemodemo 1 (that was a tough one!)
That's been eating at me for a LONG time, and I thought it would probably be
one of the last things that would be unfixed! The boundary timings seemed
pretty
Edwin Blink wrote:
> If you need a a demo to test your timings I could send you my mode3/4 mode
> mixing demo (as featured on blitz 6)
Thanks, got it from Dave Laundon. The SimCoupe version I have gets it
pretty close, tho it seems to manage the mode changes 1 screen block too
late in each case (
Oops!
Sorry about the name being wrong in the previous posts - first time I've
posted to the list since I set it up in Outlook again!
Si
Bob Wilkinson wrote:
> Thanks Edwin, but I have that version, it's the next release I'm
> waiting for, but it just seems a long time coming and some news
> would be welcome.
It got archived away around New Year and was completely untouched until the
middle of last month. A few people were interes
Simon Cooke wrote:
> To be honest... I couldn't find it either... I followed your
> directions, and couldn't understand anything that was there (it was
> all in Russian). I nosied around, couldn't find anything in English,
Clicking on the British flag seems to make it worse! If you click straight
Frode Tenneboe wrote:
> Ditto.
Me too!
Si
[Sorry for the delay in replying to this - I've been off with flu and not
really up to doing very much!]
Andrew Collier wrote:
> Just wondering will WinCoupe have the swame option as SimCoupe
> to emulate a Spectrum instead of a Sam?
I put it back in a few weeks ago...
> And if it does, wi
Andrew Collier wrote:
> One idea you could consider, which Ian described to me (I think he'd used
> it in his X spectrum emulator) would be that Left-Shift produces the
> keystroke you'd expect from looking at your PC's keyboard (eg, left-shift
> and '0' gives ')') wheras Right-Shift directly corre
Dave Laundon wrote:
> Talking about customising the keys in WinCoupe, could we have options for
> customising the Insert/Home/Page Up block of keys?
Yeah, nice idea... It can probably go in at the same time as clipboard
pasting as it'll probably use some of the same tables.
> Maybe map Shift+Bac
Simon Cooke wrote:
> The problem's this: Right-Alt, Right-Shift and Right-Ctrl aren't always
> available on all machines. (Some laptops don't have them - mine doesn't
have
> right-ctrl or right-alt, for instance). Also, on European machines,
> Right-Alt is used as "Alt-Gr" to generate graphics char
Aley Keprt wrote:
> Yea, you probably want me to change the name of my stuff to DosCoupe...
> :)
:-P~~~
Si
Aley Keprt wrote:
> 0.78 is the latest version by Allan J.Skillman. There are several
> advantages over 0.72.
> Versions above 0.78 were compiled and distributed by me. There are several
> new advantages. If you use 0.72 I consider this wrong.
I went from 0.72 as there were both DOS and Unix versi
Aley Keprt wrote:
> I don't understand why so many Win32 programs are called
> a) Winsomething
> b) Windows something
> c) something32
Just seems to be the normal convention to distinguish between them from
non-Windows version, in the same way that Unix programs for X are
x. Filenames are just te
Aley Keprt wrote:
> Possibly. I don't have much time to spend with any alpha's.
> Please send a beta, and we will see.
It's getting closer to becoming a beta - the version you have is certainly
alpha as it lacks some important features that a beta would have (certainly
disk/option saving!). The a
Aley Keprt wrote:
> My should know that my technology is generally better. It uses
> the system of audio drivers, so it allows to do several advantages.
Better in what sense? WinCoupe uses DirectSound, which uses specific
drivers (usually) written by the sound card manufacturers, so it should giv
Aley Keprt wrote:
> I still don't understand why frameskip auto shows higher fps values than
> frameskip none.
> I'm affraid that number shown in the window's title bar shows number of
> frames rendered and skipped together. And that IS nonsense.
Ah, I see what you mean, and I completely agree!
Robert Wilkinson wrote:
> Wincoupe has a wierd effect on my Win 95 desktop.
> It keeps re-arranging my icons.
It it re-arranging them to a 320x240 rectange in the top left of your
desktop? (so anything further down or right is pulled into that rectangle).
I've only seen that happen when DirectX w
Dave Hooper wrote:
> I was actually thinking of emulating the sound interference you
> get when the disk drive is going :)
> (Seriously ! Would it be a cool idea, or just stupid?)
Might be nice as an option! ;-) In what way would you change the sound when
it's active/stepped?
