Welcome back!
Colin has launched a new paper Sam Coupe magazine, you could check that out,
as well as several interesting new hardware bits...
Have you looked at his site yet?
Frans
Graham Goring wrote:
Hi ho
Blimey, I was looking around for old Sam Coupé sites
and I sudd
Title: RE: Hi ho
I've not, but I did hear that Colin was still producing hardware for the SAM. Are there many active users still? The only time I look at SAM stuff is via emulation. I'm thinking of compiling a disc of all the best e-tunes in one lump...
What's his website addy
Title: RE: Hi ho
His
site can be found at
http://www.quazar.clara.net/sam/
If you
have an actual Sam its worth digging it out and supporting it
:)
Adrian
-Original Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of Graham
GoringSent: 03 January 2003
Title: RE: Hi ho
Ta'. I think my actual SAM is in Stratford Upon Avon at the moment (I'm in Manchester) and I'm not even sure if it works any more. Certainly the disc drive made odd whining sounds last time I tried using it...
I'm surprised that Colin's working
> Ta'. I think my actual SAM is in Stratford Upon Avon at the moment
> (I'm in Manchester) and I'm not even sure if it works any more. Certainly
> the disc drive made odd whining sounds last time I tried using it...
Well disk drives can be easily replaced
> I'm surprised that Colin's working
And remember, not every one is doing stuff for Sam for a financial gain.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Colin Piggot
Sent: 03 January 2003 16:50
To: sam-users@nvg.ntnu.no
Subject: Re: Hi ho
> Ta'. I think my actual SAM is in Stratf
Title: RE: Hi ho
>Well disk drives can be easily replaced
I'll stick with my PC for now I think... Far more fun writing games on the PC than the SAM (I don't have to worry about optimising ;) ).
>Oh don't sound so pessemistic :)
>
>There is still life in t
Title: RE: Hi ho
>And remember, not every one is doing stuff for Sam for a financial gain.
Well, I never did anything for FRED for money, it was all for the love of the machine on the SAM. Same thing with PC games, I only write 'em for fun and to remake Speccy classics.
Graham
> I'll stick with my PC for now I think... Far more fun writing games on the
> PC than the SAM (I don't have to worry about optimising ;) ).
Optimisation is the fun part! Getting down to the nitty gritty in assembler is a
great way to spend the night ;)
Colin
Quazar : Hardware, Software,
Title: RE: Hi ho
>Optimisation is the fun part! Getting down to the nitty gritty in assembler
>is a
>great way to spend the night ;)
I'd rather concentrate on the game design part of it myself, for me that's the interesting bit about making games. :)
Graham
Title: RE: Hi ho
Dont
have to worry about optimising... Now where is the fun in not optimising, the
best bit of programming is watching little coloured timer bars flicker on the
screen, and counting t states :D
-Original Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
Title: RE: Hi ho
Thats
the problem with PC games these days though - most dont have any design :)
when you dont have the power you have to have better design to
compensate.
*Start
Flame War*
-Original Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of
Title: RE: Hi ho
Right, you're clearly ALL mad. ;)
-Original Message-
From: Adrian Brown
[mailto:[EMAIL PROTECTED]
Sent: 03 January 2003 17:03
To: sam-users@nvg.ntnu.no
Subject: RE: Hi ho
Dont have to worry about optimising... Now
where is the fun in not optim
Title: RE: Hi ho
But
lets not get into the PC game war on the sam mailing list :D -
I
still spend a good few hours playing stratosphere, bugs me that i cant get
very far, it just keeps calling me back, to try and get a little further
:D
A.
-Original Message-From: [EMAIL
> I'd rather concentrate on the game design part of it myself, for me that's
> the interesting bit about making games. :)
Well, that has to be the main part but on the other hand, saving a few
t-states isn't important when you have some 2GHz + monster to work with!
Colin
Quazar : Hardwar
> Right, you're clearly ALL mad. ;)
Ah, is it really that obvious? :)
Colin
Quazar : Hardware, Software, Spares and Repairs for the Sam
Website: http://www.quazar.clara.net/sam/
Issue Three of "Sam Revival" Magazine Out Now !
> RE: Hi hoDont have to worry about optimising... Now where is the fun in not
> optimising, the best bit of programming is watching little coloured timer
> bars flicker on the screen, and counting t states :D
Ah yes... changing the palette to see how many lines the routines use very
psychadeli
Title: RE: Hi ho
thank
you, ill take that as a compliment :D
-Original Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of Graham
GoringSent: 03 January 2003 17:05To:
'sam-users@nvg.ntnu.no'Subject: RE: Hi ho
Right, you're cle
Yer, i miss that when im working on other platforms. So few machines you
can still do that on :D
A.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Colin Piggot
Sent: 03 January 2003 17:09
To: sam-users@nvg.ntnu.no
Subject: Re: Hi ho
> RE: Hi hoDont h
Title: RE: Hi ho
When you don't have the power, you
have to limit your options and while that sometimes leads to better design, it
mostly leads to arse games. J
I mean if you look at most of the SAM Coupé's software it was generally not that great with
only a few standout
> However I'd argue that the problem with most PC games these days is
> that they're either all "me too" products or they're infuriatingly
> over-designed to the point that unless you're familiar with the genre,
> they're impenetrable. These days games are generally far better put
> together and de
Title: RE: Hi ho
Well, that's the thing innit? Pentium processors are bastard-fast so it's the last thing you think of. Obviously coding on the SAM is far more of an artform than anything I do on the PC because every T-state (or multiple of 4, anyway :) ) counts.
