Thanks for responding Chris.
Well, for most of the old school ones (apps) it'd be an impossible amount
of work to make it truly pervasive, but to be honest given the domain of
cheap-shot parallelism in apps like Soft or Maya just making thread safe
(or offering mechanisms to find thread safe
Got it thanks! It seems it was the Texture Projection/ICE Tree order that
threw me off :)
Nice tool - thanks for sharing!
MB
Den 23. juli 2013 kl. 15:35 skrev Vincent Ullmann
vincent.ullm...@googlemail.com:
so is there anything in particular I should pay attention to when creating
or
It's interesting alright, especially for Newtek, but I have an enormously
sensitive bullshit alert when it comes to their output,having started with
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have
If nothing else it pushes the boundaries and get other 3d apps thinking about
different ways of doing things. Personally I feel the main players have become
a little stale when it comes to major leaps forward. For the moment the only
fresh development ideas are coming from the 3rd party folks
It's worth mentioning that Maya has been using Intel's Threading Building
Blocks library internally in addition to OpenMP.
Although it's not directly exposed through their API you could use the
library directly to write threaded code.
Unfortunately the vast majority of Maya API methods are still
Yeah, but I can't say I thought of that as much of a bonus since, if
anything, for a while it meant you had to use TBB too to avoid some issues
or a complete flattening of the threading, and the intel suit of tools
isn't exactly cheap for home work :)
My point for mentioning Maya though isn't
Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
about.
I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
credit on a promise. Not after core and the 180.
The software though has potential, and seems fresh enough.
On Wed, Jul 24, 2013 at 5:49 PM,
Very interesting.
I've definitely seen some of these ideas like sculpt over time done before
with proprietary tools but nowhere as slick and effortless as it appears in
the demo at least.
I could definitely see this used in a CFX/Tech Anim pipeline with some
success!
On Wed, Jul 24, 2013 at
i for one welcome our new(Tek) overlords
bottom line, how many wasted hours have you spent trying to get simulation
'just right' this is a great toolset for that finishing, 3am tweak before
delivery
lets hope it performs like the canned demo, or that the Fabric guys copy
(and
Hi List !
I was looking at Angular Velocity, is it possibleto set it ?
(nothing wants to happen if I set it...)
What I was thinking is something similar to goal (with velocity)
with some damp effect.
So the idea is :
a particle has to reach a rotation
lictools still makes me smile. I'm curious -- what did FART stand for?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, July 23, 2013 8:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: Arnold
According to a post on Max Underground, Naiad will be completely
integrated into Maya:
http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html
No Max port planned, making it even more unlikely it will ever be
integrated into ICE either :-(
they, you, need a better PR department.
it is simple, don't give us reason to speculate so wildly.
*written with my thumbs
On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com
wrote:
I'm saying nothing more, though if anyone wants to pvt me, then feel
free.
No PR department has, in history, ever been able to prevent a cluster of
twats from speculating wildly and working themselves into nerd-rage. If one
was ever invented it would have to be either an armed force with right to
extreme prejudice in applying force, or an act of God, or possibly both.
agreed, the masses speculate. but what i was trying to say was stop with
the 'cryptic and confused' communication... don't show up at an 'autodesk'
usergroup meeting and only show one of your five softwares. if you are
going to kill the others and put all the money into maya, just effing say
so...
Frankly ME AD needs new TOP down leadership
It's so beyond broken that no matter how hard the people below them try to show
them the light they refuse to look.
They still think Flame is still a valid product.. Single threaded piece of poo
IMO. I am so surprised they can still sell the
Gotta say it looks like Sparta, at least at a glance.
A worthy addition but manipulating pointclouds with additional offsets keyed
over time is very much what sparta does, and it's free ATM give it a whirl :)
Sent from my iPhone
On Jul 23, 2013, at 13:44, Ben Davis
I was under the impression Sparta only deals with a single point cloud
element.
No Alembic support, no scene description, no island recognition, no concept
of normals affecting sculpts and so on.
Has that changed? If not the difference is pretty significant.
On Thu, Jul 25, 2013 at 11:18 AM,
So they have a scarcely maintained aging PoS they are still managing to
sell for gazillions as a high prestige product, and have insofar managed to
distract the audience from the fact the emperor is freeballing it, and
you'd go to the board asking for the management who's pulling that hat
trick
Ha! Good point on the flame .. I still maintain the emperor has no clothes;)
I am a complete believer in atomic software. I think it would allow for greater
innovation in each key area. Zbrush proved that to me.
I am looking for someone to step up to the plate In the areas of rigging and
I'm not quite sure I can fault them for not having their own floor space.
They were present at some partners', but Siggraph having shifted crowd and
attitude a fair bit I'm not sure they would have got a ton of mileage out
of their own, not to mention their big news came out months ago with the
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