Si
Dave Laundon wrote:
> First, I still can't seem to get the MOD Player to work. Was
> this supposed to have been fixed? Or is it still being worked on,
> Dave?
This one's been fixed - it was a bug in SimCoupe itself rather than in
Dave's DLL. It still had the original code doing an absolute comp
Frode Tenneboe wrote:
> "Si Owen" <[EMAIL PROTECTED]> wrote:
> > as the NT based versions of
> > Windows are the future of MS Windows.
>
> I didn't know it had any. :)
> <\FLAMEBAIT>
Go get him Aley! ;-)
I was careful not to just say &
Simon Cooke wrote:
> Using the Windows NT/ Windows 98 device driver dev kit and writing a
> filesystem driver for it? :-)
I don't think so! Last time I checked the NT file systems driver docs were
practically non-existant, and I don't fancy spending a couple of thousand on
a course in the US for
Justin Skists wrote:
> If I had so much trouble with this from NT4. How is doing it all
> from WinCoupe going to help it any better?
Well, just as an abstraction layer to hide the conversion details; you can
convert between DSK/SAD/SDF and real floppy just by copying disk to disk in
the same way y
Justin Skists wrote:
> If I remember rightly, the program gave 9 boxes and an X for each
> track. My SAM certainly did not like booting the resulting disks...
Ah, so it can't read the 10th sector. I think you need the special version
of FDREAD to allow access to the 10th sector...
> I'm determi
Aley Keprt wrote:
> there are probably some weird bugs (in SimCoupe).
I'm sure there are bugs - that's why it's an 'alpha test' version! (for
SAM-users list members only). I've already found and fixed various things
that were discovered since that version, but there are bound to be others.
Before
Aley Keprt wrote:
> Hey, you are the man who could use
> SAAemu instead of SAAsound in SimCoupe.
>
> Si Owen doesn't believe but this is really true.
For ferks sake Aley, if you have to quote me will you at least try and
include what I actually said or at least something that
Martijn Groen wrote:
> >I'm currently working on B-DOS 1.6c ( version up to
> >1.5 were made by Edwin Blink, so credits to him!)
> >B-DOS 1.6c has nice ATAPI CD-ROM support.
Is there a version later than 1.4e available from anywhere?
Si
Robert Wilkinson wrote:
> My machines a 166 pentium.
>
> Wincoupe needs a faster machine than this, needs a zimmer frame to get
> around in this machine.
hehe! Try using fullscreen mode and making sure the 'accurate mode 3'
option is disabled. That will use 320x240 mode which requires no image
s
Simon Cooke wrote:
> especially as somehow it manages to play samples back
Just careful line and cycle counter timing for the gap between each out, and
calls to Dave superb sound DLL to generate the data itself. I'd already
done the video generation using the same sort of method so it wasn't too
Simon Cooke wrote:
> Mr. Owen... pretty please... release a new beta? alpha? anything?
Aw, go on then, as long as you promise the GPL goblins won't come and get
me! I've uploaded a new alpha test version to:
http://www.obobo.demon.co.uk/WinCoupe.zip
Please read the text files that come with it,
Si Cooke wrote:
> By the way... does anyone have any documentation on the SAD format?
Never seen an official spec either, but here's what I use:
#define SAD_SIGNATURE "Aley's disk backup"
// Format of a SAD image header (22 bytes)
typedef struct
{
BYTE abSignature[sizeof SAD_SIGNAT
Si Cooke wrote:
> You'd get richer from:
>
> POP AF
> RET
I've always blamed myself being poor on investing heavily in:
DI
HALT
Si
Aley Keprt wrote:
> 1. Add SAAemu.lib to your project.
> 2. Include SAAemu.h in your source code
> 3. Use functions of SAAemu in you program
Since you're distributing SimCoupe 0.79 with this, I presume you'll be
releasing your sources as required by the GPL?
> Are you all beginners or what? You
Andrew Collier wrote:
> The "stretching" effect is just the right hand side of the scrolly --
> because I had assumed a TV doesn't display further right,
Ah, yeah, I stepped thru it and found the preparations for the next line :-)
> So... that scrolly was written on the assumption that the left
Si Cooke wrote:
> Hmmm... it sounds like a Simcoupe problem; the disk is standard
> format; the only real difference is that I've got my QDOS on the booter;
> so does that come up?