The only assemble
Hi hoFrom: Graham Goring
Blimey, I was looking around for old Sam Coupé sites and I suddenly
remembered the mailing list. So I just thought I'd drop in and see how/what
everyone was doing? Obviously me and James Curry are still in contact but
I've not heard hide nor hair from most ex Spam Soufflé o
Colin Piggot <[EMAIL PROTECTED]> scribbled:
>> I'd rather concentrate on the game design part of it myself, for me
>> that's the interesting bit about making games. :)
>
> Well, that has to be the main part but on the other hand, saving
> a few t-states isn't important when you have some 2GHz
RE: Hi hoPart of the problem with SAM games programming was it had about 1/4
the power it really needed to do the system justice -- unless you wanted to
use Mode 2. Unfortunately, by that time, everyone wanted to have a
Spectrum/AtariST crossover (the Atari was yet another machine which didn't
have
- Original Message -
From: "Simon Cooke" <[EMAIL PROTECTED]>
To:
Sent: Sunday, January 05, 2003 2:46 AM
Subject: Re: Hi ho
I mean if you look at most of the SAM Coupé's software it was generally not
that great with only a few standout games that showed signs of i
- Original Message -
From: "Simon Cooke" <[EMAIL PROTECTED]>
To:
Sent: Sunday, January 05, 2003 2:46 AM
Subject: Re: Hi ho
I mean if you look at most of the SAM Coupé's software it was generally not
that great with only a few standout games that showed signs of i
f-k-nose <[EMAIL PROTECTED]> scribbled:
> - Original Message -
> From: "Simon Cooke" <[EMAIL PROTECTED]>
> To:
> Sent: Sunday, January 05, 2003 2:46 AM
> Subject: Re: Hi ho
> I mean if you look at most of the SAM Coupé's software it was
> g
On Sat, 4 Jan 2003 18:43:35 -0800, "Simon Cooke"
<[EMAIL PROTECTED]> wrote:
>
> When I were a lad... it were all different. All green fields! And we only
> programmed using 0's - we couldn't afford 1's.
>
Many true things said in jest. :-)
There are (were) some brands of eprom/prom/rom where y
- Original Message -
From: "Simon Cooke" <[EMAIL PROTECTED]>
To:
Sent: Sunday, January 05, 2003 4:39 AM
Subject: Re: Hi ho
f-k-nose <[EMAIL PROTECTED]> scribbled:
> - Original Message -
> From: "Simon Cooke" <[EMAIL PROTECTED]>
>
Cookie wrote:
> However. Let's be clear here; there are those who had the
> good fortune to grow up doing SAM stuff (or any earlier
> machine), and those who didn't. The ones who did? Well, they
> make games like Quantum Redshift, where everything runs at
> 60fps, and there's nary any slowdown
Title: RE: Hi ho
>So how does Chris White explain the disaster that was PS1 Speedball?
Zing! Hahaha!
Graham
Original Message -
From: "Geoff Winkless" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 06, 2003 10:47 AM
Subject: RE: Hi ho
> So how does Chris White explain the disaster that was PS1 Speedball?
>
> :)
>
> Geoff
learning curve :)
om: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of f-k-nose
Sent: 06 January 2003 23:03
To: sam-users@nvg.ntnu.no
Subject: Re: Hi ho
Original Message -
From: "Geoff Winkless" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 06, 2003 10:47 AM
Subject: RE: Hi ho
Chris White wrote:
> I must have missed this, and I left 6months from end, just a
> mixture of things really lol
>
> Id put it down to experience as well
*chuckles*
Actually it wasn't all that bad, I was just disappointed that the
gameplay didn't seem as good as the amiga version :(
What do I
wrong , so there's no
need to point it out :)
-- Sig Off --
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Geoff Winkless
Sent: 07 January 2003 09:52
To: sam-users@nvg.ntnu.no
Subject: RE: Hi ho
Chris White wrote:
> I must have missed this, and I
[ about me writing: ]
> > Actually it wasn't all that bad, I was just disappointed that
> > the gameplay didn't seem as good as the amiga version :(
Chris White wrote:
> Well game play should be identical , as it's the Amiga AI
> under the skin, converted from 68000 to C
Ahh. I thought I might
January 2003 10:26
To: sam-users@nvg.ntnu.no
Subject: OffTopic: PS1 Speedball (was Re Hi ho)
[ about me writing: ]
> > Actually it wasn't all that bad, I was just disappointed that
> > the gameplay didn't seem as good as the amiga version :(
Chris White wrote:
> Well gam
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