Re: Thread safety in Softimage

2013-07-24 Thread Raffaele Fragapane
Thanks for responding Chris. Well, for most of the old school ones (apps) it'd be an impossible amount of work to make it truly pervasive, but to be honest given the domain of cheap-shot parallelism in apps like Soft or Maya just making thread safe (or offering mechanisms to find thread safe

Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-24 Thread Morten Bartholdy
Got it thanks! It seems it was the Texture Projection/ICE Tree order that threw me off :) Nice tool - thanks for sharing! MB Den 23. juli 2013 kl. 15:35 skrev Vincent Ullmann vincent.ullm...@googlemail.com: so is there anything in particular I should pay attention to when creating or

Re: OT: ChronoSculpt

2013-07-24 Thread Bk
It's interesting alright, especially for Newtek, but I have an enormously sensitive bullshit alert when it comes to their output,having started with lightwave in 1999 and had far too many years of utter disappointment. Hopefully it's doing something valuable and new. It's always good to have

Re: OT: ChronoSculpt

2013-07-24 Thread Angus Davidson
If nothing else it pushes the boundaries and get other 3d apps thinking about different ways of doing things. Personally I feel the main players have become a little stale when it comes to major leaps forward. For the moment the only fresh development ideas are coming from the 3rd party folks

Re: Thread safety in Softimage

2013-07-24 Thread Serguei Kalentchouk
It's worth mentioning that Maya has been using Intel's Threading Building Blocks library internally in addition to OpenMP. Although it's not directly exposed through their API you could use the library directly to write threaded code. Unfortunately the vast majority of Maya API methods are still

Re: Thread safety in Softimage

2013-07-24 Thread Raffaele Fragapane
Yeah, but I can't say I thought of that as much of a bonus since, if anything, for a while it meant you had to use TBB too to avoid some issues or a complete flattening of the threading, and the intel suit of tools isn't exactly cheap for home work :) My point for mentioning Maya though isn't

Re: OT: ChronoSculpt

2013-07-24 Thread Raffaele Fragapane
Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical about. I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of credit on a promise. Not after core and the 180. The software though has potential, and seems fresh enough. On Wed, Jul 24, 2013 at 5:49 PM,

Re: OT: ChronoSculpt

2013-07-24 Thread Serguei Kalentchouk
Very interesting. I've definitely seen some of these ideas like sculpt over time done before with proprietary tools but nowhere as slick and effortless as it appears in the demo at least. I could definitely see this used in a CFX/Tech Anim pipeline with some success! On Wed, Jul 24, 2013 at

RE: OT: ChronoSculpt

2013-07-24 Thread adrian wyer
i for one welcome our new(Tek) overlords bottom line, how many wasted hours have you spent trying to get simulation 'just right' this is a great toolset for that finishing, 3am tweak before delivery lets hope it performs like the canned demo, or that the Fabric guys copy (and

Set Angular velocity

2013-07-24 Thread olivier jeannel
Hi List ! I was looking at Angular Velocity, is it possibleto set it ? (nothing wants to happen if I set it...) What I was thinking is something similar to goal (with velocity) with some damp effect. So the idea is : a particle has to reach a rotation

RE: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-24 Thread Grahame Fuller
lictools still makes me smile. I'm curious -- what did FART stand for? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Tuesday, July 23, 2013 8:21 PM To: softimage@listproc.autodesk.com Subject: Re: Arnold

Future of Naiad

2013-07-24 Thread Stefan Kubicek
According to a post on Max Underground, Naiad will be completely integrated into Maya: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html No Max port planned, making it even more unlikely it will ever be integrated into ICE either :-(

Re: Future of Naiad

2013-07-24 Thread Steven Caron
they, you, need a better PR department. it is simple, don't give us reason to speculate so wildly. *written with my thumbs On Jul 24, 2013, at 5:00 PM, Graham Bell graham.b...@autodesk.com wrote: I'm saying nothing more, though if anyone wants to pvt me, then feel free.

Re: Future of Naiad

2013-07-24 Thread Raffaele Fragapane
No PR department has, in history, ever been able to prevent a cluster of twats from speculating wildly and working themselves into nerd-rage. If one was ever invented it would have to be either an armed force with right to extreme prejudice in applying force, or an act of God, or possibly both.

Re: Future of Naiad

2013-07-24 Thread Steven Caron
agreed, the masses speculate. but what i was trying to say was stop with the 'cryptic and confused' communication... don't show up at an 'autodesk' usergroup meeting and only show one of your five softwares. if you are going to kill the others and put all the money into maya, just effing say so...

Re: Future of Naiad

2013-07-24 Thread Greg Punchatz
Frankly ME AD needs new TOP down leadership It's so beyond broken that no matter how hard the people below them try to show them the light they refuse to look. They still think Flame is still a valid product.. Single threaded piece of poo IMO. I am so surprised they can still sell the

Re: OT: ChronoSculpt

2013-07-24 Thread Andy Moorer
Gotta say it looks like Sparta, at least at a glance. A worthy addition but manipulating pointclouds with additional offsets keyed over time is very much what sparta does, and it's free ATM give it a whirl :) Sent from my iPhone On Jul 23, 2013, at 13:44, Ben Davis

Re: OT: ChronoSculpt

2013-07-24 Thread Raffaele Fragapane
I was under the impression Sparta only deals with a single point cloud element. No Alembic support, no scene description, no island recognition, no concept of normals affecting sculpts and so on. Has that changed? If not the difference is pretty significant. On Thu, Jul 25, 2013 at 11:18 AM,

Re: Future of Naiad

2013-07-24 Thread Raffaele Fragapane
So they have a scarcely maintained aging PoS they are still managing to sell for gazillions as a high prestige product, and have insofar managed to distract the audience from the fact the emperor is freeballing it, and you'd go to the board asking for the management who's pulling that hat trick

Re: Future of Naiad

2013-07-24 Thread Greg Punchatz
Ha! Good point on the flame .. I still maintain the emperor has no clothes;) I am a complete believer in atomic software. I think it would allow for greater innovation in each key area. Zbrush proved that to me. I am looking for someone to step up to the plate In the areas of rigging and

Re: Future of Naiad

2013-07-24 Thread Raffaele Fragapane
I'm not quite sure I can fault them for not having their own floor space. They were present at some partners', but Siggraph having shifted crowd and attitude a fair bit I'm not sure they would have got a ton of mileage out of their own, not to mention their big news came out months ago with the