The QDOS booter is fine, it's just when loading after that. The last thing
it reads on the disk is side 0, track 52,
Si Cooke wrote:
> Have you tried out the "Auf Wiedeshen Monty"/SCPDU 6 demo from the Entropy
> Experience disk yet? Because all the source code to the border scrolly on
> that is available... :) (that, and I'd love to see a screen-shot of it ;))
I transferred the original disk over to a SAD again
Si Cooke wrote:
> Have you tried out the "Auf Wiedeshen Monty"/SCPDU 6 demo from the Entropy
> Experience disk yet? Because all the source code to the border scrolly on
> that is available... :) (that, and I'd love to see a screen-shot of it ;))
Do you have a disk image of it anywhere? I've got a
Andrew Collier wrote:
> 16* uncontended t-states for an IN a,(n) or OUT (n),a;
> 20** uts for an IN a,(c) or OUT (c),a.
>
> Question: Does SimCoupe currently use those values for the
> instruction time?
Not quite so fixed as the position in the scanline can vary the timings by 4
t-states. I curre
> I've sent the WORKING library to Si Owen some weeks ago!
> Si, don't you remenber?
I got SAASound.dll, which works great with your SAA32.EXE, but the only
extra source stuff was a .LIB and a simple header file that includes some
structures and a class definition (no class implement
Aley Keprt wrote:
> 2. new floppy interface, can read/write GZipped SAD images!!!
Is SAD version 2 just SAD version 1 in a gzip archive, or are there any
other structural changes? Is gzipped DSK support too, as they're more
commonly used.
> note: SAAemu 0.60 is now available in Win32 version to
Back in March, Si Cooke wrote:
> Well, the assembler is proceeding apace... features so far include:
Was it ever finished? If not, is it still being worked on at all?
Si
ICQ: 9769343, Homepage: http://www.obobo.demon.co.uk/
David Laundon wrote:
> NOPs removed HL on exit (sometimes varies by 1 between calls)
> 0/15d8
> 2/367e
> 4/574e
> 6/7859
> 8/99bd
> 10/11 bb0
I changed the uncontended timings to round them up to the next 4, as they
should be,
Andrew Collier wrote:
> Well, there are some more specific effects in certain cases, but
> essentially yes, all instruction times are always rounded to at least a 4
> t-state boundary.
I'm still confused about why the Defender loop runs ok - maybe multiple
timing errors are cancelling each other o
David Laundon wrote (oh yes he did):
> For internal ports the number of t-states used depends on when the
> instruction occurs. IN A,(n) and OUT (n),A takes 12 *OR* 16
> t-states
This is already in place, with the extra 4 t-states being added when
LineCycleCounter is not a multiple of 8. I notic
Ian Collier wrote:
> Er, actually I didn't... :-)
Ook, you're right... I knew I was going to make that mistake at some point!
(Sorry Andrew!)
How about:
> > Ian Collier didn't write:
> > > Do you also ensure that the screen is black when the display
;-)
Si
Ian Collier wrote:
> Do you also ensure that the screen is black when the display is disabled?
Yes, but currently only to the resolution of a single scanline. If the
screen is disabled at the end of the line when it comes to draw it it'll be
drawn black instead, even if it was only disabled in th
Will Easson wrote:
> I use Outlook 98 on a Win98 PC. That any use?
Yeah, that'd be great! I'm using Outlook 2000, but the .pst file will be
compatible. I'll e-mail you directly about it...
(Thanks for the offer too Frode!)
> Currently at DeVille and Woolliscroft, Sherwood, Nottingham, UK.
> M
Are there any other Outlook users (not Outlook express) that subscribe to
this list?
When re-nstalling NT over the top of itself, it deleted my 200MB OUTLOOK.PST
file from the Windows\Profiles branch. Fortunately I had a backup from a
month before, so I've not lost everything. I'm looking to get
Chris Pile wrote:
> For those interested I have made the Defender source code available.
>
> http://homepages.enterprise.net/pegasus/defender
I've only just got around to playing this - it's a superb port! I think a
few of us will pay you back in beer or something :-) The difficulty is very
Andrew Collier wrote:
> But I agree with Si - Defender is still quite new and I don't think it has
> had a chance to sell to its entire market yet. Has it ever been for sale
> at a Gloucester show, for example?
I'm up for buying it from anyone that's offering (legally)! I can't remember
what else
Andrew Collier wrote:
> For some time I've been wanting to buy Chris Pile's "Defender" game. But
> I've been too nervous about Persona's current stalemate to dare send a
> cheque - who knows if I'd ever see it again?
Back in April I was asking about buying software from Persona and Dave Ledbury
sa
Dave L wrote:
> And since when has dual celeron processing been relevant to SAM ?
er, well I can run a SimCoupe on them! It was as on-topic as your message
about Celery adaptors!
> Now that was something that was discussed by Edwin a while ago
Musta been before I rejoined the list...
Si
Dave L wrote:
> After seeing how many Abit boards are dealt with via our returns
> department - I wouldn't recommend this to anyone!
Then you've been very unlucky - my last 4 boards have been ABit
(HX->LX->BH->BP) and I've not had any problems. General review sites also
speak highly of them. Wha
Dave L wrote:
> The only reason for shopping around for a Celery adaptor is if u want one of
> the modified ones for Clocking or dual process use...
I highly recommend the ABit BP6 for a ready to go dual-Slot370 motherboard -
I've got 2 C366s running happily at 550 in one, with little more than a
Nick Humphries wrote:
> Single figure sales and no commitment to rereleasing or compilations
> means that these titles are not marketable anymore, so is there any
> good reason for not putting them onto an FTP site?
It's not surprising sales are low as they're impossible to get hold of! It'd
be s
Colin Piggot wrote:
> so I have taken it apon myself to create another mailing list
Is this really such a good idea? The SAM world seems thin enough as it is
without spreading it out over two mailing lists. The discussion on this list
isn't always on-topic, but it's not as though hundreds of mes
Ian Collier wrote:
> http://andercheran.aiind.upv.es/~amstrad/File_Formats/
Ah, thanks!
> Now I've seen it I'm not so sure...
It's pretty close but I'm not sure it's quite there either...
The Amstrad controller seems to have 2 status registers for each data read
command, but the SAM only has o
> On Tue, Jul 13, 1999 at 07:34:01PM -0700, Simon Cooke wrote:
> > The current format has no concept of sector addressing, it
> > doesn't know about different length sectors.
Ian Collier then wrote:
> I was under the impression that the format used for Amstrad disks could do
> that. Bickbow. The
David L wrote:
> The updated Persona Web site - as designed by the talented Gordon Wallis
> - is now up at www.persona.clara.net
Does that mean Persona's back open for business too?
Si
Aley Keprt wrote:
> Si Owen still haven't released anything, so here is anothrer DOS version.
That's because Si Owen has only just returned from holiday - I've not even
had a chance to catch up on the SAM users list yet!
> since we must discuss the fileformat at first. (I
Thomas Harte wrote:
> So you can see how it looks, yeah? You'll notice how
> 'doesn't want' is also future tense?
Actually it's present tense, but that's beside the point - the point is that
I didn't say it in the first place! I can understand how it might have
looked, but trying to start a witch
*takes a deep breath*
Aley Keprt originally wrote:
> > Since Si Owen doesn't want to release his sources (I hate him for this),
Aley seems to have left out an all-important 'yet' from the end of this
sentence, probably not intentionally.
Thomas Harte then wrote:
Alex Keprt wrote:
> Since it is noncommercial product, people doing Win32 version
> probably won't have sufficient resources (time, ability, ...) to
> do anything with Linux.
I've not had time to touch the Win32 version in about 5 weeks, and am tied
up for another few weeks yet :-/ I hope to get
> I don't understand whether this Z80 will be for Sam or PC.
> It looks like Java app., this would be much better.
It's for the PC, but it'll make it much easier to develop code for the SAM
:-)
> Does it support clever macros?
Knowing Simon, it'll support everything you'll ever need!
Si
Has anyone had any dealings with Persona in the last couple of months? I
ordered some software 6 weeks ago and still haven't received anything. I've
also tried mailing [EMAIL PROTECTED], but haven't heard anything back
from there either.
Si
David L wrote:
> If you've got a PC - the easiest solution is to get a PC TV card
> and use the REAL machine via the PC monitor... assuming you've got
> a PC that is ;)
Is your picture clear enough? I borrowed a Haupage TV card but couldn't get
a decent picture, as tho the signal wasn't strong en
Simon Cooke wrote:
> Actually, the plan is to go through the Windows Multimedia subsystem, as
> it's easy to set up and splat stuff through, and that way you also get
> accurate timers so we can sync SimCoupe to 50Hz :)
but, but, it's been optionally synced to 50Hz for about 2 months now!
> But
Andrew Collier wrote:
> MNEMOdemo1 part 2 (my bit) crashes. I never did manage to work out exactly
> why, but I rather suspect it has to do with interrupt timings.
I've corrected the interrupt timings (as discovered Ian or yourself) so the
interrupt bits aren't visible during the last 3us of the i
Chris Pile wrote:
> When Si completes his Windows port (complete with sound and
> accurate timing!!!)
Well, it's not me that's writing that part of it - Dave Hooper, Aley Keprt
and Simon Cooke are involved with the sound side of things.
Accurate timing will probably come in time, but probably at
> David L wrote:
> Not so tricky with a good hard drive removable rack!
Indeed, I take the 2 hard disk caddies out of my machine in work every night
when I go home, so I can plug them in there if I need to use them.
Ironically, the last hard disk I had that died was the one fixed in the
machine!
Thomas Harte wrote:
> (don't have a clue what mode 2 was all about though, thinking in
> retrospect, was it something like Spectrum style with a higher colour
> resolution?)
Yeah, similar to the Spectrum but with an attribute byte for each data byte,
and without the annoying layout! ;-)
> and, u
> Its just a Means to a End , If you need to BACKUP your purchase, but its
> protected to stop PIRACY , MODIFYING Correctly working code (the
> Protection ) is illegal (SECTION 50C as previously stated) :)
Fortunately, backing up disks to a different media isn't modifying any code,
in fact it's no
Aley Keprt wrote:
> I can't imagine the situation, where unions are inefficient.
> Go and try it and you will see.
> The Z80 emulator I use in my programs use unions and it looks very
> efficient.
I've done it already and it didn't actually seem to make much difference to
the performance from my t
Aley Keprt wrote:
> I can't imagine what algos can be better than reading a one single value
> from a table. Especially in this case, when every table has 256 bytes, and
> there are some 4 or 8 tables in the Z80 emualtor. Is this too much for
> Celeron's cache? I don't think so.
Probably not from
JohnnaPig Teare wrote:
> Everybody who has ever wanted to buy lemmings or pop has got it now
> surely - I wouldn't even know where to point someone t buy a copy.
I've only just picked a few things up 2nd hand, as I couldn't see anywhere
obvious and easy to buy them from. Last night was the first
David Ledbury wrote:
> Some already does ;)
>
> Especially if it happens to be the Atom ;)
Owners of the Atom still can't use the hard disk for existing protected
titles tho - if I owned the hard disk I wouldn't be too happy about that. As
usual, the protection ends up as more of a disadvantage fo
Dave Whitmore wrote:
> On Fri, 16 Apr 1999 20:42:26 +0100 Sat, 17 Apr 99 00:54:05 BST,
> "David" <[EMAIL PROTECTED]> wrote:
>
> >Defender - thank goodness!
>
>
> He said "disk protection excluded" for christsakes!
> <\pedant>
I think he might be referring to some HPEN synchonisation stuff mention
Aley Keprt wrote:
> Juggler seems to use standard disk format, but it doesn't work in
> emulator. Any idea?
It's appears to be a bug in the SimCoupe floppy controller, caused by each
disk side being treated as a full drive controller with its own set of
registers etc. The only time the side bit of
Aley Keprt wrote:
> Yes, Juggler seems to use standard disk format, but it doesn't work in
> emulator. Any idea?
Hmmm, mine gets right up to the point of showing the animation and just sits
at a black screen. Is that the same as you (I presume so!). If I get time
tomorrow I'll see if it's anythin
Ian Collier wrote:
> Er, the multiple interrupt effect is the *whole point*! The purpose of
> my program is to see how many times the multiple interrupt occurs, and
> thus determine how long the Sam holds the interrupt line for.
Ah, I never realised that it could/would be called multiple times, b
Stefan Drissen wrote:
> Obviously p is the current program counter value. 56-p will ensure that
> the next instruction is then assembled at address 56
I wondered about p being PC, but 56 minus PC (that is about 32797 because of
my ORG 32768) didn't make any sense! I now presume that it means pad
Justin Skists wrote:
> [description clipped]
>
> Cool. Thanks. I'll have a go at making one sometime! :)
Bagsy I try first! ;-)
Si
Ian Collier wrote:
> The z80 code and a short binary follow. You can test the binary
The binary seems munged again - could you please zip it and resend it?
> defs 56-p
What's the 'p' part of this? I can't see a label for it, so is it something
specific to your assembler? What size should t
Ian Collier wrote:
> Not really - it's mostly guesswork, although I did measure a lot of
> instructions experimentally. I think Pedro Gimeno did something similar
> for the Spectrum and the results are in the cssfaq
I found Pedro's work at lunch-time and it looks like a good starting point.
At th
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